Thursday, April 30, 2020

Video Game Review #228: Shenmue III

Shenmue III
PlayStation 4


Previous Shenmue reviews:


Nostalgia Factor:

My love for the Shenmue series has never been a secret. The first game in the series was unlike anything I had ever seen before, and its sequel took everything that was great about the first game and ramped it up to a whole new level. I consider these titles to be two of the greatest video games ever created. Truly, they are brilliant. I even included my reviews for these games up above for reference if you wanted to check them out.

While we’re on the subject of those reviews, let’s revisit my Shenmue II review, specifically, the last few sentences of that review. Here is my exact quote:

“This game sets the bar ridiculously high for the upcoming Shenmue III. It has been nearly an 18 year wait. I sure hope it’s worth it.”

*sigh*

It wasn’t worth it. To say that this game was a disappointment would be a major understatement.

Let’s just move on to the review and I’ll explain what is so disappointing about it.




Story:

This game picks up immediately where Shenmue II leaves off. Shenhua’s father Yuan has gone missing, so Ryo and Shenhua head to nearby Bailu Village to look for clues. Turns out that a bunch of thugs has recently raided Bailu Village, looking for stonemasons. A lot of stuff happens, but long story short: Ryo defeats the thugs in battle and they reveal to him that Shenhua’s father has been taken to the nearby city of Niaowu. This comprises the first half of the game.

In the second half of the game, Ryo and Shenhua travel to Niaowu to continue their search for Yuan. Niaowu is a large, bustling city whereas Bailu Village is more peaceful and tranquil. Ryo again follows a trail of clues that leads him to a group of thugs called the Red Snakes. These Snakes are holed up in a nearby castle where they are keeping Yuan. Ryo teams up with Ren, who believes that the Dragon and Phoenix mirrors will lead him to a massive treasure, and two other fighters he meets over the course of his Niaowu journey. They storm the castle, beat up a bunch of bad guys, and recover Yuan. Unfortunately, however, Lan Di is there and he kicks everyone’s ass. The castle burns down, Ryo and company escape with their lives, and Lan Di gets away once again.

Yuan offers answers to all of Ryo’s questions, but the game ends on yet another cliffhanger. The last thing you see is Ryo and his friends scaling the Great Wall of China before the game ends.

What, we waited 18 years for THIS???? No answers, no great mysteries revealed, the game ending on yet another cliffhanger. Why are the mirrors so important? What is Lan Di after? Is it just treasure, or is there more to this story? Who are Shenhua’s real parents? Why are they going to the Great Wall of China? What part does Ryo have to play in all of this?

Nothing. The game gives us virtually nothing as far as answers go. After faithfully waiting around for 18 years in-between installments, you would think the game would have thrown us at least some kind of bone. But no.

*sigh*

The chances are incredibly slim that there will ever be a Shenmue IV. It's not like I expected them to wrap up the series in one game when it was originally projected to have five or maybe even six more installments to come. But after the 18-year long wait I think we all expected something more groundbreaking to happen in this installment. Instead, the whole game is basically one big quest to rescue Shenhua’s father, and no real answers are ever given to us as to the larger scope of things going on. Just a few small clues here and there.

Since we don’t know if the series will ever continue, here is my personal theory. The Phoenix and Dragon mirrors represent a real phoenix and a real dragon, which have been imprisoned in some kind of mystical prison for thousands of years. The mirrors keep these creatures in their prison (which may or may not be located deep within the Great Wall of China). Every few hundred years, these mirrors have to be reinforced or rebuilt completely, which would explain why they were “created” a hundred years or so ago. Lan Di wants the mirrors so he can try and control these creatures for his own personal benefit. Ryo’s father wanted to keep the mirrors hidden away so that these dangerous creatures would be locked away for all eternity. Ryo’s destiny is to release the creatures and guide them to the Shenmue tree, which will return them to the spirit realm from where they originally came.

Or something. I don’t know. I am sure I am way off base. But I refuse to believe all this fuss is over something as horribly clichéd as treasure. Hopefully we get the chance to find out someday.




Gameplay:

The first thing you’ll notice when you start playing Shenmue III is that its basic gameplay hasn’t changed much from that of its predecessors. Ryo handles the same. His movements are the same. The way you interact with things and talk to people is the same. On the surface, very little has changed.

It is only when you really start digging in that you notice the differences. I’m just going to get my biggest gripe out of the way immediately: the stamina meter. The damn stamina meter.

I don’t know who thought this was a good idea. I mean, I get it. The goal of Shenmue has always been to deliver a living, breathing world to the players of the game. It makes sense that they’d want to have to Ryo stop and eat every once in a while. But they took it way too far in this game.

Let me elaborate. In Shenmue III, Ryo’s stamina bar is ALWAYs dropping, even if you are standing still and not doing anything. If you make him run, the stamina bar absolutely plummets. Once your stamina bar empties out, you are forced to walk until three bars of your meter have recharged. Start running again, that meter empties out in about two seconds.

In this game, you are going to be running back and forth quite a bit. Ryo moves way too damn slow when he is walking, so completely ignoring your stamina meter is not an option. The only way to recharge this meter is to eat. But eating costs money. You have to buy food from vendors and then eat the food. Sounds par for the course when it comes to video games, but your average food item restores only about 30 units of stamina, and Ryo’s bar is over a thousand units. So you’d have to eat something like 40 to 50 apples to fill your stamina bar. That’s a lot of apples. More importantly: that’s a lot of money.

To earn money in this game you have to take on mundane jobs like chopping wood, collecting herbs, and fishing. If these jobs paid well, I’d be more okay with this system. But they don’t. To get through this game, I’d say I had to chop wood at least 100 times, and that is not an exaggeration. Where did that money go? To food. Just so I could make my character run, something that you could do for free in Shenmue I and II.

WHY??????

That’s not the end of it either. Ryo’s health bar and his stamina bar are one in the same. So if you have to run halfway across the game’s map and you get attacked, you are going to be going into battle with a depleted health meter. The game’s combat is challenging enough as it is. I don’t know why the game makers felt the need to handicap people like this. The good news is that if you die, you can restart from right before the battle. So you can load up on the 40 apples you need to eat to refill your health before going in to finish the fight, or whatever. But still, this is very very obnoxious.

You know what else is obnoxious? The combat. I had no issues with the fighting in Shenmue I and II. In this game, however, it is super challenging. If you go into battle and you aren’t leveled up enough, you are going to get your ass kicked to next Tuesday. How do you level up to make Ryo stronger? More grinding. Yaaaaaaayyyyy! Just what I wanted to do in a video game, work out at a gym. So not only do you have to grind for money to keep your health and stamina meters filled, you have to grind to be able to win fights too. How fun.

Not.

When you aren’t chopping wood, eating, exercising, or fighting, you will find that this game at its heart is fairly similar to its predecessors. You walk around, you explore, you talk to people, you follow clues from one area of the game to the next. This is where I had my most fun with this game. But even this is flawed too.

The backtracking. My god, the backtracking. It’s like they are trolling the player on purpose. Talk to someone near your hotel and they tell you to talk to someone on the opposite end of the map. That person tells you to talk to someone at the docks, which is right by your hotel. That person tells you to talk to someone on the opposite end of the map, right by the other person you had previously talked to. That person sends you back to the other side of the map. It is maddening, and there is no way this wasn’t done on purpose. Maybe I wouldn’t have had such an issue with this if it wasn’t for, AGAIN, that goddamn stamina meter.

Very quickly this game began to feel like an absolute chore to play. I know you have to backtrack and work jobs and earn money in the other Shenmue games, but this game takes it to a whole new extreme. And not a good extreme either.

All this complaining and I haven’t even gotten to the QTEs (Quick Time Events) yet. These are annoying too. Normally I don’t have an issue with these in games because I am pretty quick on the trigger, but they are AWFUL in this game. Even me, the master of QTEs, routinely failed these. They just simply don’t give you enough time to respond. If you read my review of Shenmue II, you’ll remember how I hated the QTEs when you have to walk over the wooden planks late in that game. Every QTE is like that in this game. It’s maddening. Luckily when you fail you start over right from where you left off, and the button prompts don’t change, so you can memorize them. But still. Annoying AF!




Graphics:

Graphics are a mixed bag here. On one hand, the landscapes in this game are freaking beautiful. The colors are eye popping, the scenery looks amazing. I’ve never been to China, and probably never will, but this game gives me a pretty good idea of what it would be like to live in some of its rural areas. The attention paid to detail when it comes to indoor environments is also incredible. Considering the small budget this game had to work with, I can’t help but be impressed by how much work went into making Shenmue III so authentic to the area it is set in

The bad: the character models. Ryo, Shenhua, and some of the main characters look fine. Other characters look like grotesque, freakish creations pulled straight from the set of the 1990 Dick Tracy movie. NPCs in this series have always looked a little freakish, but this game, again, takes this to a whole new level.

All in all, though, I would give this game’s graphics a thumbs-up. The landscapes and its attention to detail are enough to override any other flaws it may have.




Sound:

Voice acting is just as bad as ever. I didn’t harp on it in my previous Shenmue reviews, so I am not going to do that here either. Poor voice acting is a staple of the series, and honestly I am glad the tradition has been upheld.

Music is, for the most part, fine. Aside from the “Shenmue theme”, nothing really stood out to me as far as anything I would put on a video game playlist. Bailu Village’s theme sounds eerily like Pure Imagination from Willy Wonka and the Chocolate Factory. In fact, the first time I heard it I nearly lost my shit, like REALLY? But it’s different. Kind of.

Meh.




Overall:

It seems like all I have done is bicker and complain this entire review. I should just shut up and be grateful I even have a Shenmue III to play, right? Right???

I mean, kind of. It is somewhat of a miracle this game was even made to begin with. Even though I wasn’t a huge fan of the game, I am still grateful I got to play it. But the fact still remains that I didn’t really like the game. All I can do now is cross my fingers and hope that Shenmue IV is made, and that if it is made, it is better than this game.

In a way I kind of feel bad even giving this game a bad score. But what can I do? I didn’t enjoy playing it. It has too many flaws, it’s too slow, and it feels like an absolute chore to play. Rarely, if ever, while playing this game did I ever have “fun” playing it. The stamina meter, the grinding, the difficult fights, the backtracking, the running out of money…. oh yeah I thought of something else to complain about!

In two separate parts during this game, you need to buy something with a large amount of money in order to proceed. We’re talking 2,000 yuan that you need to have in your inventory on two separate occasions. Chopping wood gets you somewhere from 60 to 70 yuan a pop. That’s a lot of grinding if you’re trying to save up that kind of money. You can fish, but that’s not much more efficient than wood chopping. You can gamble, but you don’t earn money when you gamble. You earn tokens that you can cash in for rare items, which you can then sell for money. This also is not a horribly efficient way to earn money. You can drive a forklift in the second half of the game, but AGAIN this doesn’t give you a whole lot of money. I found myself earning the most by collecting and selling herbs. Some herb collections can net you 350 plus yuan a pop, but you have to be scavenging and keeping your eyes open all game long in order to be able to do this. Again = inefficient.

You get the point. At least I hope you do. Shenmue III is a flawed game full of nearly unforgivable flaws. Slow, boring, grindy, completely unfun to play. It’s only redeeming factor is the fact that it is Shenmue. While watching me play this game, my wife told me that it was the most boring video game she has ever seen me play, and honestly I can’t argue with her.

I truly, desperately wanted to like this game. But I don't. Sorry.



Overall:
D




For a complete index of all my game reviews, click





Thursday, April 23, 2020

Video Game Review #227: Sonic & Knuckles

Sonic & Knuckles
Genesis



Nostalgia Factor:

Back in 1994 the hype for this game was very real, and I have to say that I completely bought into it. While I loved Sonic 3, I felt that it was just more of the same as far as the Sonic series was concerned. I began to feel like there was only so much they could do with the series and it was starting to get stale. Sure, they tried to keep it fresh with small changes from game to game, like the addition of new bonus stages, multiple path choices, different shield types, etc. But it wasn't enough.

Sonic & Knuckles seemed like the answer. Not only did this title give me a brand-new Sonic adventure, it also gave me the opportunity to play as Knuckles, one of the bad guys from Sonic 3. This was unprecedented for back then. Playing as a villain? Whaaaat? Not only did the game give you the chance to play as Knuckles, it also featured "lock-on" technology that allowed you to attach the Genesis cartridge to both Sonic 2 and 3 and allow you to play as Knuckles in those games as well. Really, buying this game was almost like getting three games in one. My mind = blown.

Despite all this, I never actually ended up owning Sonic & Knuckles. I had it on my Christmas list that year, but I ended up getting Jurassic Park: Rampage Edition from my mom instead. I went ahead and just rented Sonic & Knuckles. I played the hell out of it, and saw everything there was to see in the game in just one weekend. Despite all the innovations this game brought to the table, I STILL ended up dismissing it as just another Sonic game that didn't do much to break the pre-ordained Sonic formula.

I wouldn't play Sonic and Knuckles again for at least another ten years or so, when I got the Sonic Anniversary Collection for the Nintendo Gamecube. Sonic & Knuckles is on that disc, along with the lock-on versions with Sonic 2 and Sonic 3. I still have this disc, and that's actually the disc I used when I played the game for this review a couple of days ago. Would I still think that this game was nothing too special, or would my mind change?

The answer is actually kind of complicated. Read on to find out.




Story:

This game picks up directly after the events of Sonic 3. The Death Egg has crashed to the surface, and Dr Robotnik once again is after the Chaos Emeralds, which he hopes to use to fix his broken creation and resume his quest for world domination.

