Wednesday, April 24, 2019

Video Game Review #179: Wolfenstein 3D

Wolfenstein 3D
PC



Nostalgia Factor:

It was a big deal when our family took the plunge and bought a computer in the early 90s. I used to be so fascinated by it. I spent hours searching through its programs and exploring everything there was to explore. We didn’t have much in the way of actual games, but that changed when one of my stepbrothers brought over a title called Wolfenstein 3D. It was unlike anything we had ever seen before. First person viewpoint, the ability to walk around almost anywhere you wanted. There was blood, there was violence. And Nazis! You killed actual Nazis in this game. All of this was unheard of back in 1992 or ’93. All us kids played the crap out of Wolfenstein 3D. The only problem is that it wasn’t the full game. The pack only included the first set of nine or ten levels. There were an additional FIVE game packs out there, each with its own full set of levels. I used to beg and plead for the “full game” as a Christmas or birthday gift, but I never received it. As a result, I was stuck playing the same handful of levels over and over again. Eventually those levels lost their novelty and I stopped playing the game entirely.

Fast forward to 2009, where I located the complete version of Wolfenstein 3D on the PlayStation Store. It was like a dream come true. I was finally going to be able to play all those levels that I never had a chance to play when I was younger. I played the game and beat it in a week or two. That was a memorable time for me, because I met the person who would turn out to be my future wife during that two week span. As a result, I always associate that time of my life with Wolfenstein 3D, of all things. Go figure.

Now I play it again in 2019.




Story:

Wolfenstein’s storyline isn’t its strongest suit, but it serves its purpose. You control a fantastically named American agent named BJ Blazkowicz. When the game starts, he is in a Nazi prison. It is your job to snatch up a weapon and blast your way out. This is the first “mission pack” that I played when I was a kid. When you escape from the prison, the first mission pack ends.

As I mentioned earlier, there are six mission packs, each nine or ten stages long, in the complete version of the game. Each pack has its own unique storyline. One has you infiltrating a Nazi complex and taking out an evil scientist who is performing experiments on people. Another chapter has you storming Hitler’s complex to track him down and kill him. The last three mission packs are actually prologue chapters that follow BJ’s exploits as he performs strike attacks against Nazi hideouts.




Gameplay:

First person shooters are a very common thing in today’s age, but this was the first game of its genre that I ever played. Because of this game’s old age, expect things to be very basic here. Anyone should be able to pick this up and get the hang of it quite easily.

The D-pad or the analog stick controls your character. You use left and right to turn him. Up moves you forward and down makes you walk backwards. There is a button you can hold to sprint at a fast pace. There is a fire button. I don’t remember which one it is, but there is another button you use to toggle back and forth between weapons. And of course there is an action button that you use to open doors. You can also use this button to discover secret locations. If you notice a funny looking wall, or a location that looks like it might hide something, walk up to it and press the action button. Most of the time your efforts will be fruitless, but hey, every once in a while the wall will slide open and you’ll discover some ammunition, health, or treasure tucked away inside it.

Your average stage has a defined starting point and a defined ending point. Your goal is to make it through each maze-like stage and find the exit, which is pretty much ALWAYS an elevator. Standing in your way are Nazis, locked doors, and some pretty hard to navigate corridors. Enemies come in different shapes and sizes. The generic Nazi guard is dressed in a bland brown uniform, and is usually pretty easy to take down. Blue SS soldiers carry uzis that deal out massive amounts of damage, and require more shots to kill. There are white uniformed Nazis that move and shoot faster than your average enemy. There are dogs and mutants created in labs that you have to fight through, as well.

The final stage of each mission pack contains a boss that you have to take down. I used to be SO intimidated by these bosses, until I realized on my last playthrough that they are actually a piece of cake. Just hide behind a wall and duck out every once in a while to pump some lead into them, and then retreat again. Easy peasy. Each boss stage contains a hidden room full of health items and ammunition, too, so this makes them even easier.




Graphics:

Before I fired this game up, I was expecting it to have aged TERRIBLY. While it doesn’t look anywhere near as good as games made with today’s technology, it still looks… fine. It isn’t pretty but it has a certain charm to it.

Graphics are blocky and pixelated, especially when you get in close to enemies and walls. This doesn’t make the game unplayable, though. From a distance things look okay. But still, levels are very basic and drab looking. Expect to see the same wall textures used over and over and over and over and over again. The same portraits, paintings, and wall decorations are reused quite often as well. The floor is the same shade of dingy grey for every level. The ceiling changes color from stage to stage, but it is still pretty bland looking no matter which color it is.

Graphics are not Wolfenstein 3D’s selling point, at least not anymore. If you are a young person who grew up on prettier titles like Halo or Call of Duty, you might scoff at Wolfenstein’s graphics and not give the game a chance. Which is a shame, because the game is quite fun.




Sound:

Wolfenstein’s music isn’t the best. The only memorable track I can think of is the song that plays on the game’s main menu. Even that is not that great. Level music is just kind of quiet and generic. A lot of it has a military marching band feel to it, complete with drums and everything.

Where the game’s audio excels is in its “audio cues”. Enemies exclaim out loud whenever they spot you or hear you firing your weapon. This is a great way of cluing in players as to whether or not there are enemies in the area. I relied on this as a survival tool during my playthrough. I would often enter rooms and fire my gun and listen for how many shouts there were in response. Three shouts = three enemies. Of course, enemies can still surprise you from time to time. Sometimes they don’t hear your shots, especially in large maze-like areas. I’d often walk around a corner, thinking the room was clear, and walk right into an enemy.

It also helped to listen for doors opening and closing. They for the most part only open and close as a result of your actions. So if you are wandering around and you hear a door open behind you, you know that there is an enemy from another room following you and trying to sneak up on you.

Keeping an “ear open” so to speak helped me out a TON in this game, more so than pretty much any other FPS I have played. It’s not just all loud music, gunfire, and explosions. The game has a certain subtlety to its audio quality that makes each stage feel like an intense game of cat and mouse – and it is the better for it.




Overall:

I had a surprisingly good time with this game. Like I said before, I expected to find that it had aged poorly. While certain aspects of the game, like its graphics and music, may not be the best, the actual game itself is a blast. Every time I would turn this game on, I would end up spending a longer amount of time on it than I had expected. It’s one of those games where I kept telling myself: just one more level. Just find this one key. Just beat this one boss, then you can stop. But then I would keep on playing.

I think it took me three days to beat the game, which isn’t bad. It wasn’t too short or too long. It was the perfect length. Take the fact that the game itself is a lot of fun and combine it with the fact that this was pretty much the first first-person shooter ever made and you can’t help but appreciate its legacy. It is a trend setter, for sure. Without it, we wouldn’t have games like Doom, Fallout, Halo, BioShock, and others.

Wolfenstein 3D might look primitive when you come back and play it now, but there is no denying its importance. It’s a lot of fun, too! You know a game is good when it is the first of its kind, AND it still holds up after almost 30 years. Definitely give it a shot. Don’t let its outdated graphics scare you off. It’s nowhere near a perfect game, but it is still a lot of fun to play.



Final Score:
A-




UP NEXT:
It's the Super Nintendo's time to shine, with Chrono Trigger!


Wednesday, April 17, 2019

Video Game Review #178: Ren & Stimpy: Stimpy's Invention

Ren & Stimpy: Stimpy's Invention
Sega Genesis



Nostalgia Factor:

After slogging through Kid Icarus and Golden Axe Warrior for my last two reviews, I decided to play something quick and easy this time around.

I came into this game thinking I had never played it before. I popped it in and played through the first few levels of the game. I didn't outright recognize anything I was seeing, but this nagging sense of deja vu started to come over me. I had no memories of ever playing this game, but everything looked so damn familiar to me, for some reason or another.

It didn't click until I hit the rooftop level, that yes I HAD played this game before. Not only had I played this game, I had beaten the whole thing! Seeing as how this is one of my cousin Ryan's games, I have no doubt that he brought it over to my house at some point as a kid, and we played and beat it together. It is funny how I had completely forgotten about it like that.




