Tuesday, January 31, 2023

Video Game Review #425: Alan Wake Remastered

Alan Wake Remastered
PlayStation 4


Nostalgia Factor:

I've known of  Alan Wake for a very long time, and it has always appealed to me. The problem? It was an Xbox exclusive. For the last ten years I've been a PS3/PS4 kind of guy. The only way I was ever going to play Alan Wake was if it was ported over to another system. 

And wouldn't you have it. This game is now available for the PS4. I finally get to see what all the fuss is about.




Story:

My one glaring flaw as a player is my uncanny ability to zone out and completely lose track of what is happening as I'm playing. It was just never going to work out between Alan Wake and me. It started out promising, but by the time the ends credits began to roll I had no freaking idea what I had just played.

Things begin like something you'd read in a Stephen King story - and I love Stephen King. Alan is an author who comes to a small town with his wife for a retreat at a lakeside cabin. She's taken by dark creatures in the middle of the night. The lake house disappears into thin air. The police don't believe Alan's story. He discovers manuscript pages that are describing what is happening to him as it is happening. These pages seem to be written by him, although he doesn't remember writing them.

That's the basic premise of the game, and that's really all I can say about it. Alan fights forces of the dark, which have taken over this small town. He has some allies in the sheriff and his friend Barry. We never really know if this is all happening in Alan's head, or if it is real. I completely lost track of what the heck was going on very quickly, and only focused on the gameplay and on surviving from objective to objective.

I understand that some people may enjoy this game's ambiguous storytelling and how it is open to interpretation, but I've never enjoyed this kind of thing. I'm an answers guy. That's why I'm not a huge David Lynch fan. If you like him, you'd probably like this game. It's much more Lynch than Stephen King. Sai King's storytelling is much more straightforward and coherent. He'd never write something this messy.




Gameplay:

My expectations for this game were way off. Maybe it was because I knew coming in that this game was episodic, but I expected it to be something like a mixture between Silent Hill and a Telltale game. Alan Wake is neither of these things. If I had to compare it to anything, it would be a faster paced behind the back shooter such as Resident Evil 5 or Shadows of the Damned.

Most of the action consists of simply making it from point A to point B, while you fight enemies in between. Don't let the first hour or so of the game fool you: this isn't survival horror. In fact, I didn't even find this game to be scary one tiny bit. It is way too action oriented for that.

The main twist in Alan Wake is that you can't simply shoot your enemies. Each foe you fight is protected by a dark shield. In order to damage them, you have to shine your flashlight on them until the shield breaks. Then you can begin firing at them with your weapon.

There's a bit of a learning curve, here. I don't think I quite understood the whole shield mechanic my first few attempts at playing this game. I was shining my flashlight and firing my gun at the same time. That's just a waste of bullets. Firing your gun does nothing until that shield is gone. As a result, I kept repeatedly running out of ammo and getting demolished by the enemy. It was very discouraging. I kept thinking: what the heck am I doing wrong, here? I don't give up on games, but I was starting to want to with Alan Wake.

I pushed through it and eventually I got the hang of things. And once I began to fully understand the game's mechanics, I began to enjoy it a lot more. Running through stages, shining enemies with your flashlight, throwing flashbangs, and using flares is a lot of fun. I began to feel like the ultimate badass. Every once in a while, however, the game will throw some cheap deaths at you to keep you on your toes. Nothing worse than getting caught in a combination of enemy attacks and dropping from full health to dead in two seconds flat.

You know what else is annoying? How quickly Alan runs out of breathe. He has to stop and rest very frequently as you're playing, which can be a major pain when you're in the middle of battle or trying to put some distance between yourself and an enemy. I get why they do it, to make it more realistic, but it is totally unnecessary here. This seems to be a common complaint about the game online. Another online complaint is how quickly the flashlight runs out of batteries, but I didn't mind this as much. I viewed the flashlight almost as a secondary weapon next to your gun, and I didn't mind having to "reload" it as much I did.

As I said earlier, the game's story quickly became secondary to me. I stopped paying attention and instead just focused on enjoying the combat and having fun. It's a little disappointing, because I really wanted to like the game's story, but it is what it is.

I felt a sense of satisfaction when I finished with Alan Wake. The game can be tough at times, and I won't lie it is repetitive with the constant enemy ambushes. All in all I can say I enjoyed it. It's not going to go down as an all-time favorite, but I certainly enjoyed my time with it.




Graphics:

For a game that was initially released over ten years ago, it holds up very well. I know that this is the remastered version, but aside from making everything "sharper" I can't imagine they changed too much of the game's design. The diner, the cabins, the woods, the whole "up north" motif of the game is very well designed and authentic. Details abound everywhere.

