Monday, February 19, 2018

Video Game Review #122: Sonic Colors

Sonic Colors
Wii


It is no secret that we have been going through a long drought of decent Sonic the Hedgehog titles. Since Sonic Adventure 1 and 2 came out for the Sega Dreamcast in the early 2000s, the series has not given us much to get excited about. The reviews for most of these games have been so god awful I haven't even bothered checking them out at all. It is like the games' creators completely forgot what made Sonic the Hedgehog famous in the first place. As a big fan of the original Sonic games for the Sega Genesis, this disappoints me.

I did give Sonic Generations a try back in 2011. Since the game was supposed to be a throwback to the Sonic games of old, I figured that trying it out was the least I could do. It wasn't terrible. Honestly, I don't remember too much about it. I remember it was not bad, but only just somewhat enjoyable. So between 2001, when I played Sonic Adventure 2, and 2018 (present day), I had played exactly one okay Sonic title. That's a 17 year drought. Considering that I used to get a new Sonic game almost every year back in the Genesis days, I was beginning to give up hope for the series.




I continued to read through reviews, looking for a decent Sonic game that might have gotten by me somehow. Aside from Sonic Generations, the only recent Sonic game that didn't get horrible scores was Sonic Colors for the Wii. (Note from me: I literally JUST stumbled across reviews for Sonic Mania, and it looks freaking amazing. Unfortunately, I had not heard of it at the time I decided I was going to play this one, so that is why I don't mention it in my comments) Sonic Colors actually came out a year before Sonic Generations did, but somehow the game had managed to slip past my attention. I put it into my GameFly queue, and before I knew it the game was on its way to my front door.

Sonic Colors was released in 2010, so it is not exactly new or recent anymore. One of the things I had read about the game before playing it was how it was supposed to have some of the most beautiful graphics ever seen from a Sonic game. Perhaps I am spoiled by my PS3 and PS4 and all the high definition games I am always playing. But my initial thought when I first started the game was that it looked clunky. The stages looked nice, but the characters did not. Sonic had a lot of rough, jaggedy edges to him. So did Tails. It had been a long time since I had played Sonic Adventure, but I remember the characters looking better in that game, and that game was released 10 years ago on the Sega Dreamcast.




The more I played, the more I began to appreciate the game's graphical look. Yeah, the characters weren't the best looking. But the stages... they were really something to behold. There is so much color, so much detail, so much stuff going on on the screen at the same time. Most of the game takes place in an amusement park in space, so there is a lot of room for high flying action and visual effects. Neon signs, machinery, twisting paths, loads of visually stunning lighting effects. I must say, the visual effects are really well done, but I couldn't stop thinking that this all would have looked so much better in HD. Unfortunately that is a feature not supported by the Wii. Instead, this ended up looking more like a PS2 game. A good looking PS2 game, but a PS2 game nonetheless.

I wasn't too impressed by the game's music and sound effects. Things got off on the wrong foot with a weird music video-like introduction with what sounded like Owl City on vocals. The voice acting is corny and not good at all. None of the game's music is catchy. The in-game sound effects are not memorable. I was hoping for at least the classic Sonic jump sound to come back, but it did not. The only sound effects I truly liked and appreciated were the little chime it makes when you collect a ring and the jangling sound when you get hit and lose your rings. Those are mainly unchanged from the old Genesis games. Otherwise they wrecked pretty much everything else. Even the sound Sonic makes when he breathes in an air bubble underwater has been changed. Whhhyyyyyyy? I think I am being a little too critical though. The game's music and sound effects don't suck. I wasn't turning the volume down or anything. There just wasn't much about them that was memorable to me.




As far as gameplay goes, this game does seem to draw a lot of inspiration from Sonic Adventure. Much of the game takes place from a behind the back 3D perspective. Mainly your goal is to go forward. You collect rings, go through speed loops, grind on rails, that kind of thing. There are lots of enemies to attack. The same lock on system from Sonic Adventure is in effect here. You jump up in the air and hit the jump button again in mid air to zoom in and smack your enemy. It almost makes things too easy.

When you are not playing from a behind the back 3D perspective, the game switches to a more traditional 2D side scrolling view. This plays out a lot like some of the older Sonic games. There is a lot of precise jumping across platforms and over bottomless pits. You collect rings, you zip through the stages. A complaint I have is that jumping kind of sucks in this game. I fell to my death many, many times. The momentum can be a little tricky. Hold down the direction pad the way you are headed for too long and you either overjump and fall to your death - or you land and your momentum carries you off the other end. If you try to hold up in mid air, the game brings you to a complete stop and you end up missing the platform entirely. This was probably my biggest issue with this entire game. A lot of accurate jumping is needed, but with the way the game handles, it makes it very difficult to complete some of these jumps. Also, you can't spin dash in this game. What the hell?




No one really plays Sonic the Hedgehog for its story, but that doesn't mean this game doesn't have one. It focuses on Sonic as he travels into outer space to stop Doctor Robotnik. The Eggman has been capturing and enslaving a mysterious new alien species. He is using their power to fuel his machines. He plans to use this power to defeat Sonic and take over the universe. I couldn't help but feel that this game's outer space theme was directly inspired by Super Mario Galaxy. Something tells me it almost has to have been. Anywho...

As you play, you can use the powers of these aliens (known as Wisps) to your advantage. Every time you collect a Wisp, it gives Sonic special abilities. There is a drill Wisp that lets you dig into the ground, a laser Wisp that zaps you across the screen, a rocket Wisp that launches you into the sky, etc etc. So on and so forth. I like the addition of the Wisps as they help to break up the monotony of the normal gameplay a little bit.




The game is not very long. In fact, I beat it in 2 sessions. I believe the total number of hours I spent in the game clocked in at right around five. I could have done it a lot faster if I didn't screw around with some of the completely useless Sonic Simulator stages. What is the point of those even? I don't fricking know.

I was very glad that I had ended up renting this game rather than buying it. Sure there is some replay value as there are a lot of things to go back and collect. Each stage has five hidden red stars in it somewhere. This is a little embarrassing - of all 30 or so of the games stages, I did not find all of the stars in a single one of them. But I didn't really care to, so I did not lose any sleep over it. Each stage gives you a letter grade (S being the best) depending on how quickly you finish it and how many rings you collect in the process. I got mainly Bs, Cs, and As. I suppose if I had been concerned about getting an S rank in everything I could have gone back and played most of these stages again. But concerned I was not. There are a couple of challenge modes. And of course there is the Sonic Simulator. But I didn't care about any of this stuff. I just wanted to beat the story mode.




That turned out to be not much of a problem at all. I had read that the game was supposed to be very challenging and at points frustrating. I did not experience much of this at all. There were a few points that required some trial and error, but after blowing through a couple of lives I was able to move on pretty painlessly. Aside from a few annoying platforming segments I thought the game was quite easy actually.

I am very happy that I did not drop 40 or 50 bucks on purchasing this game. I got what I wanted out of it in just 2 playing sessions. It was entertaining. It is not a bad game by any means. Would it have been worth the money though? Hell to the naw. That is really all I can say about the game. It was entertaining. Was it a world beater? Not really. Was it magical like the Sonic games of old on the Genesis? Not really. Was it a nice little distraction for about 5 hours or so? Yeah. It was.




Kudos to the makers of this game for not butchering Sonic yet again. This is not the perfect game but it is a step in the right direction. Couple this with Sonic Generations, and I can rest easily that at least two decent Sonic games have been released in the past 15 years. If Sonic Mania is as good as it looks, hopefully that number will jump to three. I am much more excited for that game than I ever was about this.

Another Wii game in the books. Of my 122 game reviews, only two of them have been for the Wii. It seems like such a small number, but hopefully this will get the ball rolling on more Wii reviews in the future.


Overall:
C+



If you liked this review, please check out the following reviews:



Sunday, February 18, 2018

Video Game Review #121: Batman: Arkham Knight

Batman: Arkham Knight
PlayStation 4



I have always been a fan of the Batman: Arkham series. The original game in the series, Arkham Asylum, caught me completely off guard the first time I played it. It blew me away. The graphics, the setting, the characters, the action, the atmosphere, all the hidden things to collect - everything was top of the line. It was far and away the best Batman game I had ever played.

I really wanted to love its follow up, Arkham City. I did enjoy it, but to me it was not as good as its predecessor. Then I played Arkham Origins, which I did not like very much at all. It seemed clear to me that the series was on a steady decline. That had me worried about Arkham Knight.

Before playing the game, I had read a lot of mixed reviews about it. Most of the people who did not like the game tended to focus their hatred on one thing: the introduction of the Batmobile into the series. I read that the game was too Batmobile-intensive and that it completely killed things for a lot of people. I heard the game called crap or trash quite often. There were positive reviews out there too, but you know how negative people like to drown out the positive ones.




I came into this game with an open mind, however. I really, really did not like Arkham Origins. There was no way this game could be worse than that, right? Turns out I was indeed right! I ended up liking this game a lot. I'd probably put it right behind the original Arkham Asylum as my favorite game in the series. If that game didn't hold such sentimental value for me, Arkham Knight may have even surpassed it.

Arkham Knight is the fourth and supposedly final game in the series. I have heard rumors that there may be another prequel in the works, ala Arkham Origins, so that is why I say supposedly. In the timeline of the series, this game is set after Arkham City, which was the second game released in the series. It had been a very long time since I had played Arkham City (7 years to be exact) so I didn't really remember how things ended. Spoiler alert: it ended with the Joker dying.

The Joker has always been a big part of the series, so I was curious as to who was going to carry the game in his absence. Turns out I didn't have to worry long - Batman is haunted by visions of the Joker throughout the entire game. He randomly appears and starts talking to you as you play. This happens quite often actually. In fact, it is one of the few complaints I have about the game. At first it was a fun novelty and a nice way to get the Joker involved even in death. But they take it a bit too far in my humble opinion. You barely get five minutes of silence in the game when he is not talking to you.




With the Joker dead, the Scarecrow takes the reigns as the game's top villain. The premise of the story is that the Scarecrow has threatened to flood Gotham City with his fear toxin. The city's civilians evacuate. This leaves the whole city open for all of Gotham's thugs and villains to use as their own personal playground. The police stay behind to try and keep some semblance of order, but it is clear that they are not enough. Enter Batman.

If you have played any of the past Arkham games, you should know what to expect here. With the exception of a few added wrinkles, combat is essentially the same. Zip lining around the city is essentially the same. There are some detective mode puzzles. As usual, Riddler trophies pepper the entire game map. You "level up" as you go and gain access to new abilities and new technology. Don't expect any drastic differences from past Arkham titles.

The game's biggest change is the addition of the Batmobile. The Batmobile is very fast and allows you to get from point to point much faster than you would zipping around the city. Although admittedly, I did find myself zipping around more than driving. You can see and discover a lot more from the game's rooftops! The main purpose of the Batmobile aside from transportation is to engage in tank battles. The Batmobile is equipped with rockets and a machine gun. Instruments of death, which doesn't seem very Batman like, The game sidesteps this issue by making the enemies that you fight unmanned tanks and drones. So by blowing them up, Batman really is not killing anyone. When you fire at enemies on foot, the game switches your ammunition to rubber pellets which simply knock your foes unconscious.




The tank battles are the main source of criticism that I have seen directed at the game. I personally like them and thought they were a nice change of pace. Kind of like mini-games within the main game. They are quite frequent though, so I can see why people would not like them. The Batmobile is also used for a lot of puzzles in the game. One of the subplots of Arkham Knight is that the Riddler has captured Catwoman. You need to complete a series of challenges to free her. Often you must use the Batmobile to solve these challenges. Certain challenges include using the Batmobile's winch to rappel down walls. Other challenges include moving the vehicle around to place on pressure pads. There are a lot of races you have to complete to move on. Kind of out of place for a Batman game. There are also a lot of boss battles that involve the Batmobile too. Again, I didn't mind it. But I know a lot of people took exception to the fact that you have to use the car for SO much in the game.

The game introduces a new villain into the fold: the Arkham Knight. While Scarecrow is the main villain, the Arkham Knight is nearly his equal. This mysterious character looks and sounds a bit like a robot. In fact, he reminded me quite a bit of Gray Fox from Metal Gear Solid. If you have played that game before, you will know exactly what I am talking about. Much of the mystery of the game revolves around the Arkham Knight's secret identity, and why he hates Batman so much. I was expecting some big reveal, but it turned out to be a little bit of a disappointment in the end. Unless I just have a really bad memory, it is someone who up to this point had not been relevant to the series.




The main goal of the game is to take down Scarecrow, the Arkham Knight, and the Riddler. But this is the Arkham series. Expect to see most (but not all) of the game's previous villains make appearances here. Penguin, Two-Face, Poison Ivy, and Harley Quinn are the first to immediately come to mind. There are a lot more. I was happy and surprised to see Man-Bat make his Arkham series debut. The sidequest where you have to take him down is one of my favorite in the game.

Speaking of sidequests, there are a lot in this game. Notable ones include disarming surveillance towers, destroying patrol drones, eradicating troop squadrons, rescuing captured fire fighters, and disabling mines and explosive devices. Any time you disable one of these bombs it triggers a massive tank battle. Be ready for that! Also, there are Riddler trophies galore to collect.

To me, the game's biggest flaw is that you can not complete the story mode 100% until you have collected all the Riddler trophies. You can defeat Scarecrow. You can defeat the Arkham Knight. You can see the "kinda" ending that the game gives you for finishing up these quests. But if you want to see the "real" ending, you have to collect all 250-ish Riddler trophies. This is absolutely absurd and I refused to do it. I just watched the ending on YouTube. Even collecting as many as I could while I played through the game, I only had 25% of the trophies at game's end. I was NOT going to waste my time collecting them all. Even with online guides and YouTube strategies, it would have taken me hours and hours to do this. It was not worth the time. That was the game's biggest flaw to me. Not the Batmobile. Not anything else. It pissed me off, to be honest with you. Especially considering that this is the game's final installment. It felt cheap and dishonest to me.




But thank the maker for YouTube. Unless you're a collector or completionist I'd advise you to do the same thing I did!

We are almost to the end of this review and I haven't even touched on the game's graphics, which are incredible, or the game's voice acting, which is equally amazing. Mark Hamill returns as the voice of the Joker, and Kevin Conroy as Batman. While they are the two best voice actors in the game, that doesn't mean anyone else is a slouch either. From top to bottom there was not a single performance I was unsatisfied with. I guess if I did have to nitpick I would say that the constant radio chatter of the game's street thugs was a bit annoying. But it was not enough to make me mute the TV or anything. I am just nitpicking.

All in all I found this to be an excellent game. It is extremely addicting. I don't know if I have been this addicted to a game in a long time. Every time I would tell myself I was done playing I would seek out "just one more" mission on the map. There is so much to see in this game and so much to do. The quality of the game is top notch. Graphics, sound, storyline, presentation, missions, collectibles, combat, and so much more. I even enjoyed the controversial Batmobile segments of the game. There is very little the game does wrong. This is a very fitting conclusion to the Arkham series.

 I just wish you didn't have to get all the Riddler trophies to see the real ending.