Story:

The storyline for this game is freakin' weird, but I guess that is to be expected from a Ren & Stimpy game. It's premise is that Stimpy has created this machine which turns garbage into food. In order to impress a clearly skeptical Ren, Stimpy powers on the machine for a test run. Surprise, surprise: the experiment goes awry and the machine explodes. The five main components of the machine have been blown across the city, and it becomes your job to track them down and bring them back.




Gameplay:

This is a fairly typical 2D Genesis side-scroller. Controlling Ren or Stimpy, you start out on the left side of the screen and have to make your way to the end of the stage, typically located all the way over to the right. Use the D-pad to control your character. There is also a jump button and an attack button. The attack button launches projectiles across the screen, unless you are very close to an enemy - then your character performs a short range physical attack. The jump button, well, jumps.

What makes this game different is that no matter which character you pick, you are always going to be accompanied by the other. You pick Ren, and Stimpy follows you around. Pick Stimpy, and Ren becomes your follower. If you are unhappy with the character you selected, you can pause the game and switch over to the other character. You'll quickly discover that these characters have tandem moves that help you out. You have to kind of play around with different button combinations to find things out, since the game doesn't come right out and tell you what they are. Well, maybe those combos are in the instruction manual, but I wouldn't know because I don't have one. Anyway, these combos become essential to learn as you play. One combo gives Ren a helicopter-like boost that can help you reach high platforms. Another combo has Ren jump on Stimpy's back, and them Stimpy takes a huge leap forward. This move helps you cross over any big holes or gaps you may encounter.

Most levels are simple 2D side-scrolling levels, but the game does throw you a few curveballs to keep you on your toes. For example, there is a stage where your character pumps himself up with helium. You then have to float through a series of dangerous obstacles without taking too much damage and popping. Float on through to the end of the stage, and you collect one of the missing pieces from Stimpy's invention. Another oddball level has you riding a bicycle. You must control the speed of the bike by pedaling, while also using the jump button to avoid cars and other obstacles. This level proved to be a pretty big challenge for me, especially when you start going down the hill. I found the pot holes to be VERY tough to avoid. They appeared too quickly for me to be able to react and hit the jump button. So what I did was pause and unpause the game every second or so, and that made it easy enough to spot the potholes coming and time my jumps accordingly. I wonder how many other people discovered and utilized this "hack" to get through such a challenging section.

In a way, I guess it is good they put the bike level in the game, because it needed the challenge. Outside of this level, pretty much everything in Stimpy's Invention is easy-peasy. I beat the game in about an hour's worth of time. It would have been a lot less if I didn't burn through my continues TWICE and have to completely start over from the beginning again two separate times. I am glad that I didn't go out and buy this game as a kid, or ask for it as a present of some kind. I would have felt VERY let down by its short length. The game is fun, sure, but it is short.




Graphics:

Considering this game came out in 1993, I think it still looks pretty good! This must be one of the better looking Genesis titles out there. Its art and animation style pay perfect homage to the source material. No, this game doesn't look quite as colorful or clear as the actual Ren & Stimpy show itself, but it does a great job trying to mimic it. I'm not worried about it, though. Given the technology of the time, it does an admirable job.




Sound:

This game's music and audio effects could have been a lot better. I would be shocked if there were fans of this game's music out there. It is not that it is necessarily BAD, it is just that everything just seems so generic and run of the mill. I am not the biggest Ren & Stimpy fan out there, so I don't know if any of these songs are remixes of songs heard on the show. If they are, then... meh. I do like the little "It's Log, It's Log" jingle that plays when you turn the game on. That I do recognize and appreciate.

Same goes with the sound effects. Very run of the mill assortment of sounds here. Seeing as how this is based on such a popular show that has a lot of audio gags, I couldn't help but feel a bit disappointed in this category. Even the "happy" sound effect when you collect special items seem sad. I kept waiting for the second "happy" followed by "joy joy", but it never happened. A wasted opportunity!




Overall:

It says a lot about the quality of the game that it can take someone who isn't a fan of the Ren & Stimpy Show, like myself, and push those apathetic feelings to the side. The more I played this game, the more it won me over. You totally do NOT need to be a fan of the show to enjoy this.

As much as I liked this game, it is going to be tough for me to grade it. It is super fun, but at the same time, it's so short! Aside from a few frustrating moments, I had a good time while I played. The game looks great, it's funny, the controls are responsive, the levels are clever, and I also enjoy the whole tag-team gameplay element between Ren and Stimpy. And now I also have some fun, newly rediscovered nostalgic feelings for the game as well!

But the length.... I can't help but think that I would have felt totally ripped off by this game as a kid. Not only is it ridiculously short, there isn't much reply value to the game either. Sure, you could go back and try to find some hidden items you may have missed the first time, but that won't really give you a new or different gameplay experience the second time through. What you see is for the most part what you get.

I like the game, and I can see myself at some point in the future coming back to play it again. I mean, it is a lot of fun. Is it good enough to join the rank of classics like Super Mario Bros. or Contra, two other short and easy games you can beat in under an hour? Absolutely not. This game is enjoyable, but let's be real: I forgot about it for a reason. It's one of those games you play and like and enjoy, but forget about almost immediately. Unless you grew up with this game or just REALLY like Ren & Stimpy, you will probably share my opinion.




Overall:
B
(Can you believe it? This is the fourth B grade I've given in a row!!)




UP NEXT:
A PC game...
Wolfenstein 3D, to be exact

WILL IT GET A B???? STAY TUNED!


Tuesday, April 9, 2019

Video Game Review #177: Golden Axe Warrior

Golden Axe Warrior
Sega Master System



Nostalgia Factor:

Ah, the Sega Master System. I was getting the urge to play something for this console, but I only have two Master System titles in my video game library. It was either going to be the original Phantasy Star or it was going to be Golden Axe Warrior. Both games I have never played, so expect this “nostalgia factor” segment to be short. Phantasy Star is an old school turn based RPG, and I didn’t want to play anything too overly long so I decided on Golden Axe Warrior instead.

Silly me. I thought that this was going to be a side-scrolling beat-em-up like all the other titles in the Golden Axe series, and that I’d be over and done with this game in one day’s time. Nope.

I never would have guessed from the game’s title that it would be a Legend of Zelda clone. That’s right, a Legend of Zelda clone. And when I say clone, I mean clone. I thought Dante’s Inferno ripping off God of War was bad, but this is THE most blatant video game rip-off I have ever seen.

Clone or not, was the game at least fun to play? Read on and find out.




Story:

This game’s storyline takes several different characters and plot points from the traditional Golden Axe games and adapts them to an action RPG format. The game’s main bad guy, Death Adder, is trying to take over the world. In order to take him down you need to collect these power crystal thingies which are locked away in hidden dungeons scattered all over the game’s map. These dungeons are very similar to the dungeons in The Legend of Zelda. You have to fight through them, beat the boss at the end of the dungeon, and collect the crystal that the boss was guarding. Collecting all the crystals opens up the final dungeon of the game. Inside this dungeon is the Golden Axe, the only weapon that can defeat Death Adder. Collect the axe and defeat him and you have beaten the game.




Gameplay:

I could just write "this game is a straight up Zelda clone" and move on to the next segment of my review, but I am going to assume that not everyone out there has played the original Legend of Zelda or is familiar with the game.

Golden Axe Warrior takes place from a top-down perspective. Taking control of your character, you have free reign to go check out anything you want. You can move up, down, left, or right, The attack button swings your sword, but that is all you can do at the beginning of the game.

Moving off the side of the screen brings you to a brand new screen. Each screen is filled with its own different enemies or obstacles. I look at each different screen as a coordinate on a map. You definitely have to remember where you are and where you have been when you are out exploring. The goal of the game is to explore the overworld and discover the game's nine dungeons, each of which hold a magic crystal. Once you have collected them all, you become powerful enough to storm Death Adder's castle, claim the Golden Axe, and take him out of the picture once and for all.

You start  the game with a sword, but you gain new weapons as you play. I became very comfortable using the axe, until I got too far into the game and it ceased to be effective against more difficult enemies. Defeating enemies can get you horns (the game's currency), health, or magic bottles. You definitely gotta save up those horns, as this game is super challenging, and you are going to want to use your money to upgrade your equipment and learn new spells as soon as you possibly can.

The map of this game is absolutely enormous. I think I read somewhere that this game is two or three times the size of Zelda for the NES. There are an overwhelming amount of places for you to explore, enemies to fight, and secrets to uncover. I remember it took me almost an hour to find the very first dungeon in the game. In the original Zelda, you find it within minutes. The game encourages you to search for secrets, as well. I was constantly chopping at bushes with my axe to see what I could uncover. It is fun to look for things in this game. Things aren't hidden so obscurely as they are in the original Zelda, and it is most definitely not as tedious to search for things.

Another thing this game does that Zelda doesn't? Villages! Yes, you can go in and out of houses, talk to NPCs about things happening in the game's storyline, sleep at inns, and shop at stores. I do have to give Golden Axe Warrior credit for really trying to create a believable fantasy world for this game. This storyline for the game isn't very original or creative, but boy do they really try to sell the world of the game to you.

Luckily I was playing this game on Sonic's Ultimate Genesis Collection for the PS3, because I was able to take advantage of the ability to save my game at any time. On the original Master System, you can only save at designated save points outside of dungeons on the game's map. Being able to save at any time was a huge advantage because this game is HARD. I got massacred routinely trying to make my way through each dungeon. Enemies come at you from every direction, and they do massive amounts of damage to your character. Their patterns are unpredictable. They can be hard to hit. The game is extremely stingy with leaving health power-ups behind when you kill enemies, which makes it even harder to make it through a dungeon without dying. What happens if you die? Back to the beginning of the dungeon you go, with only 3HP and 3MP left. You lose a sizable chunk of your horns as well. This is where being able to save at any point came in such handy. I could manually save the game after each room I cleared. If I took too much damage or got killed, I could just reload my last save and give it another try. That way I could keep my health at maximum and hang on to my hard earned horns at the same time. Even with the save states, I still had a tough time scraping through the game. I can't even imagine how difficult this game would have been to play on the old Master System.




Graphics:

Golden Axe Warrior came out a couple of years after the Legend of Zelda, and it definitely shows in its visuals. This game looks MUCH better than the original Zelda. More color, more detail in the game's world, better textures, better designed characters, a bigger enemy variety, everything. This game is so lush and vivid looking. I would almost believe this was a 16-bit game, if I didn't know it was only 8-bit. Very impressive. Way to go, Sega Master System!




Sound:

This game has a good musical score, but it definitely pales in comparison to the Legend of Zelda's. You can tell it is trying so hard, too! It is not bad though. I will give it that. I like the game's overworld theme. The music overall throughout the game is pretty good. The only track I found annoying was that really obnoxious lullaby-like tune that plays when you enter some of the game's interiors.

Sound effects are really good too. There's this one sound in particular that I kept hearing that I swear to god was also used in Metroid. It was driving me nuts all game long. But yeah, sound effects: good. Check. Music: good. Check. Let's move on.




Overall:

I truly wanted to hate on this game for being such a blatant ripoff of The Legend of Zelda, but I just can't. It's a good game! Golden Axe Warrior takes everything that was good about The Legend of Zelda and makes it even better. A bigger map, more diverse enemy types, better graphics, better weapons, more magic to learn, a better storyline. This game even makes it easier for players to find its hidden secrets. In Zelda, it was a pain trying to bomb random walls, or use one flame attack at a time on a giant row of 20 bushes, 20 times. In this game, you can just swing your axe at bushes to chop them down. If you need to blast open a rock or something, the game usually makes it pretty obvious that that is what you have to do. You don't have to go around testing every single wall you see for a hidden boor behind it.

Technically, this is probably a much better game than The Legend of Zelda, which is a game I hold in pretty high regard. I haven't reviewed that game yet, so it will be interesting to see what score I give that game when I review it, in comparison to this game's score.

Golden Axe Warrior started off a bit slow for me, but then it picked up steam the more familiar I became with its nuances. The game is incredibly hard at times and requires a ton of trial and error. This can make the game pretty inaccessible for casual gamers. Even I was getting frustrated as I played. I had to just suck it up and keep plugging along. Plus, I am not ashamed to admit that I used an online walkthrough to help me through this game. Normally I try to steer clear of them if I can, but I knew I would get lost or stuck if I played without one, and I would end up wasting just a massive amount of time.

All in all, despite its difficulties, I had a fun time with Golden Axe Warrior. Given my massive backlog and the equally massive amount of games out there that I haven't even played yet, chances are I am not ever going to play this again. But I am glad I got to experience it this one time.



Overall:
B




UP NEXT:
A Sega Genesis game!
Probably Ren and Stimpy: Stimpy's Invention or Toy Story



Monday, April 8, 2019

Video Game Review #176: Kid Icarus

Kid Icarus
Nintendo Entertainment System



Nostalgia Factor:

Kid Icarus is a game that I’ve wanted to play for years and years now, but for whatever reason I never seemed to get around to it. I never had the game as a kid, nor did I know anyone who owned it growing up. I didn’t even try it out until I bought a used copy of this game for the NES in the early 2000s. I am going to say this was ’03 or ’04. I popped it in to see if it worked, played it a little bit, died a bunch of times on the first level, and then turned it off. I told myself I would come back to the game later, but I never did. Years and years passed. About 15 years, if I had to offer a guess.

Why play it now? The reason I played it is because I had been making a list of every game I have ever played. If you have been paying attention to this blog, you probably saw me post it a few days ago. If you didn’t, well, here it is:
https://dangeeksout.blogspot.com/2019/04/every-single-video-game-i-have-ever.html

Kid Icarus is a game that I counted as “played” since technically I did play it for a few minutes back in ’03 or ’04. But that seemed cheap to me. If I do ever make a ranking of every game I have ever played in my life (as I plan to do when I hit 1000 games), how on earth am I going to rank something I only played for a couple of minutes? That settled it for me. Time to play Kid Icarus.




Story:

This game has a plot, I know that much. The game itself doesn't say much, but when you open the instruction manual you are greeted with a wall of text explaining the storyline of Kid Icarus. What that storyline is, I don’t freaking know. Greek mythology has never been my strong suit. I read all the words, but my mind just went “errrrr….” All I know is that Medusa is the game’s big baddie. Playing as Pit (before playing this, I always just assumed the character’s name was Kid Icarus), you must progress through the game’s stages, gathering three ancient artifacts, kind of like the Deathly Hallows from Harry Potter. Once you have all the artifacts, you take to the sky and face off against Medusa once and for all. Beat Medusa, and you beat the game.

I know there is more content there as far as the game’s plot, but let’s be real. This is a 2D side-scrolling NES game from 1986. Its storyline doesn’t freaking matter.




Gameplay:

This game is very easy to just pick up and play. You jump, you duck, you move left and right, and you shoot your bow and arrow at enemies. Killing enemies will give you hearts that you can use as currency to buy health items and weapon upgrades. I wish I knew how important it was to upgrade yourself when I played this game. I kept losing my money because I would die so many times, and as a result I would then skip over the game’s shops because I didn’t have any money to buy anything. It would have saved me so many headaches later on in the game if I’d upgraded properly, because WOW this game gets difficult fast.

Kid Icarus is unique in that most of its levels are vertical-scrolling as opposed to horizontal. This isn’t your typical “start on the left side of the screen and work your way to the right” platforming title. Instead, you start at the bottom of the screen and have to make your way to the top. The exceptions to this are the maze-like levels where you fight the game’s boss characters. I can only compare these stages to the dungeons in The Legend of Zelda, although that game is from a top-down perspective and this one is from the side. But how they operate is very similar. Basically, you move from screen to screen, with exits typically on the top, the bottom, or the left or right sides of the screen. These levels are giant mazes filled with dead ends. You have to find the right way to progress in order to make it to the stage’s boss. These stages are pretty freaking hard, and require LOTS of trial and error. But really you could say that about this entire game.

Kid Icarus is freaking HARD. And when I say hard, I mean hard. From this point forward, when I hear people say that NES games like Contra and Ninja Gaiden are difficult, I am just going to sit there and chuckle. Those games have absolutely nothing on Kid Icarus. I consider myself a pretty good video game player, especially when it comes to retro classics like this. But man, this game had me ready to chuck my controller off a 100 story building. It took me almost an hour to make it through level 1-1 of this game. Level 1-1! Things only get tougher as you go along. Sure, there were a few random fluke stages that I passed on my first attempt, but those were few and far between. Most stages took me at least a half hour to struggle through. Some of the maze stages took me several hours. There’s nothing more disheartening than having a great run interrupted by getting turned into an eggplant. Ugh. Play this game and you will see exactly what I mean.

One of the things that makes the game so hard is the fact that if you fall off the bottom of the screen, you die instantly. Most levels scroll vertically, so if you are on a platform and you jump to a higher platform, the screen moves with you. But the screen doesn’t scroll back down. So if you try to jump back to that lower platform, you will hit the bottom edge of the screen and die, even if the platform is just a centimeter off the bottom of the screen. It sucks, but it is just something you have to deal with. As this is a platform game that requires a lot of precision jumping, be prepared to fall and die A LOT. Not only do you have to worry about falling, but your character can’t take much damage either, and health power-ups in this game are nonexistent, unless you buy them. So yes, this game is tough, especially if you aren’t upgrading your character like I failed to do on my last playthrough. Expect to die dozens and dozens of times on pretty much every stage you play. That is not an exaggeration.




Graphics:

Several reviews that I have read have bashed the game’s graphics, which surprises me. I can see why people would have a problem with the plain black backgrounds in many levels, but the bricks and pillars and all the crumbling paths and ledges look really good. Pit looks good. The enemies are uniquely designed and add a lot of personality to the world of the game. I think it looks very nice and charming. Simplistic, but nice and charming.




Sound:

Kid Icarus does not have an iconic, memorable soundtrack like many NES games of its time. Its music has absolutely nothing on other classics such as The Legend of Zelda, Metroid, or Super Mario Bros. Don’t get me wrong, the music is decent and passable, but it is nothing special. Sound effects are your typical NES bleeps and bloops. Nothing memorable there either. I do have to say that the music and the sound effects of the game work in tandem with its graphics to give it its own unique, undeniably “Kid Icarus” feel.




Overall:

I have a love/hate relationship with this game. I hate it because it is SO ridiculously hard, unfairly so at times. I hate it because the game frustrated me and made me want to quit on multiple occasions. I hate it because I had to repeat the same areas time after time after time after time after time after time after time after time after time before I would be able to pass them. My most memorable moment from this game? Facing off against a boss with 200 HP when my weapon only did 1 HP of damage at a time. This was in a dungeon that took me 30 attempts to pass, after playing for hours and hours on end. Imagine my frustration when the boss killed me with less than 10 HP left. And then imagine me replaying the level and having it happen to me again! I haven’t been this frustrated by a video game in a long time. There are times when Kid Icarus felt like an absolute chore to play.

At the same time, the game just oozes classic 8-bit charm. The music, sound effects, and graphics are nothing special by today’s standards. Even by 1980’s standards, Kid Icarus isn’t as cool as other games like Metroid or Zelda. But still, I can’t help but take one look at the game and immediately want to like it. Yes, the game is hard. But for adrenaline junkies this may not necessarily be a bad thing. That feeling of accomplishment that you get when passing a particularly difficult segment or stage is a thing of beauty. As hard as the game is, it has lots of replay value. When I found out that I was playing the game all wrong by not stocking up on cash and buying upgrades, I wanted to play the whole thing from the beginning again and see if I could do better on my second chance.

Kid Icarus gives you bang for the buck as well. I wish I had grown up playing this game. Most NES games you can complete in an hour or two. This game kept me going for days on end, and that is with me using online maps and strategies. I bet it would have taken me months to beat this as a kid, if I were to even beat it at all.

I can safely say that Kid Icarus is a good game. It probably deserves its place in history as a “B” title for the NES. Not quite an all-time classic, but certainly better than something like Wizards and Warriors or The Adventures of Bayou Billy. If you are sick of easy platforming games and are looking for a real challenge, you need to play this. If you are a masochist and you want to see just how difficult NES games can get, you need to play this. But remember, this game isn’t for everyone. Just look at how long it took me, a veteran who has been playing games like this for over 30 years, to beat stage 1-1. If you are easily frustrated, avoid this game like the plague.



Overall:
B



UP NEXT:
Golden Axe Warrior for the Sega Master System!



Saturday, April 6, 2019

Video Game Review #175: Shinobi

Shinobi
Arcade



Nostalgia Factor:

This game and I go back a LONG way together. When I was a small kid, about five or six years old, my grandma used to watch me when my parents were at work. She was in a bowling league, so often she'd bring me along with her. Not being interested in watching old people bowl, I usually spent my time at the bowling alley's arcade.

I look back at my time in this arcade fondly. I can vaguely remember the layout of the arcade units. Alien Syndrome was directly to your right as you walked in. Toobin' and some wrestling game were right nearby. So was Ghosts 'n Goblins. There was Double Dragon, Captain America and the Avengers, Operation Wolf, and many others. But back in the corner were two of the cooler games, in my opinion. They were Rolling Thunder and Shinobi.

Shinobi interested me in particular. I often would sit there in awe and watch the scenes that would play when the machine was waiting for someone to put in a quarter. I was fascinated by the content of the game, with its ninjas and magic and evil villains. Its graphics were amazing, as was its sound. It just flat out LOOKED fun to play. On the rare occasion I actually had quarters to play, I would give this game a try. I'd never make it past the first level or two. But that just made me want to play it more, especially when I would watch the previews and it would show later levels in the game. I felt, more than any other arcade game out there, that Shinobi had a story to tell. I was fascinated by that story, and I always had it in my mind that I would save up enough quarters and beat the game someday.

Unfortunately, that day never came. For whatever reason, we stopped coming to this bowling alley. I never saw Shinobi at another arcade. I never had a home version of this game. I grew up and forgot all about Shinobi. That was, until recently. I was looking for an arcade game to review, since I am doing this whole one game/one system at a time thing now. I saw Shinobi, which I have on Sonic's Ultimate Genesis Collection for the PS3, on my list of arcade games. I looked up screen shots of the game online, and sure enough, this was the game I remembered from the bowling alley arcade when I was a kid.

I decided that Shinobi was going to be my pick for an arcade game to review. In a way, beating the game would bring closure to me. I had been ever so fascinated by this game as a kid, it was only fitting that I come full circle and beat the game as an adult. I fired up the PS3, and got to playing.




Story:

It’s funny how I said that Shinobi always felt like it had a story to tell, because there isn’t actually much of a storyline to this game. There is a big bad guy, and you have to progress through the game’s levels, rescuing kidnapped children and defeating all of the mini-bosses until you get to the end of the game. Then you fight the big bad guy and the game ends. I hope I didn't spoil anything for you!




Gameplay:

This is a pretty typical arcade-style side scroller. Controlling a ninja dressed in black, you start on the left side of the screen. Typical levels have you working your way to the right side of the screen towards the stage’s exit. There are a few stages that scroll vertically as well. Before you can exit a stage and advance to the next level, you have to locate and rescue all of the kidnapped children located inside the stage. Luckily these children are in plain sight and extremely easy to find.

Gameplay reminds me a lot of Rolling Thunder, another side scrolling arcade classic. This is somewhat ironic, because when I was a kid the Shinobi and Rolling Thunder arcade units were located right next to one another. Use the D-pad to move your character left and right. Pressing down makes him duck. You can jump. If there is a ledge above you or you can see another 2D plane in the background, you can hold up and the jump button to jump to that ledge or plane. This is very useful when trying to avoid enemies. You can jump back and forth between planes to dodge bullets while also positioning yourself for a better attack.

Attacking is easy to do. You have an unlimited supply of shurikens at your disposal. Pressing the attack button launches a shuriken across the stage. Hitting the attack button multiple times launches several of them.  My strategy for the game was to slowly walk forward, throwing ninja stars ahead of me as I progressed. This way, the enemies would take damage as soon as they appeared at the edge of the screen. I could quickly take them out before they would have a chance to attack me. You can also launch a magical attack against your enemies, which is useful for when you are overwhelmed by multiple enemies on the screen at the same time. You can only use it once per life, though, so use it wisely. Just make sure you actually use it, because I didn’t notice this button until I was already more than halfway through the game. It would have made things so much easier for me!

If you want to have any chance of beating this game, you have to play defensively. One hit and you are dead, and back to the beginning of the stage you go. Luckily I was playing this on Sonic’s Genesis collection for the PS3, which includes the ability to save your game at any time. I was able to take advantage of these save states to make my way through some of the game’s tougher stages. I don’t know what I would have done without these save states. Shinobi is a VERY difficult game. I tried to envision playing this in the arcade. With how many times I died beating this game I can only imagine how many quarters that would have added up to.

The game is broken up into five chapters, each one two or three stages long and ending in a boss fight. Once you clear all the chapters, you have beaten the game. Sounds like this should be a quick and easy game, but with how challenging and unforgiving the game’s difficulty is, a standard play through should take you at least a couple of hours.




Graphics:

Shinobi’s visuals hold up surprisingly well, especially when you consider that this game came out in 1986. Super Mario Bros. came out just a year before this game, to put it into perspective. The sprite-based characters are big and colorful. The backgrounds look really nice. The stages are varied, and each have their own distinct personality. You’ll see a ton of different locations in this game, ranging from a cityscape to a seedy warehouse to crumbling cliffs to a nice little walkway by the river.

If I had to offer one complaint, it would be in enemy variety. Many enemy types are recycled and look exactly the same, just re-skinned in different colors. It didn’t affect my enjoyment of the game too much at all. This is just a slight complaint. But it IS something that many games from this era are guilty of doing.




Sound:

Not a whole lot about the game’s audio stands out to me. Shinobi doesn’t have any iconic sound effects or musical scores that you would recognize immediately. This doesn’t matter too much in the long run, as everything is fine and serviceable as it is. Not every game has to be Final Fantasy or Mega Man with its soundtrack. Shinobi’s music and sound effects may not be its biggest selling point, but at least they aren’t bad or annoying. They get the job done.




Overall:

I will admit, nostalgia probably played a big part in my enjoyment of Shinobi. If I had never played this in the arcades as a kid, it is very possible that I would have played it in present times and just said: “Eh. It’s okay.” Whether or not nostalgia did truly play a factor here, I have to say I enjoyed my time with the game.

The game is challenging, but never too challenging to the point where I wanted to throw down the controller and just give up. For the most part, enemies appear at predetermined locations throughout the game. It may take a little bit of trial and error, but you should be able to plan strategies ahead of time and act on them accordingly.

I took each stage as a personal challenge. Aside from the first few stages at the beginning of the game, they are all fairly difficult. This made it pretty rewarding whenever I would pass one of them. I felt like I had accomplished something.

All in all, this was a really fun game. If I had to change one thing, it would be the boss battle where you have to destroy a screen full of giant gold statues that are coming towards you. I jumped up and down and jammed that attack button like a madman, but still died an ungodly number of times. This is a terrible, incredibly cheap battle. I was beginning to doubt whether I would be able to pass the level at all, when finally I got lucky and broke through.

Again, I am very thankful for save states. I still would have beaten the game without them, but utilizing them properly saved me a lot of headaches in the long run. I am not sure if I would hold the game in quite as high regard as I do without them.

While Shinobi isn’t the greatest game ever released in its genre, I enjoyed my time with it. It’s a good mix of cinematic graphics and music, challenging gameplay, solid platforming fundamentals, and nostalgia. As silly as this sounds, I really do feel as if I’ve come full circle with the game. I can now tell that five or six year old kid inside me, who would stare longingly at the Shinobi arcade unit, that I have played and beaten that game.


Final Score:
B


If you liked my review of Shinobi, please check out some of my other game reviews:





Next up:
A Nintendo Entertainment System game!
I have decided on Kid Icarus.



Monday, April 1, 2019

Every single video game I have ever played


As of October 17th, 2024*:


I have played 997 video games in my life. Some I've poured hundreds of hours into, others I have played for only a couple of minutes. It doesn't matter how long I've played them, the point is: I've played them.

I plan to update this every time I play something I have never played before. Once I hit 1000 games, my goal is to do a massive ranking where I rank every single game from #1000 to #1. For your viewing pleasure, here is a list of every game I have ever played, separated by system.

Atari 2600 (28)
Asteroids
Atlantis
Bowling
Canyon Bomber
Combat
Defender
Dig Dug
Donkey Kong
E.T. the Extra-Terrestrial
Freeway
Frogger II: Threedeep!
Ghostbusters
Grand Prix
Joust
Keystone Kapers
Kool-Aid Man
Mario Bros.
Ms. Pac Man
Pac-Man
Pitfall!
Pitfall II: Lost Caverns
Q*Bert
Space Invaders
Super Baseball
Vanguard
Video Pinball
Warlords
Yar's Revenge

Arcade: (82)
720 Degrees: Skate or Die
1942
AfterBurner
Aliens
Alien³: The Gun
Alien vs Predator
Area 51
Arkanoid
Avengers in Galactic Storm
Black Panther
Breakout
Burger Time
Captain America and The Avengers
Centipede
Cloak & Dagger
Contra
Cruis'n USA
Cruis'n World
Crypt Killer
Dance Dance Revolution
Double Dragon
Double Dragon II: The Revenge
Galaga
Galaxian
Gauntlet
Ghosts 'n Goblins
G.I. Joe
Golden Tee
Gradius
Guerilla War
Gun.Smoke
Hang-On
Heavy Barrel
Hook
Hydro Thunder
Indiana Jones and the Temple of Doom
Jackal
J.J. Squawkers
Journey
Jurassic Park
Lethal Enforcers
Lethal Enforcers 2
Let's Go Jungle
Lunar Lander
Metal Slug
Michael Jackson’s Moonwalker
Millipede
Moon Patrol
Mr. Do!
Mystic Warriors
NBA Jam
NFL Blitz
Night Slashers
Ninja Gaiden
Operation Wolf
OutRun
Pac-Man
Pole Position
Pong
POW: Prisoner of War
Rally Bike
Rampage
Rastan
RoboCop
Rygar
Satan's Hollow
Shinobi
Simpsons, The: The Arcade Game
Smash TV
Space Harrier
Street Fighter
Super Contra
Teenage Mutant Ninja Turtles
Tekken
Tempest
Time Crisis
Toobin'
Tron
Vendetta
Virtual On
Wild West: COW-boys of Moo Mesa
Willow
X-Men


NES: (80)
Adventure Island
Adventures in the Magic Kingdom
Adventures of Bayou Billy
American Gladiators
Bases Loaded II: Second Season
Batman: The Video Game
Batman Returns
Battle Chess
Battletoads
Beetlejuice
Bionic Commando
Blades of Steel
Blaster Master
Bubble Bobble
Castlevania
Castlevania II: Simon’s Quest
Castlevania III: Dracula's Curse
Contra
Contra Force
Demon Sword
Donkey Kong Jr.
Double Dragon
Double Dragon II: The Revenge
Dr. Mario
Duck Hunt
DuckTales
DuckTales 2
Friday the 13th
Ghostbusters II
Ghosts ‘n Goblins
Golf
Golgo 13: Top Secret Episode
Gremlins 2: The New Batch
Home Alone 2: Lost in New York
Hunt for Red October, The
Jackal
Jurassic Park
Kid Dracula
Kid Icarus
Krusty’s Fun House
Kung-Fu
Legend of Zelda, The
Mario is Missing!
Mega Man
Mega Man 2
Mega Man 3
Metal Gear
Metroid
Mickey’s Mousecapade
Mike Tyson’s Punch-Out!!
Ninja Gaiden
Ninja Gaiden II: The Dark Sword of Chaos
Ninja Gaiden III: The Ancient Ship of Doom
Paperboy
R.C. Pro-Am
Rolling Thunder
Rygar
Section Z
Simpsons, The: Bart vs the Space Mutants
Solar Jetman: Hunt for the Golden Warship
Spy Hunter
Street Fighter 2010: The Final Fight
Super C
Super Mario Bros.
Super Mario Bros. 2
Super Mario Bros. 3
Tecmo Bowl
Teenage Mutant Ninja Turtles
TMNT 2: The Arcade Game
TMNT 3: The Manhattan Project
Terminator 2: Judgment Day
Tetris
Thundercade
Tiny Toon Adventures
Toki
Wizards and Warriors
Wolverine
World Class Track Meet
WWF WrestleMania
Xenophobe

Sega Master System: (4)
Alex Kidd in Miracle World
Ghost House
Golden Axe Warrior
Rambo: First Blood Part II

Game Boy/Game Boy Color: (12)
Batman: The Animated Series
Blaster Master Boy
Castlevania: The Adventure
Castlevania II: Belmont's Revenge
Final Fantasy Adventure
Kirby's Dream Land
Mulan
Operation C
Super Mario Land
Super Mario Land 2: 6 Golden Coins
TMNT: Fall of the Foot Clan
Wendy: Every Witch Way

Game Gear: (1)
Sonic Blast

Game Boy Advance: (6)
Double Dragon Advance
Gunstar Super Heroes
Mario and Luigi Superstar Saga
Metroid: Zero Mission
Metroid Fusion
Revenge of Shinobi, The

Genesis: (94)
Adventures of Batman and Robin, The
Alien Storm
Altered Beast
Batman: The Video Game
Batman Forever
Beyond Oasis
Bonanza Bros.
Castle of Illusion Starring Mickey Mouse
Castlevania Bloodlines
Comix Zone
Contra Hard Corps
Desert Demolition
Desert Strike: Return to the Gulf
Dick Tracy
Disney’s Aladdin
Dr. Robotnik’s Mean Bean Machine
Dungeons and Dragons: Warriors of the Eternal Sun
Dynamite Headdy
Earthworm Jim 2
Eternal Champions
Evander Holyfield’s Real Deal Boxing
Flicky
Ghouls ‘n Ghosts
Ghostbusters
Golden Axe II
Golden Axe III
Greendog: The Beached Surfer Dude!
Gunstar Heroes
Home Alone
Incredible Crash Dummies, The
Jungle Book, The
Jungle Strike: The Sequel to Desert Strike
Jurassic Park
Jurassic Park: Rampage Edition
Kid Chameleon
King of the Monsters
Landstalker
Lion King, The
Lost World, The: Jurassic Park
Mega Man: The Wily Wars
Michael Jackson’s Moonwalker
Mystic Defender
Out of This World
Paperboy 2
Phantasy Star II
Pit-Fighter
Primal Rage
Red Zone
Ren & Stimpy: Stimpy's Invention
Revenge of Shinobi, The
RoboCop Versus The Terminator
Rocket Knight Adventures
Rolling Thunder 2
Shadow Dancer: The Secret of Shinobi
Shadowrun
Shining Force
Shining Force II
Shining in the Darkness
Simpsons, The: Bart's Nightmare
Soldiers of Fortune
Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic the Hedgehog 3
Sonic and Knuckles
Sonic 3D Blast
Sonic Spinball
Spider-Man
Spider-Man/X-Men: Arcade's Revenge
Spider-Man and Venom: Maximum Carnage
Stargate
Star Trek: The Next Generation: Echoes from the Past
Street Fighter II: Special Champion Edition
Streets of Rage
Streets of Rage 2
Super Street Fighter II: The New Challengers
T2: Terminator 2: Judgement Day
Taz-Mania
Taz in Escape from Mars
Techno Cop
Teenage Mutant Ninja Turtles: The Hyperstone Heist
Terminator, The
Thunder Force II
Tom and Jerry: Frantic Antics
Toy Story
True Lies
Ultimate Mortal Kombat 3
Urban Strike: The Sequel to Jungle Strike
Vectorman
Vectorman 2
Virtual Bart
Warlock
X-Men
X-Men 2: Clone Wars
Zombies Ate My Neighbors

32X: (3)
Amazing Spider-Man, The: Web of Fire
Star Wars Arcade
Knuckles Chaotix

Sega CD: (6)
Jurassic Park
Shining Force CD
Snatcher
Sonic CD
Star Wars: Rebel Assault
Terminator, The

TurboGrafx16 and CD peripheral (5)
Blazing Lazers
Bonk's Adventure
Bonk's Revenge
Castlevania: Rondo of Blood
Die Hard

PC (22)
Corridor 7
Doom
Doom 2
Gertrude's Secrets
Hangman
Jeopardy
Jurassic Park
King's Quest 3
Lands of Lore: The Throne of Chaos
Lawnmower Man, The
Number Munchers
One on One: Dr. J vs Larry Bird
Oregon Trail
Redneck Rampage
Snake Pit
Spear of Destiny
Star Trek: The Next Generation: A Final Unity
Tie Fighter
Wheel of Fortune
Willy the Worm
Wolfenstein 3D
X-Wing


SNES: (34)
Adventures of Batman and Robin, The
Aladdin
Batman Returns
Beethoven: The Ultimate Canine Caper
Chrono Trigger
Contra III: The Alien Wars
Donkey Kong Country
Final Fantasy VI
Jurassic Park
Jurassic Park 2: The Chaos Continues
King of Demons (Majuu Ou)
Legend of Zelda, The: A Link To The Past
Live A Live
Marvel Super Heroes in War of the Gems
Mighty Morphin Power Rangers: The Movie
Ren & Stimpy Show, The: Fire Dogs
Robocop Vs The Terminator
Secret of Evermore
Skyblazer
Speedy Gonzales: Los Gatos Bandidos
Star Fox
Sunset Riders
Super Back to the Future Part II
Super Castlevania IV
Super Ghouls ‘n Ghosts
Super Mario Kart
Super Mario Bros.: The Lost Levels
Super Mario RPG: Legend of the Seven Stars
Super Mario World
Super Metroid
Super Star Wars
Super Star Wars: The Empire Strikes Back
Super Star Wars: Return of the Jedi
X-Men: Mutant Apocalypse

Saturn (39):
Albert Odyssey: Legend of Eldean
Alien Trilogy
Astal
Baku Baku Animal
Bug!
Bug Too!
Burning Rangers
Casper
Clockwork Knight
Command & Conquer
Congo The Movie: The Lost City of Zinj
Dead or Alive
Deep Fear
Die Hard Trilogy
Fighters Megamix
Fighting Vipers
Guardian Heroes
House of the Dead, The
Independence Day
Legend of Oasis, The
Manx TT Superbike
Mr. Bones
Panzer Dragoon
Panzer Dragoon 2
Scorcher
Shining Wisdom
Solar Eclipse
Sonic R
Space Hulk: Vengeance of the Blood Angels
Street Fighter: The Movie
Three Dirty Dwarves
Virtua Fighter
Virtua Fighter 2
Virtua Fighter Kids
Virtua Cop
Virtua Cop 2
Virtua Racing
Virtual Hydlide
Wipeout

PlayStation: (96)
A Bug's Life
Alone In The Dark: One Eyed Jack’s Revenge
Apocalypse
Austin Powers Pinball
Batman: Gotham City Racer
Batman Forever: The Arcade Game
Batman & Robin
Battle Arena Toshinden
Blasto
Bloody Roar
Breath of Fire 3
Castlevania: Symphony of the Night
Chrono Cross
Colony Wars
Crash Bandicoot
Crash Bandicoot 2: Cortex Strikes Back
Croc: Legend of the Gobbos
Croc 2
Destruction Derby
Diablo
Dino Crisis
Duke Nukem Time to Kill
Einhänder
Evil Dead: Hail to the King
Fear Effect
Fighting Force
Final Doom
Final Fantasy 7
Final Fantasy 8
Final Fantasy 9
Final Fantasy Tactics
Gex: Enter the Gecko
Gex 3: Deep Cover Gecko
Golden Nugget
G-Police
Grand Theft Auto 2
Grandia
Jersey Devil
Kartia: The Word of Fate
Legend of Legaia
Loaded
Lost World, The: Jurassic Park
MediEvil
Mega Man Legends
Metal Gear Solid
MLB 2000
Mortal Kombat: Special Forces
Myst
NBA Live 97
NBA Showtime: NBA on NBC
NCAA Final Four 99
NCAA Football 99
NCAA Game Breaker 99
Need for Speed, The
NFL Gameday 98
NFL Gameday 99
NFL Xtreme
Nightmare Creatures
Ninja: Shadow of Darkness
One
Pac-Man World
Pandemonium!
PaRappa the Rapper
Parasite Eve
Parasite Eve 2
Pepsiman
Rally Cross
Re-Loaded
Resident Evil 2
Resident Evil 3: Nemesis
SaGa Frontier
Shadow Man
Silent Hill
South Park: Chef's Luv Shack
Spot Goes To Hollywood
Spyro The Dragon
Star Wars: Dark Forces
Star Wars: Masters of the Teras Kasi
Star Wars: The Phantom Menace
Star Wars: Rebel Assault II: The Hidden Empire
Syphon Filter
Tekken 2
Tomb Raider 2
Tomb Raider 3
Tomb Raider Chronicles
Tomorrow Never Dies
Tony Hawk's Pro Skater
Vagrant Story
Vandal Hearts
Warhawk
Weakest Link, The
Who Wants to Be a Millionaire: Second Edition
Wild 9
WWF War Zone
Xenogears
You Don't Know Jack

Nintendo 64: (60)
1080° Snowboarding
All-Star Baseball 2000
Automobili Lamborghini
Banjo Kazooie
Banjo-Tooie
Bio F.R.E.A.K.S.
Blast Corps
Bomberman 64
Castlevania 64
Conker's Bad Fur Day
Diddy Kong Racing
Doom 64
Dr. Mario 64
Fifa 64
Forsaken 64
Goldeneye 007
Hexen
Jet Force Gemini
Ken Griffey, Jr.'s Slugfest
Killer Instinct: Gold
Legend of Zelda: Ocarina of Time
Legend of Zelda: Majora's Mask
Mace: The Dark Age
Madden 64
Mario Kart 64
Mario Party
Mischief Makers
Mission Impossible
Mortal Kombat Mythologies: Sub-Zero
Mortal Kombat 4
Mortal Kombat Trilogy
Mystical Ninja Starring Goemon
Nagano Winter Olympics 98
NFL Quarterback Club '98
Paper Mario
Pilotwings 64
Pokémon Snap
Quake
Quake 2
Quest 64
Rampage World Tour
Robotron 64
San Francisco Rush: Extreme Racing
Shadows of The Empire
South Park
Space Station Silicon Valley
Star Fox 64
Star Wars: Episode I: Battle for Naboo
Star Wars: Rogue Squadron
Super Mario 64
Super Smash Bros.
Turok: Dinosaur Hunter
Turok 2
Vigilante 8
War Gods
WaveRace 64
WCW vs NWO World Tour
Wetrix
The World Is Not Enough
Yoshi's Story

Dreamcast: (23)
Blue Stinger
Dynamite Cop
Ecco The Dolphin: Defender of the Future
Fighting Force 2
Fur Fighters
Jet Grind Radio
NBA 2K
NBA 2K1
NCAA College Football 2K2: Road to the Rose Bowl
NFL 2K
NFL 2K1
Power Stone
Quake III Arena
Ready 2 Rumble Boxing
Sega Rally Championship 2
Shenmue
Skies of Arcadia
Sonic Adventure
Sonic Adventure 2
Star Wars Episode I: Racer
Sword of the Berserk: Gut's Rage
Tomb Raider: The Last Revelation
Virtua Fighter 3tb

Gamecube: (23)
Animal Crossing
Eternal Darkness: Sanity’s Requiem
Gun
James Bond 007 in… Agent Under Fire
Legend of Zelda, The: Wind Waker
Lord of The Rings, The: Return of the King
Lord of The Rings, The: The Third Age
Mario Golf: Toadstool Tour
Mario Kart Double Dash
Mario Party 4
Metal Gear Solid: The Twin Snakes
Metroid Prime
Metroid Prime 2: Echoes
Paper Mario: The Thousand-Year Door
Resident Evil
Resident Evil Zero
Resident Evil 4
Simpsons, The: Road Rage
Star Fox Adventures
Star Fox Assault
Star Wars Rogue Squadron II: Rogue Leader
Star Wars Rogue Squadron III: Rebel Strike
Super Mario Sunshine

Xbox: (18)
Blinx: The Time Sweeper
Conker: Live & Reloaded
Destroy All Humans!
Fable
Half-Life 2
Halo: Combat Evolved
Jade Empire
Mortal Kombat: Shaolin Monks
Ninja Gaiden
Panzer Dragoon Orta
Psychonauts
Shenmue II
Star Wars: The Clone Wars
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic II: The Sith Lords
The Suffering: Ties That Bind
Super Monkey Ball Deluxe
Tetris Worlds

PS2: (64)
American Idol
ATV Offroad Fury 2
Batman: Vengeance
BloodRayne
Devil May Cry
Dirge of Cerberus: Final Fantasy VII
ESPN NBA 2K5
Final Fantasy X
Final Fantasy X-2
Finding Nemo
God of War
God of War II
Grand Theft Auto III
Grand Theft Auto Vice City
Grand Theft Auto Vice City Stories
Grand Theft Auto: San Andreas
Half-Life
Hot Shots Golf 3
Ico
Jak and Daxter: The Precursor Legacy
Jak 2
Jak 3
Kingdom Hearts
Kingdom Hearts Re: Chain of Memories
Kingdom Hearts 2
Lego Star Wars: The Video Game
Lego Star Wars II: The Original Trilogy
Leisure Suit Larry: Magna Cum Laude
Madden NFL 2003
Manhunt
Maximo: Ghosts to Glory
Max Payne
Medal of Honor: Frontline
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 3: Snake Eater
Mojo!
Onimusha: Warlords
Primal
Prince of Persia: The Sands of Time
Prince of Persia: The Warrior Within
Ratchet & Clank
Ratchet & Clank: Going Commando
Ratchet & Clank: Up Your Arsenal
Ratchet: Deadlocked
Resident Evil Code Veronica X
Resident Evil Outbreak
Return to Castle Wolfenstein: Operation Resurrection
Silent Hill 2
Silent Hill 3
Silent Hill 4: The Room
Sly Cooper and the Thievius Raccoonus
Sly 2: Band of Thieves
Sly 3: Honor Among Thieves
Star Wars: Bounty Hunter
Star Wars: Starfighter
State of Emergency
Tekken Tag Tournament
Tomb Raider: The Angel of Darkness
Tomb Raider: Anniversary
Tomb Raider: Legend
X-Men Legends
Xenosaga
Xenosaga 2
Xenosaga 3

Nintendo DS: (1)
Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!!

Wii: (21)
Cabela’s Big Game Hunter
Dead Rising: Chop Till You Drop
Legend Of Zelda, The: Skyward Sword
Manhunt 2
Mario Kart Wii
Mario & Sonic at the London 2012 Olympic Games
Mario Party 8
Metroid Other M
Mini Golf Resort
New Super Mario Bros Wii
Nights - Journey Of Dreams
Rec Room Games
Resident Evil: The Umbrella Chronicles
Sonic Colors
Super Mario Galaxy
Super Mario Galaxy 2
Super Paper Mario
WarioWare: Smooth Moves
Wii Fit Plus
Wii Sports
Wii Sports Resort

PSP: (6)
Crisis Core: Final Fantasy VII
Geronimo Stilton and the Kingdom of Fantasy
God of War: Chains of Olympus
Kingdom Hearts: Birth By Sleep
Metal Gear Solid: Peace Walker
Ultimate Ghosts 'n Goblins

PS3: (126)
007: Quantum of Solace
Alien: Isolation
Alien vs Predator
Assassin's Creed
Assassin's Creed 2
Assassin's Creed Brotherhood
Assassin's Creed Revelations
Assassin's Creed 3
Back To The Future: The Game
Batman: Arkham Asylum
Batman: Arkham City
Batman: Arkham Origins
Beyond Good & Evil HD
Beyond: Two Souls
Bioshock
Bioshock 2
Bioshock Infinite
Braid
Brothers: A Tale of Two Sons
Castle of Illusion Starring Mickey Mouse
Castlevania: Lords of Shadow
Chronicles of Riddick, The: Assault on Dark Athena
Chronicles of Riddick, The: Escape From Butcher Bay
Dante's Inferno
Darkness, The
Darksiders
Dead Space
Dead Space 2
Dead Space 3
Dishonored
DmC: Devil May Cry
Doom 3
Dragon Age: Origins
Dragon Ball XenoVerse
DuckTales: Remastered
Duke Nukem 3D: Megaton Edition
Elder Scrolls IV, The: Oblivion
Elder Scrolls V, The: Skyrim
Enslaved: Odyssey to the West
Evil Within, The
Fallout 3
Fallout: New Vegas
Far Cry Classic
Far Cry 2
Far Cry 3
Far Cry 3 Blood Dragon
Final Fantasy XIII
Final Fantasy XIII-2
Flower
Game of Thrones
Game of Thrones: A Telltale Games Series
Ghostbusters: The Video Game
God of War 3
Goldeneye 007: Reloaded
Grand Theft Auto 4
Grand Theft Auto 5
GTA4: Ballad of Gay Tony
Heavenly Sword
Heavy Fire: Afghanistan
Heavy Fire: Shattered Spear
Heavy Rain
inFamous
inFamous 2
Journey
Jurassic Park: The Game
Lego Batman: The Video Game
Lego Harry Potter: Years 5–7
Lego The Hobbit
Lego Indiana Jones: The Original Adventures
Lego Jurassic World
Lego Lord of the Rings
Lego Star Wars: The Force Awakens
Little Big Planet
Lone Survivor: The Director’s Cut
Lost: Via Domus
Madden NFL 15
Major League Baseball 2K8
Mass Effect
Mass Effect 2
Mass Effect 3
Mega Man 10
Metal Gear Solid IV
Metal Gear Solid V: Ground Zeroes
Metal Gear Solid Rising: Revengeance
Middle-Earth: Shadow of Mordor
Mortal Kombat vs. DC Universe
NBA 2K10
Ni no Kuni: Wrath of the White Witch
PlayStation Home
Puppeteer
Rage
Ratchet & Clank: All 4 One
Ratchet & Clank Future: Tools of Destruction
Ratchet & Clank Future: A Crack in Time
Red Dead Redemption
Remember Me
Resident Evil 5
Resident Evil 6
Resident Evil: Operation Raccoon City
Resident Evil: Revelations
Retro City Rampage
Rocket Knight
Shadows of the Damned
Silent Hill Homecoming
Sly Cooper: Thieves In Time
Sonic Generations
Sonic the Hedgehog IV: Episode I and II
South Park: The Stick of Truth
Spider-Man 3
Star Wars: The Force Unleashed
Star Wars: The Force Unleashed II
Super Puzzle Fighter II Turbo HD Remix
Super Stardust HD
Tekken Revolution
Terminator Salvation
Thief
Thomas Was Alone
TMNT: Turtles in Time Re-Shelled
Tomb Raider Underworld
Uncharted: Drake’s Fortune
Uncharted 2: Among Thieves
Uncharted 3: Drake’s Deception
Walking Dead, The
Walking Dead, The: Season Two
Walking Dead, The: Michonne
Wolf Among Us, The

Xbox 360: (3)
Gears of War
Gears of War 2
Gears of War 3

Mobile: (7)
Bubble Witch 2
Bubble Witch 3
Candy Crush
Candy Crush Soda Saga
Candy Crush Jelly Saga
Farm Heroes
Paradise Bay

PS4: (96)
A Plague Tale: Innocence
Abzu
Alan Wake Remastered
Assassin’s Creed IV: Black Flag
Axiom Verge
Balan Wonderworld
Batman: Arkham Knight
Batman: The Enemy Within
Batman: The Telltale Series
Blaster Master Zero
Bloodstained: Curse of the Moon
Broforce
Callisto Protocol, The
Celeste
Control
Crash Bandicoot: Nsane Trilogy
Crash Bandicoot 4: It's About Time
Dark Souls II: Scholar of the First Sin
Days Gone
Death Stranding
Detroit: Become Human
Doom
Doom Eternal
Everybody’s Gone to the Rapture
Evil Within 2, The
Fallout 4
Final Fantasy VII Remake
Firewatch
Ghost of Tsushima
God of War
God of War: Ragnarok
Guardians of the Galaxy: The Telltale Series
Hellblade: Senua’s Sacrifice
Himno
Hogwarts Legacy
Horizon Zero Dawn
Horizon Forbidden West
Hyper Light Drifter
Iconoclasts
Immortals Fenyx Rising
Inside
Kingdom Hearts Dream Drop Distance HD
Kingdom Hearts 0.2 Birth by Sleep: A Fragmentary Passage
Kingdom Hearts III
Last Guardian
Last of Us Part II, The
Legend of the Skyfish
Lego Incredibles, The
Lego Marvel's Avengers
Life is Strange
Life is Strange: Before the Storm
Life is Strange 2
Life is Strange: True Colors
Limbo
Marvel's Guardians of the Galaxy
Nier: Automata
Order: 1886, The
Outer Worlds, The
Panzer Dragoon: Remake
Prey
Quake
Ratchet & Clank (new version)
Rayman Legends
Red Dead Redemption 2
Resident Evil 2 Remake
Resident Evil 3 Remake
Resident Evil 4 Remake
Resident Evil VII: Biohazard
Resident Evil Village
Rime
Rise of the Tomb Raider
Sea of Stars
Shadow of the Tomb Raider
Shenmue III
Soma
Sonic Frontiers
Sonic Mania Plus
Sonic Superstars
Spider-Man
Spider-Man: Miles Morales
Spyro Reignited Trilogy
Star Ocean: Integrity and Faithlessness
Star Wars: Jedi Fallen Order
Stray
TMNT: Shredder's Revenge
Tomb Raider: Definitive Edition
Uncharted 4: A Thief’s End
Uncharted: The: Lost Legacy
Undertale
Until Dawn
Walking Dead, The: A New Frontier
Walking Dead, The: The Final Season
What Remains of Edith Finch
Witcher III, The: The Wild Hunt
Witness, The
Wolfenstein: The New Order

Multiple systems, counted as 1 game: (34)
Alien Syndrome (Genesis/arcade)
Batman Returns (Genesis and Sega CD)
Chester Cheetah: Too Cool to Fool (SNES/Genesis)
Cool Spot (Genesis and SNES)
Crazy Taxi (arcade and DC)
Daytona USA (arcade and Saturn)
Demolition Man (SNES, Genesis, Sega CD)
Die Hard Arcade (Arcade and Saturn)
Dragon's Lair (PSP and arcade)
Earthworm Jim (Genesis, Sega CD, PS3)
Ecco the Dolphin (Genesis and Sega CD)
Ecco: The Tides of Time (Genesis and Sega CD)
Final Fantasy XII/Zodiac Age (PS2, PS4)
Final Fight (Arcade and Sega CD)
Frogger (arcade and Genesis)
Golden Axe (arcade and Genesis)
Judge Dredd (SNES and Genesis)
Johnny Bazookatone (PS1 and Saturn)
Lawnmower Man, The (Genesis and SNES)
Nights into Dreams (Saturn and PS3)
Last of Us, The (PS3 and PS4)
Legacy of Kain - Soul Reaver (PS1 and DC)
Legend of Zelda, The: Twilight Princess (GC and Wii)
Mortal Kombat (Genesis and Arcade)
Mortal Kombat 2 (Genesis and Arcade)
Mortal Kombat 3/Ultimate MK3 (Genesis and Arcade)
Paperboy (Genesis and Arcade)
Resident Evil/Director's Cut (PS1 and Saturn)
Revolution X (arcade and Genesis)
Shadow of the Colossus (PS2, PS3, PS4)
Star Trek: Deep Space Nine: Crossroads of Time (Genesis and SNES)
TMNT: Turtles in Time (SNES and arcade)
Tomb Raider (PS1 and Saturn)
T2: The Arcade Game (Arcade and Genesis)


 * If I have played the exact same game on multiple systems, and there are marginal differences between the versions, I will still count it as one game, but it will be on the multiple systems list you see right above this paragraph.

I know this is very subjective, but I hope you understand. I don't need three different versions of Demolition Man or Earthworm Jim on here, all counted as different games, with the only reasoning being there are slight differences between the ports.

 * If the games are similar and have the same name, but are significantly different in their content, such as Double Dragon for the arcade and Double Dragon for the NES, I will count them as completely different games.