Thursday, April 30, 2026

Video Game Review #616: Far Cry 5

Far Cry 5
PlayStation 4


Nostalgia Factor:

It's funny when you look at my history of playing Far Cry games:

Far Cry Classic: 2015
Far Cry 2: 2022
Far Cry 3: 2023
Far Cry 3 Blood Dragon: 2024
Far Cry 4: 2025

And now Far Cry 5 in 2026. Aside from that 7-year gap between Far Cry 1 and 2, I've been doing a pretty good job at consistently finishing one Far Cry game every calendar year. With this review, the pattern continues.

But this is actually a game I've been playing off and on since July of 2025. It seems like something always happened to pull me away from the game. I first tried to play a physical disc copy of the game, but then the PS4 stopped reading the disc midway through the introduction. I waited. I downloaded it on the PS4. I played it for a day or two and then decided to set it aside for a little bit to focus on finishing up a few other games I was playing. A "little bit" turned into months and months.

Before I knew it, it was 2026. I started the game again, but once again set it aside to finish The Legend of Dragoon and Ecco: Defender of the Future, which I'd also been laboring through. After I was done with those games, I tried playing this game yet again, only to put it down once more in favor of other things. I just wasn't getting into it like I was with previous Far Cry games. I was almost about to give up on it, to be honest with you.

Eventually I reached a point where I had beaten all the other games I was playing. I circled back around to Far Cry 5 one final time. If I still couldn't get into the game, I'd delete it off my PS4 and move onto other things. And wouldn't you know it? After months and months of unsuccessfully trying to get into the game, something finally clicked with me. Whatever it was that wasn't resonating with me suddenly vanished.

I was ready to dive in. Just like I am now with this review: ready to dive in. So let's do it.




Story:

Each Far Cry game has its own unique destination, and this one is set in rural United States. Montana, to be exact. You play as an unnamed rookie SWAT officer, who is part of a mission to arrest a cult leader named Joseph Seed. You land on his compound in a helicopter. His compound is creepy as all hell, but you get him back to the chopper okay. You are about to get out of dodge with prisoner in tow. And then all hell breaks loose.

The cultists swarm the chopper as it takes off, causing it to crash. Your team is scattered all throughout the land. You find yourself in a war between the normal folks living in the area and the cultists, who have taken over and are polluting the land with the drugs they are making. The cult is led by the aforementioned Joseph Seed, along with his siblings John, Jacob, and Faith. Each sibling is in charge of one region on the map. The long-term goal of the game is to conquer each region on the map, eliminating Joseph's siblings until only Joseph remains. The final area of the game then unlocks, and you take the battle directly to Joseph's compound for the final showdown.

Since this is a Far Cry game, expect to encounter a lot of wild and memorable characters. The Seeds themselves are massive characters and steal every scene they're in. Faith is my favorite. Some of the "rebel" NPCs send you on interesting missions, like collecting bull testicles for the local Testicle Festival. This game is meant to be a parody on American culture, and it isn't subtle about it. Guns, giant flags, fireworks, eagles bursting out of balls of flame, vehicles with tires that are far too big on them. The game takes many a jab at redneck culture, along with other topics like religion, drug manufacturing, doomsday prepping, and gun trafficking.




Gameplay:

This game is a little different from the past few Far Cry games, which I suppose is a good thing because they were starting to get a bit predictable. Instead of dropping you in a big open world with a bunch of objectives on your map, your initial path is much more focused. You move along the map, which is mostly greyed out because you haven't explored it yet. You meet people, you take on missions. Eventually things start to open up for you. 

While there are elements of previous Far Cry games to be found here, this game does a good job at carving out its own unique identity. Things aren't so simple anymore. It's not just "climb watch tower, unlock map, raid enemy bases, pick up collectibles, hunt animals." I mean, these things are present in the game. But it doesn't feel like you're doing the same things over and over again. It's not as formulaic. I don't even know how to describe it, and I don't have any specific examples to give. But it's like these elements are incorporated into the game more organically than previous games. 

Controls are fairly simple, once you get a hang of them. For some reason, I was a bit intimidated by them when I started playing. They just weren't clicking with me for some reason. Eventually I got used to what the L and R trigger buttons did, as well as the analog D-pad controls. Learning these are crucial, because if you hit the wrong button at the wrong time, it can have catastrophic consequences. I kept doing stupid things like accidentally throwing grenades in the middle of stealth sequences.

In general, I found myself getting killed left and right. It took me a long time to finally find my footing and get into the flow of the game. I don't know if it is because this game is different from other Far Crys, and I came in trying to play it like one of them - or if this really is a tough game to get into.

This game is filled with lots of "bad luck moments" which were part of the reason for killing my enjoyment early on in the game. I kept getting spotted by random airplanes flying overhead, which would promptly kill me. I remember a mission where you climb a tower, and a plane spotted me right before I could complete the mission. Shot me out of the sky. WTF? Enemies on foot would spot me seemingly everywhere I would go. It's like I couldn't do anything without constantly being under attack. Eventually, you start to understand how to navigate this game's world, but right off the bat, it's tough! Another particular moment that drove me away is when you have to destroy this big rig that has gone rogue. This was early in the game. I had a rocket launcher in my inventory and I defeated it easily. A plane comes by right afterwards and shoots me dead. The game reloads. But you know what? For some reason, it didn't count the mission as complete. I had to defeat the big rig all over again. But now I only had a handgun and a light automatic in my inventory. I tried to take on that big rig about 5 times and I was just getting annihilated by it. I was so mad, because I had beaten it already, but the game didn't save my progress. I didn't feel it was fair that I had to do it all over again. I ended up shutting the game off. And this turned into a several month long break from the game before I would return to it again.

Like I said, this game got off to a very rough start for me. But once it started to click, all those concerns I had went away. I just needed to power through the first few hours. It took me over half a year to put a few hours into the game, but eventually I got there.

The game really blossoms when the map opens up. It's one of those games where there is something to do every ten steps you take. Stop at this small little town and see what this guy on the map wants? Or how about raid the nearby doomsday prepper bunker for supplies? Maybe do some racing? Raid an outpost? Rescue civilians from this cultist van that just popped up on my radar? Destroy a shrine? Look for collectibles like comic books and music records? Maybe do some hunting or fishing?

There are a ton of different vehicles which make the map very accessible. Boats, cars, helicopters, etc. I enjoyed cruising around in the helicopter and just taking in the sights (in addition to showing me all the things on the map). Weapon selection is normal for a Far Cry game. Handguns, bows and arrows, sniper rifles, machine guns, RPGs, etc. You also have a nice variety of throwing objects like knives, grenades, and sticks of dynamite to chuck around. 

Stealth plays a big part in the game, as usual. But in this game, it doesn't quite seem to matter. Enemies go down easier than normal - at least it seemed that way to me. Maybe I'm just getting better at Far Cry. But never once when I tripped an alarm did I think "oh no, I'm fucked." I always knew I could fight my way out of trouble fairly easily.

Missions in the game are full of some nice variety, although there's nothing really here we haven't seen before. They mainly consist of going to a location and collecting something (and then escaping), annihilating a target, rescuing hostages, destroying the rampaging animal, or blowing something up. There are some unique missions here and there, like the whole Testicle Festival thing. There's another mission where you burn greenhouses full of illegal drugs. There are some nice flying stages where you either dogfight other aircraft or destroy transmitters on top of broadcast towers. I finished the game a few weeks ago. I should have been quicker writing my review because now I can't remember a lot of the missions or what you had to do in them. Some reviewer I am.

It all circles around to the game being fun. I love the map, the location, and how there is always something to do. This is one of those games that kept me up for hours past my bed time. I just wanted to collect one more thing or do one more mission. Or just get to a nice, convenient place to save. And then I would keep going.

A few more miscellaneous tidbits. You earn experience points as you play. You use these points to level up character attributes. Increased health, increased ammunition storage, extra slots on your weapon wheel - that kind of thing. You can also unlock abilities for your companions. You unlock these companions by helping people on the map as you make your way through the game. Each one has a special ability (sniper, explosives master, melee fighter, etc). My favorite was the dog. His sense of smell automatically highlights everyone on the map, and I found that to be more invaluable than anything that a more combat oriented partner could bring to the table.

One last thing before we move on. I guess my main criticism of the game would be in its story progression. Once you reach a certain level of completion percentage in each region, the game's bosses start coming for you, and you enter an automatic battle segment against them. You don't get to choose when you go into combat against them. You could be out fishing and those MFs will come for you. I would have liked the ability to head to an icon on the map to initiate a boss mission instead of being forced into one. Also, the boss segments are very repetitive, with the same level layouts and combat sequences repeated time after time. I understand that you are supposed to be drugged and these levels are supposed to be psychedelic and dream-like, but come on. Do we really need to play through the same part four times? I thought I was doing something wrong when I noticed these stages start to repeat themselves.




Graphics:

This is an awesome looking game. I have literally no complaints about the way it looks. The scenery steals the show, with its beautiful forests, cliffs, lakes, and rivers. Previous Far Cry games have had a more exotic feel, whereas this one is set in a much more recognizable locale. It feels very much like areas "up north" in Wisconsin and Michigan where I've stayed. In fact, the whole vibe of the game also feels a bit like Days Gone, which is another game I enjoyed.

The characters look great as well. The satirical American theme runs through the game's blood. The American flag clothing, the trailers, the hillbillies, the explosions and the fireworks. But also the beauty of the nation's natural landscape. It's very impressive that this is an 8 year-old "previous gen" PS4 game. This looks like it could have been done on the hardware of today. Games like this are another example of why I'm in no rush to make the move from the PS4 to the PS5. The technological leap just isn't the same as it was back when you were moving from 8 to 16 bit, or 16 to 32 bit.




Sound:

Far Cry games always knock it out of the park in the sound department. The music is probably the best in the series to date. There's lots of different things to listen to on the game's radio stations. Even the choirs singing church music and remixes of old Gospel songs are nice to listen to. Then there are popular songs you'd hear on the radio. I have to say that the Creedence Clearwater Revival songs fit the theme of this game like a glove. Expect to hear other rock classics. I'm not going to list them all here, but I haven't seen a video game soundtrack with this many bangers since the GTA series.

The voice acting is also top-notch. Far Cry always sells its villains extremely well, and it begins and ends with the voice acting. The Seeds are so charismatic and interesting. They always steal the scene when they are on screen. The monologuing can get old, I suppose. They do tend to ramble on a bit. But they give the game so much personality. I always enjoyed the way the game's drug (Bliss) affects the audio quality when your character is exposed to it. It gives the game a bit of an otherworldly quality for a while.




Overall:

I really, really liked this game. It may even be my favorite Far Cry title now. Or maybe I say that every time I review a Far Cry game. But really, I liked this! It's a bummer it took me so long to get into the game. I started playing it in July of 2025, and it took me months and months of off again/on again playing to finally become invested in it. I feel like the game is much better than that. I wonder if my experience is unique, or if other people have struggled out of the gate with this one as well?

Once this game got its claws in me, all I wanted to do was play play play. I fired this up nearly every day, using up nearly every second of my free time for several weeks in a row, until I was done playing the game. I didn't collect 100% of everything. I rarely ever do in these games, unless you can earn an easy platinum by getting everything. But there's too much to do here. I beat the game twice, earning both endings. I had seen all I needed to see.

I can easily recommend Far Cry 5 to you. The games in this series just keep getting better and better. I can't wait to play more! See you in 2027 when I play through Primal or 6.


THE GRADE:
A-


For a complete index of all my past posts and game reviews, click

Sunday, April 19, 2026

Video Game Review #615: The Simpsons: Bart vs. The Space Mutants

The Simpsons: Bart vs. The Space Mutants
Nintendo Entertainment System


Nostalgia Factor:

This is a game I've been wanting to review since I created this blog back in 2015. Bart vs The Space Mutants was a big part of my childhood. It was the one and only Simpsons game I had. I was ten years old. I remember being perplexed by this game's difficulty and its odd gameplay quirks. But ten year olds back in the early 90s didn't have much to do. Whenever I got a new video game, I was going to sink a lot of time into it whether it was good or bad.

To this day, I still don't really know if this game is good or not. I know that I pumped a lot of time into it. I know that I eventually became quite good at it - to the point where I considered beating the game to be easy. One specific childhood memory I have is of a family reunion where there were kids visiting from sides of the family I didn't even know existed. I started playing this game on one of the TVs, and a bunch of kids started to gather and watch. Most of these kids had probably never made it past the first level of the game. And here's me, zipping my way through the levels and beating it easily in front of everyone. I remember so many minds being blown that day. Even the bigger kids were impressed. I usually don't play for an audience, so this memory always sticks out to me quite fondly.

It wasn't long before I stopped playing this game and I moved onto the next big thing. When it was time to move onto the 16-bit era about a year or so later, my mom sold off all my NES games (a decision I still rue to this day). I would never play Bart vs. The Space Mutants again. Until now.

That's a 33 or 34 year gap in my life where I did not play the game. I had plenty of opportunities to. I remember my friend Brett giving me a physical copy when he moved away to Colorado in the 2010s. I think I put it in to see if it was working, but I never actually played it. There were a few times in the late 2010s I flirted with the idea of playing the game. I remember mentioning it to my friend Rita at work and she had fond memories of the game also, so I ended up loaning it to her. But I still didn't play it myself. Finally, here in 2026, I decided to just go ahead and find a rom of the game online since lugging the NES out of storage and hooking it up to a TV that doesn't have the proper inputs is so inconvenient these days. Plus: save states. The idea of being able to save a game at any time and reload it when you mess up is something I live for these days. I don't have time for all that trial and error, and restarting from the beginning of the game anymore.

Playing this game again unlocked sooooo many core gaming memories. I remember the first stage fondly, but nothing much past it. But holy cow. The more I played, the more I kept remembering. The mall where you knock hats off people. The crazy difficult jumps. The museum. Jumping from bone to bone over the mud. The Aztec statue things. The amusement park. Shooting balloons and playing carnival games. The maze-like power plant. I had completely forgotten about ALL these things.  

