Thursday, February 27, 2020

Video Game Review #221: Super Mario World

Super Mario World
Super Nintendo



Nostalgia Factor:

One of the toughest things about being a kid with a Sega Genesis rather than a Super Nintendo was that I never had the opportunity to play Super Mario World. I was a HUGE Mario fan on the NES. I had all three games and I played them religiously. To this day they are still three of my favorite video games of all time.

I begged and pleaded for a Super Nintendo for Christmas, just because of Mario World. My parents, however, decided on getting me a Genesis instead. Not only did they get me a Genesis, they got my brother one too. I have no idea why they got us both the same system rather than getting us one of each, and to this day I still have no idea why they did that. Maybe they got some kind of deal for buying two?

Anyway, while I was devastated at first, it did give me the opportunity to check out Sonic the Hedgehog and a couple of other franchises I wouldn’t have been able to check out otherwise, so I quickly got over it. Still, though, the fact that Super Mario World was out there and I wasn’t able to play it was killing me on the inside. I knew a few kids in school who had the game, but being a weirdo outcast I was never invited over to come check it out. My only hope was playing it whenever I’d see it on display at places like Target or Best Buy. But still, those little five minute bursts of playing were nowhere near enough to satisfy my curiosity.

Years and years passed before I decided to buy a secondhand Super Nintendo in the mid-2000s. I quickly ran out to fill up my library with all the games I never had the chance to play as a kid. Super Mario World was at the top of that list.

Although I’d played bits and pieces of the game over the years, I FINALLY had the chance to sit down and play the thing from start to finish, over 15 years after its initial release date. Did I discover that I’d been seriously missing out as a kid? Yes…. and no.




Story: 

This is a Mario game, so you should know the drill by now. The Princess has been kidnapped by Bowser, and it is up to you to rescue her. Gasp! I didn’t see that coming at all.

A little wrinkle thrown into this game is that the entire thing takes place on Dinosaur Island, which is inhabited by several different species of Yoshis. Bowser, being an equal opportunity dickwad, has imprisoned many of these Yoshis inside of eggs. As you play, you free these Yoshis from captivity, rescuing them and also recruiting them to your side at the same time.




Gameplay:

No one plays Mario games for their storyline. This is what we should all be here for: the gameplay.

Super Mario World is a direct sequel to Super Mario Bros. 3. Within moments it becomes obvious that its gameplay is inspired by its predecessor. The game handles almost exactly the same as Mario 3. The jumping, the running, just the overall look and feel of the game. It’s all very Mario 3-ish. And that’s a good thing.

Mario World’s gameplay isn’t the only thing inspired by Mario 3. This game also features an overworld map that allows you to choose your own path. At the beginning of the game, you are given the choice of going left or right. Go left, and after a few levels you will encounter a Switch Palace. These Switch Palaces turn invisible blocks into solid blocks. These blocks allow you access to secrets and also make certain stages of the game easier to play. Let’s say you had gone right at the beginning of the game instead of left. You probably would have encountered areas with large gaps or chasms, with the outlines of invisible blocks covering the chasms. Some of these chasms are probably difficult to pass. If you activate the Switch Palace first, however, all the invisible blocks would be filled in and all you’d have to do is run across the blocks and over the chasm, no problem.

Mario World’s overworld map is a lot deeper than Mario 3’s. All of the stages have “regular” exits that unlock the next area on the map. Several stages, however, have multiple alternate exits that allow you to unlock hidden areas on the map that contain power ups and secrets. This gives the game a lot of replayability and depth. You could ignore all the secrets and just make your way to the end of the game, but where would the fun be in that? One simply does not play Super Mario World without trying to uncover all of the secrets on its map.

Basic gameplay is very similar to that found in Mario 3. The main changes involve the power ups you collect. Returning from Mario 3 are the mushroom, the star, and the fire flower. New to the series is the cape. The cape acts in a similar fashion to the raccoon outfit in Mario 3. After getting a running start, you can take off flying into the air. Actual flight doesn’t last very long, but the cape does give you the added ability to glide on your way down. It also brings with it a pretty sweet spinning attack. Another added feature is that Mario World allows you to stash power ups at the top of the screen. For example, if you are a little Mario and you collect a mushroom, it changes you into big Mario. Collect another mushroom while you are big Mario, and it appears in the box at the top of the screen. If you get hit and revert to little Mario, the extra power up will fall from the box for you to collect. Conversely, you can stash things like fire flowers and capes up there as insurance policies for particularly difficult stages.

The biggest new power up, if you want to call it that, is Yoshi. Yoshi is a green dinosaur that hatches from the various eggs you find throughout the game. Hopping on Yoshi’s back gives you a ton of benefits. If you get hit while riding Yoshi, you simply fall off of him without actually taking any damage yourself. Yoshi does run off, but he can be chased down and recovered. Yoshi also can devour his enemies, which comes in great handy. A bunch of creatures blocking your way and you don’t want to risk jumping on them and getting damaged? Just eat them. Most enemies give you a coin as a reward, but Koopa Troopas give you a little bit of an added reward. If you eat a green one, you can spit its shell out at other enemies to kill them. Eating a red shell gives you fire breath. Eating a blue one gives you the power of flight. So on and so forth. I’ll admit, of all the differences between this game and Mario 3, the addition of Yoshi has to be the best one. I always get super excited whenever I uncover Yoshi and hop on his back. There’s just something special about it. It’s like having a pet to look after while you play. It also raises the stakes while you’re playing, since you’re not just looking out for yourself anymore, you are looking out for Yoshi too.

The overworld map for the main quest is composed of seven areas, each filled with multiple stages and secrets. At the end of each area is a boss that you have to fight in order to advance to the next part of the game. Returning from Mario 3 are the Koopalings, who you have to defeat all over again. I will admit that these boss characters are a little disappointing after playing Mario 3. They had such unique personalities in that game. None of the battles in this one, however, feel very distinctive. You’re either playing whack-a-mole with them, knocking them off ledges, or letting them attack you and then jumping on their head immediately after they finish with their attack. There is little to no creative or challenging strategies at play here. A lot of the side bosses are pretty boring or repetitive too. Why on earth do we have to fight those damn triceratops on the rotating platforms so many times in this game?




Graphics:

This game is clearly a step up visually from Super Mario Bros. 3. It's bright, it's colorful, the characters are big and cartoony. The backgrounds are lush and detailed. Maybe this game won't blow anyone away by today's standards, but stacked up against the Mario titles for the NES, this game's visuals took an undeniably massive leap.




Sound:

This game has really good music too. I like how they didn't just port over a bunch of tracks from old Mario games. This game has its own fun and unique soundtrack that is undeniably Super Mario World. When you hear the overworld theme or the song that plays in the haunted houses, you aren't going to mistake those songs as being from any other game. Those songs are this game's and this game's alone.

The sound effects are also excellent. I love the jumping sound, the sound when you collect a coin, and the noises that Yoshi makes. Again, they could have done the easy thing and just recycled the same sound effects from the NES games, but they didn't. Major props for that. It truly does give this game character, and a reason to stand out from the crowd.

You could blindfold almost any hardcore gamer and start playing this game and they should easily be able to tell you what you are playing within a few seconds. I think that's wonderful.




Overall:

I've been really, really kind to this game so far but I am afraid that's about to stop for a moment.

All my adult life I've been reading online debates about what the best 2D Mario game is. No one really gives Mario 1 or 2 much credit, and that's fair. I can see why. They are good games and all but they were made when Nintendo was still figuring things out with the Mario formula. Mario 3 is where the series really came into its own, and Mario World was able to build on the Mario 3 formula.

Mario 3 gets a lot of credit for being a terrific video game, as it should. But looking around online, the majority of people out there seem to think that Mario World is the better game. Not only do they think it is the better game, they consider it one of the best video games made of all time. That is where I have to say "hold up."

Maybe I am biased because I grew up playing Mario 3, and I wasn't able to truly dive into Mario World until I was in my 20s. The game doesn't carry the same kind of nostalgic weight with me, and I can fully admit that. But even trying to be as objective as humanly possible, I still can't help but come to the conclusion that Mario 3 is the better game, and it isn't even close.

Yeah sure this game has better graphics. Yoshi is cool too. Also, the overworld map is a lot more detailed and there seems to be a lot more secrets you can uncover. That's all fine and dandy. But the game itself isn't as fun as Mario 3. I could even make an argument that Mario 2 is more fun to play, but I'll save that for another day.

First of all, the game is short. For some reason I came into this thinking it would take me about a week to complete. Instead, after my first few hours of playing I found myself approaching Bowser's castle. I mean, Mario 3 is about the same length as this game, but when you factor in all the secrets and alternate routes that Mario World contains, it should be a lot longer. Mario 3 seems to be packed with more actual 2D side-scrolling Mario content.

Also, I didn't find the game very challenging. There were a few tough platforming stages where I found myself falling to my death quite often, but outside of those I beat the game with relative ease. Short + not challenging = not good.

Also, where is the level variety? Most levels seem to be either a forest, an open outside area, or a cave. Remember the themed stages in Mario 3? The desert, the water world, the big world, the pipe maze, the ice world, the sky world.... all of these stages gave Mario 3 character and personality. None of that is present here. Mario World lacks that certain special charm, that little wink to the player that they are on a truly fantastic journey. Instead it's like - here ya go here's another forest ya dumb fuck.

This game has castle stages, but Mario 3 had castle stages too. "But what about the haunted mansions?????" you may ask. What about them? I honestly thought these stages were the worst thing about the game. They're not fun. They're not visually appealing. They're frakkin' annoying and I think this game would be a lot better without them.

I also think the game took a major step back in the power up department. Mario 3 had all kinds of different outfits you could wear. The fire flower, the raccoon suit, the frog suit, the Hammer Bros. suit, the Tanooki suit, the P-Wing. You could even collect items and use them on the overworld map. In this game, you have the fire flower and the cape. And Yoshi, if you count him as an item. That definitely seems like a step back to me.

I think I'm done complaining now. After all that you probably think I hate the game. I really don't. I had an enjoyable time playing Super Mario World. I just wanted to point out the fact that I think it is ludicrous that people consider this to be better than Mario 3. I've even seen this in people's top ten of all times lists.

No. Just no.

That said, this is still a very enjoyable game. Good graphics, great sound quality, rock-solid gameplay. responsive controls, a fun mix of new enemies and old ones, tons of secrets and unlockables everywhere. This is a fun game and definitely a worthy Mario title.

If you're feeling nostalgic and looking for a fun game to spend a day or two on, you can't go wrong with Super Mario World. I may think that it is a bit overrated, but that doesn't mean it's not a really good game.


Overall:
B+



Some other Mario reviews to check out:



Sunday, February 23, 2020

Video Game Review #220: Dark Souls II: Scholar of the First Sin

Dark Souls II: Scholar of the First Sin
PlayStation 4



Nostalgia Factor:

Even if you haven't played a Dark Souls game, I'm sure you've heard about the series' steep difficulty level. Every time a tough, challenging game comes out, people immediately compare it to Dark Souls. I'm all for being challenged by video games. Who wants to play anything that is so easy it doesn't offer any kind of challenge whatsoever? Not me. But I also don't want to play anything that's so frustratingly difficult that it makes me want to shout at the TV and throw my controller out the window. I remember playing the 2004 version of Ninja Gaiden on the Xbox. It was such a frustrating and difficult game that I didn't have one tiny bit of fun playing it. That's what I was worried Dark Souls was going to be like, so I simply never bothered to give it a chance. Until now.

My work buddy Dominic - shout out to my guy! - has been trying to get me to play Dark Souls (Dark Souls II in particular) since I got a PlayStation 4 over two years ago. He told me it was his favorite game, and to not let tales of its legendary difficulty intimidate me into not giving it a shot. I felt bad because he loaned it to me for several months and I never bothered to play the game. I ended up giving it back and saying "maybe later." Two years passed and finally the time just felt right to give the game a chance. I can't say what exactly changed in my brain to suddenly want to play Dark Souls II, but I wasn't going to argue it. I was going to tackle this game whether I liked it or not. If I hated it, at least I'd know that these kind of games weren't for me. If I loved it, it would open up a whole new series and a whole new genre of gaming for me.

Which would it be? Spoiler alert: I liked it. A lot.




Story:

I guess I shall start with the part of the game I enjoyed the least: its story. Things start off in a very abstract manner. You are introduced to your character and told that you are cursed. You jump into a giant, foreboding black pit and wake up on some kind of big stone circle thing. Shortly after waking up, you encounter a group of old hags who speak cryptically about your condition and offer vague words of advice before laughing at your misfortune.

That's really all you have to go on. You take control of your character and off you go. I was very confused about the game's story at first, because I couldn't tell if my character was dead, undead, if this was supposed to be taking place in hell/the afterlife, if this was supposed to be taking place in some kind of mystical fantasy world, or what. Nothing was ever explained. What was I even supposed to be doing?

Eventually I made my way to a nearby town, where I talked with a few NPCs who rambled in riddles about the world of the game and what they were doing there. Everything had kind of a weird, dreamlike feel to it. I still had no idea what was going on. The next day I had to ask my friend about it, he gave me some clarification that you basically control a character who is a cursed undead, and that he has journeyed to the world of Dark Souls II in an attempt to find a cure for his curse. So yes, this took place in the "real world" and no it was not the afterlife. Luckily, that cleared things up a bit for me. It's too bad the game itself does such a poor job at explaining things. I hate when you have to look outside a game to figure out what is going on inside of it. To me, that's just bad writing.

But no matter, I quickly learned that the story of the game is not why people play Dark Souls. They play it for the exploration, the sights, the collecting of items, and most importantly: the combat. Once that became clear to me I stopped expecting great things from the game's storyline and to just enjoy things as they happened.




Gameplay:

Here lies the strength of Dark Souls II: its gameplay. This game won't blow you away with its graphics or its storyline. No, no. What kept me hooked was how fun the world of this game is to explore.

You take control of your character from a behind the back perspective. You can equip your character with weapons and armor. There is a quick select option to cycle through weapons and items on the main screen. The left shoulder buttons control the weapons you have in your left hand, the right buttons control the right side. I found the best configuration for my character was to have a sword or axe in the right hand and a shield in the left. I also kept bows and crossbows in my "left side" inventory so that I could easily switch over to them when I needed to perform a ranged attack.

You aren't given much direction as to where to go when you start playing the game, so you have to figure things out on your own. There are multiple branching paths for you to take. You've got to explore and find out where to go next. Gameplay mainly consists of entering a new area, fighting its enemies, moving on to fight the area's boss character(s), and moving onto the next area. Areas are intertwined and connected all over the place. There are secrets everywhere. You are going to be backtracking quite a bit to find things that you couldn't before. I don't want to use the generic Metroidvania term to describe Dark Souls II, but I can't lie and say that this game doesn't follow a very similar formula.

Now let's talk about the game's difficulty. Like I said before, even if you haven't played any of these game's you've likely heard about how tough they are. Is it as bad as people say? Yes and no. I will be honest and say that there were several times I got very frustrated. The game's currency is "souls". You earn them by killing enemies. You can also find them in other ways. But one of the twists of the game is that if you die, you drop all of your souls right there on the spot. When you respawn, you have to return to where you died and collect the souls. If you die on your way there, the souls disappear forever. You need these souls to buy things and level up. You have NO idea how frustrating it is to die when you have a great number of souls, and lose them. To make matters worse, each time you die, and you will die a lot, your health bar slowly gets smaller. So your reward for dying is that they make the game even harder for you. Lovely. There are items out there to restore your health bar, but they are somewhat rare and I always got worried about overusing them and running out of them when I needed them the most.

My first day playing this game made me reconsider if I even wanted to continue with it. There are several small creatures at the beginning of the game that are likely just there as fodder for you to practice on. But I couldn't even beat them without dying. I wasted all my arrows and all my items and at least a half hour of my time trying unsuccessfully to kill these things. Eventually I just said screw it and ran past them, but shortly afterwards I encountered a giant troll creature that I also could not beat. I died so many times, my health was only at a half-bar (thankfully it doesn't go any lower than that). I was also out of arrows and items. And the game had only just begun! How was I going to do this?

But I plowed on. Even still, the game didn't really grab my attention right away. It took me at least a week of playing it before I got into a groove and started to really understand how the game worked. Once things clicked, however, I really, really began to have fun with the game. My basic strategy consisted of clearing out the enemies so many times that they would stop respawning, all the while leveling up as much as possible. When I was super leveled-up and I had the layout of the stage memorized, I could run through the empty stage to the boss character, and take him or her OUT of the equation.
 
The combat of Dark Souls II is pretty deep. I liked it. I found that the key to success was dodging and blocking enemy attacks. I put everything into leveling up my shield so that my enemies couldn't hurt me. If they struck my shield, all I'd lose was a little bit of stamina, and they would leave themselves vulnerable to a counterattack. Once I got to where enemies couldn't penetrate my shield defenses, I really started to feel in control of the game. I stopped playing in fear. I started to go on the offensive more often. I'd found my Dark Souls groove.

And that is when I really started to fall in love with the game. I'd play, I'd explore, I'd fight, I'd work my way deeper into the world of the game. Things are challenging enough where I became addicted to beating just one more enemy, just making my way a little bit deeper into each stage, just uncovering one more bonfire, just beating one more boss, just leveling up one more time. I was hooked. Once I'd hit my Dark Souls groove, there was no turning back.




Graphics:

This game looks good, sure. But as far as I know, Dark Souls has never really been renowned for its graphics. What I like most about the game's look is the atmosphere it creates. Dark, foreboding, otherworldly. The setting of this game is haunting and beautiful at the same time. Is this game eye-popping and gorgeous like God of War or Horizon Zero Dawn? Absolutely not. In fact, this could easily pass for a PS3 game. I am not holding that against it, though. This could look like it was made for the Sega Saturn for all I care. As long as the gameplay remained unchanged, however, I wouldn't care one bit.




Sound:

The game's music and sound effects match its visuals wonderfully. The music is subtle, and helps add to the rich fantasy feel of the game's world. The ambience that is created for this game is so dark and haunting. Whether it's the roar of a fire, the echo of your footsteps, the rattling of chains, or the cries of a distant enemy, you will feel like you are a part of this crazy Dark Souls world. The clangs of swords and shields when you are in combat is spot on. What voice acting there is is very well-done.

Kudos to the game's sound designers because they really nailed it with this one.




Overall:

If you would have told me that I would like Dark Souls II as much as I did, I probably wouldn't have believed you. But I did. I had a really fun time with this game. I found it fun and challenging and immersive and overall just a really enjoyable experience.

Not to say the game is without flaws. The story sucks. Some of the stage designs are a bit questionable in my opinion. It's easy to get lost. The game is also very vague with what to do or where to go next, at times. ESPECIALLY towards the end of the game. I was fortunate to have the internet to help me out whenever I'd get stuck. There are some really obscure things you have to do that are never explained in-game. Remember in Castlevania II when you have to equip some random jewel and duck near a wall for several seconds to unlock the next portion of the game? There's stuff like that here. A lot of it. I don't know how anyone could have figured out how to beat this game without the help of the internet. As a result, I felt no shame searching for help whenever I'd get stuck.

And then there is the frustration factor. For the most part I thought the game was fair in its difficulty. Whenever I'd die, normally it was my fault. I'd let myself get surrounded, or I'd fail to block an attack, or I'd roll when I shouldn't have rolled. This is a hard game. You have to accept that you're going to die a lot. But what always got me was the unfair deaths. The enemy who randomly breaks their pattern and cuts through your defense. The random projectile from 900 feet away that somehow hits you RIGHT before you can duck around the corner. When you roll way from one enemy and are a microsecond away from freedom and another enemy hits you from off screen. When the boss you're fighting has the tiniest sliver of health left and all you need to do is hit him one more time, but you need your stamina to recharge and the enemy hits you and kills you while you're jamming the attack button. Stuff like this happens CONSTANTLY and it can be very frustrating if you don't have any patience.

Even with all that being said, it still wasn't enough to make me hate the game. There's just something so addictive about Dark Souls II. The more you play, the more you want to uncover. It's like each area is a challenge, and each bonfire is a reward for completing that challenge. I couldn't help but feel very satisfied or accomplished whenever I would clear a particularly challenging area or beat a particularly challenging boss character. This game nails that rewarding feeling 100%.

All in all, Dark Souls II was a pleasant surprise. Not only did I have a great time with this game, it also made me very thrilled to realize that there are three other Dark Souls games out there (if you are counting Demon Souls as one of them) and also Bloodborne for me to play. This is very exciting news.

I'm late to the party, but at least I finally made it.



Overall:
A



For a complete index of all my previous game reviews, click




Monday, February 17, 2020

Video Game Review #219: Jackal

Jackal
Nintendo Entertainment System



Nostalgia Factor:

I remember the first time I ever played Jackal. It was the late 80s. I was at my grandparents’ house, and all my uncles were gone for the day. I snuck into their room to play their NES while they were gone, since they never let me play when they were home. One of the titles I played was Jackal. I had never heard of Jackal before, but I thought that the cover art looked cool, so I gave it a shot.

I spent a good amount of time with this game. Despite having never heard of it before, and despite not being a fan of anything that wasn’t a 2D platformer, I really liked Jackal. I played the game over and over again, making it a little bit further with each attempt. Unfortunately, my uncles came home and I had to quickly turn off the game and run out of the room before they knew I was in there using their video game system, or I would risk getting hit and/or beat up.

Although I had a fun time with Jackal, the opportunity never came for me to play it again. 20 some years passed before I found a copy of the game at a used video game store. I immediately remembered that one fun day back in the 80s that I had with Jackal, and I bought it. I did play through the game and finish it, but then it went back on the shelf for another ten years before I decided to play it again for this review. So that’s where we are now.




Story:

I don’t have an instruction manual for this game, so I can’t say I really know anything about its story. Honestly, I don’t think it’s important.

You play as a couple of dudes in a tank, who drive around and blow shit up and rescue your captured comrades from the enemy. At the end of the game, you destroy the enemy base and the game ends.

A very deep storyline, to be sure.




Gameplay:

Jackal takes place from a top-down perspective. You are in control of a tank, which you can use to move up, down, left, and right. One of the buttons fires your machine gun, but for some odd design reason it can only fire up - or “north” if you so prefer. You also can toss grenades out of your tank, and luckily you can throw these in any direction you want.

Your main goal is to drive north, destroying any enemies that appear on the screen. Main enemies include foot soldiers, tanks, and gun and missile turrets. You’ll encounter other enemies, such as helicopters that fly overhead and submarines that pop out of the water and shoot at you. There are six stages, and each stage ends in its own unique boss fight.

As you progress through the game, you will destroy enemy prisons and collect the POWs that come running out. Some of these POWs are flashing, and when you collect one of them it upgrades your hand grenade attack. One upgrade turns it into a missile that is much faster than your grenade, and a second upgrade turns it into a bomb that explodes in all four directions and damages anything that it touches. When you have collected all of a stage’s POWs, you then drop them off at a helicopter pad, where they board a helicopter and escape to freedom.

One hit kills you and makes you lose your weapon upgrades, so you have to be very careful as you play. This is a relatively difficult game. Bullets are going to come pouring in from every direction, and you are going to find yourself constantly playing defense to avoid getting hit. You get three or four lives and a limited number of continues. If you lose all your lives and continues, you get sent all the way back to the beginning of the game and have to start over again. On my first attempt for this review, I made it all the way to the game’s final boss before I lost all my lives and continues and had to start over again. Ouch. But hey I did it on my second attempt!




Graphics:

The game looks decent. It pales in comparison to other Konami games like Contra, but I would not say that it looks bad at all. Just very… simple. Lots of browns and greens. Not a whole lot of detail put into things. But hey this came out in 1986. What more can you really expect? I find its look charming. I would never say that this is a beautiful game, but I wouldn’t say it is ugly either. It’s just… okay looking.




Sound:

I like the game’s music and sound effects. They’re a notch above the game’s graphics. They bring to mind classic titles like Ninja Gaiden and Contra.

I do have to give an extra shout out to the little jingle that plays when you pass a level. It serves as both a congratulation for passing the level and a way to get you pumped up for the next stage. Really, how could this adorable little jingle not get you psyched to play some more Jackal?




Overall:

I was 99% sure that I would still like this game when I popped it in, and my suspicions proved to be true. This is just such a fun, underrated NES classic. How have more people not played Jackal? How has there never been a sequel for this game? I don’t know, but I want answers, dang it.

Jackal takes probably an hour to beat. I didn’t pay any attention to the clock as I played, so it might even be shorter than that, depending on how many times you die and have to restart from the beginning. But it’s a damn fine hour, if I do say so myself. This is such a fun game. I don’t know how you could not like it. It’s fun, it’s quaint, it’s charming. It oozes classic NES 80s charm. Also, there is no denying that picking up the little green POWs and dropping them off at the helipad is incredibly satisfying for some reason.

Jackal is not only fun, but also very user friendly. You can jump right into this game and get the hang of it in mere minutes. It starts out easy enough, but the game is no cakewalk. It becomes quite challenging the deeper into it you get. But it is a fun, fair challenge. Never did I feel cheated or feel like I died because of an unfair game mechanic.

I haven’t even mentioned Jackal’s simultaneous multiplayer component. I didn’t play this game with a second player, but I can imagine it would be quite fun playing with a friend as well. Maybe I’ll play this  game with a pal someday and re-review it for this blog. I bet it’s a blast.

So those are my thoughts on the game. I like it. You should play it. What else is there to say? Jackal is not a perfect game, but it does what it sets out to do, and it does it well. If I had to make a list of my favorite NES games of all time, Jackal might surprise some people with a very high placement. It is really fun. Trust me.



Final Score:
A




If you liked my review of Jackal, check out some of my other NES reviews:


Monday, February 3, 2020

Video Game Review #218: Sonic Adventure

Sonic Adventure
Dreamcast




Nostalgia Factor:

9.9.99. I don’t think I’ve ever been more excited for a video game console release date.

At the time I was a senior in high school. I’d worked a part-time job over the summer. I’d saved my allowance money. Any money I got for my birthday I saved. It all went into my Dreamcast fund. Did I go out and buy a Dreamcast the very second it hit store shelves? You bet I did. This was the first and only time in my life I’ve ever purchased a console on day one.

Up to this point in my life, I had always been loyal to the Sega brand. I had a Genesis, I had a Saturn, I even had a 32X. Of course I was going to get a Dreamcast. The main reason for getting a Dreamcast, aside from brand loyalty, was because of Sonic Adventure. Being a Saturn owner, I had never gotten the next-generation 3D Sonic title I’d been pining for (no, Sonic 3D Blast does not count). I was a huge fan of Super Mario 64 and I considered it to be one of the greatest games ever made. Mario’s leap from 2D to 3D was absolutely groundbreaking, and I expected the same thing from Sonic the Hedgehog. Let’s just say I ended up very disappointed.

As much as I desperately wanted to like Sonic Adventure, it left a bad taste in my mouth. It wasn’t half as good as Mario 64. In fact, it wasn’t even half as good as the older Sonic games for the Sega Genesis. If anything it was a giant step backward. The graphics were terrific, but that is where my praise of the game ended. The story was laughable, the voice acting was flat out bad, the camera was broken, the flow of the game was very disjointed, and it contained none of that sense of exploration and adventure of Mario 64. It just wasn’t a good game. As much as I wanted to love it, I didn’t. There were good things about the game, but like they say even a broken clock is right twice a day. Little did I know at the time, but Sonic Adventure signaled the decline of a once mighty franchise.

21 years later, I have decided to return to Sonic Adventure. Had I been overly hard on the game when it first came out, or would I find in retrospect that the game wasn’t as bad as I’d thought? Let’s find out.




Story:

Ugh. It’s so bad. I mean, Sonic games have never been known for their storylines, but in past games you could always just ignore the game’s storyline and focus on its gameplay. Sonic Adventure shoves its ludicrous story down your throat with countless cutscene after cutscene. The game begins with a giant blob creature known as Chaos causing havoc in the middle of a human-filled city. I guess it makes sense that there are humans in the Sonic universe, seeing as how Dr. Robotnik is a human, but it is still slightly unsettling to see Sonic among human characters. I digress. The police empty several rounds of ammunition into the creature to no effect. But wait! Sonic to the rescue! Sonic drives Chaos away and saves the day.

Playing as Sonic, you head out to take on Dr. Robotnik, who was seen controlling Chaos during the attack. A mad battle for Chaos Emeralds ensues. These Chaos Emeralds give Chaos, the evil blob creature, power. Makes sense I guess, as they are both connected by the word Chaos. Anyway, your adventures take you through a wide variety of stages. At the end of each stage you collect a Chaos Emerald. Seems like every time you get your hands on one, however, Robotnik swoops in and takes it from you. As a result, Chaos gets more and more powerful each time you have to fight him. At the end of the game, you wind up at Robotnik’s Egg Carrier where you defeat him and Chaos and save the day. Yay!

But wait, we aren’t done yet. This is just Sonic’s Adventure. There are still five unlockable characters for you to play as. Tails’ quest is basically a retelling of Sonic’s adventure, but from Tails’ perspective. Knuckles’ quest has him collecting Master Emerald shards, which when assembled are used to control the Chaos Emeralds and keep Chaos at bay. Amy’s quest has her being chased around by a giant robot. You then play as the giant robot as he gains a conscience and rebels against Dr. Robotnik. The final character is Big the Cat, who is chasing after a frog who has swallowed a Chaos Emerald. These quests tie together to tell the story of Sonic Adventure. Completing them all brings the Chaos Emeralds into Sonic's hands, where he becomes Super Sonic and defeat Chaos once and for all.

If you want to dig deeper, there is some kind of lore out there explaining the history of the island and its native echidnas and the Master Emerald and Chaos and all that. Some of it is shown in the game through flashback sequences, but the particulars aren’t fleshed out very well. There’s always the Wikipedia page if you want to read up on this stuff. I say no thanks. After playing through six different in-game scenarios, I’ve had enough. Heck, I’d had enough back in 1999. The story is ridiculous and just isn’t worth the effort of researching.




Gameplay:

This is really what we’re here for. No one plays a Sonic game for its story. Unfortunately the gameplay isn’t very good either.

The game is at its best during its action stages. From a behind the back perspective, you control Sonic as he races through the stages and collects an Emerald at the end of each one. The action is fast, the controls seem to be spot on. Some of these action stages can be quite good. It feels like what a next generation Sonic title should feel like. My problem is that there are only about eight or nine stages, and only some of these stages are any good. The casino stage for example: terrible. And that’s only pertaining to when I played with Sonic. Playing as the other characters is much, much more of a mixed bag.

Tails’ journey is just a rehash of things you’ve already seen and done with Sonic. I actually don’t mind Knuckles’ stages, as they are collection oriented and take place in non-linear stages. They bring to mind in Mario 64 when you have to find all the red coins, or Banjo-Kazooie when you have to find the Jinjos. Amy, Big the Cat, and the robot (whatever his name is) all have terrible stages that are either extremely easy or extremely tedious.

Where the game REALLY falters is in its hub world. I got completely lost so many freaking times because the game does such a poor job at letting you know where to go next. This isn’t as bad when you are playing as Sonic, but with some of the other characters like Amy and Big the Cat, it can be an enormous problem. There are little floating orbs that give you hints as to where to go next, and oftentimes they are very straightforward, which is good. Other times, however, they are extremely vague and don’t give you any help whatsoever. My favorite is when they told me I had to go to the Egg Carrier. I’d already visited the Egg Carrier, so I went back to try and revisit it again. Could I get back in the way I came? No. I wandered around aimlessly for half an hour looking for an alternative entrance before I finally broke down and looked online. I thought I had somehow broken the game. But oh, guess what, I had to go the Mystic Ruins and take a tucked away, hard-to-find boat that I’ve NEVER ONCE USED BEFORE AND HASN’T BEEN REFERENCED ONCE THE ENTIRE GAME!! to get to the Egg Carrier this time. Makes perfect sense. Not. I could have been looking for hours.

The bosses in this game are laughably easy, with the exception of Robotnik’s final form, which kept killing me in incredibly cheap ways. I died only a handful of times the entire game, but ended up burning through ten plus lives on this one boss. So irritating.

I feel as if I should mention the Chao Garden, even though I haven’t bothered doing anything Chao-related with this game since 1999. The makers of this game tried to cash in on the whole digital pet craze that swept the world in the late 90’s. In this game, you can visit Chao Gardens, where you can hatch and raise your own little Chaos. If you have a physical Dreamcast, you can save these creatures to your memory card, which has a screen on it, and take the memory card with you to look after your pet when you are away from your Dreamcast. Cool concept, I guess, but the one time I took my memory card with me (on a camping trip) its power died almost immediately before I could even do anything with my pet. I basically threw up my arms and said “fuck that!” and never bothered with the Chaos ever again. On my most recent playthrough, I ignored any and everything Chao related. It adds nothing to the game. I can’t imagine anyone wasting their time on something so useless.




Graphics:

Sonic Adventure’s biggest strength is its visuals. I remember looking at screenshots of this game when I was a youngster and thinking that it looked SO GOOD. It still holds up, too, 21 years later. The characters are big, sharp looking, and well-animated. The environments are bright and colorful. Visual effects, like water and lighting effects are very well done. Stages are creatively designed.

When I envisioned Sonic making the jump from 2D to 3D when I was a kid, this is exactly what I had hoped for. It’s just too bad the rest of the game doesn’t hold up its end of the bargain.




Sound:

Oh boy. This game’s music and sound effects are the definition of a mixed bag. Some of the game’s tunes are really good, like the theme songs from the Mystic Ruins, the Red Mountain, and the Emerald Coast. Most of the other ones, unfortunately are very mediocre. I wouldn’t say they are bad, but certainly not up to the lofty standard set by the Sonic the Hedgehog series.

Sound effects are good. I like the ring-collecting sound, and the sounds that Sonic makes when he jumps, gets hit, or damages enemies. No complaints there.

That voice acting though. We have to talk about that. It is bad. So, so bad. Not charming bad like Resident Evil. Cringe bad. Where did they find these voice actors, particularly Tails? I wince just thinking about it. Maybe the bad voice acting could have been salvaged with some better-written dialogue, or perhaps with a more interesting storyline. But alas it is just not meant to be.




Overall:

There are good things about this game. It’s not a complete failure. Like I said before, this game is at its best during some of the high-flying action stages when you are playing as Sonic or Tails. Even Knuckles’ item collecting stages can be a decent amount of fun. The graphics are great. The sound effects are authentic Sonic the Hedgehog. The levels are creatively designed. Some of the music is good. There is fun to be had here.

But the things the game does poorly, in my opinion, outweigh the things it does well. I’ve already ragged on the storyline, the voice acting, and the easy bosses. I didn’t even mention the game’s camera yet. It is very poor and hard to control, and every once in a while it would end up leading to a very cheap death. That stage where you have to line up the mirrors to light up the dark ruins = ugh. I don’t think I’ve ever been “cheap death’d” more times in a video game before because of the camera.

I already mentioned Amy, Big the Cat, and the robot (Z-980X or something like that) and how their quests suck. Amy’s, you just walk around running from the robot and solving puzzles and hitting things with your hammer. It doesn’t feel very much like Sonic the Hedgehog at all. The robot’s is laughably linear and easy. All you have to do is tap the fire button as you walk around and most likely you won’t take a lick of damage until the final boss. Big’s quest though… ugh. Whose bright idea was it to put what amounts to a fishing mini-game in a Sonic the Hedgehog title? Who plays a Sonic game to go fishing???

I like the fact that you can play as several different characters. It does add a bit of replayability to the game, I have to give it that. But it’s only a good idea in concept, not in execution. When half the characters to pick from aren’t any fun to play as, what’s the point in playing as them at all?

Therein lies the problem. Too often this game felt like a chore to play rather than a fun time. I hate to say this, but aside from Sonic, Knuckles, and Tails' quests, which were all pretty short, I didn't get much enjoyment from this game. Even the enjoyment I got from their quests is questionable. I should have beaten this game in a couple of days. Instead it took me a couple of weeks to complete because I kept pushing the game to the side in favor of other things.

I wanted SO HARD to like this game when it first came out. The first true 3D Sonic game, the game I had been waiting for for what seemed like an eternity... it couldn’t possibly be bad, could it? Could it?

Well, I don't know about bad. Sonic Adventure is certainly a playable game, and it has a lot of good qualities about it. It tries. As hard as I try, however, I can’t fool myself into thinking that this is a great game. Couldn’t do it in 1999, and I certainly can’t do it now.



Overall:
D+



A complete index of all my game reviews, located 



Sunday, February 2, 2020

Video Game Review #217: Until Dawn

Until Dawn
PlayStation 4



Nostalgia Factor:

Nothing nostalgic to comment on here. This was the first time I had ever played Until Dawn. I’ve wanted to play it for a few years now, but I never had the chance to play it until I signed up for PS Now last month and saw that it was one of the games that the service had available.




Story:

Until Dawn begins with a circle of friends who are partying at an isolated ski lodge. A few of these friends decide to play a prank on a shy girl named Hannah, leading her to believe that handsome jock Mike has a crush on her. Hannah is led to a room to meet up with Mike, and as she is starting to remove her shirt, her “friends” pop out from hiding with their cell phones out. They had been recording the whole encounter.

An upset Hannah rushes outside in shame. When her sister Beth finds out about this prank, she hurries after her sister to console her. The two never return.

The game fast-forwards to one year later. Hannah and Beth are presumed dead. Their brother Josh invites the same group of friends back to the ski lodge on the one-year anniversary of his sisters' disappearance. After an hour or two of infighting between the party goers, everyone splits up since no one seems to be able to get along. This is where the shit starts to hit the fan.

Some of the party goers are attacked by monsters. Others are stalked by a mysterious masked figure. Others run into some “Saw”-like traps where life or death decisions have to be made. Basically every horror trope you can think of is pulled out for this game.

Decisions you make in the game affect how the story plays out, who lives and who dies. So aside from this basic setup, I can’t really give you anymore plot details. What happens for one player may not necessarily happen for the next. That said, things still follow the same basic path and wind up in the same general place in the end. Expect to experience some very interesting twists and turns along the way, however.




Gameplay:

Honestly, there isn’t much to write home about as far as Until Dawn’s gameplay. This is very much a story driven video game.

You’ll find yourself in control of pretty much every character in the game at some point. Controlling your character, you can walk around and examine stuff. That’s about it. Every once in a while a Quick Time Event (QTE) will pop up where you have to press the button on your controller that matches the one on the screen. Fail the QTE and it could have very dire consequences for your character. Not in every instance, though.

Combat consists of a cursor appearing on the screen. You have just a few seconds to move the cursor onto your enemy and press the action button. Basically a QTE with a cursor. Again, nothing groundbreaking in the gameplay department.

As you play you’ll find yourself presented with important decisions to make (for example: shoot your friend, who you think is infected, or let them live) and conversation choices to pick from. Again, what you select changes the outcome of the game. Your main goal is to keep everyone alive to the end of the game, but that can prove very challenging to do. Death is permanent in this game, so you have to proceed with extreme caution.




Graphics:

The game looks phenomenal, I can’t deny that. The interior and exterior of the ski lodge, the woods, the caves, every environment in this game looks like it could easily exist in the real world. Characters look fantastic too. All of the voice actors look just like their in-game counterparts. Some people’s faces can look a little terrifying up close, but that’s about my only complaint as far as the game’s graphics go.




Sound:

The game sounds just as good as it looks. The voice acting is solid. The music is nice and creepy. All the little environmental sound effects that you’d expect to be on-point in horror based video games are spot on. The presentation of this game on the whole is very slick, and I have to give the makers of the game kudos for doing such a great job with that.




Overall:

So far it seems like I’ve had nothing but glowing things to say about this game. That’s about to change.

For a story-based video game, you have to have characters that you can root for and relate to. Until Dawn has none. Almost all the characters were involved in the prank on Hannah at the beginning of the game, automatically setting themselves up as disgusting human beings. It seems like all they are capable of doing is bickering, fighting, making cruel or gross sexual jokes, and cheating on each other.

The only characters I didn’t hate were Ashley and Sam, and both of them were boring Mary Sue types. Matt isn’t bad either, but live or die he has little to no impact on the game. The rest of the characters: meh. Mike kind of redeems himself at the end, but his sexual predator-esque actions towards the beginning of the game put him in a hole that is very hard for him to dig out of, at least in my opinion.

The game itself is just kind of boring. I don’t know how else to say it. You walk around and look at stuff and perform QTEs. Woop-de-doo. Maybe if I had found the game to be scary or terrifying, I would have been able to excuse the lack of action. But I didn’t find it scary one bit.

It’s bad enough I didn’t have any characters I liked, but the game also jumps around constantly from character to character, disturbing any type of rhythm or momentum that the game had been building for itself. I also found that many choices did not seem have much of an impact on the direction of the game. Even after major characters die, the same basic things happen afterwards. They have short-term consequences, sure. But long-term? Ehhhhh…..

So the game isn’t scary. It doesn’t have any characters I like. The gameplay is very vanilla and bland. Your choices don’t make as big of an impact as the game leads you to believe. This all means Until Dawn sucks, right?

You’d think so, but I oddly had a pretty decent time playing the game. I enjoyed my second playthrough, once I knew what to expect, more than the first. But the fact that I played through it twice should tell you that I didn’t think the game was trash. I liked it, kind of in a “guilty pleasure” type of way.

I've played story-based titles like this that I've enjoyed more. I've played games like this that I've enjoyed less. I'd throw Until Dawn somewhere in the middle of the pack. Does it suck? No. Is it amazing? No. This game does get excellent reviews from other reviewers, and I can completely see why other people would like it. But like I said, it is not my favorite. And that's okay.




Final Score:
C+




If you liked my review of Until Dawn, check out some of my other video game reviews: