Tuesday, March 27, 2018

Video Game Review #126: Star Trek: Deep Space Nine: Crossroads of Time

Star Trek: Deep Space Nine: Crossroads of Time
Super Nintendo


We are up to video game review #126 now, and for the most part I have been handing out pretty good scores to the games I have reviewed. I am easy to please. I tend to enjoy nearly everything I play. I am not an overly critical person. I have not been keeping track of review scores (maybe I should start, though), but it is very rare that I give out anything below a C-. It's happened maybe five times, if that. While it is a very rare occasion, it is about to happen here.

I wanted to like this game. Truly, I did. I am a big fan of Deep Space Nine. I am hard pressed to say which series I like more, but DS9 is right up there neck and neck with The Next Generation. The good news is that this game gives you a decent, believable story line which feels as if it could be its own episode on the show. Unfortunately that is about the only good thing it has going for it. 




I'd played this game before as a teenager, and I vaguely remember my time with it. I remembered it being difficult, mainly. I remember disarming bombs in the cargo bay. I remembered running around the Promenade. I remembered a stage where you have to fend off the Borg. That's about it.

When I started playing this, those memories started to come back fast. And they weren't good ones. First of all, the game's controls are incredibly sloppy and difficult to manage. This game requires a lot of fast, precise action. You have to jump across chasms and climb up ledges - that kind of thing. But the way your character handles makes this VERY difficult to accomplish. Ben Sisko is very stiff and wooden. You have to line up every jump perfectly, down to the last pixel, or risk falling to your death. I can't tell you how many times I had to gently tap the controller to get Sisko lined up at the edge of a chasm so he could jump up to the ledge above him.... only to have him go over the edge completely. Other times you line up a running jump perfectly (or so you think) only to have Sisko not grab on to the ledge he was supposed to. Again, you go falling to your death. It is very frustrating.

It wouldn't be so bad if the game picked up right where you died. But no, oftentimes the game takes you back several screens or even to the very beginning of the stage itself. You end up having to replay long, tedious segments of game that you have already been through before. So many times this game that made me want to chuck my controller through the TV screen. I get mad just thinking about it.




Combat is not very exciting either. Your main enemies consist of Cardassians or Bajorans with phasers. The problem is, they just stand there and never react until it is too late. The only time I ever got hurt by one of them was when I wasn't paying attention and ran DIRECTLY into them. There are a few of them early in the game, however, that are positioned directly above ledges that you have to pull yourself up on to. They punch you and smack you before you even have the chance to recover after jumping up. A few times they knocked me right back over the ledge and to my death. I never stood a chance. Very annoying. But outside of that, enemies are really not a problem to deal with at all. Until you get to the game's final stage and have to deal with the obnoxious turret guns.

One of the game's more memorable stages is a flashback stage that takes place aboard the Saratoga during the battle of Wolf-359. It is a fun stage in theory. You have a time limit to find Jake, secure the codes you need (which will help you in the present day), and escape the ship before it is destroyed. You can only hit the Borg with your phasers twice before they adapt and can no longer be defeated. It is very puzzle-like as well, in the sense that you have to explore this ship, find items, bring items to different characters, and also navigate the Borg enemies with only two shots in your phaser. But in keeping in line with the rest of the game, it is very frustrating as well. The time limit stinks. You have to time your run almost perfectly or you have no chance. Items can be obscured and hard to find, particularly the piece you need to fix your data pad. If you kill two Borg and waste your two shots, you can encounter other Borg that block your path and make it impossible to proceed. Then you have to start over again. The whole thing is trial and error and will probably take you at least twenty attempts before you find the right way to make it through. I gave up after about 5 and followed an online guide!




When you aren't exploring the game's stages, you are aboard Deep Space Nine. These stages are pretty uninspired too. They mainly consist of running around and talking to people in the correct order until you can advance the game's story line. The only real break you get from the side scrolling stages is early in the game when you have to guide the runabout through the wormhole. I remember this being a very challenging stage as a teenager. The runabout controls just like Sisko, herky-jerky and out of control. But somehow I managed to beat it on my first try as an adult. This is followed by a generic shoot out in the middle of an asteroid field where you have to take down a fleeing Bajoran vessel.

So the game is unfairly difficult. It controls like crap. It is not very fun to play. What does it do well? As I mentioned, the story line is decent. It tells the tale of a group of renegade Bajorans who are looking to steal the Orb of the Prophets and destroy the station. As you play you uncover a conspiracy that the Cardassians may be privately fueling this insurrection so they can take back Bajor. Good stuff. The game's graphics are also pretty decent. The station looks like the station. The characters look like the characters. The animations can be a bit goofy, however. Sisko's animation always has him running at a dead sprint, even when he is just exploring the station or inching forward to line up a jump at the edge of a platform.




The game gives fairly equal representation to the game's characters. Mainly you control Sisko, but occasionally you get to control the others as well. Kira is the pilot during the runabout stages. Bashir leads an assault investigation on the station. Odo sneaks over to the Cardassian vessel to help Benjamin beam aboard. I won't give any credit to the Odo portion of the game though. It is SO stupid. All you do is turn into a rat and sneak through the ventilation ducts until you find and secure Sisko's beam in point. He can't even attack the Cardassians in his humanoid form. It's a waste of an opportunity to give a unique character his chance to shine. And it is over and done with in about two minutes.

Oh, and the game's music? It stinks. Well, I mean - it is not terrible. But it doesn't really feel very Deep Space Nine-y. It is very frantic sounding. Except for the main theme, in which they attempt to recreate the show's title song. But that, I can safely say, does stink. The sound effects? Meh. The phaser sounds fine. Everything else is average at best.




It only took me one night, but when I did beat this game I was able to breathe a big sigh of relief. The main reason being that I would never have to play it ever again in my life! I didn't like it. Like I said, I wanted to. But I just couldn't. It is not any fun. Why would I like a game that is no fun, even if I did like the source material? It has a few moments of not being a complete failure. But that's it. I am probably going to trade my copy of the game in to a used game store or something. Just in case I get it in my head in 15 years that I should come back and play this game again. Don't, future Dan. You didn't have a good time now, and you won't in the future. Best to just get rid of it now.

My advice to you? Unless you are a diehard DS9 fan you should stay away. Even then you may not (and probably won't) like this.