If there is one game in the whole history of this blog that benefits from rose-tinted glasses, it is this one. Like I said, I still don't even really know if this is actually a good game or not. But did I have fun with it? Heck yeah. I've blathered on long enough. Let's dive into the full review.




Story:

Aliens have invaded Springfield. They are taking over the bodies of its inhabitants one by one. What is fueling their invasion effort? Purple colored items. Yeah, you read that right. Purple colored items. Playing as Bart, the first level consists of running around the streets of Springfield spray painting all purple items red. The story continues. Oh, would you look at that? Now guess what is fueling the invasion effort? Hats. You have to go through the shopping mall and collect hats so the aliens can't use them. Then the aliens pivot to exit signs (yeah really). So you have to collect those. And then balloons. Finally, at the power plant, Bart collects a bunch of plutonium that drives the aliens away. The end.

The plot isn't very deep or interesting, but it is fun and I like seeing the cutscenes with the aliens in between stages. The game is funny and offbeat, and it captures the early 90s feel of The Simpsons well.




Gameplay:

This is the most contentious thing about the game: its gameplay. To me, this is the most important aspect of any game. Who cares if it looks or sounds good if it isn't any fun to play? That's what it all boils down to. Is Bart vs the Space Mutants any fun to play? Well, yes. At least to me it is. But I have no problem admitting that this game is not for everyone.

It takes a while to fully understand the controls. A jumps. B uses whatever weapon you happen to have on you. In the first level, it is the spray paint. In order to run, you have to jump, hold A, and then continue to hold it after you hit the ground to keep running. If you want to do a long jump, you have to jump using A, and then quickly hit and hold B as you also hold the direction you want to jump. It's really janky, and takes a while to get used to. 

You'll notice you have a number of items on you. You can scroll through them using the select button. To use the item, you have to hit start. It's kind of weird. For example, let's say you select X-Ray specs. You hit start, and when you see a civilian walk by, it shows if they are secretly an alien or not. If so, jump on its head to defeat it. You can do this to collect letters that spell out the name of someone in the Simpsons family. In the first level, it is M-A-G-G-I-E. If you collect all of them, that character appears during the boss fight to help you out. If you don't collect them all, you have to defeat the boss on your own.

Each level has a purpose. In the first one, it is to destroy or paint over 25 purple things. This is where the game is at its most creative. Use your spray paint to paint over signs and fire hydrants. You can buy bottle rockets at the store to shoot out purple windows. Go up on a clothes line and cover up purple laundry with other clothes. A memorable moment early in the game is when you put a coin into the pay phone at the phone booth. You perform a prank call to Moe's (and there are several different jokes you could wind up hearing). An angry man comes out of the bar and you spray paint his purple shirt red. Long story short: you have to get rid of everything purple - and it is hard. And you have to really be clever. I remember when I first discovered that you could wait outside the movie theater for a kid to appear that you have to spray paint. It was one of the first ever "lightbulb" moments I can remember as far as puzzle solving in a video game. 

The action continues in the second level, which has you going through a mall and collecting hats. The third one has you in a museum collecting exit signs. The most fun level in the game, at least in my opinion, is the amusement park. You can shoot down balloons, and participate in carnival games. The whole setting of the level has always been really fun to me. The last level is one that takes a lot of memorization, as it is an enormous maze full of passwords you have to memorize.

What most people remember about the game is the difficulty. And it is absolutely brutal. Like I said before, I used save states to make my way through the game. I don't know how I did this as a kid. I was an ace at this game. I did put a lot of of hours into it. I can't imagine how many times I had to restart the entire game trying to nail the difficult jumps in the mall level. I remember the museum being difficult also, jumping on the skeletons over the quicksand. There are no continues in this game. If you run out of lives, you have to start the whole game over again. I don't really have the time to pour into this game like that as an adult. That's why I don't feel guilty about using save states and cheesing my way through the game.

If I did have the time and patience to become good at this game, I think I could have done it. The controls are very difficult, and I hate the way you long-jump and run in this game. But I would have started to nail it eventually. I think it would have taken me a good week or two on original hardware to beat the game, depending on how much time I put into it each day. But it could be done.




Presentation:

The game may not look too great by today's standards, but as a kid back in 1991, I had no complaints. It looked very simple, but it still managed to capture the look and feel of the Simpsons quite well. The title screen by itself was enough to get me pumped up to play the game.

There are many locations from the show included, such as Moe's Tavern, the Kwik-E-Mart, and the Jebediah Springfield statue. The music is essentially the Simpsons theme on repeat. It may get annoying after a while, but hey at least it is always clear what game you're playing at all times. You could never forget you are playing a Simpsons game with the music and all the Simpsons stuff crammed into this game.

Don't let the very basic look of the game fool you. There's a lot more depth to things than initially meets the eye.




Overall:

I'm glad I finally came back to play this game. 33 years is quite the long gap between playthroughs. I can't tell if the nostalgia I have for this game is the reason I like it, or if I like it because it is actually a good game. I know the controls are not very good. And I know that the difficulty is brutal. There is a lot that could be done to improve this game. Can you imagine this game with good controls, a user friendly menu system, and updated graphics, like they did for the Ducktales remaster? That game would be incredible.

But this game. This game has a lot of areas it could improve. It is not a perfect game by any means. It is not even a serviceable game for a lot of people. I know that there are droves of people that dislike this game and found it too difficult. I'm sure 70% of the kids who got this game back then never even made it past the first level. I can totally understand why people may not like this game. Which is why I'm conflicted. I understand it's not a great game, but at the same time, I still really like it.

So I'm going to just toss aside what "everyone else" has to say, and just go with my gut. I like this game. It's either a good game with a lot of flaws, or it's a crappy game that I still find enjoyable for one reason or another. Either explanation works. 


THE GRADE:
B  


For a complete index of all my past posts and game reviews, click

Thursday, April 16, 2026

Video Game Review #614: Gris

Gris
PlayStation 4


Before Playing:

I don't have any kind of interesting history or backstory with this game. In fact, I didn't even know about this game until a week or so ago, when I was scanning through the PS Plus library looking for something fun to play. Gris caught my eye. I'm a fan of 2D platformers. The artwork looked really cool. I looked up some reviews online and saw that they were mainly positive. I decided to give the game a shot.

And that's how we got here.




Story:

I feel like I am immediately going to get off on the wrong foot with all the Gris fans coming here looking for a fun or interesting interpretation of the game's story. I don't have one.

I'll be the first to admit: symbolism isn't my thing. I am not a huge fan of David Lynch, or movies like mother! that rely on imagery and symbolism to do the heavy lifting. I am also not a huge fan of games like Inside, Limbo, Braid, or Shadow of the Colossus. Games that are more dreamlike and abstract than anything based in reality, where the ending (and sometimes the entire game) is open to interpretation. I like a straightforward, coherent plot with fully fleshed out characters and a determined beginning and end point. This game doesn't really give you that.

You take control of a young woman named Gris. She is picked up by a statue in the palm of its hand. The statue is of another woman, her identity unknown. The main character falls. She lands in this barren, dreamlike world where she has to pick up stars and use them to make bridges out of constellations so she can advance to the next part of the game. She encounters the female statue often. Jumping into the palm of its hand often triggers a cutscene or a shift to the game's next stage. The relevance of the statue is never truly explained - and again, I am terrible at reading into symbolism. One level, you're underwater being chased by dark eel shark things. Another level, you traverse through the desert, where giant red, angry storms erupt out of nowhere to try and knock you off your feet.

All the levels have an eerie, dreamlike quality. Nothing is ever really explained. At the end of the game, you go through a visually stunning area full of obstacles and cool shit to look at, while emotional music plays. You encounter the giant woman statue again. There's lots of cool special effects. Weird stuff happens. And then the game ends. Wait, what just happened?

I'm not normally one to look online for story recaps of games, but I had to in this instance, simply because I had no idea what I just watched. The story is up for interpretation, but the main theory is that the statue is the mother of the main character. She has recently passed away. The entire game consists of you traversing through levels that are represented by the 7 stages of grief. At the end you gain acceptance, and that is why the game ends. Hmm. Okay.

The story of the game didn't really hit the mark for me. I think I'd be better suited waiting a year or two, and then coming back to play this game again, knowing what I do in advance. I wonder if that would help me appreciate it a bit more.




Gameplay:

This is an extraordinarily simple game to play. It's also one of the easiest games I've played in recent memory. I don't think there's really a way to die. You can't get lost either, as the game is fairly linear in its progression. I've heard it described as an artsy, side-scrolling walking simulator. I can't really argue with that.

There are some platforming elements involved, such as jumping from ledge to ledge. You can't attack. There aren't any enemies to fight. Mainly you just walk forward, occasionally doing an easy platforming section. The toughest it gets is disappearing platforms, or platforms that can change shape as you jump over them. Nothing too complex. 

The closest the game gets to puzzle solving is when you have to collect stars to create your constellation bridges. Let's say you reach a dead end. Clearly you can see a path where you are supposed to go - but you can't yet. What you want to do is take a different path. This will probably lead you to a hidden star or two. Come back to the path where you were supposed to go. The game automatically makes the bridge for you. So all you are really doing is exploring the stage looking for stars. Picture collecting all the K O N G letters in Donkey Kong Country. It's like that, but with none of the challenge.

There's some interesting swimming segments later on in the game. I didn't think I'd be making any Ecco the Dolphin comparisons when I first started playing this, but this is where we are in my review. The controls are very Ecco-like. Especially the charge move. You often have to charge out of the water and leap over to a new body of water. Some of these bodies of water are suspended in the air. Which is funny, because I recently got done playing Ecco: Defender of the Future. Hanging Waters immediately came to mind when playing through these stages.

There are some other small things I've neglected to mention, like the ability to sing or turn yourself into a block of stone. These are small gameplay wrinkles that mainly help you solve puzzles and move onto new areas. They are barely even worth mentioning.




Graphics:

Screenshots of this game don't really do it justice. This is a game you have to see in action to truly appreciate. The artwork is beautiful. The animation is superb. I may not like an abstract storyline, but I don't mind an abstract setting. The game is simply mesmerizing to look at. It is very immersive. Even my wife, who isn't a gamer, commented on how much she liked the look of this game. It's great. I'd recommend turning down the lights and playing this in the dark with your headphones on. It's a magical experience.




Sound:

The sound is very atmospheric as well. Like I said, you need to play this in the dark with headphones on. It makes the whole experience very atmospheric and surreal. When there isn't music, the eerie silence and ambient sound effects help make the game an immersive experience. 

When there is music, it always fits the action onscreen perfectly. One standout moment is during the desert level when the sandstorm rolls through. The screen turns red, and this terrifying music starts playing. It intimidated the hell out of me the first few times I experienced this. And right at the end of the game, there is a segment that nearly had me in tears just because of the swelling music and the intensity of the moment. I didn't know what the hell was going on in the storyline, but I could just feel it was something extremely profound. All because of the music.




Overall:

This is a super hard game for me to grade. If I was going on the visuals and the atmosphere of the game, it would be a 10/10. But to me, graphics aren't everything. In fact, they have historically been very low on my totem pole of importance to me when doing these game reviews. It's the gameplay I'm here for. And I hate to say it, but the gameplay is a bit mediocre.

Take away the cool graphics and the music and put this in some generic 16-bit side scrolling world, and this would be a completely forgettable game. It's short. There's no challenge to it. It's not even that intriguing mechanically. It does nothing new or exciting. It's very... average.

I have to be consistent when doing these reviews. I can't let myself be suckered in by the awesome visuals of the game. It' all about the gameplay for me. And that gameplay is very, very average. I feel as if this should be reflected in the review score. What better what way for me to get my point across than to give it a....


THE GRADE:
C




For a complete index of all my past posts and game reviews, click

Saturday, April 11, 2026

Video Game Review #613: The Mark of Kri

The Mark of Kri
PlayStation 2


Before Playing:

This game has been in my possession for over 20 years now, and I have no idea where it came from. I have no recollection of buying it or having it gifted to me. It just kind of appeared out of nowhere. Presumably, I picked it up at a used game store somewhere, probably for 4 or 5 bucks. I don't know what prompted me to pop it in, but I finally decided to do so here in the year of our Lord, 2026 (for context, this game came out in 2002).

Reviews of this game online are fairly positive, so I thought I'd have a good time with it. I was wrong. Keep reading for my full two cents.




Story:

I'm going to be using the phrase "on the surface" a lot in this review. On the surface, this game has a decent storyline. You don't see too many video games based on Polynesian lore, and I was interested to see where this would go.

You play as Rau, a down on his luck wannabe-warrior searching for his purpose in life. Rather than accept a job mopping floors at the local bar, he decides to head out and take on a group of bandits that have been causing trouble for his village. Surprisingly, he defeats them handily, and his tales of courage and strength spread like wildfire across the land.

This is where the game kind of lost me. There's too much exposition, and too many "side tales" talking about Polynesian legends and mythology - a lot of which doesn't seem to have anything to do with the task at hand. "This god married this mortal and now they are constellations in the sky" blah blah that kind of thing. Not gonna lie, I would zone out majorly during these segments. And then I would zone out during the actual story segments and miss major plot developements. Once I lose interest in a game's story, there is almost no getting it back for me. And that happened here. A lot of this recap is going to be major guesswork because of this. 

Rau gets drawn into some kind of plot where he has to protect people who bear "the mark of Kri" which is a magical tattoo that appears on their skin. Why these people are important and who is after them is something I can't explain. Sorry.

This is what you get for reading the blog of a guy who can't stay focused while playing a game. "Some reviewer I am, right?" is always my go-to joke in these scenarios. I'm here to give MY experience on the game. If you want a full story recap, go look at the Wikipedia page for this game.

I'll even help you:





Gameplay:

Since I didn't care about the story of this game, I decided to focus on its gameplay instead. On the surface, this should be a fun game. The tutorial makes it seem like a beat 'em up, similar to God of War. Different button combinations launch different attacks at your enemies. There is a block button, and later on in the game you pick up a bow and arrow for long range attacks.

The lock-on system is intriguing. You use the right analog stick to highlight multiple enemies on the screen. When highlighted, a different button is mapped to these characters. Want to attack the guy with the square icon above his head? Just hit square. Want to attack the circle guy instead? Hit circle. In theory, this should allow the battles to flow naturally, as you pick which enemies you want to go after and when.

The problem is, this makes it really hard to pull off combos. If a combo is square, square, x - but you have the different buttons mapped to different characters, hitting square, square, x attacks the square guy twice and the x guy once. Kind of defeats the purpose of having button combos and this button mapping lock-on system going at the same time. And that's not it. The enemies in this game are insanely hard to defeat, even basic grunt enemies. In a game like God of War, you do a button combo on the enemy and you knock him down or defeat him. If he gets up, you keep going after him. In this game, even if you pull off a successful combo, there's about an 85% chance it is going to be blocked. If you storm in and just mash the x button, your attacks are going to be blocked. If you play defensively and counter-attack after blocking an enemy hit, your attack is going to be blocked. It seemed like I could never land an attack on anyone - and that is even closely following the gameplay outlined in the tutorial. They fucking block everything.

I kept thinking as I played the game: what the hell am I doing wrong? Is the game system broken or am I just not understanding things properly? To this date, I still don't know the answer. Like I said before, reviews of this game online are mostly positive. Were we playing the same game?

In the second stage of the game, you learn a counter attack where if you tap block at the moment you are being attacked, you counter the enemy and perform an instant kill on him. That's what the rest of the game devolved into. Just me countering everyone by tapping the shoulder button as they attacked me. The combo system went out the window. The lock-on system went out the window. Just tap the block button and counter-kill everyone became the name of the game. What is the point of the regular combat system, then, if the only way to beat everyone is to just spam the same thing over and over again?

The more frustrated I became, the more I tried to focus on stealth. This is the way. Apparently, this is more of a stealth game akin to Tenchu: Stealth Assassins (another game in my backlog that I haven't played) than it is a brawler like God of War. You are better off avoiding enemies or sneaking up and stealth killing them than engaging in actual combat. This is all fine and dandy, but WHY FOR THE LOVE OF GOD DOES THE GAME NOT MAKE THIS CLEAR? EVERYTHING IN THE TUTORIALS MAKES YOU THINK YOU NEED TO FIGHT EVERYONE LIKE THIS IS A BEAT EM UP. WHY THE THE FANCY LOCK ON SYSTEM AND THE COMBINATION ATTACKS AND THE SCROLLS THAT LEARN YOU NEW ATTACKS IF THE NAME OF THE GAME IS TO JUST SNEAK BY EVERYONE???

Sorry about the all-caps, but this pissed me off. It's like the game intentionally misleads you to play one way, when you are really supposed to do it the other way. That's also not how the game is advertised or represented on the back of the box. Every single thing about this game screams "just go forward and fight your enemies like you would in any other game like this." At no point is it ever made clear this is really a stealth game.

Once I started treating this like a stealth game, I started to make some real progress. If/when I would get spotted, I would just do the ol' counterattack insta-kill thing and pick off my enemies one by one. Trying to fight them using the normal combat system is useless, like I mentioned already. The game basically became: sneak into the new area, pick off any enemies with the bow and arrow or stealth attacks, sneak into the next area. Rinse and repeat. Getting spotted brings a swarm of enemies coming after you that you have to defeat. This is mostly manageable, save for the areas with snipers positioned above you. You are basically fucked if you get spotted in these areas. You can't fight the enemies off because you're getting sniped with an arrow every four seconds. A lot of times, I would just die on purpose to restart the area over again, because the battles are basically unwinnable under those circumstances.

Every time I would start to get into a groove with the stealth gameplay and start to like the game, something new would happen to piss me off. It's like the game actively hates you and doesn't want you to have a fun time. The armored archer area, that takes place in a giant spiral arena (I don't know how else to describe it) was almost the breaking point for me. You can't snipe the archers from a distance because they are armored, so you have to rely 100% on stealth. You get spotted once and your game is over. These bastards have such amazing eyesight. You can leave one pixel exposed around a corner and they'll spot you from 400 feet away. It's ridiculous. This area which would have taken 10 minutes if this game had a normal combat system became a 4 hour debacle. To make matters worse, the game glitched on me right after I saved it, and the camera angle became super zoomed in on me, not allowing me to see my immediate surroundings or look ahead to make sure the coast was clear. This was reallllly not helpful considering this was a stealth section filled with enemies with the eyesight of a bald eagle. I kept accidentally stepping out from cover because I couldn't freaking see anything, and then it would be game over for me because once you are spotted, you are toast. It didn't matter how many times I reloaded my save or tried again, the camera wouldn't fix itself. I almost gave up on this piece of shit right then and there.

I found out that turning the game off completely and then loading my save would fix the camera. But guess what? If I died and had to reload the save, the camera would get all messed up again. I'd have to turn off the system and reload it again after powering it back on again. I basically had one chance and if I messed it up again I had to restart the whole thing.

Somehow I powered through it, and the camera fixed itself when the level ended. But this was so annoying. It took me so freaking long to make it past this area. It was hard enough as it was, but the camera glitch really, and I mean really soured my experience with the game.

All this talking and I haven't even mentioned the bird. Rau has a bird on his shoulder that he can send ahead to scout new areas and spot enemies, which comes in handy for the stealth segments. This bird can also help solve puzzles by throwing switches for you that are out of range. Yippy. I just can't muster any excitement for this game, even the things it does well.

Luckily, the game isn't long. It is six stages. The first five stages are essentially the same stealthy kind of thing. The last stage throws this all out the window and focuses solely on combat. On the surface, this would be a welcome thing. That's what we all signed up for, right? Wrong. The combat sucks and the enemies still block everything. I decided to break my cardinal rule of gaming and activate a cheat code to make my character invincible. I wasn't going to struggle through this stage for 9 hours of pure frustration. I just wanted to be done with it.




Graphics:

The game looks okay. It's a PS2 game that shows its age. Even looking at it in comparison to other games coming out at the time (like God of War, which I keep mentioning) it doesn't look great. But it doesn't look bad either. It's right in the middle. I like the sunsets and the ruins and the waterfalls and all that kind of thing.

Where the game shines the most graphically is the cutscenes (you know, the ones I zoned out during?). The story segments are told with some nice, storybook style sequences that are fairly pleasing to the eye. Too bad they are boring AF.




Sound:

I'm at a loss for words here. I remember nothing about the game's sound, and I just finished it like a week ago. Was the music good? IDK. Was the voice acting good? IDK. The sound effects? IDK.

I'm just going to go ahead and say they were adequate. If they were bad, they would have stood out in my mind. But the sound must not be very great either if I can't remember any of it.




Overall:

I've made it quite clear that I don't like this game. It left a bad taste in my mouth, and I can easily say I will never return to it again. That's not to say there aren't good things about it. When it was clicking, the stealth gameplay was fairly good. There were a few levels in the middle of the game where I was like "alright alright. I get it now." But then something ridiculous would happen to piss me off and send me back to hating the game again. It's like I said earlier in the review, this game wants you to have a miserable time. It is like it actively goes out of its way to remind you how much it hates you time and time again.

I can't recommend this game to anyone. It's a steaming pile of doo doo in my opinion, and I consider myself an easy gamer to please. I almost never rag on a game like I did here. What I can't figure out is why this game is so popular in online circles. I've scanned the reviews before and seen that they were mostly favorable. I didn't really read too many of them, because I like to have my own opinion when I review games, and to not have it be influenced by anyone else. But now I am done playing. If you are one of the hundreds of people that love this game, please, and I mean PLEASE tell me what you love about this game. And please tell me what I was doing wrong in combat to make me hate it so much.

Okay, I've said my piece. I'm very glad this game is over and I never, ever have to play it again. It only gets a passing grade (barely) because I am not that big of a hater to overlook this game's strengths. And like I said, there were a few times I found myself having a good time and vibing with the stealth gameplay. It's just too bad those moments were so few and far between.


THE GRADE:
D-


For a complete index of all my past posts and game reviews, click

Tuesday, April 7, 2026

Video Game Review #612: Beyond Oasis

Beyond Oasis
Sega Genesis


Nostalgia Factor:

This is one of those games that I rented on a whim when I was a kid. Blockbuster didn't have anything I wanted, so I decided to take a chance on Beyond Oasis, which I had never heard of before. I remember taking the game home and accidentally loading someone's old save file without realizing it. The player left off on the part of the game where the castle is being attacked, and you have to sneak in through the sewer area. To me, this seemed like a logical starting point for a game. I must have played it for several hours before it finally sunk in that something wasn't right. I turned the game off, and did something else for a little bit. When I returned to the game, I noticed my mistake and felt like the world's biggest idiot.

I spent a lot of time with Beyond Oasis that weekend. I beat the game from beginning (yes, the actual beginning) to end. I even started it up again and nearly made my way through it a second time. I was in love. I thought the game was freaking amazing.

Although I enjoyed the game, I would never end up buying it. Why waste the money on something I'd essentially beaten twice already? It wasn't long before the Saturn came out and I was able to play its sequel, The Legend of Oasis (check out my 2017 review of the game HERE). I loved Legend of Oasis as well. Now, that game I did own, and I would return to it quite often. Beyond Oasis, however, became a distant memory to me.

I would end up getting the game later on in life on the Sonic Genesis Collection for the PS3. I played through it again at some point before starting this blog. I'm guessing 2011 or 2012. That was the last time I had played Beyond Oasis prior to playing through it again for this review here in 2026.

When people ask me about underrated Genesis gems, this is a game I like to bring up. Hopefully my review brings more awareness to Beyond Oasis, and encourages more folks to check it out. Because it is a title that never seems to get the credit it deserves. Keep reading to see why.




Story:

This game has a story, but it's not really its strong point. This game is more about beautiful graphics and fun gameplay that anything else. And that's totally cool. Most Zelda games aren't really known for their stories either.

In the game, you play as a young prince named Ali. He is a an adventurer and treasure hunter. On one of his excursions, he unearths a mythical golden armlet. Years ago, the wearer of the golden armlet went to war against the wearer of its evil counterpart, the silver armlet. Ali puts on the golden armlet, which allows him to convene with the four elemental spirits residing in the land. Unfortunately, this draws the attention of the evil silver armlet wearer, whose identity is kept a mystery until the very end of the game.

The evil armlet person attacks Ali's home, killing his parents and terrorizing the villagers. Ali gathers the elemental spirits and brings them to his side in a battle against the silver armlet dude. Only, Ali finds out that it is not a man after all when he emerges from the fight victorious. Spoiler alert: it is his long, lost sister who is referenced occasionally throughout the game. She's been under the spell of this evil silver armlet, unable to break free of its curse. Knowing she'll be met with scorn for all the deaths that happened while she had the armlet on, she sacrifices herself for Ali and the kingdom by entering the spirit world with both the silver and golden armlet, where they are sealed away forever.




Gameplay:

The obvious comparison most people make is to The Legend of Zelda 8 and 16-bit games. I suppose I can see why. It's an action RPG. It takes place from an isometric perspective. You control a guy with a sword. The areas are broken up into "square" like segments. You travel around the map, going to temples and gaining new items and abilities.

But this game is very different from Zelda. The controls are a lot more fluid. You can run, jump, walk slowly, crawl, etc. Combat seems familiar to what you'd see in a beat 'em up, like Streets of Rage. Stab with your sword, punch, kick, jump kick, run and kick, etc. I also really like the magic system. Your armlet allows you to summon spirts to help you. Like, if you are near a torch on the wall and you are getting overwhelmed by enemies, you can blast the torch with your armlet to summon Efreet, the fire spirit. He will join you as you fight enemies side-by-side. And he's a big help, too! Not just a useless side character. You even have some control over him. You can press the A button to have him blow fire, double tap it to have him do a charge attack, or hold it and let go to have him do a screen-clearing attack. He runs on a magic meter, so you have to be careful it doesn't run out, or he'll go away.

You can summon other beings to help you also - such as the shade spirit, the plant spirit, and the water spirit. They each have their own special regular or screen-clearing attacks. I like the water spirit because she heals you when you double tap the A button. The way you summon her is very clever. If you see a drip coming down from the ceiling, or a puddle on the floor - that's enough. Blast it with your armlet to summon her. All you need is a little bit of water. I also discovered that if you need Efreet to help you in battle, and there is no fire around, you can throw a bomb and use your armlet on the ensuing explosion to summon him. Honestly, this game is much more clever than people give it credit for. 

The game is not too difficult. Where I struggled the most was the platforming sections. I hate when games from this perspective make you do precision platforming. It's not as bad here as it is in a game like, say, Landstalker, but it isn't great. It's the weakest part of the whole game. Luckily, it's still not bad enough to make me think negatively of Beyond Oasis. I really do enjoy this game.

What else don't I like about it? Having to pause to access the menu and use an item. Also, temporary items that break after a limited number of uses. These are minor complaints though, and none of these truly get in the way of my enjoyment of the game.

Before we move on, I should mention the puzzles. Nothing too hard here. Lots of switches to throw and pressure panels to stand on. The game does incorporate your items into the puzzles. Like, if you are up on a high perch and you see a pressure platform below, you can toss a bomb onto it to weigh it down and open the door you are trying to open. The game incorporates the spirits into the puzzles as well. If fire blocks your path, the water spirit can extinguish it. Efreet can melt any ice blocking your path. The shade spirit helps you cross long gaps. The plant spirt eats entire fucking doors that are blocking your path. They all serve a purpose not only for combat, but for the puzzles you encounter throughout the game. They way they incorporate the spirits into the game is very well done.




Graphics:

This is a beautiful game. Just look at that pixel art. To be honest, it is one of the better looking Genesis games out there, if not THE best. I'm hard pressed to find a better looking title on the console. The colors are just so bright and beautiful. The art style is top notch.

Not only does it look good, the animation is great, also. The characters move well, and there are a lot of little things moving in the background. The world of the game is very simple, but it is filled with this sense of magic and wonder that fills your soul as you wander around and explore the world. 




Sound:

This is a very atmospheric game, and the music plays a large part of that as well. There are big, sweeping scores when exploring the overworld. When within the dungeons, things can be quiet and more restrained. I prefer the overworld music. Several songs on there that can go on my gaming music playlist, particularly the "main" theme you hear a lot. I wish I could say something (or even anything) about the sound effects, however. They are very average. Ali doesn't speak or really make any noise whatsoever. This leaves him a bit underdeveloped and forgettable as a main character.




Overall:

This isn't a long game. I only put an hour or two of time into this per day, and I still managed to beat it in under a week. Looking back, I didn't have much trouble with this when I was a kid, either. I beat it in one weekend. But it's not about the length. It's about how much fun you have playing it. And I really liked this game.

This is probably a controversial opinion, but I enjoyed Beyond Oasis MUCH more than Zelda: A Link to the Past for the Super Nintendo. Maybe it's a system-bias thing. I didn't have a Super Nintendo as a kid. Nor did I play A Link to the Past. So there is no nostalgia there. I didn't play that game until I was an adult. But I grew up with Beyond Oasis. But even trying to separate my pre-existing feelings for the game, I still think I legitimately prefer this game to A Link to the Past. And it's not even particularly close. I gave that game a C+. This one is closer to an A. I enjoyed it more in pretty much every regard. I understand that is a controversial opinion that would probably get me roasted if more than 5 people read this blog. But that's how I feel.

If you've never played Beyond Oasis, you need to check this game out. It looks the part, it sounds the part. It's super fun to play. I loved exploring this bright and colorful world and getting lost in the music and the atmospheric effects. The combat is great. The elemental spirits add a lot to the game - both as an aide in combat and in puzzle solving.

There are a few things holding this game back from true greatness, but as far as action RPGs go, this may be the best the Genesis has to offer.



THE GRADE:
B+


For a complete index of all my past posts and game reviews, click

Wednesday, April 1, 2026

2026 Things: March



A complete list of all the movies I watched, podcasts I listened to, video games I completed, and episodes of TV I watched in the month of March, 2026.


Previous 2026 months:
February


3.01: Listened to 1 episode of Retrovaniacs (ep 73). Listened to 1 episode of Arcade Attack (ep 258). Listened to 1 episode of Looking Back at Lost (103). Listened to 1 episode of Staff Picks (Of Mice and Men). Listened to 1 episode of The Cartridge Club (Quick Save Club ep 13 - Terraria). Listened to 1 episode of The Stephen Kingcast (The Golden Years). Watched 1 episode of The Sopranos (1.07). Watched 1 episode of Lost (1.16). Watched movie: Enemy Mine.

3.02: Listened to 1 episode of Creepy pod (Ted the Caver pt 6). Listened to 1 episode of Ear Biscuits (ep 70). Watched 2 episodes of Lost (1.17, 1.18). Watched 1 episode of The Sopranos (1.08). Listened to 1 episode of Retrovaniacs (ep 74). Listened to 1 episode of The Retrograde (Super Mario World). Listened to 1 episode of Retronauts (ep 111). Listened to 1 episode of The 7th Rule (ep 307). Listened to 1 episode of Looking Back at Lost (104). Listened to 1 episode of Unsolved Mysteries (Hawaiian Homicide). 

3.03: Watched movie: Purge: Election Year. Watched 2 episodes of The Sopranos (1.09, 1.10). Watched 2 episodes of Survivor (34.10, 34.11). Watched 1 episode of Lost (1.19). Listened to 1 episode of The FF Dynasty (9.146). Listened to 1 episode of Collateral Cinema (ep 64). Listened to 1 episode of The Left Right game (ep 9).

3.04: Watched 1 episode of The Sopranos (1.11). Watched 2 episodes of Survivor (34.12, 34.13). Watched 2 episodes of Lost (1.20, 1.21). Listened to 2 episodes of Creepy pod (Ted the Caver pts 7 and 8). Listened to 1 episode of Post Show Recaps: The White Lotus (2.05 feedback). Listened to 1 episode of The Losers Club (It: Welcome to Derry pilot). Listened to 1 episode of The Left Right game (ep 10). 

3.05: Watched 2 episodes of The Sopranos (1.12, 1.13). Watched 2 episodes of Lost (1.22, 1.23). Watched 1 episode of Survivor (50.02). Listened to 1 episode of Collateral Gaming x Cinema Collab (Return to Silent Hill). Watched 2 episodes of The Amazing Race (17.06, 17.07).

3.06: Watched movie: Critters. Watched 2 episodes of Lost (1.24, 1.25). Listened to 1 episode of The FF Dynasty (9.147). Listened to 2 episodes of Creepy pod (Ted the Caver pts 9 and 10). Watched 1 episode of Fallout (2.01). Watched 1 episode of Australian Survivor (14.02). 

3.07: Listened to 1 episode of Staff Picks (Murder by Numbers). Listened to 1 episode of Arcade Attack (ep 259). Watched 1 episode of The Amazing Race (17.08). Finished video game: The Legend of Dragoon. Listened to 1 episode of The FF Dynasty (9.145). Listened to 1 episode of Creepy pod (Squidward's Su!cide). 

3.08: Listened to 1 episode of Collateral Gaming (ep 61). Listened to 1 episode of Fantasy Football Happy Hour (3.5.26 ep). Watched 2 episodes of Lost (2.01, 2.02). Listened to 1 episode of Post Show Recaps: The White Lotus (ep 6 recap). Watched 1 episode of Attack on Titan (4.02). Listened to 1 episode of Creepy pod (Candle Cove). 

3.09: Watched 2 episodes of Lost (2.03, 2.04). Listened to 2 episodes of Retrovaniacs (eps 75 and 76). Watched 1 episode of The Sopranos (2.01). Listened to 2 episodes of Creepy pod (Normal Corn for Normal People, Mr. Widemouth). Listened to 1 episode of Sega Saturn Shiro (Live Show May 14 2021). Watched 1 episode of Fallout (2.02). Watched 1 episode of Star Trek Voyager (1.06). Listened to 1 episode of The Cartridge Club (Summer of Games 2020 - PS5).

3.10: Watched 1 episode of Lost (2.05). Listened to 1 episode of The Losers Club (It: Welcome to Derry: The Thing in the Dark). Watched 1 episode of The Amazing Race (17.09). Listened to 1 episode of Unsolved Mysteries (Highway Ambush). Watched 1 episode of The Sopranos (2.02). 

3.11: Watched 3 episodes of Lost (2.06, 2.07, 2.08). Listened to 1 episode of The Retrograde (Top 10 Villains in Video Games). Watched 1 episode of Survivor (50.03). Watched 1 episode of The Sopranos (2.03). 

3.12: Watched 1 episode of Lost (2.09). Watched 1 episode of Australian Survivor (14.03). Watched 1 episode of Fallout (2.03). Watched movie: Splinter.

3.13: Watched 1 episode of Lost (2.10). Watched 1 episode of The Amazing Race (17.10). Listened to 1 episode of Staff Picks (American Pie). Watched 1 episode of Fallout (2.04).

3.14: Listened to 1 episode of Retronauts (ep 114). Listened to 1 episode of Creepy pod (Abandoned by Disney). Listened to 1 episode of The 7th Rule (ep 309). Watched 1 episode of Lost (2.11). Watched 1 episode of The Sopranos (2.04). Listened to 1 episode of Looking Back at Lost (ep 105). Listened to 1 episode of The FF Dynasty (9.151). 

3.15: Listened to 1 episode of The Losers Club (It: Welcome to Derry: Now You See It). Listened to 1 episode of The FF Dynasty (9.150). Listened to 1 episode of Creepy pod (Gurgles and Bugman). Listened to 1 episode of Unsolved Mysteries (Jacob's Last Drive). Listened to 1 episode of Fantasy Fotoball Happy Hour (3.10.26 ep). Listened to 1 episode of Sega Saturn Shiro (Live Show: May 21, 2021). Listened to 1 episode of The Cartridge Club (CC Summer of Games 2020 - EA Play and MORE!). Finished video game: Metroid Prime. Watched 1 episode of Lost (2.12). 

3.16: Watched movie: The Lion King (90s). Listened to 1 episode of Post Show Recaps: The White Lotus (ep 6 feedback). Watched 2 episodes of Lost (2.13, 2.14). Listened to 1 episode of Looking Back at Lost (ep 106). Listened to 1 episode of The Stephen Kingcast (ep 84). Listened to 1 episode of The 7th Rule (ep 310). Listened to 1 episode of Creepy pod (The Theater). Watched movie: Green Room.

3.17: Watched 1 episode of The Sopranos (2.05). Watched 1 episode of Lost (2.15). Watched 1 episode of Fallout (2.05). Listened to 1 episode of Arcade Attack (ep 260). Finished video game: Ecco The Dolphin: Defender of the Future. Listened to 1 episode of Looking Back at Lost (ep 107). 

3.18: Watched 1 episode of Australian Survivor (14.04). Watched 1 episode of Survivor (50.04). Listened to 1 episode of The Stephen Kingcast (ep 85). Watched 1 episode of Lost (2.16).

3.19: Listened to 1 episode of Fantasy Football Happy Hour (3.12.26 ep). Watched 2 episodes of Lost (2.17, 2.18). Watched 1 episode of The Amazing Race (17.11). Watched 1 episode of The Sopranos (2.06). 

3.20: Watched 2 episodes of Lost (2.19, 2.20). Watched 2 episodes of Australian Survivor (14.05, 14.06). Listened to 1 episode of The FF Dynasty (9.152). Watched 1 episode of The Sopranos (2.07). Watched 1 episode of The Amazing Race (17.12). Listened to 1 episode of Collateral Cinema (4/20 Special: Evil Bong). Listened to 1 episode of Fantasy Football Happy Hour (3.19.26 ep).

3.21: Watched 1 episode of Australian Survivor (14.07). Listened to 1 episode of The Stephen Kingcast (ep 86). Listened to 1 episode of Creepy pod (Annora Petrova). Watched 1 episode of Lost (2.21).

3.22: Listened to 1 episode of Staff Picks (Fateful Findings). Listened to 1 episode of Retrovaniacs (ep 77). Listened to 1 episode of The FF Dynasty (9.153). Listened to 1 episode of Ear Biscuits (ep 71). Listened to 1 episode of Looking Back at Lost (ep 108). Watched 1 episode of Lost (2.22). Listened to 1 episode of Collateral Gaming (Game Launch Edition: Virtual Boy - Nintendo Classics Review). Listened to 1 episode of The Stephen Kingcast (ep 87). Listened to 1 episode of Unsolved Mysteries (Double Murder on the Fifth Floor). Watched 1 episode of Fallout (2.06). Watched 1 episode of The Sopranos (2.08). 

3.23: Listened to 1 episode of The Losers Club (It: Welcome to Derry - The Great Swirling Apparatus of Our Planet's Function). Finished video game: Beyond Oasis. Watched movie: Star Wars Episode III: Revenge of the Sith. Watched 2 episodes of Lost (2.23, 2.24). Listened to 1 episode of Creepy pod (Ansasi's Goatman Story). Listened to 1 episode of Retronauts (ep 115). Listened to 1 episode of The Retrograde (Your Game is Perfect - We've Changed Everything Pt 2). 

3.24: Watched 1 episode of Australian Survivor (14.08). Watched 1 episode of Fallout (2.07). Watched 1 episode of The Sopranos (2.09). Listened to 1 episode of Arcade Attack (ep 261). Listened to 1 episode of The FF Dynasty (9.155). Listened to 1 episode of Creepy pod (su!cidemouse.avi). Watched 1 episode of Lost (3.01).

3.25: Watched 1 episode of Fallout (2.08). Watched 1 episode of Lost (3.02). Listened to 1 episode of The Cartridge Club (ep 82). Watched 3 episodes of Australian Survivor (14.09, 14.10, 14.11). Watched 1 episode of The Sopranos (2.10).

3.26: Watched 1 episode of Survivor (50.05). Listened to 1 episode of Unsolved Mysteries (Road Trip to Murder). Watched 2 episodes of Australian Survivor (14.12, 14.13). Listened to 1 episode of The FF Dynasty (9.154). Watched movie: The Good Son. Watched 1 episode of Lost (3.03). 

3.27: Watched 1 episode of Lost (3.04). Listened to 1 episode of Collateral Cinema (At the Movies: Dr. Strange in the Multiverse of Madness). Listened to 1 episode of The 7th Rule (ep 311). Listened to 1 episode of Retronauts (ep 113). 

3.28: Listened to 1 episode of Looking Back at Lost (ep 109). Watched 1 episode of The Challenge (31.01). Watched 2 episodes of Australian Survivor (14.14, 14.15). Watched 1 episode of Lost (3.05).

3.29: Listened to 1 episode of The Losers Club (It: Welcome to Derry - 29 Neibolt Street). Listened to 1 episode of The Retrograde (Zelda: Tears of the Kingdom - First Hour Playthrough). Listened to 1 episode of Arcade Attack (ep 262). Watched 1 episode of The Sopranos (2.11). Listened to 1 episode of Staff Picks (That Thing You Do!). Listened to 1 episode of Collateral Cinema (ep 65). Watched 1 episode of Lost (3.06). Listened to 1 episode of Creepy pod (The Harbinger Experiment). Finished video game: Mark of Kri.

3.30: Listened to 1 episode of Ear Biscuits (ep 72). Listened to 1 episode of The Retro Blast (Arcade Memories). Watched 1 episode of Lost (3.07). 

3.31: Watched 1 episode of Australian Survivor (14.16). Watched 1 episode of Lost (3.08). Listened to 1 episode of The Cartridge Club (CC Portable Mania!!! - Series Finale). Listened to 1 episode of Fantasy Football Happy Hour (3.26.26 ep).



Most things done (min of 6)

42 episodes of Lost watched
18 episodes of The Sopranos watched
16 episodes of Creepy podcast played
15 episodes of Australian Survivor watched
9 episodes of The FF Dynasty played
8 movies watched
8 episodes of Survivor (US) watched
8 episodes of Fallout watched
7 episodes of Looking Back at Lost played
7 episodes of The Amazing Race watched

A bunch of stuff tied with 5


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