Alien Syndrome
Nintendo Entertainment System
Nostalgia Factor:
I have fond memories of playing Alien Syndrome at the arcades when I was a kid. The game always intrigued me with its mysterious outer space setting and its creative alien bosses. Unfortunately, I never saw much of the arcade game because of its extreme difficulty combined with the inability to continue when you run out of lives.
I know for a fact that I rented a home version of this game when I was a kid. I did slightly better than I did when playing the arcade game. I want to say I made it to level 4 or 5? But still, the game was too hard for me. Looking back, I could have sworn that I rented this game for the Sega Genesis. But doing my research here in 2026, I'm noticing that there was never a version of this game released for the Genesis. So it must have been the NES version I played as a kid. I only mention this because it seems like some kind of weird Mandela effect going on with me. Like, if you put a gun to my head and asked me which version of this game I had played as a kid, I would have said it was the Genesis. But I would have been wrong.
Regardless, I've finally decided to come back and see if I could beat this game that I've been unable to beat for over 30 years now. Plus, I'm just curious to see how it compares to the memories of it that I've built up in my mind. Alien Syndrome - let's check it out!
Story:
There's not much of a story here. You control one of two soldiers: Ricky or Mary. It's the future, and there's been an alien invasion. You must fight your way through a series of 6 stages, rescuing 12 prisoners from each stage and then fighting a boss at the end of each stage. When you are done, you go right into a boss battle against the end character. The big bad alien head guy.
When you beat him, your characters are lauded as heroes, while the game hints at a possible return from the aliens in the future. The end.
Gameplay:
This is a very simple and straightforward game. You take control of your character. You'll notice the isometric perspective. Your goal is to rescue 12 prisoners located in the level. Once you rescue them, the level exit opens up. You must make it to the level exit. Once inside, you fight a boss character. Beat the boss, and you move onto the next stage.
You start with a simple pea shooter gun. You can shoot in all four directions, plus diagonals. Enemies constantly come at you. Touch them and you die. They get progressively harder as the game goes on. The enemies in the first level of the game are much slower and easier to defeat than the enemies on stage 5, which are fast and can shoot at you.
Levels are big and maze-like. On the walls, you'll notice some computer stations. Most of these are different weapons you can pick up. I liked to use the laser. There's also a fire weapon and a few others I didn't really use at all. Some computer stations give you points. Others can transport you to the other side of the level. There are also maps covering the walls. You'll often stop to check these out, since they show you exactly where each prisoner is hidden in the level.
I'm a little surprised that I was not able to beat this game as a kid. I probably didn't have the patience for it. But it wasn't nearly as hard as I'd thought it would be. I played through it twice for this review - the first time using save states (just to get through the game), and the second time playing through it naturally. The game is generous in giving out extra lives. Plus, when you use up all your lives, you can continue from the start of the stage you died on. I must not have put much time or effort into this game as a kid, because I didn't have too much of a problem making it through the game this time around.
Before we move on, I'll talk about the bosses. I think most people remember the bosses from this game more than anything. Each boss is fairly big and takes up a lot of room on the screen. They all have a vulnerable spot (often an open mouth or unguarded weak area). They all have a set pattern they follow. Most of them launch projectiles at you to make the fight harder. You can shoot these projectiles out of the sky. While I found the bosses to be tough the first time I played through this game, I was surprised at how well I did against them the second time around. I didn't even need save states to kick their butts. Just recognize the pattern, get in hits when you can, and don't panic. Rinse and repeat. Even the final boss follows the same formula, and is not hard to defeat at all.
Graphics:
This game suffers a fairly significant graphical downgrade from the arcade version. It looks well enough on the NES, but it will never win any beauty awards. I do give it props for the varied stages that get weirder and more alien as the game goes on. And the enemies themselves are all unique and distinct for each level of the game. My favorites are the creatures that are clearly inspired by the xenomorphs in Alien. Shout out to the enemies in stage 4 that resemble disembodied dicks crawling around on the ground, and the walls in stage 5 that look like vajayjays that shoot enemies out like projectiles.
The bosses are the main thing I remember from the arcade game. They aren't quite as detailed or gnarly looking here on the NES, but they do a good enough job. I like how they are all varied in appearance. They each have something "cool" about them.
Sound:
The music for this game is very forgettable. I played through this game twice for my review, and even after finishing it the second time, I still barely remember anything about the music. I think it is recycled and used in every stage. If not, each tune sounds similar enough where they might as well be recycled. It's kind of a low, rhythmic beat. Dun, dun, dun, DA NAH, dun, dun, dun, DA NAH over and over again. When you collect all prisoners and the countdown to escape begins, the music isn't frantic or fast paced. It changes to a slightly cheerful song, heavily reminiscent of the music in a game called Thundercade that I used to play all the time when I was a kid.
I suppose audio capability on the NES wasn't really suited for making the game feel more creepy or atmospheric. They did the best they could, and that's all that counts. To be honest, the music and sound effects section is always the least important part of my reviews. As long as the game is fun and it doesn't sound egregiously bad, it's all good to me.
Overall:
I had a surprisingly good time with this game. I had expected it to be a half-baked port of a pretty good arcade game, but it turned out to be a solid enough title on its own merits. The fact that I played through it twice (once with save states and once without) should tell you I had a good time with it. Because my time is limited and very important to me. I'm not going to play a game twice if I am not having a good time with it.
I'm curious to go back and give the arcade game another shot. I know it looks better and it has higher production value - but how is the gameplay? Is it possible that the NES version is actually better than the arcade? I can't quite make that claim at the moment, but I will put the arcade version of this game on my to-play list. I'm curious now.
So there you have it. If you haven't played this game, it is well worth checking out. If you've played it and haven't come back and revisited it in a long time, you should find that it holds up quite well. I'm not going to say this is an AMAZING title or anything I'd consider an all-time classic, but it's fun enough. Will I ever play it again in my life? Probably not. But I'm glad I came back to it and was able to finish it off. Gives me closure for yet another game I played as a kid but I wasn't quite good enough to beat.
THE GRADE:
B
For a complete index of all my past posts and game reviews, click
>HERE<



















.jpg)

.jpg)
.jpg)
.jpg)
.jpg)
.jpg)





