Wednesday, April 13, 2022

Video Game Review #356: Marvel's Guardians of the Galaxy

Marvel's Guardians of the Galaxy
PlayStation 4


Nostalgia Factor:

Released near the end of 2021, I am fairly certain that Guardians of the Galaxy is the newest game I’ve reviewed for this blog. I originally had no plans to play it, since I’ve mainly been focused on retro games lately. But when I saw it was available to check out for free at my local library, I knew I absolutely had to give this game a shot. It’s not often that you get to play games that are essentially brand-new for free.

I came into this game relatively blind, having heard nothing about it or how it was received by the public. How would I react to this game? Let’s find out!


 

Story:

Everything you learned about the Guardians of the Galaxy from the movies: throw it out the window. This is an entirely new Guardians story with an entirely new interpretation of the team. Although it is made up of the same characters from the films, they all look and sound different. You’ll notice differences in their behavior and backstories as well.

The game begins with the Guardians of the Galaxy scavenging through an off-limits debris field looking for something valuable. You can tell that the Guardians are a fairly new team, as it is clear that they don’t fully trust each other yet, in particular Gamora – the daughter of Thanos. The team is arrested by Nova Corps for trespassing, and is hit with a hefty fine. If they can’t pay off the fine in (I believe) three days, they will be taken and imprisoned. Needing to come up with a boatload of cash, and fast, the Guardians concoct a plan to trick the wealthy and powerful monster hunter Lady Hellbender into buying a member of the team (either Rocket or Groot depending on the choice you make) under the false pretense that they are a “monster” she’d be interested in adding to her collection. The plan goes awry, and the gang ends up having to fight their way out of Lady Hellbender’s fortress. Luckily, they’ve stolen enough money to pay off Nova Corps – so the trip wasn’t a complete waste.

Returning to Nova Corps to pay their fine, the Guardians discover that an evil entity in control of a crazed religious cult has gotten a hold of the Soul Stone to hypnotize and drain energy from members of the Nova Corps ship. Recognizing the massive threat to the galaxy that this religious cult represents, the Guardians seek out the help of Adam Warlock and the person they just backstabbed, Lady Hellbender, to destroy this threat once and for all.

This is a gross simplification of the game’s plot, but if I was going to recap every tiny detail I’d be sitting here writing for three days. Along the course of your journey, you’ll have personal conversations and conflicts with members of the Guardians team. I think at some point every single character gets their moment in the sun. Whether it’s Rocket and his tragic backstory about being tortured in a laboratory, Drax’s story of his family being murdered by Thanos, or even Peter discovering his otherworldy powers while growing up on a farmhouse with his mother, we really get to know the crew of the Guardians quite well.

Other things happen during the course of the game as well, including a subplot where Peter discovers that he may or may not have a long lost daughter. This game is chock full of story related content, and no simple recap of mine can really get across how much there is to consume. I suggest simply playing it for yourself to find out what I mean.




Gameplay:

While most modern games are open world, or at the very least can be completed by players at their own pace, this is a very VERY linear game. It’s divided into something like 16 chapters. Each chapter represents a significant event in the game’s story. Chapter One is the crew scavenging the debris field, Chapter Two is them getting arrested, etc. It’s very formulaic. You explore a world, fight some bad guys, collect hidden items, square off against a boss character, and then you return to your ship, the Milano. While aboard the Milano, you can walk around, talk to your shipmates, pick up items, upgrade your inventory at the work bench, that kind of thing. When you’re ready to move on, head to the ship’s bridge and set sail for your next destination. Down you go to the next planet, where you fight bad guys, explore, collect items, fight a boss character, etc. Then you return to the Milano. Then you head to a new planet. Then to the Milano. On and on it goes. You can’t pick which planet to go to next. You have to follow the game’s set in stone, linear direction.

Exploration is similar to something you’d see in, well, pretty much any behind-the-back 3D action game. You can run, jump, shoot, climb things, pick up items, and use your scanner to look for anything interesting. Keep in mind that you will only be controlling Peter Quill in this game, and none of the other Guardians. That doesn’t mean you can’t give them directions, however. Each of the Guardians has their own use while exploring. Groot can use his roots to create bridges, Gamora can scale walls and give you a boost to higher locations, that kind of thing.

Combat is pretty fun in this game. You use the shoulder buttons to lock on and fire your weapons at enemies. There are different things you can do with your guns, like double-tapping and holding the fire button to deliver an extra powerful blast, or lining up a little meter and hitting the button at the right time to do extra damage to your enemies. As you progress you’ll unlock special abilities for your gun, like electrify or freeze. Each enemy has a weakness that you can exploit. If you’re fighting someone who has a lightning bolt above their head, they are vulnerable to your electric attack – so you want to use your electricity gun against them. Simple enough, right?

You can also call upon the Guardians to help you during battle with a special attack. Each Guardian starts out with one special attack, but as you make it deeper into the game and earn ability points, you can unlock additional, more powerful special attacks for both Peter and the Guardians. Every once in a while you’ll be prompted to hit L1 and R1 at the same time. This activates a special mode where you’re given a chance to give a pep talk to your team. If you succeed, everyone gets a boost to their stats while a classic rock song plays in the background. I have to admit, it was pretty badass the first time I did this and the entire battle I was in became a music video for “I Ran So Far Away” by Flock of Seagulls.

While combat is a lot of fun, it does get old over time. There’s little variety to any of the battles. You shoot. You call the Guardians to do special attacks for you. You use the environment as a weapon. Occasionally you’ll give your team a pep talk. But there are SO MANY battles in this game that it gets repetitive pretty quickly. There were segments towards the end of the game where I literally sighed and groaned each time I’d enter combat because I was so over it.




Graphics:

This is an absolutely phenomenal looking game. Each location you enter is stunning, and filled with all kinds of small details. Some of the planets contain breathtaking views and vistas. Even smaller scale locations like The Milano or Peter’s farm are a marvel to look at due to all the details they are filled with. Bright colors, shiny effects. There is always something pleasant to look at to keep your eyes busy when playing this game.

I’d be remiss if I didn’t mention the redesign of the Guardians for this game. It was a bit jarring seeing a different representation of Star Lord from the Chris Pratt version I’ve been seeing on the big screen for years now. Same with Drax and with Gamora. It took me a while to get used to their new physical looks, but once I did – all of the changes worked perfectly for me.


 


Sound:

Just like it took me a while to adjust to the new looks of these characters, it took me a while to adjust to their new voices too. Peter and Drax in particular just seemed… off to me. But before I knew it, their voices and looks became second nature to me. Speaking of their voices, this game is filled with all kinds of banter between characters. Even if you’re just taking your time and slowly exploring the nooks and crannies of the Milano, you’ll hear Drax shout out to you to initiate a conversation from halfway across the ship. Or you’ll hear and eavesdrop on a long conversation between Gamora and Rocket about philosophy and life. When you’re exploring planets, the characters constantly talk to each other as well. In any other game, the constant jibber jabber could be an annoying gimmick, but in this one it works perfectly. That’s due to the strong voice acting and the strong writing.

All the little environmental sound effects are perfect, like the hum of the ship or the clatter of an unseen pipe. What stands out the most in my personal opinion is the game’s soundtrack. The Guardians movies are well known for their awesome musical moments, and the game delivers on this as well. I don’t know the exact number, but there are something like 15 to 20 classic hits that you can listen to at any time when onboard the Milano. These songs also play during important story moments or when your characters huddle up in battle. The songs they pick are just absolutely perfect for this game and never seem out of place at all. My personal favorite is “Turn Me Loose” by Loverboy. I love that song.


 


Overall:

I feel bad saying anything negative about this game because its graphics, sound, storyline, and overall production values are so good. You can tell that a lot of time and effort was put into this game in order to make it a truly immersive Guardians of the Galaxy experience. But window dressing aside, its gameplay is nothing we haven’t seen a million times already.

The climbing and jumping and exploring is reminiscent of an Assassin’s Creed or Uncharted game. Your scanner is like detective mode in an Arkam game, or like Aloy’s Focus in Horizon Zero Dawn. Combat is like any other “lock on and shoot” third person game out there. Battles are repetitive. Puzzles are simple and easy to figure out. Level progression is extraordinarily linear. As far as gameplay goes, very little got me excited as I played through this game.

It says a lot that this game’s characters and its story were enough to get me through it. I really enjoyed this variation of the Guardians of the Galaxy. I cared deeply for every character and their backstory. There are even some touching Peter moments as you make it deep into the game. So reviewing this is a balancing act for me. Average gameplay with above average visuals and storyline. Just how do you grade a game like that?

Normally I toss graphics and that kind of thing aside and focus solely on the fun factor, but I feel as if in the case of a game like this, you have to take everything into account. Character development and story are just as integral to this game as its gameplay. Look at any Telltale game. Heck, they even had their own version of Guardians of the Galaxy. Gameplay is always shit in those games, but their stories and characters generally pull them through for me. I’ve rarely given a Telltale game a poor review score. This game has characters and story moments that rival what you’d see in any Telltale game, and its gameplay is light years better. So it should get a glowing final grade, right? Right?

I don’t know. As much as I liked this game, I still think back on all the repetitive fights and all the boring exploration sequences and remember how much of a drag they were. While on the whole this is a good game, yes, I just can’t justify giving it anything higher than a B. In fact, I’m fluctuating between a B and a B-. It could go either way! I won’t decide until the moment I click publish on this blog entry. So what’s it going to be…..?

 
THE GRADE:
B-

 
There you have it.



If you liked this review, check out some of my other game reviews:


Monday, April 11, 2022

Video Game Review #355: Street Fighter

Street Fighter
Arcade




Nostalgia Factor:

Anyone who grew up in the 16-bit era, like me, is familiar with the Street Fighter series. Street Fighter II and its many offshoots and spinoffs were pretty much unavoidable for video game fans back then. But if you asked gamers what they thought of Street Fighter I, the majority of them probably would've told you that they'd never played it.

I'm one of those gamers. I've played what seems like dozens of Street Fighter games over the years, but never the original Street Fighter - the one that started it all. When I reached 1987 on my little video game review tour, I immediately marked this game as one that I absolutely HAD to play. This game seems like a perfect match for what I'm trying to do: play games I've never played before while at the same time documenting the evolution of video games and how they've grown and expanded over the years. What better way to start than with Street Fighter?

Seeing as how I've never heard a single thing about this game before, I was really curious if it would be any good or not. Are you curious too? Read on for my full thoughts!




Story:

Uh, err, erm... There really doesn't seem to be much of a story here. You play as Ryu, and ONLY Ryu, as you battle through a series of ten fighters - facing off against Sagat at the end. Whether this is a fighting tournament or something else completely, the game never really tells you. Once you defeat Sagat, the game ends.

There is a two player versus mode to be found here, and player two always plays as Ken. So if player two as Ken challenges Ryu and defeats him, you can continue the rest of the single player mode as Ken - although nothing really changes since Ken handles exactly the same as Ryu. You also get the exact same generic ending. If you're expecting a big character select screen, each character with their own unique storyline, you've come to the wrong place.




Gameplay:

This game is really, really basic compared with what you'll see from Street Fighter in the future. What's the same? The basic structure of each fight. They take place in three rounds. If you win at least two of the three rounds, you win your match and can move onto face your next opponent. Lose your matchup and you have to keep trying again until you can come out victorious. As far as controls go, there aren't any big combo moves, which I was glad to see. I've never been coordinated enough to pull those off anyway. Instead you get a pretty limited set of smaller options, like different punch and kick moves and a basic hadoken - which I found extremely hard to pull off.

Since you're only playing as Ryu (or Ken if you jump in as a second player), you'll find yourself with only one character to master, which you can do pretty quickly. The hadoken causes huge damage to your enemy if you can hit them with it. It seriously takes off about half of their health bar. I found punches to be relatively useless, and instead focused on kicking or jump kicking attacks. The heavy kick in this game takes off about a quarter of your enemy's health, so mainly I used that. All you have to do if jump around, block, and kick your enemy four times and you've beaten them. Makes the game fairly easy at times. I cruised through the majority of this game with little to no issues whatsoever.

Occasionally I encountered an enemy that would give me troubles with their quick moves or long reach, but since I was playing on my RetroPie, I didn't have to worry about pumping quarters into the machine or anything like that. I could keep just keep trying and trying until I won, which I eventually did. The entire game took me no more than about 45 minutes to complete, and that's with me being generous. It may not have even taken that long.

Replayability is pretty low here. You can only play as one character (even if he has two different skins). There's no story to speak of. I'm sure two player mode can be fun, but with how limited this game is I can't imagine spending more than 20 minutes duking it out against friends. The campaign itself is pretty short. Once I finished it, I realized there really wasn't anything else to see or do here.




Graphics:

Having grown up on Street Fighter II and its variants, this game's graphics came as a bit of a shock to me. I've never seen Street Fighter looking so bland before. The colors are a bit dull. The characters aren't as drawn out or as detailed or vibrant as they are in future games in the series. Some locations in the game look nice, but they seem devoid of the energy and excitement of other Street Fighter games.

Not to say this game is ugly or anything. It's not. If Street Fighter II had never come out and I had nothing to compare this game to, maybe I wouldn't be as harsh on it as I am now. It's just nothing special to look at. Gotta start somewhere, though, huh?




Sound:

There's absolutely nothing special about the sound in this game either. I don't remember any of this game's music or its sound effects. It's that forgettable.

What I do remember is how your opponent always tells you at the end of each fight: "What strength!! But don't forget there are many guys like you all over the world." Such sage advice. I'm glad there is text on the screen telling you what was said, because the voice acting for this one line is so, SO terrible. I wouldn't have been able to understand a word of it otherwise. But I'm a sucker for bad voice acting, so I think this is cheesy and fantastic and I'm glad I got to hear it after every fight.




Overall:

I'm glad I got the chance to play the original Street Fighter. Everyone and their mom has played Street Fighter II, so it was fun to see where it all began. That said, the game itself is very, very mediocre. I'm no fan of fighting games, as you can tell by my lack of fighting game reviews among my 350 something blog entries. It's not my favorite genre out there.

I picked up this game. I played through its single player mode. I turned the game off. There's nothing horribly special about this game. Nothing that will make me want to come back for more. What about the two player mode, you may ask? Well, if I want to play head-to-head against anyone in a fighting game, I'll pick Street Fighter II, or Mortal Kombat, or Eternal Champions, or literally any other game besides this one. Playing this satisfied a curiosity, and that's about it. I didn't derive any pleasure from it. It's not particularly entertaining. It's just kind of there as a piece of video game history.

Play it if you also want to scratch that curiosity itch, but don't expect a great game.



THE GRADE:
D+





1986:


1987:
Street Fighter (the review you're reading)
and coming up:
Adventure Island!



For a complete index of all my past posts and game reviews, click

Video Game Review #354: Black Panther

Black Panther
Arcade




Nostalgia Factor:

We're moving onto the year 1987. I was five years old at the time and probably just starting to take an interest in video games. One video game I can tell you I never heard of back then was Black Panther for the arcade. I'm not even sure if it was released in the US, or if it was a Japanese exclusive. There's actually not that much info about this game online anywhere. It's shrouded in mystery!

Oh, before we get any further let me just answer what you're thinking: no this has nothing to do with the Black Panther Marvel franchise. This is its very own, and very -urr- unique thing.




Story:

The game doesn't give you much to go on as far as story goes. After the title screen when you insert your quarters and press start, the game shows Earth from orbit and the whole planet seems to be going up in flames. Then you're immediately thrown into action, with no explanation as to what is going on whatsoever.

Since you are mainly fighting robots in this game, I'll venture a guess that you're attempting to quell some kind of robot and/or alien attack on humanity. Seems like a pretty safe bet, right? How mind numbingly deep.




Gameplay:

Taking control of the titular Black Panther, you must run through a series of stages, defeating enemies, jumping over pits and platforms, collecting power ups, and defeating the boss at the end of each level.

This is a game where you are in near perpetual motion. You're almost constantly running to the right, making very infrequent stops. If you take too long to get going, a wave of energy will appear from the left side of the screen and do major damage to your character. As a result, you want to keep moving as much as possible.

You start out with only one way of attacking: with your claws. You can attack while running, although this opens you up to getting hit more frequently. You can attack while standing still, which increases your accuracy and helps keep you from taking damage, but you have to remain stationary and wait for the enemies to come to you. You can also attack while jumping, which seems to be the most accurate attack in the game and also keeps you from taking damage if done properly. As a result, I spent most stages holding down the run button to the right, and repeatedly doing my jump/slash combo along the way. A lot of enemies can only be hit with jump attacks, so if you want to beat this game you'll have to adapt a similar tactic.

Enemies attack you in what I can best describe as formations or groupings. If you can defeat all the enemies in a grouping, they'll drop health items that you can snatch up. Collecting every ounce of health you can find is another key to success in this game. If you manage to exceed the 100 health threshold, your character becomes surrounded by projectiles which you can launch in all directions, causing massive damage to your enemies. And you can do this multiple times. I always felt like a real badass when I'd go on a long combo streak, earn over 100 health, and then reign death and destruction upon my foes. Even better when you can string a series of these together.

As you run to the right, you'll often encounter these glowing electrical orange blobs that get in your way. These blobs can't be defeated, and their only function is to block you and cause damage to your character. You have to constantly avoid these things. They are the most annoying thing about the game, in my opinion. It would be so much better without them. They often pop up before you can react to them. They're inconveniently placed and make jumps very difficult. They block you from getting health items. They make attacking your enemies difficult. If you're trapped up against a wall with one of these things, it'll drain your health and kill you in a matter of seconds. These blobs appear randomly and often, and a real pain in your butt the entire game. So annoying.

Near the end of each level, a bunch of glowing collectibles will fall from the sky. These give you power ups right before you take on the level's boss character. Some of these power ups include extra attack power and the ability to fire lasers ahead of you. Very helpful.

This game is very difficult, and the entire thing must be beaten on one quarter, so be prepared for some frustration. You get three lives, and once you use those lives up you have to start the whole game over again. Jackal, Dragon's Lair, Gradius: why do so many games from this era think that is a good idea?? Please give us a continue option and make beating the game seem like a more attainable goal. I know they want people to keep pumping quarters into the system, but I'm more likely to do that if I feel I actually have a legitimate shot at beating the game. Making it really far and then having to start over again makes me want to stop playing.




Graphics:

This game looks pretty decent. There's bright colors, some imaginative stage design. I like the variety you find in your enemies. The bosses are all pretty slick looking as well. Even though Black Panther doesn't give you much in terms of storyline to go on, the world of the game does a good job selling you on... whatever is happening.




Sound:

I wish I could say that there was really anything from this game that stood out in the audio department. The music has the feel of an early Sega Genesis game to it, like Thunder Force II, but none of the tunes are very catchy or did a good job sticking around in my brain. Sound effects are fine, I guess.

I like the little samurai-sounding jingle that plays after you lose a life and then come back with your next one. That's cool. Unfortunately due to this game's difficulty I heard it more times than I would have liked to.


Best ending text ever


Overall:

I really wanted to like this game. The concept of playing as a black panther and destroying robots in an apocalyptic future is a pretty interesting one, in my opinion. Unfortunately the execution of this game is just plain not good.

The enemies are unpredictable. There's too many annoyances like those orange blobs of light that block you from proceeding. There are a lot of cheap deaths. You have to take leaps of faith quite often because you can't see very far ahead of you, and often these leaps lead to death. The whole idea of the game is to keep you running to the right, but doing so often leads you headfirst into unavoidable enemies that can drain your health in a heartbeat.

It's very repetitive as well. You run to the right, clawing at enemies, and jumping over obstacles. The next stage you do the same thing. And the next stage. And the next. Maybe if there was some kind of continue function, and I didn't have to start over from the beginning each time I lost all my lives, I would have liked this game a lot more. Having to replay the same sections of game over and over and over and over again gets real tiring, real quick.

The game does some things right. It looks good. It's got a decent concept. I enjoyed the design of the boss characters. Some of the power ups you can get add a certain level of fun to the game. When you get into a nice combat groove and you can keep stringing 100 bonuses together repeatedly, that can be pretty entertaining as well.

Overall, however, I just didn't have a great time with this game. I remember not being able to finish it the first night I played it, and it took me several days to come back and try again because the game felt like such a chore to fire up. That feeling never really went away. It's like doing homework or something. I played through this game and beat it because I felt obligated to do so for the purposes of this blog, but I didn't really enjoy it. And I have no desire to return to this game ever again.

Sorry Black Panther. I wish I had better things to say about you. 



THE GRADE:
D




1986:


1987:
Black Panther (the review you're reading)
and coming next:
the original Street Fighter!



For a complete index of all my past posts and game reviews, click

Thursday, April 7, 2022

Video Game Review #353: Jackal


Jackal
Arcade




Nostalgia Factor:

I’ve played and reviewed Jackal for the NES (you can read the review HERE if you are so inclined), but until now I had never played the arcade version of the game. I’m always interested to see how the NES and arcade versions of various games stack up against one another, so I decided to give Jackal a shot. My 1986 game reviews continue (and end) with this game. I’ve decided to speed up the process a little bit, so instead of three games for 1986 I’m only playing two – Rambo for the Master System (my previous review) and this game.

Read on for my thoughts on Jackal!




Story:

This game doesn’t give you anything at all as far as story goes. You’re simply dropped off in the middle of a war zone with little to no fanfare whatsoever. You’re driving a tank, and it is your job to rescue prisoners of war and blow shit up. I guess this game shares a lot of similarities with Rambo, the last game I reviewed. I didn’t even plan that at all! 


 

Gameplay:

At its core, Jackal is very similar to its NES counterpart. You control a tank. Or maybe it’s a Jeep. I don’t know. You can use your machine gun attack to ONLY fire upwards on the screen. You’re going to be using your rockets and missiles a lot more, as they can be aimed in any direction you’d like. Your goal is to move upwards on the screen, which scrolls with you as you move. Mainly you are going to be destroying enemies with your weapons, but you’re also going to be destroying enemy buildings as well. Some of these buildings only give you a points bonus, while others contain P.O.W.s that you can rescue. You can fit up to eight of them in your tank. You have to try and transport all eight of these prisoners to the nearest helipad, where a waiting helicopter whisks them off to safety. If you can manage to unload all eight prisoners in one trip to the helipad, you get an upgrade to your weapons.

Fully upgrading your missiles is an absolute key if you want to have any shot at all at beating this game. Your default missiles, which are really just grenades, only travel a few car lengths in front of you before they explode. They move very slowly, and their blast radius is very small. They can go through walls, however, so they aren’t completely useless. Further upgrades improve the speed and distance of your missiles.  What you want to aim for is to get the upgrade that expands your blast radius. When your missile explodes, it sends a shock wave to the left and the right that kills a wide range of enemies. Your final upgrade sends out a blast radius in all directions, which is terrific for clearing difficult areas of enemies with the least amount of resistance possible. One hit kills you in this game, so be very careful. You lose one of your weapon upgrades each time you die, which isn’t ideal.

Unlike the NES game, there are no boss fights to be found here. Instead, the game is essentially one long level. You have to beat this level (and the entire game) on ONE quarter. That’s right, there is no continue function. If you lose all your lives, you have to start over from the very beginning of the game again. This is very annoying. To make matters worse, save states don’t work when you are emulating this title. I tried several different roms and got the same result. Couldn’t even save on my RetroPie either! This makes the game virtually impossible if you are playing single player mode. There is a “hack” or workaround for this problem, and that involves hooking up a second controller and pressing the start button to jump in with a second player right as your first player is about to die. For some reason, you can do this as many times as you want to as you make your way through the game. Why you get unlimited continues in two-player mode but none in single player mode is beyond me. It’s all kind of a moot point, though, because once you reach a certain point of the game you can’t jump in with a second player anymore, and you have to try and beat the game with whatever lives and weapons you still have remaining. This makes Jackal an absolutely brutal challenge to complete, but I suffered through this game night after night until I finally made it happen.

I say “suffered through” but I actually had a really good time with Jackal. Unlike the NES game, which has virtually no replay value whatsoever, the arcade version of the game kept me coming back and back and back for more. You could say that this was only the case because of its broken continue system and brutally unfair difficulty level, but I still managed to have a good time with this game. I still think the NES version is the more fun game, but like I said I still had a good time.

What makes Jackal so difficult? The enemies. There’s so many of them. They respawn, they act wildly and unpredictably, they fire an endless number of projectiles your way (the phrase bullet hell comes to mind) and worst of all: they have this habit of just suddenly appearing on the edge of the screen and killing you before you have a chance to react to them. Let’s say I’m rolling forward in my tank/Jeep thingamabobber and I see that there’s something in the water up ahead that is launching missiles at me. I’ll back up in my vehicle to give myself some room to breathe, when a tank suddenly appears off the bottom of the screen and kills me instantly. This kind of thing will happen to you A LOT as you play this game, and it will piss you off each and every time. What makes this so bad is that it takes away one of your missile upgrades. You also can’t continue in this game, so that’s one very very precious life that you’ve just lost.

Another annoying thing about this game is how when you destroy an enemy vehicle, its explosion animation will kill you. It took me quite a while to adjust to this. I am used to playing games where I can just blow something up and keep moving along. In this game, you have to sit there for several seconds, wait for the explosion animation to end, and then continue on your way. If an enemy appears from the edge of the screen behind you when you’re sitting there waiting – good luck to you. I can’t tell you how many times I just rolled right into an enemy explosion (out of force of habit from other video games) only to be like GOD DAMN IT when the explosion killed me. Very, very annoying.



 
Graphics:

This version of Jackal is definitely a step up from the NES version in terms of graphics. Even though the game is one big level, the makers of the game did a nice job breaking up that long level into several very distinct looking sectors. You’ve got a beach area, a military base, a mountain range, some nice big rivers and bodies of water that you drive by. The animations are nice. The game is very colorful and full of life. Very impressive by 1986’s standards.




Sound:

I actually have to give the NES version the edge when it comes to soundtrack. It just has a very classic retro feel to it. I still remember the little jingle that plays at the end of each level. This game has a good soundtrack too, but in my opinion it is not anywhere as memorable. The sounds of weapons and explosions are nice, but again – nothing too memorable.


 

Overall:

There are a lot of really good reasons why I shouldn’t like this game. There are no continues. You have to beat it on one quarter (or use the two-player cheat). Enemies are cheap, acting unpredictably and often appearing on the edge of the screen to send you to an unceremonious and frustrating death. They will randomly respawn, too, with little to no rhyme or reason whatsoever. When you destroy an enemy, its explosion animation will kill you. And also, save states don’t work. WHY???

I can’t really hold the save state thing against the game, but I think my other criticisms are pretty valid. That said, I still really liked this game.

The more it challenged me and the more it killed me, the more obsessed I became with beating this game. There’s no time limit. You can move as slowly and as cautiously as you’d like. Every single attempt when I’d fall short, I’d learn something new that I’d incorporate into my next playthrough. The game looks good. It sounds good. It’s fun to play. I like the concept. I like how you can level up your weapons. I like a lot about the game.

I’d say that so far it is one of the better games I’ve played in recent memory, right up there with Rambo. No, it's not as good as the NES version of the game, but it is different enough to allow me to forgive that.

With that, we close the door on 1986. Four year old Dan waves goodbye as we move onto 1987. I’ve already played three games from 87 already, it’s just a matter of me finding the time to write those reviews. Hope you’re enjoying my little project so far. I know I am!

 

THE GRADE:
B




1986:
and the one you're reading:
Jackal


Up next: 1987's
Black Panther



For a complete index of all my past posts and game reviews, click

Tuesday, April 5, 2022

Video Game Review #352: Rambo: First Blood Part II

Rambo: First Blood Part II
Sega Master System




Nostalgia Factor:

I'm really happy I've put my foot down and I've only been reviewing games I've never played before. Sometimes it feels like nostalgia gets in the way of whether or not a game is any good. If I have never played it before I can judge it on its own merits.

Up next is 1986's Rambo: First Blood Part II for the Sega Master System. I've heard good things about this game and I have definitely never played it before, so this was an easy choice for me to check out.




Story:

There are no in-game story sequences and I don't have access to this game's manual, so I can't tell you anything about its story. But does it really matter? You play as Rambo and you're here to cause some chaos.

The levels range from jungles where you fight against camouflaged assailants to the city where you fight against police officers. There's some attempt to tie into the movies here, but I don't remember Rambo destroying a series of computers and a big blue face in any of the movies. That's the final boss of this game.




Gameplay:

I was a bit apprehensive the first time I played this. I thought Rambo moved too slowly. Your aiming was inaccurate, and you couldn't fire at a very rapid pace. You had to take weird angles to be able to shoot anyone or blow up any huts. I got shot all the time, and would use up all my lives very quickly. You only get three lives to start this game, and there are no continues. Die three times, and you have to start the entire game over again.

I almost gave up on Rambo but I am glad I stuck with it. I decided to cheat and use save states (for the fourth review in a row! I'm sorry for being such a dirty cheater!). But it turned out to be worth it. I ended up making it deep into the game, eventually beating it. I was able to see new levels and fight through new characters and areas I would have never been able to see otherwise. I ended up having a great time with the game, and every now and then I still come back to it and try to do it with no save states. I usually can't make it through the second level.

As far as gameplay goes, Rambo is a shooter similar to titles like Guerilla War or Gun.Smoke. You move your character around the screen as it scrolls upwards. You shoot at enemies as they shoot at you. The game becomes bullet hell at times, so be prepared to be dodging enemy fire left and right. If you get hit once you die and lose a life.

You can earn power ups as you play by throwing grenades at huts or little buildings, which blow them open and free a prisoner from inside. They'll toss you a power up, like more grenades or grenade upgrades. Managing grenades is key to doing well as you play this game. If you can build them up, they become more powerful and send out a wider encompassing blast that destroys your enemy immediately. These can be used to clear out dangerous areas pretty easily, so I'd advise you to use that to your advantage.

Other power ups are dropped randomly by enemies, like the ability to shoot a farther-reaching gun or items that clear the screen of enemies in a flash.

At the end of each stage you make it to a wall, where you have to defeat a barrage of enemies coming at you from all directions. Stay alive long enough and the wall starts to flash, at which point it can be destroyed.

There are 5 (or 6?) stages in total. I forget. And I'm not going to look it up because I'm lazy as shit. But at the end of the game you fight against a set of computer consoles and a big blue face. WHAT IS HAPPENING?

We never get an explanation.




Graphics:

At first glance, this game doesn't look like much. When I first started playing this I was wholly unimpressed. It wasn't until I really started playing attention and making it deeper into the game that I began to appreciate its graphics. I like the bright colors and the well defined characters and enemies. The levels all have a lot of personality. The whole game has a classic charm to it that I just can't deny.




Sound:

This game has some pretty good, catchy music to it. It seems to fit the tone of the game quite well. There's one particular tune, the one that plays when you're fighting the wall at the end of each stage, that I think is really great.

The sound effects are unremarkable, but like the music they fit the tone of the game perfectly.




Overall:

This game was a pleasant surprise! I've heard people say that it is good before, but for some reason I didn't expect to like it coming in. At first I thought my suspicions were true, but the more I played the game the more I began to like it. Yes I was only able to beat this game using save states, but I can easily see myself taking the time when I was a kid to master this game and beat it. If I had this game growing up, I would have loved it.

As it stands, this is one of the better games I've played since I started going back and playing all these old games. I can definitely recommend this to anyone interested. There's even a two player mode. Hey, maybe I can check this out with my toddler someday when he is old enough! That's a great thought. I hope it happens.



THE GRADE:
B





Onward we move with another title from 1986, 
the arcade version of Jackal


For a complete index of all my past posts and game reviews, click

Monday, April 4, 2022

Video Game Review #351: Gradius

Gradius
Arcade




Nostalgia Factor:

Gradius is a large, very popular video game franchise that is famous for putting side-scrolling shoot 'em ups on the map. I've never been a giant shoot 'em up fan, so I never really had a reason to check out Gradius. Well, seeing as how this is such a big, influential title and seeing as how I am trying to expand my video gaming horizons, I figured now was finally the time to check it out.

Read on for my thoughts on Gradius, my final review from 1985.




Story:

I'm sure if you look at this game's Wikipedia page, it will probably give you some kind of story summary. But I am not gonna do that. When I write these reviews, my rule is that I always outline the game's story based on what is actually explained in-game.

What's explained in-game? Fucking nothing. You start the game up and you are immediately placed in the line of fire. From what I can gather while playing, you're on a mission to defeat some kind of evil alien or robotic civilization that is invading the galaxy. The final boss of the game is a giant brain. Once you kill it, the entire city it was residing in blows up. Not very deep, is it?

Some of the locations you visit in the game are pretty interesting, and give at least some kind of hint that there is a larger story at play, here. Like the giant statue heads, or the floating volcanic islands. Maybe the mythology of this game is explained in future Gradius titles. For now I'll just have to let the mystery be.




Gameplay:

When I began playing this, my initial impression was that it was just your average run of the mill shooting game. You can move up, down, left, and right on the screen as it scrolls to your right. Enemies appear and fire weapons at you. You have to dodge their shots while firing back at them, collecting the power ups they drop along the way.

The game starts out in open space, but quickly moves to more grounded locations, like the floating volcanic islands I mentioned before. If you touch the bottom of the screen, you crash and die. If you touch any obstacles, such as rock formations, you die. This is quite the hectic game, throwing enemies at you left and right. You'll find out quite quickly how difficult this game is. You have to dodge enemies, make sure you don't touch anything, evade the projectiles coming your way, and still remain focused enough to fire back and destroy your enemies. If you just focus on playing defense, you'll quickly become overwhelmed by enemies and find yourself with nowhere to run to for safety before your ship is destroyed.

What makes things even tougher is that there is no continue feature in this game. You start with three lives, and once those lives are gone you have to go back to the beginning of the game. Meaning if you are playing this in an actual arcade you have to beat the game on one quarter - or you don't beat it at all. Brutal. Just like I did with Gun.Smoke and Ghosts 'n Goblins, this is yet another game where I had to use save states to mark my progress as I played. I certainly don't have the time or patience to start from the beginning each time I die, so I don't feel guilty at all about "cheating."

The gameplay aspect I enjoyed the most about Gradius is how you can use the items you collect to upgrade your ship. You can increase your speed, pick up missiles, upgrade to a double-firing gun (which I never did because it fucking sucks), upgrade to lasers, or add pods that surround your vessel that fire shots when you fire shots.

If you are going to beat this on one quarter, the best way to do this is to increase your speed, add as many pods as you can, and upgrade to lasers and missiles. You turn into a one ship demolition crew that rains fire and destruction in your path. Be careful, because one hit kills you in this game. Die just once, and you lose everything and start off in your slow moving pea-shooter and have to upgrade everything from square one.




Graphics:

Considering this came out in 1985, it looks quite good. If you had told me this came out in the 90s I would have likely believed you. Your ship and your enemies are big and colorful. There's lots of mayhem occurring onscreen. I like the game's diverse locations. This isn't just a generic space shooter where everything looks the same. Gradius definitely has its own signature feel to it.




Sound:

I wasn't a huge fan of the game's sound. The music is a little too upbeat and "circus" like for my tastes. It doesn't seem to fit the tone of the game at all. The sound effects are very loud and piercing. I started playing this one night with my wife in the room, and I immediately turned it off and played something else because I knew she was going to complain about the game sounding annoying.




Overall:

There's a lot that rubbed me the wrong way about this game, most notably the lack of continues. I know this is designed to be a difficult arcade game and they want you to keep pumping quarters in, but having to start back at the very beginning of the game each time you use up your lives is just unnecessary. Why can't you at least continue from the start of the stage where you died? This actually did the opposite and discouraged me from playing the game the way it was intended to be played. I shamelessly abused save states to get me to the end of this game. I can only imagine that if I had played this in the actual arcades when I was a kid, I wouldn't have wasted more than one or two quarters on this game. You want to at least feel like you have a chance to beat the game.

Once I started cheating and using save states, however, I finally started to enjoy the game. I like the level progression, I like you can power up your ship, the game's locations are fun and interesting. I even liked the boss battles, too.

It's easy to see why Gradius was such an influential title for its time. Back in 1985, there weren't as many arcade options to pick from, and visually Gradius is a quite appealing title. The level progression and the way you get to see new locations as you make your way through the game was a big thing for its time, especially if you compare this to other shooters like Galaga or Centipede where everything always looks the same.

The challenge level isn't for me, but I could see the appeal (for other people) of trying to master this game and show everyone how cool they were. It's a shame I was only three when this game came out. I would have loved to be a fly on the wall in the arcades and see what everyone's reaction was to this game the first time they played it.

By today's standards, Gradius is an okay title. I'll give it a C+ for slightly above average. If I was grading this when it first came out, it likely would have scored a lot higher. Without those nostalgic feelings to fall back on, however, this final grade is the best I can do.

We can now put 1985 in our rear view mirrors. It's time to move onto 1986!



THE GRADE:
C+




Gradius (the review you are reading!)

Onward we move to 1986!


For a complete index of all my past posts and game reviews, click