Tuesday, October 14, 2025

Video Game Review #592: My Friend Peppa Pig

My Friend Peppa Pig
PlayStation 4


Before playing:

The fruitless quest to get my 5 year old into video gaming continues. Did he care about this game whatsoever? No. He didn't really care about Bluey, either. Try as I might, I just can't seem to get him to show any interest in video games. He paid attention to this game for about five minutes, and then he got bored and started doing other things. This left me having to play through essentially the entire game by myself. Oh joy.

This is not a game I would have chosen to play through if I didn't have a child. Peppa Pig isn't really my thing. But since I had started playing it, I had no choice but to finish it. You know, for review purposes. And the easy platinum. At least there is an easy platinum.

But is the game any good? 

*sigh*




Story:

I'll admit, I've never seen Peppa Pig before. My wife has watched it with my son, but I've never been in the room when this show is on. I don't think my kid likes it as much as Bluey (which is what this reminds me of). That's probably why he didn't care much to watch me play this.

You don't control Peppa, you control a brand new character that you help create using a character creation screen. My character kind of looked like Mister Peanut. The basic plot is that your character has moved into town and has made friends with Peppa Pig. You follow Peppa around town and interact with the characters, completing tasks that are specific to the areas of the game.

This is very much a story driven game. It's all about visiting areas and interacting with characters that I can only presume are familiar to anyone who watches the show. You visit the grandparents on the farm, you fly a hot air balloon, there is camping with your classmates, you go to the museum, etc. There is no real plot, here. It basically is just a "day in the life" kind of story, like you'd see on an episode.

At the end of the game, your character has to go back home, and everyone is sad.




Gameplay:

I feel like I'm not going to have much to say, here. The game is extremely basic. It is barely even a game. I played Bluey a few weeks ago, and I thought it was very simplistic and child-oriented. This is even worse. It is clear that this is a video game for beginners. There are not even any minigames or anything. It is just walking around and talking to people and interacting your way through the game's scenarios by hitting the x button. 

The most interactive thing you can do is pick something up. Like, there is a part where a teddy bear gets lost and you have to pick it up and bring it back to the little one. And there's another area where you pick up trash on the ground and put it in a garbage can. There is literally nothing more complex you do in this game. That's it.

You can't fail at anything, there are no stakes, no timed segments, nothing. There is no challenge whatsoever. Like I said, this is a game for beginners. All you do is walk and talk and unlock cutscenes that advance the story. Occasionally you may pick something up and give it to someone. To make it even more boring, if you leave an area and come back, you often have to sit through the same cutscene over again, as there is no option to skip them.

I will say that the game does a bang up job of making it feel like you are in an episode of the cartoon. I won't deny it that. But as a game it fails miserably. If there is any challenge, it is in remembering which areas you haven't been to yet. There was one point where I thought I'd explored everything (which would unlock the ending) but there was one area I had missed. Once I went to that area, it was smooth sailing from there.




Graphics/Sound:

I don't usually do this, but I am lumping sound and graphics together because they go hand in hand for this game. Basically: this is an episode of the show. The presentation is great. It all looks and sounds marvelous - like an episode of the show come to life. I'd even say it is completely indistinguishable from the show.

The look and feel of the game is clearly the best thing about it. What else can I say aside from that?




Overall:

Unless you have a kid that is six years old or younger, stay away from this game. This is for small children. This is not something that an average gamer picks up for fun. Unless you are a rabid Peppa Pig fan, you are not going to get anything out of this. It's terrible. As I said earlier in my review, it is barely even a game at all.

As an "interactive Peppa Pig experience" I can cut it some slack. I am sure I would have loved to play something like this when I was a kid. And I'm sure there are a ton of parents out there that were able to play this with their kid and have a great time. Sounds lovely. I wish my kid wanted to play this.

As a video game, I can't give it a good grade. It's just not a good game. I do appreciate the look and feel of the game, and I appreciate how cool it probably is for little kids. It's like an interactive episode of the show. But as a video game experience, it is bad. I didn't have any fun playing this. I'm not going to give it a failing grade, though, simply because I do realize I am not the target audience for this.. 

But yeah. If you are a serious gamer like me, there is no reason for you to play this.


THE GRADE:
D-


For a complete index of all my past posts and game reviews, click

Wednesday, October 8, 2025

Video Game Review #591: Star Wars: The Phantom Menace

Star Wars: The Phantom Menace
PlayStation


Nostalgia Factor:

This game was a big deal for me when I was a kid. I was a big fan of the original Star Wars trilogy, but then The Phantom Menace came out in theaters and I did not like it. I had been so excited for it, too. In retrospect, I like the movie now, but back then it was a massive disappointment. I still decided to check out the game, though. 

I remember renting it from Blockbuster and firing it up. I was surprised at how closely it followed the events of the movie. And I remember being impressed by the graphics and the interactivity of the game's environment. Just being able to walk through this world and interact with its characters was a big deal for me. Remember - I had been a Genesis kid growing up, so my exposure to Star Wars games had been fairly limited. The whole Star Wars-ness of it all completely enveloped me.

I played the game nonstop for a whole weekend. I don't think I even came close to beating it. But then I went ahead and bought a used copy of the game a few months later. I still have my copy of it, as a matter of fact. And from that point on: it was game over. I obsessed over this game. I stayed up and played it all night long. I remember getting stuck on various occasions, and spending hours finding a way to power through it. I didn't have the internet back then to turn to for help. If I wanted to make it through the game, it had to be of my own accord.

This game was my life for a few weeks, maybe even a few months. It comes with a Duel of the Fates music video that shows clips from the movie and some behind the scenes action while the music plays. I played that video about a hundred times. The funny thing is, I ended up liking the game more than the movie. I played this and I played this. It took me a while, but I finally ended up beating it. I probably came back and beat it a few more times after that. I often remember things based on the sporting events that were taking place at the time. I remember fighting through some of the early Theed stages and flipping back and forth between a football game between the Buffalo Bills and the Green Bay Packers. I looked on Wikipedia and this game took place on September 10th of the year 2000. This game came out a year and half earlier. So the fact that I was still playing it after all that time says a lot. I really loved this game.

That said, once I stopped playing the game, I REALLY stopped playing the game. Let's say my last playthrough was 2001. That means 24 years have passed since I last played through this. And that's why I'm here. I have decided to come back and see if the game is as good as I remember it to be. Let's find out!




Story:

Like I said before, this game follows the plot of the film very closely. It's a popular film. I'm not going to recap it all here. What I do want to say is that the game actually gives you a more expansive version of events than what is seen in the movie. Oftentimes, movie based games are ridiculous, and what happens in them doesn't make sense given the context of the movie. Look at the Super Star Wars games for example. That game has you driving around on a speeder shooting Jawas. When did that happen in A New Hope? But everything makes sense here. You play through the events of the film. You make choices. You talk to NPCs. There are even little unofficial side quests that add depth to things. Like when you are in Theed and you encounter a boy who has been separated from his mother. If you clear out the enemy droids, you can send him to her and you get a health reward. If you don't clear out the droids and you send him out, he will probably die - and then you get nothing. Or you can just completely ignore him. This game is filled with all kinds of small scenarios like that.

