Gone Home
PlayStation 4
Before playing:
I've been aware of Gone Home for years and years now. I remember first reading about it in Game Informer probably about 10 years ago, and thinking "hey, that sounds interesting." It's been on my to-play list ever since. The only problem is that the game never seems to be on sale. I wasn't going to pay 30 dollars for a story based game that can be beaten in a few hours. So I waited. And waited. And waited...
Here we are in 2026. I was finally able to catch the game on sale at a reasonable price, so I scooped it up. Would the game be worth the 10-year wait? Let's check it out.
Story/Gameplay:
The story is the main feature of the game. Let's get that out of the way. If you come here looking for a rich gameplay experience, you will be very disappointed. There are no enemies to fight. No health meter. This is a walking simulator. Essentially a movie with interactive elements. Because the story and gameplay are intertwined so closely, I'm combining both aspects of the game for this segment of my review. Be warned, there will be spoilers ahead.
The game tells the tale of Katie, a college student who returns home after traveling abroad for several months. The family has moved into a new home. Katie doesn't know this home very well. She arrives and finds a note on the door from Sam, saying that they are gone and to not come looking for them. At first I thought Sam was Katie's brother, but I quickly learned through the context of the game that it was her sister instead.
Believe it or not, I got stuck almost immediately in the game. I had the settings too dark, and I couldn't see anything aside from the windows and the note on the locked door. I couldn't get in. I looked all over the place for ten minutes, hitting the action button and looking all over the place, but I couldn't find anything. I ended up turning the brightness up. That's when I found the little cabinet you can open with the house key inside of it.
There is no one to be found in the house. You play answering machine messages and hear your own message saying you were coming home. It has gone unplayed, meaning no one knew you were coming. So that is why no one is there to greet you.
The whole premise of the game is that you are walking around the house and discovering clues to the whereabouts of your family. You learn the back stories of all the family members. I remember the dad and his struggles as an author being one of the standout side stories. But the parents stories end up being a wash. Nothing dramatic has happened. They are simply out on vacation.
The real story is what happened to Sam. You find out, through a series of journals left behind, that Sam was in love with another girl. It explores the relationship and the awkwardness around it from the beginning. But it quickly blooms into a fairly touching tale. Again, spoiler alert. The game leads you to think her fate has something to do with witchcraft and a Ouija board, but this is just a joke set up by her sister. Sam has run off with her girlfriend, ducking out on the military academy where she'd been enrolled.
So it's kind of a feel good story. It tricks you into thinking something dark and scary has happened, when really the answers are much more simple. The parents are off on vacation, and the sister has gone off with her girlfriend. The story will go on after the game ends. We'll never see what happens, but that is the beauty of it. This is one of the more grounded, real life-based stories I've experienced in a game. On the surface this may sound boring, but to me it was not.
As far as the gameplay goes, like I said, it is nothing special. You walk. You pick things up with a cursor. You can read books and interact with switches, faucets, phones, and other things in the environment. When I first started playing the game, I liked to grab everything I could and pile it up on the porch outside the front door. There was so much random crap out there. It was kind of funny. But once I realized that I could be doing this for DAYS because there are so many interactive things you can pick up, I stopped. It was fun causing a little mischief, but it got old quick.
The rest of the game flew by quickly. The house itself is very large and interesting. The fact that your character Katie isn't familiar with it (this wasn't her family childhood house; the family had just moved in when she left on her trip) makes the game seem a bit more ominous. Some of the journals left behind referenced the house having a reputation for being haunted. And then there's all the witchcrafty stuff set up by Sam before she left. But like I said, that all turns out to be nothing.
I think I beat the whole game in one sitting. It's not very long. If you have time for a movie, you have time for this. After beating the game, I looked to earn some of the trophies I missed. It was here that I learned that the entire game can be beaten in under one minute if you skip the clues and know exactly where to go first. It took me a few tries, but I ended up earning this trophy.
Luckily, I had gotten this game on sale for a cheap price. It is a very short experience. I think I would have felt a little ripped off if I had paid 30 bucks for this, or whatever it was before the sale. It's essentially a three hour interactive movie. But don't take that as a diss. I really liked this game.
Graphics:
This game looks great. It is set in what looks like a normal, lived-in, chaotic house. Well, not quite normal. Not everyone has a house this large and confusingly designed, filled with secret passages. What I mean is that you see things that people have left behind. Books, notes, dishes, remote controllers, hairbrushes, etc. It feels like a place that people live in. People with busy lives and not much time to clean up (or fully unpack from when they'd first moved in). You get a real sense of knowing who this family is just from what they've left behind.
This game won't win any awards for its outstanding beauty or anything like that. But it looks fine. It looks real. It's atmospheric. It works on every level. I have no complaints here.
Sound:
This game's sound is very good. It is eerie and quiet most of the time, contributing to the game's creepy atmosphere. There's a hallway early in the game that has a room attached to it where there is a radio playing. It's just a man's voice reading the news. But there is just something chilling about the quality of it, especially in contrast with the complete silence of the rest of the house. It made the hair on my arms stand up the first time I began creeping down that hall and heard the voice talking.
The voice acting is good also. Story games don't work without good voice acting. Sam steals the show and delivers an emotional performance. No complaints here, either.
Overall:
As you can tell by my overwhelmingly positive review of the game so far, I really liked it. If you're into these narrative kind of walking simulators, you should enjoy it also. I can understand how some might find this game to be boring. Others probably call it "woke" because of the lesbian love story. I also understand how it may seem disappointing that it isn't demons responsible for the family's disappearance, or anything dramatic like that. It's a much more grounded, slice of life kind of game that tells a very specific and unique story in the life of this family.
Whether or not you enjoy the story will determine if you like the game or not. Gone Home isn't about the gameplay. No one is going to remember the tight controls or the groundbreaking advancements this game makes. You just walk around and look at stuff. What people will remember is the story.
If you like the story, you'll like the game. If you don't like the story, you won't like the game. I suppose there's something to be said about the game's atmosphere and the clever design of the house. But the story is what ties everything together. It certainly isn't the gameplay.
If this sounds interesting, I'd highly recommend the game to you. If not, you can probably feel safe passing it over. There are so many games out there. I've given up on ever being able to play every thing on my to-play list. Don't waste your time on something you probably won't like.
THE GRADE:
B+
(I just realized that my last review, GTA 5, also got a B+. So, a three hour game where you walk around and look at things got the same review score as a massive, living and breathing open world title that is one of the best selling games of all time. Dontcha love it?)
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