Tuesday, November 12, 2024

Video Game Review #545: Heavy Barrel

Heavy Barrel
Arcade


Nostalgia Factor:

When I was a kid, I would occasionally play Heavy Barrel in an arcade at a local bowling alley. This was the late 80s, going into the early 90s. I was never very good at the game, and in fact, I did not pay it much attention. It was one of those games I'd only throw a quarter in every once in a while, when I was getting bored of all the other games to play. The main thing I remember from the game is how the demo that loops when no one is playing always shows a battle taking place on a moving elevator. As an adult, I had to Google the game using this vague description to get the name of the title. As soon as I saw the name "Heavy Barrel", it all came crashing back to me.

One of the great things about my Retropie is how I can go back and play games that I haven't even thought about in 30 years. And that's what I am doing here. Heavy Barrel. I haven't played this since I was about eight years old. And now here I am at 42, ready to finish this game off and file it away forever. Let's freaking go.




Story:

"Mission: Destroy enemy's underground artillery base."

This one sentence as you parachute in at the beginning of the game is all you get for a storyline.




Gameplay:

This is one of those games that can be easily beaten if you have an endless supply of quarters. There is no real strategy involved, aside from "blast away at your enemies and expect to die every few seconds". I'm not sure if the term bullet hell applies here, but I am saying it does. Everywhere you turn is something that kills you, and staying alive is for the most part a futile affair. But as long as you have enough quarters, you'll eventually make your way to the end.

In concept, the game is easy to pick up and play. You control your little soldier character. You can fire in eight directions. You can throw grenades. You march forward as the screen scrolls ahead, blasting all enemies in sight. You pick up weapon upgrades. You fight boss characters. And you die. Again and again and again. Like I said before, there is really no escaping it, unless you are some kind of Heavy Barrel fanatic that has played through the game thousands of times. Even trying my absolute hardest to stay alive, it never seems to happen for more than a few seconds at a time.

The game can be beaten in about 20 minutes, give or take. It is very short. While I enjoyed the game, I can't say it is something I was overjoyed with. There's little strategy aside from to just keep relentlessly attacking and keep dying. When you have an unlimited supply of quarters and there are no real consequences for dying, it really takes the fun out of things. But what other choice is there? Even when I focus on playing more conservatively and trying to stay alive, I just end up dying anyway. Might as well just bull rush every time. Again and again. How fun.




Graphics:

I don't think this game looks like anything special. I'm sure it looked decent for its time. But visually, it doesn't do much to draw players in. And that's even with me usually being able to be objective about this kind of thing. I just don't think the game looks great. Not that it looks bad. It's just very forgettable looking.




Sound:

There is nothing memorable about this game's music or sound effects. I just finished playing through this fifteen minutes ago and I can already remember nothing about how this game sounded. Nothing. I'm sure it does a good job. I would have noticed if it sounded terrible, right? I suppose. But part of my problem with the game is how drab the gameplay and graphics are. The music certainly isn't helping its case.




Overall:

Meh. That about sums up my entire attitude towards this game. Everything about it is just so forgettable. The music, story, graphics, and especially the gameplay. You just power through hordes of enemies, blasting as many as you can, before you eventually die. Pop in another quarter, pick up right where you left off, and keep going until you die again. Repeat this about twenty to thirty times. If you can keep pumping in quarters, eventually you'll beat the game. It must have taken a small fortune to beat this game!

I appreciate the game for what it was at the time it was released. But when I look at it now, the game really suffers. Especially considering the fact that I don't come in wearing rose-tinted nostalgia glasses. There is nothing here I haven't seen dozens of times already. The theme is not interesting. The graphics and production value don't really draw you in. There's no special gameplay mechanics that keep things interesting. The game just... is what it is. If you like this kind of game, you'll like Heavy Barrel. If you're indifferent towards them, like me, you will not find much to get excited about here.

I know this game is somewhat beloved, so I feel a bit like a heathen for giving it such a low score. But what can I say? I didn't hate the game, but I didn't really have fun with it either. And now that I've completed it, I do not see any reason to come back to it again, unless it is later on in life to play through it with my son in two-player mode. I guess if that ever happens, I'll give the game a re-review and see if my opinion has changed on it. Until then, I am filing this one away as below average and not worth your time.


THE GRADE:
D+


For a complete index of all my past posts and game reviews, click

Monday, November 11, 2024

Video Game Review #544: Lego Indiana Jones: The Original Adventures

Lego Indiana Jones: The Original Adventures
PlayStation 3


Nostalgia Factor:

I first played this game back in 2008 or 2009, which, to my shocking realization, is about 15 or 16 years ago now. I remember liking the game, but other than that, not giving it much of a second thought. Even back then, I was familiar with the Lego games and realized that all of them were pretty much the exact same thing.

I'm not sure why I am coming back to this game now, after all this time. I think it's more of a "why not?" than anything else. My goal is to play through and review as many games for this blog as I can, so why not make Lego Indiana Jones one of those games?




Story:

This game covers the original three movies in the Indiana Jones series: Raiders of the Lost Ark, Temple of Doom, and The Last Crusade. If you are unfamiliar with Lego games, the events of these movies are told, but with a humorous spin to them. Everyone is made of Legos, and no one can speak. They sort of pantomime and grunt the events of the movie. Everything is exaggerated to great comic effect. It really is quite cute.

My only gripe is that for some reason the part from The Last Crusade with young Indiana Jones is oddly missing from this game. I was looking forward to getting to The Last Crusade only to discover it wasn't there. Hmm. The game also does away with Nazi imagery and makes the villains generic bad guys in nondescript military outfits. I suppose it makes sense. The swastika is not exactly a symbol that they'd probably want displayed on their Lego brand.

 


Gameplay:

This is the same as any other Lego game out there. You play through a series of stages inspired by the source material. You have an unlimited supply of lives. You punch enemies, destroy everything in the environment, put together Lego pieces, and use your characters' special abilities to solve puzzles. Each movie contains six stages. Once you make your way through all six stages (thus the events of one of the movies), the credits roll. When they are done, select the next movie and dive in.

In typical Lego fashion, the game is not very long. Instead, it tries to get you to play through the game multiple times, after you've unlocked new characters. These characters will come with special abilities you need to solve puzzles that you couldn't solve your first time through. I think I've made my stance on this pretty clear in past reviews, but if you are a new reader, I'll repeat myself. I never play through these Lego games a second time. Once I beat the story mode, I consider the game complete. All the extra stuff has never been worth it for me. I understand I may be missing out on a lot of the appeal of these games, for some gamers, but I do not care. I typically don't like any game enough to play through it more than one time after I've beaten it. And this game is certainly not good or interesting enough to make me want to play it again. Once is more than enough.




Graphics:

This game looks good enough. All the characters and locales from the Indiana Jones movies are faithfully recreated in Lego form. Part of the joy for me was playing through the game and seeing what they were going to do from one scene to the next, and how they were going to interpret it in Lego form.

I wouldn't say the game looks super amazing or anything like that. If you've played a Lego game, you know what to expect, and this game delivers exactly that.




Sound:

This game has a sensational soundtrack. It's hard to screw things up, considering they were allowed to pull music directly from the movies. The soundtrack really helps engross the player in the world of Indiana Jones. I know it really got me pumped and "into" the game. Each movie has their own little distinct tunes associated with them. I was a particular fan of some of the Temple of Doom music. And of course there is the main theme, which is always great.

As this is an early Lego game, there is no voice acting. And you know what? I kind of prefer things this way. The voice acting sometimes takes me out of a Lego game, with its poor quality. I think the fact that there is no dialogue makes many of the scenes so much funnier than they would have been otherwise.




Overall:

I had a better than expected time with this game. I certainly liked it a lot more than I did the first time I played it back in '08. Sure, it's just another Lego game. But if you like the theme of the Lego game, I often find it can mask the repetitive nature of the gameplay. And I love Indiana Jones. Not only that, but the stories and the action sequences of Indiana Jones really lend themselves well to the idea of a Lego game.

In typical Dan fashion, I only played through the story campaign before calling it quits. If you like to collect things and you like going back and replaying old areas, you may enjoy trying to collect 100% of everything in the game. I'm certain some fun stuff is unlocked, like extra missions, characters, and outfits. Again - if that's your thing: go for it. But me? I'm just a story mode kind of guy. I don't care about all that extra stuff.

I'm a little torn because I realize that this is just a typical Lego game, and there isn't much special about it. But at the same time, I enjoyed my time with this game. I enjoyed it more than I normally do a Lego game. So how do I grade it?

There is one particular score that I've had in my mind since I finished up this game. I guess I'm just going to go with that. It'll be a B-. Not necessarily a great score, but not low enough to fall in the C range either. I almost feel this is too high for a Lego game (in fact, only one Lego game has ever scored higher than a B-). But you know what? I liked the game. I really loved the theme and the music. I had fun. And that's all that matters. Will I ever play this game again, though? Probably not.


THE GRADE:
B-


For a complete index of all my past posts and game reviews, click

Wednesday, November 6, 2024

2024 Movie Rankings (October)



11 movies consumed in the month of October. As always, I will briefly run down these movies and pick which five of them will advance to my ultimate year end movie ranking. I ended up watching almost exclusively horror movies for the month of October - and not even because of Halloween. I watch horror year round. I don't need an excuse to watch them. It's just an interesting coincidence. Anyway, here are the 11 movies:

Halloween (2018)
Halloween Kills
Halloween Ends
Beetlejuice Beetlejuice
Joy Ride
The Sentinel
The Menendez Brothers
The Greatest Night in Pop
Eden Lake
The Purge
Unhinged



Not Moving On:


The Sentinel

A really bad old horror movie. I lost interest about five minutes in and started looking at my phone, so I ended up kind of zoning out for the rest of the movie. Maybe it is not as bad as I think it is. Maybe I didn't give it a chance. There seemed to be some legitimately creepy moments. I just couldn't get into it.

Unhinged

I read the synopsis on Netflix and thought it looked interesting, so I started watching it. About ten minutes into the movie I realized - hey, I have seen this before. And I didn't really like it. I ended up finishing the movie anyway. I only mildly liked it. I went back and searched my blog and my Facebook posts for "Unhinged" and I didn't find a single thing that matched. I know I watched this movie, probably within the last three years. I must have forgot to jot it down on my list though.

Halloween (2018), Halloween Kills, Halloween Ends

I suppose these movies are all right. While enjoyable (for the most part), they just aren't good enough to break my top 5. They have a lack of identity and don't have anything special about them that makes them stand out in my memory.

Joy Ride

I like this movie. I remember watching it with an ex-girlfriend back in the early 2000s and we always would imitate Ted Levine and say "Candy Caaaaaane" to each other. I probably haven't revisited the movie since then. Like I said, I liked it, but it just isn't good enough or deep enough (or believable enough) to move on.


Moving On:


The Purge

The movie that started the Purge franchise! This is probably the weakest movie to move on from October, but I don't care. I enjoyed it. It was either going to be this or Joy Ride - and to be honest, neither of them are winning my ranking. So I'll go with the one I had just a little bit more fun with.

Eden Lake

I discovered this film while reading through a list of "most disturbing movies." I thought it sounded good. I began watching and about 20 minutes into the movie, I realized I had seen it before. This came out in 2008, and I don't know who I would have seen this with or when I would have watched it, but I have definitely seen this before. It's pretty good, but probably is only going to move on because the movies I watched this month were pretty bad. I'd rank it a step or two about The Purge.

The Greatest Night in Pop

I started watching this on a whim and completely fell in love with it about five minutes into the movie. I thought this was going to be a "background" movie, but I paid close attention the whole way through and ended up watching it in one sitting, which is rare for me. It was fascinating seeing the whole project come together, and watching Lionel Richie deal with all the egos and personalities. It definitely makes me see and appreciate him in a new light. If you like classic music and you like the 80s, this is a must watch.

Beetlejuice Beetlejuice

This is not as good as the original Beetlejuice movie, but it is still better than I expected. A lot of these remakes and sequels these days are awful, but I had a fun time with this.

The Menendez Brothers

Admittedly I knew almost nothing about the Menendez case before watching this movie. But it made me see things in a whole new light. Those guys need to be released ASAP. This is a fast moving and informative documentary that has ignited my interest in the case. It really makes me want to see the new series about them as well.


With these 5 movies advancing, here is a look at the top 50. 10 months down, 2 to go! At the end, we'll have 60 movies - 5 from each month that move on. And then I will determine my favorite. In no particular order, here are the 50 that have moved on:

Last Night
The Help
The Greatest Night in Pop
Doctor Sleep
A Star is Born
Mystic River
Stephen King's IT miniseries
Stand By Me
Dune (1984)
Dune: Part One
Dune: Part Two
Legends of the Fall
Cloverfield
Grave of the Fireflies
Glass
The Shape of Water
The Menendez Brothers
Milo and Otis
Gerald's Game
Dr. Giggles
Lord of the Rings: The Two Towers Extended Edition
Ghost
Milk
Forrest Gump
Platoon
Fried Green Tomatoes
The Four Falls of Buffalo
The Hunger Games: The Ballad of Songbirds and Snakes
Open Water
Beetlejuice Beetlejuice
Old
The Hatchet Wielding Hitchhiker
Bone Tomahawk
Deadpool & Wolverine
Grizzly Man
Manhunter
The Purge
Dumb and Dumber
The Skeleton Key
The Illusionist
The Prestige
Trauma (2017)
Rear Window
Martyrs (2008)
Transformers
Lord of the Rings: The Return of the King Extended Edition
The Disaster Artist
Eden Lake
Saw
Halloween


Past 2024 rankings:


For a complete index of all my past posts and game reviews, click

Tuesday, November 5, 2024

Video Game review #543: Jersey Devil

Jersey Devil
PlayStation


Nostalgia Factor:

Back in the late 1990s, 3D platformers were probably my favorite video game genre. I was a giant fan of titles like Mario 64, Banjo-Kazooie, Spyro the Dragon, Gex: Enter the Gecko, Croc, etc. So of course I was drawn to Jersey Devil. I fondly remember renting the game from Blockbuster Video for a weekend and playing the absolute bejesus out of it. I don't remember if I actually beat the game or not, but I remember enjoying it. Of course, this was nearly 30 years ago. Looking back, I couldn't really remember many specific details about the game, other than there being a park area that I got lost in for a very long time. Aside from that? Not much else but vague memories of liking the game.

Ever since I learned how to emulate, I've been thinking of coming back and playing through Jersey Devil. Fast forward to 2024. That time has finally come. How does the game hold up in modern times? Let's find out!




Story:

This game does not have a very deep storyline. A mad scientist has been terrorizing a small Jersey town with the monsters he has created - most of which are hybrid creatures made out of fruits and vegetables. It is up to the legendary Jersey Devil to swoop in and save the day, defeating the evil scientist and freeing this small town from the clutches of his tyranny.




Gameplay:

I didn't realize this back when I first played it, but Jersey Devil handles a lot like Crash Bandicoot. The character movement, the jumping, even the spin attack is the same. I guess if you ever wondered what Crash Bandicoot would feel like in an open 3D world, this would be it. The only major difference is how Jersey Devil can glide. When you jump, you can hold the triangle button in mid-air to glide across long gaps. I'm sure you've encountered this mechanic in games before. Unfortunately, this is probably the worst glide I've ever seen in a video game. Jersey Devil's wings don't pop out until he's already on his way down. And he sinks really, really fast. So while it has its uses, it is not as helpful as you'd think it would be.

Action starts in a hub world. You can see several different areas of the game, but the only one immediately accessible is the museum. I was a little confused when I entered the museum stage at first. I didn't realize that there are hubs within hubs in this game. It's a little hard to explain, but when I entered the museum area, I thought I would be going directly to a series of museum based platforming stages. But no. Instead, I entered an area directly outside the museum, where you can pick which museum stage to play first. So you start the game in a hub and have to enter another hub before you actually start playing the platforming stages. Once I figured this out, the game became much easier for me to wrap my head around.

As you play through the game's stages, more areas unlock within the central hub. There's a park, a cemetery, a dump, and a sewer area to explore - in addition to the aforementioned museum area. Once you complete all these stages, the final area is unlocked. Unfortunately, you will not be able to beat the game until you have collected EVERY green nitro box in the game. There are hundreds of these things scattered across the game's levels. This might be why I can't specifically remember if I beat the game as a kid or not. I can't imagine being this patient combing through all the stages and collecting all these things when I was younger. In fact, I almost didn't do it here. Normally when I play a game and then discover I have to go back and replay old levels to find things I missed, I stop playing the game, because that shit irritates me. Look at Jet Force Gemini and Ultimate Ghosts 'n Goblins. I said hell no when the game pulled that on me. But it was a little more tolerable here, because I actually enjoyed playing this game. If I was having a bad time with it, as I was those other titles, I may have very well stopped before finishing this.

The game's stages are pretty straightforward. There's a lot of precision platforming action. The combat is pretty basic. Some enemies take a lot of hits to kill, which is annoying. Be prepared to take a lot of damage from enemies, although the game is more than generous with its health items and extra lives. In fact, I completely maxed out my lives at 99 about 75% into the game. I was never in any danger of running out. That does not mean this isn't a challenging game. It is. Some of the platform areas are tough as nails. And the bosses, while really fun to play, can drain your health quickly too. I guess it is more of an issue of trial and error and repeating yourself till you get it right than it is actual challenging gameplay.

The stages are large, and often filled with interesting puzzles. The game is at its best when things are clicking and you are moving from one area to the next with relative ease. Unfortunately, your objectives aren't always crystal clear, and I did find myself getting stuck from time to time. Luckily I had the good ol' internet to help me in times of need.

So yeah. The game is fun. I liked it. I have to say, though, that it felt a bit generic from time to time. Jersey Devil doesn't do anything I haven't seen dozens of times already. There were times where I was literally like: "This is Croc. This is Crash Bandicoot." And it doesn't always do these things as well as the game that clearly inspired it. But it was good enough for me back in 1998, and it is good enough for me in 2024. 




Graphics:

Jersey Devil looks primitive by today's standards, but in the 1990s this was about as good looking as you could get. Your enjoyment of the game solely depends on your perspective. If you grew up playing these types of games, you'll probably love the graphics and the look and feel of the game. I know I did. There's an undeniable charm coming back and playing games from this era, when they were just figuring out how to make games in 3D. If you are younger or a new gamer, you may not be able to see past the pixels and the draw distance, and the overall jagged look of things. I can totally see things either way.

Before we move on, I have to note that this is essentially a Halloween themed game. You control a devil with a tail and wings. Instead of coins, you collect pumpkins. The locales of the game, like the graveyard and the museum, are clearly Halloween inspired. You fight freakish monsters. Almost everything takes place at night. The whole game just has a really campy Halloween feel to it. Coincidentally, I played through most of this game in late October. I'm not someone who plays scary or Halloween themed games when they are in season. I play these types of games all year long. It just happened to fall on Halloween this time around.




Sound:

The Halloween feel of the game carries over to the sound, too. It's like the game's music is tailor made for Halloween season. Upbeat, jaunty, and spooky at the same time. Ultimately, however, it is forgettable in the long run.

Sound effects are decent. Many of them sound like they were pulled straight from Crash Bandicoot - like the sound of your spin attack and the sound of boxes breaking. Heck, they probably were pulled straight from Crash Bandicoot. They sound good though, so I won't complain.




Overall:

I had a good time with the game, but deciding a final score is where I am running into trouble. I liked the game; I think that my words have made this clear so far. But "like" is about as far as I'd go. I won't say I loved the game. I won't even say I'll ever come back and play this again in my lifetime. In fact, I am almost certain I won't.

The problem with this game is that despite its cool theme and fun Halloween atmosphere, it fails to do anything new or interesting with its gameplay. Mario 64 was way better. Banjo-Kazooie was way better. Spyro was way better. The list goes on and on. Like I said, I liked this game, but it failed to leave any kind of lasting impression on me whatsoever. It's just so tame and vanilla. We've "been there, done that" so many times before.

I almost compare it to the 2D beat 'em up games that were so popular in the arcades. So many of them are very similar in gameplay, and it boils down to the skin or the theme that makes each game interesting individually. Would you rather play Captain Command, or would you rather play something like The Simpsons or the X-Men? You'd take the Simpsons or the X-Men game 99% of the time. Of course. In this example, Jersey Devil is Captain Command, while games like Gex and Spyro are the Simpsons and the X-Men. Despite the game sharing many similarities as its counterparts, there is just something very generic and milquetoast about this version of it. Not to say it is a bad game. It's just something that is easily overlooked and forgotten.

That sounds like I am being mean, but I am really not trying to be. I'll say it for the millionth time - I liked this game. At the same time, I can't say I got a whole lot out of it. It doesn't have originality, creativity, or staying power. It's just a generically "nice" game that left little to no impact on the gaming world. You can completely skip over this game and you won't be missing a whole lot.

I can't in good faith give this anything in the B range. At the same time, I can most assuredly say in good faith that this is an above average title. So I'm giving it a C+, with the caveat that this is about as close to a B- as you can get without actually being a B-. If this game just had a little bit more originality, a little bit more nuance to its control system, just a little bit more something, it would have done a world of good.


THE GRADE:
C+


For a complete index of all my past posts and game reviews, click

Saturday, November 2, 2024

2024 Things: October




10.1: Watched 1 episode of Big Brother (25.34). Watched 1 episode of Band of Brothers (1.01). Listened to 1 episode of Worth it or Worthless (ep 2). Watched 1 episode of Killing Eve (2.06).

10.2: Watched 1 episode of The Challenge (36.03). Watched 1 episode of Unsolved Mysteries on Netflix (5.1). Watched 1 episode of Agatha All Along (1.04). Watched 1 episode of Invincible (2.05). Watched 1 episode of Batman: The Animated Series (Off Balance). Listened to 1 episode of Fantasy Football Happy Hour (9.30.24 episode). Watched 1 episode of Band of Brothers (1.02).

10.3: Watched 2 episodes of The Challenge (36.04 and 36.05). Watched movie: Halloween (2018). Watched 1 episode of Unsolved Mysteries on Netflix (5.3). Listened to 1 episode of the Cartridge Club podcast (CC Weekly #75). 

10.4: Listened to 1 episode of The Losers Club (Recapping the Stand: Pocket Savior). Finished video game: Sonic Frontiers. Watched 1 episode of Big Brother (25.35). Watched 1 episode of Killing Eve (2.07). Watched 2 episodes of Batman: The Animated Series (The Man Who Killed Batman, Mudslide).

10.5: Watched movie Beetlejuice Beetlejuice. Listened to 1 episode of Arcade Attack (AAPOD180). Listened to 1 episode of Collateral Gaming (ep 46 pt 2). Listened to 2 episode of Fantasy Football Happy Hour (10.2 and 10.3.24 episodes). Watched 1 episode of Unsolved Mysteries on Netflix (5.2). Watched 1 episode of Terminator: The Sarah Connor Chronicles (1.01). 

10.6: Watched 1 episode of Terminator: The Sarah Connor Chronicles (1.02). Watched 1 episode of Only Murders in the Building (4.01). Listened to 1 episode of Staff Picks: Citizen Ruth. Listened to 1 episode of The Retrograde podcast (Syphon Filter). Listened to 1 episode of the Retroblast podcast (Shadows of the Empire). Listened to 1 episode of the Losers Club (Stand Showrunner Benjamin Cavell). 

10.7: Watched 1 episode of Killing Eve (2.08). Listened to 1 episode of Digging Six Feet Under (S05E03). Watched 1 episode of Only Murders in the Building (4.02). Listened to 1 episode of The 7th Rule (T7R #249). Listened to 1 episode of the Losers Club (Recapping The Stand: Blank Pages). Listened to 1 episode of the Stephen Kingcast (ep 243). Listened to 1 episode of Fantasy Football Happy Hour (10.7.24 ep). 

10.8: Watched 1 episode of Big Brother (25.36). Watched 1 episode of Only Murders in the Building (4.03). Watched 1 episode of Survivor (47.03). Listened to 1 episode of Fantasy Football Happy Hour (10.4.24 ep). Listened to 1 episode of Collateral Cinema podcast (Top 5 Favorite Full Moon Movies +SXSW Review).

10.9: Watched 1 episode of Agatha All Along (1.05). Watched 2 episodes of The Challenge (36.06 and 36.07). Listened to 1 episode of Dynasty Happy Hour (ep 411). Finished video game: Far Cry 3 Blood Dragon.

10.10: Watched 1 episode of Invincible (2.06). Listened to 1 episode of Sega Saturn Shiro (Editor's Corner ep 5). Watched 1 episode of Survivor (47.04). Watched 1 episode of The Challenge (36.08). Watched 1 episode of Terminator: The Sarah Connor Chronicles (1.03). Finished video game: Panzer Dragoon II Zwei.

10.11: Watched 1 episode of Band of Brothers (1.03). Listened to 1 episode of Unsolved Mysteries podcast (Fatal Fire). Watched 1 episode of Big Brother (25.37). Watched 1 episode of Only Murders in the Building (4.04). Watched 1 episode of The Challenge (36.09). Watched 1 episode of Unsolved Mysteries on Netflix (5.4). Watched movie: Halloween Kills.

10.12: Listened to 1 episode of the Retroblast podcast (Mortal Kombat I & II). Watched 1 episode of Big Brother (25.38). Listened to 1 episode of the Stephen Kingcast (ep 244). Watched 2 episodes of The Challenge (36.10 and 36.11). Watched 1 episode of Only Murders in the Building (4.05). Watched 1 episode of American Murder: Laci Peterson (1.01).

10.13: Watched 2 episodes of Invincible (2.07 and 2.08). Watched 1 episode of Only Murders in the Building (4.06). Listened to 1 episode of the Losers Club (Recapping The Stand: The House of the Dead). Listened to 1 episode of Collateral Cinema (ep 88). Watched 1 episode of Batman: The Animated Series (Paging the Crime Doctor). 

10.14: Watched movie: Halloween Ends. Listened to 1 episode of Sega Saturn Shiro (Editor's Corner ep 6). Listened to 1 episode of the Cartridge Club (CC Portable #7). Listened to 1 episode of The Retrograde (Super Mario Kart). Listened to 1 episode of Arcade Attack (AAPOD181). Listened to 1 episode of Collateral Cinema podcast (ep 37). Listened to 1 episode of the Losers Club (The Stand's Julie McNamara). Watched movie: The Sentinel.

10.15: Watched 1 episode of The Challenge (36.12). Watched 1 episode of Big Brother (25.39). Watched 1 episode of Terminator: The Sarah Connor Chronicles (1.04). Watched 1 episode of Batman: The Animated Series (Zatanna). Watched 1 episode of Only Murders in the Building (4.07). Watched 1 episode of American Murder: Laci Peterson (1.02).

10.16: Watched 1 episode of Terminator: The Sarah Connor Chronicles (1.05). Watched 3 episodes of The Challenge (36.13, 36.14, and 36.15). Watched 1 episode of Batman: The Animated Series (The Mechanic). Listened to 1 episode of Ear Biscuits (ep 43). Watched 1 episode of American Murder: Laci Peterson (1.03).

10.17: Watched 1 episode of Survivor (47.05).  Listened to 1 episode of the Stephen Kingcast (ep 218). Listened to 1 episode of Fantasy Football Happy Hour (10.16.24 episode). Listened to 1 episode of The 7th Rule (T7R #250). Watched 1 episode of Terminator: The Sarah Connor Chronicles (1.06).

10.18: Listened to 1 episode of Dynasty Happy Hour (ep 412). Watched 2 episodes of The Challenge (36.16 and 36.17). Finished video game: Bloodstained: Curse of the Moon. Watched movie: The Menendez Brothers. Watched 1 episode of Agatha All Along (1.06). Listened to 1 episode of Digging Six Feet Under (S05E04). Listened to 1 episode of Fantasy Football Happy Hour (10.15.24 episode).

10.19: Watched 2 episodes of The Challenge (36.18 and 36.19). Watched 1 episode of Invincible (202.01). Listened to 1 episode of the Retroblast podcast (Doom 1993). Watched movie: The Greatest Night in Pop." Watched movie: Eden Lake.

10.20: Watched 1 episode of Terminator: The Sarah Connor Chronicles (1.07). Listened to 1 episode of the Losers Club (Recapping The Stand: Fear and Loathing in New Vegas). Listened to 1 episode of The Retrograde (Joe and Mac). Listened to 1 episode of the Stephen Kingcast (ep 219). Listened to 1 episode of Staff Picks: Kentucky Fried Movie. Listened to 1 episode of Collateral Gaming (Game Launch Edition: Ace Attorney Investigations Collection). Listened to 1 episode of Arcade Attack (AAPOD182). Listened to 1 episode of How Did This Get Made? (Congo). 

10.21: Watched 1 episode of Band of Brothers (1.04). Listened to 1 episode of The Cartridge Club (CC Weekly #76). Listened to 1 episode of Unsolved Mysteries podcast (Demonic Possession). Listened to 2 episodes of Carrier (ep 1 and ep 2). Watched 1 episode of Only Murders in the Building (4.08).

10.22: Watched 2 episodes of The Challenge (36.20 and 36.21). Listened to 1 episode of The Retrograde (Pokemon Legends: Arceus). Listened to 1 episode of The Losers Club (The Stand's Owen Teague). Finished video game: Jurassic Park: The Game. Watched 1 episode of The Amazing Race (13.01). Watched 1 episode of Only Murders in the Building (4.09).

10.23: Watched 1 episode of The Amazing Race (13.02). Watched 2 episodes of Terminator: The Sarah Connor Chronicles (1.08 and 1.09). Watched movie: Unhinged. Watched 1 episode of The Challenge All Stars (1.01). Listened to 1 episode of The Retroblast (Resident Evil - The Lost Movie Script). Watched 1 episode of Agatha All Along (1.07).  Listened to 1 episode of Collateral Cinema (Top 5 Favorite Weed Smoking movies). Listened to 1 episode of Carrier (ep 3).

10.24: Watched 1 episode of Batman: The Animated Series (Harley and Ivy). Watched 1 episode of The Challenge All Stars (1.02). Watched 1 episode of Survivor (47.06). Finished video game: Wolverine.

10.25: Watched 2 episodes of The Challenge All Stars (1.03 and 1.04). Watched 1 episode of Star Trek Lower Decks (5.01). Listened to 1 episode of Unsolved Mysteries podcast (Three Dead at Blue Ridge Bank). Watched 1 episode of Into the Fire: The Lost Daughter (1.01). 

10.26: Listened to 1 episode of the Cartridge Club (ep 133). Listened to 1 episode of Staff Picks: Rocky 2. Watched 2 episodes of The Challenge All Stars (1.05 and 1.06). Watched movie: Joy Ride. Watched 1 episode of Into the Fire: The Lost Daughter (1.02). 

10.27: Watched 1 episode of Star Trek Lower Decks (5.02). Watched 1 episode of Band of Brothers (1.05). Listened to 1 episode of Fantasy Football Happy Hour (10.24.24 episode). Listened to 1 episode of Dynasty Happy Hour (ep 19). Listened to 1 episode of The 7th Rule (T7R #251). Listened to 1 episode of Digging Six Feet Under (S05E05). Listened to 1 episode of Arcade Attack (AAPOD183). Listened to 1 episode of Carrier (ep 4).

10.28: Listened to 1 episode of How Did This Get Made? (Deep Blue Sea). Listened to 1 episode of the Retroblast podcast (Parasite Eve). Listened to 1 episode of Collateral Gaming (Game Launch Edition: Zelda: Echoes of Wisdom). Watched 1 episode of Batman: The Animated Series (Blind as a Bat).

10.29: Watched 1 episode of This is the Zodiac Speaking (1.01). Watched 2 episodes of The Challenge All Stars (1.07 and 1.08). Listened to 1 episode of The Retrograde podcast (Jackass: The Game). Watched 1 episode of Only Murders in the Building (4.10). Watched 1 episode of The Amazing Race (13.03). Watched movie: The Purge.

10.30: Listened to 1 episode of the Cartridge Club podcast (CC Weekly #77). Watched 2 episodes of The Challenge All Stars (1.09 and 1.10).

10.31: Watched 1 episode of The Amazing Race (13.04). Watched 1 episode of Big Brother Canada (10.01). Watched 2 episodes of Agatha All Along (1.08 and 1.09). Watched 1 episode of This is the Zodiac Speaking (1.02).


19 episodes of The Challenge watched.
11 movies watched.
10 episodes of Only Murders in the Building watched. 
10 episodes The Challenge All Stars watched.
9 episodes of Terminator: The Sarah Connor Chronicles watched. 
8 episodes of Batman: The Animated Series watched.
8 episodes of Fantasy Football Happy Hour played.
7 episodes of The Losers Club played.
6 episodes of Big Brother watched.
6 episodes of Agatha All along watched.
6 video games finished.

Saturday, October 26, 2024

Video Game Review #542: Wolverine

Wolverine
Nintendo Entertainment System


Nostalgia Factor:

I first played this game back in the 1990s, when I rented it from Blockbuster Video. I remember very little about the game, other than the fact that I liked it, and that I was able to beat the game. I seem to remember it being somewhat difficult. I also remember a water level driving me nuts. Other than that, I don't remember much of anything.

Recently, I happened to stumble upon an AVGN review of the game, where he trashed it and said it was terrible. Like I said, I don't remember much about the game, but I do not remember it being terrible. I told myself that I was going to return to Wolverine someday and see if the AVGN was full of shit or if he was right.

He was full of shit. Keep reading for my full thoughts.




Story:

There is probably a story somewhere in the game's manual, but I didn't have access to the manual when I fired this up. In-game, nothing is explained. You are just thrown right into a side scrolling action stage.

After you beat the first level, Sabretooth appears and taunts Wolverine. Then you play the second level. At the end of this level, he appears to taunt Wolverine again. This happens after every level in the game.

On the second to last level, you fight Magneto. On the last level, a few fellow X-Men show up for moral support. Then you have to defeat Sabretooth by punching him off a cliff. Your reward for beating the game? A still shot of Wolverine posing, followed by a screen that says: The End?

What. A. Story.




Gameplay:

For an LJN game, Wolverine handles pretty well. You can walk forward and back. You can duck. You can punch. You can jump. Wolverine can jump pretty high for a little guy. You can move around mid-air and adjust yourself with relative ease. The controls are pretty responsive, and I never found myself battling against them. That doesn't mean the gameplay is perfect, though. Wolverine's range of attack is very small. You often have to get right up in an enemy's grill in order to hit them with your melee attack. This often results in taking unnecessary damage that you never would have had to take if your range was just a teeny bit longer. This is especially annoying when fighting flying enemies. It is very hard to not take damage. Swimming can also be a touchy affair.

The basic point of the game is to simply make it from the start of the stage to the end. Point A to point B. You are constantly under attack from enemies, most of which are invisible and materialize when you get near them. This often results in taking some cheap damage. Other enemies are located in fixed positions. I was having some difficulty when I first started this up. I was taking a lot of damage and dying a lot. Then I remember something I had read on Reddit: treat this game like you are trying to speed run it. If you stop to fight every enemy in your path, you are going to have a rough time. But if you keep moving and keep pushing forward, often jumping over and evading your enemies, it makes the game much easier. And sure enough - it did.

There are nine stages in total. Most of them are pretty straightforward, although they do often feature branching paths you can take to get to the end. The only one that I struggled navigating was the underwater stage because it is very maze-like. The game is very tough, and you are going to find yourself dying quite often. You get three lives, with one continue. Use up all those lives, and you have to go back to the beginning of the entire game. I did manage to beat this as a kid, but all I can say now in my old age is thank god for save states.

I have to talk about the glaring problem with the game: Wolverine's claws! You don't use them by default. He just punches with his regular fists. You can press the select button to pop his claws out. They are a little longer than his normal attack, plus they deal out extra damage. Unfortunately, each time you press the attack button with your claws out, it drains your health. This game is so difficult, it basically makes the claws not worth using. You need every scrap of health you can get. Luckily, enemies go down pretty easily, and you never really need to use your claws.

The whole game can be beaten in about a half hour if you know what you are doing. I played through it twice for this review. The first time, when I was still learning the game, it took me over an hour to beat the game. My second attempt, when I knew what I was doing, was much faster. A half hour, give or take.




Graphics:

This game looks okay, I guess. I would not say it is ugly or anything, but it is very primitive looking. You can tell who the characters are, but just barely. It looks like a seven year old made them in MS Paint. The backgrounds are fairly dull and unexciting - although they do get better as you make it deeper into the game. I guess plain is the word I am looking for. The game is very plain. Doesn't look bad, just plain.

I do like the little Sabretooth teaser screens between stages. There's also a still shot of Wolverine at the end of the game that looks like it was pulled right from the comics. These look decent. But as far as the game itself, when you are actually playing? Very meh. It's a few steps below Mega Man, if that helps put some type of reference point on things.




Sound:

I've read a lot of praise for this game's music online. Some people even say it is the best thing about the game. I think it is okay. Again, it is not bad, but it is not what I'd call great, either. It's just kind of your typical NES crunchy, techno-ish music. It is fast and upbeat. I don't really know how else to describe it.

None of the songs were catchy enough to stick in my head. Even though I just finished playing through the game twice, I can't hum or bring to mind literally any of the game's music. I'll post a link to a YouTube playlist of this game's music and let you make up your mind.





Overall:

Let me get this out of the way: this game does not suck. I had a pretty good time with it. It can be frustrating at times and there are a lot of annoying things about the game, like the invisible enemies and the way using your claws drains your health. I also wish you had unlimited continues, because for how tough this game is, three lives and one continue is not nearly enough. The game itself is fun, though.

I like the controls. I like the platforming. I like the quick decisions you always have to make. I even like how fighting versus running is a completely valid way to play this game. You have multiple ways to tackle things.

The game is also pretty short, and does not overstay its welcome. This is perfect for a quick game to blast through when you have an hour or two to sit down and play a retro game.

I have to give Wolverine an above average score. That's a no-brainer. But do I go with a C+ or a B-? That is the question. Ultimately, I feel like the quality of the game's visuals and the cheapness of the difficulty is going to hurt it a bit. I just can't see myself giving it something in the B range. It's close, but it doesn't quite earn it. Even though I had a relatively fun time with this, I can see why it is so divisive.

Does it stack up with Mario, Sonic, Castlevania, Contra, and all the great classics of the 8 and 16-bit era? Not really. I am never going to be like "oh yeah, Wolverine, what an amazing game!!" In fact, now that I've played through it for my review, I am not sure if I will ever play it again. So yes, I liked it. Yes, it is a decent game. But ultimately it is forgettable in the long run. If you missed it growing up, you should not feel any rush to go back and give it a try. I would not discourage you from doing so, but by no means is this a must play game.



THE GRADE:
C+


For a complete index of all my past posts and game reviews, click

Friday, October 25, 2024

Video Game Review #541: Jurassic Park: The Game

Jurassic Park: The Game
PlayStation 3


Before playing:

I've played through this game once before in my life: back in May of 2014. That's over ten years ago, in case you are keeping track. Time sure does fly, doesn't it?

I am not sure what exactly drew me back to this game, other than my intense desire to review everything I can, coupled with the fact that this is a quick and relatively easy game to play through. Didn't take much to sell myself on the idea of returning to this game.

I don't remember much about it from my first playthrough, other than that I liked it. At the time, I vaguely remember expecting this game to suck, because of the reviews I had read. They were mostly negative. That just goes to show you: never trust other people's reviews.

My opinions are good, though. You can trust mine.




Story:

As this is a Telltale game, it is heavily reliant on its storyline to keep you playing. The game picks up after the events of the first Jurassic Park film. A mercenary named Nima has been sent to the island by the Biosyn Corporation after Dennis Nedry has failed to show up with the shaving cream can full of dinosaur DNA samples. Her job is to locate these samples and bring them to BioSyn before they thaw out and become completely ruined.

The game also tells the story of Dr Harding and his daughter Jess. After failing to evacuate, they are now stuck on this dangerous, dinosaur-infested island. They cross paths with Nima, who has been injured and knocked unconscious after a dilophosaurus attack. Additionally, a rescue team has been sent by InGen to look for survivors. This team, led by Billy Yoder, encounters this small group of survivors after their helicopter crashes on the island. The two groups must work together to find a way off the island.

Things take a turn later on, when the can of DNA samples is discovered. It becomes a battle between Yoder and Nima as to who is going to bring the can back and claim the reward. This sparks a battle between the survivors, with Yoder turning out to be the game's "bad guy." After Yoder is defeated, the survivors get on a boat and escape the island.

I'm glazing over a lot of the game's plot points, but that is pretty much it in a nutshell. You do encounter a doctor character at one point who assists in your escape, but she too becomes untrustworthy when she threatens the survivors in order to advance her own personal agenda. She does explain how she was able to lift the "lysine contingency" so that dinosaurs do not die if they are cut off from their supply of lysine. This helps explain the somewhat glaring plot hole regarding how the dinosaurs stay alive when they get off the island. So that's kind of cool.




Gameplay:

Telltale games are not known for having the strongest gameplay, and this game is the perfect example of that. Most of the action takes place through quick time events, conversation choices from a menu, or by examining things in the environment. You can't really control your character. You just move a cursor around and look at things.

There are some light puzzles in the game, like a puzzle where you use a switch to re-arrange the order of cars on a roller coaster. There's another puzzle where you have to use sounds to help herd a group of dinosaurs to a certain location. Basic stuff like that.

There is not much challenge here, but what challenge there is comes from the quick time events. I was pretty good at them (for the most part), but sometimes I would inexplicably fail and it would really tick me off. As far as I know, you can die an unlimited number of times, and you pick up relatively close to where you left off. I did not die too often, so I am not sure what happens if you die repeatedly in one area. Do you get a game over? Do you have to start the chapter over again? I don't know.

There are four chapters in total. I'd say each one is between one and two hours long, something like that. I didn't get out a timer or anything. But it moves by pretty quick. Once you've made it through all four chapters, the game is over. There's not much reason to replay, unless you really liked the game's storyline.

Unlike other Telltale games, the choices you make do not affect anything. There are no branching paths or multiple endings. That gives the game limited replayability. I played through it once back in 2014, and I played through it once here in 2024. I can't see myself returning to it again, anytime soon. Maybe 2034?




Graphics:

This game definitely looks its age. It's an early PS3 game and it shows. I also think it was one of Telltale's first efforts, so maybe they were still perfecting their craft. But yeah, a lot of the environments and character designs are lacking. Things look very plain most of the time. And there are a lot of little glitches here and there.

But I have to give credit where it is due. The game may not look perfect, but it does an admirable job at recreating the atmosphere of Jurassic Park. I loved seeing the Visitor Center and a few other locations from the film. Nedry's crashed car is another example. The game even does a good job introducing some new areas that feel right at home - like the roller coaster and the underwater observation room.

The dinosaurs in this game definitely look better than the humans. The humans themselves are a little uninspiring in their design. The dinosaurs, on the other hand, look great.




Sound:

This may be the first Jurassic Park game I've played that actually uses music from the movie. Lego Jurassic World probably does, but do any original games in the franchise? I don't remember the 8-bit, the 16-bit, the 32-bit games, or any PC Jurassic Park games using music from the movie. I have to say, the music really adds a lot. Gives it a feel of genuine authenticity. Can anything with the Jurassic Park soundtrack attached to it be bad?

Not only does the game have a great soundtrack, it uses sound effects from the movie as well. The classic T-Rex roar, the hoot of the dilophosaurus, and the raptor screech are all present and accounted for. The only criticism I have is of the voice acting. But it's not bad, and I can't be too critical of it considering how great everything else sounds.




Overall:

Like most Telltale games, you will enjoy this if you like the source material. So, if you're a Jurassic Park fan, this is a must play. If you're not, you probably wouldn't care much about this.

Jurassic Park: The Game is not going to win anyone over with its fast, addicting gameplay. Instead, the game delivers a forward-moving narrative that tells a fun story taking place right after the first Jurassic Park movie. It introduces new characters and adds to the lore of the series. If that sounds like your kind of thing, I'd suggest you play this. It's like getting a movie or a TV series about what happens after the first Jurassic Park film. I would have loved that when I was a kid.

I'm a little torn on my final grade. I understand that the game isn't necessarily "fun" to play, but at the same time, I still found myself fairly addicted to it. I don't get much time to play games anymore, but when I do, I would spend a lot of it playing this. I wanted to see what would happen next, and where the story would take me. I'm a big Jurassic Park fan, having seen this movie and read the book dozens of times in my life. There was no way I was not going to like this.

I'm going to give it a solid score, but not anything too incredibly high. Like I said, I enjoyed this, but it was mainly because of the game's setting and storyline. It was not because of the gameplay, or because the game has any kind of depth to it whatsoever. Character choices have no impact and there are no branching paths or multiple endings. It's a very linear game that tells a story.

If that sounds like something you'd enjoy, by all means you should play this. If not, you won't be missing much if you skip this. Unless you're a Jurassic Park fan. Then you need to play this regardless.



THE GRADE:
B


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Tuesday, October 22, 2024

Video Game Review #540: Bloodstained: Curse of the Moon



Before playing:

Although this game has been out for a long time now, I only first heard of it just last year. Shortly after Christmas, I saw the game for sale on the PlayStation Network for a dollar or two. I watched a quick video preview of the game, and immediately fell in love with how it looked just like a classic NES Castlevania game. I mean, it looks JUST like Castlevania. It's so blatant, it is like they did not even try to hide it.

I knew I had to check this game out, so I bought it. The game then proceeded to sit in my "purchased" folder for about ten months. To be honest, I think I forgot I had even bought the game. Well, I finally circled around to it and decided to jump in. How would I like it? Let's find out!




Story:

I understand that this is a prequel to the main events of the Bloodstained series. Unfortunately, I have never played anything else in the series, so I can't really tell you how this ties in. You control a character named Zangetsu. He is a demon slayer who just hates demons, and he sets out to destroy big daddy demon who is hiding out in his castle. As you fight your way through the game's stages, some of the demon boss characters revert to human form after you defeat them. You can either slay them, ignore them, or go against Zangetsu's principles and recruit them to your team.

The game has multiple endings depending on the route you choose to take. My first playthrough, I recruited all of the allies and got the good ending. The next playthrough, I decided to just save one ally. The next time I killed them all, etc. To be honest, the story is really not anything too amazing. If you swap out Zangetsu for Simon Belmont and the demon enemies for vampires, you have the OG Castelvania. Or maybe Castlevania III, which seems to be this game's main inspiration. But really, do we play these types of games for their storylines? I know I don't. While the story may not be anything special, it more than serves its purpose.

And who knows, maybe if/when I play the rest of the series, it will be clear to me just how this game ties into the other games. Maybe I am not giving it the credit it deserves, and I just don't realize it yet?




Gameplay:

This is essentially the fourth NES Castlevania game. To be honest with you, I enjoyed this game much more than Super Castlevania IV. I'm going to consider it the "real" Castlevania IV from now on. Okay, maybe not, but it carries the spirit of the original NES Castlevania games so incredibly well. I love it.

For those who have never played a Castlevania game before, this is a 2D side scrolling platformer. You have a character whose main attack is with a melee weapon. You knock down candles for special weapons and power ups. You make your way through each stage, navigating a linear path from point A to point B. Once you reach the end of the stage, you fight a boss character. Beat the boss, and you move onto the next stage.

What makes this game unique is the ability to use alternate characters. Clearly, this is inspired by Castlevania III. But I really like it. Each character has something unique about them. Your default character, Zangetsu, is very generic. He moves fast and strikes quickly with a sword. His jump height is medium. He's a decently well rounded character. Miriam, who you can recruit at the end of stage one, is my favorite character. She can jump the highest, and her melee attack covers a lot range. She can also slide underneath obstacles, which gives you the opportunity to take shortcuts through some of the stages. Alfred the wizard was the character I found to be the most useless. He is slow, can barely jump, and has a very small attack radius. You can use magic with him. I'm sure this magic serves some kind of big purpose, but to be honest I rarely used him - so I never figured it out. Gebel is essentially Alucard from Castlevania III. His main function is turning into a bat and accessing areas where other characters would never normally be able to access.

All these characters have independent health bars, so if you are running low on health, you can switch to another character. Find some health, and you can switch back to the injured character and pick it up. You want to keep as many characters alive as possible, because if they all die you lose a life. Run out of lives and you have to start an entire stage over again. Luckily, this game has save points and you never have to start the entire game over again. Because of this mechanic, it makes the game much harder to beat solo, without recruiting any enemies. Die once, and you lose a life. When you have allies in your party, you don't lose a life till they are all dead.

While the game is linear, each stage does have branching paths you can take to get to the end. This, combined with all the different endings, really gives the game a ton of replay value. I played through this game three times before I sat down for this review. If you know me, you know that is almost unheard of. I'll beat a game once (at the VERY MOST twice) before I review it. Three times? That's unprecedented.

And you know what? I want to go back and play some more. This game is that good.




Graphics:

This is a very good looking game. It recreates the charm of NES Castlevania games perfectly. Not only that, but it improves upon the visuals in minor ways without breaking the "immersion" of playing an NES game. Little things, like rain effects, wind, and other atmospheric effects really keep things feeling fresh and new. The boss characters are a highlight of the game for me. Some of them are really big, and they are soooo well-designed. I loved seeing what they were going to throw at me next. 




Sound:

This may be a controversial opinion, but I actually do not like the music in this game. To me, it fails to recreate that classic Castlevania feel to things. The music is so pivotal in the Castlevania games. The graphics and the gameplay both succeed, but the music misses the mark. That's not to say the music is bad, it just doesn't fit the overall look and feel of the game. There are a few stages where it seems like it is trying to emulate that classic music, but even then it misses the mark. Most stages, the music is not Castlevania-like at all.

Oh well. This game does everything else so well, I am willing to give it a pass here.




Overall:

I had a blast with this game. Who would have thought that a game I bought for only one or two dollars would turn out to be so great? Like I said before, this would easily be right at home sitting next to the NES trilogy of Castlevania games. In fact, it's a better IV than IV is! 

Even though I've played through this game three times already, I still have the itch to play it some more. And I probably will. This is a retro-inspired game done right. Programmers, take notes!

I hear that this game has a direct sequel. And then there is the mainline Bloodstained series. I can't wait to check those games out. If this game is any indication, I am going to like them a lot.

If you are on the fence about this game, get off it. Especially if you like the old Castlevania games. I can't imagine disliking this game if you liked the others. It's fun, it's challenging (but easier than the OG Castlevania games), and it offers a lot of replay value. There's almost nothing to dislike about this game. I'm going to give it a very high score, but I'm going to shy away from an A+ because it is not a perfect game. It's not particularly original either. But that's really all I can say about the game that is bad.

Bottom line: play this game.


THE GRADE:
A


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