Overall:
D-




Sunday, March 25, 2018

Video Game Review #125: Uncharted: The Lost Legacy

Uncharted: The Lost Legacy
PlayStation 4



When I first got my PlayStation 4 my wife asked me if I was going to play "the Uncharted game with the female main character." I didn't know what she was talking about. The Uncharted games starred Nate Drake. I assumed she meant Tomb Raider. But no, she persisted. It was an Uncharted game - she was sure of it.

I investigated, and sure enough there existed an Uncharted game that I had never even heard of before. This one starred Chloe Frazer (last seen in Uncharted 2 and 3) in her own standalone game. I placed this title in my GameFly queue, albeit further down on my list. After a few months the game crept itself up on my queue and finally got sent out to me. But - GASP - it wouldn't play in my PS4. I had to send it back, and my replacement copy almost didn't work either. It was like some cosmic force was trying to keep me from playing the game. But I cleaned the shiznit out of that disc. I didn't want to have to send this one back too and basically lose a full 2 weeks off of my subscription. At last, my PS4 recognized the game.




I initially wasn't too excited to dive back into Uncharted so soon after finishing Uncharted 4, but once I started playing the game I became hooked. While almost all of the gameplay mechanics are the same as in Uncharted 4, it was the game's protagonist that kept me interested. I had always liked Chloe from her previous appearances in the series. But was she interesting enough to carry her own stand alone game? The answer was a resounding yes!

The game doesn't give you too many plot details right off the bat. All you know is that you are playing as Chloe, and you are in India. The game starts off with Chloe hiding out in a bustling outside market. She chats up a small girl, who helps her sneak into the back of a military truck. You get off the truck in a war zone and soon meet up with Nadine Ross, one of the villains in Uncharted 4. But Nadine is not the enemy here. It turns out you are working with her to find an ancient artifact called the Tusk of Ganesh.




As usual with Uncharted games, you have to race against an evil faction who is also after the same artifact. How these things can go undiscovered for hundreds or thousands of years but then have multiple groups converging on them at the exact same time is always irritating to me, but it is what it is. Gotta have someone to fight against as you explore, right?

I had read that this was more of an open world game than past Uncharted titles, but that isn't necessarily the truth. Most stages follow the usual linear chapter by chapter Uncharted approach. One of the chapters is very large and expansive, though. It is a bit like a sandbox stage. You have a map of the area with several destinations on it. It is up to you how you want to proceed and in what order you want to visit each destination. There are also several optional relics to pick up. If you collect them all, you gain an artifact that chimes in and shakes your controller whenever you are near a hidden treasure. It is a useful item to have, especially if you are a collectible hunter.




Graphically, the game is beautiful. Uncharted has never been a slouch in the looks department, and The Lost Legacy is no exception. In fact, there is something about the locales in this game that seem even more visually appealing than other games in the series. We have seen old ruins and rainforests aplenty in Uncharted, but India's for some reason seem especially lush and satisfying.

What sets this title apart (for me) from past Uncharteds is how "to the point" it is. That has been my main complaint about other Uncharted games. Too many long cutscenes, too much listening to useless banter between the characters, too many long chats about boring historical stuff. There are some cutscenes in this game, sure. But you are not going to be sitting around twiddling your thumbs for twenty minutes at a time like you did in the past. It doesn't take you an absurdly long time until you can use your gun either. I just feel there is a better balance between action and storyline in this one. Gone are the "filler" stages where you simply run along chatting with your sidekick as you climb walls and boost your partner up to high ledges. There is banter in the game, but it is takes place at more opportune times.




Additionally I feel as if the tone of the game is better suited to my own personal interests. Other Uncharted games had too much "bro" humor going on between Drake and whoever his sidekick happened to be at the time. Not to mention all the slapstick stuff where Nate was always getting beat up or falling/breaking through things or tumbling down hills. This one has a more serious, personal feel. It is fascinating to watch Chloe and Nadine's relationship evolve into a genuine friendship as the game goes on. They have many personal, heartfelt conversations - the likes of which you haven't seen in past Uncharted games. I won't spoil it, but one of my favorite moments of the game is a scene involving elephants. It invoked memories of the famous giraffe scene from the Last of Us. At the same time, the game doesn't sacrifice everything Uncharted holds dear. There is some humor. The characters do talk of course about historical stuff as they explore. Sam from Uncharted 4 joins the action about 70% of the way through the game and things start to feel more like a normal Uncharted game. But still, as I said I do feel as if the story line, character development, and overall tone of the game is much deeper than past entries in the series.

Don't expect the game to last too horribly long. I think I beat it in two or three days, which is pretty fast for an Uncharted game. If I remember correctly this game was initially supposed to be just DLC for Uncharted 4, but eventually became so big that they made it into its own standalone game. I wish the experience lasted just a little bit longer.




I had my doubts about whether or not Uncharted could flourish without Nake Drake at the helm. Turns out I had nothing to worry about. Not only is Chloe Frazer more than capable of handling her own game, but I feel as if the game actually benefited from Nate Drake's absence. I got to play a game that contained Uncharted's trademark graphics, action, and high flying excitement. But I also got to approach this action through the eyes of a different character. It was a very refreshing change. I would recommend Uncharted: The Lost Legacy to any fan of the Uncharted series. I might question paying full price for a game so short, but if you can get it for a good deal you will find that it is well worth it.


Overall:
A-



If you liked this review, please check out my following reviews:


Thursday, March 22, 2018

Video Game Review #124: Ratchet & Clank

Ratchet & Clank
PlayStation 4

I have been a big fan of the Ratchet and Clank series since the mid 2000s. I've played nearly every version of the game that has hit the shelves, with the exception of Deadlocked and a few of the minor PS3 era titles.

The formula of the games, while fun, has been losing some of its magic to me for quite some time now. You run, you shoot, you collect bolts, you buy and upgrade new weapons. Rinse and repeat. Each game has its own slightly amusing story line, complete with pre and mid-level story sequences. It is clear that the makers of the game are trying to make you laugh and keep you entertained when you aren't fighting, but to be honest I always found these scenes to be a bit of a chore to sit through. A necessary evil that I must endure before moving on to wreak havoc and distraction on a new alien world.




That said, I oddly enjoyed the Ratchet and Clank movie that came out a few years back. Perhaps without the distraction of, you know, actually playing the game I was able to focus more on the story of the film and enjoy it for what it was: a fun, if not too horribly memorable kid's movie.

I only mention the movie because it ties in directly to this game. Ratchet and Clank for the PlayStation 4 is essentially a remake of the original Ratchet and Clank for PlayStation 2, but with added content from the movie thrown in. The back of the game's box sums it up well. "A game based on a movie based on a game." Confused? Well, you shouldn't be. It is not that hard to figure out!

When I first heard news of this game coming out, I was a little bit excited. I enjoyed the movie. I wanted to see how the game would look on a PS4. The formula of the game looked like it was going to be unchanged, but it had been a while since I had played a Ratchet and Clank game, so I was willing to overlook that.




When I started the game up, fun memories of the series came rushing back to me. It was indeed true that, as far as gameplay goes, not much had changed in the series. But I was willing to overlook that and just focus on having a good time. And this game definitely was a lot of fun.

Since this is my first review of a Ratchet and Clank game, I will break down how it works. You play as a Lombax named Ratchet. Ratchet is a mechanic and a wannabe space exploring galactic hero. He investigates a nearby crash site where he finds Clank. Clank is a little robot who was created in a weapons processing facility. But he is a "defect" that is unwanted. He flees the facility, enemies in hot pursuit, and that is how he ends up crashing near Ratchet. The two immediately hit it off, team up, and become space exploring galactic heroes, just like Ratchet had always dreamed of becoming.

Gameplay takes place from a behind the back perspective. The name of the game is guns, explosions, and non-stop action. You start with a basic weak weapon that fires in a straight line. You quickly begin adding new weapons to your arsenal. There are bombs that you toss, heat seeking missiles, a "Pixelator" that acts like a shotgun and breaks your enemy into 8 bit looking pixeled characters, a flamethrower, a disco ball that distracts your enemies while you go ape on them... there are many other weapons to collect as well, but there are too many to describe them all.




A typical level takes place on an alien world. There are different branches you can take on the world map, each one leading to a new mission objective. You have to fight your way to the objective, taking on hordes of enemies at a time. Action is often quite hectic on the screen. As you fight on and advance, you are going to be smashing lots of boxes in the process. These boxes contain things like ammo, health, and bolts. Bolts you collect to buy ammo and new weapons. There is a collectible substance in the game called Raritanium that you can use to upgrade these weapons to more powerful levels.

That really is the name of the game. Run, explore, shoot. There are some atypical action levels thrown in to keep things fresh. In some you have to fly a spaceship and dogfight with smaller alien ships. In others Clank breaks away from Ratchet and has to solve puzzles in order to help you advance the plot. Some levels contain hover board races you must complete to gain bolts and keep the story line moving. There are some small interesting gameplay variations as well. You gain a jetpack (which I don't recall seeing in the original Ratchet and Clank) which you can use to fly around some levels. There is a grindrail, which IS seen in other Ratchet and Clank titles, that basically acts as an on-rails segment where you have to jump from rail to rail, avoiding objects and swatting enemies out of your way. Don't get me started on the hacking mini game, though. It sucks ass.




It shouldn't take you too long to complete this game. I beat it in less than a week, and that was only playing sparingly off and on again. I did find the game to be slightly more challenging than past Ratchet and Clank games. I don't know if that is because it is indeed more difficult, or because I am just out of practice since I haven't played one of these in so long. Even with the added challenge level I still beat the game pretty quickly. Spoiler alert (not really): the boss battles where you have to fly around on the jetpack are the WORST!

There isn't anything particularly new or groundbreaking about this game, especially if you have played Ratchet and Clank games in the past. It looks really good. It sounds really good. Technically it is a very impressive game. It is a lot of fun, but very simple at the same time. Which isn't a bad thing. Smash, collect, smash, collect, explore, shoot, jump, shoot, repeat, jump, smash, collect. It is a fun trip down memory lane with the remixed old levels as well.




Is it worth full price to buy this game? Not really. Especially if you already own the original Ratchet and Clank game. And especially if you can beat it in a couple of days like me. But if you can find it cheap (or borrow it from a friend, which is what I did!) that would be the way to go. It's a fun, solid game. A nice throwback to a classic and winning formula. I could think of worse ways to spend time. It is not the best nor the longest game in the universe but it is a fun time. That's really all I can say about it.


Overall:
B





If you liked this review: please check out the following reviews:



Sunday, March 18, 2018

Video Game Review #123: Prey

Prey
PlayStation 4


At my place of work we have several community bookshelves where people put old magazines, newspapers, and books that they no longer need. I am always on the lookout for old Game Informer magazines. These things are the Holy Grail of the shared bookshelf community. About 5 or 6 months ago, long before I got my PlayStation 4, I picked up one of these Game Informers. An interesting looking game called Prey was the cover story.

I had never heard of Prey before reading about it in the magazine. But I have to say, it caught my attention. The subject material was right up my alley. Abandoned space station with a horror setting? Aliens? First person perspective? I was all over it. I knew eventually I was going to be getting a PlayStation 4. I added this to my mental list of games to check out once I did get the system. I do this all of the time but often I forget about the game and never play it, especially if it is something I had never really heard of before. But for some reason Prey stuck with me. When I did get a PlayStation 4, I made sure it was one of the first titles in my GameFly queue.




The storyline of Prey is... unique. Even after playing through the game I am not sure I can clearly say I understood what I had witnessed. So I'll just give you a basic recap. Your name is Morgan Yu. You control your character as you are led from your apartment, via helicopter, to a testing facility where you have to undergo a question and answer survey and take some basic physical tests. In the middle of your session, an alien appears and kills the scientists around you. Your character blacks out. You wake up aboard an enormous space station called Telos 1. You quickly discover that your life as you knew it was a fake. Your apartment, the testing, even the helicopter ride was just a simulation. You explore the space station, looking for answers.

You find that the space station has been overrun by aliens, the same ones that interrupted your testing simulation. These aliens are especially dangerous because they are shape shifters and can take the shape of anything in the environment. You walk past an innocent looking mop bucket and bam it turns into an alien that attacks you. See that apple which you assume is going to give you a health boost? Nope, it's an alien. You never know what is real and what is not. This is an effective way of creating drama and tension as you play. The game is dark, slower paced, and it doesn't give you an abundance of weapons to work with. In fact, you start out with only a rather ineffective wrench that you use to bash away at your alien attackers. So you really feel as if you are walking on eggshells as you play.




The more you explore the station, the more you begin to discover about your past. Turns out that your previous self (before you lost your memory and entered the simulation) had left a series of notes and clues to guide you on your way. I won't say any more. Not because I don't want to spoil you, which I don't, but also because I don't really understand where the story takes you. Things get a bit overly convoluted as the game goes on and I had a hard time following along with what was reality and what was not. Maybe that is the point of the game. I don't know. But I like clear answers, and this game failed to satisfy me in that regard.

When I first started playing, the first thing I noticed about the game was of course its great graphics. I am new to the PlayStation 4, so basically anything that looks better than a PS3 game is going to impress me. Prey definitely did that. Sharp textures, detailed environments. Prey looks really nice. The makers of the game did a terrific job creating an appropriate sense of atmosphere in this game. Telos 1 is a very believable setting. All of the game's environments look like they have been lived in. Nothing looks sterile, bland, or uniform. It is the little touches that do it. Random clutter on people's desks. Notes written on the wall. Empty food and beverage containers sitting around. Toys and other personal effects sitting out all over the place.




Gameplay takes place from a first person perspective. As you play you gain weapons such as a handgun, shotgun, and a GLOO gun - an interesting weapon that encases and incapacitates your enemies in a hard substance. That being said, Prey is not just a mindless shooter. In fact, if you go through this game thinking you are playing Doom or Wolfenstein you are going to get your butt kicked. You can't just blast everything in sight. Weapons and ammunition are scarce. It is hard to dodge enemy attacks. Your character is quite fragile and will not win a war of attrition if you are battling it out all the time. You have to pick and choose your battles. Try to sneak by your enemies, or run past them hoping you can lose them in the game's corridors. 

It took me a while to realize this. Enemies can feel overpowered, especially toward the beginning of the game. I had to adapt my usual strategy of shoot first think later. In fact there were a few areas that were designated on my map as active quests that I had to skip and come back to later because I simply was not strong enough to face the enemies I was encountering. It definitely added to the sense of helplessness and horror as I played. But at the same time it also made the early part of the game seem like a chore to play for me.




Once I got used to the game's mechanics, however, Prey really began to take off.  The more of the station I got to explore and the more of the story line that opened up to me, the more invested I became. I took each tough objective as a personal challenge for me to take on. This made each encounter that I passed extremely satisfying.

In addition to the cat and mouse gameplay style, Prey offers a few other innovations that set it aside from the pack. The game has RPG like elements, such as the ability to earn Neuromods that you can use to level up your character and your equipment. When you get deeper into the game you can begin using these Neuromods to modify your character and give him some of the same abilities that the aliens have. Also, the game has a pretty cool crafting system. Normally I am not a big fan of crafting, but Prey really makes it work. Throughout the game you pick up lots of seemingly useless junk like banana peels and used cigars. I questioned just WHY I was picking these things up, especially when I started to run out of inventory space. But then the game introduced to me the Recycler. Throw all the items you don't want or need in the Recycler, and it spits out minerals and resources you can use to craft new items like health packs and ammunition. I actually had a really fun time scavenging for items to toss in the Recycler. For once the crafting system in a video game didn't seem like a complete chore for me.




There are many, many quests to undergo on Telos 1, and you can undertake multiple quests at a time. Many of these are optional and many are story related. Feel free to take them on in any order you want. The decisions you make during these quests affect how the game plays out. For example - use the Neuromods to give yourself too many alien abilities and you begin to lose your humanity. Drones and human-friendly turrets will start to turn on you. The ending changes too. Use the Neuromods to simply enhance your human attributes and those things don't happen. Additionally, if you are a jerk when completing quests and you choose all the evil options this affects how the story plays out as well. For example, I decided to kill a man who got stuck in a cargo pod out in space and this took away several side missions that I would have had access to if I had simply saved the man. This also affected the ending of the game as that decision turned out to be a major one.

Telos 1 is enormous and I had a fun time exploring it. No two areas are alike. You've got the main lobby, the cargo bay, multiple science labs, an arboretum, crew quarters, a dining hall, a kitchen, a med bay - so on and so forth. There are even several points in the game where you have to don a spacesuit and go outside the station to explore. One complaint I have is that there is too much backtracking. You'll find yourself revisiting old areas once you gain weapons, keys, pass codes, and abilities later in the game that allow you access to secrets you could not get at before. Normally I would not complain about this, as it is a common feature in many games. However, the load times are extraordinarily long. Painfully long, in fact. Each segment of the station is broken up into areas that require you to sit through excessively long loading scenes when you attempt to access them. If you have to backtrack through three or four areas, expect to spend most of that time twiddling your thumbs as you stare at a loading screen. It is very, very annoying.




If I had to compare this game to other games I have played in the past, those games would be Bioshock, Dishonored, and Thief. The setting and story line of the game were much more interesting than Dishonored or Thief, which I only mildly enjoyed. I wouldn't say I enjoyed this as much as Bioshock, however. That game had a much more satisfying combat system. And Rapture had slightly more personality than Telos 1. But the parallels are definitely there.

All in all I found this to be a very fun and immersive game. It started out a bit too slow for my tastes, but the deeper I got into the game the better it became. Telos 1 is a fantastic setting and I really enjoyed exploring it and discovering all of its nuances. It is not a perfect game. The combat system could have used some tweaking. The story line fell apart toward the end for me. And the load times... don't even get me started. But I liked this a lot. If you are a fan of first person shooters, survival horror, or RPGs, I would recommend this for you. If you like all three of those genres, then I say hey you need to play this ASAP. 


Overall:
B




If you enjoyed this review, check out my review for other games similar to Prey.

Monday, February 19, 2018

Video Game Review #122: Sonic Colors

Sonic Colors
Wii


It is no secret that we have been going through a long drought of decent Sonic the Hedgehog titles. Since Sonic Adventure 1 and 2 came out for the Sega Dreamcast in the early 2000s, the series has not given us much to get excited about. The reviews for most of these games have been so god awful I haven't even bothered checking them out at all. It is like the games' creators completely forgot what made Sonic the Hedgehog famous in the first place. As a big fan of the original Sonic games for the Sega Genesis, this disappoints me.

I did give Sonic Generations a try back in 2011. Since the game was supposed to be a throwback to the Sonic games of old, I figured that trying it out was the least I could do. It wasn't terrible. Honestly, I don't remember too much about it. I remember it was not bad, but only just somewhat enjoyable. So between 2001, when I played Sonic Adventure 2, and 2018 (present day), I had played exactly one okay Sonic title. That's a 17 year drought. Considering that I used to get a new Sonic game almost every year back in the Genesis days, I was beginning to give up hope for the series.




