Saturday, September 6, 2025

Video Game Review #586: RoboCop vs The Terminator

RoboCop vs The Terminator
Sega Genesis


Nostalgia Factor:

I rented this game back when it first came out. I really don't remember much about it. I know that I played it. I think I beat it, but I can't say that I did with absolute certainty. I know a lot of people have really fond memories of this game, but to me - it was just another weekend rental, akin to something like Taz: Escape from Mars, Demolition Man, or a Chester Cheetah game. It did not leave a giant impression on me.

30 years have passed. Now that I am listening to a lot of retro gaming podcasts, this game has been brought back onto my radar. It's been discussed on many of my favorite podcasts, and everyone always seems to love it and say glowing things about it.

I decided that it was a good time to come back and revisit this game. I'd always written it off as forgettable, but maybe I hadn't given it the proper chance. Let's jump in.

*quick note, I have recently played and reviewed the SNES version of the game. I reference it a few times here, but please note that it is a completely different game




Story:

This game's story is very thin, but I can't imagine anyone actually plays this game for the story. In short, Skynet has been born out of the technology used in RoboCop. Now, RoboCop must fight against Skynet both in the present, and in the future. You progress from fighting human enemies in modern Detroit, to Terminators and other robots in the future. 

Like I said, the game is very thin on story. Pretty much the only area where the SNES game has this one beat is in the story, which is told through comic book style panels. This game doesn't even try.




Gameplay:

This is a 2D side scrolling shooter. Aside from the d-pad, you only use three buttons: jump, shoot, and switch back and forth between weapons. You control RoboCop. Generally, your goal is to make it to the end of the level and defeat a boss. Some levels are straightforward, point A to point B. Others contain objectives like rescue all the hostages. Some are maze-like in structure.

From the moment you pick up the controller, you are going to find that this game is quite action packed. Your best strategy is to just keep firing ahead of you as you are walking. Enemies come at you from all angles, and you always have to be on the top of your game. There are are several different weapons to pick up as you are playing: grenades, a spread gun, a rapid fire gun, a lazer, a wavy projectile weapon. There's even a gun that shoots homing missiles at your enemies. I think I found this gun in one of the earlier levels in the game. It quickly became my go-to. But when you die in this game, you lose your weapon. I lost mine early on, and then never got one back again.

Although the game is tough and throws a lot of enemies at you, there are lots of health items to replenish your health meter as you move forward. You can earn extra lives by hitting certain point milestones. There are also extra life icons hidden in the stages. There are unlimited continues as well. Plus, when you die, you respawn exactly where you died, with a few seconds of invincibility. You don't go back to a checkpoint or anything, like in a lot of platformers. This becomes very important, especially during boss battles. You're going to want to save up those extra lives.

Although you are mainly just walking forward and blasting everything in sight, there is a little strategy involved. Knowing which weapon to use against which enemy. Switching weapons when you die so you can hang onto your favorite one. You also learn to spread your line of fire all over the screen, up and down. Enemies come at your from every angle. And the best way to stay alive is to get them before you get you. That is what makes it essential you hang onto your good weapons. When you get knocked all the way back to your standard pea shooter, it is not good news. Especially in the later levels. The default gun does almost nothing against your enemies.

There is a lot of trial and error involved. The more you play (and replay) certain areas, the more you understand what the game expects of you. It shouldn't take you too long to complete. I believe it is only 10 or 11 stages long. And most of these stages take between 5 and 10 minutes to complete.




Graphics:

The graphics for this game look pretty good. The characters are large and well animated. RoboCop looks like RoboCop. The Terminator looks like The Terminator. The backgrounds and the stage design can be a little repetitive. But at least they look good, right?

The blood and gore is one of the first things you'll probably notice. And this is something I do remember from when I played this as a kid. It gives the game a lot of edge and a lot of character. Both movie franchises don't hold back when it comes to violence, and I'm glad this game doesn't water things down, and it follows suit.




Sound:

I really enjoyed listening to this game as I played it. I don't know how to describe it, but this game just has SUCH a Genesis feel to it. The music is nice and crunchy, full of bass. At times it actually makes me think of Ecco the Dolphin, which is about as different a game from this that you can imagine. And there are sound effects that I swear are pulled from other games, too. Like X-Men for the Genesis. The sound of Wolverine's claws popping out definitely is something I heard in this game. Among other sound effects.




Overall:

This game was good, I suppose. I'm not going to lie or cave into internet pressure, though. So I'll be honest: it didn't do a whole lot for me. 

I'm sorry. I know this game is well beloved among retro gamers. But to me, the gameplay is nothing special. The game looks good, it sounds good, and it can be fun to feel like an unstoppable force, sowing destruction everywhere you go. But was I actually enjoying myself as I played through this? I can't always say that I was.

I played this with save states. I can't imagine playing without them. Not that the game is that hard. It just takes a lot of patience and some trial and error. But the bosses, mainly the last boss. They can drain your lives quickly. The last boss is a freaking joke. Even armed with two great weapons, seven extra lives, and prodigious use of save states, I still struggled. The last boss is a ridiculous bullet sponge that takes forever to defeat. You can stand there with the rapid fire weapon and just poor your ammo into it life after life after lifer after life, and you still can't beat it. I did cheese my way through with save states, but I just can't imagine doing it without. You probably go back to the beginning of the level, with just three extra lives. You essentially have to be flawless to make it back to the boss with any chance at all. And fewer lives.

I just can't muster up the excitement to give this game more than an "above average" review score. You walk forward and you shoot. Climb ladders and shoot. Jump over gaps and shoot. Pick up items. Cycle between weapons. But always moving, always shooting. It gets tiresome after a while, especially when you factor in some of the game's more frustratingly difficult areas.

So while I will say this game is slightly above average, it's actually going to get the same review score as its SNES counterpart. I don't think the gap between games is as big as people make it out to be. I think this one is probably slightly better, but not enough to warrant a higher review score than the other game. They'll be forever tied together even on my blog, as games that got C pluses together.



THE GRADE:
C+


For a complete index of all my past posts and game reviews, click

Thursday, September 4, 2025

VHS Tape #22: May + June '05 Record Tape



(00:00:00)

Tiny clip of Survivor Australian Outback. This whole tape used to be Survivor but I recorded over it.

VH1 Special: When Star Wars Ruled the World. This is mainly a behind the scenes special that goes into the casting and production of the movies and their initial reception at the theater. This first part just covers the first movie and part of the second.

Fear Factor clip where the players have to suck the juice out of these gross intestine looking things, fill a cup with the juice, and then drink it.

VH1 Special (cont). The Empire Strikes Back and Return of the Jedi are discussed.

Brief ET clip about a guy who loses 503 pounds.