There are also a lot of RPG elements involved - like talking to people and making trades. Tatooine is very fleshed out with all the NPCs you can talk to and all the places you can explore. Everything happens so quickly in the movie, but in the game, you can see it unfold more slowly, and in greater detail. It really gives a lot of depth to the world of the movie. 




Gameplay:

The game starts out as a behind-the-back action game. It's a fully 3D environment. You walk around with your lightsaber, fighting battle droids, picking up items, and navigating your way through the first stage. The first several stages are action oriented. But then you get to Otoh Gunga - Jar Jar's hometown that is located at the bottom of Naboo's ocean. The game takes a turn away from the action and instead becomes more focused on talking to people and using RPG elements to make it through the stage. 

The rest of the game blends the two genres. Theed, for example, has you going back and forth between combat and talking to people. Mos Espa takes the focus away from combat and back to the RPG elements again. I remember being really blown away by this area as a kid. You can explore the whole massive city, talking to people and picking up clues what to do next. There are a ton of objectives, like finding Anakin and Jar Jar when they go missing, and finding items to barter with for your needed ship parts. Action sequences are mixed in, like when you are attacked by muggers, which happens frequently. You also encounter hostile aliens that you have to fight for the needed items. One thing I remember as a kid is fighting this big, caged creature, and how difficult it was. I struggled here as an adult, too.

This game can be very difficult. You are going to die a lot playing through this. Luckily, you have the ability to save anywhere you want. I used and abused those save states every time I would clear a difficult area. I don't feel guilty about it either, because it is an included part of the game. You have to start at the beginning of a stage if you die and you haven't saved. And these stages are LONG.

The game shifts more towards action at the end. Lightsaber battles, some shooting levels that almost reminded me of the game "Loaded." One level that I surprisingly enjoyed is one that was mainly created for the game, when you have to control Captain Panaka and guide Amidala to safety on Corsucant. This level is a perfect blend of action and RPG elements. It really brings the world of Star Wars to life in a way that is rarely seen in games outside of the Knights of the Old Republic series. 

One thing I did not like was the lightsaber combat. It often seems like there is no strategy involved aside from button mashing and jumping around. There is no blocking or parrying. Sometimes battles devolve into pressing the attack button over and over again while soaking up damage in return. It just seems really sloppy. There is no lock-on mechanism either. I think the game really would have benefited from this. I like how you can deflect shots back at enemies, though. That is pretty cool.

One last gripe is the lack of any kind of level map whatsoever. It is very easy to get lost in some of these massive levels, particularly on Tatooine. It is tough enough trying to figure out what you are supposed to do next. The lack of a map makes it even more difficult, especially when you know where it is you need to go, but you can't remember how to get there.




Graphics:

This is one of those games that looks good to people who grew up playing it, and at the same time looks terrible to younger gamers. Personally, I think the game looks really good. Sure it can be a little messy and jagged looking at times, but it really does a great job at capturing the look and feel of The Phantom Menace. I could almost make the argument it creates a better world than the movie it is based on, but I won't go that far.

The environment is what really sells everything. The space ship interiors are very faithful to what we've seen in the movies. The Tatooine stages are massive and bustling and filled with detail. I love the Coruscant, Otoh Gunga, and Naboo stages. You get to see so much more than you do in the movie, and I just really love that. Sure it may not technically be the most beautiful game ever, but it doesn't need to be. In my eyes, the game looks great. 




Sound:

It's hard to mess up the sound on a Star Wars game. The music and sound effects are already in place - taken right from the movies. Blasters, lightsabers, everything sounds as good as ever. The only thing done differently here is the voice acting. A few actors from the movie return, but for the most part these are new actors. The results can be a little divisive. For the most part, the voices are fine. Qui-Gon has an interesting accent that pops up from time to time that is not in the movies. I like when he says he is looking for a T14 hyperdrive generator. It got to the point where I started reciting the line (accent and all) every time he would say it. There is awkward line delivery to be found in droves, especially in the stages that have RPG elements. A favorite quote of mine:

"Better stand back, mister, 'cause I'm about to slash...all my prices!"

I wish I had written some of these down. Whether intentional or not, the voice acting in this game is comic gold.




Overall:

I had forgotten how much I enjoyed this game. I had a super fun time playing through it. It's engaging, it's challenging, and it does just enough to keep you coming back for more. While I did have to look to the internet for help from time to time, I mostly tried to figure things out myself. It is so satisfying to navigate through an especially challenging or frustrating part when you figure it on your own, without looking for help. And that's how I feel about the whole game: it is satisfying.

It could have done a lot of things better, like a lock-on system, an in-game map, better combat mechanics, etc. It is also interesting how there are literally no sections in the game where you pilot a vehicle of any kind. No podracing, no space combat, nothing. It all takes place on foot. But even without these things, I still had a really great time with the game. From the second I picked it back up again, I could not stop playing it until I had beaten it.

If you are like me and you have fond memories of this game, do not hesitate to pick it back up again. It should pleasantly surprise you. If you are a younger gamer and you want to see a movie tie-in done right, look no further. The game does have a learning curve and some annoying warts, but once you get into the swing of things you should find that it is a very rewarding experience. I'm 100% willing to admit that nostalgia may be doing a lot of talking here. But I don't care. I think this is one heck of an underrated game.


THE GRADE:
A-


For a complete index of all my past posts and game reviews, click

Thursday, October 2, 2025

VHS Tape #23: Hoooo-what??



(00:00:00)

Bo Bice tribute: All of his live performances one after another, in order. Well, they are not completely in order, but whatever.

(42:13)

COPS
 - Police pull over a stolen car that is full of folks who have crack on them

Really short clip of a bunch of dudes playing accordions on MPTV

COPS
 - Cops come to investigate a hotel's complaint about a disorderly guy staying there. He is drunk and hits a wall with his car and knocks some brick looses from the wall. He struggles to put the bricks back in proper order. He eventually leaves in a cab.
 - Crazy driver almost hits a cop. They pull her over and she is insane! She has blonde hair, has on a winter hat, and has dark eye makeup that makes her look like a raccoon. She screams at the cops and goes off the deep end. She is really insane. Classic COPS clip!
 - Crazy drunk white lady outside a hotel causes a disturbance and is questioned by the police. She says her stuff was stolen. She is really drunk and the cops put her into the squad car. She says she is a vampire. A very polite vampire.
 - Drunk lady who is half naked is shown being taken into the police station after going into a public water fountain
 - Police investigate a suspicious character hanging out outside an empty building. It's a toothless older man dressed as a woman who is spinning a yo-yo. The police let him go because he isn't doing anything wrong
 - Black guy runs from the cops in a beat up car but is eventually caught and arrested.
 - A man is arrested in a bar and his crazy white trash wife attacks a nerdy female cop who is taking him away.
 - Hispanic guy tries to run from the police, but bails vehicle and is arrested
 - Black guy drives a car that has expired registration and is pulled over. He doesn't have a license and acts all squirrelly and guilty about something. He unexpectedly tries to run and so does his passenger but they don't get very far before they are taken down.

Oprah Winfrey show. Oprah gets her ears pierced on national TV and freaks out. Channel flips afterward to Max X.

Max X
 - Huge hockey brawl
 - Brawl at minor league baseball game after a beaning
 - Fight in the stands at a high school basketball game
 - Race car drivers get into an accident and a big brawl ensues
 - Football fight that gets interrupted by channel surfing
 - Band fights with people in the audience and guy gets hit by an electric guitar that was plugged in. It makes a funny sound.
 - Amateur boxing men and women beat the crap out of each other on the beach
 - Protestors riot against shielded cops
 - Politician family in some third world country comes to a radio station to pick a fight with people who are bashing them on the air. Some major headbutting action goes down here.
 - Undercover stings where cops take down mafia guys
 - Bjork attacks a reporter
 - Old lady attacks a would be robber. She hits him in the face with hot water and smashed the mug on his head. A customer comes in and he runs away without getting anything.
 - Bus driver who killed people in an accident is attacked by angry students
 - Drunk partying chicks fight
 - More hockey fighting
 - Band member attacks heckler with a guitar and knocks his teeth out
 - Australian prisoners attack the guards

(1:41:11)

Special on History Channel called Hooked: Illegal Drugs and How They Got That Way. This is actually quite interesting. It goes into the history of weed and amphetamines and how they used to be legal but now are not.

(2:20:32)

COPS
 - 3 black people in a suspicious vehicle are pulled over. Inside the car the cops find a shit ton of stolen VHS tapes. In the trunk is a big shopping bag lined with aluminum that is used to fool metal detectors.

Bo Bice interviewed on Access Hollywood. He gets secretly married but then denies it.

Regis and Kelly. Bo Bice interviewed. He talks about his real name being Harold and how he got the nickname Bo. His grandma used to say he looked like a young Humphrey Bogart. He also talks about his run on the show. He then performs Drift Away. Matthew Fox is also interviewed.

Family Matters. Urkel sues Carl for killing his pet bug Pablo.

Family Matters. Carl displays overprotective tendencies towards Mother Winslow when she goes out with Fletcher. Steve creates Urkelbot, who attacks Laura and himself.

(3:24:38)

MXC. Fashion vs Religion
 - Yank My Dinghy
 - Bunk Off. Bulimia Babaganoosh is the last person to go in this segment.
 - Eat Shitake
 - Runaway Stump
 
MXC. Adult Industry vs Home Improvement
 - Athlete's Feet
 - Dope on a Rope
 - Elimination Idol
 - Dash to Death
 - Rotating Surfboard of Death. Yasar Babaganoosh is in this segment.
 
MXC. Gambling Industry vs. Medical Professionals. There is apparently no Babaganoosh in this episode.
 - Sack Lunch
 - Boulder Dash
 - Dead End Zone
 - Brass Balls
 
MXC. Fitness Industry vs Music Industry
 - Turtle Gut Check
 - Reality sports segment
 - Shaft Grabbers
 - Clear Sphere of Sphere
 - Jerk and Release
 
(4:34:35)

Celebrity Fit Club. This is the season with Gary Busey. Other contestants include Jackee, Toccarra, Jani Lane, and the Snapple Lady. The contestants weigh in and are separated into teams.

Anthony Fedorov interviewed on Ellen.

Tony Little Geico commercial

Anthony sings Every Time You Go Away on Ellen

Rockstar INXS pilot episode. There are commercials so be prepared to fast forward.
 - Contestants arrive at the mansion and Susie makes a disparaging comment about Marty's voice
 - Jordis sings Baba O'Reilly
 - Marty sings You Really Got Me
 - Tara sings Middle of the Road
 - Neal's imitation Mick Jagger performance of Brown Sugar
 - Daphna sings One Way Or Another
 - Ty Taylor performs Cult of Personality
 - Dana's awful rendition of Knocking On Heaven's Door
 - Deanna sings Piece of My Heart
 - Mig sings Smells Like Teen Spirit
 - Jessica sings Celebrity Skin
 - Wil Seabrook sings Heroes.... too quietly
 - Heather sings Burning Down the House
 - Yay! Brandon Calhoon sings Rock and Roll All Night
 - JD's spastic rendition of American Woman
 - Susie sings Remedy and forgets the words
 - At the mansion, the contestants reflect on their performances
 - Daphna sings about her daddy
 - Tape ends before the episode can finish
 

END OF TAPE




Wednesday, October 1, 2025

2025 Things: September




9.1: Listened to 1 episode of The Losers Club (What Stephen King Stories Should Hit the Stage?). Listened to 1 episode of Collateral Gaming (ep 55 pt 2). Listened to 2 episodes of Fantasy Football Happy Hour (8.21 and 8.29.25 eps). Listened to 1 episode of Retronauts (ep 85). Listened to 1 episode of The Cartridge Club (ep 68). Watched 1 episode of Australian Survivor (13.08). Listened to 1 episode of The Stephen Kingcast (ep 248).

9.2: Watched 1 episode of Big Brother (27.25). Watched 1 episode of Australian Survivor (13.09). Listened to 1 episode of The FF Dynasty (9.70).

9.3: Watched 1 episode of The Amazing Race (16.07). Listened to 1 episode of Sega Saturn Shiro (Editor's Corner #28). Watched 1 episode of Survivor (32.06). Watched movie: Titan: The Oceangate Submersible Disaster. Finished video game: Doom II. Watched movie: Total Recall (1990). Listened to 1 episode of The Cartridge Club (CC Portable #24). 

9.4: Listened to 1 episode of Unsolved Mysteries (Disappearance of Tabitha Tuders). Listened to 1 episode of Staff Picks (The Way Way Back). Watched 1 episode of Alien: Earth (1.05). Watched movie: Ghostbusters. Finished video game: RoboCop vs The Terminator. Listened to 1 episode of Fantasy Football Happy Hour (8.27.25 ep). Watched 1 episode of Hannibal (1.04).

9.5: Watched movie: The Lost World: Jurassic Park. Watched 1 episode of Big Brother (27.26). Listened to 1 episode of The Cartridge Club (ep 143). Watched 1 episode of Hannibal (1.05).

9.6: Listened to 1 episode of The Losers Club (Randall and Mel's Month of Halloween Hell). Watched 2 episodes of Big Brother (27.27, 27.28). Listened to 1 episode of The FF Dynasty (9.77). Watched 1 episode of Survivor (32.07). Watched 1 episode of Hannibal (1.06). Listened to 1 episode of Collateral Cinema (Adult Swim Edition: 20 Year Retrospective).

9.7: Listened to 2 episodes of The Cartridge Club (ep 69 and CC Portable 25). Listened to 1 episode of Retrovaniacs (ep 38). Listened to 1 episode of Sega Saturn Shiro (Mainline Cast: ep 7). Listened to 1 episode of Arcade Attack (ep 233). Listened to 1 episode of Unsolved Mysteries (A Life Cut Short). Listened to 1 episode of The Retrograde (Top 10 Favourite Things of 2022). Listened to 1 episode of Fantasy Football Happy Hour (9.5.25 ep). Watched 1 episode of Hannibal (1.07). Watched 1 episode of From (3.01).

9.8: Watched movie: Big Trouble in Little China. Finished video game: Batman: The Video Game (GB). Watched 1 episode of Hannibal (1.08). Watched 1 episode of From (3.02). Listened to 1 episode of Arcade Attack (ep 234). Listened to 2 episodes of The FF Dynasty (9.79, 9.80). Listened to 1 episode of Retrovaniacs (ep 39). 

9.9: Watched 1 episode of Australian Survivor (13.10). Watched 1 episode of Hannibal (1.09). Listened to 1 episode of the Stephen Kingcast (ep 79). Watched 1 episode of The Amazing Race (16.08). Finished video game: Resident Evil 6. Watched 1 episode of From (3.03).

9.10: Watched 1 episode of Big Brother (27.29). Listened to 1 episode of Ear Biscuits (ep 62). Watched 2 episodes of SEC Football: Any Given Saturday (1.01, 1.02). Listened to 1 episode of The FF Dynasty (9.82). Watched 1 episode of Hannibal (1.10). Listened to 1 episode of Retronauts (ep 86).

9.11: Watched 1 episode of Alien: Earth (1.06). Watched 1 episode of From (3.04). Watched 1 episode of The Amazing Race (16.09). Finished video game: Toy Story 2: Buzz Lightyear to the Rescue!

9.12: Watched movie: Fargo. Listened to 1 episode of The Losers Club (King's 10 Best Stories for Halloween). Watched 1 episode of Hannibal (1.11). Watched 2 episodes of Big Brother (27.30, 27.31). Listened to 1 episode of Fantasy Football Happy Hour (9.12.25 ep). 

9.13: Watched 1 episode of Survivor (32.08). Listened to 1 episode of Sega Saturn Shiro (Editor's Corner #29). Listened to 1 episode of Collateral Cinema (ep 56). Listened to 1 episode of the Stephen Kingcast (ep 249). Listened to 1 episode of The FF Dynasty (9.72). Listened to 1 episode of Fantasy Football Happy Hour (9.11.25 ep). Watched movie: Weapons.

9.14: Watched 1 episode of From (3.05). Listened to 1 episode of Arcade Attack (ep 235). Listened to 1 episode of Retrovaniacs (ep 40). Listened to 1 episode of The Retrograde (Overwatch Retrospective: Then vs Now). Watched 1 episode of Hannibal (1.12). Watched 1 episode of Fargo (1.01).

9.15: Watched 1 episode of Fargo (1.02). Watched movie: Civil War. Listened to 1 episode of The Cartridge Club (ep 70). Listened to 1 episode of Unsolved Mysteries (Island Justice). Listened to 1 episode of Arcade Attack (ep 236). Listened to 2 episodes of Retronauts (ep 88 and Micro 56). Watched 1 episode of Hannibal (1.13).

9.16: Watched 1 episode of From (3.06). Watched 2 episodes of Fargo (1.03, 1.04). Watched 2 episodes of The Amazing Race (16.10, 16.11). Listened to 1 episode of The FF Dynasty (9.73). Watched 1 episode of Survivor (32.09). Listened to 1 episode of The Cartridge Club (Rick V. Day 2019). Listened to 1 episode of Sega Saturn Shiro (Live Show: Mar 19 2021). 

9.17: Watched 1 episode of Alien: Earth (1.07). Watched 1 episode of From (3.07). Watched 2 episodes of Fargo (1.05, 1.06). Watched 1 episode of The Amazing Race (16.12). Listened to 2 episodes of Retrovaniacs (eps 41, 42). Watched 1 episode of Survivor (32.10).

9.18: Listened to 1 episode of The 7th Rule (ep 295). Watched 1 episode of From (3.08). Watched 1 episode of Survivor (32.11). Watched 1 episode of Big Brother (27.32).

9.19: Watched 1 episode of Fargo (1.07). Listened to 1 episode of The Losers Club (Which Stephen King Characters Can Shine?). Watched movie: Terminator: Dark Fate. Watched 1 episode of Big Brother (27.33). Listened to 1 episode of The FF Dynasty (9.87). Listened to 1 episode of the Stephen Kingcast (ep 250). Watched 1 episode of From (3.09).

9.20: Watched 1 episode of Survivor (32.12). Watched 1 episode of Big Brother (27.34). Watched 1 episode of Somebody Feed Phil (Amsterdam). Watched movie: Jurassic Park III. Watched 1 episode of From (3.10). Listened to 1 episode of Staff Picks (The Black Hole).

9.21: Watched movie: Halloween III: Season of the Witch. Listened to 1 episode of The Cartridge Club (ep 71). Listened to 1 episode of Retronauts (ep 89). Listened to 1 episode of Retrovaniacs (ep 43). Listened to 1 episode of The 7th Rule (ep 296). Listened to 1 episode of The Retrograde (Top 10 Most Anticipated Games of 2023). Listened to 1 episode of The FF Dynasty (9.86)

9.22: Watched 2 episodes of Twin Peaks: The Return (1.01, 1.02). Listened to 1 episode of Collateral Cinema (ep 57). Listened to 1 episode of The Cartridge Club (CC Portable #26). Watched movie: Nosferatu (2024). Watched 1 episode of Fargo (1.08). Listened to 1 episode of Fantasy Football Happy Hour (9.16.25 ep). Listened to 1 episode of Arcade Attack (ep 237). Listened to 1 episode of The Losers Club (Brian De Palma's Carrie with Colleen Green). Listened to 1 episode of Retronauts (ep 90).

9.23: Watched 1 episode of Big Brother (27.35). Watched 1 episode of Twin Peaks: The Return (1.03). Watched 1 episode of Fargo (1.09). Watched 1 episode of Survivor (32.13). Listened to 1 episode of Post Show Recaps: From (Season 3 Full Spoilers and Theories). 

9.24: Watched movie: Police Academy. Watched 1 episode of Fargo (1.10). Watched 2 episodes of Survivor (32.14, 32.15). Watched 1 episode of The Challenge: All Stars (5.01). Watched 1 episode of Alien: Earth (1.08). Watched 1 episode of The White Lotus (1.01).

