Wednesday, September 11, 2024

Video Game Review #531: J.J. Squawkers

J.J. Squawkers
Arcade


Nostalgia Factor:

I had never heard of this game until I stumbled upon a YouTube review of it a couple of years ago. With the game's imaginative art style and wacky level design, it immediately piqued my interest. I made a mental note to check the game out someday.

A few years passed, and I kind of forgot about the game. But then, like magic, it just suddenly appeared in my mind again. I decided I should play it before I forget about it again, so I fired up my RetroPie and gave it a go. And here we are.




Story:

Here is what passes for the game's story, as explained by the opening crawl:

"What a disaster! Someone is kidnapd again. Something terrible happend to the peaceful village Pistachio ville. Villagers dissappeard one bye one. And the others gradually became cold hearted and violent. It seems as if they were hypnotized under someone's spell."

Ooooookay then. Clearly, the story does not matter one tiny bit.




Gameplay:

This is a standard 2D side scrolling shooter. Controlling your character, a little green bird dude, you make your way through five stages. You see an enemy, you blast it. You see a pit, you jump over it. It really is a very straightforward game. Just keep on moving to the right and keep on blasting.

I would not necessarily call this "bullet hell" but there is an awful lot of stuff coming at you from all directions. Prepare to take a lot of damage. You have a health meter. Get hit a certain number of times and you die. You get two lives per "quarter". When you lose that second life and have to continue, the game takes you back to the nearest checkpoint. Luckily, the game is pretty generous with its checkpoints. So even though you'll be dying and continuing a lot, you won't get stuck playing through the same areas over and over again very often.

You start with the standard weapon of the tomato. The tomato sucks. You throw it forward and it arcs, making it hard to hit enemies. Plus its range is pretty limited. Luckily, there are different weapons to be found all over the place. There's some big gear things you throw that roll forward along the ground, some screws that shoot out quickly in front of you (kind of like the daggers from Ghosts 'n Goblins), along with a few other weapons I can't think of right now. Some reviewer I am. One that doesn't take notes and one who refuses to look at Wikipedia for help.

Each stage ends with a boss battle. These battles were my favorite part of the game. While the stages are pretty simple (walk forward, shoot everything in sight, don't get hit, and don't fall to your death), the boss battles require some strategy and pattern recognition. I found them to be quite enjoyable. The final stage of the game is one big boss rush where you face all the previous bosses before squaring off against the big bad. Beat him, and you beat the game.

I wish I had a good game to compare this to, but my mind is coming up blank. Ghosts 'n Goblins? Maybe, but not nearly as hard. Contra? No. Sunset Riders? No. The Cowboys of Moo Mesa? Maybe a little closer to this game, but no. Willow for the arcade? Maybe, but not quite.

All in all, I beat this game in under an hour. Each stage only takes 5 to 10 minutes to complete. Maybe more if you factor in all the deaths and all the continues. But with only 5 stages in total, you can get through this pretty quick. I actually played through it twice for review purposes. I actually found my second playthrough harder? I'm not sure if it is something the game does on purpose (like when you beat Super Mario Bros. and all the turtles turn to beetles) or if it was all in my head. But I swear it was harder the second time around.




Graphics:

I just love the way this game looks. I was instantly drawn in by the visual design. It is like a 90s Saturday morning cartoon come to life. Bright, vibrant, and full of personality every step of the way. I always love games that look like this. 

J.J. Squawkers throws the wildest shit at you. It may be one of the trippiest games I've ever played. One moment you are throwing apples at squirrels and chipmunks, and the next level you are in a floating dream world, complete with clouds, flying bath tubs, giant lawn chairs, among many other very unusual things. Seriously, the game is wild. You actually find yourself in outer space, jumping from planet to planet, and battling giant astrology characters. There is little connective tissue with the bizarre places this game goes, and I love it for that.




Sound:

Looking back, I remember very little about the game's music and sound effects. It sounded, uh... okay - I guess? I don't remember disliking it. Kind of upbeat and intense. But ultimately nothing memorable at the end of the day.

You could blindfold me and make me listen to some game music and I would legitimately have no idea if it was this game or not.




Overall:

This was a perfectly okay gaming experience. What will I remember most about it? Probably the cartoonish graphics and the offbeat stage design. This game takes you so many places in such a short amount of time. It truly is a surreal experience. 

That said, I do not think the gameplay is anything to get too excited about. It's difficult, and oftentimes annoyingly so. I also don't think there is anything particularly original about the gameplay itself. It feels very generic, and something we haven't seen in some shape or form a million times before. 

It's hard for me to generate too much excitement for this game. It's good, yes. And I think back on my time with it favorably. But at the same time I can't say I feel particularly fulfilled or excited about it either. It's an above average title. I'll give it that. But I don't know if I can go any further than that. Got pretty annoying sometimes.

Before I go, I will mention that this game has a two player mode. Maybe I will play this with my son sometime in the future and come back and re-review the game. I always wonder if these old games improve with the two player experience or not. I am so used to playing everything myself. I guess we'll find out someday. Or maybe we won't.


THE GRADE:
C+


For a complete index of all my past posts and game reviews, click


Friday, September 6, 2024

Video Game Review #530: Legend of the Skyfish

Legend of the Skyfish
PlayStation 4


Nostalgia Factor:

I bought this game for a buck on the PlayStation Store a little over a year ago. I normally steer away from these little cheapie games, but the game's art style caught my eye. Kind of reminded me of the Sega Oasis series a bit. I looked up the game online and I saw that beating it gives you a quick and easy platinum trophy as well, so I thought sure, I'll check it out.

It took me a while to get around to finally playing the game, but here we are. Would it be any good, or would it be a waste of my precious dollar? Let's find out.




Story:

Uh, um, ermm.... There's a bad fish out there and you have to sail around a bunch of different islands until you find it and defeat it. The game attempts to tell you a story through a short cutscene at the beginning of the game, but it honestly falls flat on its face. It's a cheap, short story lacking in any real imagination or depth whatsoever. I think this is supposed to be a kids game, so I guess that makes sense.




Gameplay:

There's not much to this game. When I first started playing, I got excited a little bit because it seemed like we had a 16 bit Zelda-like game on our hands. Lush graphics, over the top perspective, character swinging a little sword. That's about where the similarities end, though.

This is not an action RPG. It is a linear game comprised of 45 stages. There are three different sections in the game, each one with 15 stages. At the end of the 15th stage, you fight a boss character. Then you move onto the next section of the game. Combat is not really the emphasis of this game, though. It is all about puzzle solving and using your head.

Your main tool is your fishing pole, which acts as a grappling hook. You either use it to pull things closer to you, or to latch onto something solid and pull yourself over to it. You'll use this tactic quite often to pull yourself over large gaps. The entire focus of the game is based on using this tactic and solving puzzles - like throwing switches and moving blocks around. Nothing too overly complicated. I can safely say I did not have to look online for help once while playing this.

Things clip along pretty quickly. It takes about an hour to make it through each section of the game. So three hours in total. If you catch on quickly and don't get stuck, you can probably knock out this entire game in one sitting.

I am not going to lie and say this was a super fun and exciting game. It's not. It's a time passer. Almost like a mobile game. Not much challenge. Quick and easy levels. But it is addicting and keeps you coming back for more. And most importantly - it is an easy platinum trophy. If you are into that kind of thing, you can't beat that!




Graphics:

The graphics are probably the highlight of this game. It is very bright and fun looking, which is what immediately drew me to the game. Everything is colorful and animated well in 2D. It's almost like a comic book version of Zelda or an Oasis game. Even my wife, who generally does not care about games, said that this looked really cool when she walked in the room.

That said, it could have looked a lot better with today's technology. It is very basic looking. The stages look exactly the same. After the initial reaction of "aww, this game looks so cute" there is not much to keep you interested visually. Just a lot of grass, trees, and water.




Sound:

The game's sound is fine, I guess. It uses the same music for every stage in the game, if I am not mistaken. That gets old pretty quickly, but luckily that one song doesn't suck or anything. Sound effects are fine, too. Just nothing special at all to be found here.




Overall:

This is an alright game. That's about all the praise I am going to offer it. It's alright. I didn't hate myself as I played through it. It's quick, fast paced, and easy. It's utterly forgettable, though. The story sucks, the gameplay is uninspired. It feels as if this was geared towards little kids - even more so than Finding Nemo, which I just played for the PS2. There is NO depth or complexity here whatsoever, and nothing that will make me come back for more.

Legend of the Skyfish is dead average. Nothing more, nothing less. I feel as if the final score should reflect that. It's going to get a C. Right in the middle. 

Oh well. It wasn't a total waste of a dollar. The game doesn't completely suck, and it was nice to add another platinum trophy to my collection. Woo hoo.


THE GRADE:
C


For a complete index of all my past posts and game reviews, click


Thursday, September 5, 2024

Video Game Review #529: Finding Nemo

Finding Nemo
PlayStation 2


Nostalgia Factor:

This is a milestone review in one very important way: it is my 4-year-old son's first video game! I took him to a local used game store about two months ago and said he could pick something out for himself if he was good. And this is what he picked out.

We came home, played the game for about fifteen minutes, and then he lost interest. He has not wanted to play the game since. As I said, this was about two months ago.

I decided to come back and finish off the game. I liked what I saw from the first few levels, and I kind of figured that this would be a quick and easy game to play through and review. So here we are: Finding Nemo on the PlayStation 2. Something I normally never would have played under regular circumstances. Let's check it out.




Story:

This must be the most loyal movie to video game adaptation I've ever seen. It follows the plot of the film pretty much beat for beat, with very few deviations. I'm not going to recap the entire movie here, but actual cutscenes are plucked directly from the film and put into the game in between levels. It really moves the action along from location to location quite nicely. It felt like I was playing along with the movie. As I said, this is one of the most loyal adaptations I've ever encountered.




Gameplay:

Basic gameplay consists of 2D side scrolling swimming action. The only thing I can really compare it to is Ecco the Dolphin. One of the buttons makes you swim faster. Another one makes you charge forward. You control one of the characters from the film (which character it is depends on the stage). You must make it from the start of the stage to the end of it. You collect items, you swim through rings, and you can complete little mini tasks within the stage, like dropping different colored rocks into the corresponding color's hole. Some stages are more open ended. Like, you have to find all the characters hidden in the stage. The stage I'll always remember is the one where you are in the fish tank and you have to find and collect all the pebbles and drop them in the filter to clog it up. You have to solve a bunch of mini puzzles along the way. Tough but fun.

The game has a gold star system, where completing certain tasks within a level earns you a gold star. There are 60 in the game in total. Some of these tasks include swimming through every ring in the stage, and defeating every enemy in the stage. At first I was really concerned about collecting as many stars as I could. But then I looked online and I saw that collecting all 60 stars unlocks a hidden photo gallery or something at the end of the game. Not really worth all that trouble. So I stopped trying to get them all.

Don't expect the entire game to be side scrolling stages. There are many different gameplay variations. Expect to participate in a lot of "races" where you are trying to make it to a specific destination before the other characters. These stages take place from a behind the back perspective. Picture the 3D swimming stages in Ecco: The Tides of Time. I hate having to keep comparing this game to Ecco, because they really are quite different. But there are similarities. Swimming through rings is one of them.

Other stage variations include a matching game where you flip over cards, slide puzzles, levels where you must bounce from one object to another, and levels where you are being chased and are swimming away towards the screen (ala Crash Bandicoot).

The game is surprisingly difficult. Some of the side scrolling puzzle stages, your goal can be quite obscure. I couldn't believe I had to look online for help a few times when playing this. I also found the slide puzzles to be tough, too. I hate those things. If you die in this game, it takes you back to the nearest checkpoint. While the game is tough, you have unlimited lives, so it never becomes too frustrating.

Despite the unexpected challenge, I beat the game in a little under four hours.




Graphics:

The game looks good enough. I'm not going to say it is going to win any beauty awards. I am not even going to say it has held up particularly well. But it looks good enough, and that is all that matters to me.

The cutscenes in the game look nice. As I mentioned earlier, they are pulled right from the movie. The actual graphics in the game are noticeably not as good. A little fuzzy and a little jaggedy. But they look fine. Not ugly, not pretty either. Just a very basic representation of the events of the film.

I suppose I do have to mention that Nemo looks kind of scary when they zoom in on him sometimes.




Sound:

This game has some great sound. A nice orchestral soundtrack that makes each stage sound epic in its own way. Voice acting is good. I can't tell if the actors are actually from the movie, though? Clearly in the cutscenes they are, but then during the in-game action they sounded a bit different, especially Dory.

Can't complain at all about anything, though. This game definitely excels in the sound department.




Overall:

This game was better than I thought it would be. I came in expecting it to be terrible, but I had a decent enough time with the game. I won't say I was head over heels in love with it or anything. I can see that this isn't necessarily a "good" game. It feels a bit lazy sometimes. And it is definitely geared more towards kids than adults. It's a little bit like a mix between Ecco the Dolphin and Geronimo Stilton. 

I would say this is a slightly above average game, but that is about as far as I will go. It does not deserve a grade in the B range, but it is better than a C. So C+ it is.

Will I ever play this game again? Normally, I would say no. But who knows, my son may take an interest in this game again. I can see myself firing this up with him and making it through some of the levels again. I'll keep my save data so I can try to snag some of those hidden stars I missed. It definitely gives the game some replay value.

So there you have it: Finding Nemo, a decidedly slightly above average game. Play it if you are a fan of the franchise or you have kids. They'll probably like it because it follows the movie so closely. But if you come in expecting a great, memorable gameplay experience, you are going to be disappointed.


THE GRADE:
C+


For a complete index of all my past posts and game reviews, click


Monday, September 2, 2024

2024 Movie Rankings (August)



August was a good month for movie watching, as I was able to watch twelve total for the month. Five of these twelve will be advancing to my year end ranking. The movies I watched in August were:

Serial Mom
Alien Romulus
A Fish Called Wanda
Stand By Me
Deadpool & Wolverine
Saw II
Platoon
The River Wild
Martyrs (2008)
Beverly Hills Cop: Axel F
Saw III
Forrest Gump

Which five are moving on? Let's find out.



Not Moving On:

Beverly Hills Cop: Axel F
I didn't think this movie would be any good, and it somehow managed to be even worse than my expectations. It's such a dry, safe movie. Eddie Murphy is a shell of his former self. It's not funny. It's just a completely pointless paint by numbers police procedural. There were a few nice callbacks to previous movies in the series, but I found this to be very dull. Give me the much-maligned Beverly Hills Cop 3 over this any day. At least that movie knew how to have fun.

Saw II and Saw III
Don't get me wrong, I actually do like these movies. II is the superior film, but III isn't too horrible. Robert the Bruce's dumbassery almost ruined it for me, though. 

Alien Romulus
I think I would have liked this a lot more if it was not so dark. I saw it at the drive-in theater with my wife, and we both could barely make out what was happening on the screen half the time. I think I'll wait till this comes home, and then watch it in the dark with headphones on for the full experience.

The River Wild
This is a fun movie and in fact was actually my introduction to Kevin Bacon as a kid. So while most people like Kevin Bacon, I've always been leery of him for being mean to Tim from Jurassic Park in this movie. That said, it is a fun 90s adventure and while there is nothing too memorable about it, I've always enjoyed it. Just not quite good enough to crack my top 5.

Serial Mom
This is very close to cracking my top 5. It just barely misses out. It is such a fun movie. It has an awesome cast. It is funny. I love the premise of it, with a seemingly normal, perfect mom who kills everyone who makes her mad. She starts with making obscene phone calls, and it quickly accelerates after that. It is such an entertaining film. Ricki Lake is in it. The deaths are fun. There's a lot of dark humor here. 

A Fish Called Wanda
I think Mario Lanza will be very disappointed to see that this movie does not move on. It is a very fun, entertaining movie. I'm not saying I did not like it. It has some interesting twists, and I found it to be very enjoyable. However, I did not think it was the funniest movie ever made, or anything even remotely close to that. It's a fun 80s adventure movie with some comedy. It is a fast paced, fun watch, but I don't know if I'll be able to tell you much about this movie 5 years down the road from now. Maybe if I watch it again. Which I probably will. I like the movie, but I don't really have any kind of attachment to it, and I don't see it as anything more than just a fun and entertaining popcorn film.



Moving On:

Forrest Gump
This is a no-brainer for me. I've loved this movie ever since I first saw it as a kid. I haven't seen it in a very long time by my standards (since 2016). So it has been a good 8 years. But I think it has been a perfect amount of time. It kept me captivated from beginning to end. I noticed things I'd never noticed before. This is my first time watching it as a dad, and I have to admit that there were a few moments that brought a tear to my eye. As much as I've always loved this movie, it has never been one I cried for. But not this time. I've softened in my old age.

Anyway, yeah, I love Forrest Gump and I thoroughly enjoyed every second of it. Special shout out to the music, which is great. And the Vietnam scene inspired me to watch Platoon right after this. Don't be surprised to see this movie do well in my year-end ranking.

Martyrs (2008)
I first saw this back in 2017, which was 7 years ago. It ranked #2 on my favorite movie list of 2017. This is my first time coming back and watching it again. I am not sure it will place that high this time around, but it definitely deserves a shot to make my top 5 and move on. It is such a grim, hopeless tale that really beats you over the head like no other movie I have seen before. There are some genuinely scary moments in the movie, too. It is hard to get an emotional reaction, one way or another, out of me when watching a movie, and this one definitely does that. It's a very uncomfortable watch. And I oddly enjoy it.

Deadpool & Wolverine
I don't get to see movies in the theater very often anymore, so this movie stood out as a real treat for me and my wife. Not only were we getting out of the house and doing something fun, but we got to enjoy a fun movie with characters that we like. Lots of hilarious jokes, as well as Easter Eggs to other Marvel properties. I loved every second of it. That said, there are things about it that do not work, and when it comes to my year-end ranking, this movie has no chance of winning whatsoever. It's a good, entertaining movie that I had fun watching, but it will not go down as "a movie to be remembered" when all is said and done.

Platoon
While I've never been a big fan of war movies, I've always had a special place in my heart for Platoon. It has such a good cast of characters. Everyone is well fleshed out. I always enjoyed the scene when it is night time and everyone is splitting up to enjoy some R and R. Willem Defoe in the drug tent is hilarious and awesome. His character is just great in this movie. The music is flawless as well. 

It is a tense film. Not just about the horrors of war (although there is plenty of that) but also about interpersonal conflict between the characters that boils over into madness. I love it. 

Stand By Me
I've always related to this movie growing up. I haven't watched it in a very long time so I figured I'd watch it again. It is every bit as good as I remember. I don't remember there being so many Goonies parallels though. It's crazy. Anyway, this is a solid, emotional movie with a lot of emotional moments and some good character development. I found some of the crying to be a little forced and unnatural, though. One of my favorite movie quotes is from this film: "I never had any friends later on like the ones I had when I was twelve. Jesus, does anyone?"



With these 5 movies advancing, here is a look at the top 40. 8 months down, 4 to go! At the end, we'll have 60 movies - 5 from each month that move on. And then I will determine my favorite. In no particular order, here are the 40 that have moved on:

Last Night
Doctor Sleep
A Star is Born
Mystic River
Stand By Me
Dune (1984)
Dune: Part One
Dune: Part Two
Legends of the Fall
Cloverfield
Glass
The Shape of Water
Milo and Otis
Gerald's Game
Dr. Giggles
Lord of the Rings: The Two Towers Extended Edition
Ghost
Milk
Forrest Gump
Platoon
Fried Green Tomatoes
The Four Falls of Buffalo
The Hunger Games: The Ballad of Songbirds and Snakes
Open Water
Old
The Hatchet Wielding Hitchhiker
Bone Tomahawk
Deadpool & Wolverine
Grizzly Man
Dumb and Dumber
The Skeleton Key
The Illusionist
The Prestige
Rear Window
Martyrs (2008)
Transformers
Lord of the Rings: The Return of the King Extended Edition
The Disaster Artist
Saw
Halloween


Past 2024 rankings:


For a complete index of all my past posts and game reviews, click


Sunday, September 1, 2024

2024 Things (August)





8.1: Watched 1 episode of Big Brother (26.07). Watched 1 episode of Survivor (25.02). Finished video game: Cool Spot. Watched 1 episode of The Amazing Race (12.03). Listened to 1 episode of Arcade Attack podcast (AAPOD169). 

8.2: Watched 1 episode of Big Brother (26.08). Watched 1 episode of Unsolved Mysteries on Netflix (4.01). Listened to 1 episode of Cartridge Club podcast (CC Weekly #67). Watched 1 episode of Receiver (ep 4). Listened to 1 episode of The Losers Club podcast (Gerald's Game).

8.3: Watched 2 episodes of The Amazing Race (12.04 and 12.05). Watched 1 episode of Survivor (25.03). 

8.4: Listened to 1 episode of Retrograde podcast (ep 184). Listened to 1 episode of Stephen King Cast (ep 169). Listened to 1 episode of Cartridge Club podcast (CC Weekly #68). Watched 1 episode of Unsolved Mysteries on Netflix (4.02). Watched 1 episode of Jurassic World: Chaos Theory (1.07). Watched 1 episode of Batman: The Animated Series (Robin's Reckoning Pt. 1).

8.5: Watched 1 episode of Invincible (2.01). Listened to 1 episode of Arcade Attack podcast (AAPOD170). Listened to 1 episode of Fantasy Football Happy Hour podcast (8.5.24 episode). Listened to 1 episode of the 7th Rule podcast (ep 242). Watched 1 episode of Batman: The Animated Series (Robin's Reckoning Pt. 2). Listened to 1 episode of Unsolved Mysteries podcast (The Creatures of Hockomock Swamp).

8.6: Listened to 1 episode of Unsolved Mysteries podcast (Jailhouse Ghosts). Listened to 1 episode of Retrovaniacs podcast (ep 1). Listened to 1 episode of Digging Six Feet Under podcast (s04e5). Watched 1 episode of Big Brother (26.09). Watched 1 episode of The Amazing Race (12.06). Listened to 1 episode of Dynasty Happy Hour podcast (ep 405).


8.7: Watched 1 episode of Unsolved Mysteries on Netflix (4.03). Watched 1 episode of Survivor (25.04). Watched 1 episode of The Amazing Race (12.07). Listened to 1 episode of I Finally Watched... (Ep. 2). Watched movie: The River Wild.

8.8: Watched 1 episode of The Amazing Race (12.08). Watched 1 episode of Big Brother (26.10). Watched 2 episodes of Batman: The Animated Series (Night of the Ninja and Cat Scratch Fever). Watched movie: Stand By Me.

8.9: Watched 1 episode of Big Brother (26.11). Watched 1 episode of Unsolved Mysteries on Netflix (4.04). Watched 1 episode of The Amazing Race (12.09). Listened to 1 episode of Retrograde podcast (ep 185). Listened to 1 episode of Fantasy Football Happy Hour (8.7.24 episode). Watched 1 episode of Batman: The Animated Series (The Strange Secret of Bruce Wayne).

8.10: Watched 2 episodes of Batman: The Animated Series (Heart of Steel Part One and Part Two). Watched 2 episodes of The Amazing Race (12.10 and 12.11). Listened to 1 episode of Fantasy Football Happy Hour (8.9.24 episode). Watched 1 episode of Unsolved Mysteries on Netflix (4.05). Watched 1 episode of Receiver (ep 5). Watched 1 episode of Survivor (25.05). 

8.11: Watched movie: Saw II. Watched movie: Deadpool & Wolverine. Listened to 1 episode of Cartridge Club podcast (ep 50).

8.12: Listened to 1 episode of Staff Picks (A Fish Called Wanda). Listened to 1 episode of Sega Saturn Shiro (ep 44). Listened to 1 episode of Ear Biscuits (ep 38). Listened to 1 episode of Cartridge Club (CC Weekly #69). Listened to 1 episode of Dynasty Happy Hour podcast (ep 18). Listened to 1 episode of Losers Club (Gerald's Game Revisited). Listened to 1 episode of Unsolved Mysteries podcast (The Art of Murder). 

8.13: Watched 1 episode of Survivor (25.06). Listened to 1 episode of Stephen King Cast (ep 65). Listened to 1 episode of the 7th Rule podcast (ep 243). Watched 1 episode of Big Brother (26.12). Watched movie: A Fish Called Wanda. Listened to 1 episode of Cartridge Club podcast (ep 131). Watched 1 episode of Batman: The Animated Series (If You're So Smart, Why Aren't You Rich?). Watched 1 episode of Hitler and the Nazis: Evil on Trial (ep 1). 

8.14: Watched 1 episode of Big Brother (26.13). Listened to 1 episode of Digging Six Feet Under podcast (s04e06). Listened to 1 episode of Fantasy Football Happy Hour (8.12.24 episode).

8.15: Watched 1 episode of The Challenge (37.00). Watched 2 episodes of Survivor (25.07 and 25.08). Listened to 1 episode of Collateral Cinema podcast (ep 33). Listened to 1 episode of Unsolved Mysteries podcast (The Shadow Man). Listened to 1 episode of Retrograde podcast (ep 186). Listened to 1 episode of Arcade Attack podcast (AAPOD171). Finished video game: RoboCop vs Terminator (SNES). 

8.16: Listened to 1 episode of Dynasty Happy Hour podcast (ep 406). Watched 1 episode of Big Brother (26.14). Watched 1 episode of The Challenge (37.01). Listened to 1 episode of Fantasy Football Happy Hour (8.13.24 episode).

8.17: Watched 1 episode of Big Brother (26.15). Watched movie: Serial Mom. Listened to 1 episode of Fantasy Football Happy Hour (8.14.24 episode). Watched 1 episode of Survivor (25.09).

8.18: Listened to 1 episode of Digging Six Feet Under podcast (s04e07). Watched movie: Alien Romulus. Watched 1 episode of The Challenge (37.02).

8.19: Listened to 2 episodes of Fantasy Football Happy Hour (8.15 and 8.16.24 episodes). Listened to 1 episode of Losers Club (Dolores Claiborne). Listened to 1 episode of Stephen King Cast (ep 66). Watched 1 episode of Survivor (25.10).

8.20: Listened to 1 episode of Ear Biscuits (ep 39). Listened to 1 episode of Collateral Cinema podcast (At the Movies Edition: Deadpool & Wolverine). Listened to 1 episode of Cartridge Club podcast (CC Weekly #70).

8.21: Watched movie: Martyrs (2008). Listened to 1 episode of Digging Six Feet Under podcast (s04e08). Listened to 1 episode of Dynasty Happy Hour podcast (ep 407). Listened to 1 episode of Fantasy Football Happy Hour (8.19.24 episode). Watched 1 episode of Big Brother (26.16). Watched 1 episode of The Walking Dead: Daryl Dixon (1.01).

8.22: Watched 1 episode of Big Brother (26.17). Watched 1 episode of Batman: The Animated Series (Joker's Wild). Listened to 1 episode of Cartridge Club (CC Weekly #71). Watched 1 episode of The Challenge (37.03). Watched movie: Beverly Hills Cop: Axel F. Listened to 1 episode of Fantasy Football Happy Hour (8.20.24 episode).

8.23: Listened to 1 episode of Cartridge Club (ep 5). Watched 1 episode of The Walking Dead: Daryl Dixon (1.02). Watched 1 episode of Big Brother (26.18). Watched 1 episode of The Challenge (37.04).

8.24: Listened to 1 episode of Fantasy Football Happy Hour (8.21.24 episode). Listened to 2 episodes of Unsolved Mysteries (The Nameless Victims and Texts from a Killer?). Watched 3 episodes of Survivor (25.11. 25.12, and 25.13). Watched Untold: The Murder of Air McNair. Watched 1 episode of The Challenge (37.05). Listened to 1 episode of Losers Club (Taylor Hackford's Dolores Claiborne).

8.25: Listened to 1 episode of Retrograde podcast (ep 187). Listened to 1 episode of Fantasy Football Happy Hour (2024 Ride or Die). Listened to 1 episode of the 7th Rule podcast (ep 244). Listened to 1 episode of Arcade Attack podcast (AAPOD172). Watched 1 episode of The Walking Dead: Daryl Dixon (1.03). Watched movie: Saw III. Listened to 1 episode of Sega Saturn Shiro (Editor's Corner ep 1). Listened to 1 episode of Retronauts podcast (Micro 007: The Ups and Downs of Xenogears).

8.26: Listened to 1 episode of Fantasy Football Happy Hour (2024 Rotoworld Mock Draft). Listened to 1 episode of Staff Picks (Crimson Tide). Finished video game: Castlevania: Symphony of the Night. Watched 1 episode of The Walking Dead: Daryl Dixon (1.04).

8.27: Listened to 1 episode of Digging Six Feet Under podcast (s04e09). Listened to 1 episode of Arcade Attack podcast (AAPOD173). Watched 1 episode of Big Brother (26.19). Watched 1 episode of Receiver (ep 6). Listened to 1 episode of Fantasy Football Happy Hour (8.23.24 episode). Watched 1 episode of The Walking Dead: Daryl Dixon (1.05).

8.28: Listened to 1 episode of Sega Saturn Shiro (Editor's Corner ep 2). Listened to 1 episode of Cartridge Club podcast (CC Weekly #72). Listened to 1 episode of Ear Biscuits (ep 40). Watched 2 episodes of Survivor (25.14 and 25.15). Watched movie: Forrest Gump.

8.29: Listened to 1 episode of Staff Picks (Rosemary's Baby). Watched 1 episode of Batman: The Animated Series (Tyger, Tyger). Watched 1 episode of Big Brother (26.20). Watched movie: Platoon. Listened to 1 episode of Fantasy Football Happy Hour (8.26.24 episode). 

8.30: Watched 2 episodes of The Challenge (37.06 and 37.07). Listened to 2 episodes of Fantasy Football Happy Hour (8.27 and 8.28.24 episodes). Listened to 1 episode of Cartridge Club podcast (CC Weekly #73). Watched 1 episode of Hitler and the Nazis: Evil on Trial (ep 2). Watched 1 episode of Big Brother (26.21). Listened to 1 episode of Loser's Club podcast (Stephen King's Sleepwalkers).

8.31: Listened to 1 episode of Arcade Attack podcast (AAPOD174). Listened to 1 episode of Collateral Cinema podcast (ep 34). Watched 3 episodes of Terminator Zero (1.01, 1.02, and 1.03). Watched 1 episode of The Walking Dead: Daryl Dixon (1.06).




17 episodes of Fantasy Football Happy Hour podcast played
15 episodes of Big Brother watched
14 episodes of Survivor watched
12 movies watched
10 episodes of Cartridge Club podcast played
10 episodes of Batman: The Animated Series watched
9 episodes of the Amazing Race watched
7 episodes of the Challenge watched
6 episodes of Arcade Attack played
6 episodes of  The Walking Dead: Daryl Dixon watched
6 episodes of Unsolved Mysteries podcast played

Tuesday, August 27, 2024

Video Game Review #528: Castlevania: Symphony of the Night

Castlevania: Symphony of the Night
PlayStation


Nostalgia Factor:

Can you believe that I've shared the planet with this game for 27 years and I am only just now getting around to playing it? I grew up a fan of the original NES Castlevania, but its sequel, Simon's Quest, soured me to the series and I never returned to it. That was a mistake. There have been a ton of great Castlevania games released since then - most notably the highly acclaimed Symphony of the Night.

I have not been living under a rock all these years. I've read all the online reviews and I've read through all kinds of Reddit threads and message board conversations about this game. It has almost no haters. Everyone universally seems to agree that this game is awesome. Heck, my good friend (the late Almighty Wisk) did a guest review of this game for my blog back in 2016 - and he gave the game an A+. Click here if you are interested in that review.

This is one of those games that I've always told myself I'd get around to playing "someday." I even downloaded it from the PSN Store back in 2014. Which means I've had this game in my possession for ten years now, waiting for the right time to fire it up.

Well, the time has finally come. I've been playing through every Castlevania game, in order, so I could make it to this point: finally playing Symphony of the Night. Would I find that this game really is one of the greatest games ever made, or would I find it to be overrated as all hell? Let's find out.




Story:

This game acts as a sequel of sorts to Castlevania: Rondo of Blood. The action starts with a cutscene that shows Rondo's protagonist (Richter Belmont) facing off against Dracula. After this brief sequence, the game flashes forward to the future. Dracula is back (again) after 100 years, and his son Alucard, who works with humans on the side of good, enters the castle looking to end things once and for all.

The game has a surprisingly strong storyline when held up against other Castlevania games. Loyal readers should know I spoil everything in my reviews, so skip to the gameplay section if you haven't played this yet.

Alucard discovers that the person behind Dracula's resurrection is Richter - the protagonist of the last game. But how could this be? How could a Belmont turn bad? That's where things get a little tricky. If you are playing this game blind, like me, you will treat Richter as a boss character when you come across him. You'll find him, you'll kill him, and the credits will roll. But this is actually the "bad" ending of the game.

What you need to do it free Richter of his curse. He's being controlled by an evil entity. If you enter the battle with a special pair of glasses equipped, it makes the entity visible during the Richter boss fight. Ignore Richter and kill the entity. This will free Richter of his curse. It will also unlock the entire second half of the game - which you would have missed if you simply just killed Richter instead of freeing him. In this second half, you must travel through an inverse version of Dracula's castle. At the end, you battle Shaft (not Samuel L Jackson, but the entity responsible for Richter's possession). Beat him, and you go into battle against Dracula. Beat him, and this triggers the good ending.

Dracula is defeated, the castle falls apart, and Richter and his friend Maria (who appears off and on as an NPC) are able to escape in peace.




Gameplay:

You've undoubtedly heard this described as a "Metroidvania" game. Well, this is where the term originated from. Metroid/Castlevania. And that is a pretty good description. This is essentially a Metroid game but with Castelvania characters and gameplay.

Dracula's castle is pretty big. The map is empty when you first start playing, but it fills out whenever you enter a room. Just like a Metroid game. There are hidden power ups around the castle that increase your health, hearts, and magic limit - just like in a Metroid game. There are doors you will encounter that you cannot unlock, as well as platforms that you cannot reach. You have to come back later once you have learned new abilities with your character, such as a double jump. Just like a Metroid game.

The goal of the game is to explore the castle to your best ability. You'll gain new weapons, items, and abilities along the way. One fun thing about the game is how you level up as you kill enemies. Makes it feel a bit more like an RPG and separates itself from Metroid, where you do not have EXP or the ability to level up. You also have familiars, which allow you to change into the shape of an animal. I found most of these pretty useless (I still do not know what the purpose of the wolf is). The only one I used with regularity is the bat, which allows you to fly around and reach areas you could not reach previously. In fact, once you find the bat familiar you can immediately go to the Richter battle if you want to see the game's bad ending.

You can get lost pretty easily if you do not know where you are supposed to go next. This happened to me several times as I was playing. You can look at the map and see where you have not been yet, but this is not always foolproof. Be prepared for a lot of aimless wandering and backtracking through areas you have already seen dozens of times before.

The game is also very vague with its hints. Reminds me of Simon's Quest a bit in that regard. For example, in order to get the glasses you need in order to defeat the entity controlling Richter, you have to collect a gold and silver ring, which are hidden in the castle. Then you have to bring them to the "clock room" and equip both of them. How would anyone have known to do this in the pre-internet days? One of the rings you need is protected by spikes, which you can only get past if you collect the special spike breaker armor. But this is never once mentioned in the game. You just have to figure it out yourself. Or look online like I did. But again - how would anyone have known to do this without the internet back in the 1990s? I likely would have made it to Richter, seen the bad ending, and thought - "oh okay so that was a pretty short and easy game." And then I would have moved on with my life.

Luckily, I came into this well aware of the "inverted castle" and the second half of the game. So when the credits started to roll, I immediately knew something was not right. I reloaded my old save and did things the "right way." Up until this point, things had been relatively easy. I was not dying often and running into that vaunted difficulty level of past Castlevania games.

And then the inverted castle happened. Right off the bat, I noticed the difficulty spike. I was in the clock tower area and there were these flying enemies that were just beating the piss out of me. I managed to make my way through them after some trial and error, but then ran into another tough area. And another. And another. Nothing ever gets too hard to the point of frustration, but it almost does. Almost.

The inverted castle was nothing like I thought it would be. I expected it would be the same thing as the normal castle, except upside down. But that is not right. The normal castle looks like a castle, with tables and chairs and torches and a library area, etc. But the inverted castle is very demonic-feeling, filled with lots of weird creatures and some very abnormal room designs. Kind of like the Upside-Down in Stranger Things. Or Silent Hill when it transforms after you hear the air raid sirens. Or like in Soul Reaver when you switch between the real and spectral world. The same locations mirroring each other, but in a very dark and haunting way.

The inverted castle feels less like "Metroidvania" and more like classic platforming Castlevania. You already have all your powers and upgrades. There is not a whole lot of backtracking. You are mainly just going in a big loop around the castle, fighting bosses and leveling up your character. Your ultimate goal is to defeat five special bosses. When you beat them, they drop a "Vlad piece" like a heart, rib, eye, etc. If you have played Simon's Quest, you should know where I am going with this. You have to collect all five Vlad pieces, equip them, and then head to the inverse clock room. This takes you to the final confrontation against Dracula and Shaft. Beat them, and you beat the game - which is what I did. Apparently if you explore both castles to 100% completion before fighting the bosses, you unlock a special ending. But I had already sunk enough time into this game and it was starting to overstay its welcome, so I opted for the normal ending. That's good enough for me.

So yeah. That's this game in a nutshell. Metroid style exploration set in the world of Castlevania, complete with the ability to level up and equip items. I understand the love people have for this game. I can imagine it must have been quite amazing to play back in the 90s, especially when you find out, after you beat the game, that there is another whole castle out there to explore. Undoubtedly, I would have sunk A LOT of time into this game if I had played it as a kid.




Graphics:

The graphics for this game have aged pretty darned well. The entire thing is 2D and sprite based. It has held up so much better than anything 3D from this era. Bright, sharp, colorful, and detailed 2D graphics, just oozing with personality. The characters are varied and diverse. The backgrounds are all fun to look at. Each section of the castle seems to have its own unique look and feel. It's very atmospheric, like a hodgepodge of many ideas introduced in previous Castlevania games. 

Special shout out to the enemy design. This game has such fun and creative enemies to fight. Some of the bosses are so big, they take up almost an entire screen. My favorite is the big ball of bodies. Such fun to hack away at. I also liked how previous areas from Castlevania games are reimagined, like Dracula's throne room, the entrance hall with the zombies, and the staircase that goes down to where the fish creatures are jumping out of the water. It was a real treat to see these area brought to life with 32 bit graphics.

I would have absolutely loved this as a kid. I think one of the reasons I never checked it out is because I was big into 3D at the time. To me, 2D graphics were a thing of the past - the Genesis and NES era. Man, what the heck was I thinking?




Sound:

The music from this game gets a lot of critical acclaim - and for good reason. It's awesome! I have had different songs from this game's soundtrack stuck in my head for days now. It's rattling around in my head right now as I write this review. Definitely one of the better game soundtracks I've heard lately. A lot of this music is going directly onto all my video game related music playlists. It is so good.

That said, it is not quite as iconic as the music from the NES games. Those tunes will live in my head forever. As much as I like to bash on Simon's Quest because I did not like it as a kid, I have to admit it has some great music. I don't think Symphony of the Night is quite there. In 20 years will I still be humming the music to this game? Probably not. It's still damn good though.

Sound effects are fine. Voice acting is laughably bad, but in a charming way. Think of Resident Evil or other games from this era. So bad, it's good. That said, I do really enjoy Alucard's voice. He actually sounds like a real badass.




Overall:

I liked this game. How could I not? I like Castlevania. I like Metroid. And there's no way that sooo many people could have been wrong about this. It's a great PS1 title.

That said, I am not sure I like it more than previous Castlevania games. The NES games still hold a special place in my heart. I enjoyed this game and appreciate the heck out of it, but it just isn't quite there at the top of the Castlevania hill for me. But I see why so many people like it. It is a great game.

I'm going to replay this someday. I'm going to wait two or three years, just long enough for me to have forgotten everything about it except for the minor details. Then I am going to play a different version of the game, like the Saturn one. And I am going to see where it stands. I have a feeling this is a game that will grow on me over the years. I am going to like it better when I replay it as opposed to how I feel about it now. And I really like it now. So while I am not going to give this game an A+, or even an A, I feel like that may change in the future.

Should you play this game? Absolutely. Don't let it take 27 years like it did with me.


THE GRADE:
A-


For a complete index of all my past posts and game reviews, click


Thursday, August 15, 2024

Video Game Review #527: RoboCop Versus The Terminator

RoboCop Versus The Terminator
Super Nintendo


Nostalgia Factor:

When I was a kid, I rented the Genesis version of this game for one weekend. I played through it, beat it, returned it to the video store, and never played it again. In my late 20s, I ended up buying the Super Nintendo version of RoboCop vs the Terminator at a used game store. It had been so long since I'd played the Genesis game, I didn't realize that this was a completely different version of the game. I slogged my way through it (taking note of the high difficulty level) and beat the game. I put it back into my collection of SNES games and never played it again.

This had to have been about 15 years ago. That was the last time I had played any version of RoboCop vs the Terminator. In recent years, I've been reading a lot about these two games and the differences between them. Most people seem to have come to the consensus that the Genesis version is the far superior version of the game. 

Even though I had played both games, I didn't have a strong opinion either way. I simply didn't remember them well enough to say which one was better and which one was worse. So I have decided to revisit them and make that decision myself. First up: The SNES version!

I remember little about the game aside from its difficulty. I remember climbing ladders and jumping across conveyor belts and shooting enemies. And that's it. How would I feel about it now? That is what we are here to find out!




Story:

This game actually has a somewhat interesting story, which is told through comic book style frames in-between stages. In the Terminator-dominated future, it is discovered that RoboCop's human/machine design led to the awakening of Skynet. A resistance soldier is sent back in time to eliminate RoboCop to prevent the bad future from happening. Of course, an army of Terminators is sent back to stop her.

The assassin fails, and the awakening of Skynet is actually fast forwarded when RoboCop connects to the Cyberdyne network with his little hand-spiky thing. The game leaps 50 years into the future. RoboCop's mind has been trapped inside the computer network while Skynet and the Terminators have conquered the Earth. RoboCop is able to take advantage of a security lapse to rebuild his old body and put his mind back into it. Armed with intimate knowledge of how to take down Skynet, RoboCop sets off on a quest to destroy the program once and for all, and restore humanity's freedom.




Gameplay:

This is a pretty standard side scrolling shooter. Using the d-pad, you control RoboCop. The down arrow makes you duck. There is a jump button, a shoot button, and a button where you can switch weapons. That's pretty much it. You can fire up and in diagonal directions, which is a big plus. Unfortunately, RoboCop moves VERY slowly, like a battle tank inching its way through a muddy battlefield. You're going to have to destroy everything in your path, because running is not an option.

The point of each stage is to make it from point A to point B. Some stages are very straightforward. Others are more maze-like. Some offer branching paths that take you to the same destination. But overall I would say the game is very focused on getting you to your destination. Very rarely did I get lost, and I never once had to turn to the Internet for help.

Things start out pretty easy. I breezed through many of the early stages. The game does get pretty tough, quick. What is frustrating is that you have to make it through a stage without dying. Even just one death will send you back to the very beginning of the stage. And this game has some fairly long stages!

There's not much variety to be found here. You control RoboCop. You walk. You shoot things. You make it to the end of the level. Rinse and repeat. There is one Mode-7 style stage, but it is over and done with in about two minutes, and it is very easy to complete. It almost doesn't count when we are talking about variety in the gameplay.

While the game may be a little repetitive and a bit frustrating in its difficulty, I still enjoyed it for the most part. I like how in the "modern days", you can't just kill a Terminator by shooting it. You have to knock them into pits or lure them into traps. In the future, you have access to weapons that can take them down pretty quickly.

The whole game is somewhere between ten and fifteen stages long. You can easily beat this in one playing session - unless you find the difficulty a bit too much. Luckily the game has a password system. I used save states as I played through this (I know, I know, don't judge me). So I was able to beat this with relatively little trouble. I refuse to apologize for this, however, because as a dad who works full time, I have very little time to game. 

It would have taken some time and some trial and error, but I'm sure I could have beaten this "the right way", just as I did when I first played it back in my twenties. I just chose not to.




Graphics:

This is a good looking game. It's not phenomenal looking or anything like that. The presentation is a bit drab, with the generic menus and boring title screen. The comic strip story sequences are nothing to write home about either.

The actual stages themselves look good though. RoboCop and the Terminator enemies look good. Everything looks good, but not great. It's a passable game. I suppose my biggest complaint is the fact that many of the levels have the same mechanical/industrial feel to them. I would have liked to see a little more variety and a little more color. But I understand it is hard to be colorful when most of the game takes place in a drab, desolate future.




Sound:

There is nothing special about this game's music. I just finished playing it earlier today, and I have already forgotten most of it. If middle of the road, futuristic techno is your thing, maybe you'll like it. I am indifferent.

Sound effects are relatively weak, too. For a game full of guns and explosions, nothing really gets the heart pumping. 




Overall:

Like I said before, I had a fairly decent time playing this game. I definitely say it an above average title. But I can also see why I had such a tough time remembering it from when I had first played it. It is just so very basic. There's nothing here that makes this game stand out from the crowd. It's not bad, but it is not exceptionally strong either. It's okay. It's good. It's aiiiight. But I can't muster up any more enthusiasm than that.

Should you play this game? Sure. Will it leave a lasting impression on you? Probably not. I can pretty much tell you that in another year or two, I will think back on this game and not be able to remember anything about it. And that's okay. The game is good for what it is. A slightly above average shooter. Will I be returning to it in my life at any point in the future? Probably not.


THE GRADE:
C+


For a complete index of all my past posts and game reviews, click


Friday, August 9, 2024

Video Game Review #526: Cool Spot

Cool Spot
Sega Genesis


Nostalgia Factor:

I know what you're thinking. Dan, you already reviewed Cool Spot back in 2015. Why are you reviewing it again?

Let me explain.

I grew up with the Genesis version of Cool Spot. It was one of the best 2D platformers in my collection. I ended up selling off this game, along with all my other Genesis games, at some point in the mid 90s to make way for the Saturn and PlayStation. I wouldn't play the game again until I picked up the SNES version and reviewed it back in 2015.

Something bugged me about my experience with the game, though. I remember thinking the game was awesome when I was a kid. When I played it in 2015, I did not have a great time with the game and gave it the grade of a C. Mediocre. Usually when I like a game as a kid, I enjoy it as an adult, too. I chalked it up to an anomaly and moved on with my life.

But since then, I've stumbled upon a few online reviews that compare the two versions of the game. Every single review says the Genesis game is better, and that the SNES version is weak. That got me thinking. What if the game wasn't really that bad after all? What if the game was as good as my memories from when I was a kid?

Took me a while, but last night was the night I decided to return to the Genesis version of the game, nearly 25 years after I played it last. Would it be better than the Super Nintendo version?

You bet your booty. Keep reading for my full impressions.




Story:

This game does not really have a story, at least it does not have one that is actually explained in the game. It is your goal to fight through eleven stages. At the end of each stage is a Spot locked up in a cage. Who has been locking them up is never explained. Once you rescue all eleven Spots, the game ends.




Gameplay:

Right off the bat I started having fun with this game. It was like coming back to an old friend. I quickly figured out why I didn't like the Super Nintendo version - the screen is cropped and much of the action is completely cut off. In that version, you often could not see where you were going or jumping, requiring you to take blind leaps of faith. It made the precision platforming stages (like the one above the bath tub or the one on the train) a MAJOR pain in the butt that sucked all the fun and enjoyment out of the game for me. This version has no such issues. I had a very fun time playing it, from beginning to end.

This is not a linear platformer where the goal is to simply make it from the beginning of the stage to the end. These stages are big and require a lot of exploring. The goal is to look for red discs to collect. Once you collect 60, there is a cage somewhere towards the end of the level that unlocks. Free the Spot from the cage and you clear the stage. Again, it is crucial to collect enough red discs along the way. It is very easy to make it to the cage, but then not have enough discs collected to unlock it. Then you have to turn around and backtrack and look for ones you missed.

If you can collect 85 red discs, you unlock a bonus stage. The stage takes place inside a can of 7-Up. The goal is to bounce around on bubbles, looking for a hidden letter within the stage. There are six bonus stages in total, with one hidden letter in each of them. The letters spell "uncola" which is what people called 7-Up back in the day. Some people, anyway. The saying never really stuck.

This is a fairly difficult game, with lots of enemies cheap-shotting you left and right. Health items are pretty rare to find, as they only randomly appear when you kill an enemy. The nice thing about the game is that once you kill an enemy, they are gone forever. This allows you to methodically explore each stage and collect the items you need to advance the game. Another reason the SNES version sucked is because these enemies respawn, artificially inflating the game's difficulty level along with its cropped screen issues.

The whole thing can be beaten in about 90 minutes or so. The game is only eleven stages long, but these stages take a while to beat because of all the exploring you have to do. As a kid, I found this game had a ton of replay value. As an adult, I do not know if I will be replaying this anytime soon. But I have to admit, all of the exploring and collectibles makes it feel like a more rewarding experience than a simple "get from point A to point B" 2D platformer.




Graphics:

This game looks better than I had remembered. It is very colorful. The world of the game feels rich and alive. The characters are well animated. I like the variety in the stages. It almost has a Toy Story feel to it. I guess my only complaint is that a few stage backgrounds, like the dock and the toy room, are reused a couple times.




Sound:

This game has a better soundtrack than you would think. The stage music is upbeat and toe-tapping. You'll find yourself vibing along as you play. I really enjoyed it. The sound effects are good, too. And the little noises your character makes from time to time. I have zero complaints.



 
Overall:

I am very, very glad I returned to this game, and I didn't just abandon it forever after playing the mediocre SNES version. It's so freaking good. I still can't get over how much better it is.

If you have the means to play this game, I would advise checking it out. It is very fun. In fact, and I hope this is not blasphemous to say, it may be one of the better platformers on the Sega Genesis. 

Don't let the fact that this is a product placement game with a soda mascot as the main character distract you from giving Cool Spot a chance. This is not heartless or soulless at all. Quite the opposite actually. It is just bursting with fun and personality. Play this if you can.


THE GRADE:
B+


For a complete index of all my past posts and game reviews, click