VH1 Special (cont). Return of the Jedi is further discussed, as well as other post Star Wars stuff, like it's lasting effect on pop culture. Spaceballs is shown. The extreme fans are also discussed, and it shows one couple's Star Wars wedding.

(41:57)

American Idol Presents: World's Worst Auditions
- Discussion about how the same mistakes are made all over the world. The contestants try to make big entrances, they forget the words, they try to bribe or flatter the judges, and they try to bend the age limit
- Brendan auditions. He is a long haired old British guy who is crazy looking and really terrible
- Screeching contestants
- Segment about how every country has a Simon
- Volatile contestants, and a guy who cries
- Funny versions of Satisfaction, Summer of '69, and Hit Me Baby One More Time
- Dino Yazzie
- Funny versions of Together Forever and Footloose
- Bad dancing montage
- Elvis impersonators, people in crazy outfits, and scantily clad chicks
- Keith sings Like a Virgin
- Bad foreign language songs montage
- Funny versions of Tainted Love and My Way

News clips. One is about Star Wars: Revenge of the Sith merchandise and another is about a nerdy girl who is suspended for some kind of plagiarism/citation reasons. She believes she is being treated unfairly.

AI: Worlds Worst Auditions (cont)
- Bad white gangsta with a warbly voice
- Unibrow guy sings Eye of the Tiger
- William Hung and other nerds are showcased
- Promo clip for AI4 finale

Bizarre clip from ABC news where a bunch of Asians are talking, and the channel is glitching. It's pretty trippy.

Clip from MPTV where a man is swimming with the dolphins. The tape is messed up here, so I think I only put this on as filler to get recorded over. The clip ends as soon as the tape clears up.

(1:26:11)

Mad TV
- Guy hits on Bunny Swan at a bar and picks her up
- Woman pretends to be a driving instructor and forces the student driver at gunpoint to drive dangerously to evade the police. He hits a little person among other things and drives through the Gap.

Animal Planet special about Star Wars creatures. Chewbacca and the cantina aliens are discussed

CNN People special about people who hit it big in the entertainment industry. Simon Cowell is interviewed, and details of his personal life are revealed. They also talk about his fashion sense.

Animal Planet SW special (cont). The spotlight is on Yoda and the creature in the asteroid

CNN People special (cont). Mark Burnett is interviewed and they talk about his past as a red beret

APSW special (cont). The creatures at Jabba's palace and also the Ewoks are discussed

CNN People special (cont). More Mark Burnett stuff. They talk about his past as a commando nanny, and of course Survivor is discussed.

APSW special (cont). The CGI Jabba and the re-release of the original trilogy are discussed. The show also dives into the new trilogy. They talk about Watto, Jar Jar, and other creatures from the prequels.

(2:15:42)

Short clip of Yan Can Cook. A woman named Joanne Weir comes out as a guest star and kisses Martin Yan. That's it.

FSN countdown of bizarre sports moments. I only get the last two on tape. Ranked number 2 is Randy Johnson hitting a bird while throwing a pitch. Number is the band running on the field during the Stanford/Cal game.

ET preview of the American Idol 4 finale. Bo and Carrie's parents are interviewed.

Some show called Taboo.
- Asians with the long coiled necks are shown. One chick takes the coils off for a day just to see how it looks.
- Branding, piercing, and other body modifications are discussed

AI4 Final 2 performance episode
- Bo performs first after a botched coin flip, and sings Long, Long Road
- Carrie: Inside Your Heaven
- Bo: Vehicle
- Carrie: Independence Day
- Bo: Inside Your Heaven
- Carrie: Angels Brought Me Here
- Reflection on the season

(3:05:12)

The Rob and Amber wedding special. In this first segment, they begin planning the wedding, including the location and the food. They also take dancing lessons and plan each other's wedding gifts. Rob goes to NYC to buy clothes. Amber gets Rob a giant Red Sox painting for a present and takes it to Red Sox training camp to get it signed by the players. Rob gets Amber a house and furnishes it with furniture he buys on a spending frenzy at a store. They also taste the food that will be at the wedding.

Cingular commercial about Star Wars Episode III stuff you can get for your phone.

Rob and Amber wedding special (cont). Rob and Amber plan their vows, and also the drinks for the wedding.

Fox 6 news clip recapping the Final 2 performances of American Idol. There is also a news segment about texting. Oh, the technology these days.

Cheap Seats clip where a guy with a mullet bowls.

More Fox 6 news stuff about American Idol. Katrina Cravy interviews Bo Bice and Simon Cowell.

Another Cheap Seats bowling clip.

Bucks win NBA Draft Lottery. The experts predict that the Bucks will select Andrew Bogut. Which they eventually do.

Rob and Amber wedding special (cont). Rob and Amber have their bachelor and bachelorette parties, and reveal their gifts to each other. The actual wedding finally takes place.

More Fox 6 news stuff about American Idol. Katrina interviews Carrie Underwood.

(4:04:14)

Short clip of Angelina Jolie interview on Showbiz Tonight

Clip from the news where the Bucks are discussing who they are going to select with the #1 pick in the draft

Really short Around the Horn clip where Tony Kornheiser predicts Bo Bice will win American Idol

AI4 Finale
- Beach Boys montage

Short Lost clips interspersed with AI4 finale clips. Artz gets blown up! Yay!

AI4 Finale (cont.)
- Carrie sings a song
- Corey Clark spoof where Paula is hiding a secret affair with Simon
- "Reach" Ford Music video
- Simon Cowell interviewed
- Bad National Anthem singer from the audition process comes back and sings
- Carrie and Bo sing Up Where We Belong
- Reflection on Bo and Carrie's journeys
- Top ten worst auditions countdown
- Simon scandal news story. He is in love with William Hung.
- Carrie sings with Rascal Flatts
- Anthony, Anwar and Kenny G perform I Believe I Can Fly
- Jessica, Constantine, Nadia, and Kenny Wayne Shepherd perform Walk This Way
- Nikko, Scott, and George Benson sing On Broadway
- Vonzell performs with Billy Preston
- Babyface sings with Mikalah and Lindsay
- Bo sings Sweet Home Alabama with Skynyrd

Clip from the Lost Finale. Michael swims in the water after the raft is destroyed and screams Walt's name.

AI4 Finale (cont.)
- Carrie is annonced as the winner and has to sing

(5:24:40)

American Idol 4 coverage on Fox 6 news, followed by commercials.

VH1 Reality TV Secrets 2. Guest commenters include Rob Cesternino and Boston Rob
- They talk about controversy behind the American Idol voting process
- Last Comic Standing vote controversy. The judges votes were thrown out and the producers selected who advanced
- The Apprentice is discussed
- Man gambles correctly on Survivor and other reality show winners based on spoilers. OMG Survivor Sucks is shown!! This was recorded before I even knew what Sucks was.
- Commercials
- Controversy from the show The Swan about the therapist really being a doctor or not
- The Average Joe controversy where the men who auditioned were misled about the type of show they were going to be on
- America's Next Top Model eating disorder controversy
- Discussion about The Simple Life being staged and scripted
- Commercials
- Contestants talk about how they have to sign away their lives to be on these shows, and about how they can never get away from the cameras and microphones

Maury Povich
- Boy who is 7 years old and 250 pounds. His mom brags about how he can eat whatever he wants from the fridge
- Matt the giant is interviewed! He was in Big Fish and on a Howard Stern clip on tape #6 of my record tapes.

Simon Cowell special on VH1. This is really only the beginning part because the tape ends.


END OF TAPE




Sunday, August 31, 2025

2025 Things: August





8.1: Watched 1 episode of Big Brother (27.11). Listened to 1 episode of The Survivor Historians (ep 71). Listened to 1 episode of The Retrograde (Pokemon Pinball). Watched 2 episodes of Survivor (31.07, 31.08).

8.2: Watched 1 episode of Batman: Caped Crusader (1.05). Watched 1 episode of Survivor (31.09). Watched 1 episode of House of Villains (2.05). Watched movie: Sinners.

8.3: Listened to 1 episode of The Cartridge Club (ep 67). Listened to 1 episode of Retronauts (ep 77).

8.4: Listened to 1 episode of Fantasy Football Happy Hour (8.4.25 ep). Listened to 1 episode of The 7th Rule (ep 288). Listened to 1 episode of Sega Saturn Shiro (Editor's Corner: Ep 25). Watched 1 episode of Twin Peaks (2.20). Watched 1 episode of Batman: Caped Crusader (1.06).

8.5: Watched 1 episode of Survivor (31.10). Listened to 1 episode of Retrovaniacs (ep 32). Watched 1 episode of Twin Peaks (2.21). Listened to 1 episode of Retronauts (Micro 52). 

8.6: Watched 1 episode of Batman: Caped Crusader (1.07). Listened to 1 episode of The FF Dynasty (9.63). Watched 1 episode of Survivor (31.11). Watched 1 episode of Big Brother (27.12). Listened to 1 episode of Staff Picks (The Deliberate Stranger). Watched movie: Speed.

8.7: Watched 1 episode of Twin Peaks (2.22). Listened to 1 episode of Collateral Gaming (ep 55 Pt 1). Watched 1 episode of Big Brother (27.13). Watched movie: Twin Peaks: Fire Walk With Me. Watched 1 episode of Batman: Caped Crusader (1.08). Listened to 1 episode of The Losers Club (Bag of Bones Pt 2).

8.8: Watched 1 episode of Big Brother (27.14). Watched 1 episode of Batman: Caped Crusader (1.09).  Listened to 1 episode of The FF Dynasty (9.64). Listened to 2 episodes of Fantasy Football Happy Hour (8.6.25 and 8.7.25 eps). Watched 1 episode of Survivor (31.12).

8.9: Watched 1 episode of Batman: Caped Crusader (1.10). Watched 2 episodes of House of Villains (2.06 and 2.07). Listened to 1 episode of Collateral Cinema (ep 54). Watched 2 episodes of From (2.01 and 2.02).

8.10: Watched movie: Dead and Buried. Listened to 1 episode of The FF Dynasty (9.65). Listened to 1 episode of Post Show Recaps: From (Season 2 preview).

8.11: Watched 1 episode of From (2.03).  Listened to 1 episode of The Retrograde (Top 10 Gaming Protagonists). Listened to 1 episode of Retronauts (Micro 50). Listened to 1 episode of Sega Saturn Shiro (Editor's Corner 26). Listened to 1 episode of The 7th Rule (ep 289). Listened to 1 episode of Retrovaniacs (ep 33). Finished video game: Super Mario World 2: Yoshi's Island. Watched movie: The Super Mario Bros. Movie.

8.12: Watched 2 episodes of Survivor (31.13, 31.14). Watched 2 episodes of Big Brother (27.15, 27.16). Listened to 1 episode of The FF Dynasty (9.66). Listened to 1 episode of Retronauts (Micro 53). Watched 1 episode of From (2.04).  Listened to 1 episode of Arcade Attack (ep 230).

8.13: Watched 2 episodes of House of Villains (2.08, 2.09). Watched 1 episode of From (2.05). Watched movie: Con Air.

8.14: Watched 2 episodes of Alien: Earth (1.01, 1.02). Watched 1 episode of Big Brother (27.17). Listened to 2 episodes of Fantasy Football Happy Hour (8.12 and 8.13.25 eps). Watched 2 episodes of House of Villains (2.10, 2.11). Listened to 1 episode of The Stephen Kingcast (ep 242). Listened to 1 episode of The Losers Club (Bag of Bones Miniseries).

8.15: Listened to 1 episode of Collateral Cinema (At The Movies Edition: Black Widow). Listened to 2 episodes of The FF Dynasty (9.67, 9.68). Watched 1 episode of The Amazing Race (16.01). Watched 1 episode of Big Brother (27.18). Listened to 1 episode of The Cartridge Club (ep 142). Watched 1 episode of From (2.06). 

8.16: Watched movie: The Revenant. Watched 1 episode of Survivor (32.01). Watched 1 episode of The Amazing Race (16.02). Watched 1 episode of Fit for TV: The Reality of The Biggest Loser (1.01). Listened to 1 episode of Unsolved Mysteries (Bigfoot: Face to Face). Listened to 1 episode of The Cartridge Club (CC Portable #22).

8.17: Watched 1 episode of From (2.07). 

8.18: Watched movie: Copycat. Listened to 1 episode of Post Show Recaps: From (Season 2 Premiere). Watched 1 episode of The FF Dynasty (9.68). Listened to 1 episode of Sega Saturn Shiro (Editor's Corner 27). Watched 1 episode of From (2.08). Watched movie: Jurassic Park.

8.19: Listened to 1 episode of The Losers Club (Blockbuster Month: Jurassic Park). Listened to 1 episode of Retrovaniacs (ep 34). Watched 1 episode of From (2.09). Watched 1 episode of Australian Survivor (13.01).

8.20: Listened to 1 episode of Arcade Attack (ep 231). Watched 1 episode of Survivor (32.02). Watched 1 episode of Big Brother (27.19). Listened to 1 episode of Retronauts (ep 81). Listened to 1 episode of The Losers Club (Strawberry Spring's Lee Metzger). Listened to 1 episode of The 7th Rule (ep 290). Listened to 1 episode of Fantasy Football Happy Hour (8.14.25 ep). 

8.21: Watched 1 episode of Alien: Earth (1.03). Watched 1 episode of The Amazing Race (16.03). Listened to 1 episode of Collateral Cinema (ep 55). Watched 1 episode of Survivor (32.03). 

