Sunday, July 31, 2022

Video Game Review #394: NBA2K

NBA2K
Sega Dreamcast


Nostalgia Factor:

When I first bought my Dreamcast back in the year 2000, I was at the peak of my NBA fandom. I was a huge fan of the Milwaukee Bucks, with their big three of Ray Allen, Glen Robinson, and Sam Cassell, and I religiously watched every single game I could. Not just every single Bucks game, but every NBA game. If it was on TV, I was watching it.

NBA2K was one of the first Dreamcast games I bought. And I played this game... a lot, to say the least. I remember playing through multiple 82 game seasons with different NBA teams. I played this game competitively against my brother and my stepbrothers. I became so obsessed with this game that I created a "fantasy basketball" league before fantasy sports were really a thing, and played through every single regular season team using these fantasy rosters with every single created team. That's a lot of games to play.

NBA2K went down as probably my most played sports video game of all time. I'd end up buying future iterations of 2K down the road, but none of them quite held the magic for me that this one did. That being said, it's been a good 15 years at least since I have played this game. How would I find it had held up? Amazingly! Read on for my full thoughts.




Story:

Do sports games have stories? I don't know, do they?




Gameplay:

Like most sports games, you are given a bevy of options to pick from from the game's menu screen. Regular season, exhibition, playoffs, practice mode, etc. When I first fired this up after having not played it in approximately 20 years, I went straight to exhibition mode and played a matchup between my Milwaukee Bucks and the San Antonio Spurs. Normal difficulty, five minute quarters. I was ready to go.

I was surprised at how quickly everything came back to me. Passing, shooting, playing defense, rebounding, hitting free throws. It's a testament to how well-designed this game is that anyone can jump right into it and have fun. I ended up wiping the floor with the Spurs by over 20 points. Before I jumped into a shortened regular season mode, I decided to play a few more exhibition matches. My next game was the Bucks against the Lakers, and oooooh boy did that not go well for me. Despite jumping out to a 6-0 lead, I ended up getting completely blown out of the water. Couldn't get a defensive stop, couldn't hit a jump shot. Couldn't even rebound the ball on the rare occasion I could get the other team to miss.

What did I do? I played more games. Practice makes perfect, right? And I got blown out again. And again. And again. What was I doing wrong? I had destroyed the Spurs, one of the best teams in the league on my very first attempt - and then I couldn't even stay competitive against the Grizzlies or any of the league's bottom feeders at the time. Shooting seemed to be my number one problem - particularly from three. I'd have guys like Ray Allen and Glen Robinson, great shooters, getting wide open and then I'd be unable to hit the shot. Again and again. 

I kept at it. Although I never really found a shooting stroke that worked for me, I was able to perfect the pump fake, side step, knock down the shot technique that the computer seemed completely unable to stop. It kind of felt cheap doing the same thing to get easy buckets, but nothing else was working for me from long distance. As far as layups, driving to the hoop, hitting free throws - all of that was good, except all the times the computer would clobber me on the way to the hoop with no foul called. It was the three point shooting that was driving me nuts. I had to swallow my pride and realize that unlike the NBA of today, the league wasn't centered around players launching threes all the time back when this game was made. I had to adapt to the way to the game was played back then. When I did that, everything began to come together.

My only real nitpick at that point was defense. My opposition seemed to be hitting nearly every shot they launched at the bucket, contested or not. My main method of defense turned into letting the opposing player drive to the hoop and then blocking their shot. Not the ideal way to D up in the NBA, but in this game blocking shots is quite easy. With my newfound offensive rhythm and my shot blocking defense in place, I went on a tear. I'd lose the occasional game here and there, but before you knew it my Milwaukee Bucks were NBA champions, beating the Sacramento Kings in the Finals.

Even after winning a title, I still wasn't done with this game. I went back to exhibition mode and started playing games with different teams. I wanted to play with the Lakers and Shaq and Kobe. I wanted to play with the Pistons with Grant Hill and Jerry Stackhouse. I wanted to play with the Suns with Jason Kidd, the Raptors with Vince Carter and Tracy McGrady, the Kings with C-Webb and Vlade Divac, the Pacers with Jalen Rose and Reggie Miller, the Celtics with Antoine Walker and Paul Pierce, the Sixers with AI. The NBA was such an absolute goldmine of players and personalities back then - so many of which I had forgotten about. Playing this game brought so many amazing memories back to me.

By the time I started to burn out on this game, I had probably played at least 50 games. Not nearly as many games as I had played as a kid, but still a lot considering how limited my time is nowadays. Even though I consider this game "completed" - hence my review - I still plan to come back to it here and there in the near future. That's how good this is. Probably my favorite sports game of all time.




Graphics:

I haven't played any modern day sports games lately - in fact I haven't played an NBA game in the PS4 era. Last one I played was NBA2K10 with Kobe on the cover for the PS3. I can't tell you how the game stacks up to today's NBA game graphics, but I am guessing not well.

That's okay though. I think this game still looks super amazing. Yeah, the crowds look funny and some of the players' faces and bodies can look a little wonky, but I don't mind this at all. In fact, I found myself quite charmed by this game's look. Back then, this game's graphics were revolutionary. The whole time I played this, I couldn't help but put myself in the mindset of that 17 or 18 year old kid that was completely blown away by this game. 

NBA2K was a complete game changer when it came to basketball video game graphics.




Sound:

I wish I could say I was a fan of the game's announcers. The music is just okay. If I had to pinpoint a weak point for this game, it would be in the sound department.

Bonus points for the player introductions at the start of each match, though. I always thought that these both looked and sounded really awesome, and I still do.




Overall:

In case you can't tell, I really like this game. It is my favorite NBA game of all time. It is likely my favorite sports game of all time. I could play a match of this game every day for the rest of my life and probably never truly get tired of it.

If you have a Dreamcast or are into emulation, I can't recommend this enough. NBA2K gets a rare A+ from me. It's video game basketball perfection.



THE GRADE:
A+



If you liked this review check out some of my other game reviews:

I guess I need to play more sports games!



For a complete index of all my past posts and game reviews, click


BUCKS IN SIX!!

Friday, July 29, 2022

Video Game Review #393: Dynamite Cop

Dynamite Cop
Sega Dreamcast




Nostalgia Factor:

The Dreamcast has a sequel to Die Hard Arcade, and it is called Dynamite Cop. Until just a few weeks ago, I had never known this game existed. While none of the characters from Die Hard Arcade make it into this game, its combat and its format are nearly identical to that of its predecessor.

I reviewed Die Hard Arcade back in my 338th video game review. I liked the game overall, but I considered it a short and shallow experience, devoid of replay value. Yet I still gave it a C+.

What would I think of its Dreamcast sequel? Let's find out!




Story:

Terrorists have taken over a cruise ship in an attempt to capture the President's daughter. You have to board the ship and defeat the terrorists. 

As you can see, there is not much to the story of this game. Short and to the point. 




Gameplay:

If you've played Die Hard Arcade, you'll feel right at home here. I could probably copy and paste the gameplay section from my Die Hard Arcade review in this spot, verbatim, and save myself some work. But I am not gonna do that.

This is a 3D beat 'em up. Think TMNT or Streets of Rage, and you are sort of on the right track. Those games have levels that you progress through. This game is comprised of a series of one-room areas where you have to defeat all of the enemies in the area. Once you clear the area out, the screen fades to black and you move onto the next part of the ship. You fight more enemies, the screen fades to black, you move onto the next room. There is no level progression and no exploration to be found in this title.

Every once in a while you'll encounter a quick time event in between combat zones. Simply press the corresponding button and you can avoid an enemy encounter. Fail to press the button in time, or press the wrong button like my dumb ass did all the time, and you have to fight through an area that you normally wouldn't have to otherwise. 

You can punch and kick enemies. You can jump. What makes Dynamite Cop (and its predecessor Die Hard Arcade) special is the fact that you can use so many things in your environment as weapons. This game even amps up the ridiculousness - especially in the dining room area. I was laughing my ass off as I beat up my opponents with French baguettes, giant fish, and big pieces of meat.

The ridiculousness of the weapons is on full display once again. You can pick things up like rocket launchers and bazookas, and fire them at your enemies that are like two feet away from you. The action is fast and it is constant. It's fun while it lasts.

But that's the problem. This is an absurdly short game. When you first start it up, you see three different scenarios - kind of like old light gun arcade games where you could pick the order in which you'd play the easy, medium, and hard levels. But no. These aren't different levels. They are simply different starting locations from where you board the hijacked cruise ship. You might see a few different rooms depending on which scenario you select, but on the whole all of these scenarios are nearly identical.

The only real difference is the difficulty. The first scenario gives you an unlimited amount of continues and no time limit. The second scenario limits your continues. The third one limits your continues and imposes a time limit. Being the completionist I am, I did indeed play through all three scenarios. Even this didn't take me much more than an hour.

Doing so unlocked three new scenarios - but again you are just rehashing the same levels you've already played over and over again, this time with absurd restrictions placed upon you. One of the scenarios demands that you beat the entire game without taking a single hit of damage. Um, no. I didn't even bother with this second group of scenarios when I saw that. I'm all for adding replay value to a short game, but come on. Let's be realistic here. Absolutely no one is completing a beat 'em up without taking any damage, unless you are otherworldly skilled or just flat out obsessed with this game. I am neither.




Graphics:

This game looks okay, I guess. I always say I'm not a graphics snob, but I kind of expected better from the Dreamcast. This easily looks like it could have been a PS1 game.




Sound:

Nothing stood out to me about this game's music or sound effects. Nothing.

In fact, the only thing I can remember as far as sound goes is the voice acting - which is absolutely atrocious. Normally I can appreciate fun, campy dialogue - but this is just stupid. Die Hard Arcade did this already, and did it much better. Why not try something else?

 


Overall:

Die Hard Arcade was a fun novelty, but honestly the series should have ended right then and there. Dynamite Cop does absolutely nothing we haven't seen before. It's easy, it's short, and it offers very little in the way of replay value. The extra scenarios that add nothing to the game are a slap in the face to the people who spent 50 or 60 bucks on this when it was first released. I am glad I am not one of those people.

This is still a relatively amusing game, for the hour or so that I played it. It's just SUCH a shallow experience. I can't see myself coming back to it anytime soon, if ever - especially with so many quality beat 'em ups out there.

If you decide to skip over this one, you aren't missing much.



THE GRADE:
D+




40th Birthday Mop Up Duty Celebration Tour:




1986:


1987:


1988:


1989:


1990:


1991:


1992:


1993:


1994:


1995:


1996:


1997:


1998:


1999:
Dynamite Cop (The review you're reading)
And up next:
Jet Force Gemini!



For a complete index of all my past posts and game reviews, click



Video Game Review #392: Wild 9

Wild 9
PlayStation




Nostalgia Factor:

I have extremely vague memories of Wild 9 from when I was a kid. I never played the game, but I remember seeing it all over video game magazines back in '97 and '98. I wanted to play this, but life got in the way. And due to all the other awesome games coming out around this time, it was never a huge priority for me anyway. 

From what I can recall, the game never really took off or became popular. I'm willing to bet if you walked around and polled 100 random people, none of them would be able to tell you a single thing about Wild 9.

Well, now is the time for me to finally come back and give this game the look that I wanted to give it when it first came out. What would my opinion on it be? Let's find out.




Story:

This is what I call a "manual game", meaning nothing about Wild 9's story is explained in the actual game itself. You have to own the instruction manual to have any idea what is going on. Since the game doesn't bother to explain anything, I'll keep this short. From what I can gather you play as a character named Wex. There is an evil being named Karn (no, not Al from Home Improvement) who is threatening the galaxy. Wex goes on a mission to free his eight buddies (hence their nickname, the Wild 9) from captivity in order to defeat Karn.

And that's pretty much it. This is not a game you play for its storyline.




Gameplay:

Wild 9 is what is considered a 2.5D platformer. Meaning that although the graphics and the environment are fully 3D, you play on a 2D field. The game only gives the illusion of being fully 3D. Pandemonium! is a good example of this type of game.

Taking control of Wex, you'll notice a few basic commands at your disposal. You run, you jump, and you fire a weapon that is called "The Rig". If you've seen Star Trek or any other type of science fiction series, The Rig is essentially a tractor beam. You can use it to grab onto enemies and smash them back and forth into the pavement, like Hulk smashing Loki in the first Avengers movie. You can also use it to grab projectiles out of the air and throw them back at your foes. You can use it to swing from certain hanging areas, like a grappling hook. 

Mainly you use The Rig to solve puzzles. See a pit over a body of water that seems too large to jump over? Grab an enemy and toss it into the water and use his body to cross the gap. Giant spinning fan blocking your way? Toss an enemy into it to break it apart into a million pieces. While these are just a few simple examples, some of the puzzles in this game can get pretty creative.

In addition to The Rig, you can also pick up missiles and grenades that you can use to destroy your enemies.

Most platforming stages require you to rescue a member of the Wild 9. While some of these characters are self-sufficient, you'll have to escort some of them to the end of the level. The Rig comes in handy here as well, as you can use it to pick up your friend and guide him or her through areas they wouldn't be able to traverse normally. Other members of the Wild 9 serve the purpose of helping you out. There are some that you can get on top of and ride. Another one likes to randomly explode all the time, meaning that you can grab onto him with The Rig and use him to blow up sealed doors or other obstacles in your way.

When you aren't making your way through platforming levels, you'll be playing through what I like to call "variant" stages. Some of these stages involve riding on a hovercraft and shooting down enemies with missiles. Others have you free falling through tunnels as you work to grab onto enemies and smash them into the tunnel walls.

None of these variant stages are very difficult, and they help to break up any potential monotony you'd experience playing through the platforming levels.




Graphics:

There are two ways to look at this game, and neither one is really wrong.

1: Wow this is terrible looking. This era of 3D graphics is just the absolute worst!

2: I love these early 3D polygon graphics. The animations are fluid, the backdrops are gorgeous, and the lighting and special effects look so good. This game is just bursting with personality, too. I'm absolutely charmed by this game's visual approach!

Can you guess which one of these views I align with?




Sound:

Any time you see that a game's music has been done by Tommy Tallarico, you know you're in for a treat, and this game is no exception. Wild 9's soundtrack is comprised of a series of techno/hard rock tracks that really help pull you into the action. The musical tracks fit perfectly with the sometimes goofy/sometimes serious sci-fi theme of the game. If I had to complain, it would be that the music seems very quiet sometimes, overpowered by the game's sound effects.

The sound effects are fine. I don't really have anything to say about them, good or bad. I know a lot of people online have expressed irritation regarding Wex's one-liners, but I kinda liked them. They didn't seem too intrusive or overly obnoxious to me.




Overall:

My initial impression when I started playing this game was that it was going to be a run of the mill, easily forgotten, completely average platformer from the PS1 era. I was wrong. The more I played this game, the more I began to enjoy it and fall under its spell.

I won't say that this is an amazing game or one that can't be missed, but it is entertaining and brings a lot of fun and personality to the table. It isn't too hard and doesn't take too overly long to beat, either. Anyone can pick this up and have a good time with it.

This is a 2.5D platformer done right, unlike Pandemonium which I really didn't care for. I'd recommend this to anyone interested in the genre. If these kind of games aren't your thing, however, Wild 9 will do nothing to change your mind.

This is a solid game, as generic as that term is. Not amazing. Not groundbreaking. Not a must-play. Solid. That's about all the praise I am willing to give it.



THE GRADE:
B-




40th Birthday Mop Up Duty Celebration Tour:




1986:


1987:


1988:


1989:


1990:


1991:


1992:


1993:


1994:


1995:


1996:


1997:


1998:
Wild 9 (The review you're reading)


Next we move onto 1999 with:
Dynamite Cop for the Sega Dreamcast!



For a complete index of all my past posts and game reviews, click

Monday, July 25, 2022

Video Game Review #391: Burning Rangers

Burning Rangers
Sega Saturn




Nostalgia Factor:

I've been absolutely dying to play this game since it first came out back in 1998. By that time, the Saturn was on its last legs. The system was set to go out in a blaze (pardon the pun) of glory with two big releases: Panzer Dragoon Saga and Burning Rangers.

At the time I was a junior in high school. There was a Best Buy a few blocks away from my school. This Best Buy was always so good at keeping Saturn games stocked. Almost every game I owned was from this location. Every single day I would stop by this Best Buy, checking the shelves for Burning Rangers and Panzer Dragoon Saga. I intended to buy them both. Every single day I would go home empty handed. After a few weeks of this, I finally worked up the courage to ask a worker if they were ever going to get these games in. The worker told me that they were not.

I looked everywhere for these games. And I mean everywhere. The mall. Other Best Buys. The electronics department in various chain department stores. Thrift markets. Toy stores. Nowhere were these games to be found. Eventually I just gave up and moved on from the Saturn.

In the ensuing 24 years that have passed, I have continued to keep my eyes open for these games, with no luck whatsoever. By the time I thought to look online for these games, their prices had skyrocketed to hundreds of dollars each because of their rarity.

This is one of those cases where I don't feel bad emulating, because I never would have been able to get the chance to play this otherwise. Why I didn't think to do this earlier, I have no idea. But this is it. The time has come. I finally got to play Burning Rangers - a game I've been wanting to play but unable to get my hands on for 24 whole years.




Story:

This game takes place in the future. You play as one of two characters, Shou or Tillis. These characters are new recruits to the Burning Rangers - a squad of firefighting, jetpack wearing heroes who save people whenever there is a space disaster.

Aside from a tutorial at the beginning of the game, you have four missions to select from. Each mission takes you to a different location where you must put out fires and rescue civilians from imminent death. Each location has its own little self-contained storyline attached to it, like each mission is one episode of an anime. And this game definitely feels like an anime.




Gameplay:

Burning Rangers is a hard came to categorize. You don't have very many firefighting games out there. But this isn't just a straight up firefighting game; it has sci-fi elements to it as well. You fight robots, fly around in a jetpack, collect gems, shoot a laser gun, all that fun stuff.

Controls are a little rough. You have three basic functions - moving, jumping, and firing your weapon. Your weapon puts out fires for you, and in turn these fires drop gems when they are extinguished. Gems act like rings in Sonic the Hedgehog. When you get hit they all scatter. But you can pick them up again immediately for protection. If you get hit with no gems in your possession, you die.

Charging up your weapon unleashes a large blast that pretty much wipes out any fire immediately. While there's a definite plus to the efficiency of these blasts, using it means that the fires won't drop gems for you when you extinguish them. So there's a bit of a trade off.

Having gems in your collection not only keeps you safe in the event you take damage, but you can also use these gems to rescue civilians from the site of the disaster. If you don't have at least five gems in your possession, you can't activate the teleporter to save the civilian - and that's a problem. The good news is that aside from one level I don't believe it really matters how many civilians you save or not. 

How you navigate is very interesting. You don't have a stage map at your disposal, nor do you have an arrow pointing where to go. Instead you hit a button where you ask someone from HQ where to go next. And they'll tell you over an intercom. Think Doctor Malcolm guiding Ellie Sattler through the power station in Jurassic Park. Go right. Go left. Turn around. That kind of thing. I liked this little wrinkle and I'm surprised more games don't do things this way.

The camera control is the worst thing about this game. I'm usually not a camera complainer, but it is pretty bad here. Turning around, going the other way, trying to get a solid grasp on your location: all of that is made difficult by the choppy camera system. Controls are very loose, too. It feels like you are just kind of floating around the levels sometimes. Collision detection is bad. Jumps can be hard to pull off. Locking onto enemies with your weapon is an unpredictable affair. The controls are not well-defined at all in this game.

If I had to compare the gameplay of Burning Rangers to anything I've played in the past, I'd have to say Nights into Dreams. But even that's not a great comparison. The similarities: the game isn't combat based. You have to be fast. You have to collect gems. The graphics and the control schemes are somewhat similar. So are the boss battles, which you are timed and graded on. But that's where the similarities end. Again, it is very hard to classify this game.




Graphics:

I have a feeling this game's graphics are a point of contention for a lot of people. For someone who grew up in this early era of 3D gaming, I love it. I love the blocky characters. I love the jagged pixel corridors. I love the vibrant colors and the atmospheric setting. I love the animations. I love the draw-in distance, and how entire walls can disappear depending on the camera angle. Everything is so charming and fun and so very late 90s. And it's also very flawed.

If you didn't grow up in this era of gaming, you might have a very tough time with Burning Rangers, to the point where you might even call it ugly or messy. And I couldn't even fight with you on that point, because I could totally see where you'd be coming from. I personally love this game's look, however, and I could play games that look like this all day every day.




Sound:

This game has a lot of unique audio qualities. During the game's introduction with the anime scenes and the singing and all the classic Sonic R-esque cheese that accompanied it, I fully expected this entire game's audio representation to be over the top in that very unique Japanese way that many Sega games are.

But once you start playing the game, things get quiet. Very quiet, actually. There is no stage music. All you hear are atmospheric sounds and the chatter of your fellow Burning Rangers over the intercom. Gems make noises when you pick them up. Your character makes noises when he or she jumps. So this isn't a silent game. Just a very atmospheric one. And it works perfectly.

Voice acting ranges from pretty bad to passable. It fits the anime/Sega cheesiness mold perfectly.




Overall:

At long last I can finally say I was able to play through Burning Rangers. While I'm not sure if the game's quality justifies the phrase "it was worth the wait", I still had a pretty good time with it.

If you're looking for something short, lighthearted, and a lot of fun, go no further. This isn't a horribly deep game. You play through each level, put out fires, open doors, collect gems, follow the directions you receive over the radio, and rescue as many people as you can. At the end of each level you fight a boss character. Then you move onto the next one.

The whole game can be completed in one afternoon. There is some replay value to be found, however. I enjoyed the opportunity to go back through each stage to try to rescue all the civilians that I'd missed. I liked looking for secrets I missed the first time around, or coming in with the knowledge needed to avoid those pesky fire traps and wall blowouts that try to suck you out into space. Since each stage is timed, scored, and graded at the end, I was always trying to do better than I did on my previous playthrough.

That said, this game is only four stages long. If I had been able to find this game back in 1998, I might have regretted my purchase after beating the game in one sitting. Maybe it's a good thing I had to wait 24 years to play it?

This is a good game, to be certain. But I can't say it is a great one. Worth the 24 year wait? Let's just say I hope Panzer Dragoon Saga is better than this.



THE GRADE:
B




40th Birthday Mop Up Duty Celebration Tour:




1986:


1987:


1988:


1989:


1990:


1991:


1992:


1993:


1994:


1995:


1996:


1997:


1998:
Burning Rangers (The review you're reading)
And up next:
Wild 9!


For a complete index of all my past posts and game reviews, click



Video Game Review #390: Mulan

Mulan
Game Boy




Nostalgia Factor:

Nostalgia is not going to fuel this review. I had never played this game growing up. I didn't own a Game Boy growing up. I've never even seen Mulan. 

I only played this game because I had read that you can beat it in less than a half hour. Sometimes you just want to play and review a game that's short. What can I say? Here's my last review from the year 1997: Disney's Mulan for the Nintendo Game Boy.




Story:

From what I've gathered, this game follows the plot of the movie pretty closely. A woman named Mulan dresses as a man to fight with the Chinese army so that her beloved family members don't have to. Even someone who hasn't seen this movie like myself has a pretty good general idea of what it is about. If you don't, well, I don't know. Go watch it or something.




Gameplay:

This game has some of the worst controls I have ever encountered. The lag is absolutely terrible. Character movement is choppy. Completing the most basic tasks like attacking an enemy or jumping over a pit are WAY more difficult than they need to be. It almost needs to be played to be believed.

Mulan attacks by throwing, what - apples? at her enemies. She throws them in an arc, so unless you are lined up perfectly your attack can miss, even if your enemy is right in front of you. The very first area of the game has you knocking down these doors that have been set up in the snow with your apples. Just hitting these doors is a task in and of itself. If you don't hurry up and run past them when they are knocked down, they spring back up and you have to knock them over again before you can advance. The lag between throwing an apple and running forward is so severe, it took me at least ten attempts before I could even make it through the first segment of the game.

The jumping is even worse than the combat, if you can imagine that. If you mis-time your jump or are off on your jump by even one pixel, you'll fall and die. The sluggish controls and the unresponsive jump button do the game no favors. There are areas later in the game where you have to swing from ropes or jump across angled ledges while sliding down them. I don't like these parts of the game. In fact, I don't like anything about this game.

I have to give Mulan credit for trying to mix things up with different level types from time to time. There's a swimming level and a sledding level. Both of these levels control like absolute rubbish too, but at least they tried.




Graphics:

This game looks as bad as it plays. Ugly, plain, and generic all around. I can't even find any decent screenshots that showcase this game's hideousness. It's like the internet wants to forget this game exists.




Sound:

The game sounds like rubbish too. For some reason, the copy I was playing had no background music playing throughout the game. I thought the game simply had no music, but when I looked up videos of it on YouTube, that didn't seem to be the case. Not like I was missing anything. It sucks too.




Overall:

I don't think I've ever phoned it in this much on one of my game reviews. Mulan is just so terrible, it really isn't worthy of any more of my thought, time, or effort.

If it wasn't for Kool-Aid Man for the 2600, this might have gone down as the worst game I've played in recent memory. But looks like it can't even do that right.

Don't bother with this one, folks.



THE GRADE:
F




40th Birthday Mop Up Duty Celebration Tour:




1986:


1987:


1988:


1989:


1990:


1991:


1992:


1993:


1994:


1995:


1996:


1997:


1998:
Mulan (The review you're reading)
And up next:
Burning Rangers!


For a complete index of all my past posts and game reviews, click