Friday, June 19, 2020

Video Game Review #230: Life Is Strange: Before the Storm

Life is Strange: Before the Storm
PlayStation 4


For my review of the original Life is Strange, click


Nostalgia Factor:

I enjoyed Life Is Strange, but I would never say that I was a HUGE fan of the game. When I saw that its prequel Life is Strange: Before the Storm was available for only a couple dollars during a recent PSN sale, I decided I’d check it out. My hopes for this game weren’t too horribly high, but I ended up enjoying it more than I did the original game.




Story:

This game takes place a couple of years (I don’t remember exactly how many) before the original Life is Strange. Chloe, this game’s protagonist, is lonely after her lifelong friend Max has left town. She lashes out, smoking, drinking, getting into trouble, and clashing with her mother and her fiancĂ© David. She befriends a popular girl named Rachel, who is a student at the private school that the two girls attend. The two hit it off right away and share personal stories, most notably regarding the death of Chloe’s father. Maybe it was my own impending fatherhood at the time I played this game, but these conversations and the ensuing flashbacks always hit me close to home. I can’t imagine losing my dad as a teenager, or even thinking about my son losing me. The way the game handles this topic is very well-done and sparked a big emotional reaction within me, which is hard to do. It made the whole thing feel so much more personal than the original game. Kudos to the game makers for that.

Anyway, Rachel gets pissed after she sees her dad cheating on her mom with another woman, and accidentally ignites a wildfire when she burns his picture in a trashcan. The two girls get in trouble and Chloe is suspended. This is a choice based game, so I don’t know if the choices you make can stop the suspension, but that is what happened to me. The two girls fight, but quickly resolve their differences during a school play. They decide to run off together, but then a bomb is dropped that the woman Rachel saw kissing her dad was in fact her biological mother. Chloe discovers that Rachel's mom has been trying to re-enter her life, but her father has been blocking her at every turn. Some drama ensues regarding drug dealers and Rachel’s father, who is the DA, and Rachel’s mom, a drug addict. I won’t go into too much detail, but this plot comprises the major “conflict” of the game. There’s nothing supernatural to be found here, unlike the original Life is Strange.

The game ends with a moral decision over whether or not to reveal a potentially devastating secret to your best friend Rachel. Regardless of what happens, we know from the original Life is Strange that she goes missing sometime between the two titles.




Gameplay:

There’s not much to talk about regarding this game’s gameplay. You walk around, you talk to people, you make decisions. This game is almost 100% story based. I guess a nice thing about this is that anyone can pick up and play this game, even if they know nothing about video games. There are a few “puzzles” you have to solve, but they mainly involve interacting with people or objects in the environment in a particular order. If you’re looking for groundbreaking gameplay, you have come to the wrong place.




Graphics:

The game doesn’t look beautiful or anything, but I wouldn’t say it looks ugly either. It very much resembles the “real world” but brought to life with cartoon-ish graphics. The characters have a nice, distinctive look to them, although their facial expressions and movements can be a bit wooden sometimes. Interiors are well-decorated. There are fun personal touches everywhere you look. The dorms look like real dorms. Chloe’s room looks like a room a real teenage girl would live in. The dump… looks like a dump. Regarding the original Life is Strange, I said that the game looks like it could have been made on a PS3, and the same holds true here. Graphics aren’t why you play a game like this, though.




Sound:

The voice acting is really good in this game. Story-based games really have to sell you on their characters, and this game does just that. I felt an emotional connection between Rachel and Chloe that permeated throughout all three of this game’s episodes. All the voices match their characters. All the characters are very well-acted and bring something different to the table. I don’t remember much of this game’s music, but I don’t remember it being bad either. I have nothing to complain about in regards to this game’s sound.




Overall:

I didn’t expect to enjoy this game as much as I did. It tells a simple but heartfelt story that I really connected with. The game is filled with all kinds of tender, relatable moments that I look back upon fondly. In the grand scope of the Life Is Strange universe, this game may not “mean much”, but I think that Rachel and Chloe’s story is a story that needed to be told. I had a blast playing this, but this game isn't "fun" in the traditional video game sense of fun where you are constantly killing aliens and monsters or shooting up dens of bad guys. This is a much more subtle game than that. It’s more of a character study than anything, and it really dives deep into the psyches of the game’s protagonists and makes you care about them more than you should ever care about a video game character.

I’m a big fan, and this game has really made me want to replay Life Is Strange again to see if I’ll have a bigger connection with that game now that I know more of its backstory. In fact, I think I’m gonna do that very soon.



Final Score:
B+




A complete index of all of my game reviews can be found 




Friday, June 12, 2020

VHS Tape #0: Howard Stern Tape



I moved recently, and when I moved I discovered this VHS tape in my attic, simply labeled in black marker: Howard Stern. It should say, more specifically: The Howard Stern Radio Show. This was a television show that aired late at night on Saturdays on CBS back around the turn of the century. The show mainly consisted of naked chicks and inappropriate jokes and interviews. I recorded the contents of this tape back in 1999 when I was 16 or 17 years old for, uh, scientific reasons. Definitely not for the naked chicks. Anyway, I figured this tape should count as canon in my VHS mix collection, so I watched the whole thing and I wrote down the contents of it. Since this tape was recorded before Funny Mix #1, I decided to label it as VHS Tape #0. It's like a prequel to my vast collection. The grand daddy that birthed a whole generation of VHS tapes. Anyway, let's get to the contents of this tape, shall we? 

Past VHS Tapes:

TAPE BEGINS

Howard interviews the cast of VIP, and brings in a girl to kiss Pamela Anderson.
*Quick cut to Howard interviewing Donny Osmond and they talk about oral sex.
Back to the VIP interview. Howard asks the girls sexual questions and takes phone calls from listeners. One of them calls Pam a slut.

Quick clips of interviews with David Lee Roth, Mister T, Pam Anderson, Tommy Lee, Roseanne, LaToya Jackson, Donny Osmond. James Brown, Robert Duvall, and Richard Lewis.

(00:40:28)

Howard holds a contest where a bunch of weird ass dudes compete to win sex with a porn star named Houston. The winner of the contest is a black man in a Charles Woodson jersey who can't climax during sex. He goes back to Houston's place, but she is on her period, so she can only blow him and not have sex with him. He climaxes this time.

(01:22:42)

Howard interviews Robin Givens. He talks about her relationship with Mike Tyson and other celebrities she's had sex with.

Crackhead Bob goes to Graceland dressed as Elvis and irritates a lot of people.

Hero of the Stupid. Steve Martin is asked offensive questions and answers them professionally.

Jason Alexander interviewed. He talks about going bald at 17 and of course answers sex questions.

World's Greatest Ass contest, which is briefly interrupted by a news report on 3 soldiers being released from captivity in Kosovo. That would put the date this part of the tape was made as May 2, 1999.

Hank the Angry Drunken Dwarf films the opener for the Howard Stern show and repeatedly messes up.

Julian Lennon quick interview.

More Hank the Angry Drunken Dwarf outtakes.

Porn star Chasey Lain quick interview.

More Hank outtakes.

Sammy Hagar interview. They discuss Eddie Van Halen and his bizarre behavior.

The World's Greatest Ass Contest continues. The girl who claimed to have the world's best ass is dissed by Howard for having creases under her cheeks.

Jackie and Gary (Baba Booey) get into a fight about money. Howard sings a song about Gary's teeth called Lysterine, set to the tune of Glycerine.

(01:45:27)

David Arquette interviewed. He discusses his sexual relationship with Courtney Cox.

Filthy 3D Joke Man: Why is a pizza delivery man like a gynecologist? They can smell it but they can't eat it.

Woman who claims to have the world's biggest breasts comes on the show and is made fun of for her weight. Once that settles down, her husband Hans comes in and lightens the mood. The woman gets naked and shows her boobs off.

Christian Slater's dad is interviewed.

Hero of the Stupid. Don Cornelius is asked if he hates Jews like Farrakhan hates Jews. He gets upset at the interviewer for asking a racist question.

Jon Stewart interviewed. Howard's crew asks people on the street if they know who Jon Stewart is and nobody has heard of him. His lack of fame is discussed during the interview. One radio caller confuses him with Jon Lovitz.

Guy named Mize (sp?) eats bugs.

Hero of the Stupid. Cindy and Joey Adams. Joey is asked how many times he has seen Halley's Comet, but he can't understand the question.

Matt the Giant AKA Bigfoot brings his girlfriend on the show, and the two are interviewed.

Frank Stallone and Don Swayze are interviewed and asked about how if feels to be not as famous as their brothers.

Howard prepares to throw bologna and cheese at the ass of Solitaire the sex slave.

(02:11:10)

Prostitute named Anastasia has sex with nerdy virgin and his grandfather.

Bob Saget interviewed.

Solitaire bologna toss continued.

Hero of the Stupid: Sidney Poitier is asked racist questions and he laughs them off. Kathleen Turner is asked gross questions.

Debbie Matenopoulos interviewed. Howard kisses her stomach, and her intelligence is insulted when she can't answer a bunch of basic trivia questions.

Hero of the Stupid: Fiona Apple is interviewed on the red carpet and asked inappropriate questions and is offered a container of chicken wings.

Marty the Midget wrestles Tiffany Taylor round two. Apparently I missed round one.

Donna D'Errico reads off a piece of paper for a Stern radio show promotion.

Round three of the wrestling match. Tiffany loses to Marty.

Woman named Skylar has her body evaluated by a panel of weirdo judges called the Evaluators.

Nicole Bass, a manly body builder, introduces the Stern show after the commercial break and laughs creepily.

The Evaluators continue evaluating Skylar's body. She is then brought in to see a plastic surgeon who tells her what kind of work she needs to have done.

Downtown Julie Brown is interviewed after she does Playboy. Howard looks at the magazine while she is being interviewed and makes her uncomfortable. A caller calls in and says he is pleasuring himself to her image while on the phone.

The Erectile Dysfunction Game. Howard lines his crew up in front of a penis doctor and he has to guess which guy has ED. He guesses wrong, because KC is the guy with the problem and he is the one the doctor says looks the most healthy.

Filthy 3D Joke Man: What are three lies a cowboy likes to tell? The truck is paid for. I've stopped drinking. I was just helping that sheep over the fence.

Stripping comedian is interviewed on the show. Fat Benjy the intern is given money to come in and kiss her. He takes off his shirt and wipes his sweaty armpits with the shirt and grosses everyone out.

Miss Nude World past and present.

(02:43:32)

Make Me Gag. Man farts in the face of the crew and tries to make them gag. The only one he is successful with is Jackie.

Hero of the Stupid: Mia Farrow's ex is asked about Woody Allen.

Dave Grohl interviewed and sings Everlong acoustic.

Phantom of the Colon comes on the show and attempts to impress Howard with his ability to fart multiple times on demand, but is caught and called out for using a farting machine to cheat.

Song about staffer Scott Salem, who is a chain smoker. The song is called Brown Fingers and is set to the tune of Brown Sugar by the Rolling Stones.

Charisma Carpenter (Cordelia from Buffy the Vampire Slayer) is interviewed and Howard is impressed by how handsome her boyfriend is.

Jim J. Bullock is interviewed on the street and talks about drug addiction and anal sex.

Howard Stern's Queen for a Day. Women with small or ugly breasts compete to win plastic surgery paid for by Howard.

Filthy 3D Joke Man. Something about two lesbians in a waiting room? I couldn't understand what he was saying because the air conditioning took this moment to come on and I didn't have the remote handy to rewind it. Whatever.

Ron Howard interviewed and he talks about his marriage and how he has only slept with one woman.

Vanilla Ice refuses to read off a script because it disses other rappers.

Gary's teeth are once again discussed. They don't think he brushes thoroughly enough, so he walks them through his brushing routine.

Howard interviews a woman who has a museum about nuts. Actual, edible nuts. Howard keeps making jokes about testicle nuts and she doesn't quite seem to pick up on this.

Hero of the Stupid. Harrison Ford says he has the biggest schlong in Hollywood.

William Shatner reads an audio introduction for the show.

Joe Frazier falls down.

Howard talks about how he accidentally stepped in poop with his boots and tracked it through his house. He then has one of his staffers clean his boots.

Odd, spaced out woman who kind of looks like Cher is interviewed. Howard points this out and she says it is funny because she feels she was recently spiritually contacted by Sonny Bono. She gets into a bikini that can barely contain her boobs.

Clip from an old Brewers game where they are leading the Philles 5-0. David Weathers starts warming up in the bullpen. Matt Vasgersian is one of the announcers.

Clip from some random show that I don't know.

Queen of the Day contest continues, and a radio call-in listener tells them they should be put into wood chippers.

Norm MacDonald interviewed and does his Bob Dole voice. Two girls who like him come into the studio and give him kisses. Some guy is with Norm and I think it is Artie Lange.

KC takes a lie detector test to determine if he is gay or not because he passed up a threesome opportunity with two women. He fails the test.

A winner in the Queen of the Day contest is crowned. Both her and the runner-up show their bodies and how terrible they are.

Hero of the Stupid. Chevy Chase is asked if he started hiding his guns after Phil Hartman's wife killed him, and he gets offended by the question.

Full introduction to the show is recorded, for the first time on this tape.

William Shatner is interviewed and they discuss how hated he is by his Star Trek costars. A crazed fan is brought in to talk to him and Shatner seems disgusted by his obsession level.

Filthy 3D Joke Man: Why did the gynecologist go to the eye doctor? Everything was looking a little fuzzy to him.

Playmate Karin Taylor is interviewed. She talks about her relationship with Bill Maher, and Howard hits on her.

Damon Wayans is interviewed and he talks about his recent colonoscopy. After the interview, he uses the bathroom and doesn't wash his hands, and then proceeds to shake hands with several people on his way out.

(03:39:32)

Red Peters sings The Ballad of a Dog Named Stains.

Kennedy of MTV fame is interviewed. She says that James Woods came on to her and wanted her to dress as a schoolgirl and sit on his lap at a hockey game. She also talks about how she stayed a virgin until the age of 23.

Eminem interviewed. He talks about growing up in Detroit and how he speaks like a black man. He also talks about he has never gotten good oral sex in his life.

Hero of the Stupid: Brian Dennehy. Brian is barely asked any questions before he cops an attitude and walks away.

Marianne the intern licks Benjy's armpit.

Stone Cold Steve Austin is interviewed and discusses how he tried to pursue Yasmine Bleeth, but they had no chemistry. A man calls in to insult Stone Cold, and Stone Cold gets pissed and threatens him.

James Garner interviewed on the street and he gets pissed at the reporter and says he is going to deck him and stick the microphone up his butt.

Gross rock band starring a morbidly obese man (who proceeds to get naked and dance) hooks up with two hot girls, one of whom is a virgin.

Dirty Deeds Darren Wyse comes on the show with his wife and girlfriend. Howard makes them kiss.

Howard does a phone interview with a man who has a museum in his basement dedicated to menstruation. Howard makes a lot of period jokes, and the man laughs hysterically.

The band Sugar Ray interviews with Howard and they talk about how they wear protection when on tour. Mark McGrath says he hasn't slept with many women because he has a small wiener and not much stamina. Also of note: one of the band members is wearing a Brett Favre jersey.

Cassandra Peterson (Elvira) comes on the show and talks about how she lost her virginity to Tom Jones, whose penis was so large it sent her to the hospital.

Filthy 3D Joke Man. Man walks into the store and wants to buy toilet paper. When asked what color, he said give me white. I'll color it myself.

Bernard Goetz, the subway vigilante, is interviewed.

Sheryl Crow comes on the show and sings My Favorite Mistake.

Dan Akroyd is interviewed at some fancy event and throws a fuss and throws the report out of the event when she asks him about his "enormous penis".

(04:11:10)

Joe Frazier falls down. Again.

Alison Eastwood, Clint's daughter, is interviewed. Howard thinks she is hot and hits on her.

Filthy 3D Joke Man tells a stupid polar bear joke that's too long to repeat.

Howard brings a black woman who is a big fan on the show and compliments her booty. She won't take off her clothes though, even after she told him she'd show him her bare butt. She backs out last minute.

An old video tape from Baby Booey surfaces where he is trying to make up with an old girlfriend. A bunch of fans pay to come in and watch the video on the air. Baby Booey, with his curly Ron Jeremy hair and mustache, is eviscerated and called pathetic by everyone watching. He does seem quite desperate in the video, but also oddly demanding at the same time.

Marcel, who claims to be a hermaphrodite, comes on the show and is interviewed. He says "yeahhh" a lot. They take him to get a makeover and he really enjoys it. After the makeover, he hits the street for some feedback and people are supportive of him.

Woman comes on the show with bigger boobs than the woman who previously came on the show that was featured earlier on this tape.

Animated short where radio caller claims to have lost his penis. Stuttering John then proceeds to talk to a therapist about when he got his penis stuck in a zipper.

Supermodel James King comes on the show and Howard hits on her. She is quite attractive.

Riley Martin, a guy who kinda looks like Morgan Freeman, comes on the show to talk about his encounters with aliens. He claims to have had sex with the aliens, and even has a book about them called The Coming of Tan.

Filthy 3D Joke Man. An old man goes to the doctor and the doctor tells him he has cancer and he has Alzheimer's. The man says thank god I don't have cancer!

Bryan Adams comes on the show and sings It's Only Love while hot chicks dance.

(04:47:29)

Three porn stars are interviewed by Howard.

Donny Osmond is asked inappropriate questions at a book signing.

Joe Frazier falls down for the third time.

High school guy takes porn star Houston to his senior prom. The whole segment isn't shown right here, it is shown off and on throughout the rest of this episode.

Mystery guest James Caan comes on the show.

Woman comes on to the show to see if she should get breast reduction surgery or not. Howard says no.

Animated short about how Howard would never go to Asia because he is too tall and they would call him Godzilla.

(5:07:03)

Porn star Wendy Knight judges a panel of three men to determine who has the saddest story. The winner gets to go on a trip to a porn resort. Overweight virgin wins.

Three women evaluate the looks of an annoying caller who calls in every day to call Howard Pinocchio. Howard is judged more attractive.

Snoop Dogg is interviewed and says that he started smoking weed at seven years old. Rapping Granny (Fruity Nutcake) comes on and sings a song for Snoop.

Freaky Feud. Three Penthouse pets compete in a Family Feud-like game against three mentally handicapped guys. The Penthouse Pets win, unfortunately. I was rooting for the guys!

Pimp comes on the show to judge some women by their looks and tell them how much they could earn on the street.

Joe Pesci is asked irritating questions on a golf course.

Ione Skye interviewed.

More of the Joe Pesci interview.

(05:32:15)

Filthy 3D Joke Man tells a joke about a man puking in a taxi cab.

Heather Kozar, 1999 Playmate of the Year, is interviewed. She talks about Hugh Hefner, dyeing her pubic hair, and her husband Glenn.

More Pesci.

Baba Booey and Benjy compete in a wrestling match.

Melissa Gilbert interviewed.

Hero of the Stupid. Scott Glenn is asked offensive questions and gives the reporter sass.

Danni Ashe, founder of a very profitable porn website, is interviewed. She shows off her boobs.

More of the Scott Glenn interview.

Animated skit about Gary's teeth surviving a nuclear blast and getting discovered by aliens in the future.

Filthy 3D Joke Man. A man sees a lady walking down the street and says "hey, there's a tampon in your mouth!" The lady says "oh no, what did I do with my cigarette?!"

The crew pranks Howard by bringing a man on the show who says he does cosmetic plastic surgeries and boob jobs on kids.

This is interrupted by standup comedy clips from Last Comic Standing. I didn't record this. Last Comic Standing didn't air until 2003, and I recorded this tape in either 1999 or 2000. Who recorded this??

Back to Howard Stern where his guests play a lesbian blind dating game.

Howard gets pissed because Baby Booey accidentally calls someone and wakes them up on the radio show when they have no idea what is going on.

Rapping Granny sings a song.

Back to the lesbian dating game. Kim wins sex with Nikki Tyler and Jenna Jameson.

God damn it, more Last Comic Standing and this is the last thing on this tape. How did this happen??

*I just realized I forgot to write down "When Robin Attacks." It is somewhere on the last hour or two of this tape but I am not going to go back and find it. In the clip, Robin freaks out because the guests always use her personal stash of Half and Half for their coffee because the people in charge always forget to buy it for the guests.*


END OF TAPE


In retrospect, it was quite interesting coming back and watching this thing that I recorded back when I was 16 or 17 years old. A lot of the humor hasn't aged well. Lots of inappropriate sexual and racial jokes are made that definitely would NOT fly nowadays. But it's a fun little time capsule and I liked watching it.

Thursday, May 21, 2020

Video Game Review #229: Congo The Movie: The Lost City of Zinj

Congo The Movie: The Lost City of Zinj
Sega Saturn



Nostalgia Factor:

The movie Congo has always been a guilty pleasure of mine. Everyone loves to hate on this movie and say how awful they think it is, but you know what? I like it. It's fast paced, it's fun, it's funny (stop eating my sesame cake!!), and it's got some adrenaline pumping action sequences in it. Sure, it's no cinematic masterpiece, but if you take it for what it is - a goofy popcorn adventure movie - it really is quite entertaining.

Being such a fan of the movie, I was really excited to play this game when it first came out. I scraped together my hard-earned allowance money and paid full price for this bad boy. I expected something along the lines of Doom or Wolfenstein 3D, but with a jungle setting. Wow, I couldn't have been more disappointed when I first turned this on. The controls were choppy, the graphics were a hot mess, and I thought the game was an absolute disaster that I immediately regretted buying.

Over time I came to mildly like the game, but I never loved it. I beat the game a couple of times before I ended up putting it in a storage bin, where it sat idly for a good 20 something years.

When I started writing game reviews for my blog, I knew eventually I'd have to dig up Congo and play it again from beginning to end. It is my goal to play through and review every game in my collection, after all. But I was dreading that prospect. I remembered how much this game had let me down when I was a kid. I had read all the negative online reviews where people were bashing it as one of the worst Saturn games out there. I also remembered it being fairly difficult, and my Saturn has lost its ability to save game progress anymore. I knew I would have to beat the game in one sitting, and honestly that was a very daunting prospect for me.

But here I am. I beat the game. I'm writing this review. It's over. Is Congo The Movie: The Lost City of Zinj as bad as all the online reviews, and my memory, indicate? Read on and find out.




Story:

This game's story is as basic as they come. You play as the lone survivor of the original doomed Travicom expedition from the movie. Your goal is to continue the expedition, collect as many diamonds as you can, and return home.




Gameplay:

I would say that this game's controls are really showing their age, but to be honest they were never very good to begin with. Your character is slow-moving. Turning is a herky-jerky and choppy affair. Trying to navigate your character through jungle passages is like trying to steer the Titanic through a narrow corridor of water. You're going to "run ashore" by going off the path and going up into the bushes more times than you can count. You're going to get disoriented. You're going to lose track of where you are. You're going to get hit by enemies and have absolutely NO idea what is hitting you. It takes you a good ten seconds to rotate your character in every direction, which only adds to the frustration level. There is a very steep, punishing learning curve just learning how to move your character that you must conquer if you want to succeed at this game. It's no wonder that most YouTube playthroughs of Congo don't extend past the first couple levels of the game.

Jumping can be a frustrating affair as well. You don't need to jump a whole lot in the first half of the game, but towards the end you have to jump from platform to platform over giant pools of lava with pinpoint precision. Due to the game's sloppy controls, I ended up falling more times than I care to admit. It got quite frustrating the more I played and the more I failed.

Combat isn't much better. Your weapon fires at a very slow rate. Ammo can be hard to come by and I was finding myself running out quite often. I do like that there is an auto-aim feature, because the overall shoddiness of this game's controls would otherwise make it extremely difficult, almost impossible, to line up your shots properly.

There isn't a huge variety of weapons in this game, but what you are given is good enough to suffice. You get a handgun, a shotgun, a machine gun, a rocket launcher, and a diamond-fueled laser gun that you pick up in the later stages of the game.

Most stages consist of simply making it from your starting point to a satellite dish at the end of the stage. Do that, and you move on to the next stage. Conceivably, you could just run past all enemies straight to the satellite dish in most of these levels. What stops you from doing this are the hordes and hordes of creatures in your way. You'll be walking along, minding your own business, when all of a sudden a giant gaggle of spiders will run out of the jungle and swarm you. Poisonous butterflies do the same. So do the game's "main" enemies, the gorillas.

You can't just run past these enemies, as you get stuck and caught up on them if you come into contact with them. You can try, but be warned that you might get surrounded on all sides if you try to do this, constantly taking damage with no way to move your character. So really, if you want to make things easier on yourself, you'll back off and clear out your enemies before moving on.

I do have to give Congo credit for trying some new things. In one stage, a giant earthquake rolls through every 45 seconds or so, (picture the wave at a baseball game) tossing your character up into the air and dropping him down with a satisfying oomph. You must use this earthquake to your advantage to get over an otherwise impenetrable wall to collect an item you need to advance to the next stage. Your character can also get poisoned, which reverses the game's control scheme on the D-pad until the poison is cured.

Level layouts start off pretty basic, but improve as the game goes on. The first few stages have you running through a generic jungle setting, fighting enemies, collecting diamonds, and making it to the satellite dish at the end of each stage. The earthquake stage is the first one with any puzzle-solving elements, as it has you collecting artifacts to unlock a gate which leads into the Lost City of Zinj. Zinj itself is pretty cool, as you find yourself exploring ancient ruins, flipping switches, avoiding booby traps, and going into combat with the city's defenses.

The most enjoyable stages for me, however, were the cave stages towards the end of the game. I liked going through the dark, fighting spiders and exploring every nook and cranny of the cave system. The level where you enter into some kind of "colosseum" battle with the apes was a fun challenge. So was the underground river with all the poisonous snakes. And as much as the platform jumping over lava pits irritated me, these stages were very challenging and gave me a strong sense of pride, like YEAH I DID IT!!! whenever I would make it through a particularly tough segment.

I'd be remiss if I didn't mention Congo's save system. It's the weirdest save system I've seen in any game, period. If you die, you are given the option to either continue playing, which costs you a life, or quit to the title screen and restart the level. If you choose the former, your game data is deleted when you get down to zero lives and you have to start the whole game from the beginning all over again. Going the second route is the safer way to go, but having to restart each level from the beginning whenever you die is a major pain in the arse. I don't know what they were thinking when they came up with this idea.




Graphics:

I would say Congo's graphics are a mixed bag, but really they are mainly poor. Everywhere you look you'll find rough and grainy surfaces and heavily pixelated flora and fauna. Some of the enemies you encounter are just an absolute joke to look at.

The jungle section of the game is particularly rough, as all the leaves, trees, and bushes around you disintegrate into blobs of ugly pixels when you get too close to them. When you get deeper into the game and the action shifts indoors, things start to look a lot better. The textures are still crap, but it feels like things are more basic and they aren't trying to "do too much" with making things look fancy (and failing in the process).




Sound:

Congo's music and sound effects are decent but nothing spectacular. I expected some of the more memorable tracks from the movie to make their appearance in the game, but they never do. Instead you get a bunch of boring and uninspiring jungle beats.

Sound effects are alright. Your weapons sound... fine when you fire them. I really wish your enemies made some kind of noise when they approached you, but they don't. This, along with the game's questionable graphics and controls, can lead to some fairly disorienting moments as you play.

One thing I do enjoy is the atmosphere the game creates in some of the later levels. The haunting music that plays as you explore the City of Zinj and the diamond mines fits the grim mood of the levels perfectly.




Overall:

As flawed as this game is and as much as I hated it when I initially fired it up, I ended up kind of liking it by the time I finished it. Not to say I am a big fan of the game or that I will ever play it again in my life, but it wasn't HORRIBLE. Some spots were super rough while others were somewhat enjoyable.

I definitely disagree with all the reviews that call Congo a steaming pile of garbage and an absolute abomination. Let's be real, the game is bad but it is not THAT bad. I've played much, much worse. It definitely does not deserve to go down as one of the worst video games of all time.

Would I recommend Congo to a friend? No. Would I recommend it to someone who likes the movie? Probably not. I know this game isn't for everyone. I know it is a very, very mixed bag. But if you are patient enough to make it through the first few stages, you'll discover that there is some fun to be had with this title. Or you won't, and you'll still think it is garbage. I can't even disagree with that. I would totally be okay with you trashing the game because I can totally see where you are coming from.

But me? I had a decent time with this. Kind of. Maybe.



Final Score:
D+



And just like that, I don't have any more physical copies of Saturn games to review! I've reviewed every single Saturn game in my collection, with the exception of one: the original Panzer Dragoon that is an unlockable feature for Panzer Dragoon Orta on the Xbox. I can pack up my Saturn and all my games and put them into storage where I don't have to worry about them getting lost or damaged anymore. Since I started writing this blog back in 2015, this is the first system I've played and reviewed every single game I own 100%. Yay me!



All my other Saturn reviews:




Thursday, April 30, 2020

Video Game Review #228: Shenmue III

Shenmue III
PlayStation 4


Previous Shenmue reviews:


Nostalgia Factor:

My love for the Shenmue series has never been a secret. The first game in the series was unlike anything I had ever seen before, and its sequel took everything that was great about the first game and ramped it up to a whole new level. I consider these titles to be two of the greatest video games ever created. Truly, they are brilliant. I even included my reviews for these games up above for reference if you wanted to check them out.

While we’re on the subject of those reviews, let’s revisit my Shenmue II review, specifically, the last few sentences of that review. Here is my exact quote:

“This game sets the bar ridiculously high for the upcoming Shenmue III. It has been nearly an 18 year wait. I sure hope it’s worth it.”

*sigh*

It wasn’t worth it. To say that this game was a disappointment would be a major understatement.

Let’s just move on to the review and I’ll explain what is so disappointing about it.




Story:

This game picks up immediately where Shenmue II leaves off. Shenhua’s father Yuan has gone missing, so Ryo and Shenhua head to nearby Bailu Village to look for clues. Turns out that a bunch of thugs has recently raided Bailu Village, looking for stonemasons. A lot of stuff happens, but long story short: Ryo defeats the thugs in battle and they reveal to him that Shenhua’s father has been taken to the nearby city of Niaowu. This comprises the first half of the game.

In the second half of the game, Ryo and Shenhua travel to Niaowu to continue their search for Yuan. Niaowu is a large, bustling city whereas Bailu Village is more peaceful and tranquil. Ryo again follows a trail of clues that leads him to a group of thugs called the Red Snakes. These Snakes are holed up in a nearby castle where they are keeping Yuan. Ryo teams up with Ren, who believes that the Dragon and Phoenix mirrors will lead him to a massive treasure, and two other fighters he meets over the course of his Niaowu journey. They storm the castle, beat up a bunch of bad guys, and recover Yuan. Unfortunately, however, Lan Di is there and he kicks everyone’s ass. The castle burns down, Ryo and company escape with their lives, and Lan Di gets away once again.

Yuan offers answers to all of Ryo’s questions, but the game ends on yet another cliffhanger. The last thing you see is Ryo and his friends scaling the Great Wall of China before the game ends.

What, we waited 18 years for THIS???? No answers, no great mysteries revealed, the game ending on yet another cliffhanger. Why are the mirrors so important? What is Lan Di after? Is it just treasure, or is there more to this story? Who are Shenhua’s real parents? Why are they going to the Great Wall of China? What part does Ryo have to play in all of this?

Nothing. The game gives us virtually nothing as far as answers go. After faithfully waiting around for 18 years in-between installments, you would think the game would have thrown us at least some kind of bone. But no.

*sigh*

The chances are incredibly slim that there will ever be a Shenmue IV. It's not like I expected them to wrap up the series in one game when it was originally projected to have five or maybe even six more installments to come. But after the 18-year long wait I think we all expected something more groundbreaking to happen in this installment. Instead, the whole game is basically one big quest to rescue Shenhua’s father, and no real answers are ever given to us as to the larger scope of things going on. Just a few small clues here and there.

Since we don’t know if the series will ever continue, here is my personal theory. The Phoenix and Dragon mirrors represent a real phoenix and a real dragon, which have been imprisoned in some kind of mystical prison for thousands of years. The mirrors keep these creatures in their prison (which may or may not be located deep within the Great Wall of China). Every few hundred years, these mirrors have to be reinforced or rebuilt completely, which would explain why they were “created” a hundred years or so ago. Lan Di wants the mirrors so he can try and control these creatures for his own personal benefit. Ryo’s father wanted to keep the mirrors hidden away so that these dangerous creatures would be locked away for all eternity. Ryo’s destiny is to release the creatures and guide them to the Shenmue tree, which will return them to the spirit realm from where they originally came.

Or something. I don’t know. I am sure I am way off base. But I refuse to believe all this fuss is over something as horribly clichĂ©d as treasure. Hopefully we get the chance to find out someday.




Gameplay:

The first thing you’ll notice when you start playing Shenmue III is that its basic gameplay hasn’t changed much from that of its predecessors. Ryo handles the same. His movements are the same. The way you interact with things and talk to people is the same. On the surface, very little has changed.

It is only when you really start digging in that you notice the differences. I’m just going to get my biggest gripe out of the way immediately: the stamina meter. The damn stamina meter.

I don’t know who thought this was a good idea. I mean, I get it. The goal of Shenmue has always been to deliver a living, breathing world to the players of the game. It makes sense that they’d want to have to Ryo stop and eat every once in a while. But they took it way too far in this game.

Let me elaborate. In Shenmue III, Ryo’s stamina bar is ALWAYs dropping, even if you are standing still and not doing anything. If you make him run, the stamina bar absolutely plummets. Once your stamina bar empties out, you are forced to walk until three bars of your meter have recharged. Start running again, that meter empties out in about two seconds.

In this game, you are going to be running back and forth quite a bit. Ryo moves way too damn slow when he is walking, so completely ignoring your stamina meter is not an option. The only way to recharge this meter is to eat. But eating costs money. You have to buy food from vendors and then eat the food. Sounds par for the course when it comes to video games, but your average food item restores only about 30 units of stamina, and Ryo’s bar is over a thousand units. So you’d have to eat something like 40 to 50 apples to fill your stamina bar. That’s a lot of apples. More importantly: that’s a lot of money.

To earn money in this game you have to take on mundane jobs like chopping wood, collecting herbs, and fishing. If these jobs paid well, I’d be more okay with this system. But they don’t. To get through this game, I’d say I had to chop wood at least 100 times, and that is not an exaggeration. Where did that money go? To food. Just so I could make my character run, something that you could do for free in Shenmue I and II.

WHY??????

That’s not the end of it either. Ryo’s health bar and his stamina bar are one in the same. So if you have to run halfway across the game’s map and you get attacked, you are going to be going into battle with a depleted health meter. The game’s combat is challenging enough as it is. I don’t know why the game makers felt the need to handicap people like this. The good news is that if you die, you can restart from right before the battle. So you can load up on the 40 apples you need to eat to refill your health before going in to finish the fight, or whatever. But still, this is very very obnoxious.

You know what else is obnoxious? The combat. I had no issues with the fighting in Shenmue I and II. In this game, however, it is super challenging. If you go into battle and you aren’t leveled up enough, you are going to get your ass kicked to next Tuesday. How do you level up to make Ryo stronger? More grinding. Yaaaaaaayyyyy! Just what I wanted to do in a video game, work out at a gym. So not only do you have to grind for money to keep your health and stamina meters filled, you have to grind to be able to win fights too. How fun.

Not.

When you aren’t chopping wood, eating, exercising, or fighting, you will find that this game at its heart is fairly similar to its predecessors. You walk around, you explore, you talk to people, you follow clues from one area of the game to the next. This is where I had my most fun with this game. But even this is flawed too.

The backtracking. My god, the backtracking. It’s like they are trolling the player on purpose. Talk to someone near your hotel and they tell you to talk to someone on the opposite end of the map. That person tells you to talk to someone at the docks, which is right by your hotel. That person tells you to talk to someone on the opposite end of the map, right by the other person you had previously talked to. That person sends you back to the other side of the map. It is maddening, and there is no way this wasn’t done on purpose. Maybe I wouldn’t have had such an issue with this if it wasn’t for, AGAIN, that goddamn stamina meter.

Very quickly this game began to feel like an absolute chore to play. I know you have to backtrack and work jobs and earn money in the other Shenmue games, but this game takes it to a whole new extreme. And not a good extreme either.

All this complaining and I haven’t even gotten to the QTEs (Quick Time Events) yet. These are annoying too. Normally I don’t have an issue with these in games because I am pretty quick on the trigger, but they are AWFUL in this game. Even me, the master of QTEs, routinely failed these. They just simply don’t give you enough time to respond. If you read my review of Shenmue II, you’ll remember how I hated the QTEs when you have to walk over the wooden planks late in that game. Every QTE is like that in this game. It’s maddening. Luckily when you fail you start over right from where you left off, and the button prompts don’t change, so you can memorize them. But still. Annoying AF!




Graphics:

Graphics are a mixed bag here. On one hand, the landscapes in this game are freaking beautiful. The colors are eye popping, the scenery looks amazing. I’ve never been to China, and probably never will, but this game gives me a pretty good idea of what it would be like to live in some of its rural areas. The attention paid to detail when it comes to indoor environments is also incredible. Considering the small budget this game had to work with, I can’t help but be impressed by how much work went into making Shenmue III so authentic to the area it is set in

The bad: the character models. Ryo, Shenhua, and some of the main characters look fine. Other characters look like grotesque, freakish creations pulled straight from the set of the 1990 Dick Tracy movie. NPCs in this series have always looked a little freakish, but this game, again, takes this to a whole new level.

All in all, though, I would give this game’s graphics a thumbs-up. The landscapes and its attention to detail are enough to override any other flaws it may have.




Sound:

Voice acting is just as bad as ever. I didn’t harp on it in my previous Shenmue reviews, so I am not going to do that here either. Poor voice acting is a staple of the series, and honestly I am glad the tradition has been upheld.

Music is, for the most part, fine. Aside from the “Shenmue theme”, nothing really stood out to me as far as anything I would put on a video game playlist. Bailu Village’s theme sounds eerily like Pure Imagination from Willy Wonka and the Chocolate Factory. In fact, the first time I heard it I nearly lost my shit, like REALLY? But it’s different. Kind of.

Meh.




Overall:

It seems like all I have done is bicker and complain this entire review. I should just shut up and be grateful I even have a Shenmue III to play, right? Right???

I mean, kind of. It is somewhat of a miracle this game was even made to begin with. Even though I wasn’t a huge fan of the game, I am still grateful I got to play it. But the fact still remains that I didn’t really like the game. All I can do now is cross my fingers and hope that Shenmue IV is made, and that if it is made, it is better than this game.

In a way I kind of feel bad even giving this game a bad score. But what can I do? I didn’t enjoy playing it. It has too many flaws, it’s too slow, and it feels like an absolute chore to play. Rarely, if ever, while playing this game did I ever have “fun” playing it. The stamina meter, the grinding, the difficult fights, the backtracking, the running out of money…. oh yeah I thought of something else to complain about!

In two separate parts during this game, you need to buy something with a large amount of money in order to proceed. We’re talking 2,000 yuan that you need to have in your inventory on two separate occasions. Chopping wood gets you somewhere from 60 to 70 yuan a pop. That’s a lot of grinding if you’re trying to save up that kind of money. You can fish, but that’s not much more efficient than wood chopping. You can gamble, but you don’t earn money when you gamble. You earn tokens that you can cash in for rare items, which you can then sell for money. This also is not a horribly efficient way to earn money. You can drive a forklift in the second half of the game, but AGAIN this doesn’t give you a whole lot of money. I found myself earning the most by collecting and selling herbs. Some herb collections can net you 350 plus yuan a pop, but you have to be scavenging and keeping your eyes open all game long in order to be able to do this. Again = inefficient.

You get the point. At least I hope you do. Shenmue III is a flawed game full of nearly unforgivable flaws. Slow, boring, grindy, completely unfun to play. It’s only redeeming factor is the fact that it is Shenmue. While watching me play this game, my wife told me that it was the most boring video game she has ever seen me play, and honestly I can’t argue with her.

I truly, desperately wanted to like this game. But I don't. Sorry.



Overall:
D




For a complete index of all my game reviews, click





Thursday, April 23, 2020

Video Game Review #227: Sonic & Knuckles

Sonic & Knuckles
Genesis



Nostalgia Factor:

Back in 1994 the hype for this game was very real, and I have to say that I completely bought into it. While I loved Sonic 3, I felt that it was just more of the same as far as the Sonic series was concerned. I began to feel like there was only so much they could do with the series and it was starting to get stale. Sure, they tried to keep it fresh with small changes from game to game, like the addition of new bonus stages, multiple path choices, different shield types, etc. But it wasn't enough.

Sonic & Knuckles seemed like the answer. Not only did this title give me a brand-new Sonic adventure, it also gave me the opportunity to play as Knuckles, one of the bad guys from Sonic 3. This was unprecedented for back then. Playing as a villain? Whaaaat? Not only did the game give you the chance to play as Knuckles, it also featured "lock-on" technology that allowed you to attach the Genesis cartridge to both Sonic 2 and 3 and allow you to play as Knuckles in those games as well. Really, buying this game was almost like getting three games in one. My mind = blown.

Despite all this, I never actually ended up owning Sonic & Knuckles. I had it on my Christmas list that year, but I ended up getting Jurassic Park: Rampage Edition from my mom instead. I went ahead and just rented Sonic & Knuckles. I played the hell out of it, and saw everything there was to see in the game in just one weekend. Despite all the innovations this game brought to the table, I STILL ended up dismissing it as just another Sonic game that didn't do much to break the pre-ordained Sonic formula.

I wouldn't play Sonic and Knuckles again for at least another ten years or so, when I got the Sonic Anniversary Collection for the Nintendo Gamecube. Sonic & Knuckles is on that disc, along with the lock-on versions with Sonic 2 and Sonic 3. I still have this disc, and that's actually the disc I used when I played the game for this review a couple of days ago. Would I still think that this game was nothing too special, or would my mind change?

The answer is actually kind of complicated. Read on to find out.




Story:

This game picks up directly after the events of Sonic 3. The Death Egg has crashed to the surface, and Dr Robotnik once again is after the Chaos Emeralds, which he hopes to use to fix his broken creation and resume his quest for world domination.

Knuckles, one of the villains from Sonic 3, realizes that he's been used by Dr Robotnik and ends up joining forces with Sonic to take down the evil Eggman.

And take down the Eggman, they do. The end.

What can I say? If you are looking for intricate, detailed storylines in Sonic games, you are coming to the wrong place.




Gameplay:

I've already played and reviewed a shit ton of Sonic games, so I am not going to sit here and recap how they work. If you aren't familiar with the "Sonic formula", I direct you to my previous reviews in the links at the bottom of this post.

Instead, let's talk about what Sonic & Knuckles does to break that formula. The answer is not much. If you play as Sonic, expect a journey similar to what you've already seen in Sonics 1, 2, and 3. Especially 3. This game is essentially a continuation of that game, and does not really do anything differently from that game at all. I think I've read that Sonic 3 and Sonic and Knuckles were originally meant to be combined as one longer game, but instead got split into two shorter games due to budgetary/time restrictions. That would explain a lot.

If you play as Knuckles, this game is still pretty similar to what you've seen in past Sonic games. The only differences are that Knuckles can glide in the air, grab on to walls, and climb up them. There are also special breakable walls scattered throughout the game that Knuckles can smash through, but Sonic can not. This gives you a couple of different paths you can take when playing as Knuckles that you can't take when playing as Sonic. This does give the base game some added replay value, I must admit.

If you look at the base version of Sonic & Knuckles as a standalone game, it really isn't anything too special. The levels are some of the least memorable I've seen in a Sonic game. Sure, there are some standouts like Mushroom Hill Zone and the Sky Sanctuary, but there's also a boatload of clunkers like Flying Battery Zone, Sandopolis (which I HATE), and the Lava Reef Zone. I'd even venture to say that if you look at the base game on its own merits, it may actually be the worst of the 2D Sonic Genesis games.

But Sonic & Knuckles is much more than just the base version of the game. It lets you play Sonic 2 as Knuckles, which is an awesome reason to revisit an old favorite. I am not sure if Sonic 2 was built with lock-on technology in mind, so nothing really changes except the character that you play as. But that's fine.

What really makes Sonic & Knuckles a great game is the ability to lock-on to Sonic 3. I'm not just talking about the ability to play through Sonic 3 as Knuckles. I mean, that's all fine and dandy and everything. What I am talking about is that these two shorter, half-realized games combine to create one longer, really really epic Sonic game. The base version of Sonic & Knuckles may not be much, but combine it with Sonic 3 and you've got something special.

If you look at Sonic 3 & Knuckles as one game, it is easily one of the best Sonic titles out there. It's long, it is challenging, it's full of secrets, and it has fantastic replayability. You can play through the game as just Sonic, Sonic and Tails, just Tails, or just Knuckles. Each character you pick gives you a slightly different storyline. It affects the levels you get to play, it affects the paths you can take through these levels, and it offers you several different methods of gameplay due to character quirks and gimmicks (like Tails' flying and Knuckles' wall bursting and climbing) to get you through these stages.

Sonic 3 & Knuckles is like the ultimate Sonic title. At its heart it is still the same basic Sonic game that we've already seen a number of times already. But it's polished, it's refined. It takes that "same old" Sonic formula that I've been mentioning and perfects it to a T.




Graphics:

This is still a terrific looking game, 26 years after its initial release. Bright colors, fantastic visual effects, well-designed characters, stages with actual depth in the backgrounds. This is like a Saturday morning cartoon come to life.

It is so impressive to me how this game, and the Sonic series as a whole, holds up after all this time. It truly does have a timeless feel to it. Games that came out 10, 15 years later like certain titles in the GTA series can feel aged and awkward when you play them in the present day. And those are great games! Sonic & Knuckles doesn't feel old or outdated one tiny bit, despite it being much older than those games.

Very impressive.




Sound:

I may not have been too horribly impressed by Sonic & Knuckles new stages, but I have to admit that the soundtrack for the game is fantastic. So many memorable tunes in this game, particularly the Sky Sanctuary Zone. That's probably one of my favorite tracks from any Sonic game, period.

Sound effects are the same thing you've been hearing in every past Sonic game, which is fine. If it ain't broke, don't fix it, right?




Overall:

If you look at the base version of Sonic & Knuckles (from the Mushroom Hill Zone to the end of the game), it isn't anything too horribly special. When reviewing this game, however, you have to factor in the entire experience. The base game, the ability to lock on to Sonic 2, and most importantly: the ability to lock on to Sonic 3.

When you take everything into account, it is enough to boost this from simply being an "okay" Sonic title to one of the best out there. Sonic 3, when combined with Sonic & Knuckles, offers a large, fun, colorful, packed with content, fully realized Sonic game to the masses. Great music, great graphics, great everything. This is Sonic at his absolute prime.

Does this game give me the same warm and fuzzy nostalgic feelings that Sonic 1 and 2 do? Not really. That may be what is keeping me from giving it an A+. Plus you have to factor in that the base game of Sonic & Knuckles is nothing to write home about. Looking at the big picture, however, this is a truly great Sonic title that anyone who is a fan of the series should own. It's making me want to revisit Sonic Mania, which I may have to do soon. Don't be surprised to see a re-review of that game on the horizon.




Final Score:
A




All of my previous Sonic reviews:




Friday, April 17, 2020

Video Game Review #226: Double Dragon

Double Dragon
Arcade


Nostalgia Factor:

I have many fond memories of Double Dragon from when I was a child, but most of those memories are with the NES version of the game. Although I did manage to play the arcade version a small handful of times, I never got to know it nearly as well as I did the home version. The last time I played the arcade version I was probably somewhere between five to seven years old. Now I am 37.

I've read a few comparisons online over the last couple years, and a common consensus seems to be that the arcade version of Double Dragon is superior to the NES one. I had my doubts, since I am a hardcore supporter of the NES game. But at the same time I never had the chance to play the arcade version of the game as an adult and make that final decision myself.

Imagine my surprise when just last week I stumbled upon the arcade version of Double Dragon on sale for the PS4. One of the great things about living in present times is the thrill of rediscovering something you thought you had lost forever. I never thought I'd be able to play this game again. I immediately jumped at the opportunity to download it and fire it up.

30 something years after last playing this game in the arcades, I was finally able to play through this in its entirety from start to finish without exhausting an entire pocketful of quarters. How would it stand up compared to the NES version of the game?




Story:

Double Dragon's storyline is about as basic as it gets. A bunch of goons beat up and kidnap your girlfriend, and you have to go rescue her, knocking the crap out of anyone who stands in your way.

This game does have an interesting twist that the NES version does not: if you are playing in two-player mode and you make it to the end of the game with your partner, you then square off against each other for the love of the woman you rescue. Harsh!




Gameplay:

Double Dragon's gameplay is as basic as its storyline. You have to fight your way through a short number of stages, beating up and knocking out every enemy you encounter.

Generally, you start on the left side of the screen and make your way to the right. You can punch and kick your enemies into oblivion. You can also jump and kick your enemies, but I found that this wasn't nearly as effective as it was in the NES game. I found myself just spamming the attack buttons the majority of the time I played this.

The use of weapons is a lot more prominent in this game than it is on the home system. You're going to find yourself picking up whips, knives, and baseball bats a lot more often this time around. I don't believe the weapons vanish when you use them too many times either. You can still lose them if they go off-screen or fall down a hole, but realistically you could hang onto most weapons the entire stage if you are dedicated enough to keep them.

While the NES version of this game had many platforming elements to it, you won't find these elements here. Mainly you walk forward, you fight, you fight some more, you walk forward, and you fight some more. Occasionally you will go up ladders or jump over pits, but this is for the most part a straight-up fighting title.




Graphics:

This arcade Double Dragon is a lot more pleasing to the eye than the NES version of the game. The colors are bright, the stages are varied and unique, and the characters have a more refined, cartoony like to them than they do on the home console. While that version of the game could look dated and old to certain people (I for one think it looks great), THIS version of the game has a timeless look to it. I could easily see graphics snobs turning up their nose at the NES Double Dragon, while having no problem playing this.




Sound:

The NES version of Double Dragon wins the sound battle pretty handily in my opinion. This game's musical tracks have a certain grating, "tinny" quality to them. It's still a decent enough musical track, but I think the NES version of the game is a lot more iconic and pleasant to listen to.

Sound effects are fine. Nothing stood out to me as particularly good or bad in either direction.




Overall:

I feel as if I've spent too much time comparing this version of the game to its NES counterpart. I'll put the great debate to rest before we go any further and just say that I much, much prefer the NES version of the game to this one. It's longer, it's more challenging, the added platforming sections give the gameplay a bit more variety, the levels are bigger and give you more to look at, and there is a certain strategic element involved in leveling your character up and helping him learn new attacks that is lacking here.

Plus there is that good ole nostalgic element thrown in that I just can't ignore. I grew up playing the NES version of Double Dragon. I owned that version of the game and beat it more times than I can count. I played the arcade version maybe five times in my life, if that, and I never completed it at all. I recognize that this is a very fun game, and the fact that it has a two player co-op mode probably makes it a lot more attractive to some people than the single player NES title. But my final ruling is that the NES game is better.

Now that we are done with that, let's talk about how this game stands out on its own merits. First off: it is a lot of fun. While the gameplay is very simplistic, there is something satisfying about taking out large groups of thugs at a time, often with their own weapons. There are a ton of different character models for your enemies, too, so it never feels like you're just beating up the same person again and again. This is the first video game I ever remember going toe-to-toe with a woman in combat when I was a kid.

The graphics are bright and colorful. The stages are fun and unique. The last level with the brick walls coming out, and the long lances stabbing down at you is one of my favorite stages from any arcade game ever. And the big battle royale at the end in the big room with the red carpet is the stuff of video game legend.

This game is short. Due to the fact that you can continue as many times as you want (for the PS4 version I downloaded) means it is pretty easy too. Even if I was playing this in the arcade, I don't think it would have taken more than a couple dollars for me to beat it, if we're talking about it costing one quarter per continue. This game really isn't that difficult at all.

I had a fun time with this game, but it was so short and easy I kind of felt a little bit empty on the inside after I finished it. I think I completed it in about 20 to 25 minutes. I went through the game and completed it again just to get my money's worth out of it, but now that I've beaten it twice I don't see any reason to play it again any time in the near future.

Is this a fun game? Yes. Is it something that's going to keep you occupied for more than an hour if you buy it? No. Even playing this game twice you'll be done with it in under an hour. So I can't really tell you if it is worth the money or not. It's up to you and if you are interested in classic, genre-shaping arcade games. I have to give Double Dragon credit. This is the first game of its kind I ever played as a kid, and the influence it's made on the beat-em-up genre has been absolutely undeniable.



Final Score:
B



If you liked this review, please read some of my other game reviews:



Saturday, April 4, 2020

Video Game Review #225: Operation C

Operation C
Game Boy



Nostalgia Factor:

Well, here it is: history in the making. This is my first Game Boy review for this blog. Not only is this my first official review of a Game Boy title, this is actually the very first Game Boy title I've played and beaten from start to finish, period. All kinds of history being made today, folks.

Why did I choose now, the year 2020, to play my first Game Boy game? Simple, I have been playing through the Contra Anniversary Collection in order, and it was simply Operation C's time to shine. For the most part I've enjoyed all the Contra games to date, with the exception of Super Contra for the arcade. How would I feel about this one? Let's find out!




Story:

Does this game even have a story? I'm sure there is something written in Operation C's instruction manual, but as far as in-game prompts go, I don't think I was ever given an inkling of who I was or what I was supposed to be doing. I mean, it's a Contra game. I know I'm going to be shooting aliens and enemy soldiers. I guess the game's storyline isn't important in the long run. But still, it would have been nice if they'd at least made some kind of attempt at one.




Gameplay:

This is what is most important to a Contra game: not its graphics or its storyline but its gameplay. Much to my surprise, Operation C does a pretty decent job emulating the gameplay of the original NES Contra games. Your character controls exactly the same as he does on the home console. You run, you jump, you shoot, you collect weapons, you fight bosses, and you do your best to stay alive.

If you've played either of the NES games, nothing about Operation C should surprise you. The only thing Operation C does differently is its inclusion of 3D over the top view levels, kind of like what you see in Super C. Even that's not really a big surprise at all.

Even though the game does do a decent job emulating the feel of the original games, I can't help but feel that it falls a little bit short in its attempt. I have to applaud the effort, though. You can really tell that the makers of the game wanted this to be another standout title in the Contra series. And it almost is. Almost.

Perhaps it's the fact that the game is black and white. Perhaps it's the fact that a lot of these stages feel like rehashes of stages you've already seen in the series. Perhaps it's the fact that this game doesn't do anything to push the classic Contra formula to new heights. Perhaps it's the lack of creativity with the game's bosses as enemies. Try as this game might, it just can't match the awesomeness of Contra and Super C. If anything, it's a big step backward. Yes, Operation C was always going to be limited because it is a Game Boy game. Despite that setback, it still came very close to being a success in my mind. But it's lacking that certain something, that extra special little oomph that pushes it from being a decent game to a really good one.




Graphics:

There isn't much to say about this game's graphics. It looks just look a classic Contra game, but in black and white. This never got in the way as I played. I always had a clear idea of where I was, where I was going, and where the enemies were. Yeah the game isn't exactly pretty, but it's not like it is unplayable or anything either.

I do feel as if there is a certain lack of creativity that comes along with this game, though. The lack of color really makes things look drab and uninspired. The original Contra has so many standout stages, and a lot of that is due to the game's vibrant color scheme. Nothing stands out here. I can tell what they're trying to do with the design of each of the stages in this game, but it doesn't always work 100%. As far as graphics go, this is as bare bones of a Contra game as I've played to date. Again, this game is for the Game Boy so obviously it is going to be at a big disadvantage compared to everything else in the series. But that doesn't make my statements any less true.




Sound:

I can't knock Operation C for its music and sound effects. While it may not look like a home console-worthy version of Contra, it sure does sound like one. The music, the sound effects, everything sounds just as it does on the big screen. Again, this game doesn't really do anything original to contribute to the evolution of the series, it just kinda maintains the status quo. But that's fine. At least the people who made this game are consistent.




Overall:

I'm really torn on how I feel about this game. For a Game Boy title it does an admirable job bringing an NES-style Contra game to the small screen. If this was 1991 and I didn't have an NES, but I had a Game Boy, I probably would have loved this game. That's probably the only way anyone would have loved this game, though. It is so clearly inferior to its NES counterparts. I can't imagine owning all of these games and picking this one as my favorite. It just doesn't compute with me.

That said, this is still a relatively well-made game. If for some reason you are itching to play some Contra, this game will definitely scratch that itch. As far as gameplay goes, it plays the part. It sounds the part. It sort of looks the part. It kind of falls apart under intense scrutiny, however.

Sigh.

This is a decent game. I'll give it that. It definitely does NOT suck (cough cough I'm looking at you, Super Contra). But it doesn't stand out either. It's just kinda there. All in all you only get five stages to play, and none of them are very long. You can beat this in 25 minutes, easily. The other Contra games are short too, but I feel as if their iconic enemies and level design keeps you coming back more than this game does. I beat it solely for the purpose of writing this review, and I can't imagine ever coming back to it again.

So that's where I stand. This game is okay. I'm not going to waste your time or mine writing any more about it.


Final Score:
C-



Hey! While you are here, check out some of my other Contra reviews:
Contra (arcade)
Contra (NES)
Contra (NES re-review)