8.22: Watched 1 episode of From (2.10). Listened to 1 episode of The Retrograde (Bible Adventures). Watched 2 episodes of Big Brother (27.20, 27.21). Listened to 1 episode of Post Show Recaps: From (ep 2 recap). Watched movie: One Cut of the Dead.

8.23: Listened to 1 episode of Ear Biscuits (ep 61). Watched 1 episode of The Amazing Race (16.04). Watched 1 episode of Australian Survivor (13.02). Listened to 1 episode of Staff Picks (One Cut of the Dead). Watched 1 episode of Attack on Titan (Ilse's Notebook ep). 

8.24: Listened to 1 episode of Retro Blast (Superman 64). Watched 2 episodes of Australian Survivor (13.03, 13.04). Listened to 1 episode of Sega Saturn Shiro (BONUS: PRGE 2024 Panel). Listened to 1 episode of The 7th Rule (ep 291). Listened to 1 episode of The Cartridge Club (CC Portable #23). Listened to 1 episode of Fantasy Football Happy Hour (8.15.25 ep). Listened to 1 episode of Collateral Gaming (Game Launch Edition: Death Stranding 2). 

8.25: Listened to 1 episode of Arcade Attack (232). Listened to 2 episodes of Retronauts (ep 83 and Micro 55). Listened to 1 episode of The Losers Club (Shawshank Redemption with Rhett Miller). Listened to 1 episode of The Stephen Kingcast (ep 246). Listened to 1 episode of The FF Dynasty (9.71). Watched 1 episode of Australian Survivor (13.05). Watched 1 episode of Fit for TV: The Reality of The Biggest Loser (1.02). Listened to 1 episode of Retrovaniacs (ep 35). Listened to 1 episode of Sega Saturn Shiro (Interview: Andreas Scholl). Watched movie: Vanilla Sky. Watched 1 episode of Attack on Titan (2.12). 

8.26: Watched 1 episode of Australian Survivor (13.06). Listened to 1 episode of Collateral Cinema (At The Movies Edition: The Suicide Squad). Listened to 1 episode of The Retrograde (Top 10 Games Based on Movies).  

8.27: Watched 1 episode of Big Brother (27.22). Listened to 1 episode of the Stephen Kingcast (ep 247). Listened to 2 episodes of Fantasy Football Happy Hour (8.22, 8.25.25 eps). Finished video game: Vice: Project Doom. Watched 1 episode of Alien: Earth (1.04). Watched 1 episode of Survivor (32.04).

8.28: Watched 1 episode of Big Brother (27.23). Listened to 1 episode of Retrovaniacs (ep 36). Listened to 1 episode of Post Show Recaps: From (ep 3 recap). Listened to 1 episode of The 7th Rule (ep 292).

8.29: Watched 1 episode of Big Brother (27.24). Watched 1 episode of Hannibal (1.01). Listened to 1 episode of Post Show Recaps: From (eps 4 and 5 recap). Listened to 1 episode of Unsolved Mysteries (The Professor's Execution). Listened to 1 episode of The FF Dynasty (9.74). Listened to 1 episode of Fantasy Football Happy Hour (8.19.25 ep). Watched 1 episode of The Amazing Race (16.05).

8.30:  Watched 1 episode of Hannibal (1.02). Watched 1 episode of The Amazing Race (16.06). Watched 1 episode of Fit for TV: The Reality of The Biggest Loser (1.03). Watched 1 episode of Survivor (32.05). Listened to 1 episode of Post Show Recaps: From (eps 6 and 7 recap). Watched movie: The Conjuring. Listened to 1 episode of Collateral Cinema (Tales from the Crypt Season 1 + Bordello of Blood).

8.31: Watched 1 episode of Australian Survivor (13.07). Listened to 1 episode of Retronauts (ep 84). Listened to 1 episode of Staff Picks (Election). Listened to 1 episode of The Retrograde (The Lion King). Listened to 1 episode of The FF Dynasty (9.75). Listened to 2 episodes of Post Show Recaps: From (Season 2: eps 8+9 Recap, Finale Recap). Listened to 1 episode of Retrovaniacs (ep 37). Listened to 1 episode of The 7th Rule (ep 294). Watched 1 episode of Hannibal (1.03).



14 episodes of Big Brother watched
13 episodes of US Survivor watched
12 movies watched
10 episodes of From watched
10 episodes of Fantasy Football Happy Hour played
10 episodes of The FF Dynasty played
8 episodes of Retronauts played
8 episodes of Post Show Recaps: From played
7 episodes of Australian Survivor watched
7 episodes of House of Villains watched
6 episodes of Batman: Caped Crusader watched
6 episodes of The Amazing Race watched
6 episodes of Retrovaniacs played
6 episodes of The 7th Rule played



For a complete index of all my past posts and game reviews, click

Wednesday, August 27, 2025

Video Game Review #585: Vice: Project Doom

Vice: Project Doom
Nintendo Entertainment System


Before Playing:

I was born in 1982, and I've been playing video games ever since I've been able to hold a game controller. Forty years later, I still find myself discovering games that I didn't even know existed when I was growing up. Vice: Project Doom is one of those games. It came out in 1991 (when I was only nine years old), and I am just hearing about it now in 2025.

I discovered it when I was scrolling through a list of games on my RetroPie. I only played it for about ten minutes, but those ten minutes were enough to leave a lasting impression on me. The easy comparison to make is Ninja Gaiden. From the graphics and the presentation to the story sequences to the actual gameplay itself, this game just reeked of a Ninja Gaiden clone. And I love Ninja Gaiden, so I was all for it. I made a mental note to come back and play the game to completion someday. And that day has come. Let's see what I thought.




Story:

This game's story is crazy. It starts out simple enough, but it quickly goes off the rails. You're a cop, and you are called out to catch a fleeing individual who broke out of a secure scientific facility and is driving away like a madman. The car blows up, and the escapee is revealed to be a monster of some sort. The clues left behind lead you on a wild goose chase all around the world to find the people behind this. At the end of the game, the main bad guy turns out to be your clone. Or something like that. There's so much enigmatic banter between the characters, I never really had any idea what was going on here.

Although the game's presentation may immediately make you think of Ninja Gaiden, the storyline is nowhere near as interesting. It's just kind of a mess. I played through this game twice for my review, and my second time through, I skipped all the cutscenes. And I feel like I didn't really miss anything. Interestingly enough, I posted my thoughts about this game in a Facebook group, and the guy who wrote the game's story (Robb Alvey) responded and said:

"I probably wrote the text for the cut scenes while drunk. I think I was only 21 or 22 working on it so I probably didn’t take it very seriously! I would skip them, too! It was always super fun writing a horrible shit story and that’s all that mattered!"

Too funny.




Gameplay:

The game starts with a driving segment. There are only two of these segments in the game, and they are both pretty easy. It basically acts like an arcade shoot 'em up, where your car is on the bottom of the screen and you are driving "up." Enemies appear at the top of the screen, and you shoot them. They blow up. You collect power ups while trying to stay on the road. Like I said: they're easy. But they are fun.

There are also two first person shooting stages. Not first person like Doom or Wolfenstein, but first person like Lethal Enforcers or Virtua Cop. Like an on-rails shooter. These stages are easy, too. I panicked at first, because the aiming isn't very precise when using an NES controller, but the game is pretty lenient. You can take a lot of damage, and there are health items and ammo everywhere. I didn't die once on either of these shooting stages.

The meat and potatoes of the game are the 2D side scrolling stages. They will immediately make you think of Ninja Gaiden, as if the story sequences didn't already. The graphics are similar, as is the menu layout. The controls are similar. You slash with a sword. The only thing missing is the ability to scale walls. Your character also has two long distance weapons to pick from. This reminds me a bit of Batman on the NES. First weapon is a projectile that goes in a straight line, about halfway across the screen before it stops. The other weapon is an arching grenade that can do a lot of damage to an enemy. 

Mainly, I just used the sword, as the other two weapons have a "cool down" wait after you use them. The action in this game is fast and furious. One miss with your weapon could mean that you can't attack for two seconds or so. That's not going to cut it. If you use your sword, you can use it over and over again. When the action is fast like it is here, you are going to need that sword.

Each 2D level ends with a boss fight. These are also reminiscent of Ninja Gaiden and Batman at first glance. Many of them can be defeated quite easily by paying attention to their attack patterns and exploiting their weaknesses. Once you find that weakness, they drop quickly. Learning these patterns is the hard part, as you'll likely die the first time you face a boss.

Despite its similarities to other NES games, Vice: Project Doom is not nearly as challenging as the games that inspired it. Enemies don't do a massive amount of damage, and the game is fairly generous with its healing items. You can plow through a level while taking a lot of damage, and still make it through okay. Picking up 100 coins gives you an extra life, and coins are plentiful. Continues are endless. Enemy respawning is not too annoying. There is knockback, but you can control your character after you get hit mid-jump. It's not an automatic death sentence.

You can beat this game in just a few hours. It may take a little trial and error. On my second playthrough, I beat it in under one hour. That was with skipping cutscenes and using save states, though. Still, I don't think it is particularly difficult, especially when matched up against other games from its era. It is definitely an accessible game, and one I would recommend to anyone who thought the Ninja Gaiden series was too challenging to complete.




Graphics:

The cutscenes for the game look really good, even if the story is nonsensical. The game itself is fairly impressive looking. I think it doesn't look as good as Ninja Gaiden, though. The main character design is very strange. He looks kind of generic, and his animation is a bit stiff. The enemies in this game are fairly basic as well. They don't look bad, just not quite as good as other games like this. Can't complain about the bosses, though. I liked the variety in them, both in their looks and their tactics.

The backgrounds of the game are what make it stand out. I like the scrolling style that makes the game look layered. I like the intricate design of the laboratories and alien ships or wherever the hell you go in this game. There's a lot of things moving in the background. I like how there's a level where you have to cut through weeds to advance. The water and sludge effects look good. It's definitely a creative looking title.

The driving and shooting stages, however, are not too impressive. Looks more like an early NES title, and this came out in 1991.




Sound:

The music for the game is good, I guess.

I enjoyed it as I was playing, but now that I am done playing, I can't remember any of it. In one ear and out the other. There's nothing that stood out to me. Nothing that I would instantly recognize from this game. Nothing to go on a gaming music playlist. Not to say it's bad. Just very... okay? Same with the sound effects. 




Overall:

I had a pretty good experience playing this game. I have no doubt in my mind that if I had played this as a kid, it would have been one of my absolute favorites. It looks good, sounds good (I think?), and it is a manageable length and difficulty. It balances that fine line between regular difficulty and "NES hard". While it can require some trial and error, it never reaches the point of frustration. It keeps you wanting to come back and try again and again and again. It is just a lot of fun to play.

The only thing keeping this game back is the storyline. I feel that if it had interesting characters and a plot that I actually cared about, it would have helped create a more complete package. But does that even really matter? Most NES games didn't even give you cutscenes, and I didn't judge them for that. Take away this game's story, and it is still a lot of fun to play.

I recommend this to anyone who is interested in the genre. It evokes fond memories of Batman, Ninja Gaiden, and other classic NES titles that helped form me as a gamer. My only regret is that I haven't played this sooner in life. Without the nostalgic memories attached, this game drops from probably a B+ to a B. While I like this game and feel it is a solid platformer, I feel as if I have already gotten what I want from the game, and I probably won't ever play it again. Plus, am I really going to remember much about this in a couple of weeks?


THE GRADE:
B


For a complete index of all my past posts and game reviews, click

Wednesday, August 13, 2025

Video Game Review #584: Super Mario World 2: Yoshi's Island

Super Mario World 2: Yoshi's Island
Super Nintendo


Nostalgia Factor:

I have the absolute vaguest memory of renting this game back in the mid 90s. I didn't even own a Super Nintendo back then, but I do remember borrowing one from someone in grade school for a whole weekend. Who it was and why they lent it to me, I have no idea. But it happened. To celebrate the occasion, I went out and rented Super Mario World 2. As a Genesis owner, I knew I would never get to play this game if I didn't seize the opportunity.

I remember almost nothing about my time with the game. It was a while back. I must have been in 7th or 8th grade. So you can understand why I don't remember much. I remember powering through this in one weekend. I remember liking the game, if that counts for anything. But that's about it.

It's been a good 30 years between playthroughs. I figured it was as good a time as any to come back and play it again for my blog. Let's check it out.




Story:

Although this is billed as Super Mario World 2, it is actually a prequel to the original Mario World. Heck, you can count it as a prequel to pretty much every Mario title. It takes place when Mario and Luigi were babies. So you can say that, chronologically, this is probably the very first Mario game. 

The game begins when Mario and Luigi are accidentally dropped from a stork onto Yoshi's Island. An evil Magikoopa captures Luigi and takes him to Bowser (who is also a baby at this time). The Yoshis rescue Mario. The basic plot of the game consists of the Yoshis protecting Mario and advancing him forward in the game from stage to stage, until Bowser is defeated at the end and Luigi is rescued. The storks then take the brothers to the doorstep of their awaiting parents.

Although you battle Bowser at the end, the Magikoopa is the real "big bad" of the game. He is constantly chasing you all game long. At the end of each stage, he taunts you and uses his magic powers to power up the boss characters who try to kill you.




Gameplay:

I remember thinking that Baby Mario was such a weird concept when this first came out. I didn't own a Super Nintendo myself, but I was picturing Mario World 2 as a bigger and better version of the original game. The series had taken a big leap from Mario 3 on the NES to Super Mario World, so I was excited to see the leap that it was going to take next. Unfortunately, I ended up viewing this game and its odd choice to go with Baby Mario more like the series was moving backwards instead of forwards.

Like I said, I rented this game at some point back around the time it first came out. The game left such a small impression on me, that I could literally remember nothing about it when I fired it up here in present day. I mean, I remember the whole Baby Mario thing - but that was it. I didn't have high hopes coming into the game that it was going to be any good.

Right off the bat, I was intrigued by Yoshi's controls. You can eat enemies, as expected, but in this game you can turn most things you eat into eggs. You can then launch those eggs at your enemies using a targeting reticule on the screen. That's pretty cool. Yoshi handles pretty much as you would expect him to handle. In addition to standard running, jumping, and eating controls, he also has a ground pound. Perhaps his most important feature is the ability to kick your legs in mid-air and float for a short period of time. You can string these moves together to navigate tough obstacles. Mastering this move is key to doing well in this game.

Unlike Mario 3 and Mario World, this is a fairly linear game. You move from stage 1-1 to 1-2 to 1-3, etc. There's no overhead map to navigate or hidden secrets to find in between stages. The game gives you the option to go back and replay old stages, but don't mistake this for the option of having choice as to where you go next. This game is nearly as linear as the original Super Mario Bros on the NES.

There are six worlds in total, each one filled with about 8 to 10 stages. You can play the game one of two ways: play to beat the game (which is what I did) or play to get 100% of all the secrets in each stage. The game tracks your percentage for each stage as you play. Each stage contains a certain number of red coins and flower icons to pick up. You also must finish with 30 stars, which are earned when you walk through a checkpoint or picked up while playing through the stage naturally. Collect 100% of everything in each stage, and you can unlock secret stages to play through. But I never did that. In fact, I never reached 100% in any single level during my playthrough of the game. In fact, I think my highest score was an 88. This game is HARD, and the levels are big. It must take an enormous amount of dedication to 100% this game. A level of dedication that I simply don't have.

This game doesn't have a traditional health meter as we know it. You get a timer instead. When Baby Mario is resting safely on Yoshi's back, the timer is not running. If you get hit by an enemy, Baby Mario gets knocked off your back. You have ten seconds to get him back, or he is captured and you lose a life. If you get him back, you'll notice you have lost seconds off of your timer. Eventually it will go back up to ten. I mentioned in the last paragraph that you have to collect 30 stars in each stage (in addition to all the red coins and flower icons). Here's the catch: the 30 stars act as your "health". In other words, collecting a star adds seconds to your timer. 30 is the maximum number you can attain. So, to 100% a stage, you have to make it to the end of the level not only with all the items collected, but having never taken a hit for most of the level. F that. As soon as I saw how hard this was going to be, I decided to simply stop trying for a high percentage. I just aimed to beat the game, and that's it.

Gameplay is consistent from beginning to end. If I had to offer a complaint, it would be in the game's overly long stages. Mario as a series works best when it is moving from point to point quickly and efficiently. This game drags its feet in certain locations. A stage that would take 2 or 3 minutes in a normal Mario game takes about 10 here. That's with me factoring in the game's difficulty, and the fact that you're probably going to die multiple times in each stage. I'd even go so far as to say that the entire game drags. I started playing through this game almost two months ago, and I finally finished it now. You'd think a game with six worlds (filled with 8ish stages each) could be beaten fairly quickly. But not this one. It just keeps dragging and dragging and dragging. It definitely overstays its welcome, big time.

I suppose that makes it sound like I didn't have a good time with the game, but I did like it. It just took way too damn long. Nearly two months to beat a platformer? It started to feel like this game was going to go on forever. Eventually, I just put down my head and forced myself to power through the remaining two or three worlds I had left. Surprisingly, this is when I began to have a better time with the game. It seems like this is a game that is more engaging when you are sitting down and dedicating a lot of time to it. It's not a game you can just pick up, play a stage or two, and then set down for a few days.




Graphics:

This may be the single best looking 16-bit game I've ever seen. I was consistently amazed from beginning to end at just how good this game looked. The special effects steal the show. The magic effects, the faux 3D island, the weather, the background lighting. It's all just really, really gorgeous. The whole game has a storybook, cartoon feel to it. And I'm all for it.

This looks like a "retro" game made in the 2020s. You know how indie game makers always try to make games that look 16-bit, but then they often end up making them look better than anything that came out in the 16-bit era? It's like that. This game looks way, WAY ahead of its time. The screenshots don't really do the game justice. You need to play this for yourself.




Sound:

The sound is my biggest gripe with the game. Let's address the obvious: Baby Mario. The constant shrieking and yelling when you get hit and he falls off your back gets old fast. Real fast. Multiple times as I was playing this, my wife or child would be like "what the heck are you playing? It's so loud!" But I had the game at a normal volume. Also annoyingly loud: the egg targeting reticule. When you pull it up on your screen, it goes "ding ding ding" really fast. And really loud. Between Baby Mario shrieking and the annoying sound of your egg launcher, it felt like I was in the middle of a really loud and really annoying carnival, or something.

The game's music doesn't help. It's the same 3 or 4 musical tracks over and over again. Nothing catchy, nothing toe tapping. It's not the music is necessarily bad. It's just really forgettable. Other Mario games are filled with iconic music, but this one is not. 




Overall:

I'm very conflicted here. I started this game back in late June. I finished it on August 11th. It took me a month and a half to beat a 16-bit 2D platformer. It's not that the game is even really that long. I was just dragging my feet the entire way. I'd play a day, pass some levels, and then I wouldn't pick up the game for another week or so because I'd get wrapped up in other, better games that I would rather be playing.

The game overstays its welcome, big time. The levels are too long. There's too many stages. There's not enough checkpoints in the stages for when you die (and you'll be dying quite a bit). There's some annoying puzzles that are hard to figure out - like one stage in particular where you have to backtrack aaaalllllll the way back to the beginning of the stage to get a key that you didn't know you needed, or that was even there. Very annoying.

At the same time, I liked the concept of the game and I liked the controls. I liked that they did something new with the game instead of giving us something we've already seen and done before. I absolutely loved the storytelling sequences, and the colorful graphics and characters. So it is not like I completely had a bad time here. 

What it all boils down to is the impression the game left on me. Did I have fun? Occasionally. Would I recommend it to others? Sure. Am I interested in making 100% progress through the game and unlocking everything the game has to offer? I'd rather choke on a tennis ball stuffed with nails. Would I play through this again someday? Most definitely not.

So it looks like my overall impression is a negative one. I'm going to go easy on the game though, because it does have a lot going for it. Still, people aren't going to like this, because this game has a pretty big following. But to me - it is probably the weakest Mario game I've ever played.* I've never encountered a Mario game where I'm like "eh, I probably won't play that again." But here we are.



THE GRADE:
C



For a complete index of all my past posts and game reviews, click





*I've gone back and double checked my review scores. This game gets the same grade as Super Mario: The Lost Levels, meaning it is tied for the worst Mario platformer I've played. Mario and Luigi: Superstar Saga (GBA) and Super Paper Mario (Wii) are the lowest ranked Mario games overall at C-, but neither one is a platformer

Thursday, August 7, 2025

Video Game Review #583: Doom

Doom
PC


Nostalgia Factor:

Back in the early 90s, Doom was "the ultimate game" in my mind. I was strictly a console player, but I was aware of Doom and I knew that it was being ported to various home consoles. But my problem was that I was a Genesis owner and I would never get the chance to play it. It seemingly came out for every console except the Sega Genesis. The more I read about Doom and the more I saw about the impact it was making, the more I desperately wanted to play it.

Random Dan trivia. When I was a teenager, our family took a drive all the way from Wisconsin down to Florida. It was a very hectic vacation. I want to say it was 1995 or 1996. On our way back, we stopped in Ohio to visit some random relative or friend of my stepmother that I did not know. We ended up staying there for a night or two. I remember that, in order to keep me occupied while the parents hung out and the other kids played with each other, I was put in front of a computer that had Doom on it. They showed me that there were other games and applications on there too, but it was only Doom I was interested in. 

I stayed up as long as they would allow me, playing Doom and soaking it all in while I had the chance. I never ended up beating the game, or even making it through one set of levels, but I remember being entranced by the game and wanting to play it more more more.

Later on in life, I'd end up renting Doom for the PS1. I would finally be able to play through the entire game and complete it. I enjoyed the game, but I wasn't nuts about it like I thought I would be. I think so much time had passed that Doom wasn't as relevant as it was anymore, and I had played many other first person shooters in the meantime.

Off and on in life, I'd play through this game. My PS3 trophy info shows that I last played through it back in January of 2013, so about 2 years before I started this blog. I knew it was only a matter of time before I came back and gave the OG Doom some love. And here we are. Let's dive in, shall we?




Story:

No one really cares about the story of Doom, do they? Maybe there are more story elements in the manual, but not much is explained in the game itself. You're the good guy and you are dumped into the middle of a battleground. You have to shoot through hordes of both humanoid and demon enemies. Something about hell. Something about space stations. 

I like how when there is text (like at the end of each mission pack), the game goes so hardcore in its vague description of what is going on.

YOU HAVE HELD YOUR OWN AGAINST MANY OF HELL'S MINIONS. BUT BUCKLE UP, GRAB YOUR CHAINSAW, AND STRAP IN BECAUSE SATAN HAS MORE TRICKS IN STORE FOR YOU, BUCKO! PREPARE TO DEPART INTO THE DEPTHS OF HELL AND BRACE YOURSELF FOR THE ULTIMATE CHALLENGE!!

or something like that.




Gameplay:

I was a little worried that I would not find this game fun to play in the present day. I hate the phrase "aged poorly", but the truth of the matter is that sometimes games aren't as fun as we remember them being when we were younger - whether it be wonky controls or terrible graphics. However, it turns out that I had nothing to worry about. I had a blast with this game.

Right away, I was able to comfortably dive into Doom. It's very easy to pick up and play. Gameplay is smooth. The controls are simple. The action is very fast paced and addicting. I had been knee deep in several other games at the moment, and I didn't intend to beat Doom. I just kind of wanted to dip my toes in it and come back to it later after I was done with the other games I was playing. That didn't happen. I ended up tossing those other games (Far Cry 5 and Legend of Dragoon) to the side and fully devoting myself to Doom. That's how much fun I had.

The game is composed of four level packs. Each one contains about 9 or so levels within. So approximately 36 stages in all. It's a first person shooter. Action is fast and furious. The levels are essentially giant mazes. You fight through swarms of enemies while trying to navigate these mazes. As you play through each stage, you will collect keys. They come in three different varieties: red, yellow, and blue. Each one opens up a new area within the level you are playing. Oftentimes you have to collect all three colored keys in order to make it to the level exit. Adding to the puzzle aspect of the game are other things, like switches that open doors, platforms that go up and down, and teleporters that can zap you to other parts of the map. There are also lava and acid pits you can fall into. They very quickly will drain your health, unless you find a labcoat power-up that makes you temporarily invincible to its effects. There are often secret items and areas in these pits and tunnels. The whole game is filled with secrets, really.

It's true, some of the levels can be big and confusing. But if you look hard enough you should be able to figure things out. I played through the entire game without having to "cheat" and look to the internet for help. I didn't even come close to finding all the secrets, but I didn't really care about that. When I play games, I play the game to beat it and have fun.

And what makes the game fun is its intense and addicting combat. Enemies are scattered all throughout each level. Sometimes, the sheer amount of them can seem overwhelming. Often, when you collect an item like a key, a wall will come down nearby that has a bunch of enemies behinh it, and they can ambush you. Or they just come teleporting in. Whether you are entering a new room, rounding a corner, or basically doing anything in this game: you ALWAYS have to be on your toes.

I love the weapons you can use in this game. The chainsaw, the pistol, my personal favorite the trusty shotgun, the chaingun, the rocket launcer, the plasma shooter, and the BFG. Each weapon has its own unique strengths. You quickly learn which weapon to use against each enemy.  

Doom had me hooked from the moment I first fired it up. In fact, I've already started a playthrough of Doom II. So expect to see a review for that popping up soon. Suffice it to say, I had a really good time with the game. And it is almost 100% due to its gameplay.




Graphics:

I think this game still looks really good. Obviously, it can't compare to the super realistic graphics we see in games today. But the atmosphere of the game more than makes up for it. It's haunting. There's a wide variety of enemies to look at, and somehow all of them they've managed to make intimidating. The stages are varied in design and never begin to feel "samey". 

I hope graphics snobs don't have a look at Doom's screenshots and turn their noses up at it. Never once while playing this did I think "oh jeez, if only this game had better graphics!" I was too busy having fun. 




Sound:

Doom has such an iconic soundtrack. The title music has survived in some variation for years and years now. As soon as I heard it when I fired the game up, it got me super pumped to play. Stage music goes back and forth between kind of upbeat and "techno" while other stages have more of a dark and eerie vibe.

My favorite part of this category, however, is the sound effects. The sounds of your weapons firing, the grunt of the enemies when they notice you. You can tell which enemies are in the area just by their sound, which seems common nowadays but was a big thing when this game as released. All the sound effects of the game are so iconic, from the sound it makes when you pick up armor to the sound it makes when you die. 

If you were to blindfold me and put me in a room with Doom playing, I would be able to identify it anywhere. And I love it.




Overall:

I'm so happy I played this. I haven't breezed through a game this quickly in a long time. It's so fun. It moves quickly. It's addicting. At the end of each playing session, I always found myself wanting to play just one more level or explore one more area.

I liked this game so much that I pushed all the other games I was playing off to the side so that I could play through it. And I've already fired up Doom II and began playing through it. Usually when I beat a game, I wait a little bit before diving into its sequel. But not here. Doom has its hooks in me!

There's a reason this game became so popular in the 90s: because it is awesome! I'm struggling to find anything negative to say about it. If I liked it this much in 2025, imagine how people must have felt back in the 90s when it was new and shiny. It's a groundbreaking game for a reason.

I came into this review expecting to give the game an A. But I think I've talked myself into something higher. For being such a fun, addicting, and revolutionary game that anyone can pick up and play, Doom gets my highest recommendation and a final score of:



THE GRADE:
A+


For a complete index of all my past posts and game reviews, click

Friday, August 1, 2025

Video Game Review #582: Bluey: The Videogame

Bluey: The Videogame
PlayStation 4


Before playing:

I know you are probably thinking that this is a strange game for me to play through. Admittedly, I don't care one tiny bit about Bluey. If I didn't have a child of my own, I probably wouldn't have even known who or what Bluey is. But the fact is, I do have a child of my own. And wouldn't you guess it, he's a Bluey fan. When I was checking out kid friendly games on PS Plus, Bluey was one of the first games to catch my eye. I've been trying (with varying degrees of success) to get my kid interested in video games, and I figured this would be as good a game as any for him to check out.

We played through the game's story mode together, but once story mode was over, he immediately lost interest and wanted to move onto something else. Me, being the trophy hound that I am, looked online and saw how easy Bluey was to platinum. When he went to bed, I came back and completed all the extra modes and gathered all the collectibles myself. 

When all was said and done, I had a shiny new platinum trophy in my collection. Yay. But was the game any good? Would I recommend it to people with kids? Is it fun to play even if you don't have kids? That's what we're here to find out.




Story:

This game follows the format of the show exceptionally well. The entire plot line is told across four different episodes. Bluey and Bingo discover a piece of a hidden treasure map that once belonged to Bluey's father. The rest of the pieces belong to Bluey's uncles and grandfather. The game revolves around collecting the missing pieces of the treasure map so that you can find whatever it is that was buried 30 years ago.

Once the pieces are collected, Bluey and company dig up the hidden "treasure" only to discover that it is just an old action figure that Bluey's brothers wouldn't stop fighting over when they were kids. Bluey and Bingo are initially disappointed, but they learn a very valuable lesson about sharing and kindness and blah blah blah. Like I said, the game follows the format of the show very well.




Gameplay:

There really isn't much to this game. It is important to know coming in that this is 100% geared towards kids. It's not a "kids game" in the sense that Mario and Sonic are games that kids can play. This is specifically geared towards small kids. Unlike Sonic or Mario, grown adults probably aren't going to get much out of this.

Events unfold like you are playing through a few episodes of Bluey. Like I said, gameplay is very simple. You generally have something to collect, or something you need to look at in order to advance the story. Sometimes you just need to walk from here to there. 

As you are playing, the characters will interact and the story will unfold. It really is like playing through an interactive version of the cartoon. And honestly, that's all there really is to it. You walk around and pick stuff up and do what you're supposed to do, and eventually you'll beat the game. There is no dying and no combat of any kind. It's a game you are supposed to win.

I didn't get much out of the story mode (aside from mildly enjoying the story, I suppose). But the game does offer some replay value. The whole map opens up and you can revisit old locations. You can pick up collectibles and add items to your sticker book. Since I decided to go for the platinum trophy, I ended up revisiting each location and finding everything there is to find. 

You can also participate in minigames. I suppose these are here for the multiplayer aspect. I forgot to mention, you can pick which member of the family you want to play as during the story mode. You can play with a second player, who controls another family member. It's a good cooperative game that you can play with your kids. Reminds me a bit of the Lego games (minus the combat and puzzles) among other couch co-op experiences reminiscent of games in the 80s and 90s. 

Anyway, back to the minigames. There are four different games. The one that stands out is The Floor is Lava, where you must jump around from object to object to collect stars. You aren't supposed to touch the floor. There's also a game where you must bounce a balloon a number of times in the air without letting it touch the ground. There is also a minigame where you must tag your opponents to freeze them, as well as another game where you must chase the Chattermax around and catch it.

I suppose this would be a lot of fun to play with a small child. It's too bad mine just wanted to watch and didn't want to participate. I think he would have had fun!




Graphics:

The graphics are probably the best thing about this game. This really looks like an episode of Bluey come to life. It's almost indistinguishable from the cartoon. There's really nothing else I can say.




Sound:

Again, the game is indistinguishable from the show, this time in the sound department. It sounds exactly like if you were watching an episode of the show. If someone was casually walking through and not paying attention, they'd totally think you were just sitting there and watching the show.




Overall:

It's hard for me to grade this, because this game was clearly not meant for me. If you look at my experience with the game from a completely "how is this as a video game?" perspective, it is not great. It's simple, it's way too easy, and I was over and done with the game in just a couple of hours. I probably would give the game something like a D+. I mean, it is not terrible or unplayable or anything like that. It's just... empty. It's simple. There's no challenge whatsoever.

But then I have to look at the whole picture. Technically, the game is incredible. It looks, sounds, and feels exactly like an episode of Bluey. It's amazing, really. I wish I'd had a game like this when I was a kid with all the shows I used to watch. Sure, we had some great TMNT games, but can you imagine if they'd had the technology to make them cartoon-perfect back then? Or maybe a cartoon X-Men or Bobby's World? Technically, the game is a marvel.

I also have to look at the target audience. Would a 5 or 6 year old like this game? I think they would. They wouldn't see the flaws. It wouldn't be easy for them. The game has a great story. It has lots of couch co-op family friendly multiplayer options. I could totally see this game being a hit with the kids. And that's exactly who it is made for. So to me: the game does its job. I may not necessarily like it as a video game, but it does its job.

But how do I grade it if I personally didn't like it? It's not a game I would recommend to anyone at all. I am not going to be like: Oh hey bro, you gotta play Bluey! It's not a game I'll ever come back to again (unless my son suddenly decides he wants to play through it with me). It's just not a game I consider "fun" and it doesn't really appeal to me as a gamer. 

So as you can see, I am conflicted. The game is great for its target audience, but less than stellar for your average gamer like me. I think I'll compromise with the final score. I think the fact that it appeals to kids and it is such a faithful adaptation of the show leaves a positive lasting impression in my mind, even if I personally didn't find the game that fun to me. So I'll give it a....



THE GRADE:
C+


For a complete index of all my past posts and game reviews, click