My one complaint? Everything is too dark. I think they fell in love with the whole flashlight gimmick a little too much. There were times I literally couldn't tell where I was or where I was going because it was so dark and I couldn't see a dang thing.




Sound:

The voice acting is good, I suppose. Alan Wake doesn't strike me as a game that takes itself too seriously. The dialogue is campy and fits the tone of the game perfectly. It's not Resident Evil for the PS1 levels of campy, but you can tell the voice actors are having fun and really digging into their roles.

I wish I could tell you anything about the game's music, other than that I enjoy the little folk tune that plays at the end of each chapter. As far as actual in-game music, I got nothing. It does its part.




Overall:

I've been going back and forth with how I feel about Alan Wake. If you had asked me when I first started playing this game, I would have said it was terrible. But the more I played, the more I liked it. By the time I was done, I was a pro at this game.

All the pieces are here to create an epic game, and I can see why it has such a cult following. I feel like it didn't quite fit together as well as I would have wanted it to, however. The gameplay is fun. I liked the combat. I liked running around and finding hidden things. I liked the creative ways you have to dispatch your enemies, like using explosive barrels and focusing spotlights on them.

I feel like the game whiffed horribly on its storyline. It started out like something I really thought I was going to enjoy, but then it quickly fell apart into a twisty, convoluted, and confusing mess that I feel was attempting to be too clever for its own good. Like I said before, this game feels very heavily inspired by Stephen King. It's shame they couldn't keep the story on the rails, or we could have had something truly great.

Instead, I feel as if Alan Wake is just something truly good. Not great, but good. It's definitely too good to fall into the C range on my grading scale, but it simply can't go any higher than that. This is a fun, entertaining game that definitely falls into the top 50% of games I have played in my life. I just don't ever see myself coming back to it.



THE GRADE:
B-



For a complete index of all my past posts and game reviews, click


Tuesday, January 24, 2023

Ranking my top ten favorite movies watched in 2022

You ready for this? For those unfamiliar, every January I do a movie ranking from the previous year, where I place everything I watched in order of worst to best. When I began doing this back in 2014, it started out as a very ambitious undertaking. I would keep a meticulous list of ever single movie I watched and when I did my ranking, there would be more than a hundred movies on the list. But ever since the birth of my son, my movie watching has gone WAY down. I stopped keeping track. I also do not have time to break down each and every single movie I watched, so my rankings have been noting more than a few sentences long. You can tell I've been paring back slowly year by year. Last year in 2021, I only ranked my top five favorite movies.

This year I'm upping it to my top ten. Woot! I'm even throwing in a couple of honorable mentions. How fancy. My goal for 2023 is to go back to keeping track of each movie I watched and try to restore this yearly ranking to its past glory. Until then, please enjoy my 2022 ranking.


Honorable Mentions:


I really wanted to like this movie, but it was bad. Laughably bad at times. My wife and I kept exchanging looks as we watched this movie, like "WTF is this shit?" It's a shame how far the MCU has fallen since Avengers: Endgame. It only gets a nod for honorable mention because of a lack of other options.




Another movie that only gets an honorable mention due to a lack of other options. I liked parts of this movie. I didn't mind Pattinson as Batman. They take Batman to darker places they usually don't in other forms of media. I'm all for darker movies, but this film takes itself way too seriously - and is also waaaayyyy too long for its own good. I found myself drifting off so many times as I watched this. It took me multiple installments just to slog through this. They were so close to hitting the mark with this movie. It is a shame they didn't.



This movie exceeded my incredibly low expectations. It's very similar in tone to the original Mortal Kombat, but far superior in many ways, such as its storytelling, acting, and visual effects. This movie was close to making the top ten, but will fall short only because I was distracted while watching this and can barely remember much of it when I think back on it. I'll definitely have to watch this again at some point in the future.



These Jurassic World movies aren't anywhere near as good as we want them to be, but this one wasn't bad. I saw it in the drive-in theater, which was a fun experience.... except for the part where our battery died in the middle of the movie and we had to get a jump - and ended up missing a good 20 minute chunk in the middle of the film. Good times. Like Mortal Kombat, this is one I'll definitely have to rewatch at some point in my life.




Prey is a major return to form for the Predator series. I like how they scaled back and took the action to an earlier time in Earth's history, where there aren't machine guns and grenades being used to fight back against the Predator. It's very man vs beast. Or in this case, woman vs beast. Like a couple of my honorable mentions, this is something I'll have to rewatch again at some point, due to the fact that I was multitasking as I watched this and feel I didn't get the full experience. Also, I watched this much earlier in the year and I can barely remember what happened in the movie aside from its basic premise. 



I watched this in preparation for the new Willow series on Disney Plus (which is not a great show, but that's a topic for a different discussion). I loved this movie as a kid, and it still holds much of the magic for me that made it so special back in the 1980s. It's a fun movie with a simple yet engaging storyline. What little you see of the world of Willow makes you want to see and experience more. It's an enjoyable frolic but I wouldn't rank it up there with Lord of the Rings or Star Wars or anything like that in terms of being an all time favorite. The only reason it doesn't make the top ten is because I've already seen it a million times before - and I think it is only natural that when you've seen a movie so many times it makes it harder for it to engage you.



On to the top ten!!



#10:

It's a sad state of affairs for the MCU when this movie was the best one I saw over the course of a calendar year. Keep in mind that I have not seen Wakanda Forever, but I hear that one is only so-so as well. What's up Marvel? Have we seen you at your peak already?

Anyway, this isn't a bad movie, as evidenced by its ranking, it's just not as great as the standard that had been previously set. It's a perfectly fun, entertaining little romp with some good moments of humor and sadness mixed in. I feel it is completely forgettable, however, and will go down as a mere footnote when the MCU is all said and done.


#9:

Barbarian probably isn't as good as its #9 ranking would indicate, but I was starved for good horror movies last year and this one more than hit the spot. It keeps you guessing, it has some genuinely scary moments, and it is something that stayed with me after I watched it. I wouldn't put it in the pantheon of all time great horror movies, but it is better than most movies I've watched in recent memory. It has some similarities to Don't Breathe, so if you liked that, you'd probably like this.


#8:

This is not a movie I ever would have sought out in a million years, but my wife wanted to go for our anniversary to support it, and who was I to say no? I actually ended up really enjoying the movie. I am not one for rom coms, but Bros has enough shocking adult humor in it to keep it entertaining for all mature audiences. It's not just some schmaltzy rom com with gay people - think The Hangover, Bridemaids, etc. and you are on the right path.


#7:

How can you go wrong with the Shawshank Redemption? You really can't. I tried to nitpick this movie in my head as I watched it, but I just couldn't. It's almost a perfect movie. The only reason it doesn't rank higher is because I've seen it a million times already, and towards the end of the movie I whipped out my cell phone and stopped paying attention, so much of the emotional impact was lost on me. Still a classic, though, and I'd encourage anyone to watch it. Even at about 65% strength, this movie still manages to nab high honors on my ranking.


#6:

I first saw this movie about ten or so years ago. It was before I started this blog, actually. But I used to do similar movie rankings at a message board where I was a big poster, and Spoorloos, to the surprise of many, ended up snagging the #1 spot. It blew me away as a "youngster" with its mystery and its shocking ending. One of the best gut punch endings in movie history.

I didn't have any intention of revisiting this movie until I listened to a podcast about it (Staff Picks by Mario Lanza - check it out if you haven't already), and the deep dive the hosts went into really got me interested again. There was so much stuff I missed out on, or didn't pick up on the first time through - and watching it again only helped enrich the experience for me. It won't rank #1 because the ending is no longer such a shock to me, but I still think it ranks as one of the best mystery/suspense/horror movies of all time. Don't let the foreign title and the subtitles keep you from this masterpiece.


#5:

Just as Knives Out was a terrific homage to the murder mystery classics of yesterday, The Lost City is a terrific homage to the old jungle exploring/treasure hunting adventure films. I never expected to like this as much as I did, but it is so fun. It's got humor, heart, some good action, a solid storyline, and a star studded supporting cast. If you passed on this movie, as I almost did, you are doing yourself a disservice. This movie is a blast.


#4:

This movie has no business being as good as it is. I initially turned it on to keep the toddler entertained, thinking if anything it would be a good background movie for me instead of the usual Blippi or 44 Cats. Turns out, I ended up watching it closely while he wandered off to play with blocks or some shit. If you are a child of the 80s/90s like me and you grew up with this cartoon, you are going to like this movie. It is filled with a ridiculous amount of Easter Eggs, cameos, and pop culture references. There is ALWAYs something to look at on screen, and never a dull moment. The movie is hilarious too, and has some good action scenes and a plot that keeps you guessing. I can't say enough how much you need to check this out. It is brilliant.


#3:

I used to like this movie when I was younger, but I have never watched it through the lens of a parent or an actual adult with responsibilities. Watching it at age 40 really opened my eyes to how heartbreaking and real this movie is. So much of it hit home for me. Not only is it a very emotional movie that tackles hard hitting issues like suicide and mental illness, it is also a wonderful period piece as well - which I had completely forgotten about. It brings the 60s to life in a way that I'm not sure I've seen before - focusing on the sadness and the confusion of its youth rather than glorifying hippies and counter culture. The acting in this movie is out of this world as well. I still think this is Angelina Jolie's finest moment.