Knuckles, one of the villains from Sonic 3, realizes that he's been used by Dr Robotnik and ends up joining forces with Sonic to take down the evil Eggman.

And take down the Eggman, they do. The end.

What can I say? If you are looking for intricate, detailed storylines in Sonic games, you are coming to the wrong place.




Gameplay:

I've already played and reviewed a shit ton of Sonic games, so I am not going to sit here and recap how they work. If you aren't familiar with the "Sonic formula", I direct you to my previous reviews in the links at the bottom of this post.

Instead, let's talk about what Sonic & Knuckles does to break that formula. The answer is not much. If you play as Sonic, expect a journey similar to what you've already seen in Sonics 1, 2, and 3. Especially 3. This game is essentially a continuation of that game, and does not really do anything differently from that game at all. I think I've read that Sonic 3 and Sonic and Knuckles were originally meant to be combined as one longer game, but instead got split into two shorter games due to budgetary/time restrictions. That would explain a lot.

If you play as Knuckles, this game is still pretty similar to what you've seen in past Sonic games. The only differences are that Knuckles can glide in the air, grab on to walls, and climb up them. There are also special breakable walls scattered throughout the game that Knuckles can smash through, but Sonic can not. This gives you a couple of different paths you can take when playing as Knuckles that you can't take when playing as Sonic. This does give the base game some added replay value, I must admit.

If you look at the base version of Sonic & Knuckles as a standalone game, it really isn't anything too special. The levels are some of the least memorable I've seen in a Sonic game. Sure, there are some standouts like Mushroom Hill Zone and the Sky Sanctuary, but there's also a boatload of clunkers like Flying Battery Zone, Sandopolis (which I HATE), and the Lava Reef Zone. I'd even venture to say that if you look at the base game on its own merits, it may actually be the worst of the 2D Sonic Genesis games.

But Sonic & Knuckles is much more than just the base version of the game. It lets you play Sonic 2 as Knuckles, which is an awesome reason to revisit an old favorite. I am not sure if Sonic 2 was built with lock-on technology in mind, so nothing really changes except the character that you play as. But that's fine.

What really makes Sonic & Knuckles a great game is the ability to lock-on to Sonic 3. I'm not just talking about the ability to play through Sonic 3 as Knuckles. I mean, that's all fine and dandy and everything. What I am talking about is that these two shorter, half-realized games combine to create one longer, really really epic Sonic game. The base version of Sonic & Knuckles may not be much, but combine it with Sonic 3 and you've got something special.

If you look at Sonic 3 & Knuckles as one game, it is easily one of the best Sonic titles out there. It's long, it is challenging, it's full of secrets, and it has fantastic replayability. You can play through the game as just Sonic, Sonic and Tails, just Tails, or just Knuckles. Each character you pick gives you a slightly different storyline. It affects the levels you get to play, it affects the paths you can take through these levels, and it offers you several different methods of gameplay due to character quirks and gimmicks (like Tails' flying and Knuckles' wall bursting and climbing) to get you through these stages.

Sonic 3 & Knuckles is like the ultimate Sonic title. At its heart it is still the same basic Sonic game that we've already seen a number of times already. But it's polished, it's refined. It takes that "same old" Sonic formula that I've been mentioning and perfects it to a T.




Graphics:

This is still a terrific looking game, 26 years after its initial release. Bright colors, fantastic visual effects, well-designed characters, stages with actual depth in the backgrounds. This is like a Saturday morning cartoon come to life.

It is so impressive to me how this game, and the Sonic series as a whole, holds up after all this time. It truly does have a timeless feel to it. Games that came out 10, 15 years later like certain titles in the GTA series can feel aged and awkward when you play them in the present day. And those are great games! Sonic & Knuckles doesn't feel old or outdated one tiny bit, despite it being much older than those games.

Very impressive.




Sound:

I may not have been too horribly impressed by Sonic & Knuckles new stages, but I have to admit that the soundtrack for the game is fantastic. So many memorable tunes in this game, particularly the Sky Sanctuary Zone. That's probably one of my favorite tracks from any Sonic game, period.

Sound effects are the same thing you've been hearing in every past Sonic game, which is fine. If it ain't broke, don't fix it, right?




Overall:

If you look at the base version of Sonic & Knuckles (from the Mushroom Hill Zone to the end of the game), it isn't anything too horribly special. When reviewing this game, however, you have to factor in the entire experience. The base game, the ability to lock on to Sonic 2, and most importantly: the ability to lock on to Sonic 3.

When you take everything into account, it is enough to boost this from simply being an "okay" Sonic title to one of the best out there. Sonic 3, when combined with Sonic & Knuckles, offers a large, fun, colorful, packed with content, fully realized Sonic game to the masses. Great music, great graphics, great everything. This is Sonic at his absolute prime.

Does this game give me the same warm and fuzzy nostalgic feelings that Sonic 1 and 2 do? Not really. That may be what is keeping me from giving it an A+. Plus you have to factor in that the base game of Sonic & Knuckles is nothing to write home about. Looking at the big picture, however, this is a truly great Sonic title that anyone who is a fan of the series should own. It's making me want to revisit Sonic Mania, which I may have to do soon. Don't be surprised to see a re-review of that game on the horizon.




Final Score:
A




All of my previous Sonic reviews:




Friday, April 17, 2020

Video Game Review #226: Double Dragon

Double Dragon
Arcade


Nostalgia Factor:

I have many fond memories of Double Dragon from when I was a child, but most of those memories are with the NES version of the game. Although I did manage to play the arcade version a small handful of times, I never got to know it nearly as well as I did the home version. The last time I played the arcade version I was probably somewhere between five to seven years old. Now I am 37.

I've read a few comparisons online over the last couple years, and a common consensus seems to be that the arcade version of Double Dragon is superior to the NES one. I had my doubts, since I am a hardcore supporter of the NES game. But at the same time I never had the chance to play the arcade version of the game as an adult and make that final decision myself.

Imagine my surprise when just last week I stumbled upon the arcade version of Double Dragon on sale for the PS4. One of the great things about living in present times is the thrill of rediscovering something you thought you had lost forever. I never thought I'd be able to play this game again. I immediately jumped at the opportunity to download it and fire it up.

30 something years after last playing this game in the arcades, I was finally able to play through this in its entirety from start to finish without exhausting an entire pocketful of quarters. How would it stand up compared to the NES version of the game?




Story:

Double Dragon's storyline is about as basic as it gets. A bunch of goons beat up and kidnap your girlfriend, and you have to go rescue her, knocking the crap out of anyone who stands in your way.

This game does have an interesting twist that the NES version does not: if you are playing in two-player mode and you make it to the end of the game with your partner, you then square off against each other for the love of the woman you rescue. Harsh!




Gameplay:

Double Dragon's gameplay is as basic as its storyline. You have to fight your way through a short number of stages, beating up and knocking out every enemy you encounter.

Generally, you start on the left side of the screen and make your way to the right. You can punch and kick your enemies into oblivion. You can also jump and kick your enemies, but I found that this wasn't nearly as effective as it was in the NES game. I found myself just spamming the attack buttons the majority of the time I played this.

The use of weapons is a lot more prominent in this game than it is on the home system. You're going to find yourself picking up whips, knives, and baseball bats a lot more often this time around. I don't believe the weapons vanish when you use them too many times either. You can still lose them if they go off-screen or fall down a hole, but realistically you could hang onto most weapons the entire stage if you are dedicated enough to keep them.

While the NES version of this game had many platforming elements to it, you won't find these elements here. Mainly you walk forward, you fight, you fight some more, you walk forward, and you fight some more. Occasionally you will go up ladders or jump over pits, but this is for the most part a straight-up fighting title.




Graphics:

This arcade Double Dragon is a lot more pleasing to the eye than the NES version of the game. The colors are bright, the stages are varied and unique, and the characters have a more refined, cartoony like to them than they do on the home console. While that version of the game could look dated and old to certain people (I for one think it looks great), THIS version of the game has a timeless look to it. I could easily see graphics snobs turning up their nose at the NES Double Dragon, while having no problem playing this.




Sound:

The NES version of Double Dragon wins the sound battle pretty handily in my opinion. This game's musical tracks have a certain grating, "tinny" quality to them. It's still a decent enough musical track, but I think the NES version of the game is a lot more iconic and pleasant to listen to.

Sound effects are fine. Nothing stood out to me as particularly good or bad in either direction.




Overall:

I feel as if I've spent too much time comparing this version of the game to its NES counterpart. I'll put the great debate to rest before we go any further and just say that I much, much prefer the NES version of the game to this one. It's longer, it's more challenging, the added platforming sections give the gameplay a bit more variety, the levels are bigger and give you more to look at, and there is a certain strategic element involved in leveling your character up and helping him learn new attacks that is lacking here.

Plus there is that good ole nostalgic element thrown in that I just can't ignore. I grew up playing the NES version of Double Dragon. I owned that version of the game and beat it more times than I can count. I played the arcade version maybe five times in my life, if that, and I never completed it at all. I recognize that this is a very fun game, and the fact that it has a two player co-op mode probably makes it a lot more attractive to some people than the single player NES title. But my final ruling is that the NES game is better.

