Sunday, February 2, 2025

Video Game Review #556: Tetris

Tetris
Nintendo Entertainment System


Nostalgia Factor:

Ah, Tetris. I'm surprised I have made it to 556 game reviews without reviewing this game. It was a big part of my childhood, as it was with many kids who grew up in the 80s and 90s. That said, I never actually owned Tetris. My friends had it. My stepbrothers had it. Everyone I knew had it. So even though I didn't actually own it, I had every opportunity to play the heck out of this game. Which I took full advantage of.

Even after my childhood passed, Tetris stayed in my life, as I had two different serious girlfriends who had an NES and also this game. 

I haven't played Tetris since I broke up with them, which was almost 20 years ago. That's crazy. I have played a few other variations of Tetris, like Tetris Worlds on XBox. I also played a mobile version of Tetris on my flip phone later on in life. But the OG Tetris? Haven't played it since the early 2000s.

Time to remedy that.




Story:

This is a straight up puzzle game with no story elements to speak of.




Gameplay:

I don't think I've ever encountered a Tetris hater in my 42 years of life. Do they exist? Are they out there? I'm sure there are, but there are so few for a reason: this game rocks!

The premise of the game is simple. Different colored shapes made out of blocks fall from the top of the screen. These shapes come in seven different varieties, and are each composed of four individual blocks. The goal is to stack these shapes so they form a solid line across the screen. Once you do so, the line disappears and anything stacked on top of it drops down one level. Each line you make earns you points. You can't really beat the game, you are just playing for a high score. The more lines you make, the more points you earn. Be warned, though, if you allow your stack to get so high it reaches the top of the screen, you lose and have to start over. To make things difficult, the game gets faster and faster as you make more lines. If you start on level zero, for example, you'll notice how slowly the shapes descend. On level ten, they drop like a freaking brick.

The game gives you a number of different levels to start on. So you can start with things slow and easy, while gradually working your way up to a higher difficulty, or you can start right off the bat on a higher difficulty. Beginners should start on a lower level, but once you get used to the game you should start at least a five or six, as higher levels earn more points. And that is really the goal of the game - to get the highest score.

Aside from getting a high score, the main goal whenever I play is to get a "Tetris." There is a shape that is a straight line made out of four blocks. You want to create your stack so that you can drop the straight line down and create four complete horizontal lines in the process. If you do so successfully, you create a Tetris. The screen flashes, your stack drops down four levels, and a large number of points are added to your total - many more points than you would get if you had just made four lines individually.

This game requires a lot of strategy and advance planning. One of the shapes that drops is a block, so you have to make sure you have a flat landing space for the block to land. Otherwise, you have to drop it and create a gap underneath the block that can be hard to remove. Likewise, there are two different "Z" and "L" type shapes, both pointing in the opposite direction from one another. These are ideal for stacking on corners of things. But again, you have to plan in advance, or you may have nowhere to drop this shape. If you panic and make a mistake, your stack is going to get buried quickly and you are going to find yourself in big trouble. You can be in the middle of a perfect run, and one mistake can almost instantly end your game.

For such a simple concept, I didn't realize this game would be so hard to describe!

No Tetris conversation is complete without someone bitching about how the game does not give you enough straight lines. Your whole goal is to create a structure that is set up to drop a straight line next to it, so you can create a Tetris. I can't tell you how many times I have had things set up perfectly, and the game just flat out refuses to give me the piece I need, and then I get screwed over. It happens nearly every time I play this game. It is like the game does it maliciously. I'm sure everyone who has ever played Tetris has said something similar. "Give me a straight line! That's all I need! Just one. No, not a block. No, not a Z. No. Not an L. A line! Give me a freaking line! Come on!!! Are you serious?"




Graphics:

This game does not look like much. That said: I don't care. It is perfect for what it is. Everything is bright and vibrant. I like how the color of the shapes change when your level changes. I like the little scenes that play when you encounter a game over. It's just a charming looking game, with charming presentation. It oozes retro goodness from every pore. I know the game doesn't look beautiful. It's never going to win any graphical awards or anything like that.

But I'll repeat: I don't care. I will never care.




Sound:

I've been chomping at the bit to get to the Sound portion of this review. I am in love with this game's music. There are three different songs to pick from as you play. The default song is my favorite, but I generally will play all three at some point whenever I fire this game up. Just like the graphics, they ooze charm and retro nostalgia. I would not change a single thing about this game's music. Which is good, because you are going to be listening to it a lot. I also like how the music speeds up when you get closer to the top of the screen. It really is enough to send you into panic mode.

Sound effects are few and far between. You hear a sound when you flip your piece. You hear a sound when the piece hits the ground. There's a sound when you get a Tetris. Nothing too special, but again: iconic. I would change nothing about this game's music and sound effects.

For your enjoyment, I made a little play list of the game's three main musical numbers. Enjoy.




Overall:

Let's be real. This game is going to get an excellent score from me. It looks good, it sounds good, it was wildly influential, and it is one of the most addicting games I have ever played in my life. Every time I turned this game on for review purposes, I'd think it would just be for a few minutes. And then I'd look up at the clock and see that three hours had passed.

It's as close to a perfect game as you can get. All these years after its initial release, Tetris is still being played in one form or another. Is Tetris the single most-played video game in human history? It is very possible. This is an easy A+ for me. One of the easiest A pluses I have ever given.


THE GRADE:
A+


For a complete index of all my past posts and game reviews, click

Saturday, February 1, 2025

Video Game Review #555: Superman

Superman
Arcade


Nostalgia Factor:

When I was a kid, my family would often take me out to the bowling alley with them. I had no interest in bowling, so I would spend most of my time in the arcades, hanging out and checking coin slots for quarters. I rarely had enough money to play more than a game or two, so much of my time was spent watching the looping demos on each machine or watching other people play. One of the games I would often keep my eye on was Superman. I was not a huge Superman fan at the time, but I always thought the game looked pretty cool. I liked the side scrolling shooting stages. Did I ever actually play the game? I don't know! If I did, it was for no more than a minute or two, since this game is a big time quarter eater.

Now that I have the means to play the game on my Retropie, I figured I'd finally come back and give it a shot. Superman for the arcade. Is it any good? Let's find out.




Story:

I'm not sure this game has a story? When you let the arcade unit play, without putting a quarter in or touching anything, there is nothing story related that comes up on the screen, like with most arcade games. All you get between gameplay demos is a still image of a bald green guy holding the planet Earth in his palm.

When the game starts, again - nothing is explained. Clark Kent jumps into a phone booth, changes into Superman, and he takes to the streets to start punching out bad guys. You play through a series of levels until you get to the final boss - the green guy from the intro. Once you defeat him, the game ends. You get an end screen that says:

Their actions saved Earth. There's no time for rest until evil ceases to exist on Earth. Earth will need them sometime in the future.

Their actions? Is Superman nonbinary now? I think the game just assumes you beat the game in two player mode. But I didn't. I played in single player mode. Huh. And that's about it. Superman flies through New York City, oh excuse me - Metropolis - as the sun sets in the background. The credits roll.

Deep. Very deep.




Gameplay:

This is an easy game to pick up and play. It is similar to other beat 'em ups, but instead of walking up and down on a 3D plane, you fly up and down. You punch and kick your enemies. They punch and kick you. The only real challenge is in the game's hit detection, which is not always great. Once you make it through the first side-scrolling stage, you enter a vertically scrolling stage. This acts just like the other beat 'em up stage, except scrolling upwards instead of left to right. Again, you punch and kick enemies as you rise through the city. Beat this stage, and you enter a 2D shooter stage where Superman fires eye-lasers at his enemy. Beat this stage, and you move onto chapter two.

Each chapter is exactly the same: side scrolling stage, vertically scrolling stage, 2D shooter stage. There are five chapters to play through. Beat chapter five, you beat the game.

Gameplay is simple enough. The beat 'em up stages are actually pretty easy. It is the shooter stages that are the most annoying. The stages themselves aren't too bad, but the boss fights are annoying AF. They are wars of attrition where you can easily hit your enemy, but can't avoid his attacks. So you are basically just trading damage. This is where I lost the most quarters. There's no strategy involved. These stages are designed to cheaply kill you over and over again so you put in more money. I was not a fan at all.

The game as a whole was... fine. I played on my Retropie. I don't know how many times I was forced to put in a virtual quarter, but it was quite a bit. It probably would have taken about ten dollars to make my way through this in an actual arcade. And most of that is because of the cheap boss fights.

Is this game fun to play? Kind of. It was a curiosity from my childhood and I am glad I played it. But I doubt I'll ever be playing it again.




Graphics:

The game looks okay. Superman looks good. The city looks good. I like the sunset and the view of the Metropolis skyline during the game's ending.

The negative? The enemies are just generic, palette swapped characters with no personality, which is emblematic of the game itself. It is severely lacking in any type of personality whatsoever. The stages are dull and repetitive. There are no real standout graphical moments. It is a very basic looking, low effort type of game. Not that it looks ugly. Just very uninspired.




Sound:

The arcade rendition of the Superman theme song is fairly well done. The rest of the music and sound effects are completely forgettable. Again - emblematic of the game itself.




Overall:

As you can tell, I am very "meh" on this game. It isn't bad though. In fact, it is a completely inoffensive and playable game. It is just very average. From the graphics, to the music, to the gameplay, everything is average. So guess what score it is going to get? I want to give it lower than a C, because of just how forgettable the game is. Better games than this have gotten lower scores than a C. But I just feel like it does everything SO average, that a C is perfect for it. Average effort from the game developers = average score from me.

Now that I've had time to think about it, I walk back what I said earlier in the review. I might play this game again someday... if my son is interested when he is old enough to play two-player games. He might enjoy this. As a solo venture, however, I am completely uninterested in ever playing this again.



THE GRADE:
C


For a complete index of all my past posts and game reviews, click

2025 Things: January



1.1: Watched 1 episode of Squid Game (2.07). Listened to 1 episode of The Losers Club (Kingfluencer Ad Hoc Committee: Why We Cover Stephen King). Listened to 1 episode of Collateral Cinema (Friday the 13th Franchise Review Pt 1). Listened to 1 episode of Retrograde (Mister Mosquito). Listened to 1 episode of the Stephen Kingcast (ep 224). Watched 1 episode of Survivor (26.09). Finished video game: Battletoads (arcade).

1.2: Watched 2 episodes of Survivor (26.10 and 26.11). Watched 30 for 30: That Magic Moment. Watched movie: Furiosa: A Mad Max Saga. 

1.3: Watched 2 episodes of Survivor (26.12 and 26.13). Listened to 1 episode of the Stephen Kingcast (ep 70). Watched 1 episode of The Amazing Race (14.02). Listened to 1 episode of The FF Dynasty (2025 Dynasty RB Rankings). Watched movie: Threads.

1.4: Watched 1 episode of Batman: The Animated Series (His Silicon Soul). Listened to 1 episode of Fantasy Football Happy Hour (12.30.24 ep). Watched 1 episode of Wyatt Earp and The Cowboy War (1.01). Watched 1 episode of House of the Dragon (1.03). Watched 2 episodes of Survivor (26.14 and 26.15).

1.5: Watched 1 episode of The Amazing Race (14.03). Watched 1 episode of House of the Dragon (1.04). Listened to 1 episode of Staff Picks (Session 9). Listened to 1 episode of Arcade Attack (ep 194). Listened to 1 episode of Retrograde (Earthworm Jim 2). Listened to 1 episode of Worth it or Worthless (ep 8). Watched movie: Saw X.

1.6: Watched 1 episode of House of the Dragon (1.05). Listened to 1 episode of the Losers Club (Rose Madder). Listened to 1 episode of Unsolved Mysteries (The Girl with the "S" Tattoo). 

1.7: Watched 1 episode of The Amazing Race (14.04). Watched 1 episode of Survivor (27.01). Listened to 1 episode of Retrovaniacs (ep 6). Watched movie: Predator.

1.8: Listened to 1 episode of The FF Dynasty (2025 Dynasty Receiver Rankings). Listened to 1 episode of Losers Club (Breaking Down The Stand Miniseries Teaser Trailer). Watched 3 episodes of Survivor (27.02, 27.03 and 27.04). Watched 1 episode of House of the Dragon (1.06).

1.9: Watched 1 episode of The Amazing Race (14.05). Listened to 1 episode of the Stephen Kingcast (ep 225). Watched 1 episode of House of the Dragon (1.07).

1.10: Watched 1 episode of Survivor (27.05). Listened to 1 episode of Retroblast (Metroid Prime). Finished video game: Uncharted 3: Drake's Deception. Watched 1 episode of The Amazing Race (14.06). Watched 1 episode of Jerry Springer: Fights, Camera, Action (1.01). Watched 1 episode of House of the Dragon (1.08).  Listened to 1 episode of The FF Dynasty (Lessons Learned From Last 3 Rookie Drafts). Listened to 1 episode of Arcade Attack (ep 195).

1.11: Watched movie: Terminator Salvation. Watched 2 episodes of Survivor (27.06 and 27.07). Watched 1 episode of The Amazing Race (14.07). Watched 1 episode of Wyatt Earp and The Cowboy War (1.02). Watched 2 episodes of House of the Dragon (1.09 and 1.10). Listened to 1 episode of the 7th Rule (ep 259). Watched 1 episode of Batman: The Animated Series (Fire From Olympus).

1.12: Listened to 1 episode of Collateral Gaming (Ep 49 Part 2). Listened to 1 episode of Staff Picks (Just Friends). Listened to 1 episode of Collateral Cinema (Friday the 13th Franchise Review Pt 2). Listened to 1 episode of Post Show Recaps (House of the Dragon Series Premiere "The Heirs of the Dragon"). Watched 1 episode of Jerry Springer: Fights, Camera, Action (1.02). 

1.13: Listened to 1 episode of Fantasy Football Happy Hour (1.6.25 ep). Listened to 1 episode of The Losers Club (Casting 1987's It Movie That Never Was). Watched 1 episode of The Amazing Race (14.08). Listened to 1 episode of Ear Biscuits (ep 47). Listened to 1 episode of Arcade Attack (ep 196). Listened to 1 episode of Sega Saturn Shiro (Editor's Corner ep 13). Listened to 1 episode of Unsolved Mysteries (Why Kill Betty Jane?). Listened to 1 episode of The Cartridge Club (ep 135). Listened to 1 episode of the Retrograde (Magic Johnson's Fast Break NES). Watched movie: Terminator Genisys. 

1.14: Watched 3 episodes of The Walking Dead: The Ones Who Live (1.01, 1.02, and 1.03). Listened to 2 episodes of The Cartridge Club (CC Weekly #85 and CC Portable #9). Watched 1 episode of Survivor (27.08). Watched 1 episode of The Amazing Race (14.09).

1.15: Watched 1 episode of The Amazing Race (14.10). Watched 1 episode of Survivor (27.09). Watched 2 episodes of The Walking Dead: The Ones Who Live (1.04 and 1.05). Listened to 1 episode of The FF Dynasty (2025 Dynasty Startup Mock Draft 1.7.25). Watched movie: Session 9. Watched 1 episode of Wyatt Earp and The Cowboy War (1.03).

1.16: Watched 1 episode of The Walking Dead: The Ones Who Live (1.06). Watched 1 episode of Survivor (27.10). Watched 1 episode of The Amazing Race (14.11). Listened to 1 episode of The Losers Club (Nightmares & Dreamscapes Pt. 1). 

1.17: Watched 1 episode of The Amazing Race (14.12). Listened to 1 episode of the Retrograde (Lemonade Tycoon 20th Anniversary). Listened to 1 episode of Stephen Kingcast (ep 67). Listened to 1 episode of Worth it or Worthless (ep 11). Watched 2 episodes of Survivor (27.11 and 27.12). Watched 1 episode of American Primeval (1.01). Listened to 1 episode of Unsolved Mysteries (Who Killed Kia?).

1.18: Watched 1 episode of Survivor (27.13). Listened to 1 episode of The FF Dynasty (7 players you must stash for 2025). Listened to 1 episode of Retronauts (ep 647). Watched 3 episodes of Wyatt Earp and The Cowboy War (1.04, 1.05, and 1.06). Listened to 1 episode of Fantasy Football Happy Hour (3rd Annual Peacocky Awards). Watched 2 episodes of American Primeval (1.02 and 1.03).

1.19: Listened to 1 episode of the 7th Rule (ep 260). Listened to 1 episode of Staff Picks (Shakespeare in Love). Listened to 1 episode of Sega Saturn Shiro (Editor's Corner 14). Listened to 1 episode of Collateral Cinema (Ep. 40 Pt. 1). Finished video game: Super Star Wars: Return of the Jedi. Finished video game: Paperboy (NES). Watched 1 episode of American Primeval (1.04).

1.20: Listened to 1 episode of Collateral Cinema (Ep. 40 Pt. 2). Listened to 1 episode of Arcade Attack (ep 197). Listened to 1 episode of The Losers Club (Nightmares and Dreamscapes Pt. 2). Listened to 1 episode of The Cartridge Club (CC Weekly #86). Listened to 1 episode of Collateral Gaming (Post Holiday Edition: Top 5 AVGN Episodes Season 3). Listened to 1 episode of Post Show Recaps (House of the Dragon: Rob and Josh Discuss the Series Premiere). Listened to 1 episode of The FF Dynasty (Rookie Stock Report - 2024 NFL Draft Class Review). Watched 1 episode of American Primeval (1.05). Watched 1 episode of Batman: The Animated Series (Read My Lips).

1.21: Watched 1 episode of Survivor (27.14). Listened to 1 episode of Ear Biscuits (ep 48). Watched 1 episode of American Primeval (1.06). Listened to 1 episode of The Losers Club (Nightmares and Dreamscapes Adaptations). Listened to 1 episode of Staff Picks (Major League).  

1.22: Watched 2 episodes of Survivor (27.15 and 28.01). Watched 1 episode of Killing Eve (3.02). Listened to 1 episode of Retroblast (Pokemon Snap). Listened to 1 episode of Killing Eve: Post Show Recaps (Season 3 Premiere). Watched 1 episode of Batman: The Animated Series (The Worry Men). 

1.23: Watched 2 episodes of Survivor (28.02 and 28.03). Listened to 1 episode of Arcade Attack (ep 198). Watched 1 episode of Killing Eve (3.03). Listened to 1 episode of the Stephen Kingcast (ep 226).

1.24: Listened to 1 episode of Retrovaniacs (ep 7). Listened to 1 episode of The Cartridge Club (ep 136). Listened to 1 episode of the Losers Club (Nightmares & Dreamscapes: From the Stories of Stephen King TV Review). Watched 2 episodes of House of the Dragon (2.01 and 2.02). Listened to 1 episode of Fantasy Football Happy Hour (1.20.25 ep). Listened to 1 episode of Killing Eve: Post Show Recaps (Season 3, Episode 2 Recap). Finished video game: Yar's Revenge. Finished video game: Superman (Arcade). Finished video game: Tetris (NES).

1.25: Listened to 1 episode of Collateral Cinema (Top 5 MST3K Episodes + Indie Movie Review). Listened to 2 episodes of Retronauts (Micro Episodes 18 and 19). Listened to 1 episode of Retrovaniacs (ep 8). Listened to 1 episode of Ear Biscuits (ep 49). Watched movie: Batman: Mask of the Phantasm. Watched movie: Commando. Watched movie: Annihilation. Watched movie: Guillermo Del Toro's Pinnochio. Listened to 1 episode of Unsolved Mysteries: Sunshine on the Run. Listened to 2 episodes of Ronstadt (ep 1 and 2). Watched 1 episode of Rings of Power (1.01).

1.26: Watched movie: Dune Part One. Listened to 1 episode of Sega Saturn Shiro (Editor's Corner ep 15). Listened to 1 episode of Collateral Cinema (Trailer Park Boys and Wayne's World review). Finished book: Red Dragon. Finished 1 episode of Staff Picks (EdTv). Watched 30 for 30: Bad Boys. Watched movie: Tomb Raider (2018).

1.27: Watched movie: Hellraiser. Watched 2 episodes of House of the Dragon (2.03 and 2.04). Listened to 1 episode of Blackout (1.01). Listened to 2 episodes of Retronauts (Micro eps 15 and 17). Listened to 1 episode of the 7th Rule (ep 261). Listened to 1 episode of Post Show Recaps: House of the Dragon (1.02 recap).

1.28: Listened to 1 episode of Fantasy Football Happy Hour (1.25.25 ep). Listened to 1 episode of The Cartridge Club (ep 54). Watched 1 episode of Survivor (28.04). Watched 1 episode of Killing Eve (3.04). Watched 30 for 30: Killing Time. Listened to 1 episode of Killing Eve: Post Show Recaps (Season 3, Episode 3 Recap). Watched 1 episode of House of the Dragon (2.05).

1.29: Watched 2 episodes of House of the Dragon (2.06 and 2.07). Listened to 1 episode of Killing Eve: Post Show Recaps (Season 3, Episode 4 Recap). Watched 1 episode of Survivor (28.05). Listened to 1 episode of the Losers Club (Breaking Down The Stand Miniseries Trailer). 

1.30: Watched 3 episodes of Survivor (28.06, 28.07, and 28.08). Listened to 1 episode of The FF Dynasty (s8 ep 120). Watched 1 episode of House of the Dragon (2.08). Watched 1 episode of Killing Eve (3.05). 

1.31: Listened to 1 episode of Staff Picks (Who Framed Roger Rabbit). Watched 1 episode of Killing Eve (3.06). Watched 2 episodes of Survivor (28.09 and 28.10). Watched 2 episodes of Batman: The Animated Series (Sideshow and A Bullet for Bullock). Finished video game: Taz in Escape From Mars.




32 episodes of Survivor watched.
16 episodes of House of the Dragon watched.
11 episodes of Amazing Race watched.
14 movies watched.
9 episodes of The Losers Club played.
8 video games finished.
8 episodes of Post Show Recaps played (4 for Killing Eve and 4 for House of the Dragon).
7 episodes of The FF Dynasty played.
6 episodes of Staff Picks played.
6 episodes of Collateral Cinema played.
6 episodes of Batman: The Animated Series watched.
6 episodes of The Walking Dead: The Ones Who Live played.
6 episodes of Wyatt Earp and the Cowboy War watched.
6 episodes of The Cartridge Club played.
6 episodes of American Primeval played.

Tuesday, January 28, 2025

Video Game Review #554: Yars' Revenge

Yars' Revenge
Atari 2600


Nostalgia Factor:

Yars' Revenge is a game that I always enjoyed when I was a kid. The graphics, the sound, just the overall premise of the game in general was something that appealed to me. While I liked the game, I always found it to be a bit too short and simple - as was the case with many Atari 2600 games. There are only two stages, both of which loop endlessly when you beat them, getting faster and more difficult until you lose all your lives and are forced to start the game over again. There is no "beating" the game. You are simply playing it for a high score and to make it as far as possible.

These types of games have always had a short leash with me. I want something with a goal and an endgame you can work towards. I liked Yars' Revenge, yeah, but I always found that it quickly would wear out its welcome. When I was a kid, playing sessions tended to last no more than ten minutes before I would move onto something else.

All of that being said, I have not played Yars' Revenge in, jeez, over 30 years now? At least 30 years. It may even be longer. Would I find that the game is still enjoyable (in its quirky, repetitive kind of way) or would I find that it had lost all its charm over the years?

That's what we're here to find out. Yars' Revenge. Strap in.




Story:

I'm sure there is some mention of the game's story in its instruction manual - but I never had the manual as a kid. I suppose I could just google it, but where would the fun be in that?

As a kid, I could only imagine what the story could be. You play as a guy dressed like a fly who floats around in outer space, battling aliens. Are these aliens an evil aggressor? Is the fly the aggressor? Who is Yar?




Gameplay:

As I mentioned before, there are only two stages in this game. In each stage, there is a barrier in front of you that you have to break through. There is an alien hiding inside the barrier. You have to get all up in the alien's grill and then launch a nuke from offscreen to penetrate the hole in the barrier and hit the alien in the head. Do so correctly, and you move onto the next level, where you do the same thing again. The only real difference between levels is the shape of the alien's barrier. In the first of the two stage types, it is conical in shape. In the second of the two stage types, it is long and rectangular. After you beat each stage once, the game begins to loop, with each iteration getting tougher and tougher in difficulty.

In the screenshots you may notice a big, staticy pillar running through the middle of the screen. The pillar is a "safe zone" that you can't shoot through. The good news is, you are safe from enemy attacks when you are inside the safe zone. After you cycle through the game's stages a couple of times, the safe zone disappears completely.

You break through the alien's shield by flying right up to it and "pecking at it" with the nose of your ship. You also have a light projectile weapon that can take out the shield. Taking out the shield is pretty easy, although you do have to be careful of the alien projectile that follows you around the screen. The alien also will randomly launch his head at you, which is harder to dodge and even harder to predict.

Once the barrier has been damaged enough, you must rush in and touch the alien head with your ship. Doing so makes a nuke appear on the far left edge of the screen. You have to line the nuke up with the head and time your shot just right, so that it hits the head and defeats the alien.

Like I said, the game is fun (for a while). Once you wrap your head around how the game works, it becomes less and less of a challenge. Until you've looped too many times. There reaches a point where the barrier disappears and the homing missile chasing you around is almost as fast as you are. This is where I usually die and have to start the game over again. If you get lucky and manage to beat a stage under this extreme difficulty, your reward is an ever tougher stage to battle through. Ick. No thanks. Once I consistently start making it to these super tough stages, that is when I normally lose interest and dip out of the game. Happened when I was a kid, and it happened here in 2025.




Graphics:

Obviously, this game is not much to look at. It features a plain black background, and some very simplistic looking shapes as characters. The weird rainbow static barrier is something that's always appealed to me visually, as unusual as that sounds. It gives the game some much needed color, in addition to offering you a safe harbor.

Another thing I appreciate is how the colors change as you get deeper into the game. The alien and his barrier always turn green and purple when you make it deep into the game - and that color combination has always made me think of Frankenstein, for some odd reason.




Sound:

This is an extremely sparse game, as far as its sound goes. The game is eerily silent, with the exception of an ever-present humming noise. I don't know what it is about that humming, but it has always created a somewhat scary, oppressive tone for me. 

The sound effects are nothing more than beeps and bloops, but there are a few effects that stand out to me. The first one being the sound that the alien head makes when it turns into a swastika and tries to kill you. Then there is the sound of dying. And then there is the sound it makes when you fire your nuke and defeat the alien. These sound effects are all distinctly "Yars' Revenge" and really help the game lean into its unique aural identity.




Overall:

Despite this game's flaws and limitations, I still like it. Kind of. The premise of the game is good, and when I play it I am normally having a good time with it. But holy god damn, is this game short. And simplistic. And repetitive. You do the same thing OVER and OVER and OVER again. There is no variety to be found here. It is just the same two stages on repeat, with the stages getting a little more difficult each time through them.

You can't beat the game, and I don't care about high scores. That gives the game very low replay value for me. Every time I pop this in, my playing session is over within ten minutes. There is just nothing to keep you playing. No extra stages, no bosses, no story to follow, no variety whatsoever. The game does not even offer a two-player option.

I like the music, I like the eerie tone of the game. And I do like the gameplay and the concept of the game. But it's two freaking levels. Imagine playing Super Mario Bros, and the game ends after Stage 1-2, and then loops over from the beginning. 

This game feels like it should get an incomplete score. It's barely a full game. How do I grade something that I enjoy playing, but has nothing within it to keep you playing or engaged? I don't know. That's a problem I've had with the 2600 in general. I like the system, and it got me interested in gaming when I was a kid. But holy cow, are these games brutal to play in the present day. I've reviewed 8 previous Atari 2600 games, and the highest grade I've given out is a C+. Ouch.

This game is going to get a bad score too. I feel like putting it in the D range is doing it a disservice - because the game was quite influential and ahead of its time for the early 80s. But anything higher than a C- is too high and likely a result of looking at the game with rose tinted glasses. So a C- it is! See, that was not too hard.


THE GRADE:
C-


For a complete index of all my past posts and game reviews, click

Thursday, January 23, 2025

Video Game Review #553: Paperboy

Paperboy
Nintendo Entertainment System


Nostalgia Factor:

Paperboy is one of the oldest games in my NES collection. I've had it for as long as I can remember. I played this a lot when I was a kid, to the point where it was no longer a challenge for me anymore. Most people consider Paperboy to be a tough, frustrating experience. But not me. I could beat it with my eyes closed. It was always my goal as a kid to have a perfect run, and I would come close, but I always would end up missing a house or two in the process. Still, I considered myself to be a very good player.

I cannot say the same for other versions of the game. The arcade game is fun as an experience, but not as a game. It is a quarter-eater. It's supposed to be over the top in its difficulty. The Genesis version is just more of the same, but with worse controls. I consider both games to be virtually unplayable and impossible to complete. The NES version, however, is completely different. It's slower paced, it's more forgiving in its difficulty, and it's actually a fair, playable experience. The NES version has always been the best Paperboy in my mind, and it is not even close. 

All that said, I have not played the game in a good 15 years or so. Maybe even longer. My NES copy stopped working. It wouldn't recognize the controller, even though the controller worked fine with other games. I'd just turn the system on with Paperboy, the game would turn on, but then nothing I would press on the remote would do anything, as the game cycled between the title screen and the high score/demo sequences. I tried multiple controllers, and even ended up getting a different NES console in the process. Still wouldn't work.

I ended up having to seek out other means to track this game down and play it. So that's where we are. Paperboy for the NES. It came out in 1988, when I was 6 years old. Would I still enjoy it at the ripe old age of 42? Let's find out.




Story:

You play as an unnamed paperboy. It is your goal to make it through all seven days of the week, delivering papers to your customers. If you miss a house or destroy something on their property, you lose them as a subscriber. If you lose all subscribers, you lose the game. As you deliver, you'll encounter all sorts of shenanigans. Dogs will chase you, kids will try to hit you with their tricycles, bees will swarm after you, skateboarders will try to knock you off the sidewalk. It's a constant onslaught. While the game has no real "story", its neighborhood does exude a lot of personality. It gives the game an identity that is very much its own.

If you make it through all seven days, you get a newspaper article about you, which proclaims you a hero. 




Gameplay:

This is a simple game with a learning curve. Mastery of the bike's controls is the #1 most important thing in the game. Learn to control the bike, and you can do anything. Struggle with the bike, and you have no chance. You have to be able to react at a moment's notice to avoid a skateboarder, or swerve off into the grass and around trees, if there are too many unpredictable moving obstacles in your way.

Throwing papers is another must-learn skill. You might struggle at first, but once you get the timing down, it becomes quite easy. I was surprised at how quickly I jumped back into the game after having not played it in over 15 years. I didn't miss a house until late Tuesday, when my paper hit an RC car that blocked it from going into the mailbox. Apparently the timing of Paperboy is a skill you never really unlearn. Kind of like, uh, riding a bike?

Once you get the controls and the timing down pat, the game really is not that tough. My strategy is to hold up and go as fast as I can. If there is a moving object in front of me, like a tricycle or a rolling tire, I adjust my speed to avoid it. If there is a swarm of bees, I will outrun it. If there is a dog coming, I'll get on the right side of it and hit it with a paper immediately. If I see an RC car buzzing around a front door, I'll just continue to hold up to go as fast as I can - and my paper will always miss the car and hit the door mat or the mailbox.

I was shocked how quickly I was able to ace the game. I finally put together that perfect game I've been aiming for. Spoiler alert: it does not change the ending at all. But the game is a blast. It was fun when I was a kid and it is fun now. The only bad thing about it, is that it is a very short experience. And unless you are going for a perfect run, it has little replay value.

Still, this game is MUCH better than the arcade or the Genesis version. I gave the Genesis version a C-. I'm certain this game will get a much higher score.




Graphics:

The only area that this game suffers in comparison to the other versions is the graphics. This game looks less like a living cartoon neighborhood and more like a weird, sterile Tim Burton suburb you'd see in a movie like Edward Scissorhands. Like, I wouldn't be surprised if the people in the neighborhood are all robots or something like that.

The game looks fine. It's not pretty, it's not ugly. It's just very basic looking. If you are a graphics snob, you'd probably turn your nose up to this game. To me, I don't care, because the gameplay is what matters.




Sound:

There are only two musical tracks in the entire game, so you'd better get used to them. There's the calmer, more serene stage music, and then there is the faster paced, more hectic bonus stage music. You'll probably be hearing the serene stage music more often. I like it. It's a song from my childhood that always evokes warm memories.

Sound effects are nothing special. Lots of loud blang noises, like when you land a paper on a porch or mailbox, or knock over a target in a bonus stage. It can get grating after a while. One thing I always like to do is get a paper in the mailbox and on the porch at the same time. It makes this long protracted blaring sound. Otherwise the game is very quiet.




Overall:

I love this game. It is such a comfort game for me. I can pick this up anytime, anywhere, and immediately jump right into it. Right away, it brought me to my happy place when I started playing it. It's not a challenge, but it is not a complete cake walk either. It's perfectly balanced for me.

To me, this is the best version of Paperboy out there. Nothing else I've played has come close. Not the arcade version, the Genesis version, or any of the versions of the sequel, Paperboy 2. It's this one right here. That being said, I need to review Paperboy 2 at some point in the near future. I've only played it a small handful of times in my life, but never enough to the point where I could invest a lot of time into it. But I've always been intrigued by it, and how you can jump off ramps and deliver papers to both sides of the street. I digress.

Paperboy for the NES. One of my favorite games on the console. I can barely think of anything bad to say about it. Maybe that it is too short, too simple, too repetitive, and the graphics are inferior to the other versions. There also seems to be something about this game that other people don't like. Every time I have played this with someone else, they pick the game up, die right away, and then want to play something else. Maybe they'll give it a couple tries, but I've never seen someone become as invested in this game as I did when I was a kid. Am I the only one who likes the game?



THE GRADE:
A-


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Tuesday, January 21, 2025

Video Game Review #552: Super Star Wars: Return of the Jedi

Super Star Wars: Return of the Jedi
Super Nintendo


Nostalgia Factor:

I have an interesting history with this game. Growing up, my stepbrothers had a Super Nintendo, while I had a Sega Genesis. Sometimes when they'd visit on the weekends, they'd bring their Super Nintendo along. One time, they stopped at Blockbuster Video before coming over. They rented Super Return of the Jedi.

I knew that they were coming over to visit, and I was super excited to see what game they were going to rent. This may sound hard to believe for those who know me (because I've always been a Star Wars fan), but when I saw that they had rented this game, I was a little disappointed. As a Genesis kid, I was hoping for a more "definitive" Super Nintendo title, like Mario World or Super Metroid. But no. Instead, they got this game, which I did not know anything about and I had never heard of before. Obviously I knew what Return of the Jedi was, but I thought that this game was a flight sim or something like that.

Those worries went away almost as soon as I laid my eyes on the game. It was a 2D side scrolling action game, with big sprite Star Wars characters, along with music and locations from the game. I fell in love with this game, and ended up playing it with my stepbrother Kyle all weekend long. I find this hard to believe after playing this game (because it is so incredibly difficult), but I actually did beat this with him that weekend. I specifically remember the late stages of the game, like the Emperor Battle and the escape from the exploding Death Star. Way to go, youngster Dan. This game is tough!

It's funny that this is the last of the Super Star Wars games I am reviewing, because it is the first one I played. Not only that, but this is the game that got me re-interested in Star Wars again. I liked the movies as a kid, but then they kind of lost relevance for a while. People forget about that empty space between Return of the Jedi and Phantom Menace, but it was there. I played this game in the middle of that void. And like I said, it got me interested in the series again. I rewatched the movies on TV. I saw them in the theater when they were re-released. I collected the boxed VHS set. I read the expanded universe novels like the Heir to the Empire series and the Jedi Academy trilogy. I'd go on to play other Star Wars games like Tie Fighter, Shadows of the Empire, Dark Forces, and Rebel Assault II. To this day I still consider myself a Star Wars fan, even if some of the more recent content is a bit questionable. And that love was all kicked off by this game.

So yeah, I have an interesting history with the game. All that being said, this is the first time I've played it since that weekend with my stepbrother nearly 30 years ago. I was a bit lukewarm on the previous games in the Super Star Wars series, as they both got a B- from me. How would I feel about the third and final installment of the series? Would it do me proud from all those years ago when I was a kid? Let's find out.




Story:

This game follows the events of the movie Return of the Jedi. Obviously it takes some creative liberties, but that is to be expected due to the nonstop action nature of this game. Wait, you mean you don't remember when Chewbacca spun around like a tornado and knocked out Jabba the Hutt? Oh yeah, that's because it only happens here.




Gameplay:

This game's mechanics are very similar to the original two Super Star Wars games. I won't lie: I always turn the difficulty down to easy in these games. Normally, I am opposed to doing this, as I am someone who feels obligated to play the game the way it was intended, but I feel like I have to for these games. I always try the game on normal, but then I end up getting my ass kicked no matter what I do. I consider myself a decent gamer, but I just cannot for the life of me seem to be capable of figuring out a decent strategy for playing a Super Star Wars game. If I try to blaze through it, I take too much damage and get destroyed easily. If I move slowly, I get bogged down by a constant swarm of enemies. If I'm aggressive, I die. If I play defensively, I die. It just never quite feels fair, and so much is determined by random luck, like an enemy spawning in front of you when you are jumping over a bottomless pit. That's why I don't mind turning it down to easy in these games.

If I was grading these games based on normal difficulty, they'd get a below average score for being too difficult and frustrating. But on easy, they are quite enjoyable. And Super Return of the Jedi is no exception. I had a fun time blasting through these levels, switching off characters between Han, Luke, Leia, and Chewbacca - depending on the stage. You even play as Wicket the Ewok for a little bit in the middle of the game. I like how the outfits change depending on where you are in the story. You can play as Leia in both the bounty hunter outfit and the gold bikini when you are in Jabba's palace. Then it changes to the camouflage soldier gear later on when you are on Endor. It gives the game a feel of authenticity that is very charming. And let's be real, well needed. If you take the Star Wars name and property off this game, it becomes quite average.

I struggled with the controls. Some stages require precision platforming, and I found myself having a tough time with getting my character to do exactly what it is I want them to do. The nighttime Endor stage with Luke is quite frustrating because you can fall and have to do a five minute long platforming sequence to get to the top of the screen again. I often found myself getting frustrated by my character behaving erratically, like not high jumping or even jumping period when running towards a ledge. I'm not usually one to blame the controls for my own mistakes, but the gameplay mechanics here are undeniably sloppy.

There are some speeder/flying segments scattered throughout the game. Most of them are easy enough, but the game does get very difficult at the very end. The run into (and especially out of) the Death Star's innards are insanely tough. Even playing with  save states and trying to micromanage my mistakes, I still struggled with it. One slip up can cost you massively. It takes great patience and a lot of trial and error to get through these stages intact. I can't say they are particularly enjoyable.

 


Graphics:

This game looks sensational. It does a truly great job of bringing Return of the Jedi to life in a bright, cartoonish kind of way. No wonder it made me fall back in love with Star Wars as a kid. That magical feel of the film is translated wonderfully here. Just look at the screenshot above. This level in particular hit me right in the nostalgia feels. This was how I pictured Star Wars as a kid. This game made me feel that as an adult once again.




Sound:

The Star Wars soundtrack doesn't always translate well to 16-bit, but it does well-enough here. This is the third Super Star Wars game and it seems like they finally started to figure things out in this one. I was surprised at the number of musical tracks from the movie that made their way into the game. And they made everything sound pretty good! 

But it is the sound effects steal the show, however. Whether it is the firing of a blaster or the hum of a lightsaber as it slashes at your enemy, the game is constantly filled with the instantly recognizable sounds of a Star Wars battle. And I love it.




Overall:

Despite the game's obvious flaws, I couldn't help but have a good time with it. I'll admit I wasn't feeling it when I turned it on initially, but it quickly won me over. The Return of the Jedi paint that coats the entire game makes up for a lot of things.

I have to personally thank this game for getting me back into Star Wars when I was a kid. I'll always look back on this game with fond memories for this very reason. Who knew how life changing this game would be for me as a kid? And to think that I was disappointed when I saw that my stepbrothers had rented this from Blockbuster.

This game carries a lot of sentimental weight, in addition to looking and sounding great. Clearly, I am going to give this game a good review score. But I would be remiss if I didn't mention the jank controls, or the fact that the game is unplayable on its default difficulty settings. And is the gameplay really that good? It hasn't changed much from the original Super Star Wars. You'd think they've have worked out some of the kinks by now.

I have to admit that the actual gameplay is average at best. Maybe, maybe slightly above average. But when I look at the whole picture, this game is easily good enough to score in the B range. It'll be a B- like the other two games in the series, yeah, but it'll still be in the B range. If anything, these Super Star Wars games are remarkably consistent.

If I had to rank them from best to worst - I'd have to say that this one is the best. Then Empire. Then the original game. Now that I am done with them, will I ever play through them again in my lifetime? That's hard to say. I want to say yes, but I'm getting old, and I have sooo many other things to play. Plus, look back when I first reviewed Super Star Wars. It was January 23, 2015. Nearly ten years ago. If it took me ten years to make it through these three Super Star Wars games, I can only imagine how long it will take me to return to them again. I think the only way I come back will be if it is to show the games to my kid when he is older. But will I actually play through them to completion? I don't know.


THE GRADE:
B-


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Thursday, January 16, 2025

The 2024 Movie Ranking Countdown: It begins!



Hello everyone. If you've been following this blog at all (and let's be honest, you probably haven't), you would know that I have been going through all the movies I watched in 2024, and picking my five favorite from each month. At the end I was left with sixty movies, five from each month. Now it is time to rank them from least to most favorite.

Since I like the number fifty (it just has a better ring to it than sixty), I am going to immediately cut ten movies right off the bat. That's right, they aren't even going to make the cut at all. They are going to suffer the same fate as Jonathan and Wanda of Survivor Palau.

*Note regarding the movies I watched: they don't have to be movies released in 2024. I just need to have watched them at some point in the year 2024.


Baby bye bye:

Grave of the Fireflies
Jigsaw
Halloween
Dr Giggles
The Thing
Stephen King's IT miniseries
Glass
The Deer Hunter
Cloverfield
Transformers


How could such classics not make the cut? The Deer Hunter dragged on for far too long, and I didn't find myself as emotionally connected to it as I would have liked. Grave of the Fireflies has never connected with me emotionally for some reason, and I've seen it twice now. Same with The Thing. I love the premise and you'd think this would be right up my alley, but I get bored every time I give it a shot. Halloween, while a very good movie, is a lot of walking and driving around and a lot of yacking. I was bored with it. I also wasn't feeling the It miniseries for some reason, either. Oh well, it's a miniseries. It shouldn't really be here anyway.

The other movies were underwhelming as well.

You know what, I'm going to throw a curveball out there. I like the number fifty, but let's be real: I don't have time to sit here and write down what I think about fifty damn movies. I have a four year old. I barely have time to use the bathroom. So I'm going to trim ten more off the list. That's right, we're making this a top forty.


Baby bye bye:

Dune: Part Two
Legends of the Fall
Eden Lake
Saw
Grizzly Man
The Purge
The Hatchet Wielding Hitchhiker
The Menendez Brothers
Rear Window 
The Disaster Artist


I thought Dune 2 was not as good as the first movie, and I fell asleep during it. It was okay. I plan to watch it again before the third one comes out. Maybe my mind will change. Legends of the Fall is good but doesn't leave as much of an impact as it probably thinks it does. I liked The Disaster Artist, but I think I would have appreciated it more if I was a Room fan. The rest of the movies are good but not good enough to make the top forty. The ones I feel the worst about are Rear Window and Grizzly Man. Those movies deserve some love.


That will do it for today. Starting soon I will began ranking the top 40 movies I watched in 2024! Listed below are the participants. Who do you think will win?


Last Night
The Help
The Greatest Night in Pop
Terminator 2: Judgment Day
Doctor Sleep
A Star is Born
Mystic River
Forrest Gump
Stand By Me
Dune (1984)
Dune: Part One
As Above, So Below
The Shape of Water
Lord of the Rings: The Two Towers Extended Edition
Ghost
Milk
Platoon
Deadpool & Wolverine
Sleeping with the Enemy
Fried Green Tomatoes
The Four Falls of Buffalo
Star Trek: The Motion Picture
The Hunger Games: The Ballad of Songbirds and Snakes
Open Water
Beetlejuice Beetlejuice
Old
Bone Tomahawk
Manhunter
Dumb and Dumber
Star Trek II: The Wrath of Khan
The Skeleton Key
The Illusionist
The Prestige
The Terminator
Trauma (2017)
Milo and Otis
Martyrs (2008)
Lord of the Rings: The Return of the King Extended Edition
Terminator 3: Rise of the Machines
Gerald's Game




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Re-Review #19: Uncharted 3: Drake's Deception

Uncharted 3: Drake's Deception
PlayStation 3


For my initial review of the game, click >here<


I have been planning to return to this game for a while now. While Uncharted 3 has always been a well-regarded game critically, I've always considered it to be the worst game in the Uncharted series. Looking back at when I reviewed it in 2015 (the last time I played this game), I simply called it "aiiight."

Has my opinion changed in the last nine years? Actually, it has! The game is not boring and completely devoid of action, like I had initially thought. I think my problem with the game is the lack of big, cinematic set pieces (like the train scene in Uncharted 2). Plus, the environments in the game can be a bit drab. Lots of deserts and underground tunnels. So visually, it is not exciting as the other games in the series. In many ways it feels like the game takes a step back from the previous installment. It's almost like this game should be Uncharted 2, while Uncharted 2 should be Uncharted 3. If that makes sense.

But it is still a fun game! I picked this up and beat it in less than a week. Basically, every free moment I had (and I don't have a lot of them), I spent with this game. I wouldn't "binge" a game like this if I thought it was boring or dull. I'd set it aside and it would take me months to finish it. I wouldn't keep coming back to it like I did here.

This is a re-review, and these are supposed to be short, so don't expect me to break down the story or the gameplay for you. You can read my old review if you want that. I'm just here to tell you if my opinion has changed or not. And it definitely has. While I still would not consider it one of the best in the series (2 and 4 are the best for me), it may have earned its spot above the OG Uncharted on my hierarchy.

It's a good looking game. It's fun. It kept me glued to my TV. It may not be the best game in the Uncharted series, but it is still pretty darned good.


MY reGRADE:
B



For a complete index of all my past posts and game reviews, click

Monday, January 13, 2025

Video Game Review #551: Battletoads

Battletoads
Arcade


Before playing:

I've played the NES version of Battletoads in the past, but in all my travels I have surprisingly never encountered the arcade version of the game. I visited a lot of arcades in my youth and not once did I run into it. Huh. Well, I finally decided that, thanks to the power of emulation, I would be able to give this game a shot.

Coming in, all I really knew about Battletoads was that this game was a 100% beat 'em up, as opposed to the NES game which was filled with platforming action. Which version of the game would I end up liking more? Let's find out!




Story:

Not much is really explained in the game. You pick a Battletoad. You're shown a screenshot of your character talking trash to an enemy character. You're tossed into the level, where you have to battle through hordes of enemies. You fight the boss character, who is the person you exchanged barbs with at the beginning of the level. You beat them. The cycle repeats the next level. Trash talk. Stage. Boss fight. Repeat. There's not much connective tissue behind the stages. Each stage's introduction reminds me a bit of a wanted poster. Are the Battletoads bounty hunters? What's going on?

At the end of the game, it says that you've thwarted the Dark Princess's plans to control the galaxy. Oh okay, well that's cool. Care to elaborate? No, the game doesn't.




Gameplay:

On the surface this is a straightforward beat 'em up. But once you start to settle in, you discover that things are a little unusual here. The first thing to jump out at me was the over the top animation style. How when you are punching an enemy, you'll grow a big hammer for a fist, or your foot will turn into a big spiked boot as you kick them. You can also perform some gruesome, over the top finishing animations when defeating an enemy. Once you get over the initial surprise of this, you'll discover that Battletoads really is not much different from a normal beat 'em up. You fight through a ton of enemies, picking up weapons and destroying things in the background. Each stage ends in a boss battle.

There are a few variations in gameplay you'll encounter. The second level introduces some platforming mechanics to the mix. There is also an arcade-shooter type stage at the end of the game. This might sound familiar if you've played the NES version of Battletoads. But don't worry, this is a completely different game. It shares some similarities, but it is more focused on the beat 'em up aspect of things. It is also much easier. Just keep putting in quarters, and you'll power your way through it eventually.

While the game is fun, I have to say it gets repetitive quickly. I know, I know. Most beat 'em ups get repetitive after a while. The reason I criticize this game is because of how it overstays its welcome. The game felt like it would never end. I kept thinking: "is this game over yet? Is it over yet?" every time I would finish a level. But it just keeps going and going. And the levels themselves are long, too. It is the longest beat 'em up I have ever played. It definitely begins to feel like it after a while. It's never a good thing when the person playing a game wants it to be over.

The game tells you how long it took you to beat it at the end, and it took me a total of 1 hour and 2 minutes to beat this. That's just crazy to me. Over an hour to complete an arcade beat 'em up??

As much as I wanted to like this game, it just gets too tedious after a while. I mean, it's an okay beat 'em up. I can see they put a lot of work into the graphics and the presentation. But is it really that fun? Meh.




Graphics:

The graphics are probably the best thing about this game. They stand out immediately. The first level drops you into the middle of an epic battle in outer space, and I was a big fan of that. The toads are big, colorful, and well animated. The enemies look great. The environments look great. The presentation is top of the line. It's like a Saturday morning cartoon brought to life. No doubt I would have been drawn to this game if I had encountered it in the arcades as a kid.




Sound:

Honestly, I don't remember much about the sound. I finished this game a couple of days ago (I'm late writing the review) and in that short amount of time, the game's music has already slipped out of my mind. I couldn't name a track from this game to save my life.

That said, I do remember vibing with the look, feel, and presentation of the game - and that includes the music, too. So it must not have been that bad.




Overall:

I really wanted to enjoy this game. It has all the fixings of something you'd think I would like. It looks the part. It feels the part. Too bad it's just not a whole lot of fun to play. I mean, it's fun for the first ten minutes. Maybe even the first twenty. But for the first hour and two minutes? Give me a break. An arcade beat 'em up should never be that long. If this had been the home version, I may have had a different mindset. I wouldn't mind if the game was a little longer, as it would be more bang for your buck. But not the arcade version. This is the complete opposite.

I'm going to rank this is a below average game. But I did like it more than the original Battletoads, which I gave a D+. And I do have to admit, the game is fun (for a while) and it looks great. So I have no problem giving it a....



THE GRADE:
C-


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