Stargate
Sega Genesis
Nostalgia Factor:
I remember renting this game for a weekend back in the 1990s. Like most games I rented, I got it on a Friday after getting out of school. I brought it home, played it nonstop for three straight days, and then took it back when the weekend was over.
I don't remember much about my time with Stargate, but I do remember beating the game. My most vibrant memory surrounding the game isn't even necessarily about the game itself. It's from my dad showing up to pick me up to take the cartridge back to Blockbuster while I was fighting the last boss. I was like "nooooooo!" But I powered through it while listening to him pound on the door and yell for me to come out. I beat it just in the nick of time.
In the 30 years that have passed since then, I have never returned to Stargate to play through it again. Ever since I learned about Retropies and roms and emulation a few years ago, this is a game I've been meaning to revisit. Here in 2025, I finally made the time to do so.
How would I feel about this game nearly 30 years after my last playthrough? Let's find out!
Story:
I have to admit: it has been a very long time since I've seen the movie Stargate. I couldn't tell you how faithful this game is to the plot of the movie. I know it follows the same basic beat: scientists and soldiers are pulled into an alien world resembling Ancient Egypt. They fight the evil bad guys and help free the commonfolk from their oppressors. Blah blah. I should go back and watch the movie, to be honest. I remember it being pretty popular back in the day.
The game is full of little cutscenes, which are basically still images of the characters from the movie, with written text on the screen. Pretty common for this era of gaming. Occasionally, you will interact with the characters, who will give you little tasks or tell you where to go next. James Spader often helps you throughout the game, and vice versa.
I like that the game tries to give you a competent story, and that it tries to follow the plot of the movie (I think?) but I didn't really care about it too much. I mean, it's a 2D side scrolling shooter. Does anyone play these kind of games for their stories?
Gameplay:
This is a 2D side scrolling shooter/platformer. You take control of Kurt Russell's character from the movie. Each stage is like a massive maze. You not only go left and right, you can enter doors by standing in front of them by pressing up. They take you to a different area in the level. While some stages may simply require that you make it to the end intact, most stages have a goal that you must complete before you can move on. These goals are mainly the same: finding all of the xxxx hidden throughout the stage and then making your way to the end of it. I used xxxx because most of the things you must do are pretty interchangeable. Find all the bombs. Find all the soldiers. Find all the elders. Destroy all the door switches. Basically, you are forced to explore every nook and cranny of every level.
Like I said, these levels are massive. It can get frustrating very quickly trying to remember where you've been, how many things you still need to do, where you have to go next. It wouldn't be so bad if you had time to actually look around and explore. But the enemies in this game.... man, they can be difficult.
I guess before we talk about that, I should explain the controls. The d-pad moves your character. There's a shoot button. There's a grenade button (which also doubles as a run button if you hold it down). There's a jump button. And that's about it. The controls seem serviceable at first, but later on in the game when you are forced to make quick, snappy decisions, the problems with the controls become glaring.
First of all, they are very stiff. Running around and jumping never feels very polished, like they would in a Contra game. The jumping is awkward. You really have to master the art of jumping and grabbing onto ledges if you want to stand a chance at beating this game. You get used to the controls after a while, though. It is mainly the combat I found to be very iffy.
The default gun is a rapid fire minigun, similar to what you see in the Earthworm Jim games. You can point up, shoot diagonally, shoot in front of you. But where I ran into trouble was ducking and shooting. My instinct is always to press the down and shoot buttons in very close proximity to one another - almost at the same time. But that doesn't work in this game. It simply points the gun down towards your feet and shoots downward. If you want to duck and shoot, you have to very clearly press down first, wait for the ducking animation, and then start firing your weapon. It may not sound like that much of a deal, but that half a second makes a massive difference. Especially considering enemies materialize right in front of you with little to no warning at all. My first reaction is always to duck and shoot like you would in any other side scrolling shooter. But that doesn't work, like I said. You just shoot at your feet. This led to sooooo many unnecessary deaths, and so much unnecessary damage taken. I feel like battling the controls is 90% of what makes this game so difficult.
The game is also difficult because the enemies can do major damage to you, and very quickly. There's not a wide variety of enemy types in the game. There's flying bugs (big and small), crawly things that come out of the sand, flying green guys, and guys that look like Pharaohs, that appear and disappear at random. These motherfuckers are the most annoying enemies in the game. They nearly ruined it for me. They just freaking materialize right in front of you. You have no chance to react. They deal out massive amounts of damage in mere seconds. And the easiest way to kill them is by ducking and rolling grenades at them or shooting them. Which brings us to the problem with ducking and firing your weapon.
These enemies appear directly in front of you. They can kill you in mere seconds. Because they are so deadly, it causes you to panic. Your instinct is to duck and fire. But you do it too quickly and you shoot down at your feet. Now you have to do it again, but wait for the animation this time. The enemy pounds away at you and before you know it, you're down to 25% health. You finally are able to take him out, but now you are almost dead and you still have more enemies to fight through before you can pick up a health item.
Honestly, this game pissed me off so much with its random difficulty. It's so cheap just having enemies pop up and materialize in front of you or sometimes even on you with no warning whatsoever. You're taking damage before you can even react. The controls are fucked. You can't react properly in a panic. It's just a goddamn mess.
Now let's talk about the bosses. They suck, too. Of course, the people who made this game had to take the most annoying enemy and give its most annoying mechanic to the boss characters. They vanish into thin air, rematerializing around the screen at random. Just like those annoying Pharaohs. These bosses REALLY like to reappear directly on top of you, causing instant damage. If they appear in front of you, they fire heavy-damage attacks at you that are almost impossible to avoid. If they appear from afar, they are super difficult to hit. You can shoot them with your gun, but unless you are consistently hitting these bosses with grenades, they will take forever to beat. You'll run out of health long before that. You have to hit them with grenades. But due to the random disappearing and reappearing of the characters, it makes it extremely difficult to do this.
It's just all so incredibly annoying. I don't know how I did this as a kid. Even with save states, I struggled. Maybe there is a strategy I wasn't seeing, or a pattern I was not recognizing. But these freaking bosses were terrible.
Overall, I did not have a good time with this.
Graphics:
This game looks okay. That's all the praise I'm willing to give it. It's drab and dreary. There's not much variety. You can only look at so many sandy deserts, crumbling buildings, or cave interiors. I wish there were more enemies to fight, too. It's the same 6 or 7 things over and over again. There's nothing colorful or vibrant about this game. I found it to be the opposite of visually stimulating.
The animations are good. I like how Kurt Russell looks when he runs. He's got this silky smooth rhythm. I'm sure I thought that he looked super cool when I was a kid. Like I said, the game looks okay. It may not be visually stimulating, but it doesn't look ugly or anything. It's serviceable, I suppose.
Sound:
The music is fine. I can still hear the same handful of recycled songs rattling around in my brain. My favorite track from the game is the Egyptian sounding music during the desert levels. Otherwise, the other levels just have kind of a generic upbeat sound to them, similar to something you'd hear in a game like Judge Dredd or Batman Returns on the Genesis.
Sound effects are fine. I find the gun shooting sound effect to be very satisfying. There were a few random sound effects in here that I recognized from Ecco the Dolphin. I imagine I turned into that Leonardo Dicaprio meme where he points at the TV when I heard those playing. I'm a big Ecco guy. But this game is no Ecco.
Overall:
What I've been doing lately when I review 16-bit games that are on both the Genesis and the Super Nintendo is to play both versions of the game and then compare and contrast them. I had planned to do that here. But fuck that. I was NOT going to force myself to play through this game again on the Super Nintendo. I'd had enough.
It's rare when I revisit a game that I liked as a kid and then I don't like it as an adult. Normally if I liked a game before, I'll like it again. But not here. I don't know how I did it as a kid. I hated this. It took me a few days to beat the game, and every time I would fire it up, I would dread having to play it.
I'm not going to give the game an F. It wasn't completely unplayable. It looks okay. It sounds okay. It follows the plot of the movie. It's not just a mindless shooter. You have a lot of exploring to do and tasks to complete. If I was to walk in and see someone playing this game, it would catch my attention. And if you are reading this and you happen to like Stargate, I am not going to criticize you for liking the game. I can see why someone would like this. It just wasn't for me. And we all have to accept that.
THE GRADE:
D-
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