Overall:
A



If you liked this review, please check out the following reviews:


Tuesday, February 13, 2018

Blog post #200! A quick recap, plus an index of all my postings.





It took me exactly 3 years and 12 days, but I have finally reached 200 blog posts. If you're keeping track at home, that is an average of 1 blog post every 5.4 days. It doesn't seem like I post that much, but apparently I do.

Some interesting stats. My most reviewed video game system is the Sony PlayStation 3 with 30 game reviews. The Sega Genesis is in second place with 18. My least reviewed systems are the Wii, Xbox, Xbox 360, and the Dreamcast with just 1 review each. Rest assured, I am working to bring those numbers up. I am currently playing Knights of the Old Republic 2 for the Xbox, so there will be another Xbox review. I am waiting for Sonic Colors to arrive from Gamefly, so there will be another Wii review. I've also been getting a hankering to play Gears of War 2 and Sonic Adventure, so that will take care of the other 2 systems as well.

My most reviewed video game series is a 3 way tie - the Mario series, the Resident Evil series, and the Star Wars series all have 6 games reviewed. I just finished playing Batman: Arkham Knight and I am working on the review. That will be the 6th Batman game I have reviewed. That will make it a 4 way tie. But Star Wars will soon break it with 7 since I am playing Knights of the Old Republic 2, as I already mentioned.

My most viewed blog entry is my recap for the first episode of the TV series 11.22.63 (probably because I posted it on a couple Stephen King fan groups as opposed to just on my own wall). My most viewed video game review is a recent one, Paperboy for Sega Genesis. My least viewed game review? There is a tie. The following game reviews only received 2 views: Super Mario 64, Batman: Arkham Asylum, Puppeteer, Tomb Raider Legend, Metal Gear Solid: The Twin Snakes, and Metal Gear Solid V: Ground Zeroes. Especially sad is the fact that I know 1 of the views is from me as I always look at the finished post to get the link and also to make sure it posted okay. WTF people?

Other than that I have nothing to report. I have attached an index of every post I have made in case anyone is interested in going back and re-reading anything.

EDIT: I stopped updating this index when I hit 200 game reviews. I have a separate index up and running located here: It Begins. I had been updating both indexes every time I make a blog post, and I finally decided to stop updating this one since one index is really all I need.


THE INDEX

I have broken things into categories to make them easier to sift through.


Video Game Reviews

NES Reviews (17):
Blaster Master
Castlevania
Contra
Double Dragon
Ghosts 'n Goblins
Home Alone 2
Jurassic Park
Kid Icarus
Mega Man
Mega Man 2
Metroid
Ninja Gaiden
Ninja Gaiden 2
Super Mario Bros.
Super Mario Bros. 2
Super Mario Bros. 3
Thundercade

Sega Master System (2):
Alex Kidd in Miracle World
Golden Axe Warrior

Super NES Reviews (9):
Batman Returns
Beethoven: The Ultimate Canine Caper
Chrono Trigger
Cool Spot
Demolition Man
Final Fantasy VI
Star Trek: Deep Space Nine: Crossroads of Time
Super Mario Kart
Super Star Wars

Arcade Reviews (6):
Guerilla War
Mortal Kombat
Mortal Kombat II
Shinobi
Smash TV
X-Men

PC (1):
Wolfenstein 3D

Genesis Reviews (24):
Aladdin
Batman Forever
Dr. Robotnik's Mean Bean Machine
Dynamite Headdy
Frogger
Golden Axe
Greendog: The Beached Surfer Dude!
Jurassic Park
Jurassic Park: Rampage Edition
Michael Jackson's Moonwalker
Paperboy
Primal Rage
Ren & Stimpy: Stimpy's Invention
Shining Force
Sonic The Hedgehog
Sonic The Hedgehog 2
Sonic The Hedgehog 3
Taz-Mania
The Incredible Crash Dummies
The Jungle Book
The Lion King
Tom and Jerry: Frantic Antics
Vectorman
X-Men

Saturn Reviews (7):
Alien Trilogy
Bug!
Nights Into Dreams
Solar Eclipse
Sonic R
The Legend of Oasis
Virtua Cop 2

PlayStation Reviews (16):
Fighting Force
Final Fantasy VII
Final Fantasy IX
Gex: Enter the Gecko
Metal Gear Solid
Resident Evil: Director's Cut
Resident Evil 2
Resident Evil 3: Nemesis
Silent Hill
Star Wars: Dark Forces
Star Wars: Rebel Assault II: The Hidden Empire
The Weakest Link
Tomb Raider
Tomb Raider 3
Vandal Hearts
Who Wants to be a Millionaire: Second Edition

Nintendo 64 Reviews (8):
Banjo-Kazooie
Goldeneye 007
Quake 64
Star Fox 64
Star Wars: Shadows of the Empire
Super Mario 64
The Legend of Zelda: Majora's Mask
Wave Race 64

Dreamcast Reviews (2):
Shenmue
Sword of the Berserk: Guts' Rage

PlayStation 2 Reviews (15):
Final Fantasy VII: Dirge of Cerberus
Final Fantasy X
God of War
God of War II
Grand Theft Auto: San Andreas
Grand Theft Auto: Vice City
Kingdom Hearts
Kingdom Hearts Re: Chain of Memories
Kingdom Hearts II
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 3: Snake Eater
Silent Hill 2
Sly Cooper and the Thievius Racoonus
Star Wars: Bounty Hunter
Tomb Raider Legend

