Friday, February 28, 2025

Video Game Review #562: Johnny Bazookatone

Johnny Bazookatone
PlayStation


Nostalgia Factor:

Although I remember renting Johnny Bazookatone when it first came out, I remember very little about the game itself. I remember it being difficult, and I remember having mixed feelings on the gameplay. I didn't hate the game, but I didn't love it, either. 

What I remember the most about the game is the music. I had my PlayStation set up in our rec room downstairs at my dad's house. The soundtrack for this game is filled with jazz music and the sound of saxophones. Very seductive saxophones. I remember having to turn the volume almost all the way down when I was playing, because I didn't want anyone to hear the game's music and think I was watching old adult videos from the 80s down in the rec room. Seriously, and I can't stress this enough, the music in this game sounds like porn music. There's just no way around it.

And that's about all I remember about Johnny Bazookatone when I was a kid. A challenging but mediocre platformer filled with seductive jazz music. 

This game came out in 1996. The current year is 2025. That means that nearly 30 years have passed since I last gave the game a whirl. Would my mixed memories of the game prove true in the present day, or would I find that this is a game I had underappreciated when I was a kid? Let's find out.




Story:

If you want to get anything out of the game's storyline, you probably have to read the manual beforehand. I did not have the manual handy. I did not read it beforehand. As a result, I had no idea what was going on in the game. Nothing is explained during the in-game cinematics. It's just a weird montage of funny looking jazz players playing music. I have no idea what it means as far as the in-game story. But I have a feeling it doesn't matter.

I don't know what your end goal is. I don't even remember who you have to fight at the end of the game. Obviously, the story means nothing. I chose to treat this as a standard 2D platformer and just ignore the story completely. It was probably for the best.




Gameplay:

This game has a bit of a learning curve. I came into it expecting it to be a simple "left to right" shooter like Vectorman or a Contra game. This was not the case.

Each stage is enormous, and filled with collectibles. There are different colored musical notes. You have to collect all of them in each stage to create a rainbow and earn a special bonus. What is the bonus? I don't know. I don't think I was able to collect all the notes in any stage, because the stages are so big and maze-like.

Most enemies can be killed by firing your weird guitar gun thing. You also have a jump attack where you can bump enemies and cause them damage. Johnny has a special "suck" move that can pick items up off the ground, so you can store them and use them for later. This feature is not used in the first level. In fact, when the time comes where you actually do need to use it, I had already forgotten that this move existed. In addition to the usual running and jumping, there is one thing you'll need to learn to master. When you jump in the air, you can fire your gun downwards in order to "float". You will need to use this move in order to cross large gaps and obtain access to otherwise inaccessible areas.

Like I said before, this isn't a simple "find the end of the stage" 2D platformer. Some stages are like this, but most stages involve puzzle elements of some kind. A lot of the solutions to these puzzles are extremely obscure. I think I beat this game as a kid, but I struggled as an adult. A simple stage that would take five minutes (if you knew what to do) would take me hours to complete. There's one stage early in the game where you have to enter a private area, but a bouncer is preventing you from coming in. I scoured this entire stage top to bottom for two hours and simply could not figure out how I was supposed to get past him. Turns out, you needed to get the high ground, backtrack to the area above the beginning of the level, knock a suitcase down to the ground floor (a suitcase acts as a spring in this game), and then go down to the ground floor and bounce off the suitcase to grab a ticket that allows you entry to the hidden area. The ticket was hiding in plain sight the entire time. I thought it was just something in the background the whole time, and I had been ignoring it. When I turned to YouTube to look up the solution, it made me very annoyed.

There were several other instances where I got stuck as well, and had to turn to online guides for help. I don't know how I beat this as a kid, with no outside assistance. Very frustrating.

I suppose I need to mention the boss fights, which are a highlight of the game. The bosses require special strategies to beat. They seem hard at first, but if you pay attention to their patterns, you can form an effective attack strategy pretty quick.

Do I consider the game difficult? Sort of. If it was a simple platformer and there were no puzzle elements involved, I think the game would be a piece of cake. Maybe I'd hit a snag here or there with a tough platforming section or a challenging boss, but it would be manageable. The puzzles are what make the game frustrating, and somewhat of a chore to play.




Graphics:

This game looks good. It doesn't necessarily do anything "outstanding" but it looks good for its time. The levels have a lot of charm and personality, and there are humorous touches everywhere you look. It almost looks a little like Earthworm Jim or Gex in its aesthetic. Maybe throw some Mr. Bones in there, too.

The cutscenes on the other hand.... yikes. They are some of the worst I've ever seen in a game before. Check out the screenshot below.




Sound:

If you like music that sounds like it was pulled straight from a 1980s Ron Jeremy movie, you'll like the music here. Sweet, smooth, sensual jazz music. I can't imagine I was the only kid who had to play this with the music turned down. I remember being SO worried that someone would hear me playing this game and think I was up to no good.

Sound effects are decent. Standard 2D platformer fare. Almost not even worth mentioning. 




Overall:

I didn't necessarily hate this game, but I did not have a great time with it either. It does a lot of things right. I think if they'd ditched the frustrating puzzle mechanics and had added more levels, and made it more of a traditional platformer/shooter, it would have been a lot better. Instead, it is just a middle of the road, mildly enjoyable, often frustrating game.

I'm glad I picked this game up again, if only to satisfy my curiosity on it. I had almost no memory of playing it as a kid. Now I know why. It's just simply not a memorable game. I can imagine thirty years from now, I will struggle to remember much at all about my recent playthrough.

Play this game if you must, but if you decide to skip it, you will be missing absolutely nothing. This isn't a bad game, it's just very unnecessary and very forgettable. Will I ever play this game again? I highly doubt it.



THE GRADE:
C-


For a complete index of all my past posts and game reviews, click

Tuesday, February 25, 2025

VHS Tape #11: Funny Mix #11

It's been six years since I've posted the contents of one of my old VHS tapes. This is random stuff I recorded off TV back in the early 2000s, before YouTube became a thing. I am picking up where I left off, with tape #11. Click the links at the bottom for contents of past tapes.







(00:00:00)
 

Maury Povich - I Used To Be a Woman.
 - A woman undergoes a sex change operation into a man. She now goes by "Kimrey" instead of Kimberly, and is dating a woman.
 - Black woman has a sex change into a man named Don, and is married to a woman.
 - Two more female to male sex change stories.
 - Don meets his father and tells him about the sex change.

November 19th, 2004. Pistons/Pacers brawl in the Palace at Auburn Hills. This is the whole thing as it happened live on TV. I was watching at the time.

(33:50)

Dave Chappelle Show
 - Tyrone the Crackhead goes to school to talk to children about drugs
 - The "I'm Rick James, bitch!" skit. This really isn't that funny to be honest with you.

Maury Povich.
 - Extremely obese black mother
 - 12 year old white girl weighs 500 pounds and is hooked up to an oxygen tank
 
Trigger Happy TV
 - Reporter who is interviewing a man on the street suddenly attacks a busker
 - Man walks around in a park screaming into a giant cell phone
 - Man asks a stranger to take his picture. While his picture is being taken, a bus pulls in front of him, and he jumps on the bus and disappears, confusing the picture taker.
 - Guy in giant rat suit acts funny in a cafeteria
 - Woman dumps ashes from a cremation out on a pier and they blow onto a family
 - Jet skit scam artist steals a man's money
 - Rummage sale that advertises "stolen property."
 - Guy talks to a woman named Denise over the loudspeaker at a grocery store
 - Dude in a port-o potty is yelled at by a guy on a megaphone
 - Bouncer stands outside a Polish bakery and won't let people in unless they're on the list
 - Loud singing librarian annoys patrons

Maury
 - 700 pound black teenager named Chris. He has an enormous forehead/brow that is discolored, and he seems really sad.

Trigger Happy TV
 - Pregnant woman offers bicycle driven carriage rides
 - Foreign guy who is struggling with his English asks funny questions
 - Man in a beaver suit buys a guy a drink at a bar
 - Black man offers valet parking in front of a liquor store
 - Park ranger offers a floor mat to people so they don't track things into the park
 - Beach warden talks to old people, saying he is cracking down on fight clubbers
 - Cheerleader cheers on prostitution in Vegas

Maury
 - 500 pound teenage white girl asks Maury for help

Trigger Happy TV
 - Woman digs around in purse for keys and takes forever while a man holds a cake for her. She also answers the cell phone
 - Person in cat suit pretends to poop on a golf course
 - Beach patrol guy again
 - Man asks a woman a question and turns on a loud leaf blower while she's talking
 - Woman at a water cooler on a sidewalk gossips with people walking past
 - Guy walks into a used CD store to find it populated by dancing people in animal suits
 
Brief Maury fat people clip
 
Trigger Happy TV
 - Woman giving massages at the mall talks about how she birthed a goat in the morning and didn't wash her hands
 - Woman sits down with business men at a lunch table and plays silly music and dances
 - Jungle explorer walks around the big city asking for directions
 
(1:24:40)

COPS
 - Cop chases a fleeing suspect. It's a crazy ass white dude with long frizzy blonde hair. He is wrestled to the ground behind a Taco Bell. He bites the cop's arm and bloodies his nose too.

Conan O'Brien skit - What would their children look like? 

Reporters comment about the NBA brawl on ESPN

Mad TV
 - Lorraine brings Stuart to work at the office with her

COPS
 - Depressed white guy shoots himself in the head but lives
 - Black guy accuses a stupid, drunk blonde white guy of vandalizing a car. This one's good.
 - Gay black guys fighting. One of them is dressed like a woman.
 - Crazy white lady is caught shoplifting at a 7-11. She tries to bite the cops and is wrestled to the ground. She's really psycho and she yells strange things. Another good one.

Dave Chappelle Show
 - Snoop Dogg raps with Tyrone and a few other characters.
 - Man tries to hit on woman who has cockblocking female friends
 - News report on Jedi Knights who were accused of molesting children
 
(2:15:16)

MXC. Military vs Beauty
 - Sinkers and Floaters. Foobush Babaganoosh is one of the first contestants.
 - Turtle Hurdlers
 - Crossing the Potomac
 - Pole Riders
 - Boulderdash
 
COPS
 - White trash drunk driver rear ends a van. He is taken in and processed.

VH1 Snoop Dogg special about his youth
 
(2:43:37)

COPS
 - Police respond when a woman is beat up. She has two huge bumps on her forehead
 - Old woman calls the police on a little boy with a bad attitude
 - Man arrested for drug possession. He claims that the dope he's carrying is an old donut

(3:00:05)

Doobie Brothers DVD commercial 

Chicago Bears doing the Super Bowl Shuffle. This is kind of hilarious.

Anti drug comedy skit with an angel on Comedy Central

Jump Cuts
 - Anti smoking campaign with funny animated guy
 - Bizarre skit with people in a car and nuts 

Pacers/Pistons brawl coverage on Good Morning America. The guy who threw the cup speaks out.

Maury. This one is about couples that are complete opposites
 - Giant woman and skinny man
 - 25 year old woman and a 65 year old black man in a pimp suit. Maury puts on the outfit to be funny.
 - 6'2 man and a 4'2 woman who looks like a kid
 - Nerdy man and a woman with ridiculously huge fake boobs
 - Female bodybuilder with a midget
 - Young guy and 77 year old burlesque dancer
 - Business man and another huge boob woman. Her name is Echo. I looked her up and she has porn movies out there, haha.
 - Woman with a man who is completely covered in tattoos
 - Redneck guy and old granny

Clips from the movie "Mask"

Banzai
 - Firemen blast each other with high pressure water hoses
 - Mr Shake Hands Man shakes hands with Bill Murray
 - Three Michael Jackson impostors must moonwalk across an ice rink

Guy born with no knees or elbows is interviewed on Larry King Live

(3:42:09)

More clips from the movie "Mask"

COPS
 - Man goes into a store that has a broken front window and attempts to steal cigarettes
 - White business lady with her car stuck on train tracks is arrested for DUI
 - Black lady with TB gets a visit from the police and crisis intervention. She is upset and suicidal because her kids were taken away from her. The cop gets freaked out because he didn't know she had TB and spent over 15 minutes in her house.

MXC. Film vs Phobias
- Get a Piece 

*in the commercials, the tape cuts to a VH1 show talking about hippies, the 70s, and patchouli*

MXC (cont)
 - Pole Riders
 - Saddle Sores
 - Log Drop. Jean Claude Babaganoosh is in this segment.

(4:15:50)

MXC. Mascots vs Monsters. This one is cool because everyone is wearing a silly costume
 - Sinkers and Floaters. Alazilla Babaganoosh is the second contestant in.
 - Intestinal Fortitude
 - Dry Balls
 - The Impossible Stones of Mount McKidney

Hey! Spring of Trivia
 - The ten gallon hat can not hold ten gallons of water
 - There are 48 official arm wrestling techniques
 - Tanks have blinkers
 - An antelope's legs are not sexy
 - How much weight can a train strap hold

(4:50:08)

MXC. Aerospace vs Fast Food
 - Snowman's Land
 - Frozen Wallbangers
 - Sperm Wheelers
 - Frigid Slope of Icy Death. Haydook Babaganoosh is the first contestant here.

TV Guide special about Survivor millionaires, hosted by Amber Brkich. Ethan Zohn, Jenna Morasca, Richard Hatch, and Brian Heidik are interviewed. It shows Brian shooting a bow and arrow. LOL, this must have been before he shot the dog. Vecepia and Sandra are also interviewed. There are also updates on Lex, Shi Ann, Kathy, Christa, Colby, and Elisabeth. Amber talks about her relationship with Rob. Tina Wesson and Rupert Boneham are interviewed.

Green Bay Packers holiday special. Najeh Davenport hosts a charity bingo game for old people. Several Packers players recite Twas the Night Before Christmas.

(5:29:08)

COPS
 - John stings. Black guy on a bike who offers 7 dollars for oral sex is arrested. Also, a bald white guy in a car and an angry black man in a van are arrested.
 - Police come to a house to remove a snake that had somehow gotten inside.
 - A crossdresser named Tony is arrested with drugs

Christmas Edition of Fear Factor. It starts out with a gross eating challenge. Live dragonflies, a worm sausage, a rotten squid with flies, and a cod eggsack covered with ants must be consumed. The last guy gets angry because he couldn't finish the cod eggsack. He was too busy talking and missed the deadline. After this, there is a swimming challenge and the skinny white guy who talks like Eminem wins when the black guy he is up against tires out. The tape cuts out right before the end.


END OF TAPE



Past VHS tape archives:

Saturday, February 22, 2025

Video Game Review #561: Taz in Escape from Mars

Taz in Escape from Mars
Sega Genesis


Nostalgia Factor:

As a kid, I was a big fan of Taz-Mania on the Sega Genesis. I owned that game and I played the ever living heck out of it. As much as I liked the game, I never ended up getting the sequel. At this point in my life, I was all about games that would provide longevity. I just knew that if I ended up buying this game, I would beat it in two days. With Nintendo 64, Saturn, and PlayStation on the horizon, I figured I'd rather just save my money and rent this from Blockbuster - which is what I did.

I ended up really, really enjoying the game - much more than the original Taz-Mania. That said, I did end up beating it in two days. I beat it multiple times, in fact. When I returned it to Blockbuster, I felt I had gotten my four dollars worth out of the game. I haven't played it since then. This was a good 30 years ago. I've been wanting to revisit it and see if it as good as I remembered it. Now is that time. Let's roll!

Before we dive in, here is some random Dan trivia. When I rented this game back in the mid 90s, it was a few months after my mom had divorced my asshole stepdad Bob. I remember playing this game, all by myself on a random Saturday, when the phone rang. I paused the game and ran into the kitchen to pick it up. It was a man whose voice I did not recognize. He asked if my mom was there, and I said no. He identified himself as Dean, and said that he was my mom's boyfriend. He asked that I let her know that she called.

I remember being so floored by this news. My mom had been with my a-hole stepdad my entire life. I was very glad he was gone, and I had been wondering if/when she'd start dating again. I remember waiting for her to come home from work with bated breath. I just couldn't wait to tell her that her boyfriend had called. All these years later, I still associate this game with that phone call. It was such a monumental occasion. I even remember what level I was playing (the stage outside the castle, which is pictured in the screenshot below). Just a fun little nugget I figured I'd drop in this review.




Story:

Taz has been snatched up by Marvin the Martian and tossed into his alien zoo, located on Mars. Taz must escape and make his way back home. At the end, you face Marvin in combat. Defeat him, and you beat the game.




Gameplay:

This game is much more polished than the original Taz-Mania. Controls seem a bit more responsive. The levels are better designed. Everything comes together in a more cohesive manner, making this a fun yet challenging title to play through. Luckily this game gives you the ability to continue using passwords, something the original game did not. This comes in handy, because this is a long and difficult game. It would suck to have to start completely from the beginning each time you die. Because you do die a lot here.

This is a pretty traditional platformer, where each stage has a set starting and ending point. Your goal is to simply make it to the end of the stage intact. You use your spin attack to hit enemies. There's a lot of precise platforming. One of the more annoying things about the game is how there are bombs and other items that will damage you if you touch them. They are often disguised as health items. You have to be so so very careful you do not touch them. They are everywhere, too. Is this really necessary? It feels like a way to artificially pump up the game's difficulty.

I want to say there are five levels in total, each one containing three or four stages within. Don't quote me on the exact numbers. Each level ends in a boss fight. I found these to be one of the toughest things about the game. You often have to use unconventional tactics to beat them. One boss in particular I struggled with is the one where you have to knock him into a chair and then run and jump into the other chair. I was getting so frustrated with it. I figured out right away what I was supposed to do, but for some reason it didn't work. So I thought I was wrong, and then proceeded to waste a half hour trying other things before I finally caved and looked online. I don't remember having any trouble with this boss as a kid. I guess my brain is turning to mush in my old age.

This is a pretty straightforward game, although occasionally some variations are thrown your way. The ability to use your tornado attack to drill through the dirt is something I appreciated. 

If you are dedicated and you set aside a good three or four hours, you can probably conquer this game if you keep at it. Personally, I used save states and made it through the game in a fraction of the time. I know that some people out there don't consider it "actually beating the game" if you use save states. But I've pointed this out before and I'll point it out again: I'm old. Plus my time is limited. I don't have more than an hour or two to play games each day. And that's at the very end of the day when everyone is in bed and I am struggling to stay awake. I will use whatever means necessary to make my way through a game, so I can review it and then move onto something else. Plus, I beat this when I was a kid and I did not have any save states, so I do not feel like I have anything to prove.




Graphics:

I was impressed by how good this game looks. It is light years ahead of the original Taz-Mania. The animation is more fluid. The stage design is so much more colorful and innovative. The Mars setting is a lot more visually appealing than the deserts, mines, and jungles of the first game. Everything on screen pops. It is like the actual Tasmanian Devil cartoon come to life. Very impressive. One of the better looking Genesis titles I've seen.




Sound:

I'm struggling to remember anything about the game's music. I'm sure it is fine and I'm sure it did the trick. I suck at remembering the music when it comes time for these game reviews.

I do remember hearing some recycled sound effects from the first game. Which is good because I like the first game's sound effects.




Overall:

I had a fun time with this. It's not the most innovative or groundbreaking game out there. If you have never played this before, it is not like you're missing out on a giant piece of gaming history or anything like that. Yet, if you have the means I would encourage you to play it. It's an entertaining and arguably very underrated platformer. If this had come out earlier in the Genesis's lifespan, or if this had been the first Taz-Mania game, I think it would have gotten a lot more attention than it did.

Very solid game. Great graphics, fun level design, solid gameplay mechanics, and a stiff yet manageable difficulty level all add up to make this a game worthy of your time. I'm going to give this game a B. The original Taz-Mania also got a B. But like I said, this game is better. Unfortunately, I don't think it quite deserves a B+. To me, a B+ is an upper echelon review score, almost on par with something in the A range. And as good as this game is, it does not deserve to be ranked that high.


THE GRADE:
B


For a complete index of all my past posts and game reviews, click

Tuesday, February 18, 2025

Video Game Review #560: Batman Returns

Batman Returns
Sega Game Gear


Nostalgia Factor:

I never owned a Game Gear growing up, but I always wanted one. In fact, I never knew a single person who even had a Game Gear. Due to my nonexistent exposure to the system, its library of games is ripe for me to check out and explore.

A game I always wanted to play as a kid was Batman Returns. I remember reading about this game in the magazines at the time, and I always thought it looked really good. Plus, I was fully invested in Batman back then. If I had ever purchased a Game Gear as a kid, this certainly would have been one of the first titles in my library.

But alas, none of that ever happened. So now it is time to check out Batman Returns 33 years after its initial release. Let's check it out.




Story:

This story loosely follows the plot of the movie - and boy do I mean loosely. It starts with the death of the Ice Queen. Batman is spotted on the ground tending to her after her fall, when a crowd begins to form and Batman is chased off. The game then begins with you playing as Batman and fighting through hordes of enemies. Right away on the first stage, there are Oswald Cobblepot for Mayor signs plastered around the city. The whole timeline of this adaptation is severely messed up.

The stages themselves don't follow the movies too well. First stage is a generic "streets of Gotham" stage. The next stage has you fighting through the Shreck department store. Stage three: random rooftops of Gotham stage. Stage four: sewer stage. Stage five: Penguin's hideout. So, they kinda sorta take you places seen in the movie, but not in any coherent type of fashion. But you know what? I don't care. It's a Game Gear game. We don't need a perfect retelling of the movie's storyline. We just need a serviceable platformer dressed in vague Batman Returns clothing. Which is exactly what we got.




Gameplay:

"A serviceable platformer" describes this pretty well. It is nothing special. It's nothing particularly bad, either. It's a totally serviceable game! I put it about on par with the Game Boy Castlevania games in terms of overall enjoyment.

But I'm getting too far ahead here. How does the game work? You control Batman. You start on the left side of the screen. Your goal is to make it all the way to the right, fighting enemies by throwing unlimited Batarangs at them, and jumping over obstacles. This game makes good use of the grappling hook, which you can use two ways. You can pull yourself up onto high ledges, or use it to swing over large gaps. 

Enemies are easy to beat, only taking one or two hits from your Batarang. The Batarang is fairly short range, though. The main challenge of the game is the platforming. You must avoid falling into pits at all costs - or getting knocked back into them. Freaking knockback. At the end of each stage, you fight a boss character. Some are from the movie. Some are not. They can be tough to beat, but if you pay attention and memorize their patterns, you should get it after a while.

The game is comprised of five stages. Each stage starts by offering you a choice of which path you'd like to take through the stage. I played through this game twice, making sure to explore each path. I'm honestly not sure what the differences are, as my gameplay experience was virtually the same each way.

All in all, you can beat the game in less than an hour. Familiarizing yourself with the game's controls (most notably the grappling hook) and then learning the patterns of the boss characters are the toughest things about the game. Otherwise it is a relatively easy and simple game. Don't get me wrong: this game can get frustrating with the bottomless pits and the knockback. But compared to the NES Batman game, or games like Ninja Gaiden, this is a walk in the park.




Graphics:

This game looks a lot better than I thought it would. It's a Game Gear game, so I was not expecting much. But it looks good! Okay, maybe not good good, but it looks serviceable. Again with the "serviceable." That seems to be the theme of this review. But seriously, I like the little touches, such as the Cobblepot posters, the Christmas decorations, and the snowfall. And many characters from the movie are well represented. Not just Catwoman and the Penguin, but minor villains like the fire demon guy and the big bald shirtless guy, too.




Sound:

I've played through this game twice, and I do not remember a single thing about either the music or the sound effects. That should tell you all you need to know. I'll resort to my good ol' fallback quote: if I didn't notice the game's sound, it must not have been that bad. Otherwise I would have noticed, and would have made a point to say something negative here.

It must have been, dare I say it, serviceable.




Overall:

This is an okay game. I must not have hated it too much if I played through it twice. It's a totally normal, no-frills 2D platformer. I am certain that if I had a Game Gear as a kid, I would have been perfectly happy with this title.

Does it do anything we have never seen before? No. Does it do anything grossly offensive or annoying? No. Is it playable? Yes. Is it fun? Yeah. Is it outstanding? Absolutely not.

I'm not going to go out of my way to say this is some awesome, totally unforgettable game, because it's not. I hate falling back on this same old line, but it seems apropos here: Batman Returns is a totally serviceable game. Nothing more, nothing less. Serviceable.

To me, this game falls on the positive side of "average." It doesn't really do anything wrong, but it doesn't do anything outstanding either. I've been there and done that with other, better 2D platformers than this. While I liked it, I'm not going to jump out of my seat singing its praises either. So a slightly above average review score is what it will get. I hope you're happy with that. I am.

THE GRADE:
C+


For a complete index of all my past posts and game reviews, click

Saturday, February 15, 2025

2024 Movie Ranking Countdown: #40 through #21



We're already more than halfway through February, and I am still not even close to finishing my 2024 movie ranking. So you know what I'm going to do? I'm going to speed things up a bit. I had planned on providing a complete breakdown of each of these movies, but since that will take me till freaking July at this rate, I'm going to skip the breakdowns. I'm just going to give you a straight up numbered ranking of each of the remaining movies until we get to the top 20. No explanations. No reasoning offered. Nothing but a straight up ranking. Enjoy.

Oh, here is #60 through #41, in case you missed it


40: Lord of the Rings: The Two Towers Extended Edition
39: Lord of the Rings: The Return of the King Extended Edition
38: Star Trek II: The Wrath of Khan
37: Milo and Otis
36: Terminator 2: Judgment Day
35: The Hunger Games: The Ballad of Songbirds and Snakes
34: Old
33: The Skeleton Key
32: Fried Green Tomatoes
31: The Four Falls of Buffalo
30: Star Trek: The Motion Picture
29: Sleeping with the Enemy
28: Milk
27: Gerald's Game
26: Platoon
25: Open Water
24: Beetlejuice Beetlejuice
23: Bone Tomahawk
22: Martyrs (2008)
21: Stand By Me


There's not much that I feel guilty about leaving out of the top 20. Stand By Me almost made the cut. I found that the movie tried too hard to be "sad" and let each character have his weeping, vulnerable moment. It's a good movie, but I found it hard to be too invested emotionally when it was so obvious what they were trying to do. Martyrs is a movie that ranked super high when I first saw it several years ago, but I find that without the shock value of having never seen it, it is not as impactful. Bone Tomahawk probably suffers from whatever the opposite of recency bias is. Maybe if it was fresher on my mind, it would have ranked higher.

That's really all I have to say. Stay tuned for my top 20, which hopefully will be coming at some point before the next ice age.




For a complete index of all my past posts and game reviews, click

Wednesday, February 12, 2025

Video Game Review #559: The Lawnmower Man

The Lawnmower Man
Sega CD and PC


Nostalgia Factor:

As a kid, I was in awe when my stepbrothers brought over The Lawnmower Man and set it up on my dad's new computer. The promise of virtual reality was tantalizing back in the 1990s, and the movie seemingly opened up a new window into what gaming and technology could look like in the future. I could only imagine how awesome the game was going to be.

It looked impressive for its time. I remember the music and the cinematics being pretty intense. I mean, they kind of look crappy by today's standards, but back then this was mind blowing stuff. Not only was the game cool to look at it, but the events of the game were very intriguing to me. The game was comprised of a series of small stages and minigames, and I was always very interested to see what was going to be introduced next. Everything seemed shrouded in a mystery that I could not wait to unravel.

Unfortunately, I was terrible at the game and I never got very far in it. No one did. I remember making it to a stage where you stand on a circuit board-looking maze thing, and you have to pick which of the three paths to take to the end. This is always where I lost all my lives. I think one time I made it through, and I sat up in my chair like "oooooh, what is going to be next after this?" I don't remember what was next, but I ended up dying almost immediately. I never made it that far again.

At the time, I thought that I was very close to the end of the game. Oh, sweet summer child. At best, I was about 15 percent into the adventure. The whole game was still sitting there, waiting for me to explore it. But I was never able to. As much as the game intrigued me, it was just too hard for me to make any real, significant progress. Plus, our home PC was set up in my dad's bedroom, and I was only able to play it on rare occasions. So I didn't get to invest much time in it. All this added up to me moving on to bigger and better things. I gave up on The Lawnmower Man, and a good 30 years passed before I picked it up again.

For this review, I had only intended to play through the PC version of the game. But when I was done, I thought I'd check out the Sega CD version to see what the differences were. I didn't intend at the time to play through the entire game on the Sega CD, but that is what ended up happening. So I am reviewing both games at once.

Normally, I would do separate reviews because these games are similar but different. But for this one, I decided to do a joint review and count them each as one single game review. There may be differences, but the core gameplay is the same. You'll end up getting virtually (pun intended) the same experience playing this on PC as you would on Sega CD. So joint review it is. And yes, there is precedent for this (see my Chester Cheetah: Too Cool to Fool review).

Would this game hold up in modern time, or would I find that it has aged as well as the movie (ie: not well)? Let's find out.




Story:

I've never fully understood the movie, and I've never fully understood the game, either. Especially considering my stepbrothers never left me an instruction manual to read through. But from what I am able to gather, the game takes place at the end of the titular movie. Jobe is trapped in cyberspace. Your character, the doctor played by Pierce Brosnan (fuck if I know his name), is sent in to fight him. As you make your way through the game, you unlock Jobe's memories, which are presented through grainy cutscenes taken from the movie.

At the end of the game, you enter a room where you dodge some electricity, and then you jump up and touch a spiky ball and knock over a painting. And then the game ends. Huh.

When beating this on the PC, the credits immediately began to roll when I was done with the game. I was like "that's it???" On the Sega CD version, there is an ambiguous ending that wraps up with a screen that says To Be Continued. I'm not sure why I didn't get an ending on the PC version, because I looked up some walkthroughs after I was done with both games, and every single one ends with the same ending sequence from the Sega CD game. Why didn't I see it? Did I do something wrong? I don't know. Don't really care, either.




Gameplay:

The main difference between the versions can be found right off the bat. The Sega CD version offers you a choice of three difficulty settings, while the PC version does not give you any options. When playing the Sega CD version, I just assumed the game would start on its default, normal difficulty. But when I came back after beating the game, I noticed that it actually starts you on easy mode. Woopsie. So I actually played the game on easy mode. No wonder I found it shorter and far less difficult than the PC game.

The rest of the differences are minimal. There are some shortened cutscenes during minigames on the Sega CD. I also found the game to be shorter on Sega CD (although that may be because I was unknowingly playing on easy mode). I also noticed you could skip some cutscenes on the Sega CD version, which I was never able to do on the PC version. Honestly, aside from some graphical issues (the PC version looks much better), the games are identical. That's why I am counting them as one joint review. I hope that's okay with you, Mr. Judgey Pants.

Where was I? Oh yeah, the gameplay. Like I said earlier in the review, the game is comprised of a bunch of minigames. Fail a minigame, you lose a life. You have five lives to make it through the entire game. Lose those lives, and it is back to the beginning you go. There has to be at least 30 minigames between you and the end of the game, meaning your margin for error is extraordinarily thin.

Let's break down some of those minigames.

The first one I'll talk about is one of the most common minigames, as it is repeated off and on throughout the course of the game. In this minigame, you control the player as he runs through an obstacle course. Press up to jump, press down to duck. That's all you gotta do. The first time through one of these levels, the game prompts you which direction you need to hit, and when. On subsequent playthroughs, you are not prompted. Once you get the hang of these levels, you'll find they are the easiest in the game - especially considering that timing does not matter. For example, if you know a gap is coming that you need to jump over, you can just hit up repeatedly until your character jumps. You don't have to time it out like a platformer.

Another minigame is the flying minigame, where you race through a series of tunnels in something vaguely resembling a fighter from Star Wars. Again, these are pretty easy. Hit left to turn left, right to turn right, etc. Again, no exact timing is required. If you see a bend in the road going right, you can immediately just start tapping right, and your character will make the turn. These levels do get harder later in the game, when enemies are introduced that you have to shoot. They have a habit of appearing out of nowhere and killing you before you can even react. Half-walls also pop up out of nowhere as well. You've got to be paying close attention all the time or you are going to lose some of your much needed extra lives.

Another game involves a series of tests where you are shown four objects, numbers, or symbols, and you have to pick which one does not belong.

Another game involves firing a cannon at your opponent, and trying to find the hole in his shield.

Another game has you remotely moving a robot around a grid, trying to collect a key.

There are some maze related minigames. There's one where you have to memorize a color pattern. There are a few others I can't think of as well.

Wait! Let me tell you my most hated minigame: it is basically trial and error as you move your way across a grid until you get to the end. If you jump on a "bad" tile, an enemy comes out and kills you. Think of the big bridge in the Squid Game. It reminds me of that. This game is composed completely of trial and error. There is no skill whatsoever involved. You can lose precious lives through no fault of your own on this one. You bet your sweet patooty I used save states to get through these. Ah, save states. An invaluable tool I didn't have back in 1995.

But yeah, there is a pretty decent variety when it comes to the minigames. Some of them are super fun and easy, while others can be a pain in the butt. Hopefully you like them, because that's the entire game.




Graphics:

This game looks really, really rough by today's standards. It is hard to believe I thought this was so groundbreaking when I was a kid. Other games that came out around this time, like Super Mario World and the Sonic games, have aged so much better. But I would have shunned them all for this game when I was younger.

Why does it look so bad? It's blocky, it's grainy, it's blotchy, it's poorly animated. I can see why I was so intrigued by the game though. It just kind of has this creepy, mysterious aura about it. There's something about this game's look and feel that makes you want to keep playing.




Sound:

The music may be the best thing about this game. It's got a fun, upbeat techno soundtrack. I found myself grooving along and rocking to the beat as I'd play through the game. The voice acting, on the other hand, is absolutely terrible. I could barely understand anything anyone was saying in this game. It sounds like everyone is talking through a fan with a giant bag of pennies in their mouths. Maybe that's why I couldn't figure out what was going on in this game: because I couldn't understand what anyone was saying!




Overall:

This is not a good game. I'm not going to bash it and say it is a terrible game, because it is not. But it's not a good game. It was a nice curiosity when I was younger, but that's about it. I'm glad I came back to it. I am glad I finished it off. I am glad I got to see everything the game has to offer. But let's be real. This is nothing more than a glorified bundle of minigames. The running and the flying levels are fine. Some of the others are tolerable. There are many that are simply frustrating and not fun at all. It's an interesting mix.

If you would like to go back and open a time capsule on how little Danny thought video games would look in the future, you might want to check out this game. If you are looking for a fun gameplay experience, you are probably better staying away.


THE GRADE:
C-


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Monday, February 10, 2025

Video Game Review #558: Ninja Gaiden Trilogy

Ninja Gaiden Trilogy
Super Nintendo


Nostalgia Factor:

Growing up a fan of the Ninja Gaiden series, I was always a little disappointed that this game never came out for the Sega Genesis. Remember: compilations or collections were not commonplace back in the 90s. I thought it was just the coolest thing that they were able to put all three of the NES games on one cartridge for the Super Nintendo. But seeing as how I did not own a Super Nintendo, I was never able to play it.

Over the years, I have read many comments and reviews online that have called out this collection for being crappy. Huh? How could they mess up a simple port of one of the greatest NES series of all time? I've been meaning to play the game for myself for a few years now, but I haven't had the time to get around to it until now. Would I agree with the negative reviews, or would I find that this game isn't really that bad after all? Let's find out!




Story:

Pardon my laziness, but I've already reviewed each of these games individually, so I don't think I need to recap them again. Click the following links if you want a story synopsis for each of these games:





Gameplay:

I hate to sound like a broken record, but the gameplay has not changed much from the NES games either. Do I really need to describe the gameplay considering I've already reviewed each of these games individually? Probably not. Again, go back and read my last few reviews if you don't know how Ninja Gaiden works.

I don't know if this was a "me" problem, or a problem with the game, but I did notice a little bit of an issue with the hit detection when I first started playing the original Ninja Gaiden. I got hit a whole bunch of times and died on the first level - which I don't think I've ever done before. But the more I played, the more I adapted. By level two, I had a firm grasp of the controls and hit detection and had a fairly smooth experience the rest of the way. But I did have a problem with button presses not registering sometimes. Very frustrating when you have a jump timed out, and you just run off the ledge and die. Or you are leaping to make a precision strike, you hit the attack button, nothing happens, you hit the enemy, and you get bounced back to your death. Very annoying. I don't know if this was a problem with the game or my controller though - so I am not going to blame the game. Just don't you dare say it is a skill issue. I grew up on the first two games in this series and beat them many times as a kid. I know how to not make rookie mistakes.

The game does include a save or continue feature, which is nice. I am not quite sure how it works, because I beat each of these three games in one sitting each. But it is nice that this is an option, since it was NOT an option in the original games.




Graphics:

I think some of the criticism this collection takes is because it did not do much to update the game's graphics. This is not like Super Mario All-Stars, where the graphics are juiced up. They are only minorly improved. You could even make the argument they aren't improved at all, because they lack the charm of the original games.

I'm not going to judge this too harshly, though. I came here to play a collection of all three Ninja Gaiden games in one, and that is what I got.




Sound:

This is where the collection takes a major step back from the original games. The NES game had a rockin' soundtrack. Here, they tried to make it "better" and ended up completely neutering the music. I don't know how to describe it. It has no edge anymore. It just sounds cheesy and generic.

Nothing wrong with the sound effects though.




Overall:

I think your enjoyment of the game will depend on what you are expecting coming in. If you are expecting a simple port of the NES games, you'll like this. I fall into this category. I had a good time with this. The series is annoying and difficult as hell, but I still like it.

If you are expecting a game with massive improvements made (like Super Mario All-Stars), you may come away disappointed.

But to me, it was everything I expected it would be: a faithful port of all three NES games on one cartridge. Yeah there are some questionable graphical/musical choices  made, but the basic gameplay is the same. And it gives you a save feature.

So I am going to go ahead and give Ninja Gaiden Trilogy a pretty good score. It could be better, yeah, but it did what I expected it to do. Annoyances and crushing difficulty and all.



THE GRADE:
B+



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Friday, February 7, 2025

Video Game Review #557: Double Dragon

Double Dragon
Sega Master System


Nostalgia Factor:

When I was a kid, I grew up playing both the NES and the arcade versions of Double Dragon. I know that popular sentiment is that the arcade game is better, but I'll be honest: I've always preferred the NES version.

Within the last few years I have become aware of the Sega Master System version of Double Dragon. I've read some online reviews. I watched the Console Wars episode that compares the two home versions of the game. The consensus seems to be that the Master System version of the game is better than the NES.

Being a big fan of the NES game, I knew that someday I would have to play the Master System version myself. Would I find that it is indeed better than the NES game, or would I find the opposite to be the case? Let's dive in.




Story:

This game has the same story as the other versions of Double Dragon. A bunch of goons gut-punch your girlfriend and drag her off to their lair. You have to fight through swarms of enemies to get her back.




Gameplay:

If you were going to compare this game to the other versions of Double Dragon I've played, I'd say this more closely resembles the arcade game than anything. It's a straight up beat 'em up. There's no platforming segments like in the NES game. You simply go from left to right, beating up enemies until you get to the end of the stage, where you fight a boss. Then you move onto the next stage. There are four stages in total. I'd say each one takes no more than ten minutes to get through.

The gameplay itself is questionable compared to the other versions of the game. I never had any trouble in the other Double Dragons with punching and kicking my enemies. It's a bit more challenging here, as the hit detection is not always perfect. Also, you can never seem to string a series of hits together against the enemy. You know, the ol' left, right, uppercut three punch combo. The enemy almost always will hit you in the middle of this and break it up. I found that the best thing was to run up, sneak a punch in, and retreat. And then just keep doing this over and over again. If there are weapons to pick up, like bats, whips, or boxes - use those and spam the heck out of them. But otherwise your best bit is the same attack and retreat combo that worked for me.

You can jump kick by pressing kick and punch at the same time, but I found this to be very tough to pull off in this game, for some reason. I mainly ignored this attack, although it does come in handy if you are surrounded and need to knock an enemy down. If you can get it to work.

Enemies do a TON of damage against you. I figured this out right at the beginning of the game, when I died fighting the first wave of enemies they throw at you. How embarrassing. I got used to this after a while, though, and adjusted my strategy. That is why attack and retreat is so important. Because the enemies' attacks are so strong.

As I said, the game is only four stages long and does not take too long to complete. What is interesting about this game, is that it has unlimited continues through the first three stages. I actually did not know this when I was playing through the game, and was trying my best to not die or take any damage. I did not want to get deep into the game, run out of lives, and then have to start over again. Turns out I had nothing to worry about.... for the first three stages that is.

In stage four, the final stage of the game, you suddenly do not have unlimited continues. If you hit a "game over" screen, it is game over for good. Then you must start the game over again. If you come into the last level with no lives, you are basically screwed. It's worth it to die at the end of stage three, continue, and then come into stage four with all of your lives.

The final stage of the game is hard AF, and I wound up having to use save states to cheese my way through it. I know, it is not exactly an honorable way to play the game. But as I've said in other reviews where I have had to use save states: I'm a dad. I work all day. I have an hour or two TOPS to play games each day. I have to maximize that time. I can't be playing Double Dragon for days on end, trying to beat it "the normal way". I'm sure I could have if I had the time to do so. But I just don't have the time, especially if I want to get around to the other games in my backlog. That's just the way things are for me right now.




Graphics:

This is the one area where I agree that the Master System version is better than the NES version: the graphics. It's like a hybrid between the NES and the arcade game, with things slightly favoring the arcade version. It's not necessarily a pretty game, but it is bright and colorful and it emulates the arcade version probably as closely as the Master System was capable of doing.


is that Rick Astley?


Sound:

The music and sound effects here are fine. I prefer the more raw, in your face music of the NES game. This is more like the "muzak" version of the soundtrack. It's fine, I suppose. But it really does nothing for me.




Overall:

This is a decent game. If you can get past the janky hit detection and adjust your gameplay accordingly, you should have a fun time with this. For the first three stages, at least. I can only imagine how frustrating it must be to beat this game without continuing in stage four, and without using save states. I'm sure it can be done, but it probably takes a shit ton of trial and error.

I'd put this below the NES version, and somewhere equal to the arcade game. It's been a while since I've played the arcade version. I remember liking it, but I also remember feeling that it is a generic, run of the mill beat 'em up that (aside from name recognition) doesn't really do a whole lot that's unique. This version is right on par with that. Maybe it is a little better?

Oh yeah, I'd be remiss if I didn't mention that this game offers a two player co-op mode, which the NES version does not. So it has that going for it. Not that I ever play with two players. But if that's your thing, I'm sure that it might be enough to sway you over to this version of the game than the NES. But the NES will always reign supreme for me. I gave that game an A when I first reviewed it. Both the arcade and the GBA versions got a B from me. While I literally just said that I like this maybe a bit more than the arcade version, I am actually going to give it a C+. It's an above average game, but am I ever going to circle back and play this again? I can't see that happening. The arcade version? For sure I will be returning to that version someday. So there you have it.


THE GRADE:
C+


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