I continued to read through reviews, looking for a decent Sonic game that might have gotten by me somehow. Aside from Sonic Generations, the only recent Sonic game that didn't get horrible scores was Sonic Colors for the Wii. (Note from me: I literally JUST stumbled across reviews for Sonic Mania, and it looks freaking amazing. Unfortunately, I had not heard of it at the time I decided I was going to play this one, so that is why I don't mention it in my comments) Sonic Colors actually came out a year before Sonic Generations did, but somehow the game had managed to slip past my attention. I put it into my GameFly queue, and before I knew it the game was on its way to my front door.

Sonic Colors was released in 2010, so it is not exactly new or recent anymore. One of the things I had read about the game before playing it was how it was supposed to have some of the most beautiful graphics ever seen from a Sonic game. Perhaps I am spoiled by my PS3 and PS4 and all the high definition games I am always playing. But my initial thought when I first started the game was that it looked clunky. The stages looked nice, but the characters did not. Sonic had a lot of rough, jaggedy edges to him. So did Tails. It had been a long time since I had played Sonic Adventure, but I remember the characters looking better in that game, and that game was released 10 years ago on the Sega Dreamcast.




The more I played, the more I began to appreciate the game's graphical look. Yeah, the characters weren't the best looking. But the stages... they were really something to behold. There is so much color, so much detail, so much stuff going on on the screen at the same time. Most of the game takes place in an amusement park in space, so there is a lot of room for high flying action and visual effects. Neon signs, machinery, twisting paths, loads of visually stunning lighting effects. I must say, the visual effects are really well done, but I couldn't stop thinking that this all would have looked so much better in HD. Unfortunately that is a feature not supported by the Wii. Instead, this ended up looking more like a PS2 game. A good looking PS2 game, but a PS2 game nonetheless.

I wasn't too impressed by the game's music and sound effects. Things got off on the wrong foot with a weird music video-like introduction with what sounded like Owl City on vocals. The voice acting is corny and not good at all. None of the game's music is catchy. The in-game sound effects are not memorable. I was hoping for at least the classic Sonic jump sound to come back, but it did not. The only sound effects I truly liked and appreciated were the little chime it makes when you collect a ring and the jangling sound when you get hit and lose your rings. Those are mainly unchanged from the old Genesis games. Otherwise they wrecked pretty much everything else. Even the sound Sonic makes when he breathes in an air bubble underwater has been changed. Whhhyyyyyyy? I think I am being a little too critical though. The game's music and sound effects don't suck. I wasn't turning the volume down or anything. There just wasn't much about them that was memorable to me.




As far as gameplay goes, this game does seem to draw a lot of inspiration from Sonic Adventure. Much of the game takes place from a behind the back 3D perspective. Mainly your goal is to go forward. You collect rings, go through speed loops, grind on rails, that kind of thing. There are lots of enemies to attack. The same lock on system from Sonic Adventure is in effect here. You jump up in the air and hit the jump button again in mid air to zoom in and smack your enemy. It almost makes things too easy.

When you are not playing from a behind the back 3D perspective, the game switches to a more traditional 2D side scrolling view. This plays out a lot like some of the older Sonic games. There is a lot of precise jumping across platforms and over bottomless pits. You collect rings, you zip through the stages. A complaint I have is that jumping kind of sucks in this game. I fell to my death many, many times. The momentum can be a little tricky. Hold down the direction pad the way you are headed for too long and you either overjump and fall to your death - or you land and your momentum carries you off the other end. If you try to hold up in mid air, the game brings you to a complete stop and you end up missing the platform entirely. This was probably my biggest issue with this entire game. A lot of accurate jumping is needed, but with the way the game handles, it makes it very difficult to complete some of these jumps. Also, you can't spin dash in this game. What the hell?




No one really plays Sonic the Hedgehog for its story, but that doesn't mean this game doesn't have one. It focuses on Sonic as he travels into outer space to stop Doctor Robotnik. The Eggman has been capturing and enslaving a mysterious new alien species. He is using their power to fuel his machines. He plans to use this power to defeat Sonic and take over the universe. I couldn't help but feel that this game's outer space theme was directly inspired by Super Mario Galaxy. Something tells me it almost has to have been. Anywho...

As you play, you can use the powers of these aliens (known as Wisps) to your advantage. Every time you collect a Wisp, it gives Sonic special abilities. There is a drill Wisp that lets you dig into the ground, a laser Wisp that zaps you across the screen, a rocket Wisp that launches you into the sky, etc etc. So on and so forth. I like the addition of the Wisps as they help to break up the monotony of the normal gameplay a little bit.




The game is not very long. In fact, I beat it in 2 sessions. I believe the total number of hours I spent in the game clocked in at right around five. I could have done it a lot faster if I didn't screw around with some of the completely useless Sonic Simulator stages. What is the point of those even? I don't fricking know.

I was very glad that I had ended up renting this game rather than buying it. Sure there is some replay value as there are a lot of things to go back and collect. Each stage has five hidden red stars in it somewhere. This is a little embarrassing - of all 30 or so of the games stages, I did not find all of the stars in a single one of them. But I didn't really care to, so I did not lose any sleep over it. Each stage gives you a letter grade (S being the best) depending on how quickly you finish it and how many rings you collect in the process. I got mainly Bs, Cs, and As. I suppose if I had been concerned about getting an S rank in everything I could have gone back and played most of these stages again. But concerned I was not. There are a couple of challenge modes. And of course there is the Sonic Simulator. But I didn't care about any of this stuff. I just wanted to beat the story mode.




That turned out to be not much of a problem at all. I had read that the game was supposed to be very challenging and at points frustrating. I did not experience much of this at all. There were a few points that required some trial and error, but after blowing through a couple of lives I was able to move on pretty painlessly. Aside from a few annoying platforming segments I thought the game was quite easy actually.

I am very happy that I did not drop 40 or 50 bucks on purchasing this game. I got what I wanted out of it in just 2 playing sessions. It was entertaining. It is not a bad game by any means. Would it have been worth the money though? Hell to the naw. That is really all I can say about the game. It was entertaining. Was it a world beater? Not really. Was it magical like the Sonic games of old on the Genesis? Not really. Was it a nice little distraction for about 5 hours or so? Yeah. It was.




