Tuesday, August 29, 2023

Video Game Review #461: Doom Eternal

Doom Eternal
PlayStation 4


Nostalgia Factor:

I played the original PS4 Doom back in the year 2019, and I thought it was only slightly above average. It was simple fun and fast-paced action which could be challenging at times. Ultimately I felt it was too short and forgettable of a game in the long run.

As a result, I was in no rush to go out and play Doom Eternal. Several years have passed. I decided to pick it up now because my last game was Death Stranding and I really wanted something fast paced and chaotic to make up for the boring-ness of that game.

And boy, I couldn't have picked a more different game. Turned out to be a welcome change. Read on for my full thoughts.




Story:

I believe this game picks up where the original PS4 Doom left off. Unfortunately, I don't really remember what happened in that game, so I was a little bit lost when I first started playing this. It was okay, though. You don't really play Doom games for a good story, although this one certainly tries.

I was able to ascertain that Hell was come to Earth, and it is up to you, the almighty Doom guy, to track down the evil priests that have opened the portal and take them out. I'm sure there is more to this game's story, but that is the basic gist of it and honestly I tend to zone out when I play games like this. Again, does it really matter?




Gameplay:

I always love when a game is easy to pick up and play, and Doom Eternal certainly fits that bill. Running, jumping, shooting, and changing weapons all come very easily. The game brings back an element I liked from the first game, where if you weaken an enemy you can perform a finishing move on it, and it drops health and ammo items. Learning how to use this move to your advantage is key to winning this game.

The battles in this game are chaotic as can be. I actually had a really difficult time off and on throughout this game as I played it. There is definitely strategy that you have to use as you play, and I can't say everything completely clicked right off the bat. I didn't even start using my flamethrower to make enemies drop armor until I was about 75% of the way through the game. Switching back and forth between grenade types eluded me, too. Took me a very long time to use the secondary attacks when cycling through my weapons. The juiced up chaingun attack became one of my go-tos for particularly difficult enemies, like those fat rocket launcher guys.

So much of this game is dedicate to big arena-style fights. I'm a pretty good Doom player, so I thought I'd breeze through these. Wrong. They are tough and challenging, but in an "I can do this!" kind of way rather than a frustrating way. Trial and error is the way to go. Learning when and where enemies will spawn. Taking them out in a certain order. Using the chainsaw to refill your ammo, the flamethrower to fill your armor. Keep moving constantly and keep your eye on respawning health items. I always pick off smaller enemies to keep my health and armor levels up.

In the later levels I learned to save my BFG ammo and my sword attacks for the more powerful characters. And I did pretty well. But these are things you learn just from playing the game.

Stages in this game are really long. Sometimes I'd put this game on late at night, thinking I'd play through a level or two before bed. And then I wouldn't even be able to get through one level! I have to say, the better you get at the game, the quicker it starts to move.

In addition to the fast paced combat, there is a lot of jumping and platforming sections to be found here. Double jumping across vast chasms, sprinting forward twice, and latching onto a climbable wall at the last second. There are also gymnastic bars you can swing from to reach especially high or far distances.

I had fun with this game the whole time through it. When I first started the game, I really wasn't in the mood for it and sort of slogged through the first stage or two. But when everything clicked into place for me, I couldn't put the game down.




Graphics:

This is a great looking game. It perfectly blends sci-fi with horror. The demons look terrifying and better than ever. Interesting to look at some of these enemies from the original 90s version of Doom to where they are now. It is quite remarkable.

I can't really find anything to criticize when it comes to the graphics. The stages are well designed, and the environments are rich in detail. Whether it is an abandoned space station or an office building overtaken by demons, the environments look great and perfectly fit the uber violent and gory hard rock tone of the game.




Sound:

I can't think of anything to complain about here, either. The music is intense and fits the tone of the game to a tee. The weapon fire sounds great, as do the noises the enemies make as they take damage. Really draws you into the heat of battle. When you aren't fighting, I like the low-key ambience as you walk around and explore the environment.

Voice acting is absolutely nothing to write home about. 




Overall:

I've been reading some reviews for this game online, and every single review ends up comparing it to the original PS4 Doom. Apparently gamers are split into two very opposing camps: the original game is better vs Doom Eternal is better. Apparently there is very little middle ground, and both sides have stubbornly put their foot down on their stance.

I guess if I had to join the fray, I'd be on team Doom Eternal. Now, it's been four years since I've played the other Doom game. Maybe if I went back and revisited it, I'd find that I was wrong. But my memories on that game are middling at best. Personally I had a much better time with Doom Eternal, and I think my review score should reflect that.

This game is fast paced. It is challenging, but not frustratingly so. It challenges you to do better. There is strategy involved. It handles well. It looks great. It sounds great. It is cinematic. There are lots of hidden secrets to discover. You can use points to upgrade your weapons and abilities. It is a very well-made game.

What didn't I like? The story. Didn't care what was happening. I would have liked more, shorter levels as well. To me, part of Doom is its bang-bang pace, and the accomplishment of beating a new level and moving onto the next one. You barely get to feel that in this game. Maybe the difficulty for some of the later bosses can be slightly lowered as well. I had to resort to what I would normally call "cheating" and pick the extra strong armor that they offer you if you die too many times. Oh well.

So can I recommend Doom Eternal to you, my loyal reader? Why yes. Yes I can. I came into this game with the intent of playing something fun and fast paced, and that's exactly what I got... and then some. The mechanics, the presentation, the level of challenge and involvement you feel as a player really makes this game go. Safe to say it exceeded my mediocre expectations.

I still feel as if this might be a somewhat forgettable game in the long run. And that's okay. But you know what? I had fun while it lasted.