9.25: Watched 1 episode of Twin Peaks: The Return (1.04). Watched 1 episode of The White Lotus (1.02). Watched 1 episode of Big Brother (27.36). Listened to 1 episode of Staff Picks (Police Academy). Listened to 1 episode of The Cartridge Club (CC Portable #27). Watched movie: Police Academy 2. 

9.26: Watched 2 episodes of Twin Peaks: The Return (1.05, 1.06). Listened to 1 episode of The Losers Club (Hollywood King: Boogeyman, Gwendy's Dark Tower Connections, King's Latest Recs). Watched 1 episode of The White Lotus (1.03). Watched 1 episode of The Challenge: All Stars (5.02). Watched 1 episode of Big Brother (27.37). Listened to 1 episode of The Stephen Kingcast (ep 251).

9.27: Listened to 1 episode of Arcade Attack (ep 238). Listened to 1 episode of Fantasy Football Happy Hour (9.25.25 ep). Listened to 1 episode of Unsolved Mysteries (Alien Abduction in Indiana). Watched 1 episode of The Challenge: All Stars (5.03). Finished video game: Star Wars: The Phantom Menace. Watched 1 episode of Big Brother (27.38).

9.28: Watched 2 episodes of Twin Peaks: The Return (1.07, 1.08). Watched 1 episode of The White Lotus (1.04). Listened to 1 episode of The Cartridge Club (ep 144). Listened to 1 episode of Collateral Gaming (Too Kyo Games and Neilo's Shuten Order). Listened to 1 episode of The FF Dynasty (9.90). Listened to 1 episode of The Stephen Kingcast (ep 252). Listened to 1 episode of Retronauts (ep 91). Listened to 1 episode of The Losers Club (King's 10 Best Stories for Christmas). 

9.29: Listened to 1 episode of The Retrograde (Drunken Goldeneye 007). Watched movie: 28 Days Later. Listened to 1 episode of Unsolved Mysteries (Murder of an Undercover Cop). Watched 1 episode of Twin Peaks: The Return (1.09). Watched 1 episode of The White Lotus (1.05). Watched 1 episode of Andor (1.01). Listened to 1 episode of Fantasy Football Happy Hour (9.23.25 ep). Listened to 1 episode of The FF Dynasty (9.91). Listened to 1 episode of Collateral Cinema (At the Movies Edition: Halloween Kills). Listened to 1 episode of The Losers Club (The Girl Who Loved Tom Gordon).

9.30: Watched 1 episode of Twin Peaks: The Return (1.10). Watched 2 episodes of Andor (1.02, 1.03). Watched 1 episode of Big Brother (27.39). Watched 1 episode of The White Lotus (1.06). Listened to 1 episode of The Cartridge Club (ep 72). Watched 1 episode of Survivor (49.01).




15 episodes of Big Brother
15 movies watched
12 episodes of The Cartridge Club
11 episodes of The FF Dynasty
11 episodes of Survivor (14 if you count Australian)
10 episodes of Hannibal
10 episodes of Fargo
10 episodes of From
10 episodes of Twin Peaks: The Return
9 episodes of Fantasy Football Happy Hour
8 episodes of The Losers Club
7 episode of Retronauts
6 episodes of The White Lotus
6 episodes of Arcade Attack
6 episodes of Retrovaniacs
6 episodes of The Stephen Kingcast
6 episodes of The Amazing Race
6 video games completed



For a complete index of all my past posts and game reviews, click

Saturday, September 27, 2025

Video Game Review #590: Toy Story 2: Buzz Lightyear to the Rescue!

Toy Story 2: Buzz Lightyear to the Rescue!
PlayStation


Before Playing:

This was a game that escaped my attention when I was a kid. I wasn't really into the whole Disney thing. In the PS1 era, I tended to gravitate towards more dark and mature titles. I would've been playing Resident Evil, Parasite Eve, Metal Gear or Silent Hill. Not a Toy Story game. So it's understandable that I'd skip over this completely. I mean, I liked platformers. But to me, Toy Story was probably a little too "child-like" for me.

I would have never given this game a second thought, but then it started popping up in some of my online gaming circles. People really seemed to like the game, praising it and saying it is one of the best (and most underplayed) 3D platformers of the PS1 era. Of course, my interest was piqued by this. I'm a big fan of 3D platformers where you collect a lot of stuff. I fondly remember enjoying games like Croc, Jersey Devil, and Gex when I was younger.

I made an oath to play this game someday. And here we are. What would I think of it? Let's find out.




Story:

I haven't seen Toy Story 2 in a very long time, but this game follows the story pretty accurately (from what I can remember). Woody is taken by the evil toy collector man. You play as Buzz as you pursue him and try to get him back. You progress through a series of stages representing different parts of the movie. You start in Andy's room, and have to explore the house. Then the next level is the area outside the house, and the intersecting yards of all the neighbors. And then the next level is a construction area down the block (which I don't remember from the movie). Things eventually take you to Al's Toy Barn, where the main events of the movie play out through the game.

Cutscenes from the movie fill in the action in between stages. In fact I think some of these scenes must have been created just for the game. You have to say: they really nailed making this a great Toy Story themed game. 




Gameplay:

Like I said before, this is a 3D platformer. You control Buzz Lightyear. Each stage is filled with pizza tokens, which act as the game's "gold stars" - to make a Mario comparison. You have to collect enough of these tokens within a stage before you can move onto the next one. They are hidden in several different ways. For example, you may collect one from beating a boss. You may collect one from winning a race. You may collect one by climbing to the stage's highest point. You may collect one from finding all the five hidden items in a stage. These hidden items all vary from stage to stage. The most memorable one for me was collecting army men, because they would fire off explosives 'n shit to signal to you where they were hiding. Another thing you must do is collect 50 coins, and bring them to the piggy bank toy. He is hidden in each stage. When you bring him 50 coins, you get a pizza token.

I was pretty thorough as I played, making sure to get as many tokens as I possibly could before moving onto the next stage. I'm a big fan of collectathons so this game was right up my alley. Occasionally I would run into a roadblock, as there are sections you can't do until later in the game when you unlock an ability. Then you have to come back at a later time. That was a little annoying, because this game doesn't make it clear that it is one of "those games" at any point as you are playing.

Overall, my main complaint about the game is how you have to be 100% precise in the 3D platforming segments. You're constantly battling the camera and the occasionally jank controls at the same time, so it can get ugly. I hate how you can't adjust the camera yourself. A game like this should be using the trigger buttons to move the camera. But no. It is all automatic. The camera will pan and turn behind you whenever you turn Buzz to look in a certain direction. But there is a slight delay to it. It really messed me up as I was playing. I am not normally one to complain about controls or the camera, but this was annoying. 

Because it is so difficult to make precision jumps, this made some areas of the game nearly fricking unplayable for me. The construction area was one of those areas. You have to jump from beam to beam and platform to platform within this giant construction tower. If you mess up once you will fall all the way to the bottom and have to start over again. And this is a really long, painful segment. It can take five or more minutes to get all the way back up there again. Luckily I was playing the game on PlayStation Now, which includes the ability to rewind the game when you mess up. I would have ripped all my hair out if I didn't have that rewind feature.

Frustrating parts aside, the game is not too difficult if you are looking to just race through it and not collect everything. It can likely be beaten in a day or two. I was aiming to get the platinum trophy, so it took me a few weeks of intermittent playing to get there. 




Graphics:

The game looks good. Obviously it is not going to hold a candle to, say, Kingdom Hearts III and its Toy Story stage. That game is freaking incredible looking, like they pulled everything straight from the movie itself. This game is much older, and shows its age. It's definitely a PS1 game, with its polygons, messy textures, and glitching graphics. 

That said, I still like how it looks. I grew up in this era of gaming, so it doesn't look ugly to me at all. Never at any point were the graphics a hindrance to my enjoyment of the game. The camera maybe, but not the actual graphics. The game does a fine job at capturing the look and feel of the Toy Story universe.



 
Sound:

Ironically, the sound that plays during the cutscenes is terrible. Since it is mostly pulled straight from the movie, you'd think it would be good. But no, its muddled, too quiet, and the quality is flat out grainy and bad. You'd think they would have noticed this when testing the game? IDK, man. Maybe it is just the version I played.

The sound that plays during the actual game is fine. The music is catchy. The sound effects fit the tone of the game. There are tons of voice acting clips taken from the movie that really help to sell this world of Toy Story coming to life. No complaints here.




Overall:

I had a decent time with this game. I'm not going to say that it was on the same level as Mario 64 or Banjo-Kazooie, because that would be a lie. It's more along the lines of something like Jersey Devil, Spyro, or one of the 3D Gex games.  

If you are a big fan of the 3D platforming genre, you'll probably feel the same way I do. I think the people that rabidly seem to love this game are either massive Toy Story fans or they grew up with the game. Or both. And there is nothing wrong with that. I'm never going to shame someone for liking a game. Heck, I liked this game. But I can't say that I loved it.

It's good for what it is worth. I like that the worlds are more open, and not as linear. I like interacting with the Toy Story characters and looking at all the creative ways they brought the world of this game to life. The game is relatively easy, though (aside from some of the more unforgiving platforming sections), and it can be beaten in a relatively short amount of time. Unless you are a completionist, there is not much reason to stick around or play through the game again. I played long enough to get the platinum trophy, and then I was out.

While this is an enjoyable game, I question its legacy. I've played through it once, and I doubt I'm ever going to play it again. It's a fun and enjoyable game, and it is good for what it is. I just can't muster too much excitement over it.


THE GRADE:
B-


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Thursday, September 18, 2025

Video Game Review #589: Batman: The Video Game

Batman: The Video Game
Game Boy


Before Playing:

This was my first time playing through this game. I was inspired to play it by an episode of Cartridge Club Portable, where this game was highlighted. The hosts liked the game and said it was fun. And you know what I like? I like fun. And I like Batman too. So of course I was going to check this out. Let's see how I feel about it.




Story:

This game follows the same basic plot of the movie. It is broken up into four stages: Axis Chemicals, the art museum, a Batwing flying stage, and the cathedral. There are still-frame cutscenes from the movie vaguely advancing the plot of the game in between stages. Simple but effective.



Gameplay:

People refer to this game as "Batman with a gun." And I can see why: you control Batman and your main method of attack is a gun. Batman is normally very anti-gun, so it is interesting they'd go that route here. But what do I care? I am not a Batman purist. Is the game fun? That's all I care about.

Yeah, it is. I don't know why I always come into Game Boy games thinking they are going to suck. I enjoyed this a lot. It just has the feel of a classic, 2D side scroller that I would have loved to play when I was growing up. I can just see myself dedicating hours and hours to this game and getting ridiculously good at it. It's too bad I never had a Game Boy when I was a kid.

The game is relatively short. Each of the four stages is broken up into sections. Level 1-1, level 1-2, etc. Things start out fairly easy. I died maybe once or twice during the first stage, just simply finding out the controls. Batman's jumps are very floaty, and it can be hard to nail precise jumps until you get the hang of things. The line between over and undercompensating when adjusting mid-jump is a fine one. 

You start off with a normal short range projectile weapon. You will notice floating blocks as you make your way through the game. They can be destroyed. The white ones are just standard blocks. The black ones have an item in them. If you were comparing this to Super Mario Bros, the white blocks are like normal bricks and the black blocks are like question mark boxes. Inside these boxes are things like health items, extra lives, and alternate weapons. You can get a long range gun, a wave gun, and a batarang projectile that comes back to you like a boomerang. Different power ups increase the damage these weapons do. I think you can get up to x3 on the damage. But there are bad items that bring your damage level down a level if you pick them up. And if you pick up a weapon you don't want by accident, it drops back to one. I always found myself accidentally picking up the short range pea shooter you start off with, and it was driving me nuts.

The basic goal of each stage is to navigate from the starting point to a door at the end of the level. Point A to point B. Standard 2D platformer stuff. Occasionally you will fight a boss character. Bosses are essentially bullet sponges with attack patterns that are, for the most part, predictable. The boss of level one is Jack Napier. Beat him and he falls into the chemicals and becomes the Joker. The museum level has you fighting one of the Joker's big brutes. The end of the game (the fourth level) has you fighting the Joker himself, of course. When you beat him he goes flying off the roof to his death. So Batman uses guns and kills in this game.

The third level, which you will notice I skipped over, is a flying stage. It's a pretty standard 2D shooter. You control the Batwing and you can move up and down and left and right on the screen, as it scrolls forward. You can shoot both forwards and back. Enemies appear and you shoot them. I was never challenged on these levels. They are very easy. The bosses are easy too, once you figure out their pattern. The flying stages may be fairly simple, but I enjoy them and how they bring some variety to the gameplay.

I played through this game twice for my review. The first time, I used save states just to get through the game and complete it. Then I came back a few days later and beat it the normal way. I was surprised at how easy it was the second time through. Really, the only time I ever died or ran into trouble is when I would mistime a jump. The only truly difficult level is right at the end of the game: the scrolling stage in the cathedral. The screen scrolls forward pretty fast, and you don't have the opportunity to see what is coming up and where you will need to be jumping. Plus, the ledges are filled with enemies. There is almost no way to get through without taking a ton of damage.




Graphics:

It's a simple looking game, but it works just fine for me. Obviously it isn't going to look as good as anything coming out now in 2025. And that is totally okay. The game looks good for its time, both the stages themselves and the cutscenes in between. While it may be a simple looking game, at no point do the graphics hinder my enjoyment of the game, or detract from how much fun it is.




Sound:

I need to do a better job at remembering how a game sounds when I write these reviews. I feel like I always put the same thing: "I just finished the game two days ago and I have already forgotten what it sounds like. I never stood out to me as good or bad either way. I suppose if it was bad, I would have noticed it. I guess that means it was fine."

I should copy that somewhere so I can paste it into further reviews. Because it 100% applies here.




Overall:

This was an enjoyable game. Like I said before, I would have loved this when I was a kid. It was right up my alley. It's challenging, but not overly so. It's fun, it's short, it keeps you coming back for more. The fact that I played through it twice should tell you something, because I rarely do that for these reviews.

If you are a fan of classic 2D side scrollers from the 8-bit era, you should definitely check this out. No, it's not "the greatest platformer of all time" or anything like that. But if you were alive back when this game came out, you probably would have liked it. Some people find it hard to go back and play games from this era. But not me. I embrace it. The game does have its flaws (floaty jumps, bullet sponge bosses, that darn auto scrolling stage, and the game's overall short length), but those flaws aren't insurmountable. 

This is now the 17th Batman game I've played and reviewed for this blog. Of the 589 games I have reviewed so far, 2.9% have been Batman games. I wonder if it is my most reviewed franchise, or if something like Sonic or Mario has it beat. I should check that out someday.



THE GRADE:
B


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Wednesday, September 17, 2025

Video Game Review #588: Resident Evil 6

Resident Evil 6
PlayStation 3


Nostalgia Factor:

I remember very little about Resident Evil 6. I've only played through it one time in my life prior to playing it for this review. I remember disliking how it was such an action oriented explosion fest. It didn't even try to be scary, like prior Resident Evils. The series had taken a turn away from the scary with 4, continuing the trend with 5. But this game was on a whole different level. It seemed to have no interest in being scary, or to have any tense, frightening moments. It was all bang bang shoot the enemies and boom duck under the explosion, and quick! - run across this crumbling bridge, jump onto a helicopter!! Flashy graphics, cinematic cutscenes. All action, all the time. To me, this is where the series truly stopped being Resident Evil as I know it.

Because I was so disgusted with the game, I never bothered to play it a second time. Looking back through my trophy info, it seems the time of my initial playthrough was 2013, which was 12 years ago. I think enough time has passed for me to cool off and look at things objectively. I keep seeing discourse online that this game isn't as bad as people remember it. And maybe that will be true. This time, I'll know what to expect coming in. This time, I'll be able to put aside those lofty expectations I had for this coming in, and just be able to sit back, have fun, and enjoy the game as its intended to be enjoyed. At least I hope I am able to enjoy it. I'm able to be open minded in my old age.

So let's do it. Resident Evil 6: good game, or just as bad as I remember it to be? Time to find out.




Story:

I just finished playing through this game with all four available characters, and I still couldn't tell you what the heck just happened. The story is complete nonsense. There's a plague. You're racing around the world trying to stop it. You fight the bad guys who are pulling the strings. That's really all I can tell you. I don't know. Like I said, it's a mess. Nothing is explained in the game's opening scenes. I don't have a manual, so I don't know if anything is explained in there either. The game just kind of throws you into the action and expects you to keep up.

It's all so ridiculous. Clearly, the game is more about moving from giant set piece to giant set piece than telling an actual coherent story. You'll go from shooting enemies in a cave, to getting on a boat that crashes into the coast, to fighting through hordes of zombies in the street, to getting on a plane and fighting monsters on the plane, to crashing the plane into a city, to wandering a cemetery, to finding an underground lab, to riding a mine cart and blasting away at Ada Wong's clone (?). I think there's a plot about the game's fictional president getting ass @ssinated (don't want my blog to get shut down). And Wesker has a son, but he's a good guy - apparently?

*sigh*

To be honest with you, I stopped paying attention an hour or two in the game. It's complete rubbish. What happened to the Resident Evil I used to love? Just out of curiousity, here is the Wikipedia summary for the game's story:

"On 24 December 2012, Jake Muller, son of late bio-terrorist Albert Wesker, flees local authorities during a bio-terrorist attack in Edonia. He partners with Division of Security Operations (DSO) agent and Raccoon City survivor Sherry Birkin and learns that she is to extract him from the country to create a vaccine for the newly emerged C-virus. However, they are relentlessly hunted by Ustanak, a hulking bio-weapon. Meanwhile, a Bio-terrorism Security Assessment Alliance (BSAA) strike team, led by Chris Redfield and Piers Nivans, is deployed to eliminate the infected local populace. They are attacked by the leader of Neo-Umbrella, who claims to be Ada Wong; she kills the entire team, except Chris and Piers, using a device that injects them with the C-virus, turning them into monsters. Chris goes into a self-imposed exile, afflicted with post-traumatic amnesia. Meanwhile, Sherry and Jake's extraction by the BSAA is sabotaged, forcing them to crash land into the mountains where they are captured by "Ada" for six months.

On 29 June 2013, US President Adam Benford plans to publicly disclose the truth behind the 1998 Raccoon City incident and the government's dealings with Umbrella to prevent further bio-terrorism. However, the venue, located in the American town of Tall Oaks, is hit by another attack, infecting the President. The only survivors, DSO agent and Raccoon City survivor Leon S. Kennedy and Secret Service agent Helena Harper, are forced to kill him. The pair encounters the real Ada Wong (also Taylor), and Leon learns that National Security Advisor Derek Simmons is affiliated with Neo-Umbrella and orchestrated the attack. Leon and Helena fake their deaths and pursue Simmons to Lanshiang, China, where Jake and Sherry escape from their captivity.

Chris returns to duty in the BSAA with Piers and a new team in a besieged Lanshiang. He recovers from his amnesia and recklessly pursues "Ada", resulting in casualties among his unit. Chris and Piers track her down until Leon intervenes. After being informed by Leon, Chris and Piers pursue "Ada" to an aircraft carrier, where they destroy cruise missiles laden with the C-virus. Meanwhile, Leon, Helena, Sherry, and Jake confront Simmons over his involvement with the outbreaks, during which Sherry covertly hands Jake's medical data to Leon in case of their capture. Simmons, infected by a J'avo, admits to assassinating the President to maintain national security. Leon and Helena defeat the mutated Simmons, while Sherry and Jake are captured again. After a C-virus detonates and causes an outbreak in the city, Leon informs Chris of Jake's true identity and has him rescue Jake and Sherry in a remote oil platform. With Ada's assistance, Leon and Helena kill a further mutated Simmons for good.

Chris and Piers head into an underwater facility beneath the oil platform, where they free Jake and Sherry from captivity before encountering a massive bio-weapon called Haos. Severely injured, Piers injects himself with the C-virus to turn the tide of the battle, allowing them to defeat Haos. However, aware of his inevitable mutation, Piers sacrifices himself by forcing Chris into an escape pod and using his mutated abilities to destroy the facility. Jake and Sherry also escape the facility and kill Ustanak as they ride a rocket-powered lift to the surface.

Ada's imposter is revealed to be Carla Radames, a scientist who was forced to transform into an Ada clone by Simmons. Although presumed dead after being shot by one of Simmons' soldiers, Carla attempts a final attack against Ada after injecting herself with a powerful dose of the C-virus, but is killed. Ada then helps Leon and Helena in their fight against Simmons, and later destroys the laboratory where Carla was developed before accepting a new assignment. Leon and Helena are cleared for duty; Chris remains with the BSAA in command of a new squad after overcoming his guilt; Sherry continues her work as a DSO agent; and Jake begins a new life combating bioterrorism in a developing country, with his identity concealed by the BSAA."

Props to you if you were able to read that without your eyes completely glazing over.




Gameplay:

Since I didn't care about the story of Resident Evil 6, my main focus was on its gameplay. This is a behind the back shooter, expanding upon the formula introduced in Resident Evil 4 and 5. I always thought RE4 was a worthy entry in the Resident Evil series, despite the more pronounced shift from horror to action. RE5 put an even greater emphasis on action. As a result, this was where the series started to go off the rails for me. RE6 pushes things even further. This has always been where the series stopped being Resident Evil for me.

Looking at it strictly from the perspective of a shooting game, it is alright. Looking at it from the perspective of a Resident Evil game, it is terrible. But let's put that aside and focus on the basics. Is the game any fun?

Yes and no. I'm not going to lie and say this game is garbage or anything. It is a perfectly serviceable action title. The combat is fun. The giant set pieces can be thrilling. The game can be challenging, but never unfairly so. Well, except for a few parts maybe. But we'll get to that later.

It is fun going through the game's stages and experimenting with your different weapons. Seeing what weapons are effective against which enemies - and where to shoot them. But to be honest, the weapon selection doesn't really give you anything you haven't seen before in the last few Resident Evil games. But this game places a bigger emphasis on melee mechanics than the series ever has in the past. You can also take a lot of damage. You feel more like a superhero than ever before. Blasting, stabbing, kicking, taking a ton of hits. The game clicks when it is moving along quickly from battle to battle. Blast some zombies, move on to the next area, where maybe a few new monsters are introduced, and move on some more. At its best, this is a very well-paced action game.

At its worst, it is a repetitive, ridiculously over the top cheese fest. There's no self-awareness here. Everything is super serious, all the time. The other games had a B movie quality, often smirking at you or giving you a reverential nod from off camera. But this game throws all that charm out the window. It feels like it is going for the look and feel of a Michael Bay movie. And the effort falls flat. It's all explosions and shooting enemies and running from action sequence to action sequence. It felt heartless to me. I never really cared what was going on from moment to moment.

I say it is repetitive because you often end up fighting through the same areas and same bosses, due to how the game is broken up by characters. Let me talk about that. So when the game opens up, you are given the choice of the Leon, Chris, or Jack campaign. These campaigns intertwine with one another, telling you the story of events from the perspective of each of these characters. As a result, you often find yourself fighting through the same set pieces and same boss battles you have before. I don't like this. Show us something new! It worked in past games like Resident Evil 2. In part because I actually cared about the story, the characters, and what was going on in the game. But that didn't apply here. 

When you finish all three campaigns, the fourth and final campaign opens: the Ada Wong campaign. But don't get too excited. It's just more areas you've already seen before. Who was excited to do the mine cart section for a second time? Not me.

I hate how the game is constantly trying to cram the multiplayer aspect down your throat. When you turn on the game and try to continue from your last save, you have to navigate through about 9033430430403403 menu choices before you are allowed to continue. It's like, no. I don't want to play the freaking game online or with a partner. It came out 13 years ago. Is anyone even still playing it online anymore? They don't need to push it so hard.

What else can I complain about? How about the herb system? In every RE game leading up to this one, you can combine herbs and directly use them from your menu. In this game, you can combine herbs, but there is no option to "use" them. I was so freaking lost when I was in a tough battle, I needed to heal, and I couldn't figure out how to use a green/red combined herb. Heal me already! But no. In this game, you use your herbs to create health capsules, which you must eat with the game unpaused by pressing the R2 button. Never at any point in the game was this ever explained, and it took me forever to figure it out. Why fix what isn't broken? I hated it.

Partner AI is dumb. But I do like how they can revive you when you run out of health. It saved my butt a number of times. But other than that, there is no real advantage to having a partner in this game. Sometimes the partner can even be a hindrance, like when you need to wait for them before you can enter a door. This leads to a complaint I mentioned earlier in the review. There is an area in the game when you are outside a church and enemies are swarming you. You have to fight several waves of them before the front door unlocks and you can run inside. But I died twice here because my partner couldn't get to the door in time without me getting killed. And I had to do that entire, long action sequence that precedes this all over again. Twice. Drove me nuts. And I remember getting frustrated by this same segment when I last played the game in 2013. It's pretty much the only thing I remembered about the game, aside from the Asian market boss battle, the fight with the giant Godzilla thing among the crumbling buildings, and the infested city area full of purple gas.




Graphics:

I suppose if there is one area you can't criticize the game too much, it is the graphics. It all looks pretty good. The characters, the bosses, the mutated enemies, the gore, the environments, the giant explosions and set pieces: everything. No, maybe it doesn't look as good as something designed for the PS4, but that doesn't matter to me. It looks perfectly fine and at no point ever are the graphics a hindrance. Well, I take that back. It can be too dark sometimes.




Sound:

I have no major complaints here, either. It would be hypocritical of me to complain about the voice acting, when admittedly I didn't care about the story. That aspect of the game means nothing to me. I'm here for the gameplay. As long as the in-game conversations weren't too disruptive, which they weren't. The music and sound effects are good. The game is quiet and ambient when it needs to be, and loud and chaotic when the action gets going. 

All that being said, there is nothing memorable about the music of the game. You could blindfold me and make me listen to the soundtrack for this game, and I probably wouldn't be able to identify it even though I just finished this game a few days ago.




Overall:

Let's circle back to where we started. How do I feel about Resident Evil 6 after 12 years since I played it last? I'll be honest and I will say that I liked it a little bit more this time around. The gameplay is fun. I enjoyed battling my way from area to area. If I can set aside my feelings about the original Resident Evil games and look at this on its own merit, it's an alright game. But that's as far as I'm willing to go. An alright game.

I can't muster up the excitement to give it much more praise than that. It's okay. It's nothing earth shattering. It's just a shooter. Maybe if the name Resident Evil wasn't attached to this, I might be more willing to cut it some slack. But I just can't. It's a fine game. An alright game. But nothing that really stirs any strong feelings within me. And certainly nothing I'll ever play through again in my life.

I'll be generous and say that this game is above average. Because it is. But I'm not going any further than that.


THE GRADE:
C+


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