Thursday, September 17, 2020

Video Game Review #239: Final Fantasy VIII

Final Fantasy VIII
PlayStation


Nostalgia Factor:

I had such high expectations for Final Fantasy 8 when it first came out. The only other Final Fantasy game I had ever played was FF7, which I thought was an incredible, life changing game. Surely they would take the formula that made FF7 so great and improve upon it to deliver a truly breathtaking sequel.

That didn’t happen. Not only did I not really like the game, I never even bothered to finish it. I didn’t like the combat. I wasn’t a fan of the story. I made it to the fourth disc and gave up because I couldn’t beat one of the game’s final bosses. There it sat on my shelf for nearly 20 years when I finally picked it back up again and completed it back in 2007 or 2008.

Fast forward to 2020. If you’d asked me a couple months ago what I thought about Final Fantasy 8 I would have responded with a thoroughly unenthusiastic “meh.” I still don’t think the game is as great as 7, but I have to say I now like it much more than I ever did in the past. I tempered my expectations and came into it with an open mind. I didn’t want to come into the game hating it or holding a grudge because it wasn’t FF7. I wanted to enjoy it for what it was. A lot of people love this game, and I think I was finally able to see what it is about this game that people enjoy so much.


 

Story:

Admittedly, this game’s storyline is a bit of a mess. I’m not going to recap the entire thing, but instead I’ll offer a quick summary.

The main character of Final Fantasy 8 is Squall, an introverted student at Balamb Garden, one of multiple Gardens that act as schools that raise young people to be mercenaries for hire. The game opens with you and your classmates embarking on their final mission before graduation. In this mission, you have to stop invading Galbadian forces from taking over the city of Dollet. Your mission is successful, and you later attend a graduation party for your class. It is there that Squall meets Rinoa, a happy and bubbly young woman who acts as his complete opposite. She forces him to dance and attempts to get him to open up a bit (unsuccessfully).

Now that Squall and his friends have graduated, they become official members of SeeD, the mercenary group. They are sent off on a mission to help an underground resistance fight off Galbadian occupation in the small town of Timber. Turns out this is where Rinoa is from, and Squall is reunited with the young woman he met at the graduation party. They team up and fight off the Galbadians once again. In order to eliminate the suddenly aggressive Galbadian threat, Squall and his fellow SeeDs are sent to assassinate their leader, a sorceress by the name of Edea.

The assassination attempt is a failure and Squall and company get locked up in prison. While they are locked up, Edea launches an offensive against the Gardens, believing them to be the cause behind the assassination attempt.  Squall escapes from prison and arrives just in time to save Balamb Garden from destruction. The other Garden is not so fortunate.

While surveying the damage, Squall and his party come to the sudden realization that they all grew up together in the same orphanage. Due to their use of GFs (which act as this game’s summons), they’ve forgotten that they were all childhood friends. They also realize that the former mistress of the orphanage was Edea, the woman who would go on to be the very same Sorceress that they just tried to assassinate. This is one of the “questionable” twists of this game that people often complain about. Seems a little convenient but also unnecessary that these people all are connected and grew up together. But whatever. It is what it is.

The rest of the game becomes a quest to stop not Edea, but the Sorceress Ultimecia that has taken control of her body. Ultimecia is a time traveling sorceress from the future who is attempting to master the power of time compression to flatten time and make past, present, and the future all exist at the same time in a universe that she has complete control over. Again,  this is a really bizarre and questionable plot twist that people often complain about. The game’s storyline just kind of seems to meander from random event to random event.

Weird stuff ensues. Rinoa is infected with Ultimecia’s power and goes into a coma. She is blasted off into space in order to be treated far away from people, I guess. But this backfires as Rinoa is possessed by Ultimecia and made to free the sleeping body of the evil Sorceress Adel, which has been suspended in space. A lunar event is triggered and all kinds of monsters spout from the moon and start coming down to the planet below. We have now officially gone completely off the rails.

Rinoa’s body, free from the influence of Ultimecia (who has transferred her power to the newly awakened Adel) floats helplessly in space. Squall rescues her and brings her aboard the Ragnarok where the two share a touching romantic moment. The game doesn’t show it or even really hint at it, but they totally get it on. I know they do.

Squall pilots the Ragnarok back to the planet and a final plan is drawn up to use time compression against Ultimecia to defeat her on her own ground. The plan is successful, and our heroes live happily ever after.

Yayyyy!

This is a very over-simplified plot summary and I know I am leaving a lot of stuff out. I didn’t even mention how periodically Squall and his party black out and have flashbacks to the life of a young soldier named Laguna and his friends. These flashbacks were instigated by a woman named Ellone, who was attempting to get Squall to change the past to alter the present… unsuccessfully. In the end, this whole side plot seems a bit unnecessary and useless. I always thought it was going to go somewhere amazing, but it just kind of peters out eventually and gives way to all the Ultimecia crap.

So yeah. I mean, it isn’t necessarily a horrible story but it is a bit meandering and directionless. The orphanage twist seems a bit forced, the Laguna stuff goes nowhere, and I just couldn’t bring myself to care about the quest to bring down Ultimecia the same way I cared about the quest to bring down Shinra and Sephiroth in Final Fantasy 7.  There is a very real lack of cohesion to be found here. Even the ending is a bit vague and ambiguous.

One thing I did care about was the relationship between Squall and Rinoa. I first played this game when I was in high school. I was a quiet loner who heavily identified with Squall. It was always my dream to have a fun, bubbly young woman like Rinoa swoop into my life and completely change things for me forever. That never happened to me as a pimply teenage kid, but it was always something that gave me hope. Playing this game in the present day really brings back a lot of those memories for me.




Gameplay:

This game shares many similarities with Final Fantasy 7, but there are some major, major differences that set it apart. Here are the similarities: You run around. You talk to people. You can buy items and upgrades at shops. Combat is turn-based. There are random encounters. On the surface, this game is very similar to its predecessor.

Here is where it gets different. Everything is based off of your ability to junction Guardian Forces (or GFs) to your character. When a GF is junctioned, it allows you to select four actions you can assign to your character during combat. At the beginning of the game, these options are attack (which is an absolute must), magic, item, GF, and draw. The first three options are pretty self-explanatory, so I won’t bother going into them. GF calls your Guardian Force to attack your enemy. This works basically as a summon from past FF games. Unlike past games, there is no limit as to how many times you can do this in battle. In the game’s early going, I found myself just calling GFs over and over again to do my attacks for me. The only downside to doing this: their animations are really, really, REALLY long and drawn out.

The Draw command is what sets this game apart from every other entry in the Final Fantasy series. Instead of coming equipped with a set of magical spells or having the ability to learn new spells as you level up, your characters start the game as blank slates. You have to use the Draw command to pull spells out of the enemies you fight. For example, a random encounter starts. Select your enemy and pick the Draw option from the battle menu. Your enemy should have a number of spells (cure, thunder, fire, etc) that you can draw. Once you draw spells from your enemy, you can then use these spells in battle. Not only can you use them in battle, you can open the in-game menu and junction them to your parties character attributes. For example, junctioning fire to Squall’s attack attribute raises your attack value and also does fire damage to your enemies. The more spells of a certain type you have junctioned (say, you draw 100 fires from your enemies), the more powerful these effects will be.

As the game goes on and your GFs level up, the more junctioning options your characters receive. Your GFs also learn new abilities as they level up that you can assign to your character, like strength +20%, Boost, or HP +20%, etc.

The combat takes a while to get used to, but once I got the track of it, it became very easy to handle. I think this is one of the reasons I never liked this game as a kid: I never really figured the junctioning system out. Now it is like second nature to me.



 
Graphics:

Final Fantasy 8 can be a bit rough to look at in present times, given how far graphics have come in the last 20 plus years. Characters are jagged and messy looking. Backgrounds are static and 2D. The world map is plain looking and not too horribly impressive. But you have to remember that this game was considered cutting edge in 1999. At the time it was certainly a step up graphically from Final Fantasy 7.

One thing that does stand the test of time: the cutscenes. They still look really good, really cinematic. They give the game a little flare. Also, the backgrounds and environments have a lot of character. Whether you’re walking the halls of Balamb Garden, taking in the sights at Fisherman’s Horizon, or checking out the nightlife in Deling City, each area has its own unique and distinctly Final Fantasy 8 feel to it.




Sound:

FF8’s musical score is really good. Lots of catchy tunes everywhere you go. I don’t think this game’s music is as good as other games in the series (FF6 and 7 definitely have this one beat), but that doesn’t mean it still isn’t pretty freaking good. Sound effects are good too. Love it or hate it, the little chiming sound when you make menu selections is pretty much the same as it is in FF7. Other than that, nothing really stands out as far as sound effects go.

 


Overall:

My opinion on Final Fantasy 8 has definitely changed for the better. I had a really fun time with this game. No, it’s not Final Fantasy 7, but then again what is? Now that enough time has passed, I am able to look at this game on its own merits and stop with the constant comparisons. This is a good, fun game. It has its flaws, most notably with its plot-hole filled wacko story, but it is still a fun game.

One gripe I guess I should bring up is just how slow-moving the game is. I am not talking about the pacing, I am talking about the speed of your characters. Running from one end of Balamb Garden to the other is a slow, torturous affair. The characters talk really slowly. Some GFs can take several minutes to launch  their attacks in battle. I never noticed this back in 1999, but in present times the slowness is almost painful. If you are going to play this game, I would suggest getting the remastered version for the PlayStation 4. Not only does the game have  smoother, sharper graphics, you are also given the opportunity to speed things up to three times the speed of the normal game. A walk that might have taken you a full minute or two before can now be done in a matter of seconds. It makes a world of difference.

If you are a fan of classic JRPGs, you can’t go wrong with Final Fantasy 8. I almost feel bad for hating it so much in my youth. It is a ton of fun. If old school turn-based JRPGs aren't your thing, however, I’d suggest you take a pass on it. 

 

Final Score:
A-



 If you liked this review, check out some of my other game reviews:



Tuesday, September 8, 2020

Video Game Review #238: Goldeneye 007: Reloaded

Goldeneye 007: Reloaded
PlayStation 3


Nostalgia Factor:

I have a bone to pick with this game. Look at the back of its case. “The Bond adventure that began it all returns. Refined. Recharged. Reloaded.”

Having never even heard of this game before, I jumped to the only logical conclusion there was – that this was a remake of the original Goldeneye for the Nintendo 64, but with updated graphics. The pictures on the back of the box even seemed to support that theory.

I loved the original Goldeneye. It’s one of my all-time favorite shooters. Take that game and give it updated graphics and gameplay? I was in. I was so in. I gladly shelled out my hard-earned dollars to pick this game up. It was like a dream come true!

It took me about five minutes of playing to realize that I’d made a horrible mistake. Aside from a few incidental similarities, this game was NOTHING like its Nintendo 64 predecessor. It wasn’t a remake at all. It was a completely different game entirely. And a shitty one at that.

Before I get too far ahead of myself, I guess I should break this game down for you.

*sigh*



Story:

This game is a reimagining of the original Goldeneye, but set in present time as opposed to the 90s. Pierce Brosnan has been replaced by Daniel Craig. All the old and outdated technology in the original game and movie have been replaced by sleek modern day equipment. Bond uses a smart phone, if that gives you any indication what kind of game this is.

Reloaded follows the same basic, BASIC plot of the original Goldeneye, but with massive liberties taken, to the point where it isn’t even recognizable anymore. The second stage takes place in a dance club where you have to walk around and scan people’s faces, looking for one person in particular. It’s fucking stupid and I hate it. Where was this in the movie or the N64 game? This isn’t Goldeneye. If you wanted to make a Craig Bond game set in modern times, don’t manipulate people using the Goldeneye name to do it. Make a new fucking game. It just gets worse and worse the longer you play.

Yeah, I’m getting angry already. The rest of this review is going to be fun, isn’t it?



Gameplay:

OK, so they took major liberties with the original game’s storyline. At least its gameplay is good, right?

RIGHT?

No. It’s awful. The original Goldeneye broke barriers with how interactive its game world was. Unique missions, bullet holes in the wall, equipment that blew up when you shot at it, enemies that reacted differently depending on where on their body you shot them. This game takes away all those fun little touches. You run around you shoot people with no nuance whatsoever. Shooting them in the middle of the body does the same amount of damage that shooting them in the arm does. It’s stupid. The game holds your hand too much too. Just point in the direction of your enemy and shoot, and the game’s auto aim will take care of the rest.

Hordes of enemies swarm you, so you shoot them a couple times until they fall over and they are all dead. Then you move on to the next section of the game and you do the same. Every once in a while you have to pull out your phone and walk around at a snail's pace looking for something to scan, so that you can pass your mission. There’s no variety. There’s no fun or joy to be found here. It’s a by-the-numbers boring and generic shooter with no personality whatsoever.

Oh wait, I lied about there being no variety. There is a tank level that plays out similar to a rail-shooter like Star Fox or Panzer Dragoon, and it isn't that bad.



Graphics:

I guess I can finally say something good about this game. Daniel Craig looks fine as Bond. The environments and the interiors of this game look really nice. There is nothing eye-popping or beautiful about this game’s graphics, but they do the job. If the game was any fun to play – these graphics would suffice 100%.

My main gripe is what they did with the character models. Alec Trevelyan (006) is just some boring and generic looking white guy with no discernible traits whatsoever. Xenia Onatopp is a boring and generic looking white woman with no discernible traits whatsoever. Natalya Simonova is a boring and generic looking white woman with no discernible traits… are we noticing a pattern here? I’m sure noticing it. They did these characters dirty. They truly did. No personality, nothing distinctive about them, they’re just plain boring. It’s a shame.

And Boris…. don’t even get me started on Boris. Oh wait, Boris isn’t even in this game – so I can’t get started on him.

*sigh* 



Sound:

I mean, this game’s sound is fine. Nothing stood out to me as particularly good or bad either way. Music and sound effects: serviceable. Certainly no music tracks are as iconic as what you’d hear in the N64 game, but that goes without saying. Just like everything else in this game – its music is boring and doesn’t do anything to make it stand out from the crowd.

Credit where credit is due: I loved hearing the Tina Turner Goldeneye theme at the beginning of the game and during the end credits. This is one of my favorite Bond theme songs, and I totally didn’t expect to hear it in this game. I was pleasantly surprised.

Perhaps the only pleasant surprise this game has to offer.




Overall:

In case you can’t tell, I didn’t enjoy this game. It’s painfully boring and generic, and it does nothing to advance the first person shooter genre. I would have had a much better time just going back and playing the original Goldeneye than playing this. This game brings nothing to the table. NOTHING. Seriously. I played it just for the sake of beating it, not because I actually enjoyed it. Now that I am done with the game I plan to trade it in and get rid of it. I am certainly never going to play it again. Why bother?

The only thing keeping it from a failing score is that if you strip this game of the Goldeneye title and all its Bond elements, I probably wouldn’t have hated it as much as I did. I mean, it still wouldn’t have been very good, but at least I wouldn’t be angry at it for trying to trick me into thinking it was going to be as good as the original.

Don’t play this game. Whether you like the original Goldeneye or not, it is just flat out not worth your time. There are so many better options out there.


Final Score:
D-



If you liked this review, check out some of my other game reviews:



Wednesday, September 2, 2020

Video Game Review #237: Ecco the Dolphin

                                                  
Ecco the Dolphin
Genesis

Nostalgia Factor:

Back in the early 90s, I remember being quite intrigued by the premise of Ecco the Dolphin. What ten year old kid wouldn’t be interested in a video game where you play as a dolphin? It was such a fascinating concept to me.

I knew a couple of kids at my school who had played the game before I ever had the chance to, however, and none of them liked it very much. The list of complaints was long. The controls sucked. They couldn’t figure out what to do. The game was too hard. There wasn’t enough action. Blah blah blah.

The complaints were almost enough to turn me off from even giving the game a try. Luckily, I got the game either as a birthday or Christmas present and quickly fell in love with it. All the complainers were wrong. Ecco the Dolphin was a great game!

Does it hold up in 2020? It actually does. I had a really good time revisiting this game. Read on for more details.



Story:

I have to say, this is one of the most unique video game stories I have ever encountered. You play as a playful, happy dolphin named Ecco. Ecco is swimming along with his pack and enjoying life when one day all nearby life is sucked out of the ocean into a giant funnel cloud. Ecco is left as the sole survivor, and he swims off to explore the sea in the hopes of recovering his lost pack.

Ecco’s journeys lead him across the ocean to the lost city of Atlantis. Reading ancient glyphs, Ecco discovers that a mysterious alien civilization named the Vortex has been feeding off of Earth’s oceans for 500 years. Ecco uses ancient Atlantean technology to travel 55 million years into the past, to help his friend the Asterite find his missing orb.

Returning to present day, Ecco gives the Asterite its missing orb and is rewarded with the abilities to both breathe underwater and to damage the Vortex with his sonar ability. Ecco returns to the point in time where his pack is sucked into the funnel cloud, and makes sure he is sucked up with them this time around. Fighting the Vortex on their own turf, Ecco defeats the Vortex Queen and vanquishes the threat once and for all…. (or at least until this game’s amazing sequel).

Pretty different, huh?



Gameplay:

This game takes place from a 2D side-scrolling perspective. Controlling Ecco, you can move through the water in all directions. One of the buttons increases your speed as you swim. Another is an attack that launches you toward enemies so you can smash them with your bottle nose. The last button control controls your sonar. You can use this sonar to talk to other sea creatures and interact with ancient glyphs. Hold down the sonar button to use echolocation, which gives you a brief, undetailed map of the area. As the game goes on, you can use your sonar to damage enemies. Just don’t expect this ability right away.

There is a learning curve to this game. You will need to jump out of the water and over obstacles from time to time, and the trick to this involves building up speed and timing your charge attack at just the right time (and the right angle) to launch yourself out of the water. All my friends struggled with this when I was a kid, and I think that’s one of the main reasons none of them liked this game.

Another thing that makes life difficult is your oxygen meter. Ecco is a dolphin, and dolphins need to come out of the water to breathe oxygen. As you play, your oxygen meter will slowly deplete. Run out of oxygen, and your health bar will start to rapidly drain. So if you want to be successful playing this game, you’re going to have to keep that oxygen bar replenished or you will not last long. Not only are you solving puzzles, exploring, and fighting enemies, you have to do it all against the clock. Another reason people probably think this game is just SO difficult.

I hate to be that guy, but I never found this game to be that hard. You have to be patient, you have to make sure you’ve got enough oxygen, you’ve got to keep track of where you have been and where you need to go. It really isn’t that bad at all. I do have to acknowledge that the end of the game is pretty tough. The Vortex tunnel and the ensuing Welcome to the Machine stage are extreme trial and error and can get frustrating fast. If you die against the game’s final boss, you have to go back and do it all over again, too. Oof.



Graphics:

This game has aged pretty well! The graphics are bright and colorful. The backgrounds are vibrant. The sea creatures you encounter are well-designed and look like they belong there. Ecco himself is well-designed and well-animated. The deeper into the game you go, it develops a very atmospheric, almost haunting feel that I think is just really fantastic.

Two thumbs up to this game’s graphics.



Sound:

The game sounds really fantastic, too. Ecco’s soundtrack is very iconic to me. So many awesome tracks that I had forgotten all about. But boy did they bring back memories. As I played I looked forward to hearing each stage’s music. It’s very atmospheric and works perfectly in tandem with the game’s graphics to deliver a wonderfully unique experience.

Sound effects are good too. It’s really easy to believe you’re really a dolphin zooming around on the bottom of the ocean. Who would have thought a 16-bit video game about a dolphin would deliver such an authentic marine experience?



Overall:

I think this game gets a bad rap. It’s fun. It’s so much fun.

The controls are perfect. The graphics are great, the music and sound effects are great. The story is fascinating. The world of the game is just so haunting and beautiful.

I loved exploring the big stages. I loved solving all the puzzles, I loved finding the nearest glyph to unlock the next area. I enjoyed the big variety of enemies you have to fight. Yeah it can be tough to figure out what you are supposed to do sometimes, but once you figure out how this game works and everything clicks, it quickly becomes second nature.

Each stage is a unique challenge in its own right. You can’t just blast your way through them like most early 90’s Genesis games. You have to use your head. Need to get to the ocean floor but there’s a strong current pushing you upwards? Try nudging a boulder over the edge of the cliff and following it down. A pile of rocks blocking your way? Look for something you can use to knock them over. The feeling of satisfaction you get when you solve a particularly difficult puzzle can be quite rewarding.

I was worried that I wasn’t going to enjoy this game very much when I fired it up earlier in the week. But for a game that is nearly 30 years old, it is still very enjoyable to play. The only reason I don’t give it an A+ is because I still have to play its sequel, and if memory serves me right I enjoyed the sequel much more than I did the original game. So as much as I love this game, I know that it can get even better. And for that I am really excited. I CAN’T WAIT to play it. Such an underrated series.



Final Score:
A


 

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