Saturday, April 29, 2023

Re-Review #16: Tomb Raider

Tomb Raider
PS1 and Saturn


For my original review of Tomb Raider, click


I just love the original Tomb Raider. My first review of this game was less of an actual review and more of a love letter to the game itself. That being said, I didn't intend to return to this game so soon. Realistically speaking, it likely would have been another 10 or 15 years before I would have come back to this game again, if I ever did at all.

Why did I come back to it then? I have an answer for you, and it is quite exciting: I'm going to be on a podcast about the original Tomb Raider game. And not just a podcast, either, one of my favorite podcasts out there: The Cartridge Club. The CC acts as a book club for gamers. Each month they pick a classic game, play through it, and then discuss it in the pod. I've been listening to this podcast for a few years now, and I've always wanted to be on it. Now I am finally going to get my chance. Yay. And it couldn't come with a better game.




I originally started playing through this game on the Sega Saturn, just to be different from the other reviewers on the podcast. They were likely playing the PS1 or PC version of the game. I quickly realized that this wasn't going to be a good idea, as I was bogged down with all kinds of technical issues due to my Saturn being on its last legs. After struggling through the Peru section of the game, I decided to switch over to the PS1 version. I didn't want to replay all the Peru stages again, so I used level skip codes to fast forward me to the Greece stages. I proceeded to play through the rest of the game on the PS1.

The whole time I was playing this game, I couldn't help but admire all the things it did right. This game was so ahead of its time, it isn't even funny. The thing that stood out to me was the level design. It is just brilliant. Every single level flooded me with nostalgic memories. Even if I hadn't played this game growing up, I would have recognized how great the level design is.

The first stage of the game: iconic. The second stage with the abandoned ancient village: iconic. The first Greece stage where you have to find all the different keys: iconic. The Midas stage: iconic. The Colosseum level: iconic. The Tomb of Anubis: iconic. That first Egypt level: iconic. The mine level where Lara loses all her equipment: iconic. The entire Atlantis area with the nasty creatures and the pulsating walls of meat: iconic.

Every single time I thought I might get bored or lose interest in playing, I didn't. Each and every level brings with it a new set of challenges and a new mystery to solve. Considering how unexcited I was to be playing this so soon after my last playthrough (I guess you can put quotation marks around soon since I last played it 8 years ago), I quickly became enraptured by this game. I could not put it down until I was done with it. It's so good. So good.




People like to knock this game or make fun of it because of the outdated graphics and the clunky control set. Well, I don't care. This game came out in, what, 1995? What do you expect this game to look like? Ghost of Tsushima? These graphics were cutting edge for its time. To me, the world building and the tense atmosphere in this game is almost more impressive considering its age.

And the controls? Get good is all I have to say. They take a while to get used to, sure, but once you get the hang of them they quickly become second nature. There's a strict set of physics and rules that this game abides by, and once you fully comprehend them, moving Lara is a cakewalk. By the end of the game, I was running and jumping over chasms, grabbing onto ledges, and maneuvering myself through the game's obstacles without even taking the time to line up my jumps. I've played this game and its sequels dozens of times, and I don't think I've ever felt more in control of Lara then I did on this playthrough.

I gave the game an A+ in my initial playthrough. Does it still get an A+ from me? You're darn tootin'. Not only is this an amazing and underrated game, it paved the way for action adventure titles in video gaming forever. I'm not sure I'll ever play this game again in my life. I've played it more times than I can count, and I've seen everything it has to offer. If this is the last time I play the original Tomb Raider in my life, it was a playthrough for the ages. 

Now, to record the podcast. Hopefully I don't suck! Wish me luck.


THE GRADE:
A+


For a complete index of all my past posts and game reviews, click


Wednesday, April 26, 2023

Video Game Review #435: Jurassic Park

Jurassic Park
PC


Nostalgia Factor:

Our family got its first home PC in the mid-90s. I spent a lot of time playing around with that thing. Even the most basic function of the computer amused me. History articles, videos of people giving speeches, paint, Minesweeper. It was a fun time. I must have played around on the computer for days discovering everything it had to offer me. And we didn't even have an internet connection!

One day while I was messing around with it, my brother came into the room reading the instruction manual that came with the PC. He asked me if I'd played the Jurassic Park game yet. I was like: "wait... the WHAT?" Apparently this computer came with a pre-installed version of a Jurassic Park game on it, and I hadn't discovered it yet. I made it my mission from that point forward to find where on the computer this game was hidden. Remember, this was the mid-90s. Navigating a personal computer was a lot more complicated back then. Heck, even just loading up and playing a game could be a big ordeal!

With the help of the PC user manual, I was able to find the game and fire it up. Right away I was blown away. I'd played the Genesis and NES versions of Jurassic Park, but this was a whole new beast. Massive levels, great graphics, immersive sound, puzzle solving elements - and even a first person mode. I felt like I'd hit video gaming pay dirt. This game kept me occupied for weeks and weeks on end. It was very challenging, but I was up to the task. 

I remember liking the game right up to the very end, when my interest started to wane. I was completely overwhelmed by some of the first person stages. Raptors would just constantly swarm me, and I never had enough health or ammunition to defeat them all. So 95% of the time was me running away and getting lost in a maze like cluster of corridors that all looked exactly the same.

I powered through it and beat the game, but I quickly turned my back on it and never came back to it again. Until now: the year 2023. This game came out in 1993. Assuming this game was new when I played it, 30 years have passed since I last fired this up. My memories of it (until the very end of the game) are for the most part very fond. How would I feel about it now? Let's find out!




Story:

This game loosely follows the events of the book and the movie. You play as Alan Grant. You have to rescue Lex and Tim, restore power to the park, and then get the hell out. You see many areas that aren't in the book or movie - or even other Jurassic Park video games. I always liked that aspect of the game. It follows the same familiar storyline we all know and love while keeping things new and fresh at the same time.




Gameplay:

If you are just looking at screenshots, you might make the assumption that this game is going to be similar to the NES or SNES Jurassic Park titles. But not at all. This game is a whole different beast.

First off: it is very challenging. If you approach this game like you would any other top-down shooter, you are not going to do very well. There are enemies everywhere, and they will take you down quickly. You have to advance through these stages slowly and carefully, picking these dinosaurs off one at a time. Or just run by them. It is up to you!

Unlike most Jurassic Park games, the main enemies you'll be fighting against are spitters (or dilophosaurus if you prefer). This game throws a healthy dose of compies and flying insects at you too. The T-Rex is rarely seen in this game, and velociraptors don't make an appearance until the first person stages at the end of the game.

You only get two weapons in this game. The default cattle prod (which has a very tiny range of attack) and the bullet firing rifle. If you run out of ammo for the rifle, you have to use the cattle prod until you find more ammo. There are no grenades or no other weapon upgrades to be found. This is all you get for the whole game.

I didn't make this connection when I originally played this game, but the whole thing has a very "Ecco the Dolphin" vibe to it. Hear me out, hear me out. There's similarities in the music and in some of the graphical design. But it is the puzzle element that does it for me. The big maze-like levels, the vague directions given to you, the block pushing, all that good stuff. I kept running into brick walls that left me completely stumped as I was playing this, and I had to think outside the box in order to get my way out of these jams. This game doesn't look, control, or have the same theme as Ecco - but the whole time I was playing through this game there was just something about it that gave me the same vibe.

If you are a fan of slow gameplay that requires patience, and puzzle solving that requires you to really use your noggin - you'll probably like this game. If you expect something guns-blazing like other Jurassic Park titles, you probably won't understand the appeal of this title. I'll give you an example.

In the very first stage you have to find Lex, Tim, and the keycard out of the stage. Finding Tim is easy. Lex, not so much. After exploring the stage for like an hour, I eventually found my way into a sewer area. I quickly found the keycard. Lex had to be down there, right? I searched every dang inch of that sewer and could not find her to save my life. I exited the sewer and wasted another hour trying to find her. Eventually I figured she had to be down in that sewer. I went back in there and wandered that maze for the longest time before I finally found her. Only she is hidden in a deep corner, and you have to pass through water on the way back. Lex can't swim or cross water. I remembered a big wooden plank I saw floating near the sewer entrance. I had to leave Lex, push the plank all the way to her location, get her on the plank, and push her all the way back to the tunnel entrance.

I finally had everything I needed to beat the stage. I gathered Lex and Tim, and headed off to level two. And it only took me about three hours. That had to be the toughest damn level one I've ever played in video game history.

It doesn't get easier, either. Other levels have you using kiosks to unlock doors, collecting fruit and berries to distract a charging triceratops, tricking a triceratops into attacking you in order to knock down a stone wall, and goading a T-Rex into chasing you and leading it right into a trap. 

Like I said, you have to use your brain when playing this game. You can't just shoot your way through these stages.

The last few handfuls of levels take place from a first person perspective. Your stun gun gets tossed aside and you only have the rifle the rest of the game. You have to explore the visitor center, go outside, restore power to the park, and make your way back to the visitor's cent through some kind of underground exit. There, Hammond, Ellie, and the kids are waiting for you. You get on a helicopter and GTF outta there.

The overhead map makes it easy to tell where you are and where you're going, but these stages are HUGE. I got lost so, so many times. Not just as a kid but as an adult too. Raptors start out easy but quickly turn into bullet sponges that require you using up half your ammunition supply to take them down. Using save states, I was strategically able to pick these raptors off, retreat to get more ammo and health, and then press forward. As a kid, I just ran from everything in sight. These stages are definitely frustrating, but at the same time remain a welcome and sometimes fun challenge. 

That sums up the whole game, really. Frustrating but fun. Sometimes I loved this, sometimes I hated it. It is definitely an acquired taste, and definitely not for everyone.




Graphics:

For 1993, this game looks pretty good. The levels are huge, and really do a wonderful job capturing the size and scope of the park. The trees, the water, the environments, the signage: everything looks fantastic. The dinosaur models are some of the best from this era of Jurassic Park games. You can't look at the T-Rex and triceratops and tell me they don't look good. 

What this game does best is really capturing the hopelessness of the situation of the first Jurassic Park movie. It's not a fun adventure or an action oriented romp. This is life or death stuff! Nothing captures this feeling better than the first person stages. They are legitimately scary. They may be a little choppy and it may look a little pixelated and rough around the edges, but these stages legitimately kept me on the edge of my seat.




Sound:

Unfortunately you won't be hearing any music from the movie in this game, which is a darn shame. The music is pretty good, though. It has a very grim and serious tone to it. I made this comparison before but it really does sound like music from Ecco the Dolphin at times.

The sound effects are wonderful. All the dinosaur noises are taken right from the movie. It really helps set the stage for what turns out to be a very atmospheric experience.




Overall:

This is a good game, but now that I've played through it twice in my life, I don't see any scenario where I ever come back to this again. It's taxing, it's challenging, and honestly there are many better Jurassic Park games out there.

I like a lot of things this game does. I like the visual style, the atmospheric music, and all the dinosaur sound effects. I like the big levels and all the exploration. I like seeing different areas of the park. I liked the puzzles and how you have to use your head to get through this game.

But there is also a lot of stuff I did not like. The obscure level direction. The respawning enemies. The annoying insects that swarm you. Tedious things like collecting Lex and bringing her out of the sewer through a maze (with enemies attacking you) while pushing her on a raft. The game does begin to feel like a chore after a while. And the first person areas are a good concept but I can't say they are very fun to play through.

So I kinda like this game and I kinda don't. I think if I had to pick a direction it would be more on the like side. But barely. I was going to give this game a higher grade because A) It's Jurassic Park and B) I have such nostalgic memories for the game. But playing it in the present day, I have to say the game is remarkably average. My final score is going to reflect that.



THE GRADE:
C



This will now be the 7th Jurassic game I have reviewed. If you are looking for the six others, look no further!

For a complete index of all my past posts and game reviews, click

Friday, April 21, 2023

Video Game Review #434: The Witness

The Witness
PlayStation 4




Nostalgia Factor:

This is another game I've had in my collection for several years now, but never got around to playing. I really didn't know much of anything about this game coming into it, other than that it involved solving puzzles. I'm normally not a puzzle solving kind of guy, so my expectations coming in were a bit low.

The Witness got solid reviews, however, so maybe it would be good enough to change my mind? Let's find out!




Story:

Even after just finishing playing through this entire game from start to finish (and then some), I really can't tell you what it is about. Everything is very dream like. Nothing is explained. You just wake up in a weird underground tube, come out of it, and start solving puzzles. You encounter strange things in the environment, like people turned into stone, but the game never tells you what is going on. The game's environments are very disjointed. You find dense science logs every once in a while as you are playing, but they don't seem to be telling any kind of narrative story. Everything points towards this being some kind of dream.

Spoiler alert, but when you beat the game, your character gets into a glass elevator that flies around the island, kind of like what happens at the end of Willy Wonka. You can see all the puzzles you solved undoing themselves, and the island reverting back to the way it was when you first arrived. The glass tube takes you down into the weird tube that you started the game in, and the screen fades to black. Then the game asks you if you want to start a new game. So it is like a neverending loop. Huh.

Normally I don't like it in video games when there isn't a cohesive narrative, but The Witness gets away with it. It's all about the journey with this one.




Gameplay:

I've never played a game like The Witness before, and that is not necessarily a good thing. For those who don't know how this plays out, everything takes place from a first person perspective. Your character has to explore an island, looking to activate a number of mirrors that will shine upon the mountain's peak. To unlock doors and open new paths as you make your way across this island, you have to solve puzzles.

While exploration is an important aspect of The Witness, I'd say the real meat and potatoes of the game lies in said puzzles. The main purpose of these puzzles remains consistently the same throughout the entire game: you're essentially drawing a line from one point on the puzzle to the exit. Things start out very easy. Draw a line from point A to point B. Okay, anyone can do that. But just wait.

As you progress through the game, the puzzles quickly get very hard. Each puzzle follows a set of "rules." For example, if there are black and white tiles anywhere on the grid, your line has to separate them completely on the game board. If it doesn't, you fail the puzzle and have to start it over again. Other rules include: if you see a little black diamond on the board, your line has to pass over it. More rules: if you see a shape that looks like a Tetris piece on the board, your line has to form the shape of the piece before you can navigate it to the exit. Another rule: If there are golden sun icons on the board, your line has to separate them into groups of two. Another rule: if there are triangle icons on the board, your line has to touch the number of triangle icons located on that section of the grid. So if there are two triangles in a block on the grid, your line has to pass this block twice. If there's one, you have to pass it once. If you pass it twice, you fail.

While some of these rules seem easy at first, many puzzles combine different rules to make things very complicated. There are other twists thrown in, like "broken" spots on the grid you can't pass over. Sometimes there is a dual "beam" that mirrors your movements on the game board. So not only do you have to figure out the proper solution according to whatever the rules of the board are, you have to do it in a manner that you aren't blocking off your own path with the beam that is mirroring you. 

This game and its twists are so hard to describe in words. I'm sure these last few paragraphs have looked like gibberish to anyone who hasn't played this game. And that's the game in a nutshell. It's strange, it's confusing, and it doesn't always seem to make sense.

I was able to activate two of the island's eleven mirrors before I got stuck. That's it. Two. The puzzles quickly became way too complex for me. I tried exploring the island to see if I could find any easier areas, but I kept repeatedly hitting a wall. Looking at these puzzles with their complex rules was like trying to read a foreign language. I just couldn't do it.

I guess I'm just way too stupid for this game.

I ended up using an online walkthrough with all the puzzle solutions printed out in order to beat the game. Since there is no fighting or combat in the game, almost everything is based on these puzzles. Just simply looking at the solutions took all of the fun away for me. But at the same time, I never would have been able to beat this on my own. So I did what I had to do.

I hate to say, though, that all the positive reviews I'd read were basically pieces of crap. This game is nowhere near as close to as good as it is made out to be. I was bored. I was made to feel like an idiot. I didn't have a good time. The Witness was not for me.




Graphics:

Graphically, this is a stunning game. I didn't expect it to look so gorgeous. The island is so colorful and amazing looking. The crystal clear water, the bamboo forests, the cherry blossom trees. Everything is cell-shaded in a way that is reminiscent of Zelda: Winda Waker. Like a cartoon come to life. I absolutely love cell shading and I wish more games did their graphics like this.

I might not have enjoyed the gameplay of The Witness, but I can't say it isn't a visually breathtaking game.




Sound:

There's not a lot of music to be heard in this game. The Witness seems focused on building an environment filled with ambient sound. And that's what you get here. There are some puzzles that focus on identifying sound pitches of chirping birds, but I could not figure these ones out to save my life. I had to use a guide for that whole section of the game.

There is some good music to be found if you try to complete Challenge mode. This mode is timed by a recording of Edvard Grieg's Hall of the Mountain King. If you can't complete a certain number of puzzles by the time the song ends, you fail and have to do it all over again. If you're familiar with this song, you should realize right away why they put it in such a stressful part of the game: it's a stress inducing song! They're toying with us!

But really, I love this song - and to hear it in a game like this was a real treat.




Overall:

As much as I admired the graphical and audio style of the game, I have to say that its gameplay was not for me. And that's all it really boils down to. I can't give this game a good grade because I didn't have fun playing it. At all. And I truly hate saying that. I wanted to like this game so bad! 

The game made me feel like an idiot time and time again. I'm not smart enough for this game. I'm not patient enough for this game. I'm not going to say that this game sucks. Not at all. If you're into this kind of thing, you'll probably love this game. But let me say it for the dozenth time: it's just not for me.

I feel as if I can't give this game too low of a score, because there are a lot of redeeming things about it. And just because I didn't have fun, that doesn't mean I think it is a bad game. I'm sure this is a great game for people who are interested in the whole puzzle solving thing. Weirdos who like to do the New York Times crossword puzzle every day. That's who this game is for. People like that.

I also can't give this game too high of score, because I flat out didn't like it. I am not going to fail it, but I'm not giving it a high score either. Hmmm....

My final decision might anger some people, and that's okay. It's only my opinion, and that's all I have to go on. If you like this game, more power to you. But I didn't. And that's okay too.



THE GRADE:
D



40th Birthday Mop Up Duty Celebration Tour:




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The Witness (The review you are reading)


Up next we move onto 2017 with the sequel of a game I played not too long ago:
The Evil Within 2!



For a complete index of all my past posts and game reviews, click

Saturday, April 15, 2023

Video Game Review #433: Dr. Mario 64

Dr. Mario 64
Nintendo 64


Nostalgia Factor:

I've always been a Dr. Mario fan. It's never been my favorite puzzle series (that award goes to Tetris or Dr. Robotnik's Mean Bean Machine), but that doesn't mean I don't like it. My ex-girlfriend Jessica and I used to have mammoth playing sessions with our friends on the NES version of Dr. Mario. Whenever I think back on my time with the series, it always brings a smile to my face.

That said, I haven't played a Dr. Mario game in, geez, over 10 years now. I didn't really intend to return to the series anytime soon, but I was randomly scrolling through my RetroPie's game list the other day when I saw Dr. Mario 64 on there. I figured I'd pop it on for a few minutes to see how it was, and before I knew it, it was 2 AM and I'd played the game for over two hours.

I figured I'd already sunk that much time in the game, might as well turn it into a full playthrough followed by a full review. And here we are.




Story:

This game's story mode is classic Mario fun. Everyone in the Mushroom Kingdom is getting sick, so Dr. Mario gets his Megavitamins together to go around and heal everyone. These Megavitamins can cure anything!

Both Wario and an the evil Dr. Scienstein hear about these magical Megavitamins and, in separate attempts, try to steal them. The evil scientist gets away with the vitamins, and Mario and Wario give chase to him. Along the way, they get into "battles" with other characters - and you have to defeat them in a head to head puzzle in order to advance the story.

You can take control of either Mario or Wario in story mode. Both games play out exactly the same, from what I can tell, with slight differences made to the game's story depending on who you pick. Altogether, this isn't the deepest storyline of all time, but it is still pretty fun.

And I did not know this, but apparently all the enemies are from Super Wario Land 3, so in a way this game acts a sequel to that one.




Gameplay:

There are many different modes to select from when playing Dr. Mario. I already mentioned story mode, which is mainly what I played. There's also a classic mode, where you just play by yourself for a high score. There are a few other modes to pick from, but I didn't really give them much time. They are all minor variances on the same core Dr. Mario gameplay. Races, time attack, that kind of thing. There's a two player mode as well, of course. In fact, I believe you can actually play this with up to four players. I didn't test out the multiplayer mode, though. I guess I'll have to wait till my son is older, because I think of all the puzzle games out there, he'd like this one the most. Right now, I just don't have anyone to play against.

If you don't know how Dr. Mario works, I'll break it down for you. When you start, there are many different viruses on the screen. Each of these viruses is one of three different colors. It is your job to line up the virus with three pills of the same color, making four straight colors in a row. Do that, and the virus and the pill pieces disappear from the screen. Yay! One down, many more to go.

Pill pieces fall from the top of the screen, similar to how the shapes fall down when you are playing Tetris. You can rotate them to your liking. The main goal of the game, aside from eliminating the viruses, is to create combo moves. When you destroy a virus, any puzzle pieces stacked on it will fall. If these pieces fall and create another four-color combo - you get a bonus. If you are playing against an opponent, getting a bonus will drop random blocks on your enemy - messing up any plans they might be brewing.

That's really all there is to this game - matching four colors in a row. You can attack things head-on or you can aim for setting up big combos when your pieces fall. Either play style is fine. I find that if I go out of the way looking to set up a big combo, it often backfires on me. One mistake and you are buried and you lose.

Story mode took me about an hour to get through. It's fun, it's challenging, and it's also very addicting. I did not expect to sink as much time into this game as I did. It's just so darn good.




Graphics:

It is not often you see a fully 2D game for the Nintendo 64. It seems like every game from this era was all about showcasing 3D this and 3D that. I think it looks and plays really good! Bright colors, fun pixel art. Maybe it isn't as sharp as something you'd see on, say, the Sega Saturn, but it still looks good.

This game won't win any awards for its graphics, but for a Dr. Mario game they do the job. Can't complain about that!




Sound:

I actually prefer the 8-bit Dr. Mario soundtrack to this one, but that doesn't mean it is not good. The music does its job. Just like the graphics. This isn't really a game you play to be blown away by its amazing presentation. The gameplay speaks for itself.




Overall:

What a fun game. The fact that I was just looking for something to play for five minutes, and I ended up sinking hours and hours into this should tell you something about how fun it is. It's so addicting! The gameplay of Dr. Mario definitely has not aged. You can't go wrong with this game if you are a fan of the genre.

Is this the definitive version of Dr. Mario? I don't know. I've only played the NES version. But due to the wealth of options, the story mode, the updated graphics, and the fact that you can play this with four people makes me inclined to give a hesitant yes to that question.

If you like Dr. Mario and you like puzzle games, there is no reason you should not like this. The only thing keeping it from getting a higher score is the fact that I've only played the game a day or two and I already feel like I've seen everything it has to offer, and am ready to move on. But still, very fun game.



THE GRADE:
B+



If you liked this review, check out some of my other game reviews:


For a complete index of all my past posts and game reviews, click

Video Game Review #432: Axiom Verge

Axiom Verge
PlayStation 4




Nostalgia Factor:

I first got my PlayStation 4 back in 2017. Axiom Verge was one of the first games I purchased for my new console. Fast forward six years later, and I still hadn't played the game yet. Well, wouldn't you know it - I was looking for a good game from 2015 to play for Mop Up Duty. Axiom Verge was released in 2015. Just the excuse I needed to finally give this game a chance.

All I knew coming into this game was that it was inspired by Metroid. Little did I know, this game basically is Metroid. Read on for my full analysis.




Story:

You take control of a man named Trace. Prior to the events of the game, Trace is knocked unconscious in a laboratory accident. He then wakes up in the strange, alien world of Axiom Verge. Exploring this new world, Trace discovers that its inhabitants were wiped out by a pandemic of some kind. This place used to be a prosperous galactic hub that connected many worlds. The only survivors are these giant metallic creatures that are broken down and in disrepair.

Trace discovers that he is a clone of the man who brought this havoc upon these people. Athetos was his name. He wanted to bring the alien technology back to Earth to help advance humanity, but the aliens said no - so he wiped them out. He was never able to bring the alien technology back home, instead finding himself trapped while hooked up to some sort of computer. The surviving aliens cloned Trace from Athetos's DNA in order to defeat Athetos and undo the damage he'd wrought upon this alien world.

At least I think that is what is happening. I'm sure I got some details incorrect, or glossed over a few important plot points. This game is somewhat confusing and throws a lot of lore and big, made up words at you right off the bat. I never really had a firm grasp of what was truly going on - so I did myself a favor and simplified things in my mind.

All in all, it works. I'm not sure if the ending is meant to signify that this is an endless loop that keeps happening over and over again or what, but there is a sequel to this game and I am very interested in checking it out.




Gameplay:

As I mentioned in my intro, this game feels like it could actually be an entry in the Metroid series. It looks like Metroid. It sounds like Metroid. It controls like Metroid. You have a big map to explore. It is separated into sections. Each map is filled with enemies, hidden items, and branching paths to take. The world of the game, while big, never seems overwhelming. And the map does a great job tracking your process and letting you know where you've been and where you haven't. 

This game acts like Metroid in the sense that not all areas are accessible right off the bat. You can see somewhere you know you need to go, but the platform is too high to reach. So you know you have to come back later when you obtain a high jump. 