Now that we are done with that, let's talk about how this game stands out on its own merits. First off: it is a lot of fun. While the gameplay is very simplistic, there is something satisfying about taking out large groups of thugs at a time, often with their own weapons. There are a ton of different character models for your enemies, too, so it never feels like you're just beating up the same person again and again. This is the first video game I ever remember going toe-to-toe with a woman in combat when I was a kid.

The graphics are bright and colorful. The stages are fun and unique. The last level with the brick walls coming out, and the long lances stabbing down at you is one of my favorite stages from any arcade game ever. And the big battle royale at the end in the big room with the red carpet is the stuff of video game legend.

This game is short. Due to the fact that you can continue as many times as you want (for the PS4 version I downloaded) means it is pretty easy too. Even if I was playing this in the arcade, I don't think it would have taken more than a couple dollars for me to beat it, if we're talking about it costing one quarter per continue. This game really isn't that difficult at all.

I had a fun time with this game, but it was so short and easy I kind of felt a little bit empty on the inside after I finished it. I think I completed it in about 20 to 25 minutes. I went through the game and completed it again just to get my money's worth out of it, but now that I've beaten it twice I don't see any reason to play it again any time in the near future.

Is this a fun game? Yes. Is it something that's going to keep you occupied for more than an hour if you buy it? No. Even playing this game twice you'll be done with it in under an hour. So I can't really tell you if it is worth the money or not. It's up to you and if you are interested in classic, genre-shaping arcade games. I have to give Double Dragon credit. This is the first game of its kind I ever played as a kid, and the influence it's made on the beat-em-up genre has been absolutely undeniable.



Final Score:
B



If you liked this review, please read some of my other game reviews:



Saturday, April 4, 2020

Video Game Review #225: Operation C

Operation C
Game Boy



Nostalgia Factor:

Well, here it is: history in the making. This is my first Game Boy review for this blog. Not only is this my first official review of a Game Boy title, this is actually the very first Game Boy title I've played and beaten from start to finish, period. All kinds of history being made today, folks.

Why did I choose now, the year 2020, to play my first Game Boy game? Simple, I have been playing through the Contra Anniversary Collection in order, and it was simply Operation C's time to shine. For the most part I've enjoyed all the Contra games to date, with the exception of Super Contra for the arcade. How would I feel about this one? Let's find out!




Story:

Does this game even have a story? I'm sure there is something written in Operation C's instruction manual, but as far as in-game prompts go, I don't think I was ever given an inkling of who I was or what I was supposed to be doing. I mean, it's a Contra game. I know I'm going to be shooting aliens and enemy soldiers. I guess the game's storyline isn't important in the long run. But still, it would have been nice if they'd at least made some kind of attempt at one.




Gameplay:

This is what is most important to a Contra game: not its graphics or its storyline but its gameplay. Much to my surprise, Operation C does a pretty decent job emulating the gameplay of the original NES Contra games. Your character controls exactly the same as he does on the home console. You run, you jump, you shoot, you collect weapons, you fight bosses, and you do your best to stay alive.

If you've played either of the NES games, nothing about Operation C should surprise you. The only thing Operation C does differently is its inclusion of 3D over the top view levels, kind of like what you see in Super C. Even that's not really a big surprise at all.

Even though the game does do a decent job emulating the feel of the original games, I can't help but feel that it falls a little bit short in its attempt. I have to applaud the effort, though. You can really tell that the makers of the game wanted this to be another standout title in the Contra series. And it almost is. Almost.

Perhaps it's the fact that the game is black and white. Perhaps it's the fact that a lot of these stages feel like rehashes of stages you've already seen in the series. Perhaps it's the fact that this game doesn't do anything to push the classic Contra formula to new heights. Perhaps it's the lack of creativity with the game's bosses as enemies. Try as this game might, it just can't match the awesomeness of Contra and Super C. If anything, it's a big step backward. Yes, Operation C was always going to be limited because it is a Game Boy game. Despite that setback, it still came very close to being a success in my mind. But it's lacking that certain something, that extra special little oomph that pushes it from being a decent game to a really good one.




Graphics:

There isn't much to say about this game's graphics. It looks just look a classic Contra game, but in black and white. This never got in the way as I played. I always had a clear idea of where I was, where I was going, and where the enemies were. Yeah the game isn't exactly pretty, but it's not like it is unplayable or anything either.

I do feel as if there is a certain lack of creativity that comes along with this game, though. The lack of color really makes things look drab and uninspired. The original Contra has so many standout stages, and a lot of that is due to the game's vibrant color scheme. Nothing stands out here. I can tell what they're trying to do with the design of each of the stages in this game, but it doesn't always work 100%. As far as graphics go, this is as bare bones of a Contra game as I've played to date. Again, this game is for the Game Boy so obviously it is going to be at a big disadvantage compared to everything else in the series. But that doesn't make my statements any less true.




Sound:

I can't knock Operation C for its music and sound effects. While it may not look like a home console-worthy version of Contra, it sure does sound like one. The music, the sound effects, everything sounds just as it does on the big screen. Again, this game doesn't really do anything original to contribute to the evolution of the series, it just kinda maintains the status quo. But that's fine. At least the people who made this game are consistent.




Overall:

I'm really torn on how I feel about this game. For a Game Boy title it does an admirable job bringing an NES-style Contra game to the small screen. If this was 1991 and I didn't have an NES, but I had a Game Boy, I probably would have loved this game. That's probably the only way anyone would have loved this game, though. It is so clearly inferior to its NES counterparts. I can't imagine owning all of these games and picking this one as my favorite. It just doesn't compute with me.

That said, this is still a relatively well-made game. If for some reason you are itching to play some Contra, this game will definitely scratch that itch. As far as gameplay goes, it plays the part. It sounds the part. It sort of looks the part. It kind of falls apart under intense scrutiny, however.

Sigh.

This is a decent game. I'll give it that. It definitely does NOT suck (cough cough I'm looking at you, Super Contra). But it doesn't stand out either. It's just kinda there. All in all you only get five stages to play, and none of them are very long. You can beat this in 25 minutes, easily. The other Contra games are short too, but I feel as if their iconic enemies and level design keeps you coming back more than this game does. I beat it solely for the purpose of writing this review, and I can't imagine ever coming back to it again.

So that's where I stand. This game is okay. I'm not going to waste your time or mine writing any more about it.


Final Score:
C-



Hey! While you are here, check out some of my other Contra reviews:
Contra (arcade)
Contra (NES)
Contra (NES re-review)


Video Game Review #224: Teenage Mutant Ninja Turtles III: The Manhattan Project

Teenage Mutant Ninja Turtles III: 
The Manhattan Project
Nintendo Entertainment System



Nostalgia Factor:

Kids these days may never understand just how big the Ninja Turtles were in the late 80s/early 90s. I lived and breathed the Ninja Turtles. Posters on the walls, action figures scattered all over my room. I had the video games, I had the movies. I had a bunch of recorded episodes of the cartoon on VHS. I acted like the Turtles during recess. I quoted them constantly. I dreamed about what it would be like to meet them in real life. I even had an audio cassette tape of their "Coming out of Their Shells" music tour.

As you can imagine, I was very excited when I first learned that the NES was getting its very own new TMNT title, similar to the arcade game but made exclusively for the NES. I went out and got it almost as soon as it came out, and quickly fell in love with the game. I must have played it and beaten it dozens and dozens of times when I was a 10 year old boy. But then came the ill-fated day (as I have mentioned many times throughout this blog) when my mom sold all of my NES games so that she could get me a Sega Genesis. TMNT III was one of the games I had to say bye-bye to. I didn't even have it a full six months.

That was 1992. Let's fast forward alllllll the way to the mid 2010s. I found a copy of TMNT III at a used game store and all the memories of the game came crashing back to me. I had no choice but to buy it. So buy it I did. The game would sit on my shelf for several years, however, until now in 2020. Quarantined at home during the great Covid-19 scare, I had nothing to do but sit around and play video games. What better time to sift through my backlog and knock out a couple of game reviews? TMNT III was one of the first games I picked.

Would I still find this game as magical as I did in 1992? Let's find out.




Story:

The Turtles are enjoying a nice, relaxing Florida vacation when a disturbing report comes on their TV screen. Shredder has hijacked Manhattan, boosting it into the air using some kind of repulsor technology. He snags April O'Neill and challenges the Turtles to come rescue her and stop his nefarious plans.

Off the Turtles go to save the day!

Not exactly groundbreaking stuff here, but no one plays these old Turtles games for their storylines anyway.




Gameplay:

This game is simple to pick up and play, but difficult to master. Taking control of one of the Ninja Turtles, you must fight your way through eight different stages until you get to the end and defeat Shredder once and for all. You can play this game with the assistance of a second player, but for my playthrough I made it through the game all by myself.

Using the directional pad, you can move left and right and up and down on the game's field of play. You have two buttons for attacking: the jump button and the attack button. The attack button simply lashes out at your enemy with your Turtle's regular weapon. The jump button allows you to jump over enemies and obstacles, and also allows you to jump kick, which is one of the more useful attacks in the game. Hit the two buttons together and you launch into an extra powerful attack with a wide attack range. The downside to doing this is that it saps some of your health every time you use this attack. I only used it as a very last resort.

The attack I found myself using the most is one where you press the down button and the attack button at the same time. This launches the enemy over your head and into the air, where they fall to the ground and die. That's right: this attack kills your enemy in one hit. Why wouldn't anyone use this attack on the regular?

After fighting your way through each stage, you face off against a powerful boss character. Most of these bosses have patterns you can pick up on, which makes them fairly easy to beat. Your first time trying to play through this game, however, you will probably die a bunch of times squaring off against these bosses.

Most of the levels are pretty straightforward; all you do is fight fight fight your way to the end. But the game does throw a few wrinkles at you from time to time. There's a stage where you race across the water while fighting on hoverboards. There is a stage you fight on an elevator. There are all kinds of environmental things you have to avoid, like falling signs, deadly pits, mounted weapons, exploding pipes, and electrical beams. Even though the game tries, however, it is still fairly repetitive for the most part.




Graphics:

This game doesn't look like much by today's standards, but in 1992 this was as good as it could possibly get. The cinematic cutscenes at the beginning of the game perfectly capture the essence of the cartoon. All the Turtles are easily identifiable by their color schemes and have their own unique animations that go with their different weapon attacks. The bosses you encounter just ooze (pun intended) 90s nostalgia.

There are a wide variety of enemies for you to fight as the game goes on. Most of these enemies are just reskinned Foot Soldiers, but I like how there is a large variety of them to fight, each with their own specific attacks and move sets. I don't know why, but I always got excited to fight the white ones. The red ones with the spears, however, can eat a bag of a thousand dicks.

The game's stages all have their own unique look and feel. Whether you are fighting on the beaches of Florida, cruising the water on a hoverboard, battling atop a high bridge, battling through a dank sewer, or racing along a high speed conveyor belt while fighting enemies and dodging laser beams, you will notice that no two stages are alike. Considering this title's gameplay doesn't offer much variety, it is good that the stages are all so visually different.




Sound:

The game's music is very charming. Hearing it brings me back to a carefree time in my life when I was TMNT obsessed, and I had nothing to worry about but school and video games.

There aren't a whole lot of individual stage tracks that really stand out, but as a whole they do the job very well and lend a good deal to the game's charm. The remixed "classic" TMNT tracks are the game's bread and butter. You can't be my age (37) and not feel a certain tingling in your body when you hear these tunes. It's just impossible.




Overall:

I wasn't sure what to expect when I fired this game up. It had been SO long since I'd last played it, I was worried it wasn't going to be able to match the lofty nostalgia my heart had built up for the game.

I am glad to say that after all of these years, the game is still a lot of fun to play. Each new stage I'd open up, each new type of enemy I'd encounter, each new boss I'd take on brought back a ton of memories that I had completely forgotten about. This game is everything I loved about the Teenage Mutant Ninja Turtles in a nutshell. Fun, bright, colorful, action-packed, and filled with lots of memorable characters, settings, and music.

I do have to address a few of the game's flaws before I give you my final evaluation, however. First of all, the game is VERY repetitive. You fight enemies, fight more enemies, fight more enemies, and then move on to fight the boss of the stage. Really all you do this entire game is fight. I mean, the game is still fun to play, but I couldn't possibly imagine playing and beating this game over and over again like I did when I was a kid. I beat it once and that was enough for me.

Also, maybe this is just a me problem, but I found my hand hurting from the NES controller after I finished with this game. You may bring up that I play NES games with the classic controller all the time, so why am I only complaining about the controller now? I don't know. My hand didn't hurt after playing Super Mario Bros, Contra, Jackal, Blaster Master, Castlevania, Ninja Gaiden, any of those games. I think it only hurt after playing this game because it is so repetitive. You hit the same buttons and the same controls over and over again for hours at a time. I had a bump on the side of my finger that made me take a break from video games for a couple days after playing this. It was so bad!

Small gripes aside, this game is still a classic. It probably wouldn't rank in the top ten, top fifteen, or heck maybe even the top thirty of my favorite NES games of all time, but it is still one that I have awesome memories of and I look back on fondly.

Playing this game was a fun, challenging trip down memory lane. I loved this game so much as a kid, and now as an adult I still can't deny that it is an undeniably charming game. It is repetitive and by no means a perfect video game, and I certainly won't be playing it again for another 20 years, most likely. This isn't a game like Mario or Contra that I can pick up every couple years and have an amazing time with. But whenever I do play this game again it is going to be quite a treat for me. I look forward to that day.




Final Score:
B+





If you liked this review, check out some of my other video game reviews: