Ico
PlayStation 3
Nostalgia Factor:
Just to make you aware: this review is for the HD remastered version of Ico, which was released for the PS3 paired with Shadow of the Colossus. I first played the game back in 2014. The original Ico was already 13 years old at that point. I remember little about my time with the game, aside from noticing the similarities between it and Shadow of the Colossus. Other than that, I vaguely remember having a positive impression of the game. I didn't love it. I thought it was simply okay... kind of like how I felt about Shadow of the Colossus. A lot of people seem to love these games, though. I could not figure out what was it that I was missing.
Let's fast forward another 11 years to 2025. I haven't reviewed Ico or returned to it for a second playthrough, so I figured I should finally come back to it and give it another chance. Would I still find the game to be "just alright" or would I find myself siding with the critics? I guess it is time to find out.
In case you were wondering, I returned to Shadow of the Colossus in 2022 and gave the game a B+. So maybe my opinion of this will change?
Story:
I don't really know what's going on in this game's story. You play as Ico, a little boy who wears a horned helmet. For reasons that are never explained in the game, Ico is taken to a castle by a group of soldiers and put inside of a big casket/cage-like device. After the soldiers leave, the device falls down, allowing Ico to escape. Ico discovers a mysterious woman named Yorda, who also seems to be lost inside this mysterious castle.
Ico takes Yorda's hand and they leave the room, determined to find a way out of the castle. Along the way, they encounter these scary, shadowy creatures that crawl out of holes in the ground. It seems they are intent on capturing Yorda and dragging her through these holes back to... wherever it is they came from. At the end of the game, Ico discovers that an evil Queen is dying, and she is trying to transport her consciousness into Yorda's body, so that she can take it over. Ico defeats the queen, and he and Yorda escape to safety. This is only the extreme barebones version of things, but I'm not one who focuses on in-depth story analysis when I do these reviews.
I'm sure if you looked on Reddit or Wikipedia, you could probably find a more accurate and detailed synopsis of the game's story. But as I always make clear in my reviews: I only talk about what is actually shown in the game. Maybe there is more to the story in the game's manual, or maybe there is more to the story on the game's website. I didn't see any of it, though. If it isn't in the game itself, to me it does not exist.
Before we move on, I will add that I've also played The Last Guardian in addition to Ico and Shadow of the Colossus. I vaguely remember The Last Guardian tying into this game, but I don't remember how. To be fair, I last played that game 7 years and 447 reviews ago. So excuse me if my memory is a little bit hazy.
Gameplay:
This game is probably a bit different from what you are used to playing. It's not really an action game, but it's not really a platformer either. I'd describe it as a single player co-op puzzle game, with the occasional combat segment thrown in for good measure. Single player co-op? How is that possible, you may ask?
Simple. You aren't just in charge of your own character, Ico, but you are in charge of Yorda, too. You don't actually control Yorda, but you can order her around. Stop, follow, that kind of thing. You can also grab her by the hand and pull her where she needs to be. The whole point of the game is moving forward through this castle, solving puzzles so that you can advance Yorda (who is far less athletically inclined than Ico) to the next area of the game.
When I first played this back in 2014, I was a little confused by the structure of the game. I thought the whole castle was open to explore, and I quickly found myself getting overwhelmed by protecting Yorda. I immediately turned to an online strategy guide for help. Turns out, I was simply just overthinking things. This game is fairly linear and straightforward. Sure, there are some parts where you can get lost or you have to backtrack, but in no way is this game as complex as I had initially made it out to be.
Puzzles include moving blocks around for Yorda to climb on, throwing switches that open doors, lighting torches to unlock secret areas, and creating bridges for her to cross. That kind of thing. You're really just trying to get her from point A to point B. Occasionally you have to wander off and leave her alone. You can't go away for too long or she will fall under attack from the shadow creatures. If you don't get back to her in time, the game ends and you have to go back to the last save point. This always makes leaving Yorda behind a very dangerous proposition. But alas, sometimes it simply has to be done.
There are not very many combat sections in the game. Fighting is not really what this game is about. But when you do go into combat, you'll find that all it really entails is pointing Ico at a bad guy and hitting the attack button. You can hit enemies with a combo of sword attacks. Hit them enough times and they die. Once you clear an area of enemies, they do not come back again (unless you leave Yorda unattended). When a shadow creature grabs Yorda, you don't need to panic. It will take Yorda to one of the black portals in the ground and drop her in. You have a good minute or so to grab her hand and pull her out. The only time I ever "lost" in combat is when a creature flew her to a hole alllll the way on the other side of the map when I was outside, and I was not able to run all the way over her and get her in time.
The game is relatively short, clocking in under ten hours. There were a few points in the game where I'd reach an area with a head scratching puzzle. I unashamedly turned to the internet for assistance. I am in my 40s and life is too short for me now to get stuck when playing a game. I don't have an endless amount of hours to power my way through it. And you know what? I'm totally okay with that. Games are meant to be fun, not frustrating.
Graphics:
This isn't the prettiest game ever made, even remastered on the PS3. It's very dark and gritty. There is not much to look at. Lots of bricks and decaying castle walls. Where the game shines is in its atmosphere. No, it may not look pretty, but damn if this doesn't deliver an extremely immersive environment for its players. Shadow of the Colossus is very similar in this regard, although I'd argue that that game is much better looking.
Sound:
The game sounds great. Again, very atmospheric. There are many silent areas in the game, the only noise being the sound of your shoes echoing on the ground. It really helps add to the dark, almost oppressive atmosphere of the game.
Using Ico's voice commands, you can call out for Yorda. Expect to hear Ico's voice quite a bit as you are playing. While it may be annoying hearing one character call out the same thing for hours and hours on end, the annoyance is masked by the fact that your character is speaking a language that was made up for the game. I don't know why that makes it less annoying, but it does. I can't imagine listening to "over here" or "come on" for the entire duration of the game. But for some reason, "berrrrn!" is perfectly fine.
Overall:
I want to like this game more than I do. I like the concept of the game, and I like the presentation and the atmosphere of the game. But is it actually fun to play? That's where I keep going back and forth. The game can be fun to play. There were times I was enjoying myself and I was really "into" the action. There were other times that were incredibly annoying and frustrating, however.
There are a few certain puzzles in the second half of the game that really killed my enjoyment of the game. One involves an elevator that you take, and you have to leave Yorda behind while you swing across ropes and try to navigate to an area where you can drop a block down for her to climb up on. I died multiple times in this area. Got to do it all over again. Then I died again after completing everything and making my way back to Yorda. Very frustrating. There's another area where you have to leave her behind for a while, and I was one room from solving the puzzle when she was attacked by the shadow creatures and I had to backtrack to save her. I didn't make it back in time. If I had just kept going, in the next room was a switch that would have unlocked where I needed to go next. Had to do that all over again.
The final boss was annoying, too. It was a nice concept, but I died on my first attempt and had to do a lot of backtracking to get back to her. And then I died again because of some BS. I think I died a few times, actually. Lots of backtracking. And then when I finally did beat her, the game froze. I said F this and just watched the ending on YouTube.
So yeah. My thought on this game are very mixed. Like I said, I wish I liked it more than I did. It has so many things going for it. It just falls a little bit short for me. I can acknowledge this as being a slightly above average title, but that's about as far as I am willing to go.
THE GRADE:
C+
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