#2:

Am I copping out by counting all four films as one? Yes, and I'll admit to it. I hate when people do stuff like this on their rankings. But I really enjoyed all four Hunger Games movies, and I think it would be a very boring list if four of the ten films ranked were from the Hunger Games series.

I've always enjoyed these movies, but at the same time I have always felt myself caring less and less about them with each passing installment. By the time the last Mockingjay movie came along, I was pretty much mentally checked out. The long gaps between movies probably didn't help. This time, I watched them all in order within the span of two or three weeks.

It was my first time watching these movies from the perspective of a father, and holy crap they are grim. I didn't realize just how dark this was my first time through the series. It made my most current rewatch a lot more intense. I was on the edge of my seat the whole way through. I don't remember crying so much the first time I watched these movies. This time, the tears they were a flowin'.

 This is a great series of movies, and it is kind of a shame how quickly they've been forgotten.


#1:

Never in a million years would I have thought Apollo 13 would ever sit atop one of my movie rankings, yet here we are. I am not sure what prompted me to watch this. I have never been a giant fan of the movie. I remember first seeing it in the drive-in when I was a kid, and being bored out of my mind.

This time through it, however? Magic. I was invested from the word go. The music, the acting, the great cast, that feeling of heightened tension that kicked in even before the Apollo 13 ever took off... I was in love. How did I not like this as a kid? The movie is amazing, from beginning to end.

Even knowing what was going to happen, the feeling of suspense this movie builds is astonishing. Couple that with the wonder and the mystery of being in outer space. The loving detail that was put into making this as authentic to the time period as possible. The great cast and the amazing acting.

My wife doesn't really care for this movie, but she came in at the end and watched when the shuttle was coming back into the atmosphere - and the families reactions during it. I could tell just from ten minutes she watched that she was invested too. We both were wiping away tears by the time the credits began to roll.

There you have it folks: Apollo 13. The single best movie I watched in 2022.



For a complete index of all my past posts and game reviews, click


Saturday, January 14, 2023

Video Game Review #424: TMNT II: The Arcade Game

TMNT II: The Arcade Game
Nintendo Entertainment System


Nostalgia Factor:

This game was absolutely huge when I was a kid. It came out in 1990. Turtles fever was at an all-time high. Most people in my life didn't enjoy the first Ninja Turtles game for the NES, but they loved the arcade beat 'em up. When the arcade game was ported over to the NES, the original TMNT game quickly became an afterthought to many.

This was a destination video game. If you went over to a friend's house and they had this game, chances are you were going to drop whatever you had planned to play this. Oddly, I never owned this game. I loved the Ninja Turtles. I still had my NES. I loved the arcade version of the game. Not sure why I never got this one! I likely asked for it for Christmas, but never got it - for some reason or another.

I remember that my stepbrothers had this game. They didn't live with me and my dad, but they did come over to visit every other weekend. One time they brought this game along with them. We played it all dang weekend. Right before they left to go back to their dad's house, I hid this game from them so that they'd go back home without it and I could play it for two weeks straight. My plan worked like a charm. Well, for a few days at least. My brother walked in on me playing it and was like: "They were looking all over for that game! I knew you took it!"

He ended up taking the game from me and holding it until my stepbrothers came back, and then gave it back to them. They barred me from playing it ever again. I was so mad. But at least I had gotten a few days worth of play time out of the game and had been able to beat it.

I wouldn't play this game again for about 15 years or so, when I met a girl named Jessica that I dated for a while. She had an NES and a copy of this game. I remember sitting down to play it, and all the fun memories came crashing back.

Again, I wouldn't play this game for an extended period of time, probably another 15 years. In fact, it was just last week that I got the TMNT: Cowabunga Collection for the PS4. One of the first games I played on the collection was this game. Again, the memories came crashing back. I instantly fell in love with the game, despite some frustration with the difficulty level of the last two bosses.

Before I spoil too much about my feelings for the game, I suppose we should dive into the official review.




Story:

There's not much to see here, but really, who plays these kind of games for their stories? You play as one of the Ninja Turtles as you battle through a series of stages, looking to rescue April and Splinter from the Foot Clan. Your battle takes you through sewers, city streets, burning apartments, and a frozen version of Central Park as you make your way to the Technodrome for the final battle with Krang and Shredder.

Again, the story isn't much to write home about, but I have to say that this version of the game does a much better job of capturing the spirit of the Ninja Turtles than the original NES game ever did.




Gameplay:

If you know beat 'em ups, you'll know how this game works. D-pad aside, there are two buttons you can use: the jump button and the melee attack button. I quickly discovered while playing this that the way to go is to hit jump and attack at the same time to unleash a super powerful attack that kills your enemies in one or two hits. Unlike other games, using this attack does not diminish your health meter, so I used it freaking constantly.

At the end of each stage, you will fight a boss character. The stages themselves aren't too difficult, it is mainly these boss encounters that will drain you of your extra lives. That said, most of these bosses are fairly easy once you figure out their attack patterns. The only super difficult bosses are Krang and Shredder. I abused the crap out of save states in order to beat this game. This is a relatively long game with a lot of button mashing involved. I didn't mind playing through this game dozens and dozens of times as a kid in order to be able to beat it, but in my wise old age I simply don't have time for that.

This is a two player game, but for this review I only played through it in single player mode. When my son is older you can bet your sweet patootie that we're going to spend hours and hours playing this and all the other Ninja Turtles games out there.




Graphics:

Obviously this game isn't going to look as good as its advanced arcade counterpart, but it looks really good! Never once when I was playing through this did I think the game looked ugly or outdated. The levels are well-designed (love the product placement!) and the characters look really nice. Visually, everything comes together quite well to create a really fun and authentic TMNT experience.




Sound:

This game has such a great soundtrack. I miss this era of gaming music. The NES produced so many games with banging soundtracks. I don't think there's a song on here I wouldn't put on my retro gaming music playlist. Really stellar audio design in this game that still stands up after over 30 years.




Overall:

I had SO much fun with this game. Everyone says that Turtles in Time is the definitive TMNT beat 'em up, but after playing through this again, I would have to beg to differ. Maybe it is just those rose-tinted nostalgia glasses talking, but I don't think so. I enjoyed this game in a much better way than Turtles in Time, Hyperstone Heist, the Manhattan Project, and really any other Turtles game out there. Aside from those last two boss battles, there wasn't a single second of this game that I did not enjoy. 

And I am sure it will only get better, too, when my kiddo is old enough to play this with me. Man, I can't wait. I don't know if I can give this game a perfect score due to its repetitive nature, but it comes dang close. Dang close.



THE GRADE:
A



All my other TMNT game reviews:



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Thursday, January 5, 2023

Video Game Review #423: Gears of War 3

Gears of War 3
Xbox 360




Nostalgia Factor:

While I've always enjoyed the Gears of War series, I would never say I've been a huge fanboy of it. I mean, there is nothing wrong with the games. They're fun. They've got great graphics. I've never walked away from one of these saying "well that sucked." But at the same time, a big draw of these games is their multiplayer aspect. And quite frankly, I don't do online gaming. I play Gears of War games for their single player campaign mode. Once I'm through with single player, I'm through with the game.

I know I'm missing out on a huge part of what makes these games so popular, but at the same time I do not care. Online gaming is something I am simply not interested in. As a result, I've always felt that Gears of War is a bit overrated. Like I said, I do enjoy my time with these games. But are they as mind blowing as the hype would have led me to believe?

In the words of my two-year-old: abso-no-no-not.

All that said, I'm still interested in the series and I'm still interested in playing more games in it. When Mop Up Duty moved onto 2011 and I saw that is when Gears of War 3 came out, it was an absolute no-brainer that this would be the game I would check out.

Would my thoughts on the series remain the same, or would Gear of War 3 be the title that finally turned me around? Let's find out!

*psst you can find  my reviews of the first two games of the series here:




Story:

I came into this game blind, knowing absolutely nothing about its story. Now that I'm done playing through the game, I still don't know if I can tell you much about it. You again take control of a squadron of Gears, which is what they call heavily armed soldiers in the Gears of War universe, as you fight to defend your planet from a hostile menace known as the Lambent. You have to track down and protect Marcus's father, who you might remember from the previous games is a well-known brilliant scientist. Only he can save the planet from the Lambent threat.

The focus of Gears of War has always been on its combat, its giant battle sequences, and its multiplayer mode. I've always felt that its campaign mode's storyline is kind of sloppily thrown together just so they can say they tried. I'm not knocking this game's story by any means, I am just saying there isn't much there. And after playing through two previous Gears of War games, I am totally okay with that. I came into this game with lowered expectations in regards to its story, and I have to say it paid enormous dividends this time around as I was able to focus solely on its gameplay and having fun. I didn't even pay attention to what was going on half the time. I was just enjoying the ride.




Gameplay:

If you've played the previous two games in the Gears of War series, you'll be able to jump into this pretty easily. Almost nothing has changed. Even if you are new to the series, this is pretty easy to pick up and play.

Action takes place from a behind-the-back perspective. You run through each level, shooting anything that moves. You'll pick up grenades, other weapons, and ammunition supplies as you go. You shoot at enemies, ducking for cover so you don't get killed. There's no real health meter like you may be familiar with from other shooters, like Doom. In this game your health automatically regenerates, so even if you take heavy damage from the enemy all you have to do is duck under cover for a moment and you'll be at 100% strength in no time. In the event you do lose all of your life, your character will crawl around on the ground for a bit, waiting to be revived by a teammate. If they revive you, you're as good as new! If they don't get to you in time, you die and have to go back to the game's last checkpoint.

I've just described this entire game in one paragraph. You run, you shoot, you pick stuff up. There is no exploration or puzzle solving to be found here. There are hidden collectibles scattered about each stage, but I wouldn't say they do much in regards to making you feel like you're exploring and discovering things.

While the premise of the game is simple and (on paper) repetitive, I have to say I really had fun playing this. Combat is addictive. Visually speaking the game is a wonder. Gears of War 3 became something I actively looked forward to playing, rather than just something I was only playing because I had to. I don't think it would be a huge stretch to say that this may be my favorite game in the series.




Graphics:

This is an 11 year old game on a last-generation console, and I have to say it still looks fantastic. The characters are crisp and well-designed. Some of the backdrops and landscapes are absolutely gorgeous. The battles are massive and cinematic. This was the first game I played on my brand-new 58 inch TV, and I have to say it completely blew me away.




Sound:

Gears of War 3 sounds just as good as it looks. Solid voice acting. Intense gunfire and explosions. This game really does a wonderful job portraying how chaotic it is in the middle of battle. I have to give credit where it is due: as far as presentation goes, this is an extremely well put together game. The graphics, the sound: magnifique. You can't see me but I'm doing that silly little chef's kiss gesture as I type this up.




Overall:

It is always such a nice surprise when a video game subverts your low expectations. I came into this thinking "okay, let's just get this over with" simply so I could finish the original Gears of War trilogy and move on with my life. I ended up having a really fun time with this. In fact, it is making me want to go back and replay the other games in the series to see if I didn't give them a fair shot the first time around.

Sounds silly, because I gave Gears of War 2 the final grade of a B and I liked this game a lot more, but I am still only going to give it a B. I think B pluses are reserved for games that I hold in very high regard, yet aren't quite there as far as getting an A. While I like Gears of War 3 and had a fun time with it, I don't know if I can say I hold it in "high regard." Ask me about this game in four or five months and I probably won't be able to tell you much about it. And although I said I would go back and play the other Gears games again, I don't have a particular desire to play this one again so soon. It's going to take me a few years to come back to this one, if I even do. And that is a big if.


THE GRADE:
B


40th Birthday Mop Up Duty Celebration Tour:




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Gears of War 3 (the review you're reading)


Up next, Mop Up Duty moves onto 2012 with:
Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!!



For a complete index of all my past posts and game reviews, click



Friday, December 23, 2022

Video Game Review #422: Demolition Man

Demolition Man
Sega CD


Nostalgia Factor:

I reviewed the Super Nintendo version of Demolition Man back in 2015. Cripes, it's been seven years already? Hey Father Time: you need to calm down just a little bit. Anyway, I enjoyed my time with the game. It was fun, but it was short and easy. It didn't offer much in the way of replay value. I gave it the somewhat generous score of a B- and went on with my life.

I thought I was done with Demolition Man for good. I certainly had no plans to play through it again. But then the Sega CD version of the game dropped into my lap - and what can I say? I was curious. I wanted to see what the differences were between this game and the SNES/Genesis versions of the game.

My verdict? Aside from a few cosmetic differences, they are pretty much the exact same game. Read on for my full synopsis.




Story:

I love the movie Demolition Man, and the game does a relatively good job at following along with its story. You play as supercop John Spartan on his quest to catch fiendish supervillain Simon Phoenix. Your hunt takes you through modern day LA and into the cookie cutter future, where Phoenix instantly becomes the world's most dangerous criminal.

The game does a great job at showing you the various locations from the film, such as LA on fire, the shootout at the museum, and the battle at the cryo prison. The use of integrated cutscenes from the movie for the Sega CD version of the game is a nice touch. I really felt like I was making progress through the events of the film.




Gameplay:

I wish I could say there was something special about Demolition Man's gameplay, but there really isn't anything notable about it. This game is not as deep as similar games of its era, like Judge Dredd. There is no strategy involved other than plunging forward, taking damage, and shooting the crapola out of anything that moves.

You are going to take a ton of damage, but Sly absorbs bullets like a sponge. Luckily, there are health items aplenty to be found. Jumping over pits and across obstacles is another challenge. Some of the later levels involve zipline craziness and things can get a little hectic.

These side scrolling 2D stages make up the majority of the game, but there are isometric overhead stages thrown in as well, where you rescue innocent civilians from the havoc unleashed by Simon Phoenix. Although the perspective is different, the overall gameplay doesn't. Charge forward, shoot enemies, dodge bullets, and collect enough health items to stay alive. And charge forward.

I didn't pull out a stopwatch, but this entire game couldn't have taken me much more than an hour to complete. It's very short and easy. The only real challenge comes from mastering the controls, which can be a little touchy. I died many times trying to line up jumps correctly. 




Graphics:

This game looks good. I like the environments. As I said before, they stay true to the spirit of the movie. The museum in particular is probably my favorite part of the whole game. I love the lighting effects in the subway car stage as well.

The FMV scenes from the movie are grainy and of a really poor quality by today's standards, but I'll be damned if they don't give this game some real character that's lacking in its 16-bit counterparts.




Sound:

I remember not liking the sound in the Super Nintendo version of Demolition Man. I don't remember having a problem with it this time around. It could be the same music and sound effects, for all I know - and for whatever reason they just didn't bother me this time. Or maybe this game, like many other Sega CD ports, has a new and improved soundtrack? I don't know. But all I can say is I have no complaints.




Overall:

My feelings about this game have not changed since I last reviewed the SNES version of it. I enjoy it, but at the same time I realize that it is no all-time classic.

Demolition Man is a great product of its time, when every big blockbuster movie got a video game adaptation. This is one of the better ones. It doesn't pretend to be anything it's not. It's a fun, relatively simple action/platformer that can easily be beaten in an hour or two.

If this sounds like something you'd enjoy, you definitely need to play this game. If not, I can't say you are missing out on a masterpiece or anything like that. But I still think you should play it. And if you are going to play it, this is the definitive version of the game. But I'm still giving it the same score as the SNES version. 



THE GRADE:
B-




If you liked this review, check out some of my other game reviews:


Tuesday, December 20, 2022

Video Game Review #421: Metal Gear Solid: Peace Walker

Metal Gear Solid: Peace Walker
PSP




Nostalgia Factor:

Every single time a series that I love (such as Metal Gear Solid, Resident Evil, or Kingdom Hearts) releases a title for a handheld system, I tend to write it off. Maybe I should stop doing that. I've known about Peace Walker for years and years now, but I've never had much of an urge to play it due to the fact that it is "only" a handheld game. Turns out it is a lot more than that.

Mop Up Duty rolls through 2010 with my review of Metal Gear Solid: Peace Walker for the PSP.




Story:

I played Metal Gear Solid V: Ground Zeroes nearly eight years ago. It was my 11th video game review. In that review, I said I would play Peace Walker "soon." I am now on review number 421. So much for soon!

Back in my review for that game, I remember making a comment that its story didn't make any sense to me because I hadn't played Peace Walker. Peace Walker takes place between Metal Gear Solids 3 and 5 (but not 4 - which takes place in the future). This game bridges the gap between the end of Metal Gear Solid 3 with the death of The Boss, and the start of the new Boss's exploits in Metal Gear Solid 5.

The events of this game take place, what did they say, nine years after the events of MGS3? In those nine years Snake has broken off and formed a mercenary group. Their base of operations becomes what will later be known as Outer Heaven.

Snake is drawn into a mission to defeat the Peace Walker, a Metal Gear prototype that is programmed to basically eradicate mankind if it detects that its country of origin is being bombarded with nuclear weapons. The idea is that it is the ultimate nuclear deterrent because most humans would be reluctant to launch a counterattack that could doom all life on the planet.

This game is much more straightforward than your usual Metal Gear Solid game, with all its dozens of convoluted twists and turns. This game does do some silly things, sure, but compare this to the second half of Metal Gear Solid 2 and it is no comparison.

I wish I could say that I understood who some of the characters were, however. Paz? Chico? Kaz? Who? Maybe they are mentioned in Metal Gear Solid 3, but I don't remember any of them. This game absolutely does not do a great job of making sure you know what is going on before you start playing it. Right off the bat when I started playing this I was so freaking confused as to what the heck was happening. I became a little disjointed from the game's story, and honestly I never really recovered after that. Of all the Metal Gear games out there, this is the one where I cared about its story the least.




Gameplay:

You'll notice pretty quickly that this game doesn't have the same flow as previous Metal Gear Solid titles. Most games in the series are story driven, guiding you from one interconnected location to the next. Peace Walker is mission based. Most of these missions are short, ranging anywhere from five to ten minutes in length. When you complete the mission, you get experience points, upgrades, and you are sent to the mission menu. You can either go back to your base and use the points you've earned to upgrade it (producing new weapons and items in the process) or you can select to move on to the next mission and keep playing.

At first, this was a little jarring to me. It felt like the flow of the game was constantly being interrupted. For example, I'd complete the mission of infiltrating an enemy base. A cutscene would play where a tank would roll into the area and aim its cannon at me. I get the message "Mission complete" and I go back to the game's menu.

If I choose to keep playing, I select the next mission in line. This mission begins with Snake facing off against the tank, who acts as a boss character. So instead of infiltrating the base and doing battle with the tank all in one go, it is broken up into two separate missions. The plus side of this is that you can upgrade your character and your base before going into battle with the tank. In the menu, I can equip a rocket launcher and a machine gun instead of the tranquilizer gun and shotgun I had been carrying - neither of which would have been useful against a tank. Like I said, this was a little jarring at first. But the more I played, the more I got used to the concept. Eventually I ended up embracing it.

Missions in this game are very easy. Getting spotted isn't the death sentence it is in previous MGS games. In Peace Walker, you can usually destroy all your enemies and clear the alert status pretty easily. Enemies don't just keep coming and coming endlessly until you hide and lose them. This takes a lot of the challenge away, knowing you can just run through and mow everyone down, completing your mission in a fraction of the time it would take otherwise. On the flip side, using stealth and avoiding detection usually results in a better mission grade, which factors in when upgrading the base and earning experience points.

Upgrading the base is a time consuming yet oddly pleasant aspect of this game that I did not think I was going to enjoy. I liked assigning soldiers to different areas of the base, and sending out troops into battle to bring back money and experience points. It took me a while to figure out the whole weapon upgrade thing, resulting in a ton of grinding in the early game to get the equipment that I wanted. When I say grinding, there are "Extra Ops" optional missions that you can play over and over again to gain experience. You always want to aim to get an S rank, as these reap the highest benefits.

Extra Ops missions are even shorter than main missions. They range from disarming mines, rescuing soldiers, and wiping out all the troops in the area. One of the most fun things to do in this entire game is to knock enemies out with the tranquilizer gun and then strap a balloon on their back that takes them back to the main base - where you can then assign them to work details. Spamming Extra Ops missions repeatedly and bringing tons of enemy soldiers back to the base is a good way to level up quickly.

The main game itself is fun. As I alluded to, it is more action-oriented than past MGS games. The boss battles are big and epic. I do think the game is lacking a more personal connection that previous games in the series have been able to capture. While this game is fun, and surprisingly so, I didn't quite feel the connection to it that I did to past games in the series.




Graphics:

This game looks good, especially for a PSP game. It definitely doesn't lose any quality in the switch from the big screen to the small. Ok, maybe a little. But that's forgivable. If you're going to play this game, I'd suggest the HD version for the PS3.

One thing I enjoy is the fact that cutscenes now take place through hand-drawn sequences, resembling pages from a manga. I understand that this game probably had a smaller budget than its predecessors, hence the change. And I approve of it.




Sound:

The Metal Gear Solid series has always had great music, sound effects, and voice acting. Peace Walker definitely carries that torch proudly. This game sounds just as good as any of its console counterparts. Sadly, this may be the last time I ever get to hear David Hayter as Solid Snake. I've played and reviewed every game in the series now from 1 through 4. I know they make the switch to Keifer Sutherland for 5, and that makes me sad.




Overall:

I underestimated this game. It's lengthy, it's fun, and it's definitely more than "just" a handheld knockoff of the main series. This game kept me up late at night for weeks, completing Extra Ops missions, progressing through the main story, and upgrading my base and assigning work to its personnel. I haven't even talked about how you're supposed to build your own version of Peace Walker. I was never able to do that, as I couldn't figure out the system for doing so. Probably the one gripe I had with the game. I definitely feel like I missed out on a big part of it by not being able to figure this out.

Peace Walker is a lot different from other games in the series, but in a good way. That said, I definitely didn't care much for its snoozer of a story. I thought that this game would get me pumped and ready to dive into Metal Gear Solid V, but honestly it hasn't done so. I mean, I do plan to play that game someday (and I am referring to The Phantom Pain and not Ground Zeroes). But I'm in no rush to go out and do it now.

This is a fun and engaging game. I'd recommend it to anyone who has the means to play it. As a Metal Gear title, I am not sure where to put it. I definitely missed the zaniness of the main series in this one. The stealth is a little meh. It feels more like an action game than anything else.

But I had a good time playing this, and that's all that really matters. Good game? Yes. Good Metal Gear Solid game? You could definitely survive without playing this.



THE GRADE:
B



40th Birthday Mop Up Duty Celebration Tour:




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2010:
Metal Gear Solid: Peace Walker (the review you're reading)


Up next, Mop Up Duty moves onto 2011 with:
Gears of War 3



For a complete index of all my past posts and game reviews, click