Kudos to the makers of this game for not butchering Sonic yet again. This is not the perfect game but it is a step in the right direction. Couple this with Sonic Generations, and I can rest easily that at least two decent Sonic games have been released in the past 15 years. If Sonic Mania is as good as it looks, hopefully that number will jump to three. I am much more excited for that game than I ever was about this.

Another Wii game in the books. Of my 122 game reviews, only two of them have been for the Wii. It seems like such a small number, but hopefully this will get the ball rolling on more Wii reviews in the future.


Overall:
C+



If you liked this review, please check out the following reviews:



Sunday, February 18, 2018

Video Game Review #121: Batman: Arkham Knight

Batman: Arkham Knight
PlayStation 4



I have always been a fan of the Batman: Arkham series. The original game in the series, Arkham Asylum, caught me completely off guard the first time I played it. It blew me away. The graphics, the setting, the characters, the action, the atmosphere, all the hidden things to collect - everything was top of the line. It was far and away the best Batman game I had ever played.

I really wanted to love its follow up, Arkham City. I did enjoy it, but to me it was not as good as its predecessor. Then I played Arkham Origins, which I did not like very much at all. It seemed clear to me that the series was on a steady decline. That had me worried about Arkham Knight.

Before playing the game, I had read a lot of mixed reviews about it. Most of the people who did not like the game tended to focus their hatred on one thing: the introduction of the Batmobile into the series. I read that the game was too Batmobile-intensive and that it completely killed things for a lot of people. I heard the game called crap or trash quite often. There were positive reviews out there too, but you know how negative people like to drown out the positive ones.




I came into this game with an open mind, however. I really, really did not like Arkham Origins. There was no way this game could be worse than that, right? Turns out I was indeed right! I ended up liking this game a lot. I'd probably put it right behind the original Arkham Asylum as my favorite game in the series. If that game didn't hold such sentimental value for me, Arkham Knight may have even surpassed it.

Arkham Knight is the fourth and supposedly final game in the series. I have heard rumors that there may be another prequel in the works, ala Arkham Origins, so that is why I say supposedly. In the timeline of the series, this game is set after Arkham City, which was the second game released in the series. It had been a very long time since I had played Arkham City (7 years to be exact) so I didn't really remember how things ended. Spoiler alert: it ended with the Joker dying.

The Joker has always been a big part of the series, so I was curious as to who was going to carry the game in his absence. Turns out I didn't have to worry long - Batman is haunted by visions of the Joker throughout the entire game. He randomly appears and starts talking to you as you play. This happens quite often actually. In fact, it is one of the few complaints I have about the game. At first it was a fun novelty and a nice way to get the Joker involved even in death. But they take it a bit too far in my humble opinion. You barely get five minutes of silence in the game when he is not talking to you.




With the Joker dead, the Scarecrow takes the reigns as the game's top villain. The premise of the story is that the Scarecrow has threatened to flood Gotham City with his fear toxin. The city's civilians evacuate. This leaves the whole city open for all of Gotham's thugs and villains to use as their own personal playground. The police stay behind to try and keep some semblance of order, but it is clear that they are not enough. Enter Batman.

If you have played any of the past Arkham games, you should know what to expect here. With the exception of a few added wrinkles, combat is essentially the same. Zip lining around the city is essentially the same. There are some detective mode puzzles. As usual, Riddler trophies pepper the entire game map. You "level up" as you go and gain access to new abilities and new technology. Don't expect any drastic differences from past Arkham titles.

The game's biggest change is the addition of the Batmobile. The Batmobile is very fast and allows you to get from point to point much faster than you would zipping around the city. Although admittedly, I did find myself zipping around more than driving. You can see and discover a lot more from the game's rooftops! The main purpose of the Batmobile aside from transportation is to engage in tank battles. The Batmobile is equipped with rockets and a machine gun. Instruments of death, which doesn't seem very Batman like, The game sidesteps this issue by making the enemies that you fight unmanned tanks and drones. So by blowing them up, Batman really is not killing anyone. When you fire at enemies on foot, the game switches your ammunition to rubber pellets which simply knock your foes unconscious.




The tank battles are the main source of criticism that I have seen directed at the game. I personally like them and thought they were a nice change of pace. Kind of like mini-games within the main game. They are quite frequent though, so I can see why people would not like them. The Batmobile is also used for a lot of puzzles in the game. One of the subplots of Arkham Knight is that the Riddler has captured Catwoman. You need to complete a series of challenges to free her. Often you must use the Batmobile to solve these challenges. Certain challenges include using the Batmobile's winch to rappel down walls. Other challenges include moving the vehicle around to place on pressure pads. There are a lot of races you have to complete to move on. Kind of out of place for a Batman game. There are also a lot of boss battles that involve the Batmobile too. Again, I didn't mind it. But I know a lot of people took exception to the fact that you have to use the car for SO much in the game.

The game introduces a new villain into the fold: the Arkham Knight. While Scarecrow is the main villain, the Arkham Knight is nearly his equal. This mysterious character looks and sounds a bit like a robot. In fact, he reminded me quite a bit of Gray Fox from Metal Gear Solid. If you have played that game before, you will know exactly what I am talking about. Much of the mystery of the game revolves around the Arkham Knight's secret identity, and why he hates Batman so much. I was expecting some big reveal, but it turned out to be a little bit of a disappointment in the end. Unless I just have a really bad memory, it is someone who up to this point had not been relevant to the series.




The main goal of the game is to take down Scarecrow, the Arkham Knight, and the Riddler. But this is the Arkham series. Expect to see most (but not all) of the game's previous villains make appearances here. Penguin, Two-Face, Poison Ivy, and Harley Quinn are the first to immediately come to mind. There are a lot more. I was happy and surprised to see Man-Bat make his Arkham series debut. The sidequest where you have to take him down is one of my favorite in the game.

Speaking of sidequests, there are a lot in this game. Notable ones include disarming surveillance towers, destroying patrol drones, eradicating troop squadrons, rescuing captured fire fighters, and disabling mines and explosive devices. Any time you disable one of these bombs it triggers a massive tank battle. Be ready for that! Also, there are Riddler trophies galore to collect.

To me, the game's biggest flaw is that you can not complete the story mode 100% until you have collected all the Riddler trophies. You can defeat Scarecrow. You can defeat the Arkham Knight. You can see the "kinda" ending that the game gives you for finishing up these quests. But if you want to see the "real" ending, you have to collect all 250-ish Riddler trophies. This is absolutely absurd and I refused to do it. I just watched the ending on YouTube. Even collecting as many as I could while I played through the game, I only had 25% of the trophies at game's end. I was NOT going to waste my time collecting them all. Even with online guides and YouTube strategies, it would have taken me hours and hours to do this. It was not worth the time. That was the game's biggest flaw to me. Not the Batmobile. Not anything else. It pissed me off, to be honest with you. Especially considering that this is the game's final installment. It felt cheap and dishonest to me.




But thank the maker for YouTube. Unless you're a collector or completionist I'd advise you to do the same thing I did!

We are almost to the end of this review and I haven't even touched on the game's graphics, which are incredible, or the game's voice acting, which is equally amazing. Mark Hamill returns as the voice of the Joker, and Kevin Conroy as Batman. While they are the two best voice actors in the game, that doesn't mean anyone else is a slouch either. From top to bottom there was not a single performance I was unsatisfied with. I guess if I did have to nitpick I would say that the constant radio chatter of the game's street thugs was a bit annoying. But it was not enough to make me mute the TV or anything. I am just nitpicking.

All in all I found this to be an excellent game. It is extremely addicting. I don't know if I have been this addicted to a game in a long time. Every time I would tell myself I was done playing I would seek out "just one more" mission on the map. There is so much to see in this game and so much to do. The quality of the game is top notch. Graphics, sound, storyline, presentation, missions, collectibles, combat, and so much more. I even enjoyed the controversial Batmobile segments of the game. There is very little the game does wrong. This is a very fitting conclusion to the Arkham series.

 I just wish you didn't have to get all the Riddler trophies to see the real ending.



Overall:
A



If you liked this review, please check out the following reviews:


Tuesday, February 13, 2018

Blog post #200! A quick recap, plus an index of all my postings.





It took me exactly 3 years and 12 days, but I have finally reached 200 blog posts. If you're keeping track at home, that is an average of 1 blog post every 5.4 days. It doesn't seem like I post that much, but apparently I do.

Some interesting stats. My most reviewed video game system is the Sony PlayStation 3 with 30 game reviews. The Sega Genesis is in second place with 18. My least reviewed systems are the Wii, Xbox, Xbox 360, and the Dreamcast with just 1 review each. Rest assured, I am working to bring those numbers up. I am currently playing Knights of the Old Republic 2 for the Xbox, so there will be another Xbox review. I am waiting for Sonic Colors to arrive from Gamefly, so there will be another Wii review. I've also been getting a hankering to play Gears of War 2 and Sonic Adventure, so that will take care of the other 2 systems as well.

My most reviewed video game series is a 3 way tie - the Mario series, the Resident Evil series, and the Star Wars series all have 6 games reviewed. I just finished playing Batman: Arkham Knight and I am working on the review. That will be the 6th Batman game I have reviewed. That will make it a 4 way tie. But Star Wars will soon break it with 7 since I am playing Knights of the Old Republic 2, as I already mentioned.

My most viewed blog entry is my recap for the first episode of the TV series 11.22.63 (probably because I posted it on a couple Stephen King fan groups as opposed to just on my own wall). My most viewed video game review is a recent one, Paperboy for Sega Genesis. My least viewed game review? There is a tie. The following game reviews only received 2 views: Super Mario 64, Batman: Arkham Asylum, Puppeteer, Tomb Raider Legend, Metal Gear Solid: The Twin Snakes, and Metal Gear Solid V: Ground Zeroes. Especially sad is the fact that I know 1 of the views is from me as I always look at the finished post to get the link and also to make sure it posted okay. WTF people?

Other than that I have nothing to report. I have attached an index of every post I have made in case anyone is interested in going back and re-reading anything.

EDIT: I stopped updating this index when I hit 200 game reviews. I have a separate index up and running located here: It Begins. I had been updating both indexes every time I make a blog post, and I finally decided to stop updating this one since one index is really all I need.


THE INDEX

I have broken things into categories to make them easier to sift through.


Video Game Reviews

NES Reviews (17):
Blaster Master
Castlevania
Contra
Double Dragon
Ghosts 'n Goblins
Home Alone 2
Jurassic Park
Kid Icarus
Mega Man
Mega Man 2
Metroid
Ninja Gaiden
Ninja Gaiden 2
Super Mario Bros.
Super Mario Bros. 2
Super Mario Bros. 3
Thundercade

Sega Master System (2):
Alex Kidd in Miracle World
Golden Axe Warrior

Super NES Reviews (9):
Batman Returns
Beethoven: The Ultimate Canine Caper
Chrono Trigger
Cool Spot
Demolition Man
Final Fantasy VI
Star Trek: Deep Space Nine: Crossroads of Time
Super Mario Kart
Super Star Wars

Arcade Reviews (6):
Guerilla War
Mortal Kombat
Mortal Kombat II
Shinobi
Smash TV
X-Men

PC (1):
Wolfenstein 3D

Genesis Reviews (24):
Aladdin
Batman Forever
Dr. Robotnik's Mean Bean Machine
Dynamite Headdy
Frogger
Golden Axe
Greendog: The Beached Surfer Dude!
Jurassic Park
Jurassic Park: Rampage Edition
Michael Jackson's Moonwalker
Paperboy
Primal Rage
Ren & Stimpy: Stimpy's Invention
Shining Force
Sonic The Hedgehog
Sonic The Hedgehog 2
Sonic The Hedgehog 3
Taz-Mania
The Incredible Crash Dummies
The Jungle Book
The Lion King
Tom and Jerry: Frantic Antics
Vectorman
X-Men

Saturn Reviews (7):
Alien Trilogy
Bug!
Nights Into Dreams
Solar Eclipse
Sonic R
The Legend of Oasis
Virtua Cop 2

PlayStation Reviews (16):
Fighting Force
Final Fantasy VII
Final Fantasy IX
Gex: Enter the Gecko
Metal Gear Solid
Resident Evil: Director's Cut
Resident Evil 2
Resident Evil 3: Nemesis
Silent Hill
Star Wars: Dark Forces
Star Wars: Rebel Assault II: The Hidden Empire
The Weakest Link
Tomb Raider
Tomb Raider 3
Vandal Hearts
Who Wants to be a Millionaire: Second Edition

Nintendo 64 Reviews (8):
Banjo-Kazooie
Goldeneye 007
Quake 64
Star Fox 64
Star Wars: Shadows of the Empire
Super Mario 64
The Legend of Zelda: Majora's Mask
Wave Race 64

Dreamcast Reviews (2):
Shenmue
Sword of the Berserk: Guts' Rage

PlayStation 2 Reviews (15):
Final Fantasy VII: Dirge of Cerberus
Final Fantasy X
God of War
God of War II
Grand Theft Auto: San Andreas
Grand Theft Auto: Vice City
Kingdom Hearts
Kingdom Hearts Re: Chain of Memories
Kingdom Hearts II
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 3: Snake Eater
Silent Hill 2
Sly Cooper and the Thievius Racoonus
Star Wars: Bounty Hunter
Tomb Raider Legend

Gamecube Reviews (8):
Eternal Darkness: Sanity's Requiem
Metal Gear Solid: The Twin Snakes
Resident Evil
Resident Evil 4
Star Fox Adventures
Super Mario Sunshine
The Legend of Zelda: Wind Waker
The Lord of the Rings: The Return of the King

Xbox Reviews (3):
Shenmue II
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic II: The Sith Lords

PSP Reviews (2)
God of War: Chains of Olympus
Kingdom Hearts: Birth By Sleep

Xbox 360 Reviews (2):
Gears of War
Gears of War 2

PlayStation 3 Reviews (37):
Alien: Isolation
Back to the Future: The Game
Batman: Arkham Asylum
Batman: Arkham Origins
Beyond Good and Evil HD
Beyond Two Souls
BioShock
Brothers: A Tale of Two Sons
Dead Space 3
Dishonored
Ducktales: Remastered
Duke Nukem 3D: Megaton Edition
Fallout 3
Fallout: New Vegas
Far Cry Classic
Flower
Game of Thrones: A Telltale Games Series
God of War III
Heavy Fire: Afghanistan
Journey
Lego Jurassic World
Lego Star Wars: The Force Awakens
Metal Gear Solid V: Ground Zeroes
Middle Earth: Shadow of Mordor
Ni No Kuni: Wrath of the White Witch
Puppeteer
Resident Evil: Revelations
Sonic the Hedgehog 4
South Park: The Stick of Truth
Super Puzzle Fighter II Turbo HD Remix
The Elder Scrolls V: Skyrim
Thief
Uncharted 2: Among Thieves
Uncharted 3: Drake's Deception
The Walking Dead
The Walking Dead Season Two
The Walking Dead: Michonne
The Wolf Among Us

Wii Reviews (4):
Sonic Colors
Super Paper Mario
The Legend of Zelda: Skyward Sword
Wii Sports

Mobile App Reviews (3):
Bubble Witch 2 Saga
Candy Crush Saga
Candy Crush Soda Saga

PlayStation 4 Reviews (33):
Batman: Arkham Knight
Batman: The Telltale Series
Batman: The Enemy Within
Detroit: Become Human
Everybody's Gone to the Rapture
Guardians of the Galaxy: The Telltale Series
Hellblade: Senua's Sacrifice
Horizon Zero Dawn
Inside
Kingdom Hearts Dream Drop Distance HD
Kingdom Hearts 0.2: Birth by Sleep - A Fragmentary Passage
Kingdom Hearts III
Lego Marvel's Avengers
Life is Strange
Limbo
Prey
Ratchet & Clank
Rayman Legends
Red Dead Redemption 2
Resident Evil 2
Resident Evil VII: Biohazard
Rime
Rise of the Tomb Raider
Sonic Mania Plus
Spider-Man
Star Ocean: Integrity and Faithlessness
The Last Guardian
The Last of Us Remastered
The Order: 1886
Tomb Raider: Definitive Edition
Uncharted 4: A Thief's End
Uncharted: The Lost Legacy
Undertale

Re-Reviews:
Super Star Wars (SNES)
The Walking Dead Season One (PS3)
The Walking Dead Season Two (PS3)
The Walking Dead: Michonne (PS3)
Uncharted 4: A Thief's End (PS4)

Special Guest Reviews:
Castlevania: Symphony of the Night
Chrono Cross
Earthbound
Final Fantasy XV
Parasite Eve

Video Game Master List

Dan's 100th Video Game Review Extravaganza
In Review: 200 Game Reviews


Movie Rankings

Each year I usually will rank every single movie I watch from least favorite to most favorite. The following links contain each movie ranking entry by year. Note that I did it a little differently almost every year.


2014 Rankings:

2015 Rankings:
2015 Movie Ranking: #50 to #36

2016 Monthly Rankings:


VHS Tape Archives

I have a large number of VHS tapes at home, each chock full of things that I had decided to tape off of TV over the years. I recorded a lot of reality shows as well as some funny and memorable moments from sports broadcasts, the news, and talk shows. Just a lot of random crap really. Once I filled each tape up, I'd give it a silly name, put it in a shoe box, and stash it away. I stopped doing this once the Youtube era began, since you can find basically anything and everything online that you want to watch.

But still, a fun past time of mine is to go through these tapes and write down what is on each one. I have been doing this over the years and then transferring my results to this blog. Now that I look at this, I haven't done one of these in a LONG time (December 13, 2015 to be exact). I should get back on it!



Book Discussion

I read a LOT, but I actually don't have too many book discussion blog entries. This is something I'll have to remedy. The Game of Thrones discussions could possibly also fall under TV show discussion, but I'll leave them here so Stuff I've Been Reading doesn't have to feel so lonely.


TV Show Discussion

General thoughts on the various TV shows I watch. Occasionally I will go through my rotation of shows, watch one episode from each series - and then post a blog entry about my experience. That is what "Trip through my TV rotation" is all about. The "Season 1 Episode 1" thing is from a weekend where I decided to watch the first episode of several shows to see what I liked the best that I could add to my rotation. I also started writing recaps for the series 11.22.63 but for some reason stalled out after three episodes.

Final Thoughts: Sons of Anarchy
Final Thoughts: Breaking Bad
Final Thoughts: Big Brother 9
Trip through my TV rotation #1
Trip through my TV rotation #2
Trip through my TV rotation #3
11.22.63 Episode #3 recap
What's Dan Watching? (4.13.17)


Miscellaneous

It Begins (my first ever blog post, edited to include an index similar to this one)