THE GRADE:
B



<< Review #460: Death Stranding


For a complete index of all my past posts and game reviews, click

Sunday, August 27, 2023

Video Game Review #460: Death Stranding

Death Stranding
PlayStation 4


Nostalgia Factor:

Death Stranding has been on my radar since it came out back in 2019. I didn't know much about the game coming into it. I knew that it was focused around delivering packages, crossing giant landscapes, and building bridges and structures and that sort of thing. I also knew that it was polarizing among fans.

Most people I knew who had played the game seemed to like it, so I knew it was only a matter of time before I'd give the game a chance. Here we are in 2023, and I'm finally ready to dive in. Would I fall on the side of loving the game or hating it? Turns out, it would be somewhere in the middle. Let's jump into my review, shall we?




Story:

If you thought Metal Gear and Kingdom Hearts featured weird and convoluted stories, just wait till you play this. Not much is explained right off the bat. The game hits you with a lot of lore. Terms like voidout, BT, chiral network, strands, mules, repatriate, timefall, and BB are thrown at you immediately, with no explanation as to what they are or what they mean. You kind of have to discover the meaning of these things on your own as you play.

The basic gist of the game is that it takes place in a post apocalyptic future, where an event known as the Death Stranding has left the world in ruins. Humanity has been pushed to the edge of extinction (no, not the Survivor season) by BTs, which are ghost-like invisible creatures. We don't really know what is going on in the rest of the world, but humanity's survivors in the former United States are attempting to rebuild society through something called the chiral network, which helps keep everyone connected through a holographic communication system that allows its users to 3D print important supplies.

You play as Sam Porter Bridges, who is essentially a glorified UPS or postal service worker. He has to walk around from settlement to settlement, delivering supplies and helping people get connected to the chiral network. Joining him on his quest is BB. BB is essentially a baby in a jar. These babies can detect BTs, and warn its carrier when they are in the area. While BBs are mainly viewed as disposable, Sam develops a close relationship with his, and later renames him Lou.

There is too much going on in this game to truly explain, but the main mission is getting the USA up and running through the chiral network. On his quest, Sam encounters a plot by evil forces to bring the Death Stranding back and wipe humanity from the planet once and for all. Other subplots include Sam unearthing clues that help discover why the Death Stranding happened, and Sam being haunted by mysterious visions of a man (played by Mads Mikkelsen) talking to a BB in a glass jar. Sam is later whisked to what seems like alternate reality earths during the World Wars, where this same mysterious man chases after him and tries to steal his BB.

I'm not going to dive too much into spoilers, but as weird as the story is, it is basically the only thing that kept me going as I played through the game. It ends up devolving at the end of the game into Kingdom Hearts/Metal Gear-like nonsense where I had no idea what was going on, but at least it was a fun journey. Can't really say the same for the gameplay.




Gameplay:

Video games should be fun. This is something I've been stressing since I started this blog back in 2015. I don't care how visually stunning a game looks, or how interesting its concept is. Just give me a good, fun game. That's all I want.

For the most part, Death Stranding fails in that regard. This isn't a fun game. There is no way around it. And in a way, that's kind of the point? This is basically a job simulator. You play as a guy who is working, delivering packages. Through rough terrain, through enemy infested areas. Cargo piled on your back, your knees buckling under the weight. The game is meant to be a struggle.

I knew coming into this that the game had something to do with delivering packages. I don't know what I was expecting, but I'm certain that I thought it would be faster paced and less meticulous than this. 90% of this game is walking from point to point. Maybe even more than 90%. The terrain is your biggest enemy, especially if you take on multiple jobs and have cargo piled on your back. You can fall down and damage your cargo, either failing your mission or making you discard useless items.

You use the shoulder buttons to balance Sam out as he is walking. Since he is often carrying heavy loads on his back, you'll often find him swaying back and forth or tumbling like he is going to fall down. You have to use these shoulder buttons strategically to keep him afoot.

Sam uses a radar that scans the surrounding areas. You can check out the terrain and see if it is too steep to climb. Check and see if the water is shallow enough to cross it. Since a good deal of the game is walking from point to point, you're going to find yourself clicking this button quite often to help you plot your course across the game's vast landscape.

Where I found my biggest problem with the game was in its slow pace. I hate when games sacrifice fun for the sake of realism. Red Dead Redemption and its meticulous inventory system and its slow walks through the camp epitomize this. This problem is prevalent here, too. I certainly didn't think I'd be micromanaging all the items my character would be carrying on his back so he wouldn't fall over as I hiked across the terrain. I didn't think I'd have to drink Monster Energy Drink (love the product placement) to keep my character hydrated, or select "urinate" from a menu to have him pee when his bladder was full. I didn't think I'd have to keep a baby calm and soothed at all times. I didn't think I'd constantly have to use the shoulder buttons simply just to keep him on his feet. The terrain is hard to navigate at times, and you have to meticulously climb steep rock ledges and take slow routes through snowy peaks. Seriously, the game moves soooooooo slowly at times. I'll be playing for what seems like 20 minutes, check the map, and I've barely made any progress on it at all. It's so freaking slow.

To rub it in, the game includes several missions where you are basically going from one end of the map to the other, and back again. The one where you have to retrieve a body all the way at the edge of the map and bring it all the way back to the other side is just terrible. I just wanted to stop playing. It's so not fun. I get annoyed just thinking back on it. I will never play this game again because of how slow and boring it is.

To top things off, the game throws "timefall" at you quite often. This is when it starts raining and the BTs come out to play. The rain damages your cargo and makes it age rapidly to the point where it decays right off of your back. Also hidden in the rain are the invisible BTs. Your BB will point out their locations. You have to crouch, hold your breath, and slowly make your way through BT territory before you can start running towards your destination again. These sections make an already slow game even slower.

You also encounter mule camps, which are like the game's version of the Sand People from Star Wars. Vicious raiders who attack and steal for themselves. Often your missions will take you through mule territory. They immediately swarm you for your cargo. You have to subdue the mules without killing them, because if you kill them you could create a voidout which would destroy the map and instantly cause a game over. Don't ask me to explain. Luckily this never happened to me. You can run from the mules too, but they seem to be able to keep up no matter how fast you go. Gotta be careful to watch your cargo, because they could damage it and make you fail a mission.

I always tried to avoid mules by staying off the edge of their territory. But then again, the detouring makes the game even slower than it already is. Slow slow slow is the word of the day.

There's so much to explain here. There is an online facet of the game's world creation. I am not quite sure how it works, but when players build structures or leave items like ladders across streams, they can show up in your world as you are playing the game. If you are trying to cross a fast rushing stream with a giant load of cargo on your back, these little blessings from other players can come in great handy. The game is also built around a "like" system, like you'd see on Facebook. You can like other character's structures and creations. All the likes go towards points, or something. I don't know. I always gave everything I'd see a ton of likes. Hopefully other people returned the favor with me.

Combat is not the game's focus. You rarely fight in this game, but there are a few action oriented chapters. It isn't until I started battling that I noticed the gameplay similarities to Metal Gear. The weapon system, the map, the enemy AI. Combat is definitely Metal Gear inspired, especially some of the boss fights towards the end. All this being said, combat is very sparse in this game, and I'd say you spend less than 5% of the game fighting anything.

I feel like there's still a ton of stuff I need to explain, but if I got into the nitty gritty of every single thing there is to do in this game, I'd be typing forever. I'll just leave off by saying this is a very complex game with its own distinct set of in-game rules. I can't say I've ever seen anything like it before.




Graphics:

Here is where the game shines. The graphics. The landscapes in this game are absolutely gorgeous. Everything is so beautiful and scenic in the apocalypse, with nature taking back over. I love the water effects. I love the grass, and the moss on the rocks. All the small details that bring the world of the game to life.

Characters look great too. It is scary how lifelike Norman Reedus is. All the characters in the game look good, really. The cutscenes are incredibly cinematic and reminiscent of Metal Gear's. There are so many similarities in the story and presentation. There is a codec, some of the enemy armor looks like something you'd see in a Metal Gear game. The acting and general tone and feel of the cutscenes is very, VERY Metal Gear-like.




Sound:

You can't knock the game's presentation. It may not be fun, but it sure looks and sounds good. It all starts with the voice acting. Norman Reedus, Mads Mikkelsen, Guillermo Del Tormo, everyone sounds fantastic. This may be one of the best voice acted games I have ever played.

The game mostly relies on ambience as you walk over the hills and across the mountains. Every once in a while a musical number will start playing. Some indie band. But it really fits the tone and feel of the game perfectly. Nothing makes you feel like you're filled with wonder than walking up to the edge of the cliff, seeing the lush, green landscape open up below you, and then a calm, soothing song comes on as you make your way down. 




Overall:

I'm really conflicted over here. I've made it quite clear by now that I didn't think the game was any fun. And it wasn't. But you know what? I kept playing. For the couple weeks it took me to beat this game, I funneled almost all of my free time towards it. My precious, precious free time. That certainly says something. I wasn't having fun, but I was still playing it daily and putting a lot of time into it. Why?

There's something here. This is the best not-fun game I've ever played in my life. It's really making me rethink some things. The graphics and the presentation are great. The atmosphere is fantastic. The story is weird, but interesting. I constantly wanted to keep playing to see where things would go next. The setting is incredible. All of the weird lore really started to grow on me. BBs, timefall, voidouts, repatriates, all that good stuff.

I think the experience of Death Stranding was better than the game itself. When I look back on this game in ten years, I'm going to think positively of it rather than negatively. But looking back on it right now, I shudder at the though of all the mundane tasks I had to complete, and I tell myself I am never playing this game again. Even if there is a sequel, which there certainly will be, do I really want to put myself through this again?

The story, though. The characters. The lore. I really became invested in this game. Which is why it is so hard for me when it comes to giving it a letter grade. I almost feel as if I can't give it something in the B range, since the gameplay was so not fun. But giving it a C almost feels like an insult, especially considering how much time I pumped into the game, and how often I kept coming back to it. I even thought about it when I wasn't playing it, which almost never happens with anything I play anymore.

I'm going to have to suck it up and stick to my guns. Games are supposed to be fun. This game wasn't. It certainly has some things going for it, sure. And I was oddly addicted to it, considering I wasn't enjoying my time with it. It's hard to explain. A deciding factor is when I think about replaying this game in the future, my mind immediately says "hell no." I will never play this again. And that means something too.


THE GRADE:
C+


For a complete index of all my past posts and game reviews, click

Thursday, August 17, 2023

Video Game Review #459: TMNT: Shredder's Revenge

TMNT: Shredder's Revenge
PlayStation 4


Nostalgia Factor:

This game has been on my radar for a while now. That should come as no surprise to you. I mean, I've reviewed eight classic TMNT games over the years, and in each of those reviews I always talked about how I was such a big fan of the Turtles when I was a kid. A modern day TMNT game made in the mold of the classics? Sign me up!

I mentioned in my Edith Finch review that I had just registered for PS Plus Premium. When I saw that this game was available to play on the service, I instantly knew that it would be one of the first games I'd check out.

So, here I am. How would this stack up to all the great TMNT games over the years? Let's find out.




Story:

This game pays homage to all the classic TMNT beat 'em ups in many ways, and the one that is the most instantly noticeable is the story. The Ninja Turtles are chilling in their lair watching TV, when their show is interrupted by a broadcast of Bebop announcing that the Foot Clan is going to be stealing the Empire State Building. The Empire State Building sure sees a lot of action in these Turtles games!

The Ninja Turtles rush to the news station, where they fight Bebop. After he is defeated, they chase Krang's flying android head around from level to level, fighting a slew of bad guys on their pursuit path. The disembodied head eventually leads them to Dimension X, where the Turtles battle Krang and Shredder and all the usual bad guys.

But wait! It was all a diversion. While the Turtles were distracted, the Foot Clan turned the Statue of Liberty into a giant fighting machine hell-bent on destroying the Ninja Turtles. The Turtles return to Earth, where they fight the Statue of Liberty (really) before taking on Super Shredder in the game's final battle. Because of course that's how you end a TMNT beat 'em up!

For old school fans of the original Turtles game, the entire storyline to this game is a real treat, filled with Easter Egg after Easter Egg. You can't be a fan of the original games and not enjoy what they did here. I mean, you fight the Empire State Building! How perfect is that?




Gameplay:

This game is very easy to pick up and play. There are 16 stages you must complete. In between stages, you can move around on a Mario 3-esque map. You can replay old stages or move onto the next one. You'll also encounter challenges, like finding all of Vernon's tape recordings that are scattered around certain stages. Locate the tapes and then find Vernon on the map to turn them in for a reward. In a throwback to the classic TMNT cartoon, there are Neutrino and Punk Frog challenges to complete too. Haven't thought of those guys for a long time!

Combat in this game is simple. There is a jump and an attack button, just like in previous TMNT games. You can string together attacks and create combos in this one, which is a new wrinkle. The game also gives each character a screen clearing special attack. You have to defeat a certain amount of enemies in a row without getting hit to refill the special attack gauge. I didn't find this out till waaaay later, but there is a button you can press to unleash a "taunt" that instantly fills the special attack meter. I'm glad I didn't discover this till later, because this makes the game way too easy. And it was easy enough to begin with.

16 stages is quite long. Even though each stage can be beaten in five or ten minutes, it still takes a while to make it through the game - especially if you have a short attention span like me. I believe it took me two sittings to make it through single player mode. Most people can probably beat it in one.

There is not much to say here that hasn't been said in my previous TMNT reviews. This game is very similar to those, but with added bells and whistles. There is a multiplayer mode, which I played for a while. Once you've played through single player mode, it becomes kind of monotonous, however. I was able to join a five person game and all anyone did was taunt and use special attacks the entire time. Yawn. I stopped after about four stages.

And that was it. I was done with the game. I had played through single player mode once, a few stages of multiplayer, and then I had mopped up some trophies I'd missed the first time through. After doing this I didn't really see much of a reason to come back to the game. Three playing sessions was how long this lasted for me.

Maybe if the game was challenging, I'd have played through it again. Maybe. But it is so absurdly easy that one time through was good enough for me.




Graphics:

This game looks nice! I'm glad they made everything with 2D pixels, like the old games. 3D would have looked weird (remember that Turtles in Time game for the PS3?). Everything is just popping with color and beautiful animations. The characters look great, as do the backgrounds. Very authentic to the look and feel of classic TMNT. And there are little details and Easter Eggs everywhere you look. Fantastic.




Sound:

This game sounds good too, but I'm going to be a debbie downer here. The music is a nice throwback to the classic TMNT "rock ballads" I'm sure you are familiar with if you grew up in the 80s. But it would have been nice to hear Pizza Power or some of those classic songs from back then. I like the attempt to imitate them, and these songs sounded great, but if you're going the fan service route, you might as well go all-in. Didn't hear any music from the cartoon or the movies either. Even that classic TMNT fight song. I know the "heroes in a half shell, turtle power!" intro music was pulled from the cartoon, so I can't complain about that. I just wanted more more more!

Voice acting is good. I didn't even realize it, but all the voice actors are from the original cartoon, which is awesome. I just wish we got to hear more. Again, the theme of the day here seems to be MORE! Give it to us!




Overall:

I really appreciate this game and what it does. Truly. The final score might make it seem like I was down on this game, but I really did like it.

It's easy to pick up and play. It's lengthy. It's fun. The characters, music, animation, and the themes are all wonderful throwbacks to the TMNT games I grew up with as a kid. So what is it that I don't like? It's just too dang easy. I mean, it is REALLY easy. And even though there are collectibles scattered throughout the stages, they are all easy to find and don't offer a lot of replay value. Like I said, I played through one player mode, I played a few stages online, and then I spent an hour or two mopping up trophies. And then I was done with the game.

And honestly, I don't see much reason to come back to it. If I want to play a TMNT beat 'em up in the future, it is probably going to be the arcade game or the NES games. Even the 16-bit games I'd replay over this. That may sound harsh, but that doesn't mean I don't like this game. I do. I just like the other games more.


THE GRADE:
B-


All the beat 'em up Ninja Turtles games I have reviewed:
For a complete index of all my past posts and game reviews, click

Tuesday, August 8, 2023

Video Game Review #458: Grand Theft Auto IV

Grand Theft Auto IV
PlayStation 3


Nostalgia Factor:

I have so many great, nostalgic memories of Grand Theft Auto IV, that I feel like I might be writing this segment for a long time. This game is one of the reasons I bought a PlayStation 3 to begin with. I was freshly single and had moved in to my own apartment. I had some money burning a hole in my pocket. Someone suggested to me - hey you should get a PS3 so you can play Grand Theft Auto IV online with other people.

So I went out and bought a PS3. GTA IV was one of my first games - along with The Darkness - a game I only bought because it was cheap. But it was GTA IV that stole my heart. Not only was the single player mode a complete revolution - molding GTA into a more "realistic" style, the online mode was a thing of beauty. I'm a natural born troublemaker. Rather than play online seriously, I quickly turned into an obnoxious troll whose only goal in life was to make people miserable. And I relished every second of it.

The only online mode I played seriously to win was race mode. Even though I'm not a big racing fan, there was just something magical about the competitive and chaotic races. Some games had as many as 12 participants. It was wild, especially at the start of the race when everyone is bunched up. It was like a battle royale. If you could survive the opening scrum intact, the rest of the race was an intense affair. I remember sitting on the edge of my seat night after night after night playing online race mode and mastering it. When I was racing poorly, I'd go backwards on the race track in an attempt to mess everyone else up. I always found a way to have fun with this game.

I can easily say I've spent more time playing this game online than any other game out there. Multiplayer games never really appealed to me - and they still don't. But GTA IV was an exception. I was obsessed with this online world. Despite my trollish ways, I made a ton of friends in the GTA community - some of which I'm still in touch with today.

I'd probably spent a hundred hours in the game's various multiplayer modes before I even finished the single player story mode.  I did beat it eventually. I revisited it again a few months after the fact because I didn't remember anything about what had happened. I was drunk a lot back then. When I think back on my dark, drunken years where I would get black out drunk on a nightly basis, it lines up with when I was playing GTA IV. I'd come home from work, and immediately proceed to get trashed and log into this game - playing it until I passed out on the couch. And this was a phase of a few years. Definitely a dangerous time in my life.

That was back in, say, 2008 into 2009. It wasn't until 2010 or so that my interest in GTA IV finally began to wane. It was a good run, but I was cleaning my life up. I was meeting my future wife, and we'd end up moving in together. I'd get a new job, with new hours. I'd start playing other games. Despite being an enormous gaming obsession that sucked up nearly 3 years of my life, I put GTA IV in my rearview mirror, and I haven't played it again until now: 2023.

Being generous, let's say 12 years have passed. That's still a long freaking time. At one point in my life I likely would have considered GTA IV my favorite video game of all time. How would I feel about it today?

I am so ready to dive in.




Story:

You play as Niko Bellic, a battle-weary man who is a freshly arrived immigrant to the United States. It doesn't specifically say what country he is coming from, but he sounds Russian. He hooks up with his cousin Roman, who has been boasting all about how great America is and how he has been living the American dream. You quickly find out that Roman is full of bologna, and he is buried in debts and troubles, living in a crappy apartment with a crappy job. All of his associates are shady people like gangsters and drug dealers.

Niko does what he has to do in order to survive in this new world. Runs protection rings, works as a cab driver, beats people up, steals cars. Eventually his path leads to murder. Roman's world falls apart around Niko, and the two cousins find themselves on their own against the world.

While all this is going on, it is revealed that Niko has come to the United States to find a man named Volgin. He comes from, uh, the country that Niko comes from. He committed some really heinous war crimes, which Niko's friends were victims of. Niko has revenge on his mind.

So this is one of the deeper GTA storylines. Not only is it your typical "bottom-feeder rising to power" story, it adds a revenge element to the mix as well. This is also the first GTA game with relationships, as you can date people, or take friends out to the bar, or do little side missions to improve your relationships with some characters. It makes everything feel so much more realistic, as this game takes a step back from the usual comedic, almost overdone parody of American culture that you found in Vice City and San Andreas.




Gameplay:

I'll start with the driving, since this is the part of the game that got me hooked to begin with. I'll be honest: when I first started playing this I was terrible at the driving. I kept slip-sliding off the road. I couldn't turn corners. The game didn't handle like previous GTA games, where slamming on the brakes brings your vehicle to a perfect slow down and eventual stop. Real physics apply here. Momentum carries you, your tires skid across the pavement during sharp turns. You have to drive very cautiously in this game. You can't just drive like a maniac as in past GTA games and expect to keep control of your vehicle.

When I was new to the game, I turned to race mode online to help me get a hang of the game's driving mechanics. I already talked about my online addiction to this game. But it really helped me as a driver. Keeping your car steady, avoiding traffic, strategically tapping the brakes. Once you get the hang of it, it never really leaves you. Even though I haven't played the game in 12 years, I was able to jump right back into the driving. There were so many single player missions I completed with great ease. I couldn't help but think how much easier the game is when you are an ace driver.

Combat is absolutely nothing special. You hold the aim button to lock onto your character, and then the fire button to shoot at them. There is a duck and cover feature in this game, which I guess is nice. My main strategy consisted of running and weaving and locking onto an enemy for a split second to shoot him and knock him off balance, and then release my lock and find another enemy to shoot while the other one was reeling. I could take down big groups of enemies like this with relative ease.

The game's missions seem a bit lackluster in comparison to previous GTA games. I suppose they're going for more realism with this title. Missions tend to be more grounded, like find a car and steal it or go to an enemy hideout and shoot all the bad guys or find the drug dealer in the picture and shoot him or chase a fleeing enemy until they crash, etc. Missions are very mundane and almost fetch quest-like in their simplicity. Gone is the creativity of titles like San Andreas and Vice City. You won't be blowing up construction sites with RC controlled helicopters. You won't be visiting Area 51. Nothing crazy like that. 

When you aren't taking missions, you can do activities with your friends. In fact, they are always blowing up your phone. Want to go bowling with Roman? Take Michelle out on a date? Little Jacob wants to hang out now. Want to go to the strip club with Brucie? The first time I played this game, back in the day, I always answered the phone and did these activities. At the time, this wrinkle to the gameplay was revolutionary and something I'd never seen in a game before. I was completely blown away at the game's commitment to creating a living and breathing world around Niko.

Now when I play the game, I never pick up the phone and I always pass on the chance to do an activity if I'm forced to answer the call. The reward you get doing these things is next to nothing, and they are so plentiful and time-consuming that I really felt they distracted from the main story.

I applaud GTA IV for its commitment to telling a more realistic story, set in a more realistic world. While I may prefer the more cartoonish, satirical world of other games in the series, the realism of this title really gives it its own identity and sets it apart from the others. That being said, I found the single player mode to be pretty boring. I mean, the game is well-made. It's not that. It just feels like the quests are very repetitive in nature. Drive here, shoot these people, get in the car, and drive here. That's most missions. And the game's map is so big, driving from point A to point B started to get stale fast. I found myself taking taxi cabs literally everywhere to fast travel - which I never did in previous playthroughs.

By the time I was even 50% done with the game's single player mode, I was nearly checked out mentally. It just wasn't doing much for me anymore. I eventually beat the game, yeah, but I was never overly ecstatic to fire this one up when I'd turn it on at night.

Luckily, the game's multiplayer mode is still up and running. Not that anyone is really on there anymore. I logged into race mode to see if there was any good competition out there, and if I still "had it" after all these years. My very first game I joined, there were about 5 or 6 people in it, and it was a really fun race. I remember being surprised at how there were still so many people playing online. Right after the race ended, the host of the session moved the game to free mode, and everyone immediately disbanded.

In the two or three ensuing weeks, I was never able to find a game with more than three racers (including myself) in it at a time. It was really pathetic. I guess I just got lucky that very first game back. The only player I found myself consistently connecting with was noejectseat, who was in race mode almost every night I logged in. He was a level 9 and really stiff competition in some of the races. I was a level 0 because I'd for some reason lost all my online level progress after not playing the game for 12 years. He probably wondered where this random level 0 player showed up and started kicking his butt in the races. Well, if you're reading this, now you have your answer. I used to be an ace at this game about 12 years ago, and I just got back into playing it now. There you go.




Graphics:

I used to look at this game and think "wow, video game graphics can't get any better than this!" In retrospect, this is a laughable statement. The whole game is lacking in color and has that "dull" look to it, where everything is muddled in grey or brown. I associate that look with the PS3 era of gaming.

Background draw-in is noticeable at times. The game slows down at inopportune moments. Road surfaces can be glitchy. Traffic tends to just materialize out of thin air. Entire landscapes can get fuzzy and blurry - an example being what happens when you cross over a bridge at night time. It's like you're playing a PS2 game. Characters look okay, but they definitely aren't as expressive as characters you'd see in modern day games. 

I know the PS3 can do better. I've seen games released for this system that I'd classify as gorgeous or beautiful, To be fair, GTA IV was released in the console's early years. If this had been released a few years later, I'm sure it would have looked much better.

The game does nail the "city" aspect perfectly, though. All the New York City landscapes are there. One of my good friends from NYC says he can spend hours just driving around and seeing all these real life landmarks peppered throughout the map. I've never been to New York, but I can definitely feel the big city vibe as I play this game. That vibe is hard to put into words. I've been to Chicago many times, and often as I was playing and walking or driving through a neighborhood - I'd think how they really nailed that big city "feel". Again, it is hard to describe. If you know what I mean, you know what I mean.




Sound:

I haven't really scoured the internet to see what other people are thinking, but in my opinion this is one of the weakest GTA games when it comes to music. There are really only two radio station worth listening to: The Vibe and Liberty Rock Radio. All the other stations are cluttered with talk show junk or songs that I just have no interest in listening to. Do we really need a techno, a jazz, and a reggae station? I'd rather jam along to some real life hits.

It may have just been bad luck on my behalf, but I almost never got to hear some of my favorite songs. I must have dedicated at least 30 hours to this game between single and multiplayer - and I heard Edge of Seventeen a whopping one freaking time. I almost forgot that 1979 from Smashing Pumpkins was even in the game until I heard it for the first time right at the end of the game. And I had the radio almost exclusively set to the rock station. What the heck? 

Luckily The Vibe picked up some slack. Gotta love Pony, Bump 'n Grind, Golden, I Want You, and Footsteps in the Dark (which I must have heard about 30 times). Almost every song on this station is good in some way. I tried to invest some time in other stations outside of The Vibe and Liberty Rock, but couldn't find a single other station worth lingering on. The parody right wing talk show was occasionally funny, and really reflects how times haven't changed between 2008 and 2023. They're still whining and complaining about the same crap.

Voice acting is good. I like Niko's accent. All the characters are well-acted and have some depth behind their performances. This is probably the only GTA game where I gave a crap about the story, and I think the voice acting has a lot to do with it.




Overall:

If I had reviewed this game back in 2008, it would have easily gotten an A+. Time to pump the brakes on that, however. Multiplayer mode, which was a big reason why I loved this game so much, is virtually dead. In five more years it will probably be gone forever. So it leaves no real lasting legacy. People playing this game in 2035 will only have the single player mode to go on, and unfortunately the single player mode is not impressive.

I'll give the game its dues. It was incredibly ahead of its time when it was released. The giant world of the game, the recreation of New York City, the story, the realism, the way your car takes damage, the way you interact with NPCs. All of this was groundbreaking stuff. You can go on dates, go to shows, go bowling, play darts, get a job as a taxi driver, a bounty hunter, etc. Previous GTA games consisted of just going from mission to mission until you completed the game. This game offers so, so much more than that.

Where I struggled was locating where it was that I was supposed to be having fun. Just because there is a lot to do does not automatically make things fun. The missions are mundane, repetitive, and lack the creative flair of past GTA titles. It feels like you spend the whole game driving to a check mark on the map, shooting a bunch of people, and then running away until you lose the police that are chasing after you. And then you do it again. Sure not every mission is as cut and dry. There are boat missions, helicopter missions, races, and other things that come into play. But they don't offer enough variety to the gameplay. Everything feels sooooo same-y after a while. Like I said before, I wasn't even 50% of the way through the game's main story when I started to check out mentally.

I had this problem with other games too, such as Red Dead Redemption. Driving from point to point on a map for 90% of the game is not fun to me. I needed more variety, more craziness. More of what was embraced in games like Vice City and San Andreas. It just feels like all the fun was sucked right out of this game. Maybe it was done intentionally because the whole story beat of the failed American dream is depressing and dark. But I can't lie, this game did begin to feel like a chore FAST. In the past, I compensated by spending time causing chaos and having a blast in multiplayer mode. Couldn't do that much this time around, unfortunately.

My 2008 rating for this game would have been an A+. My 2023 rating would be somewhere in the areas of a C. But I can't in good conscience give the a game a score in the C range, given all the good times I've had with it and how it is such a big cornerstone of my identity as a gamer. Some of the best times I've ever had gaming have come with this game. But I also can't deny that if you take multiplayer away, it can be quite dull to play through.

I'll compromise and give it a score somewhere in between a C and an A+. I can't in good conscience give it anything higher than this, though.



THE GRADE:
B-



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Monday, August 7, 2023

Video Game Review #457: Wendy: Every Witch Way

Wendy: Every Witch Way
Game Boy Color


Nostalgia Factor:

This is a new one for me. I had never even heard of Wendy: Every Witch Way until just a few weeks ago. Someone posted a description of the game and a few screenshots in a retro video game group that I'm a part of on Facebook. I thought it looked interesting, so I made a point to check it out. 

Let's see if it is any good or not.




Story:

I wouldn't be surprised if the game's story was more fleshed out in its manual. Not much is actually explained in the game. A cutscene shows Wendy open a box in her attic. Some green globes come out and go flying into a floating castle above Wendy's house. The castle drops on top of Wendy's house, and then the game begins with level 1-1.

You fight through a series of stages from 1-1 to 4-3, and face off against a giant mystical dragon at the end. The green globes go back in the box, and the castle comes up off Wendy's house and resumes floating again. The end.

I didn't know this until the game was over, but apparently Wendy the Witch is not an original character made for this game. She is a side character in Casper the Friendly Ghost, who has her own comic series. I guess this game was supposed to be a tie-in for an animated series that never came. The more you know.




Gameplay:

If you were to ask people to sum up this game in one word, I have a feeling most people would use the word "easy." Nothing about the game is challenging. The control scheme is as basic as it gets. You move, you shoot, and you jump. The big twist is that you can switch gravity at any time, meaning you flip from the floor being the floor to the floor being the ceiling.

You have to use this mechanic to advance through the game's stages, but luckily things are as easy as it gets. Normally I hate it in games when they flip the gravity on you, but in this game it is a fun and welcome gimmick. And aside from the last few stages, you control when the gravity flips, not the game.

Your character moves slowly, and there are not many enemies you fight throughout the course of each level. Just run forward and fire your weapon in front of you at all times. You'll barely get hit or lose a life. I only lost one life the entire time playing this game, and it was on level 4-2, the second to last level in the game. Things are very slow and deliberate, and you can always plan your next move well in advance. Closest gameplay comparison I can think of is Mega Man or Kid Dracula, but with all the challenge removed.

The game's hit bar is also its weapon gauge. You start off with a weak gun, but when you pick up a star it not only fills one heart on your life gauge, it increase the range and strength of your weapon as well. You can go up to five stars at a time. Your fully loaded weapon is very powerful and shoots off in three different directions. Unfortunately, the game is so easy, you never really need your big weapon to make it through a stage. When you get hit, you lose a star and your weapon drops a level.

The game is broken into four worlds, each comprised of three stages and one bonus stage. The three regular stages are typical side scrolling stages. The fourth one is a bonus stage where you fly through the air and collect stars. Yay.

I know I've already mentioned multiple times that the game is easy, but it really is worth mentioning again. It is easy. That's the theme here: easy easy. You will likely beat it on your first attempt, in less than an hour. What the game lacks in challenge it makes up for with its fun factor.

The game is very simple, but it still drew me in with its fun platforming mechanics and interesting gravity-flip mechanic. I like how collecting a star makes your weapon more powerful. It really made me want to fully explore each level and make sure I was collecting all of them. Normally I'd just breeze through a game like this, so I feel as if that tiny added mechanic added a lot to the game. I mean, I still breezed through it. But I didn't just make a beeline for the exit each stage.




Graphics:

Clearly the game is nothing too special to look at. Starting with the good, I am impressed how the characters have a very Saturday morning cartoony look to them. I guess it makes sense that there was going to be a tie-in to a TV show. While the character sprites look good, the backgrounds can be a bit drab and plain looking. A little more effort into giving the levels more personality would have been a big help.




Sound:

I almost like this game's music. It's got some catchy tunes, and I enjoyed the little in-between stage jingle. Why don't I like it, though? It's goes too overboard with its chip tuney-ness, to the point where it begins to feel like an earsore after a while.

It is very bleepy-bloopy sounding. It's one of those games that makes parents mad if their kid is playing it with the volume too high. "Can you turn that down?"

I have to give one sound effect a shout out - when you flip the gravity it makes a sound you'll instantly recognize if you have played the first Metroid. The sound when you turn into the Morph ball. It was a welcome surprise hearing the sweet, sweet sound all game long.



 
Overall:

I feel as if this game had no business being as good as it was. It is so simple in concept, but the gravity-flipping ability, and the added bonus of searching through each stage to collect all the stars really carry this game.

It's easy. You'll breeze through it. But you'll have fun the entire way through. Certainly worthy of an above average review score. But does this game break the mold in any way? No. Will I be coming back to play through it again in my life? I doubt it. It was fun while it lasted, but cheap, hollow fun. Like a "popcorn" movie that is enjoyable to watch in the moment, but overall forgotten in a matter of days.



THE GRADE:
C+



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Thursday, August 3, 2023

Video Game Review #456: What Remains of Edith Finch

What Remains of Edith Finch
PlayStation 4


Nostalgia Factor:

I've always heard good things about this game. Not even good things, great things. People rant and rave about this title and call it one of the greatest video games ever made. Naturally, I made a mental note to check it out someday.

Just this weekend, I decided to purchase a 3-month subscription to PS Plus Premium on the PlayStation 4. Wouldn't you know it, What Remains of Edith Finch was on the service's catalog of games. I made sure it was the first one I checked out. How would I feel about the game? Well, that is what you're here to find out.



 
Story:

As always, I spoil everything, so if you haven't played this and you want to remain unspoiled please skip to the next section of the review.

You play as Edith, a young woman who returns to her childhood home after she was forced to abandon it seven years ago. The game doesn't really tell you too much of why you are there or what you are looking for. You have to figure it out as you go.

You are in possession of a key, which your mother gave to you before she died. You have to explore the house and find what the key unlocks. Once you have done so, the game's focus becomes more clear. The Finch family has a long and tragic history, to the point where Edith believes the lineage is cursed. As you play, Edith explores the Finch house, investigating the bedrooms and personal spaces of her dead relatives. The story of each relative's death is told through a vision or hallucination of some kind as Edith reads through the notes that they or their immediate relatives left behind.

This isn't a normal house. You'll see that right away. It may have started as a normal house, but there are all kinds of additions and add-ons which have been built up into the sky. The house is full of sealed rooms and chambers that Edith was never allowed to access a kid. As you play through the game and uncover these stories, the mystery of Edith's past and why she was forced to leave seven years ago comes to the forefront.

Edith's grandmother, Edie, bought heavily into the belief that the family was cursed. She wrote stories about them, turning them into these big fantastical tales. You seen the movie Big Fish? It's kind of like that. After the death and disappearance of Edith's father and two siblings, Edith's mother decides she's had enough and abandons the house, hoping to leave the curse behind.

The whole time you're playing the game, Edith narrates her findings as she writes them down in a journal. This becomes significant later. You find out that Edith died during childbirth, and her son is now grown up and reading the journal as he is visiting Edith's grave, located in the cemetery of the good old family home.

While this game certainly tells and interesting and compelling story filled with many memorable characters and moments, the ending fell a bit flat for me. I'm not sure exactly what they're trying to say with the ending, and it ended up being more confusing than anything else.




Gameplay:

This is what people refer to as a "walking simulator." I don't have very much experience with this type of game. The closest one I can think of is "Everybody's Gone to Rapture" - which I didn't like. Luckily, this game is much better.

There isn't much to the game's controls. You walk and you look around. There is no run button or jump button or anything like that. No parkour, no climbing on things. No combat. The only actions you can take are using the R2 button to grab things or read notes. Sometimes you have to use your joysticks if your character is performing an action onscreen (like tapping the joystick left to page through a book, or holding it up to open a hatch).

While things might seem wide open at first, it is actually a fairly linear game. You find out what happened to your first relative, you play a minigame that explains how they died, and back in the main house that opens up where you can go next. You explore the new area, find out how your next relative died, play a minigame, and then that opens up another part of the house. So on and so forth. The whole game is about two hours long, which is perfect for people like me with little kids who don't have much time to play games.

The only time the gameplay deviates is when you're reading a story of one of the fantastical deaths of your relatives. The best word I can use to describe these deaths is minigames, although that isn't quite right. For example, one of the stories involves a kid who dreams of blasting off into space, so he gets on his swing set and shoots for the stars. The whole minigame consists of you using the control sticks to pump his legs, sending him faster and higher on his swing set. Eventually he goes up and over the crossbar and is flung from the swing, plummeting to his death into the water and rocks below.

Another minigame consists of controlling random animals in the woods as your poisoned character trips out and eventually dies. My favorite part of that one is when you turn into a giant shark that is rolling down the hill. So random but so fun. Another minigame revolves around a character who is bored and depressed at his job. Using one control stick, you chop off fish heads and throw them onto a conveyor belt. Using the other control stick, you navigate your character through the events happening in his imagination, which resemble a 32 bit medieval RPG. Eventually your character becomes so disconnected with reality he chops his own head off.

Some of these minigames are a minute or two long. Some ten or more. While none of them are very difficult, they are all pretty interesting or heartbreaking in their own way. Being a dad myself, the drowning of the baby in the bathtub was one of the toughest to sit through.




Graphics:

Visually, this game is awesome. The house itself is almost like another character in the game. It's so big, and the architecture is so unusual. There are books everywhere. There are small personal touches galore, like the house was really lived in by generations of this eccentric family. Everything looks very authentic and very real, even when the game itself turns a little kooky.

Something very important for games like this: it is very atmospheric. This almost has to be played in the dark with headphones on to get the full effect. 




Sound:

I can't complain about this game's sound, either. The voice acting is great, the music is effective, and the ambient sound effects match the game's graphic realism to a tee. I don't know what else there is to say.

Okay, I guess I thought of something: the use of licensed music! The theme from the movie Halloween, as well as The Waltz of the Flowers from Tchaikovsky play prominent roles in some of the death sequences.




Overall:

I have some mixed feelings on the game. I like the game, yes, but I don't know if I'm ready to anoint it as one of the greatest video games ever made quite yet. I am not even sure it would crack my top 300. It is fun and imaginative, and the story of the game stuck with me long after I was done playing it. But as a video game, is it really that great? This story could have been told through a movie or an HBO series and it would have been just as effective.

I will give the game credit for its graphical appeal, its attention to detail, its sound design, and its emotional impact. I had to play through the game a second time just to soak everything in, which is something I almost never do when I finish a game. Once I normally complete a game, I'm out and I'm moving onto the next thing.

I feel as if the storytelling could have been a bit better. I had absolutely no idea what was going on the first time I played through this game, which is one of the reasons I played through it a second time. You shouldn't have to play a game twice to understand its storyline, although I do admit my second playthrough was a lot more satisfying knowing the basics of the storyline and the relationships of all the characters.

I will hesitantly give this game a recommend. If you like story based games and aren't put off by walking simulators, you probably will like this. If you're a certain type of gamer who doesn't care about the story and only wants action, you won't like this. Maybe you will. I don't know. I guess I can recommend that you try it yourself and come to your own conclusions.

My verdict: this is a good game but not a great one. I'm not exactly ranting and raving over it, although I do appreciate its tone and its unique method of storytelling. It certainly is not a bad game by any stretch of the imagination. I'll rank it somewhere in the middle between above average and good. But no higher than that. 



THE GRADE:
B -


Yes, I gave this game the same score as Toki for the NES. Bring on the hatred, Edith Finch fans.



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