Gamecube Reviews (8):
Eternal Darkness: Sanity's Requiem
Metal Gear Solid: The Twin Snakes
Resident Evil
Resident Evil 4
Star Fox Adventures
Super Mario Sunshine
The Legend of Zelda: Wind Waker
The Lord of the Rings: The Return of the King

Xbox Reviews (3):
Shenmue II
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic II: The Sith Lords

PSP Reviews (2)
God of War: Chains of Olympus
Kingdom Hearts: Birth By Sleep

Xbox 360 Reviews (2):
Gears of War
Gears of War 2

PlayStation 3 Reviews (37):
Alien: Isolation
Back to the Future: The Game
Batman: Arkham Asylum
Batman: Arkham Origins
Beyond Good and Evil HD
Beyond Two Souls
BioShock
Brothers: A Tale of Two Sons
Dead Space 3
Dishonored
Ducktales: Remastered
Duke Nukem 3D: Megaton Edition
Fallout 3
Fallout: New Vegas
Far Cry Classic
Flower
Game of Thrones: A Telltale Games Series
God of War III
Heavy Fire: Afghanistan
Journey
Lego Jurassic World
Lego Star Wars: The Force Awakens
Metal Gear Solid V: Ground Zeroes
Middle Earth: Shadow of Mordor
Ni No Kuni: Wrath of the White Witch
Puppeteer
Resident Evil: Revelations
Sonic the Hedgehog 4
South Park: The Stick of Truth
Super Puzzle Fighter II Turbo HD Remix
The Elder Scrolls V: Skyrim
Thief
Uncharted 2: Among Thieves
Uncharted 3: Drake's Deception
The Walking Dead
The Walking Dead Season Two
The Walking Dead: Michonne
The Wolf Among Us

Wii Reviews (4):
Sonic Colors
Super Paper Mario
The Legend of Zelda: Skyward Sword
Wii Sports

Mobile App Reviews (3):
Bubble Witch 2 Saga
Candy Crush Saga
Candy Crush Soda Saga

PlayStation 4 Reviews (33):
Batman: Arkham Knight
Batman: The Telltale Series
Batman: The Enemy Within
Detroit: Become Human
Everybody's Gone to the Rapture
Guardians of the Galaxy: The Telltale Series
Hellblade: Senua's Sacrifice
Horizon Zero Dawn
Inside
Kingdom Hearts Dream Drop Distance HD
Kingdom Hearts 0.2: Birth by Sleep - A Fragmentary Passage
Kingdom Hearts III
Lego Marvel's Avengers
Life is Strange
Limbo
Prey
Ratchet & Clank
Rayman Legends
Red Dead Redemption 2
Resident Evil 2
Resident Evil VII: Biohazard
Rime
Rise of the Tomb Raider
Sonic Mania Plus
Spider-Man
Star Ocean: Integrity and Faithlessness
The Last Guardian
The Last of Us Remastered
The Order: 1886
Tomb Raider: Definitive Edition
Uncharted 4: A Thief's End
Uncharted: The Lost Legacy
Undertale

Re-Reviews:
Super Star Wars (SNES)
The Walking Dead Season One (PS3)
The Walking Dead Season Two (PS3)
The Walking Dead: Michonne (PS3)
Uncharted 4: A Thief's End (PS4)

Special Guest Reviews:
Castlevania: Symphony of the Night
Chrono Cross
Earthbound
Final Fantasy XV
Parasite Eve

Video Game Master List

Dan's 100th Video Game Review Extravaganza
In Review: 200 Game Reviews


Movie Rankings

Each year I usually will rank every single movie I watch from least favorite to most favorite. The following links contain each movie ranking entry by year. Note that I did it a little differently almost every year.


2014 Rankings:

2015 Rankings:
2015 Movie Ranking: #50 to #36

2016 Monthly Rankings:


VHS Tape Archives

I have a large number of VHS tapes at home, each chock full of things that I had decided to tape off of TV over the years. I recorded a lot of reality shows as well as some funny and memorable moments from sports broadcasts, the news, and talk shows. Just a lot of random crap really. Once I filled each tape up, I'd give it a silly name, put it in a shoe box, and stash it away. I stopped doing this once the Youtube era began, since you can find basically anything and everything online that you want to watch.

But still, a fun past time of mine is to go through these tapes and write down what is on each one. I have been doing this over the years and then transferring my results to this blog. Now that I look at this, I haven't done one of these in a LONG time (December 13, 2015 to be exact). I should get back on it!



Book Discussion

I read a LOT, but I actually don't have too many book discussion blog entries. This is something I'll have to remedy. The Game of Thrones discussions could possibly also fall under TV show discussion, but I'll leave them here so Stuff I've Been Reading doesn't have to feel so lonely.


TV Show Discussion

General thoughts on the various TV shows I watch. Occasionally I will go through my rotation of shows, watch one episode from each series - and then post a blog entry about my experience. That is what "Trip through my TV rotation" is all about. The "Season 1 Episode 1" thing is from a weekend where I decided to watch the first episode of several shows to see what I liked the best that I could add to my rotation. I also started writing recaps for the series 11.22.63 but for some reason stalled out after three episodes.

Final Thoughts: Sons of Anarchy
Final Thoughts: Breaking Bad
Final Thoughts: Big Brother 9
Trip through my TV rotation #1
Trip through my TV rotation #2
Trip through my TV rotation #3
11.22.63 Episode #3 recap
What's Dan Watching? (4.13.17)


Miscellaneous

It Begins (my first ever blog post, edited to include an index similar to this one)

Sunday, February 11, 2018

Video Game Review #120: Mortal Kombat II

Mortal Kombat II
Arcade


I always feel the need to point this out whenever I review an arcade game. No, I do not have the physical arcade unit in my house. Yes, I am playing it on a home console. I still like to count it as an arcade game though, especially when it is such a perfect translation as this. If I was playing the Sega Genesis or Super Nintendo version of the game, then I would count it as so. This version of Mortal Kombat II however, is taken from the Mortal Kombat Arcade Kollection that I purchased for the PlayStation 3. It is essentially an exact picture-perfect port of the arcade version of the game.

Mortal Kombat is a series that I would always get excited for when I was a kid. Back then we didn't see much blood and gore in video games. Mortal Kombat made it mainstream. I wasn't even a huge fighting game fan, but give me the chance to see people getting decapitated or burned alive in a video game? I was all for it. The original game was a fun, if somewhat shallow experience. There was a limited amount of characters, stages, and fatalities. My brother had the game for Sega Genesis and I probably played it more than he did. But I could only play it so much. There not a whole lot of content to the game.




But the makers of Mortal Kombat had found a winning formula. They now had a foundation to build on. I remember reading the previews for Mortal Kombat II before the game came out. I was awestruck. There would be a larger selection of characters. The story would be ramped up to new extremes. The stages would all be in the "Outworld" instead of here in the real world. Most importantly, each character would be able to perform not one but TWO fatalities each. In addition, they would be able to perform special closing attacks called babalities (where they would turn their opponent into a baby) and friendships (where instead of killing their foe they would make friends with them).

For whatever reason, I never actually went out and purchased a copy of the game. I think it was because fighting games were never able to hold my interest for very long. I was cheap and didn't want to waste the money. But I did know plenty of people who had the game and would bring it over to my house to play. I also probably rented it a few times. I bought a video game magazine with all of the moves and fatalities in it. I remember playing this for hours and hours on end. I wouldn't stop until I had seen every ending, every fatality, every babality, every friendship, and unlocked everything there was to unlock in the game.




I even remember playing this in the arcade a few times. One time specifically was in a tent at the Wisconsin State Fair. There were kids lined up to play the machine. One kid in particular was really good at the game and would destroy anyone who would challenge him. I thought I could take him down, but I could not. On a few separate occasions I attempted to play through it in single player since I was so good at the Genesis version of the game. But the arcade version was always so much more difficult for me and I could never make it through the first two or three fights of the game.

Which brings us to this review.

As I stated earlier, the version of Mortal Kombat II that comes with the Mortal Kombat Arcade Kollection is a perfect and exact copy of the arcade version of the game. Even though it had been years and years since I'd last played Mortal Kombat II, I never really forgot how to play it. So when I first fired the game up, I expect to breeze through it like I did with the old Genesis version of the game.




Boy was I wrong. Being an exact port of the arcade game, this title is designed to make you lose. The makers of the game want you to die and keep pumping quarters into the arcade unit. I got my ass kicked many times on the first fight of the whole game. The first fight, which is supposed to be easy! I picked Sub-Zero, who was always one of my favorite characters. I couldn't even land a single freezing attack on my opponent. In the Genesis version of MKII, your opponents wouldn't be this challenging until towards the end of the game. I started to worry. If things were going to be this hard right off the bat, how was I ever going to beat the whole thing?

I tried to play it clean, but by the time I made it to my third or fourth opponent and I was getting flawless-victoried left and right, I knew I had to change tactics. If I was going to beat this game I was going to have to play dirty. It felt cheap resorting to such tactics, but it had to be done. I picked Liu Kang. When the fight began I would retreat and let the enemy attack. Right as they started, I would unleash the bicycle kick. If I timed it right, they would not be able to block me. I spammed this tactic nonstop until the game was over and I had won. If I hadn't done it I never would have been able to finish the game.




But it felt like a hollow victory. A lot of the fun with the Genesis version of the game was playing with every character and seeing all their fatalities and story line endings. That would not be possible here. The game is so difficult that it feels stifling. There is no room to explore or have fun or check things out. The computer AI is so ruthless that it sucks the fun out of the game. They seem to know your every move before you even make it. Forget about unleashing most of your special attacks. It is a waste of time in most cases as the computer easily is able to block or evade it. Try as I might, the only way to beat the game for me was to spam the kick attack with Liu Kang. And that is no fun.

I get that this is the arcade version and it is extra difficult because of this. But it it so difficult to the point where the game is not even fun to play. I was looking to sink hours into this game, but instead stopped playing after my initial playthrough where I won as Liu Kang. What was the point of exploring further? I was just going to get my ass kicked no matter what I did. All I was in for was a whole lot of frustration.

Admittedly, I am sure this game is a lot more fun if you are playing against a human opponent. But that is not an option for me. Sure I could play against my wife but there would be no competition there as she has never played a Mortal Kombat game before. All I am left with is the hollow, soulless single player mode.




I wanted to like this game. Truly. Mortal Kombat II is a groundbreaking game for its day. Incredibly innovative and it completely changed the landscape of fighting games as we know them. But this version of the game - the arcade version - it is just NO fun to play. If I was reviewing the home versions of the game the score would be different. This fucking version, though. Ugh. It was a frustrating experience that I did not enjoy. I play video games to have fun. This game was not fun at all. I can't find it in me to fail the game because of its influence. And when I was a kid I did have some fun times with the arcade unit - playing it with friends and strangers and the like.

The Mortal Kombat Arcade Kollection as a whole: it was a nice deal (I think I got it for just a few bucks) and it is a nice trip down memory lane. But I didn't enjoy the original Mortal Kombat when I reviewed it back in 2015. I didn't enjoy Mortal Kombat II playing it in 2018. Will I enjoy the third game whenever it is I get around to playing it? Probably not.



Overall:
D-




If you like this review, check out my reviews for the following games:



Wednesday, February 7, 2018

Video Game Review #119: Star Ocean: Integrity and Faithlessness

Star Ocean: Integrity and Faithlessness
PlayStation 4


When I first got my PlayStation 4 a little over a month ago, I had a long list of games that I wanted to check out. Star Ocean: Integrity and Faithlessness was not on that list. In fact, it was nowhere even near that list. I had never heard of the game.

I had played exactly one Star Ocean title in the past. That was Star Ocean: The Second Story for the original PlayStation. Back when I was a teenager I purchased the game for dirt cheap from the bargain bin at a Blockbuster Video near my house. I played it for a few hours. I didn't hate the game, but the fact that it was the second in a series (when I had never played the first one) bothered me. I didn't have reliable access to the Internet to look up and see if this was a direct sequel or a standalone title. I couldn't shake this nagging feeling I was missing something. There was a point relatively early in the game where I got stuck. Rather than persevere, I just decided to give up on the game and sell it back to the video store.

I should have stuck with it since now I hear that it is one of the best games in the series. I didn't need to know anything about the first Star Ocean game to enjoy the second. But alas, I did not know that back then. I would say that this happened in 1999, maybe the year 2000. A minimum of 18 years passed before Star Ocean: Integrity and Faithlessness would come into my life.




The game was loaned to me by my pal Dominic when he heard that I had just gotten a PS4 for Christmas. Admittedly, playing the game was not a high priority for me. As I mentioned before, I had a giant list of games that I wanted to play for the PS4. I was a late bloomer after all. The system had already been out for a little over four years and there was a giant library of games out there for me to explore. But after wrapping up Uncharted 4 and the Telltale Batman game, I decided to give this a shot so I could get the game back to my friend. A different friend of mine had loaned me Fallout 3 and Fallout: New Vegas several years back and I never got the games back to him (I still have them) because I never got around to playing them! I didn't want the same thing to happen here. And yes before you yell at me, I know that Fallout 3 is an iconic game and that I need to play it. I honestly don't know what has taken me so long.

I digress. Since I had never heard of this Star Ocean game, I didn't know what to expect. My experiences with newer RPGs have not been that great. The last thing I wanted was another Final Fantasy XIII and its sequels on my hands. I read a few reviews beforehand, and they were not kind. Still though, the reviews all seemed like they were written by long time Star Ocean fans who were disappointed in the direction this game took the series. Since I didn't know anything about Star Ocean, maybe these flaws would't bother me? The reviews all said the game was short, too. Certainly if I didn't like it I could easily rush through a 20 or so hour RPG and just be done with it and move on.




So I gave the game a try. My first impression was not a good one. There was little to zero setup as far as the game's universe or what was going on in the game's world. No big introduction or anything. They just start you out as your character (Fidel) as you duel with a friend in the training ring. I guess this is good as it teaches you the mechanics of the game's battle system right off the bat.

Graphically the game is a mixed bag. The landscapes look really nice. Some are stunning, in fact. The characters look good. The towns and the areas that you walk through are all very sharp looking. For the most part everything looks decent, but there is just something about it that is very unsatisfying. Everything feels a little generic, a little sterile. Uniformity abounds. You explore one part of the city, you have basically seen it all. Look through one room of a dungeon, you know what the rest of it is going to look like. There is a lack of small, personal detail in the environments of this game. The whole time I was playing this I couldn't shake the feeling that this game looks like it was made on a Sega Dreamcast back in 2001 and this is its HD remaster.




Voice acting is also a mixed bag. When I first started the game I thought it was awful. It sounded like a really terrible anime complete with cliched whiny shout talking (I'm looking at you, Miki!). Admittedly, it is not that bad. The voices get less grating as you go along. It is never great, but you get used to it. Perhaps it is when I really started to get to know the characters that I started to look past these faults. The game's musical score, however is pretty good. There are some solid orchestral themes that stick with you as you play. No true classics though. It's not Final Fantasy VI or VII; there are a lot of forgettable songs in this game. But for the most part the musical score left a positive impression on me. It could have been better (as could have pretty much everything in this game) but it was definitely not one of the game's glaring flaws.

Combat is also one of the game's stronger points. You control a party of up to seven characters. You control the main character, Fidel, but you can assign roles to the rest of your team. The characters will act semi-accordingly within their assigned roles. Battles take place in real time on the 3D map. You can move your character around as you fight. The X button is your weak attack. The circle button is your strong attack. You can just tap these buttons for regular attacks, but you can hold them down for more powerful MP guzzling alternatives. You gain special attacks as you play the game, but I never saw a reason to switch off of my default attacks. I always just held down circle or X, and that was my main attack for the entire game. If it worked, why use anything else?

This isn't necessarily an action RPG like Kingdom Hearts or Zelda. Even though you can control your characters movements in battle and you are mainly just mashing or holding circle and X to attack, there are turn based elements to the game. You have to wait between attacks. You can bring up a menu to use items or cast magic spells. If I had to compare it to anything I guess it would be Final Fantasy XII. Maybe Knights of the Old Republic?




The major issue I have with the battle system is the way your allies act in battle. As I mentioned you can assign them roles that dictate how they should behave in battle. But a lot of times they don't actually do what they are supposed to do. I gave Miki all the healer roles and still she feels the need to attack in battle while everyone is dying or low on health. That is frustrating. Luckily you can switch characters at will in battle, so if she isn't doing her job you can do it for her. Another complaint is that a lot of your allies are totally useless. Fidel dishes out all the major damage. Everyone else seems to just deal out minor damage and get killed a lot. I was keeping them leveled up and I was buying them all the best equipment too. But they were never much help. I often felt that Fidel was the only character that mattered in battle.

The game's difficulty level is constantly shifting up and down. Ever get stuck on the freeway driving by someone who is going really slow, then really fast, then slow again, then the speed limit, then fast, so on and so forth? I do, and it drives me nuts. Like, pick a dang speed. The game's difficulty level reminds me of that. I would be cruising along, crushing everyone in sight. Then all of a sudden here comes a boss battle and they wipe the floor with me in ten seconds. Wait, huh? This happens a lot in this game. Then you gotta grind for an hour if you want to have any shot at the boss. You beat him easily. You move on in the game. You cruise for a while, and then BAM! The difficulty spikes and you hit another roadblock. It is frustrating. I felt that  good majority of the time I spent with the game was grinding to level up so I could make it past some of these really tough bosses.




As challenging as the game is in spots, I always took it is a personal challenge to do better. There actually are a series of tough battles later in the game that are pretty enjoyable.

Star Ocean's story line is also an up and down affair. It starts out very simple. You are caught in the middle of a battle between two warring nations. Then your character discovers a little girl with magical powers who had seemed to survive from a space craft crash out in the wilderness. He takes the girl under his wing, especially when he discovers that her powers could win the war for his nation. But of course, there are forces in hot pursuit of the girl, which complicates things. The story goes many places - all over the world's map and even off into outer space.

It is a fun story, but just like everything else in the game - it is average. I enjoyed the setup and I really felt that it could go places. Instead, even though there are interesting things about it, it sputters and stumbles most of the way to the finish line. I wanted to like it. I wanted to care more. Instead the game felt as if it was just going through the motions most of the time.




Other pet peeves about the game. When you want to talk to NPCs (non playable characters) in villages and cities, you have to come to a complete stop in front of them and align the camera so it is looking right at them. If you bump into them, your character makes a "woops" or a "sorry" sound as he contacts them. And then you pass through the character and you have to turn around to talk to them. And although the game's main story moments are told through spoken words, the conversations with NPCs are not. The words appear in a speech bubble located way above their heads. They can be very hard to see at times. Impossible to see if the camera is not pointed right at them, actually. Just walking around and talking to people in a city should not be this difficult.

Also, a lot of the game's story moments happen at random as you are walking around. You'll hit a barrier marked with a red line. Someone will start talking behind you. Who is talking? That can be hard to tell unless you whirl around and look to see whose lips are moving. You have to sit there and wait until the conversation is over before you can move on. Why can't they walk and talk at the same time? You constantly are getting pulled into these kinds of scenes as you are walking around and trying to explore. It upsets the flow of play and can take you mentally right out of the game. Characters also occasionally like to converse in the heat of battle and you will miss entire important conversations as you are battling to save your life. The story telling mechanics in this game could have definitely used some big work.




All in all: Average story. Average graphics. Average music and voice acting. It had a fun combat system. But overall one word comes to mind when I think of this game: average. I didn't hate it. I liked it in parts but I never came close to loving it. It was mildly enjoyable. But AVERAGE. Would I recommend this to someone else? Nah. Would I ever play this game again? Nah. It did feel like a drag at times. But although there are things about the game that bugged me, I can't say I hated it. It was okay. Maybe a little less than okay. I think a C- is more than appropriate here. I could have been a lot harsher but I was never going to give it higher than a C.

Take it and run, Star Ocean. Take it and run.


Overall:
C-