Combat is like Metroid in the sense that you shoot your enemies, and they drop health or bomb items for your character. Actual upgrades are scattered throughout the entire game. Save rooms look almost exactly like save rooms in Metroid games. Boss battles play out like they would in a Metroid game. Seriously, Axiom Verge is Metroid, yo.

There are some differences that set it apart, however. The one that stands out the most to me is the weapon variety. In Metroid, you only had a small number of weapons, and most of them served some kind of purpose when it came to helping you solve puzzles. In this game, you have a mammoth variety of weapons, and they all serve one purpose: to destroy your enemies. Play around and find out which ones work best for you. All these weapons help accommodate different play styles for different players.

Another big difference is in the drone that you can deploy. As I was playing through the early sections of this game, I kept seeing narrow passages that my character couldn't fit through. I thought it was only a matter of time before a Morph Ball inspired upgrade came into play. Everything else was ripped off directly from Metroid. Why not this? Turns out I was wrong, but in a good way. You obtain a drone that you can send off into these tunnels. It can jump, it can attack, and it has many different uses. Even when I wasn't trying to explore secret passages, I'd send my drone ahead to scout, especially if my character was low on health.

The biggest difference from Metroid however is in the whole "glitch" aspect of the game. You have in your possession this glitch ray thingamabob. When you shoot your enemies with it, it glitches them and alters their code in some way. A lot of enemies, it makes them easier to defeat. Some enemies changes their makeup entirely. For example, there are flying enemies that you can glitch, and it turns them into flying platforms you can use to reach the next area. You can also use this glitch ray on the environment to uncover hidden platforms or secret areas.

The game itself took me about 11 or 12 hours to complete, and I only collected 55% of the game's secrets. I've never been one of those players that has to collect everything. I just want to see the majority of what the game has to offer, and then move onto the next one. I feel I more than got my money's worth out of Axiom Verge. But it is good to know that there is still a LOT more hidden in this game's world if I ever wanted to come back to it and clean up a bit. 




Graphics:

These screenshots may not look like much, but this is a very good looking game. You have to see this game in action to appreciate it. It looks like an 8 bit Metroid game with modern improvements. It has awesome special effects, giant bosses, and some really cool looking backgrounds, but still the game manages to maintain that classic feel to it like it was released in the 80s or 90s. Just look at some of the blocks and textures in this game. Classic Metroid. There are also some hints of Rygar, Celeste, and Bionic Commando to be found in this game's visual style.




Sound:

I really like the music in this game. Loud, in your face techno beats really get you pumped up during the combat intensive areas of the game. Axiom Verge knows how to scale back and give you some quiet, eerie moments as well. This really helps build the atmosphere of the game.

Sound effects are also good. Everything meshes together perfectly to create a really fun and intense experience. And I'm 100% here for it.




Overall:

I don't know why, because most of the reviews for this game have been positive, but I really didn't expect to like Axiom Verge when I first started playing. Once I fired up the game, that feeling lasted all of about 30 seconds. Right away this game grabbed my attention and made me do that sitting up in the chair thing.

The game is just flat out good. There is no way around it. Great controls, an interesting story, a wonderful atmosphere, awesome graphics and music, and a giant, fun world to explore. I really, really had a good time with Axiom Verge. Anyone who is a fan of Metroid will probably love this. I don't see how you can't!

What are some negatives? Well, there is a lot of backtracking. A LOT of backtracking. Normally you expect that in games like this, which is fine. But Axiom Verge takes things to a whole new level. Especially when you have to backtrack through vertically scrolling areas that require precision jumping. I am referring specifically to that area on the far right side of the map. It's a pain in the butt.

The game can also be quite hard at times. It's never too frustrating, because save points are aplenty and when you die you respawn at them with full health and items. But there are a ton of frustrating enemies that block your path that are bullet sponges and can do major damage to your character in no time. Just getting from one save point to another can be a real chore sometimes because I found myself dying so often.

The good to this game definitely outweighs the bad, however. I can't stop thinking about how much I liked this game. Just like I felt with The Evil Within - my previous review. I am very lucky to have played two awesome games in succession like this. Mop Up Duty hasn't always been kind, and some real clunkers have come along my way in the last year. Let's keep the good times rolling!



THE GRADE:
A


40th Birthday Mop Up Duty Celebration Tour:




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2015:
Axiom Verge  (The review you are reading)


Up next, we move into 2016 with:
The Witness

Mop Up Duty is nearly over! 


For a complete index of all my past posts and game reviews, click