Thursday, October 29, 2020
Video Game Review #242: Nier: Automata
Saturday, October 17, 2020
Video Game Review #241: Crash Bandicoot N. Sane Trilogy
Thursday, October 1, 2020
Video Game Review #240: The Legend of Zelda: Ocarina of Time
Nostalgia Factor:
Thursday, September 17, 2020
Video Game Review #239: Final Fantasy VIII
Tuesday, September 8, 2020
Video Game Review #238: Goldeneye 007: Reloaded
Nostalgia Factor:
I have a bone to pick with this game. Look at the back of its case. “The Bond adventure that began it all returns. Refined. Recharged. Reloaded.”
Having never even heard of this game before, I jumped to the only logical conclusion there was – that this was a remake of the original Goldeneye for the Nintendo 64, but with updated graphics. The pictures on the back of the box even seemed to support that theory.
I loved the original Goldeneye. It’s one of my all-time favorite shooters. Take that game and give it updated graphics and gameplay? I was in. I was so in. I gladly shelled out my hard-earned dollars to pick this game up. It was like a dream come true!
It took me about five minutes of playing to realize that I’d made a horrible mistake. Aside from a few incidental similarities, this game was NOTHING like its Nintendo 64 predecessor. It wasn’t a remake at all. It was a completely different game entirely. And a shitty one at that.
Before I get too far ahead of myself, I guess I should break this game down for you.
*sigh*
Story:
This game is a reimagining of the original Goldeneye, but set in present time as opposed to the 90s. Pierce Brosnan has been replaced by Daniel Craig. All the old and outdated technology in the original game and movie have been replaced by sleek modern day equipment. Bond uses a smart phone, if that gives you any indication what kind of game this is.
Reloaded follows the same basic, BASIC plot of the original Goldeneye, but with massive liberties taken, to the point where it isn’t even recognizable anymore. The second stage takes place in a dance club where you have to walk around and scan people’s faces, looking for one person in particular. It’s fucking stupid and I hate it. Where was this in the movie or the N64 game? This isn’t Goldeneye. If you wanted to make a Craig Bond game set in modern times, don’t manipulate people using the Goldeneye name to do it. Make a new fucking game. It just gets worse and worse the longer you play.
Yeah, I’m getting angry already. The rest of this review is going to be fun, isn’t it?
Gameplay:
OK, so they took major liberties with the original game’s storyline. At least its gameplay is good, right?
RIGHT?
No. It’s awful. The original Goldeneye broke barriers with how interactive its game world was. Unique missions, bullet holes in the wall, equipment that blew up when you shot at it, enemies that reacted differently depending on where on their body you shot them. This game takes away all those fun little touches. You run around you shoot people with no nuance whatsoever. Shooting them in the middle of the body does the same amount of damage that shooting them in the arm does. It’s stupid. The game holds your hand too much too. Just point in the direction of your enemy and shoot, and the game’s auto aim will take care of the rest.
Hordes of enemies swarm you, so you shoot them a couple times until they fall over and they are all dead. Then you move on to the next section of the game and you do the same. Every once in a while you have to pull out your phone and walk around at a snail's pace looking for something to scan, so that you can pass your mission. There’s no variety. There’s no fun or joy to be found here. It’s a by-the-numbers boring and generic shooter with no personality whatsoever.
Oh wait, I lied about there being no variety. There is a tank level that plays out similar to a rail-shooter like Star Fox or Panzer Dragoon, and it isn't that bad.
Graphics:
I guess I can finally say something good about this game. Daniel Craig looks fine as Bond. The environments and the interiors of this game look really nice. There is nothing eye-popping or beautiful about this game’s graphics, but they do the job. If the game was any fun to play – these graphics would suffice 100%.
My main gripe is what they did with the character models. Alec Trevelyan (006) is just some boring and generic looking white guy with no discernible traits whatsoever. Xenia Onatopp is a boring and generic looking white woman with no discernible traits whatsoever. Natalya Simonova is a boring and generic looking white woman with no discernible traits… are we noticing a pattern here? I’m sure noticing it. They did these characters dirty. They truly did. No personality, nothing distinctive about them, they’re just plain boring. It’s a shame.
And Boris…. don’t even get me started on Boris. Oh wait, Boris isn’t even in this game – so I can’t get started on him.
*sigh*
Sound:
I mean, this game’s sound is fine. Nothing stood out to me as particularly good or bad either way. Music and sound effects: serviceable. Certainly no music tracks are as iconic as what you’d hear in the N64 game, but that goes without saying. Just like everything else in this game – its music is boring and doesn’t do anything to make it stand out from the crowd.
Credit where credit is due: I loved hearing the Tina Turner Goldeneye theme at the beginning of the game and during the end credits. This is one of my favorite Bond theme songs, and I totally didn’t expect to hear it in this game. I was pleasantly surprised.
Perhaps the only pleasant surprise this game has to offer.
Overall:
In case you can’t tell, I didn’t enjoy this game. It’s painfully boring and generic, and it does nothing to advance the first person shooter genre. I would have had a much better time just going back and playing the original Goldeneye than playing this. This game brings nothing to the table. NOTHING. Seriously. I played it just for the sake of beating it, not because I actually enjoyed it. Now that I am done with the game I plan to trade it in and get rid of it. I am certainly never going to play it again. Why bother?
The only thing keeping it from a failing score is that if you strip this game of the Goldeneye title and all its Bond elements, I probably wouldn’t have hated it as much as I did. I mean, it still wouldn’t have been very good, but at least I wouldn’t be angry at it for trying to trick me into thinking it was going to be as good as the original.
Don’t play this game. Whether you like the original Goldeneye or not, it is just flat out not worth your time. There are so many better options out there.
Wednesday, September 2, 2020
Video Game Review #237: Ecco the Dolphin
Nostalgia Factor:
Back in the early 90s, I remember being quite intrigued by the premise of Ecco the Dolphin. What ten year old kid wouldn’t be interested in a video game where you play as a dolphin? It was such a fascinating concept to me.
I knew a couple of kids at my school who had played the game before I ever had the chance to, however, and none of them liked it very much. The list of complaints was long. The controls sucked. They couldn’t figure out what to do. The game was too hard. There wasn’t enough action. Blah blah blah.
The complaints were almost enough to turn me off from even giving the game a try. Luckily, I got the game either as a birthday or Christmas present and quickly fell in love with it. All the complainers were wrong. Ecco the Dolphin was a great game!
Does it hold up in 2020? It actually does. I had a really good time revisiting this game. Read on for more details.
Story:
I have to say, this is one of the most unique video game stories I have ever encountered. You play as a playful, happy dolphin named Ecco. Ecco is swimming along with his pack and enjoying life when one day all nearby life is sucked out of the ocean into a giant funnel cloud. Ecco is left as the sole survivor, and he swims off to explore the sea in the hopes of recovering his lost pack.
Ecco’s journeys lead him across the ocean to the lost city of Atlantis. Reading ancient glyphs, Ecco discovers that a mysterious alien civilization named the Vortex has been feeding off of Earth’s oceans for 500 years. Ecco uses ancient Atlantean technology to travel 55 million years into the past, to help his friend the Asterite find his missing orb.
Returning to present day, Ecco gives the Asterite its missing orb and is rewarded with the abilities to both breathe underwater and to damage the Vortex with his sonar ability. Ecco returns to the point in time where his pack is sucked into the funnel cloud, and makes sure he is sucked up with them this time around. Fighting the Vortex on their own turf, Ecco defeats the Vortex Queen and vanquishes the threat once and for all…. (or at least until this game’s amazing sequel).
Pretty different, huh?
Gameplay:
This game takes place from a 2D side-scrolling perspective. Controlling Ecco, you can move through the water in all directions. One of the buttons increases your speed as you swim. Another is an attack that launches you toward enemies so you can smash them with your bottle nose. The last button control controls your sonar. You can use this sonar to talk to other sea creatures and interact with ancient glyphs. Hold down the sonar button to use echolocation, which gives you a brief, undetailed map of the area. As the game goes on, you can use your sonar to damage enemies. Just don’t expect this ability right away.
There is a learning curve to this game. You will need to jump out of the water and over obstacles from time to time, and the trick to this involves building up speed and timing your charge attack at just the right time (and the right angle) to launch yourself out of the water. All my friends struggled with this when I was a kid, and I think that’s one of the main reasons none of them liked this game.
Another thing that makes life difficult is your oxygen meter. Ecco is a dolphin, and dolphins need to come out of the water to breathe oxygen. As you play, your oxygen meter will slowly deplete. Run out of oxygen, and your health bar will start to rapidly drain. So if you want to be successful playing this game, you’re going to have to keep that oxygen bar replenished or you will not last long. Not only are you solving puzzles, exploring, and fighting enemies, you have to do it all against the clock. Another reason people probably think this game is just SO difficult.
I hate to be that guy, but I never found this game to be that hard. You have to be patient, you have to make sure you’ve got enough oxygen, you’ve got to keep track of where you have been and where you need to go. It really isn’t that bad at all. I do have to acknowledge that the end of the game is pretty tough. The Vortex tunnel and the ensuing Welcome to the Machine stage are extreme trial and error and can get frustrating fast. If you die against the game’s final boss, you have to go back and do it all over again, too. Oof.
Graphics:
This game has aged pretty well! The graphics are bright and colorful. The backgrounds are vibrant. The sea creatures you encounter are well-designed and look like they belong there. Ecco himself is well-designed and well-animated. The deeper into the game you go, it develops a very atmospheric, almost haunting feel that I think is just really fantastic.
Two thumbs up to this game’s graphics.
Sound:
The game sounds really fantastic, too. Ecco’s soundtrack is very iconic to me. So many awesome tracks that I had forgotten all about. But boy did they bring back memories. As I played I looked forward to hearing each stage’s music. It’s very atmospheric and works perfectly in tandem with the game’s graphics to deliver a wonderfully unique experience.
Sound effects are good too. It’s really easy to believe you’re really a dolphin zooming around on the bottom of the ocean. Who would have thought a 16-bit video game about a dolphin would deliver such an authentic marine experience?
Overall:
I think this game gets a bad rap. It’s fun. It’s so much fun.
The controls are perfect. The graphics are great, the music and sound effects are great. The story is fascinating. The world of the game is just so haunting and beautiful.
I loved exploring the big stages. I loved solving all the puzzles, I loved finding the nearest glyph to unlock the next area. I enjoyed the big variety of enemies you have to fight. Yeah it can be tough to figure out what you are supposed to do sometimes, but once you figure out how this game works and everything clicks, it quickly becomes second nature.
Each stage is a unique challenge in its own right. You can’t just blast your way through them like most early 90’s Genesis games. You have to use your head. Need to get to the ocean floor but there’s a strong current pushing you upwards? Try nudging a boulder over the edge of the cliff and following it down. A pile of rocks blocking your way? Look for something you can use to knock them over. The feeling of satisfaction you get when you solve a particularly difficult puzzle can be quite rewarding.
I was worried that I wasn’t going to enjoy this game very much when I fired it up earlier in the week. But for a game that is nearly 30 years old, it is still very enjoyable to play. The only reason I don’t give it an A+ is because I still have to play its sequel, and if memory serves me right I enjoyed the sequel much more than I did the original game. So as much as I love this game, I know that it can get even better. And for that I am really excited. I CAN’T WAIT to play it. Such an underrated series.
If you liked this review, check out some of my other game reviews:
Monday, August 24, 2020
Video Game Review #236: Panzer Dragoon Orta
Nostalgia Factor:
I am familiar with both Panzer Dragoon and its sequel for the Sega Saturn, Panzer Dragoon II: Zwei. I rented and played through both of these games back in the late 90s at some point. While I liked the games, I was never too crazy about them. I preferred other rail shooters like Star Fox and Solar Eclipse instead.
After the Sega Saturn’s unceremonious death, I thought that the Panzer Dragoon series was gone forever. I really, REALLY wanted to play Panzer Dragoon Saga (a much heralded RPG released at the end of the Saturn’s lifespan), but limited copies were shipped out, and I was never able to get my hands on it. I still haven’t been able to play the game, and now copies of it are selling for over a thousand dollars online. No thanks, I don’t want to play it that bad!
Much to my surprise, Panzer Dragoon Saga would not be the last game released in the series. In 2003, Panzer Dragoon Orta was released for the Xbox. I would end up finding a used copy of this game a few years later when I was dating my ex-girlfriend, Jessica. While I never owned an Xbox myself, she did. We lived together, so I figured I’d buy the game and give it a shot.
I played through the game and I beat it, but I never gave it much of a second thought. I’d say this was back in 2006 or 2007. Jessica and I ended up separating. She took her Xbox with her. I kept my copy of Panzer Dragoon Orta. Up until just recently, I haven’t had an opportunity to replay this game, because I didn’t own an Xbox.
Well, now I do own one – as of a few years ago. I always knew I would get around to replaying Panzer Dragoon Orta at some point, it was just a matter of time. Well, now that time has come! What would I think about the game? Let us begin.
Story:
I’ve always struggled understanding the storylines in Panzer Dragoon games, and this one is no exception. Let’s just say it is very abstract. I’ll do my best to break it down for you.
This game takes place in a post-apocalyptic world filled with fantastic creatures, mystical technology, and flying dragons engineered for the purpose of being living weapons. There is some kind of evil Empire controlling all the technology and trying to take over the world. Everyone speaks German and moves in slow motion from time to time. The whole tone of the game is very surreal and dream-like, and for some reason this makes it very hard for me to understand what the heck is supposed to be happening on the screen. It is hard to put into words. Best description I can come up with is David Lynch meets Mad Max, but with flying dragons instead of cars.
Panzer Dragoon Orta begins with a girl locked up in a tower. The tower is attacked and the girl is about to be killed when a giant attack dragon swoops in and annihilates her attackers. She hops on the dragon’s back and blasts her way to freedom. You play as this girl (Orta) and her dragon.
After escaping, Orta meets up with a pack of hunters and helps them kill a giant creature. They take her back to their city to show her gratitude. The Empire attacks the city to get their hands on Orta, and she attacks the enemy fleet head-on. She’s shot down, her dragon badly hurt. There’s a level where you run on the ground (like a tank) and shoot your enemies before jumping off a cliff just in time for your wings to heal up and allow you to fly again.
You fight the Empire. A creepy bad guy takes you into an ancient computerized relic where you learn secrets about your creation and your past. You have some kind of destiny. I don’t know. The game had lost me at this point. I can’t even tell you what happens at the end of the game. Surreal and dream-like is a bit of an understatement.
You fight a bunch of giant monsters. There’s cutscenes, there’s credits. Game over.
I wish I could recap things better, but like I said I’ve always struggled to understand the story in Panzer Dragoon games. You kind of just play them for the experience. Or maybe that is just me.
Gameplay:
Panzer Dragoon Orta is a rail-shooter, so its gameplay is make or break. You’re going to constantly be locking-on and firing at enemies as they streak across the screen. If the controls suck and are sluggish or unresponsive, it will break the whole game.
Luckily, Orta’s overall gameplay is about as smooth as you can get. The aiming reticle is accurate. Controls are responsive and crisp. This game is very easy to pick up and play, but very difficult to master. When I first started playing, I came in expecting Star Fox, only to quickly learn that Star Fox is a walk in the park compared to Panzer Dragoon Orta. Not only is this game more difficult, there are so many more intricacies to be found here. For example: the camera. You mainly fly on a fixed course, but enemies will attack you from all directions, not just from in front of you. As a result, you have to constantly swivel around and look in different directions. Make no mistake, they are coming at you from every angle.
Like I said, this game is challenging. You have to be alert and on your feet from the very first level on. When I first started playing this game, I struggled a bit to adapt to this game’s style and I died a bunch of times. Your dragon has three different attack modes, and knowing when to switch back and forth between these modes is critical if you want to do well with this game.
Standard attack mode is what I would tend to use the most. You have a regular gun, you have missiles that can lock on to your enemies. You have a boost meter of two. Boost gives you a burst of speed you can use to dodge enemy attacks or gain angles on bosses.
You have Glide mode, which showcases a very weak rapid-fire attack. It has a boost meter of four. Mainly you want to use Glide to shoot down enemy projectiles since it locks on to them and fires so quickly. It is so weak though, it is pretty much useless against bosses and tougher standard enemies. The boost meter of four comes in great handy, however.
Then you have a heavy attack mode with strong weapons, but no ability to boost whatsoever.
Like I said before, switching back and forth between attack modes is key. Say you are fighting a boss who fires homing missiles. Switch to Glide mode to quickly shoot down the missiles. Switch to heavy attack mode to pummel the boss while his defenses are down. The boss starts to accelerate, so you switch to regular mode to boost a couple times. Then you switch back to heavy mode to continue the beat down. It fires homing missiles at you. Switch to Glide mode to take the missiles down.
Etc.
Master the strategies of the game, master the game.
Panzer Dragoon Orta is challenging, but balanced and fair. Whenever I died, I knew it was because I wasn’t alert or fast enough and I had let my defenses down. I struggled mightily with the first few levels of this game when I first started playing, but that is because I wasn’t switching attack modes appropriately at all. Once everything clicked and I started to understand the strategies involved. I began to enjoy the game much, much more.
Graphics:
This game is over 15 years old, but it still looks really good. Being an Xbox game, its graphics completely annihilate the Saturn games. Bright, vibrant colors. Unique, mystifying creatures. Stunning and surreal game environments. What really makes this game tick is the dream-like atmosphere it creates.
Sure if you look really close, there are aspects of this game’s graphics that appear outdated. I’m sure a remaster or an updated HD version of the game could smooth out of its some rough edges. But I think these rough edges add to the game’s gritty charm. I may not understand this game’s story, but I fully appreciate the work that went into giving its world such a unique look and feel.
Sound:
Panzer Dragoon games have always had strong soundtracks, and Orta follows suit. Nothing is too iconic or memorable here, but the grand orchestral scope of the game’s music is impressive and gets the blood pumping in battle.
Like I said about this game’s graphics – Panzer Dragoon Orta creates a stunning and surreal dream-like world for the player to inhabit. This game’s music and sound effects play a massive part in bringing that vision to life. The battle sound effects, the distorted voices, the otherworldly whirring and wooshing magical sound effects – they all play their part.
Overall:
My journey with this game was weird. I came into it with high hopes, carrying mainly fond (but very vague) memories of enjoying this game back in 2005 or 2006. I actually didn’t care for it at first, and nearly turned it off so I could play something else. But I stuck with it. Once I figured out the intricacies of the game, I was able to relax and really enjoy it.
I played this game off and on over the course of a couple weekends (why did no one tell me how much having a baby would cut into my video game playing time???) before finally beating it and combing through the extra chapters just a few nights ago. The extra chapters add a few hours of gameplay. Some bonus missions that fill in the story blanks. An extra mode where you play as a kid who fights for the Empire. But the most important extra, for me anyway, is that the entire version of the original Panzer Dragoon for the Sega Saturn is unlockable. Sweet! I shall have to play through it and review it in the near future.
So this game is truly worth the 15 bucks or whatever I paid for it back in 2006. It doesn’t have the personality or the heart and soul of Star Fox. It is not as fun as Star Fox. But its not Star Fox. Panzer Dragoon does its own thing. It feels a bit serious and overly challenging at times, but it is rewarding if you stick with it. The graphics are beautiful. The music and sound effects help create a very eerie and different fantasy universe. The story: who knows what is going on here, but I am sure some people like it.
This game may not be everyone’s cup of tea, but I enjoyed it. I am not necessarily jumping up and down for it, but I understand it is a unique and very well-crafted game. Could it have been more fun? Yeah. Sometimes it felt like a chore to play, particularly on challenging levels where you’d repeatedly die and have to play the level over and over again. It’s missing that certain fun and joyful element that Star Fox has – that would have put it over the top. Instead of a great game, I simply look at this as a good game. And there is nothing wrong with that.
This is a good game. But that’s it.









































