Thursday, October 29, 2020

Video Game Review #242: Nier: Automata

Nier: Automata
PlayStation 4



Nostalgia Factor:

This is the first time I have played Nier: Automata, so I don’t really have any strong nostalgic feelings for this game.

I had never even heard of Nier until a friend of mine at work played it and said that it was really good. I looked the game up and saw that it had received generally favorable reviews, so I asked if she could loan it to me when I was done with a couple of other games I was playing. And that’s what happened.




Story:

There’s a lot to unpack here. I’m not sure I really understood everything that happened in this game, so I will give you a pretty basic recap of its events. Sue me if I don’t get everything 100% right.

It is the future, and Earth has been attacked by an alien race that uses machines as its form of attack. Humans have been driven from the planet and have been forced to take refuge on the moon. From the moon, they created a base in outer space known as the Bunker. They also created a fighting force of androids - the YoRHa - to take the planet back from the machines. The game begins in the middle of a massive battle. You control 2B, a YoRHa model launched from the Bunker. After winning the battle, 2B and her counterpart 9S head to the surface of the planet to work with the android resistance cells on the planet and investigate some strange happenings that have been taking place in the vicinity.

It is discovered that the machines that were once controlled by the aliens have started to gain their independence; building villages, having parades, running an amusement park, putting on plays, etc. A massive cave-in after another big battle reveals that the alien forces have been hiding underground while letting their machines do all the dirty work. Further investigation reveals that these aliens died off a long time ago, and the machines have been controlled by Adam and Eve, physical manifestations of the network. The main goal of the rest of the game becomes killing Adam and Eve and freeing the Earth from their oppressive control.

Before we continue, I should say that this game requires three separate playthroughs in order to get the full story. Remember in Resident Evil 2 when you play Leon and Claire A and B scenarios? It is sort of like that. The first playthrough of the game takes place from the perspective of 2B. The second playthrough shows events from the perspective of 9S. These playthroughs conclude with the destruction of Adam and Eve. A third playthrough reveals the aftermath of what happened after the first two playthroughs (which interweave to create one storyline) and gives a resolution to the conflict at the end. I don’t want to veer too much into spoiler territory here, but the third playthrough has two different endings. Unlock both of these endings and you get the “true” ending that wraps up the game once and for all.

That’s a lot to unpack, but it all makes sense in the end. As for the story itself… it veers into wild Kingdom Hearts-style nonsense from time to time, but for the most part I liked it. I wasn’t as drawn in as some people (who think the story is just AMAZING), but I still thought it was pretty decent. Being a fan of Star Trek, Battlestar Galactica, Westworld, and other things that deal with the theme of sentient machines, however, I was not too blown away by it. Many of these themes I’ve seen dozens of times already.




Gameplay:

I have mixed feelings about Nier’s gameplay. I’ll start with the good.

The hack and slash fighting mechanics are pretty decent. Attacking, jumping, dodging, countering, attacking with your Pods – all this is very smooth and natural. As you make your way through this game’s three separate playthroughs, you will learn how to hack your enemies’ network and defeat them without having to lift a finger. The game often throws different styles of gameplay at you. The perspective might switch to a 2D perspective where all of a sudden it is like you are playing a platformer. More frequent are the bullet hell shooter segments of the game that play out like Asteroids or Galaga with a hint of Star Fox or Panzer Dragoon thrown into the mix. I thought these were quite fun.

So yeah, the action of the game is a lot of fun. The fighting, the hacking, the platforming, the shooting. I always had a good time when I was doing one of these things. Now we’ll get to the negative.

Much of Nier resembles open world games like Red Dead Redemption 2 or Horizon Zero Dawn. You’ve got a big, open map. There are points of interest on the map. Some things you have to check out, others are completely optional. Some things you’ll just happen along as you play. All this is fine and dandy, until I realized that this game does nothing, and I mean literally NOTHING better than those other games I mentioned. There’s a lot of fetch quests. A lot of “can you deliver this message for me?” A lot of backtracking. The game is exceptionally dry and devoid of personality at times, so the appeal of finding these points of interest and completing these quests rapidly diminished for me. And by rapidly, I mean RAPIDLY. At least the worlds of Red Dead and Horizon Zero Dawn were filled with fun, colorful characters and missions. Everything is just so drab and lifeless here. There’s no joy in exploring this map and meeting the NPCs. None.

