Tuesday, November 17, 2020

Video Game Review #244: Tekken 2

Tekken 2
PlayStation


Nostalgia Factor:

Growing up, I was never a huge Tekken fan. In the 16-bit era I enjoyed games like Mortal Kombat and Street Fighter. When things shifted to 3D I became a fan of the Virtua Fighter series. Although I had heard Tekken was good, I was a big time Sega supporter and never really gave Tekken too much a shot out of sheer stubbornness and loyalty to the Sega brand.

The most I ever played Tekken was on a PlayStation demo disc where the game was featured. You could only choose from two fighters, and the disc only let you engage in a fight or two before saying "thanks for playing, now buy this game" and sending you back to the main menu. Even with these limited options, I still played this demo quite a bit, marveling at the game's CGI introduction and hoping that I could unlock hidden characters and battles if I played around with it enough. That never happened.

I lost interest in fighting games somewhere around this time, and I never bothered to give the Tekken series another look until 2013 when I downloaded Tekken Revolution for the PS3 and played around with it for a couple weeks. The game was available for free on the PlayStation Store, otherwise I never would have given it a second look. I played just long enough to unlock all the game's trophies and then I deleted it from my hard drive forever.

I have not played another Tekken game since. I probably never would have returned to the series again if one of my coworkers didn't loan me their copy of Tekken 2 for the original PlayStation so I could review it for my blog. I figured why not? I am always appreciative when people give me games to review, so I accepted it and gave it a shot.

Not really being a big Tekken person growing up, I came into this with an open mind. But it is no big secret that fighting games are not one of my favorite genres. In fact, most fighting games I have reviewed for this blog have gotten terrible scores from me. Would Tekken 2 break the curse?




Story:

Without an instruction manual, it is really hard for me to tell you much about the story of this game because absolutely nothing is explained in-game. When you first fire up Tekken 2, there is a brief two-minute introduction video set to music where it shows a bunch of the fighters doing random things.

When you beat the game with any of the fighters, you get a quick 10 to 20 second long ending sequence for each of the fighters. But again, these don't tell you much about the story of the game. One character takes a motorcycle ride, but finds his path cut off by a rock slide. So he gets off his bike and punches the rocks away and smiles at the camera. Credits begin to roll. Another character gives a flower to a little girl, only to be destroyed by a satellite blast from outer space. Another character throws someone into a volcano. 

Do any of these endings explain anything? No.




Gameplay:

Forget about this game's storyline, and let's move on to more important things. Mainly: is it any fun to play? It is, actually. I had my doubts coming into this game, seeing as how much my opinion has soured on fighting games over the last several years. But I had a decent time playing this.

If you have played any fighting game ever, you should have a pretty good understanding of the game's basics. You're presented with a screen where you select your fighter. You can fight against a friend one-on-one, or you can play through a couple of different game modes. The main single player mode of this game is arcade mode, where you engage in a series of fights against the game's characters.

Once you've made your way through all your opponents, you fight against the game's final boss character: Devil. Who this Devil is, why you're fighting him, his relevance to the game's story... I have no idea. Like I said, I didn't have the game's instruction manual and literally nothing about the story is explained in-game. It is what it is.

Once you beat Devil, you watch your character's ending sequence, followed by the game's credits. Back to the title screen you go. A few other game modes include survival mode where you have to beat the whole game with one life bar (yeah no), time attack, and team battle. I passed on all of these game modes. Again, fighting games are just not my thing. Arcade mode was enough to suffice for me.

As far as Tekken 2's fighting mechanics, the game is pretty fun to play. Combat is less about fireballs and projectiles like other fighting games of its era and is instead more based on actual martial arts. The characters are diverse and have their own unique skillsets. What I like about this game is that all of its moves and button combinations can be found by hitting the pause menu. No more fumbling around, trying to luck into discovering each characters' move sets. It's all right there laid out for you.

Arcade mode can be completed in approximately 20 minutes or so depending on how good you are. My first playthrough took me a bit longer as I was still getting used to the game's controls. Subsequent playthroughs were a lot shorter. With each playthrough I noticed hidden characters being added to the character select menu. If this was 1996 and 14 year old me had rented Tekken 2 for the weekend, I am sure I would have kept playing until I unlocked them all, but that didn't happen here.

I played through the game about five or six times before I called it a wrap. Yet again, fighting games are not my thing and I had absolutely no interest in playing any of the other game modes or seeing all the endings. I can only do the same repetitive thing so many times before losing interest.




Graphics:

I grew up playing games that looked like this, so I have absolutely no problems with Tekken 2's graphics. I remember how cutting-edge this game was when it first came out. I still think it looks pretty good! It's not one of those games like the original Mortal Kombat that has aged so poorly to the point where it is almost unplayable. This game is very playable.

The characters looks good (if a bit blocky) and the scenery and backgrounds all are very colorful and fun to look at. Sure, this game probably looks awful by today's standards but I don't care about today's standards. I think this is a fine looking fighting game.




Sound:

This game sounds really good too. The music to the intro video is catchy and fun. Each stage's themes are very nice and perfectly fit what the game is trying to do. I have no complaints about the sound effects either. For a 90s fighting game, everything sounds exactly as it should, if not better. 

I guess my only gripe would be that there isn't really a memorable music track that sticks in your mind, nothing that you hear and instantly think: Tekken 2! To this day I still remember the music from Street Fighter and Mortal Kombat games that I have barely played in the last 20 years. I just played Tekken 2 a few days ago and I already can't remember most of its music. In another 30 days I won't remember any of it.




Overall:

I've said it many times already and I'll say it one more time for posterity's sake: fighting games are not my thing. I can't stress that enough. That said, I still had a relatively good time with Tekken 2. I didn't like this game so much that I would ever spend more than two or three hours with it, and in fact now that I'm done with the game I will probably never play it again. But considering my disdain for the genre, the fact that I didn't hate this game is quite impressive.

I realize that this game was revolutionary for its time. The graphics, the sound, the cutscenes, the presentation: all of it was top-notch for the 1990s. I would have loved this game as a kid and probably would have spent countless hours trying to unlock all the characters, while poring over the meaning of all their endings.

Present day Dan, however, doesn't have much use for this game. It's an interesting relic, and it is fun to play and look at just to see how far things have come. And the game does a lot of stuff right, too. The controls are nice, the characters and their styles are varied and diverse. The fact that the game doesn't hide each character's move list from you makes it easily much more accessible than most fighters of its era.

But now that I am done with this game, I am likely never going to play it again. And I won't miss it either. This doesn't mean I hate the game or that I dislike it. In fact, its final score is probably higher than it should be considering my thoughts on the genre as a whole. But I can't deny Tekken 2's impact on the fighting game genre, nor can I ignore how well-crafted of a game it is. I recognize that this is a really good fighting game, even though it is not necessarily my cup of tea.



Final Score:
B-





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Tuesday, November 10, 2020

Video Game Review #243: Ecco: The Tides of Time

Ecco: The Tides of Time
Sega Genesis


Nostalgia Factor:

As a kid I was a big fan of the original Ecco the Dolphin. I don't know why, but I never ended up buying its sequel: Ecco: The Tides of Time. Instead, I only rented this game for one weekend. And what a weekend it was.

Right off the bat, this game drew me in. It wasn't just the improved graphics and the more forgiving gameplay - it was the game's story. Immediately you are thrown into the action in Ecco 2. Everything moves much faster. Time traveling dolphins from the future? You run into them in your first five minutes of playing.

Not only was the story great, the levels were more varied, and there was a lot more creativity in the design of some of these levels. I'll never forget my first time whipping through water tunnels above the ocean, or my first time aboard the alien ship, jumping out of the water and experimenting with the area's crazy gravity.

Growing up, I ALWAYS considered Ecco 2 to be the superior Ecco game. Because I never actually owned The Tides of Time, it wasn't until just recently that I actually had the chance to sit down and play Ecco 1 and 2 back to back.

Look at what I said in my review of the first Ecco, which I gave the final score of an A:

"The only reason I don’t give it an A+ is because I still have to play its sequel, and if memory serves me right I enjoyed the sequel much more than I did the original game. So as much as I love this game, I know that it can get even better. And for that I am really excited. I CAN’T WAIT to play it."

I posted this review a little over a month ago. Even then, I considered Tides of Time the superior game. And then I played Tides of Time. And you know what? I didn't like it as much as I did the first Ecco. In fact, it wasn't even really that close.

What happened? How could I have misjudged this game so much as a kid? How could my memory be so faulty? Read on and I shall explain.




Story:

When you sit down to play an Ecco the Dolphin game, it is important to know what you're getting into. Aliens, time travel, a dolphin destined to save the Earth. It probably sounds really horrible to the average person, but it really isn't as bad as it sounds. It is quite interesting actually.

Ecco 2 picks up where the first game left off. Ecco suddenly loses the powers granted to him by the Asterite, and quickly discovers that the Asterite has been killed. He is brought to the future by time traveling dolphins, where he learns that in this timeline the Asterite is still alive. Ecco is informed that when he used the time machine in the first game, he split the timeline in two - one where dolphins evolve and live in peace, and one where the Vortex Queen kills the Asterite and the Vortex take over Earth. 

Ecco goes back to save the Asterite by reassembling its pieces. His journeys take him from the ocean depths to the dark Vortex future, where the final pieces of the Asterite have been taken. Once reassembled, the Asterite gives Ecco his powers back, and Ecco leads his pod on an attack to destroy the Vortex once and for all.

You think the game is over here, but it is not. In fact, when I first played this as a kid I am not even sure I discovered the game's "real" ending. If you keep playing after the final credits roll, the Asterite tells Ecco that he must destroy the time machine to prevent any time splits from happening again.

Ecco returns to Atlantis and finds that the Vortex Queen is still alive. She uses the time machine to travel back to prehistoric times, but finds that she is no match for the creatures of that era. Forced to survive in such a harsh environment, the Vortex evolve into arthropod insects.

Rather than destroy the time machine, Ecco uses it to send himself... somewhere. The game never tells us where he went. Real responsible, Ecco! Just ignore the Asterite and leave the dangerous time machine there for someone else to fuck things up in the future. Good job! 

My theory: he returns to the "good" future to chase after some futuristic flying dolphin tail. I mean, can you blame him? Get it, Ecco!




Gameplay:

Basic gameplay is the same as it was in the first game, so if you are an Ecco veteran you should have no problem picking this one up and playing it.

There are some variations added to this game to diversify the gameplay. Most notable are the 3D stages where the camera changes to a behind the back view as you try to steer Ecco through some fast travel rings. While these stages are for the most part pretty easy, occasionally you'll encounter rings located above the water that are very hard to jump through. Additionally, you can use your sonar to kill enemies in front of you but you have to be careful as if you hit a ring with your sonar you destroy it and can not collect it anymore.

Ecco 2 also offers you the ability to morph into other animals as you progress through the game's story. You can change into a bird to fly over impassable cliffs. You can turn into jellyfish and sharks to navigate the harsh ocean wildlife. Towards the end of the game you can even morph into a school of fish as you make your way through the bowels of Atlantis. In a fun little twist, dolphins become your enemy when you morph into these sea creatures. What were once your allies you now find yourself running for your life from.

Aside from that, this is pretty much the Ecco you already know and love (or hate). You swim, you charge, you use your sonar, you push things around and you solve puzzles. The level variety introduces new gameplay elements like the ability to swim through above-ground water tunnels and to flop yourself around on dry land much easier than you could in the last game. Makes some of those tough jumps a lot more manageable.

There are a few things I didn't like about this game, but I'll save that for the end of my review, where I usually bitch about the game before I give it its final score. Why change the formula now?




Graphics:

I have to give credit where credit is due. I am very impressed with this game's visuals. For a Sega Genesis title from the early 90s, Ecco 2 looks phenomenal! 

There's so much color everywhere, and it pops pops pops. The art is great. The detail poured into the ocean and its creatures is top of the line. The animations are wonderful too. The people who made this game could have easily just kept the look of the original game and went with it. but they made things even purdier this time around.

The stage design is great too. You go more places in this game than you did in the first title, and the variety of the stages and their backgrounds is quite impressive. 




Sound:

The first Ecco delivered an amazing soundtrack and its sequel does not disappoint. As soon as the game loads up, you're introduced to one of my favorite tunes from the entire Ecco series and it sets the tone for this game immediately.

I won't lie and say that this game has as many memorable tracks as the first title, but its quality is still pretty impressive. I didn't notice many (if any) changes to the game's sound effects but that is a good thing in my opinion. If it ain't broke, don't fix it!




Overall:

There is a lot to love about this game. The music, the story, the graphics, the sound effects, the gameplay. It takes everything I liked about the first Ecco game and amplifies it tenfold. It is no wonder I liked this so much when I was a kid. So why don't I like it as much NOW?

Simple, the game is too easy. You heard me, too easy. The first Ecco the Dolphin is legendary in its difficulty, to the point where people bickered and complained about it. I think the makers of this game must have heard those complaints and dumbed down its sequel to make it more accessible to people who gave up on the first game. But I don't want easier! I want a challenge! Too many of these stages are laughably short and easy. There are stages I beat in one or two minutes, and that is not an exaggeration. I missed the dogged difficulty of the first game, and the feeling of relief and satisfaction that would wash over me when I'd make it through a particularly challenging level. That feeling is sorely missing from this game.

Sure there are some tough levels to be found here, but most of the challenges from these levels stem from unfair frustration rather than genuine difficulty. The Medusa stages? Ugh. The Moray Abyss? Ugh. Dealing with the unpredictable gravity situation aboard the Vortex vessel? Ugh. I'm all for a challenging game, but it is like they knew that this game was too easy so every once in a while they'd throw in an unfairly difficult stage just to make players curse and throw things.

Another complaint I have is the repetitive nature of some of the stages where you have to collect the Asterite parts. It would be one thing if you just had to collect a few pieces to bring him back to life, but you literally have to find EVERY missing Asterite orb, and the thing is freaking huge. It becomes a big grind that slows things to a halt in the middle of the game, and it is the reason it took me nearly two months to slog through this game after finishing the original Ecco in less than a week.

If you can overlook these shortcomings, you will find a very enjoyable and well-crafted Genesis game. Ecco 2 is beautiful to look at, and even though I haven't played it since I was a kid, it left a lasting impression on my life. I nitpicked a lot, maybe even too much about this game. I don't want you to give you the wrong impression. I DID enjoy Ecco 2... but the original was much better. 

I will admit, I was wrong. All hail Ecco 1.

  


Final Score:
B



If you liked this review, check out some of my other game reviews: