Monday, February 22, 2021

Re-Review #11: The Walking Dead: A New Frontier

The Walking Dead: A New Frontier
PlayStation 4


To see my original review of this game, click 
>>HERE!!<<


Most of the time when I am re-reviewing a game and look back at my initial review, I agree with my original assessment. If I play something and I enjoy it the first time around, chances are I'll still enjoy it the second time. That didn't happen with this game.

I can't even say what really changed. I think a part of it could be Walking Dead burnout. I recently re-played the first two games in the series (as well as the Michonne spinoff) in rapid succession. It's possible by the time I got to this one, I was simply going through the motions.

But I don't know about that. I am currently playing The Final Season and really enjoying it. No burnout whatsoever. Maybe it's because I've already played this game before? Well, I've already played (and re-reviewed) the three games that came before this, and I didn't experience any kind of burnout with those titles. So what gives?*

*in case you're wondering why I didn't re-re-review those other Walking Dead games, even I have limits. I'll review a game and even re-review it if I play it twice, but that is as far as I'm going to go. If I play a game a third time, it does not get another review. Glad we've cleared that up.




But anyway, I have some theories. The first being that maybe, just maybe, the people who gave this game bad reviews were right. I ignored those bad reviews back in 2019 when I first played this game, and really ended up liking it. Gave it an A-. 

But maybe they were right. Maybe this game isn't as good as I initially thought. My first time through I welcomed Javi and the new cast, and I applauded the whole civil war story with the New Frontier. This time around, I was thoroughly unimpressed. 

All the events of the game seemed old hat. I've been there/done that with some variation of this infighting storyline in countless other movies, TV shows, and video games. The characters aren't very likeable. I know that aside from Clementine getting separated from AJ, almost all of the characters are 100% irrelevant to Clementine's tale and where she ends up in the future. You don't see or hear from Javi, Kate, or anyone else again. That makes this whole game seem rather pointless, especially considering this game is fully centered around them.




The gameplay is uninspired. The graphics and the colors in this game seem lifeless and a bit drab. Characters carry on conversations that are painfully long and boring. I would zone out during some of these talks and pick up my phone and start looking at it. Then I'd lose track of what was happening in the game and miss important button prompts or conversation choices.

Don't get me wrong - this isn't a bad game. It just pales in comparison to the greatness of the two titles in the series that came before it. In no way, shape, or form is this an A- title. It's not even a B title.

It's still something you want to play, though, especially if you're a fan of the series or even just a Walking Dead fan in general. Just don't expect me to jump out of my seat and start singing the praises of a game that I consider to be just "all right."

Because it's just all right. Nothing more, nothing less. 

Just all right.


Final Score:
C-


Thursday, February 18, 2021

Video Game Review #254: The Last of Us Part II

The Last of Us Part II
PlayStation 4


Nostalgia Factor:

The original Last of Us is widely renowned as one of the greatest video games ever made. I've played through it three times now, most recently a few years ago when I gave it a glowing A+ review. I didn't ever expect there to be a sequel, but I was pleasantly surprised when I heard the announcement back in 2016. 

In the months leading up to the game's 2020 release date, plot leaks and spoilers hit the internet. Everywhere you looked, people were sounding off on what they thought of The Last of Us Part II. I miraculously managed to avoid these spoilers, so I entered my 2021 playthrough of the game not knowing what to expect. All I knew was that on one hand the game was controversial and had polarized many fans of the original game - while on the other hand it raked in several Game of the Year titles and was overall praised by most major gaming news outlets.

What side would I stand on? Well, that is what this review is for.

As always, I don't shy away from spoilers in my reviews so if you haven't played this game yet and don't want to know what happens, you may want to come back and read this at a later time.




Story:

The Last of Us Part II takes place several years after the events of its predecessor. Joel and Ellie are living in a community in Wyoming, which you may recognize as Joel's brother Tommy's settlement from the original game. Things have expanded quite a bit. This is a community full of friends and family, and the characters are as close to knowing peace as they have in years. That all changes when Joel and Tommy disappear on a scouting mission. Ellie knows something is up, as it is unusual for Joel to not check in like that. She races off to his last known whereabouts. 

Ellie arrives just in time to see Joel getting his head beat in with a golf club by a strong, muscular woman named Abby. Ellie and Tommy try fight these mysterious attackers, but they are helplessly outnumbered. The attackers claim they are only there for Joel, and after he is dead, they depart - leaving a grief-stricken Tommy and Ellie in their wake.

The next day, the attackers are identified by their badges as members of the WLF - a freedom fighting organization similar to the Fireflies that is based out of Seattle. Tommy leaves to track these killers down and get revenge. Ellie and her girlfriend Dina chase after him to lend their support. The first major section of the game is Ellie and Dina arriving in Seattle, where they try to track Tommy's whereabouts and see if he has any leads on the killers. 

Ellie and Dina get caught up in a war between the WLF and a cult called the Seraphites - a religious group that sneaks around in silence and disavows use of technology or anything from the "old world". Our heroines take shelter in an abandoned theater, where Dina tells Ellie she is pregnant. Dina's ex, Jesse, arrives at the theater. Apparently, he had been following Ellie and Dina all the way from Wyoming. Ellie and Jesse head out to track down Abby, leaving the pregnant Dina to rest at the theater by herself. 

Long story short, they don't catch Abby but they find her last known location where they are forced to kill two of Abby's known associates - one of them a pregnant woman. Injured in the battle, Jesse and Ellie return to the theater only for Abby to show up, kill Jesse, and attack Ellie and Dina.

Then the game cuts away from present events to take us to the past. That's right, all of a sudden we find ourselves in control of the game's villain - Abby.

Controlling Abby, we wander around the WLF camp which is a lot more organized than we are led to believe. Abby goes out on a mission to find a man named Owen, who has vanished. Through a series of flashbacks we learn that Owen discovered an abandoned aquarium and likes to hang out there. He and Abby have a romantic past, although now he has a new woman who is very jealous and also very pregnant (hint hint - she's the one later killed by Ellie). These flashbacks also reveal Abby in a different light. She's not just some monster who killed Joel - she is a caring and emotional person with a troubled past. Her father was the doctor that Joel killed to save Ellie's life at the end of the first game. All of a sudden, her quest for revenge becomes a lot more understandable and sympathetic.

Abby is captured by the Seraphites (or Scars - as the characters in the game call them) but is rescued by two kids/young adults named Yara and Lev. Yara and Lev were Seraphites themselves but were cast out of the group when Lev shaved her head and began identifying as a man to avoid an arranged marriage. Abby takes Yara and Lev to the aquarium with her, where they find Owen who is alive and well, but getting ready to leave Seattle to head to California where rumor has it the Fireflies are reassembling. Lev and Abby leave to find medical supplies which are needed to help amputate Yara's broken arm. They return and the amputation is successful, but when they catch wind of a WLF attack on the Seraphites' home base, Lev runs off to try and save his mother.

Yara and Abby take off after him, only to get caught up in a giant battle between the Wolves and the Scars. Lev is forced to kill his devoutly religious mother when she attacks him for betraying the Seraphites. Yara is killed helping Abby and Lev escape - which kind of makes the whole trip to the hospital and trip to the island seem somewhat irrelevant, but whatever.

Abby and Lev return to the aquarium to find Owen and his pregnant girlfriend slaughtered. A bloodied map leading to a theater is the only clue left behind. You see where this is going, right?

Abby and Ellie's paths merge in an epic smackdown at the theater. Abby wins, but decides to let Elli and Dina go when she finds out Dina is pregnant. Got to set a good example for Lev, right?

I thought this would be the end of the game because it fast forwards to the future where Ellie and Dina have returned to Wyoming and live on a ranch by themselves (and Dina's new baby). But nope, the story rolls on. Tommy shows up to tell Ellie that Abby has once again been spotted - this time in California. Ellie deliberates, but haunted by the PTSD brought on by Abby's actions in her life, she decides to leave Dina and the baby behind on her quest for revenge.

Abby is trying to find traces of the Firefly movement, which was rumored by her late friend Owen to have started up again in California. She and Lev are captured by a terrifying group of violent, slave owning bandits known as Rattlers. Ellie arrives just in time to save them after they've been tied to poles and left to rot. Not satisfied on her revenge tour, Ellie forces Abby to fight her by threatening an unconscious Lev. Abby and Ellie engage in a brutal, violent battle that leaves Ellie with two fingers bitten off and Abby nearly drowned and with multiple stab wounds.

Ellie just up and decides that this circle of violence is all pointless, and leaves Abby and Lev behind. They disappear in a boat, presumably to resume their hunt for the Fireflies. Ellie returns home, only to find that Dina has packed up her things and left. Ellie finds her old guitar and forlornly thinks of Joel while strumming a few cords with her injured hand.

The game ends.




Gameplay:

If you've played the first game, you shouldn't have a hard time picking this one up. It handles almost exactly the same. One major difference is that the stealth mechanics have been refined. Also, things are a bit more "open world" this time around. An area early in the game has you checking out locations on a map trying to explore everything and figure out where to go next. But overall, this is still a pretty linear game.

You run around, you explore, you go from point A to point B to advance the story. Expect a lot of walking and a lot of talking. Not gonna lie, I was a bit bored from time to time as I played this game. I'm all for immersion and good character development but sometimes you just got to pick up the pace to keep people entertained. This game definitely has some pacing issues.

Combat is fun and challenging. I enjoyed adapting my strategies as I went from human enemies to non-human ones. There's something inherently satisfying about picking off enemies one by one. Even if they see you, you can find a place to hide until they stop looking for you. Then I'd pop out and do the same thing over again. Just getting involved in straight up firefights is very satisfying too. There are a lot of ways to tackle this game's combat and no particular way is considered right or wrong. It's up to you to decide how you want to play.

I can't say the combat didn't get repetitive though. Every time I'd enter a big open area with lots of small hiding places I'd think - here we go again. It was obvious a big fight was coming. And there are SO MANY fights in this game that they started to become a bit dull after a while. You can only do the same thing so many times over and over again before it begins to get boring.

Boring is never a word you want to hear when playing a game. I was really invested in the stories of Ellie and Abby and I was always on the edge of my seat waiting to see what would happen next. But the problem is that the game oftentimes takes way too long to get there. And it really got in the way of my enjoyment of this title.




Graphics:

I have nothing to complain about here. This is truly a fantastic looking game. I've been blessed to play such gorgeous games lately, namely this one and the Resident Evil 3 remake. They may be two of the best-looking games I have ever played. The characters look great. It is easy to forget these aren't real people as you're playing. They are so realistic, well portrayed, and brought to life so wonderfully.

The environments steal the show, however. The level of detail that went into this game is just amazing. Entire cities and neighborhoods are brought to life with astonishing detail. If you ever wanted to see what the world would look like after an apocalyptic event, you need look no further than this game. The mix of old businesses and buildings overrun with wildlife and decay is truly a thing to behold. The interiors of the game are just SO well detailed. Some of these locations look like they could have been lived in or occupied by real people - down to the dishes in the kitchen and the posters on the walls. 

Not only does the game look astonishing, it is very atmospheric as well. The feeling of dread as you walk around in an abandoned building with nothing but a flashlight is hard to put into words. I'd suggest playing this in the dark with headphones on. You will lose yourself in the world of this game.




Sound:

Naughty Dog spared no expense when it came to the presentation of this game. Everything I said about the graphics rings true for the sound as well. The characters are brought to life by some truly remarkable voice acting. Joel, Ellie, Abby, and all of their friends and enemies feel like real, breathing people. I can't offer enough praise for this game's cast. Whether they are talking, fighting, singing, or just shooting the shit - they are all super believable as characters.

The sound effects match the atmosphere created by the game's visuals. When you're in a dark underground tunnel - it SOUNDS like you are in a dark underground tunnel. Water dripping from the ceiling, the splashing sound as you run through a puddle, the growl of a nearby enemy. This is all A+ stuff. I love how the NPCs communicate as well, calling out the names of their fallen comrades in battle. The Seraphites and their coordinated whistling while they stalk you through the playing field helps to create a harrowing experience as well.

The music is subtle but effective. Honestly, this game doesn't really have any iconic or memorable musical tracks like a Final Fantasy or Resident Evil game. But it isn't trying to, either. This game is all about atmosphere, and I would say it succeeds immensely in that regard.




Overall:

This is a great game. There is no way around it. The graphics are amazing, the characters are well-written, the story takes you places you're horrified but also thrilled to go. And mainly - it is a ton of fun to play. This is not a flawless game, however. I already mentioned the pacing issues, the repetitive combat, and the fact that I got bored from time to time. Don't expect me to give this game a perfect score because I am not going to. 

But it is still a great game. I didn't realize how all-consuming this title was, how much it had gotten into my head until I had finished playing it. My mind kept coming back to Ellie and Abby, and where they were going to go and what they were going to do next. I couldn't stop thinking about the game. I wanted more more more content from the wonderful and dark universe of The Last of Us. To me that is a sign that a game is truly a great one when it gets in your head like that.

I'm not going to say this game is flawless, but I am not going to say it's not exceptional either. And clocking in at about 25 hours or so to complete (I'm very thorough and check out EVERYTHING), I'd say it is well worth the price of admission. I plan to come back to both this game and its predecessor at some point in the next few years... maybe before part three comes out. Please let there be a part three. Hey, I can hope, right?  



Final Score:
A



Click >>HERE<<
for a complete index of all of my game reviews!


Thursday, February 4, 2021

2020 Movie Ranking: #40 to #6

Onward we roll with my 2020 movie ranking. I decided it would take too much time to put a picture by each movie, so I am only adding one for the first movie on the list. You do want me to finish this, right? Sacrifices must be made. Anyway, let's go. The top 5 will be coming within the next few days/weeks/months/whenever the hell I feel like it.



#40:
Captain America: The Winter Soldier

I've come to appreciate this movie more and more the older I get, but compared to the other Marvel movies to come it is missing some of their humor and personality.


#39:
The Cable Guy
I always liked this when I was a kid and wondered why it had gotten such bad reviews. Now I know. It isn't a good movie. It is ridiculous. But I still like it.


#38:
Toy Story 3
Not my favorite Toy Story movie but still a good one. The series should have ended here, as the movie ended on a high note and would have been the perfect send-off for these characters. But no, they had to go make another movie and wreck it all!


#37:
Super 8
I like what the movie is trying to do but I feel the second half of the film couldn't match the first. It is still entertaining, but it left me expecting more.


#36:
Driving Miss Daisy
A quaint and fun little movie with a lot of heart.


#35:
Deep Impact
I don't think I will ever be able to decide which movie is better: this or Armageddon? Luckily I won't have to decide this year as I did not watch Armageddon and it won't appear on this ranking. Yay! 


#34:
The Fear of 13
One man narrates his harrowing story of being rescued from death row by DNA evidence. Even though it is just one guy talking for the whole movie, he really demands your attention and tells you a pretty good story. If you like the Netflix series I Am a Killer you will like this.


#33:
Supersize Me
Interesting documentary about what eating large portions of fast food every day does to your body.


#32:
Ant Man
A solid, funny Marvel movie. Ant Man is not my favorite character, and honestly the movie's plot isn't too interesting to me. But the humor and the awesome visual effects make this an enjoyable ride nonetheless.


#31:
One Flew Over the Cuckoo's Nest
Entertaining movie to be sure as you never know what Jack Nicholson's wild card character is going to say or do. I'm not sure I see the emotional significance this movie seems to carry with some people though. Am I missing something?


#30:
Rocketman
I expected something more along the lines of Bohemian Rhapsody rather than a musical that tells most of its story through song. But it was still pretty good, and did a lot to reinvigorate my interest in Elton John and his music.


#29:
Goldeneye
My favorite Bond movie but honestly I remember it being better than this. 


#28:
The Greasy Strangler
Just really, really freaking weird. One of the weirdest things I have seen. Normally I don't like abstract movies like this but this one was just outrageous enough that it grabbed my attention in a "can't look away from the car wreck" sort of way. Not to say the movie is a car wreck. It is good, it is just.... you need to see it for yourself.


#27:
Doctor Strange
I have come to appreciate Doctor Strange recently. In the past I would have said this is one of my least favorite Marvel movies, but I really got into it this time around.


#26:
Toy Story 2
Probably the pinnacle of the Toy Story series. I liked it.


#25:
The Platform
I like the lesson this movie tries to tell. The concept is really outrageous and original, which is what drew me to it initially. It is unsettling but in a riveting way. I can't really say I had "fun" watching it, but it was certainly something different and unique.


#24:
Monster House
I had never seen this before, but it was surprisingly entertaining for adults - for a kids' movie.


#23:
Terminator Dark Fate
I am probably overrating this movie but its tone reminded me a lot of the original Terminator and T2 - which I liked. It's a fun popcorn flick and seeing how all the Terminator movies have sucked lately this was a breath of fresh air.


#22:
Star Wars: A New Hope
Great movie and I want to start a Christmas tradition now that we have a baby of watching a Star Wars movie every Christmas. We started with this one, but with his short attention span it took us like 5 days to actually finish this movie.


#21:
Me, Myself, and Irene
This is the part of the list where things are starting to get tough. I have always had a soft spot for this movie as it was something me and my first "real" girlfriend uses to watch over and over again. All these years later and I still like it.


#20:
Child's Play (2019)
You know, I expected this to be absolutely horrible and instead I came out pleasantly surprised. Obviously this will never be a Best Picture type movie but I thought it was so entertaining!


#19:
Ant-Man and the Wasp
Although I already mentioned that I wasn't a huge Ant-Man fan, I thought that its sequel was very entertaining. It is funny. The action is over-the-top with all the shrinking and expanding objects and how cleverly they are implemented. It is fast moving and colorful. It ends on a cliffhanger that ties the movie in with Infinity War and Endgame. Just really a fun movie that flies by as you are watching it. Pun intended.


#18:
Ace Ventura: Pet Detective
A movie that never gets old.


#17:
The Wicker Man
Can you believe this was my first time seeing this classic? I thought it was great. Now I need to see the Nicolas Cage version I've heard all about.


#16:
Spider-Man
I think these Tobey McGuire Spider-Man movies are a lot better than some of the movies in the MCU. The 90's-style action and jokes really make this feel like a true comic book movie.


#15:
Spider-Man 2
I had a hard time deciding which of the movies was better, but I settled on the sequel as I love Alfred Molina as Doc Oc. The action and cinematography in this movie is just so good. Both these movies as a whole have aged remarkably well. Let's just forget about the third one.


#14:
Guardians of the Galaxy
Fun movie with a great cast of characters. Really opens things up to the whole expanded universe with Thanos and the Infinity Stones and everything, so it is an essential part of MCU lore as well.


#13:
Phantasm
I've always thought this movie was mediocre, but I completely changed my mind on it upon my 2020 viewing. I love the setting and the characters and the classic 80's horror movie feel of the whole thing. The "other dimension" is something that caught my interest and has made me seriously consider checking out some of the sequels.


#12:
Thor Ragnarok
The embodiment of a great superhero movie. 


#11:
Dennis the Menace
Another one of those "can you believe he's never seen that??" type of movies. I loved it! How did I never watch this when I was a kid? I would have loved it then too. Has a very Home Alone vibe to it.


#10:
Black Panther
I've always liked this movie but for some reason I appreciated it extra this time around. Maybe because my wife and I coincidentally watched it a day or two after Chadwick Boseman died. The whole movie carried a lot more weight to it.


#9:
Star Trek
All these years since this movie has come out and I still am impressed that it is as good as it is.


#8:
The Buddy Holly Story
Who knew Gary Busey could pull off such a fantastic Buddy Holly? I was thoroughly impressed by this movie, both the acting and the music. I never knew much about Buddy Holly either so it was very informative and also made me a fan all in one fell swoop.

#7:
Green Inferno
A gory torture fest where a group of do-gooder college students travel to the rainforest to stop a destructive construction site and are captured and cannibalized by a group of hostile natives. This is a disturbing, non-PC bloodbath and I am here for every second of it.

#6:
Three Men and a Baby
A charming cast, an intriguing crime-related subplot, and a lot of really funny humor and jokes make this film a real joy to watch. Too bad I didn't care much for the sequel.



TOP 5 COMING SOON!


Wednesday, February 3, 2021

Video Game Review #253: Sly 2: Band of Thieves

Sly 2: Band of Thieves
PlayStation 2


Nostalgia Factor:

Back in the early to mid 2000s I was dating a girl that absolutely loved the Sly Cooper series. Every time a new game in the series would come out, she'd buy it immediately. I enjoyed the first game with its more traditional 3D platforming mechanics, but for whatever reason I was never very fond of its two sequels. To me, they were too slow paced and too focused on stealth mechanics and goofball conversations between the characters. I played through the games from beginning to end when they first came out - and I even replayed the entire series back in 2011. My opinion didn't change.

With that said, I didn't expect to really like Sly 2 when I played it for the third time here in 2021. But hey, sometimes a game will pleasantly surprise me. Not only did I really enjoy Sly 2, I would go so far as to say I had a great time with the game. What happened? What changed? Aside from ten years passing, I'm not sure. But I'll try to break it down for you in this review.




Story:

This game has a fairly simple story. Sly discovers that the villain from the previous game, Clockwerk, has had his mechanical body parts stolen from the museum. Sly and his sidekicks Murray and Bentley set out on a quest to retrieve these parts from the criminal organization that has stolen them. Each stage of the game takes you to an area of the world where that particular villain is hiding out with his or her respective Clockwerk part. It is up to you and your gang to pull off a series of heists that allow you to steal back the missing Clockwerk pieces one by one.

Throughout the game you are chased by Sly's nemesis Inspector Carmelita. Carmelita is betrayed by her partner, Constable Neyla, who is after the Clockwerk pieces herself. Spoiler alert: she is the big baddie at the end of the game. 

That is the super simple breakdown of the game's story, but there is more to it than that. This game is packed with all kinds of humor. Conversations with your sidekicks take place through a Metal Gear Solid codec-like screen. The villains are impressively fleshed out and have very unique and distinctive personalities - which shine through when you play their respective stages. You'll play lots of fun mini-games that really add to the world-building of this game. The world of Sly 2 is a bright, colorful place - similar to that of a Saturday morning cartoon. And that world really shines through in this game.




Gameplay:

This is where Sly 2 shines. Whether it is jumping, running, attacking, picking pockets, or latching onto objects in your environment - controls are crisp and responsive and easy to get a hang of. You should be able to pick up this game and have it figured out in no time. 

Each mission has an overworld where your gang has a safe house that they use to plot their heists. You have to select a character (either Sly, Murray, or Bentley) and enter the overworld looking for mission markers. Head to the mission marker with the appropriate character, and you begin a heist that will get you one step closer to a Clockwerk part. When in-between missions, you can explore the overworld looking for collectible bottles that lead to extra moves and abilities for your character. Or you can look for precious artifacts to bring back to the safe house, which will net you a pretty penny. Or you can run around the map pickpocketing enemies. Use the gold coins you acquire to purchase even more moves and abilities for your characters.

The missions themselves are pretty varied and fun. One thing this game is NOT is repetitive. One mission will have you dancing while you infiltrate a masquerade ball and another will have you planting bombs on a bridge that you need to destroy. Another mission will have you sneaking around taking recon photographs while another will have you trailing enemies around the overworld map in an attempt to uncover the location of their hidden base. There are missions where you steal keys, there are missions where you have to rescue your cohorts, there are missions where you have to destroy all the enemies/obstacles identified on the map, there is even a mission where you have to engage in Olympic-like winter games.

One thing that is super cool about this game is how different your three main characters are. Sly is all about jumping and agility and grabbing onto things and picking pockets, while Murray is all about bashing enemies with his brute strength. Bentley sneaks around and shoots sleeping darts at his foes, while his missions tend to focus on hacking enemy computers with Asteroids-like mini games. If you've played Nier Automata, these hacking minigames should look very familiar to you. Just remember: Sly did it first!

I haven't even mentioned the flying stages, the shooting stages, the ones where you control RC cars, the ones where you parachute from the sky, the ones where you have to carry objects around without being spotted or attacked - so on and so forth. There is SO MUCH variety to this game. Once again,  I can't really figure out why I didn't enjoy this game during my previous playthroughs.




Graphics:

The world of this game is bright, vibrant, and colorful. I already said it before, but I guess I will say it again - it is like stepping directly into the world of a Saturday morning cartoon. If you are playing an original copy of this game on a PS2, you'll find that it this game is a little dark and grainy and it shows some age. I would suggest playing the HD version of the game on the Sly Collection for the PS3 for the full, crisp graphical effect. 

Not only is the game's aesthetic enjoyable to look at, it creates a very fun atmosphere as well. There is just something about the level variety in this game and how charming that variety is. My particular favorite is the snow level. You run around in the snow dodging bears, going into caves, hitching rides on trains, and visiting warm and cozy cabins with fires blazing in the hearth. There's just something comforting about this stage. In fact, nearly every stage has something about it that gives me that warm and comforting feeling of "home." I don't know if I am just being weird or if you understand what I am talking about. I'm not sure I know how to put it into words!




Sound:

This game sounds wonderful too. The music fits the tone of the game perfectly. I love the little "spy jingles" and how they are incorporated into the game - like when you steal a key item from an enemy or sneak past someone on a ledge. The little tune that plays when you complete a mission is perfection as well. 

Voice acting is really good. Each character has such a distinctive feel, sound, and personality, and it couldn't be done without these voice actors. Just really impressive how these characters are brought to life.




Overall:

This game was such a pleasant surprise. I really had a blast playing it. I loved the story, I loved the characters, I loved the look and feel of the game, I loved its voice acting, I loved its music, I loved its mission variety. Overall, I had just a really, really good experience with this game. If I had to nitpick any flaws it would be that the game's conversations can drag on from time to time. Blah blah blah, cut the banter and just let me play! I also think that the game would have benefited from an overworld map of some kind. Finding all the bottles started to become a bit tedious after a while. It also can take an obnoxious amount of pickpocket grinding to be able to afford all the upgrades in the game - not that they are necessary to obtain by any stretch of the imagination.

I'd recommend Sly 2 to anyone even remotely interested in the 3D platforming genre. This game is just bursting with personality and gameplay variety. I have NO idea why I didn't like it that much the first few times I played it back in the day. It is a very enjoyable title. Is it perfect? No. Is it a little too scatterbrained at parts? Yeah. But it is still a lot of fun. Now that I have changed my mind on this game, I am curious to see how I will feel about its follow-up, Sly 3. I remember thinking that it was the worst game in the series, but I guess I will just have to play it and find out.


Final Score:
A-



If you liked this review, check out some of my other game reviews:


Friday, January 29, 2021

Video Game Review #252: Spider-Man: Miles Morales

Spider-Man: Miles Morales
PlayStation 4



Nostalgia Factor:

I first played the original Spider-Man for the PS4 back in 2019, where I gave the game an ultra-rare super coveted A+ grade. I've been looking forward to its sequel ever since. In January 2021 I finally got my chance to play it. Would it live up to the lofty expectations set by its predecessor? Let's find out.




Story:

This game follows the character of Miles Morales, the new Spider-Man who was introduced in the previous game. Peter Parker has left New York City on a sabbatical, leaving its protection in Miles' capable hands. Miles is quickly thrust into action when an underground group known as, well, the Underground goes to war against the corrupt Roxxon power company. The underground is equipped with ultra high-tech weaponry and they aren't afraid to blow shit up to get their point across. The entire game consists of Miles battling both sides of this conflict and trying to stop them before they destroy New York City completely.

It's a decent story. Everything feels a bit more self-contained here. It is not as grandiose and villain-packed as the previous Spider-Man title. My main issue is that literally everyone in Miles' life is somehow involved in this conflict in one way or another (spoilers forthcoming!). His mom is running for public office and gets wrapped up in the battle. His childhood best friend is the secret leader of the Underground, known as The Tinkerer. His new best friend is his "tech guy" who guides him through his missions. His uncle is an armored mercenary named The Prowler. I know it is a stretch for me to say that this is unrealistic in a game where a guy in a spider suit zips around the city fighting crime... but a certain suspension of belief is required to fully enjoy this game. 

Outside of that, I had no issues with the game's story. I love how well-developed Miles is a character. Several quests have you collecting knickknacks and artifacts that are important to him, and each of these things add layers and layers to his personality that you didn't necessarily get with Peter Parker.




Gameplay:

If you played the first Spider-Man game you will have no problem picking things up here. In many ways, this title's gameplay is identical to its predecessor. You zip around the city collecting items, fighting crimes, and taking on missions that advance the game's storyline. There are some important differences, however.

Miles can become invisible for short periods of time. This assists with the game's stealth mechanic. Throwing on your invisibility cloak and swooping in and taking down a few enemies before zipping away to recharge is a skill that would do you well to learn as you play this game. Miles also has electric Venom powers that charge up in battle. These Venom powers can be added to attacks to make them more powerful. They also come in handy during missions when you need to charge things up with electricity to power them on.

There are still random crimes in this game, but they are a lot more varied and less repetitive than in the previous Spider-Man title. Also, this game introduces a new Spidey app where people can request Spider-Man's assistance, and you can answer these requests at any time or in any order you'd like. 

So yeah. While this game may seem like not much has changed from the original - that isn't necessarily the case. You just have to look a little deeper for those changes.




Graphics:

This game looks fantastic. Zipping around through the city is as exhilarating as ever. New York City is bursting with life and with incredible detail. Even the most insignificant side streets and alleyways are intricately designed and have something that is unique about them.

The characters look great too. You can't go wrong with Spider-Man's design, no matter which costume he is wearing. All the supporting cast members look like real, authentic people. Game interiors look fantastic too. I remember watching the Christmas dinner scene in Miles' house and thinking that no way would the little kid who grew up on Super Mario Bros and Tetris ever dream that video games could look this good. Well, they do. And they are only getting better.




Sound:

Everything sounds great too. The music is catchy and the voice acting is on point, as are the sound effects. If I had to nitpick anything it would be the voice acting of Miles himself. He just sounds so whiny and nasally sometimes, especially when he is excited. He doesn't sound like a 17-year-old. He sounds like he hasn't made it through puberty yet.




Overall:

If you liked the original Spider-Man game, absolutely nothing should stop you from liking this one too. It's fast paced, it's exciting, it's heartfelt. It is a bit shorter than the original game, however. I beat this game in less than a week whereas the original took me about a week and a half to complete. I've heard some people say it feels more like DLC or an expansion pack than an original game. I don't necessarily agree with that, but I can see where these people are coming from.

The bottom line with this game is: I had fun. The missions are fun, the graphics are beautiful, and there are a lot of collectibles packed into this game that'll keep you zipping around New York City all night looking to collect "just one more." Miles himself is an interesting character and it was a treat to go on his personal journey with him as I played through this game. 

This game is quite a bit similar to its predecessor, which is keeping it from getting a higher score. And honestly, the wow factor of the game, that feeling that I was playing something new and exciting that I felt with the original title was lacking here. If it ain't broke, don't fix it, I guess. It's a good mantra, but it can only get you so far. Here's hoping the next entry to this series changes things in new and exciting ways.


Final Score:
B+



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Thursday, January 21, 2021

Video Game Review#251: Star Wars Jedi: Fallen Order

Star Wars Jedi: Fallen Order
PlayStation 4



Nostalgia Factor:

I've been wanting to play this game since it first came out. All the reviews I have read say that this is a mixture of Star Wars and Uncharted. Right up my alley! This is the first time I have played this game, so I don't really have any nostalgic feelings to talk about. On with the review!




Story:

Jedi Fallen Order tells the story of Cal Kestis, a survivor of the Empire's infamous Order 66 massacre. Cal is laying low and working as a salvage tech when he accidentally uses his Force powers to save a friend in trouble. The incident is noticed by the Empire, and they send a fearsome attack squad out to capture him. Cal escapes with the help of Cere, a former Jedi who just so happens to be looking for an actual Jedi to help her gain access to some ancient ruins. Cal enters these ruins and becomes caught up in a planet-to-planet race in order to find a Holocron that has the names and locations of all the Force sensitive children in the galaxy. Along the way, Cal clashes with Trilla, Ceres' former apprentice who has turned to the dark side. Eventually the Holocron is recovered, Darth Vader shows up in a surprise twist and scares the shit out of everyone, and Cal and Cere escape and destroy the Holocron to protect the identities of the innocent children. The end.

I mean, it is an okay story. Kinda inconsequential in the grand scheme of the Star Wars universe. I was never too interested in it. I was more interested in the world of the game, if anything. Anything set in the Star Wars universe has my attention, particularly anything set in that area between Revenge of the Sith and A New Hope. Seeing Darth Vader was awesome and unexpected. But If I had to pick, the most interesting thing to me would be Trilla and her relationship with Cere. Cal himself is kind of a bland character, although I found the relationship with his droid BD-1 to be quite endearing.




Gameplay:

Uncharted meets Star Wars is a very lazy way to describe this game. Sure, you do a lot of climbing and flipping and swinging from ropes and sliding down embankments and solving puzzles and that kind of thing, but I found this to be more of a cheap Dark Souls imitation than anything else. The lightsaber acts as your main weapon. You have to strategically block and parry. You can use your Force powers to slow time and push or pull your enemies. When you rest at a save point, it respawns all the enemies on the map. Each enemy you kill gives you experience, which leads to you gaining Skill Points. Use these skill points at a save point to level up your character's abilities.

Each area's map is wide open, filled with things to unearth and discover. Some areas you cannot access until you gain specific powers later in the game, and then you have to remember where they are and come back to them. Just like Blaster Master on the NES. 

This is a very easy game to get the hang of. 




Graphics:

This is an amazing looking game. Seeing the world of Star Wars brought to life with such beautiful graphics is a really big treat for such a mega dork like me. I love the color scheme of this game - all the sunsets and the varied landscapes you encounter. I don't know how to describe this, but I love the dark hallways and corridors with the blinking red and white lights that have that classic Star Wars "Imperial" look to them. I often felt like I was walking through areas that you might see in the bowels of a Star Destroyer in one of the original trilogy movies. If that makes sense.

And this will probably be a weird compliment but I love how the stormtroopers look in this game. For the first time in Star Wars video game history, I really felt like I was fighting against an accurate representation of stormtroopers from the original trilogy. 

Character models look okay. Not perfect, as sometimes peoples' hair can look really bizarre and out of place, but overall, still pretty good. Trella is hot in that intense, crazy-eyed kind of way. What makes this title truly a wonder to look at though is not the characters, however, it is its beautiful setting and landscapes.




Sound:

Has there ever been a Star Wars game with a poor musical score? Not to my knowledge. While this game doesn't use any music from the movies (that I was able to recognize), the spirit of that music is alive and kicking in this game's soundtrack. A lot of these songs sound like they'd fit right in at some point in the original movie trilogy.

Sound effects are great too. As I played this game, I constantly drew my lightsaber and put it away over and over again because of how satisfying that hiss sound is. The sound of blaster fire, the sound of TIE fighters racing by overhead - everything is authentic to the Star Wars universe. Voice acting is good too. The banter between stormtroopers reminds me (yet again) of something you'd hear in the original Star Wars movie trilogy. All in all, just really fantastic in the sound department.




Overall:

While overall I would say I enjoyed this game, it has a lot of flaws. Combat seems a bit unpolished at times. You can only lock on to one enemy at a time, but often large groups of enemies will attack you. It is really hard to switch your target back and forth in the middle of a battle, often making combat a disorienting and confusing affair. Often during boss fights you can lose your lock on the enemy and end up not being able to see anything in front of you because the camera got turned around.

World maps are enormous and often confusing to decipher. When you complete a mission, you don't fast travel back to your ship; you have to hike ALL the way back through the area you just cleared one more time. It is such a tedious chore. Due to the large size of these maps and all the different branching paths, returning to your ship can be a lot tougher than it sounds. I got lost SO many times playing this game.

Frame rate can be a bit sluggish at times too. I'd be running along and things would slow down and get super choppy. it didn't destroy my enjoyment of the game, but it was a minor nuisance off and on as I continued to play. More of a game-wrecker is this title's load times. How on earth can a game this new have such egregious load times? Expect to wait at least 30 seconds for your character to respawn after he died. And this is a game where you die a lot. Sheesh!

As I said before, I didn't find the game's story to be very interesting. In fact, it was very run of the mill. The only characters I had any interest in were Cere and Trilla. Everyone else is just so bland. As far as this game's story goes, I don't even care if this game has a sequel or not. I could never see these characters again and I would be completely okay with that.

This game's saving grace is that it is fun to play. I will admit that after my first session with this game (which lasted about 1 or 2 hours), I came away from it less than impressed. But the more I played, the more and more I started to let this game sink its claws into me. There's so much to see and so much to explore. The combat is just the right mix of challenging and forgiving. Although this title does a bit to emulate the gameplay of Dark Souls, it definitely does NOT match its difficulty level. That's not to say I didn't die a healthy number of times while playing this. Aside from a few boss fights, this game never feels too frustrating or unfair. Throw in some A+ production values and Jedi Fallen Order is a lot more entertaining than it probably has any business being.

This is a good, solid game. I enjoyed it for the most part, but I can't help but feel a little disappointed by it. And when I say little I mean a little. I feel that with better characters, a better story, and some slight gameplay improvements this could have been a GREAT game. As it stands, it is just a good game. Will I ever come back to this title again? Probably not. But am I glad I played it? Yes. Definitely yes.


Final Score:
B



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Sunday, January 17, 2021

Video Game Review #250: Resident Evil 3

Resident Evil 3
PlayStation 4



Nostalgia Factor:

Even though I am a pretty big fan of the PS1 Resident Evil series, for some reason I was never too fond of its third installment: Resident Evil 3: Nemesis. It was too short. It was too easy. It didn't offer multiple characters or any kind of additional replay value. You retread a lot of old ground. It didn't advance the main story in any way. So on and so forth.

Every few years or so I come back to the game and give it another go, and each time I find that I still don't like it. I mean, I don't hate it. It is just very mediocre to me. After my most recent playthrough of the game I even said enough is enough and I traded it in to a used game store. I shouldn't have done that, as I would love to give the game another shot someday (just so I can not like it again, LOL). But it is what it is.

That being said, I was not very excited for the remake of the game which came out on PS4 last year. I dragged my heels at giving it a chance. I didn't like the original version of the game, why would I like the remake? I haven't liked ANY of the Resident Evil remakes more than the original versions of the game. My expectations for this were not high.

What a surprise I was in for! I absolutely loved this game. It is easily my favorite of the remakes, and easily the title that improves the most upon its original reiteration. Keep reading for all the fun details.




Story:

You play as Jill Valentine, one of the survivors of the mansion incident from the first Resident Evil game. Jill is hanging out in her Raccoon City apartment doing some research on the evil Umbrella corporation. She doesn't seem to realize how bad things have gotten outside. The virus has infected the general population, and Raccoon City has begun to descend into chaos. Jill is tossed into the chaos when the Nemesis crashes through her apartment wall in an attempt to kill her. Jill gets away, but now has to fight for survival in the middle of a zombie infested Raccoon City, all with the Nemesis hot on her heels.

As the game progresses, Jill joins forces with a group of mercenaries that are looking to help people escape the city through the subway tunnels. You occasionally play as one of these mercenaries, Carlos. After the Nemesis puts the kaibosh on the subway plan, Carlos and Jill's journey take them to the police station from Resident Evil 2, a hospital, and underground warehouse, and because this is a Resident Evil game and these are obligatory: a sewer and a secret Umbrella lab.




Gameplay:

This game handles nearly exactly the same as the Resident Evil 2 remake. Similar control schemes, similar inventory management, similar puzzles, similar gunplay. You even revisit a chunk of Resident Evil 2 as Carlos when you explore the Raccoon City police station. Nemesis takes on the Mr. X role as he stalks you throughout the course of the game. I found Nemesis to be a lot less annoying than Mr. X, though. Nemesis only seems to pop up during story-relevant areas of the game. He doesn't follow you around everywhere you go like Mr. X. I am thankful for this because I hate not being able to explore properly because I've got some bullet sponge on my tail everywhere I go.

This game seems a lot more action oriented than its predecessor, but it works. It doesn't dive too deep into shooter territory like Resident Evils 5 and 6. This is still a survival horror game where you have to monitor your ammunition usage and keep an eye on your health gauge at all times. There's just bigger weapons and more shooting than the last game. And I am okay with that!

I've heard a lot of complaints about the game being too short, but I didn't have a problem with its length. It seems longer than the original Resident Evil 3. I played this game for three days, a few chunks of hours at a time, before I finally beat it. I feel I got my money's worth. 




Graphics:

This game is drop dead gorgeous. It may be the best-looking video game I have played in my life. I'm all about that RE3 aesthetic. Fantastic character models (Jill is a super hottie). Incredibly detailed and realistic environments. The action sequences are so cinematic they rival that of any blockbuster action movie. All the special effects like fire, water effects, and explosions look very realistic. So much detail went into this game.

It's intense when the action is flowing. Atmospheric and haunting when things slow down and you find yourself creeping around in the dark. I love it.




Sound:

This game's sound is on-point too. Good voice acting, music that matches the intensity of what is happening on the screen, all kinds of little touches that add to the cinematic feel of the game. Play this with headphones on for all the little atmospheric touches as well. The world of this game is a living and breathing one thanks to the combination of its graphics and sound effects.




Overall:

I think you've already been able to glean that I really enjoyed this game. I don't know what I can say about it that I haven't already. It is REALLY good. If you are even the slightest fan of the Resident Evil series, you need to check this out. As I said, this is easily the best of the three remakes so far. Bravo, Capcom.

Complaints? I mean, I guess the game is short. But I never felt it was too short or anything. The warehouse segment of the game was kind of meh for me. And I was not excited to play through a sewer and an underground laboratory section again. Seriously, you DON'T have to include these two environments in every single Resident Evil game in existence. But if that's  the only bad thing I can say about these games, I guess you can say I liked it pretty darn well.

I forgot to mention, this game also includes a multiplayer mode called Resident Evil: Resistance, but I didn't even bother to play it. You should know by reading this blog that I am not a multiplayer person. At all.

So that's that. Great game. Much better than the original Resident Evil 3. I liked it a lot.



Overall:
A




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Thursday, January 14, 2021

Video Game Review #249: Super Mario Bros.: The Lost Levels

Super Mario Bros.: The Lost Levels
Super Nintendo



Nostalgia Factor:

Before we proceed too far into this review, I want to clarify that I am counting this as a Super Nintendo game since I played it on the Super Mario All-Stars cartridge for the SNES. This game never saw an NES release in the United States, despite being designed and released as Super Mario Bros. 2 overseas. Apparently that version of the game was deemed too difficult for United States players, and also too similar to the original Super Mario Bros, so it was never released stateside. 

Instead, the Super Mario Bros. 2 that we saw in the U.S. was simply a re-skinned version of Doki Doki Panic. The REAL Super Mario Bros. 2 didn't see the light of day in the U.S. until it was released as a part of the Super Mario All-Stars collection for the Super Nintendo in 1993. And that is the version I played for this review.




Story:

Don't expect to see anything new here. It is almost as if the original Super Mario Bros. didn't happen. Bowser is still the bad guy. He's still got the Princess. And, you guessed it, she is still in another castle. It is up to you to rescue her.




Gameplay:

If you've played the original Super Mario Bros. you should have a perfect understanding of this title's gameplay. There are eight stages, each one consisting of four levels - the fourth one always being Bowser's castle. I think of this game as more of an expansion pack of new levels for the first game than an original game itself. There are almost no differences from the original title's gameplay to this one.

I say almost because there are some slight changes; a few wrinkles that have been added to make things more difficult. Warp pipes that take you back several levels instead of moving you forward. Blue mushrooms that hurt you when you touch them. Super powerful trampolines that launch your character into the air and off of the screen. There are even the occasional added wind effects that, depending on the direction of the wind, can help propel your character forward or push him back.

I don't know if this is an actual gameplay change or if I am just losing my mind, but I found the game's control scheme to be a little looser than the original Super Mario Bros. When I would try to nail a precision jump, I'd find the momentum of my character constantly taking me over the ledge and to my death. I had a difficult time timing my jumps and adjusting to changes in mid-air. Again, maybe this was just my mind playing tricks on me, but I don't recall having any of these issues with the original Super Mario Bros.

What this game will be remembered for is its difficulty. This game is REALLY tough - almost unfairly so at times. Some levels would be an absolute breeze while others would take me literally hours to finish. I think I was stuck on World 8-4 for two hours at the very least until I finally conquered it. Expect to die, and die a lot.




Graphics:

Taking into account that I played the enhanced Super Mario All-Stars version of this game, it looked quite good - undoubtedly better than the non-enhanced version of the game that just looks exactly the same as the original Super Mario Bros. The colors are bright, the backgrounds are detailed. This is definitely a good looking 16-bit game. Almost as good looking as Super Mario World.




Sound:

This game sounds also exactly the same as the original title. The iconic musical tracks for each level have been slightly modified to sound more hip and modern. Same with the sound effects. The sound of Mario jumping is now the same as what you hear in Super Mario World. You'll find no complaints from me here. I just wish I didn't have to hear that darn "you died" jingle so many freaking times.




Overall:

I'm glad to say I played this game, just for the sake of saying I played it. Was it fun? Did I like it? Debatable. I love the original Super Mario Bros. - and like I said this game is basically an extension of the original title. So by default you would think I loved this right? Right?

Ehhhh. This game has its moments, sure. But all of its good moments seem to be canceled out by bad moments at the same time. The difficulty is just so uneven. Fair and competent one stage, and staggeringly brutal the next. A lot of the additions made to the game don't seem well thought out. You're often rewarded by exploring and being curious with something shitty happening like having to warp back to the first level - and that is not cool. Luckily this version of the game gives you the ability to save your progress. You have an unlimited number of continues as well. This helped majorly because I can't even IMAGINE running out of lives and having to start all the way back at the beginning of the game again each time I ran out of lives.

All in all, this was an okay game. It doesn't do much for me either way. It isn't great but it isn't terrible either. It is what it is - a clone of the original game without the iconic level design, and with its difficulty ramped up tenfold. If this is something that appeals to you - by all means have at it. But even if you were a giant fan of the original Mario games for the NES, you wouldn't be missing much if you decided to skip out on this.


Final Score:
C



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