I’m not a graphics snob (we’ll get to the game’s graphics soon), but the gray, lifeless look of the world is really a downer, and it translates to the gameplay experience for me. I was often disconnected from the game. I wasn’t interested in its world. I lost all desire to unlock 100% of this game’s map. This is easily the most joyless open world game I have played. Normally I want to see, do, and experience everything. In Nier, I just wanted to complete the main storyline and get the game over with.

That sounds a bit harsh, and makes it sound like I didn’t enjoy the game, but it is what it is. Like I said, I have mixed feelings about this title.




Graphics:

Nier: Automata easily looks like it could have been a PS3 game. Aside from some cool lighting/atmospheric effects, I was never too impressed by this game’s graphics. Everything is dull, lifeless, and gray. The city, the forest, the seaside, the underground caverns: it’s all so drab looking. The only visually exciting area in the whole game to me was the amusement park with the fireworks. Even that area, while cool, still isn’t too horribly impressive when compared with other games released in the last few years.

If I want to get really mean, I could even say that this looks like it could have been a PS2 game. Some areas of this game reminded me a lot of Shadow of the Colossus for PS2. Lots of grey, lots of dilapidated old buildings, lots of trees and vines. While Shadow of the Colossus had a cool, unique atmosphere to it, this game lacks even that. But still, things are a lot sharper and a lot more detailed here than they were in that game. So I won’t say that this looks as bad as a PS2 title. But it is close.

If I had to give props somewhere, it would be in the game’s epic battles. Some of the machines you fight are like Transformers times 1000. They’re huge! The scope of some of these battles are very grand, to say the least.

Also, although the characters that you play as look kind of dull and lifeless (like the game’s environment), I do have to give props to the makers of the game for giving the female androids such… interesting physiques. If I am going to be looking at someone’s backside the entire time I’m playing this game, at least they made the backsides nice to look at.




Sound:

I’d heard a lot about this game’s soundtrack coming into it. I must say that it is pretty good. Whether you’re digging around in an abandoned sector of the city, taking place in a massive scale battle, or exploring a machine village – all of the music fits the occasion perfectly. Expect to hear some nice orchestral tunes, some calming singing, some quiet and refrained melodies. The game does have a solid soundtrack, I’ll give it that. Is it spectacular, however? I don’t know. 

The sound effects and voice acting are equally as good. The dialogue can be a bit corny at times, but being a Kingdom Hearts/FF7 fan, I’m used to it. I’ve seen MUCH worse. As far as sound effects go, everything sounds great. Explosions, weapons firing, giant machines crashing to the ground, it all sound exactly as it should. No complaints here.

As far as production values go, Nier’s music and sound effects are much more well designed than its graphics.




Overall:

This game is hard for me to grade because as much as I’ve complained about it in this review, there was always something about it that had me coming back for more. Mainly, I wanted to see what was going to happen with the game’s story. I had heard that there were some major twists, turns, and jaw-dropping moments in this game. While I wouldn’t really go that far, it kept me entertained and offered a new spin on the old sentient machine story trope.

Many of the gameplay elements were a lot of fun, mainly the combat and the shooter segments. The open world aspect of this game, however, did not live up to expectations. I found myself skipping side quests and not exploring the map, just because I wanted to advance the game’s main storyline. Playing through this thing three times to get the full ending is a daunting process, and I quickly learned that none of these side quests were worth it in the long run. I couldn’t help but feel fatigued and a sense of “been there done that” while exploring the game’s map. Combat, as much as I liked it, started to get pretty repetitive too. You can only slash and shoot and hack so many enemies before it starts to wear out its welcome. Play through this game three times like you are supposed to, and you will likely find yourself with battle fatigue like I did. Often I would resort to the game’s hacking mechanic in order to bypass the battles, but even those get repetitive after a while.

I’m torn on how to assess this game. It does so much good, but so much bad at the same time. I’m going to let the good and the bad balance each other out and give this game a score that’s smack dab in the middle of everything: a C. I didn’t hate this game, I didn’t love it. It does good things, it does bad things. It has interesting story elements, it has boring characters and environments. I have a feeling this is a very polarizing game for most people – you either love it or hate it. I, however, could go either way. Would I recommend this to someone who has never played it before? Personally I would not, but the game has such a strong following that I can’t really dissuade you from playing it either. Maybe you would like it. You just have to play it yourself and make your own decision. Am I ever going to play it again? No.

 

Final Score:
C



If you liked this review, check out some of my other game reviews:



Saturday, October 17, 2020

Video Game Review #241: Crash Bandicoot N. Sane Trilogy

Crash Bandicoot N. Sane Trilogy
PlayStation 4


Nostalgia Factor:

If you’ve been paying even the slightest bit of attention to this blog, you have probably noticed that I’m big on gaming nostalgia. The era of the original PlayStation is one of my favorite eras of gaming EVER. Logically, you’d probably think I was a giant Crash Bandicoot fan. It was a popular series at the time, Crash was the PS1’s mascot, I had a love for 3D platformers, etc. But what if I told you I actually didn’t care much for Crash Bandicoot? It’s true. I never owned a Crash game. In fact, I barely even touched any of them. I remember renting the first and second game in the series for one weekend and coming away unimpressed. I never bothered with the third Crash Bandicoot game, and I haven’t touched a game in the series since then.

Recently I played and reviewed the remastered Spyro trilogy and I had a decent time with the game. I noticed that the Crash trilogy had also been remastered, and I made it a point to check the game out. Sure, I didn’t care much for the series back in the 90s, but a lot of time had passed. Maybe my opinion would change and I’d come away pleasantly surprised.

Well, not really. Despite the graphical upgrades, the series is still pretty much the same as I remember it. Challenging, linear, and – to be honest – really not that fun. Let’s break things down, shall we?




Story:

Each game in the series has its own separate storyline, but honestly these storylines don’t matter. They’re generic and horribly boring. What they boil down to is: you are the hero, Crash Bandicoot. Doctor Neo Cortex is the bad guy. It’s Crash’s job to fight through a bunch of levels and defeat Neo Cortex at the end of the game. The end.

Sure, there are some random story elements thrown into the mix involving energy crystals, evil masks, and (another) evil scientist, but these are secondary. No one plays these games for their stories. No one.



 
Gameplay:

These games are pretty easy to pick up and play, but at the same time very challenging to master. You control Crash from a behind-the-back 3D perspective. You run through a series of levels, collecting fruit, smashing boxes, and damaging enemies by either jumping on them or using your spin attack. There are multiple branching paths to take and a lot of stuff to collect. Despite this, things are pretty linear. This isn’t Super Mario 64 or Banjo-Kazooie where you have big, open stages to explore. You are mainly limited to hallways in this game where your only option is to run forward.

Every once in a while the game mixes things up with a stage that is different from your usual stage. You may find yourself riding an animal, flying an airship, or controlling an underwater submersible. These stages can be fun, but they are few and far between. The meat and potatoes of Crash Bandicoot are its traditional platforming stages. As luck would have it, these are the stages I have the biggest problem with.

When the game is clicking and everything is working, some of these stages are pretty fun. Run up to an enemy, hit him with your spin attack, jump over a pit while collecting some fruit mid-air. Smash some boxes. Kill some enemies. Jump on a series of lily pads over a pond. Kill some more enemies, collect some more fruit. Break some boxes. Sounds fun, right? Just wait until things start to get difficult.

Now, I am okay with games that offer a stiff challenge. I’m a child of the NES era. I have no problem handling a difficult game. But Crash Bandicoot can get absolutely ridiculous and at times unfair with its difficulty level. Timing jumps and measuring distance is very problematic, especially given the game’s behind-the-back perspective. I suffered so many cheap deaths falling to my doom on routine jumps that should not have given me any problems whatsoever. If I fell so many times on easy jumps, imagine how many times I fell on difficult jumps with moving/disappearing platforms and enemies attacking me at the same time. There are levels where I died 20, 30 times trying to complete them. No joke. As I played I constantly wanted to throw my controller out the window.

No level epitomizes this frustration more than The Road to Nowhere. In this stage, you have to cross a rickety wooden bridge that is falling apart. Red planks will fall if you stand on them for more than a half second. Planks with cracks in them will send you falling to your death if you even do so much as step on them. You have to take your time as you cross this bridge, making sure every single jump is aligned perfectly, down to the very pixel. Mess up even slightly and you die and go back to your last checkpoint. I made it to The Road to Nowhere armed with nearly 30 lives, and I lost ALL of them trying to pass this stage. I have never been more frustrated playing a game in recent memory.

If you can make it through this stage, the rest of this collection isn’t that bad – particularly Crash Bandicoots 2 and 3. The original is definitely the most difficult. People must have complained about this when the games first came out, because 2 and 3 are noticeably less challenging. It wasn’t until I started playing the second and third games that I started to have a good time. I was miserable playing the original Crash Bandicoot. It’s sequels aren’t too bad. I wouldn’t say they are amazing or anything, but I wouldn’t say I hated them either. They definitely saved this trilogy from getting a really low score.


 

Graphics:

The N-Sane Trilogy definitely shines in the graphical department. The animations are great. The characters are like Saturday morning cartoons brought to life. The stages are beautiful. Everything looks really amazing.

It’s crazy going back and looking at old clips of the original PS1 versions of these games and then looking at them now. The difference is night and day. The 90s games have their own charms, sure, but this updated version looks breathtaking.




Sound:

Crash Bandicoot is definitely no Sonic or Mario when it comes to the music department, but it still sounds really good. A lot of the stages have some really catchy tunes that you’ll catch yourself vibing along with. I don’t think there are any big, iconic musical tracks to be found in this series like there are with the other games I mentioned, but it is what it is. Everything still sounds really good.

The sound effects are great too. I love the twirl sound Crash makes when he does his spin attack. The sound of breaking boxes, the sound when you collect a piece of fruit, the countdown of the TNT boxes, the “oogabagga!” noise when you collect a new mask – it all sounds fantastic. If there is anything iconic about the sound of Crash Bandicoot, it is not in its music but its sound effects.


 

Overall:

If I was going through and grading this trilogy by each individual game on the disc, the original game would get a very low score while I would have looked upon the other games more favorably. I have to find a way to balance this out, though. I did not have any fun with the original Crash Bandicoot. It made me question whether I even wanted to keep playing this collection. Luckily, I did. Crashes 2 and 3 are much better games. Did I love them, though? I can’t say that I did. They offered me an occasional fun time, but overall I found them to be overall pretty lackluster. I guess that sums up my thoughts on the Crash series as a whole: lackluster. They are missing that special something that make other games of its era (Sonic, Mario, Gex, Banjo-Kazooie, etc) so memorable.

I didn’t like Crash back in the 90s, and even today I’m finding my reaction to this N-Sane trilogy to be very lukewarm. I just could not ever find the energy to get excited about playing these games. I recognize their importance in the history of the original PlayStation console. I understand that there are a lot of people out there that grew up on these games and probably really love them. I’m just not one of those people. Did I hate the N-Sane Trilogy? No. Did I think it was a blast to play? No. I’m right smack-dab in the middle with my opinion on these games, so I guess the score should accurately reflect that. I’d give it a normal C, but the first game in the series is just so frustrating I feel I have to knock my overall score down ever so slightly to reflect that. So that’s what I’m doing. And I don’t feel bad about it one tiny bit.
 

Final Score:
C-




If you liked this review, check out some of my other game reviews:



Thursday, October 1, 2020

Video Game Review #240: The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time
Nintendo 64



Nostalgia Factor:

The Legend of Zelda: Ocarina of Time is often referred to as one of the greatest video games ever made, and I have to say I agree with that statement. I first got this game back in 1998, right when it initially came out. Normally I am the type of guy to wait until a game goes down in price before he buys it, but not in this instance. I wasn’t too big of a fan on the Zelda series (I had played the NES version of the game a handful of times, but had never played its sequel or A Link to the Past), but all the video game magazines at the time had been hyping the hell out of this game. I read the previews and I saw how groundbreaking it had the potential to be. 

I waited in line at Best Buy the day it came out, and was lucky enough to come away with a fresh, shiny (but not golden) copy of this game. For some forgotten reason, we had a family get-together at my grandma’s house right after I got this game, and I specifically remember reading through the instruction manual a countless number of times, tapping my foot and repeatedly asking my mom when we were going to go. I wanted to play this game so bad!

Ocarina of Time did not disappoint. In fact, it was far better than I ever could have imagined. I was obsessed with this game, playing it day and night. I don’t remember how long it took me to complete this game, but as soon as I finished it I fired it up from the beginning and immediately did it all over again.

 22 years since I first got my grubby little hands on this game, I still pop it in and play through it every couple of years or so. Each time I tell myself I probably won’t like it as much because of how old it is, but each time I end up loving it just as much as I did the very first time. Let me just say, I just finished the game the other day and that opinion still holds true. In fact, I may like this game right now more than I ever had at any point in my life.




Story:

You start off as a young boy named Link. While Link is sleeping, he is awakened by a fairy named Navi. Navi summons link to the Great Deku Tree, who appears to have fallen ill. Link enters the Tree and defeats the corruption inside, but it is too little too late. Before dying, the Deku Tree tells Link how the world is in jeopardy, and how he must travel to Hyrule Castle and seek Princess Zelda for answers. Link does, and it is from Zelda’s mouth that he learns of the history of the Triforce, and how the evil Ganon is attempting to get his hands on it in order to conquer the world.

Link goes on a quest to claim the Spiritual Stones, which allow him access to the Sacred Realm where the Triforce is held. Little does he know, he is being tricked by Ganon, who follows Link and claims the Triforce of Power for himself. Link awakens 7 years later, only to discover that Ganon has used the Triforce to take over Hyrule. As an adult, Link must awaken the sages of Hyrule, who can use their combined power to seal Ganon in the Sacred Realm forever.

After visiting the game’s various temples and dungeons and awakening the sages, Link takes the battle to Ganon’s lair. Using the Master Sword and Zelda’s Light Arrows, Ganon is defeated and sealed away by the sages. A massive celebration filled with music and dancing ensues, but not for Link! Link is sent back to his childhood seven years ago, where he once again makes contact with Princess Zelda in her castle.

Does this version of Zelda even know who Link is? Do the two have a future together? The game ends before we can ever find out.


 

Gameplay:

Ocarina of Time is really easy to pick up and play. The game takes place from a behind-the-back 3D perspective. The action follows Link around, resulting in very few problems with camera angles that plagued games like this back in the mid to late 90s. The Z-trigger locks on to your enemies. Once locked on, you can circle your enemies while hacking and slashing at them with your sword. This doesn’t seem like a big deal nowadays, but this was a massive innovation for its time. This is the first game I can ever remember with lock-on mechanics like this, and shortly after this game’s release I began to see it emulated in a countless number of titles. Such a game changer, that Ocarina of Time.

There is no jump button in this game. Instead, run up to a ledge and run off it, aiming yourself in the direction you want to go, and Link should jump in that direction. Took me a while to get used to this when I was a kid, but it quickly became second nature. Your two main buttons are used for attack and examining/picking up items. As you play, you gain accessories like slingshots and boomerangs. These accessories can be mapped to the C-pad, where the simple push of a button brings up the accessory you wish to use. You assign these accessories in the game’s pause menu. If I had to make one minor gripe about Ocarina of Time, it is that three inventory spots aren’t enough. I had to keep pausing the game to switch accessories out, and honestly it really breaks up the rhythm of the game. I guess that’s my only complaint about this game. It’s that freaking good.

As you play, you’ll find that Link is capable of more than just attacking, using accessories, and picking stuff up. You can climb, swim, block with a shield, ride a horse, and much much more. One thing you’ll find yourself doing quite often is playing the Ocarina. You have to use the Ocarina to solve puzzles, unlock new areas, and warp around the game’s map.

The puzzles you solve in this game are very clever and intuitive. While you are in dungeons, they are often challenging, but never TOO challenging to the point where you get stuck. Yes, I am saying that the Water Temple isn’t very challenging. I know that the difficulty of this dungeon is legendary, but honestly I’ve never had too much trouble with it. I cruised through it on my most recent playthrough in about an hour or an hour and a half without getting stuck or having to look for help. I find the Forest Temple to be a lot more difficult, because all the crumbling rocks and vines look the same to me.

Puzzles in this game are actually a lot harder (at least to me) when you are NOT in a dungeon. At least when you’re in a dungeon you have an idea of where to go and what you’re supposed to do. As a kid, I got stuck QUITE often in between dungeons while exploring the world map. Often it is not made clear where you are supposed to go next, or what you are supposed to do to gain access to the next area. That’s part of the genius of this title, getting the player to explore and discover these things themselves.

All in all, the different pieces of this game come together wonderfully. I had an absolute blast as I played, rarely encountering a dull moment along the way. Exploring, fighting, solving puzzles, it’s all just so FUN.


 

Graphics:

I expected this game to have held up a lot worse than it actually did. Sure, some of the textures are a bit grainy. You notice dungeon walls kind of “smear” as you are running through them from time to time. Character models obviously aren’t going to be as advanced as they are on, say, the PS4. And I forgive that. I forgive all of that. This is a Nintendo 64 game. Of course it is going to have aged. There is such a classic charm to this game’s look and feel that I can’t hold any of these things against it.

To me, where this game shines is in its atmosphere. Kokiri Village with its green décor and the little river running through it = charming as hell. Some of the dungeons, like the Forest and Shadow Temple, are quite eerie. The inside of Jabu Jabu with all its swirling lights and colors = amazing. Give me this over anything you’d see on a current console any day of the week.

This game is bright and vibrant when it needs to be. Dark and moody at other times. Whatever is happening on screen, you always feel like part of the action. If you play this in the dark with headphones on, you can easily lose yourself in the world of Hyrule. This is an amazingly immersive game.
 



Music:

Nearly everything about this game is perfect, and its music and sound effects are no exception. This game has SUCH a terrific musical score. Everywhere you go you are hearing an iconic Zelda tune playing. Seriously, this game’s musical score is GREAT.

All the atmospheric sound effects help add to the immersion. The noises Link makes when he jumps around, the clunking sound of Epona’s hooves on the ground, the sound your sword makes when you swing it and accidentally hit the wall… it is all just perfect. That subtle shift in the air when day switches to night, the wolves howling, the eerie music that plays when skeletons start popping out of the ground… I mean, it is all just great. Perhaps my favorite thing about the game’s audio, however, is that little tune that plays when you open a chest with a key item in it. It always gets me so pumped. Also, there’s that mysterious jingle that sounds when you unlock one of the game’s secrets.

Everything about this game’s audio is just so iconic to me. It is sheer perfection.


 

Overall:

Speaking of sheer perfection, I can’t give this game anything less than a perfect score. The fact that it is so fun and so enjoyable to play even 22 years after its initial release speaks volumes. There is a reason people say that this is one of the best games ever made: because it fucking is!

People will still be playing this game 20, 30, 50 years from now. It’s that good. I can’t wait to introduce my 4 month old son to this game when he’s old enough. It is a timeless classic that will always be fun. I’ve always considered Final Fantasy VII and Xenogears to be the two best games I have ever played, but after replaying Ocarina of Time I may have to re-think that evaluation.

 
Final Score:
A+




 If you liked my review of Ocarina of Time, check out some of my other game reviews: